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File: 166 KB, 484x520, super shotgun d2.png [View same] [iqdb] [saucenao] [google]
832006 No.832006 [Reply] [Original]

When you die in Doom, do you reload your save or start the level over with just a pistol?

>> No.832024

I don't die in Doom, Anon.

>> No.832032

I only play with the flashlight.

>> No.832040
File: 254 KB, 500x428, 1344907035377.png [View same] [iqdb] [saucenao] [google]
832040

>>832024

>> No.832041

>Not doing a no kill run

LoL

>> No.832050

Reload my save.

Most mapmakers like to include shit like Revenants and Arch Viles early in the level. Fuck taking those on with a pistol, it's not even remotely fun.

>> No.832054

Better question: Does your guy go to hell and become a demon?

>> No.832070

>>832054
>implying God doesn't personally come down and pull Doomguy away to heaven for being such a badass

>> No.832075

>>832054
stfu faggot

>> No.832101

bit of both

>> No.832241

I can't remember the last time I actually died in Doom.

I do have vague memories of getting by with only the pistol where you normally shouldn't have to in later levels though, so I guess I just pressed on when it happened.

>> No.832245

>>832070
It's far more likely that god was the one who sent the demons to fuck with people. It's actually right up there with the shit he does like flooding humanity, causing wars, destroying the homes of his followers to prove that they're loyal to him and in general fucking with people and getting them killed. He's kind of a douche like that and tends not to like badasses so much. Take the story of Jacob, god wrestled his shit, was losing, cheated and broke his hip with magic and still failed to beat him, tried to play it off by saying it's cool, Jacob said, fuck naw you aren't getting off that easy until you bless me, so he said sure sucker, left him with a broken hip and all he got to show for it was a tribe of people and a land named after him getting his hip fucked up and essentially making fun of him. And that's the story of why Israel is a bunch of suckers.
Satan would be more likely the guy subtly guided him through hell to fuck shit up and then back to earth to fuck up gods plan.

>> No.832274

>>832245
w
h
a
t

>> No.832305

>>832274
If the christian mythos is followed in game, it's more likely god was a dick just as he is in the actual mythos. It would be with keeping in character.

>> No.832416

I don't know how to restart levels with just the pistol while playing Zandronum. If I did then I would do that.

>> No.832437

>>832416
You check compatibility options or DM flags?

>> No.832443

>>832006
I just feel bad and quit the game most of the time, I'm pretty bad at the vidya so it happens a lot on UV.

>>832050
Why are you playing terrible maps? Or maybe they aren't terrible and you're supposed to find a weapon first.

>>832054
All those former human enemies are probably dead players.

>> No.832741

I pistolstart every single level regardless of whether I die. When a new level comes up, I IDCLEV to it.

Playing through levels in sequence, unless they are explicitly designed as such (none of DOOM's stock levels are), completely breaks the balance and difficulty of each map. Most maps are designed to be beatable from pistolstart, and many *must* be played from pistolstart in order to have the intended experience (see: maps with restricted weapons in community megawads). Starting every level with full equipment and arsenal just isn't fun.

>> No.833243

Depends on what wads I'm playing. Modern ports autosave anyway so I roll with it but with classic wads or vanilla id maps on doom2.exe I generally accept a pistol start as my punishment for dying. Not always, though.

>> No.833334

I load my save. When I tried playing UV on the second episode I barely had any ammo throughout the whole thing. I can't imagine how you guys can do it with pistol start.

>> No.833473

all of the original levels are designed to be played with a pistol start, though sometimes that is very challenging

what that means is that playing all the way through normally is basically a type of cheating

when you start each level with full ammo, its not like you're going to have tons of trouble

the best doom levels of all time focus on shotgun/imp play

and the best example of that is nullspace

>> No.834864

>>833473

I still haven't beat Nullspace but that's a great, great level.

>> No.834903

When you die in Doom, you die for real.

Don't fucking die.

>> No.835182
File: 154 KB, 800x600, 1371328587552.jpg [View same] [iqdb] [saucenao] [google]
835182

>>832741
>Taking it that far
MUH INTENDED EXPERIENCE

>> No.835205
File: 4 KB, 88x93, doomguy.jpg [View same] [iqdb] [saucenao] [google]
835205

>>835182

>> No.835247

>>832305
Nah, this was after Jesus came along, by which time God had already got bored with humans and the only times he did anything with them was when he son interceded on our behalf. It's pretty unlikely he'd actually care enough to fuck with us again, and even if he did, his son would probably ask for mercy.

Perhaps if Doom was actually the distant past of humans before all that business with the jews and moses and co., that'd make sense... wait a sec...

>> No.835276

>>832741
>*must* be played from pistolstart in order to have the intended experience
I'm pretty sure if that was the intended experience, they would reset your weapons on new maps by default. You are trying way too hard.

>> No.835282

>>835276
No, it's the same way with Castlevania. Although your subweapon carries over between levels, you're suppose to start weaponless. You should suicide each level to preserve the intended experience.

>> No.835301

>>835282
No, you're just wrong. If that was the intended experience, they wouldn't purposefully design it to give the opposite of that experience.

The way the game is developed is the intended experience. You can argue that about which difficulty level is "right", but you can't fucking argue that the game was developed with a certain experience in mind that isn't present without tinkering with it yourself. There's no instruction at the start that says "Kill yourself at the start of each level for the REAL Doom experience!"

>> No.835323

>>835276
I don't think it's so much the intended experience as that it's a balance thing. A perfectly balanced map should be able to be completed from a pistol start, meaning you'll find enough weapons, ammo and health to go from the pistol to whatever you need to complete the level.

My main level start thing I hate is when it drops you among a ton of monsters right when you spawn, so you're pretty much guaranteed to take damage.e

>> No.836251

>>835276

Did you even read the entire fucking sentence which you quoted a snippet of, which cited a specific and inarguable example for my point?

Say you have various authors simultaneously developing maps for a community megawad, as I referred to. They don't necessarily know what maps come before or after, or what they contain, so what happens? Each of them are designed to be self-contained, and thus beatable from pistolstart. You can see this yourself by playing any of them.

So they intend for the levels to be played by themselves, as they were necessarily designed. What happens when you play them with an arsenal and equipment carried over from a random fucking other level which the author likely hasn't had the chance to play? You are not playing the level the intended way.

Holy shit. Is that so difficult.

>> No.836269

>>835323

It's generally considered bad form to have an alerted monster at level start. Some authors do clever things to subvert this, however, such as having a faraway and relatively non-threatening monster as bait to trick you into firing and alerting the idle hordes around.

>> No.836321

>>835323

All of the tactically-positioned traps and deliberate design decisions to restrict you to certain weapons for each situation gets completely shit on when you carry over equipment from another level. The vast majority of DOOM levels are designed to be self-contained, as they often must be given the trend of non-continuous settings. A handful of modern mappers *do* design around level continuity, often coinciding with hub levels (love those!) and even integrated checkpoints. These are obviously not designed for pistolstart, so they are not best played that way.

If a mapper wants you to have a BFG and 200% health at the start, he'd fucking give you it. I don't fuck around with that.

I never, ever, ever manual save when playing DOOM, because there is never any need to.

>> No.836368

>>836321

By the way, I don't mean to imply that I am exceptionally skilled or godlike at DOOM. This is not an argument for skill. This is an argument for not breaking the design and neutering the difficulty of a given experience. A level is played from start to finish, and if an author finds it prudent to place an autosave point then they very well can. However, this is DOOM, so they most often don't. Any level which expects you to abuse savestates is a fundamentally broken level, and none of the best levels do.

Outside of DOOM, a great example of a game with broken level design is Deus Ex, since that game neither has regular level division nor any checkpoints or autosaves. Since you are forced to choose when to save, there is virtually no intrinsic diffiulty at all in the game, unless you consider the option of playing the whole ungodly wreck through with no saves at all.

>> No.836394

>>836251
>inarguable

should be "indisputable"

okay I'm done enjoy your hemhorrhage

>> No.836670

>>833473
>all of the original levels are designed to be played with a pistol start,
No. The other guy was correct when he said that they were intended to be "beatable" from a pistol start but you are wrong. Your gear from previous levels is your reward for having completed them. Losing it all is your punishment for failure. That's how the game is designed. If you were intended to pistol start every level you would lose your weapons by default.
>what that means is that playing all the way through normally is basically a type of cheating
Absolutly wrong. It's fine to play pistol starts if you find it more fun but if you're telling me that it's the only PROPER way to play the game and that everyone else is being a lame cunt... I will fight you. And I'll keep my previous weapons, ensuring victory.

>> No.837375

>>836251
>They don't necessarily know what maps come before or after, or what they contain
I'm not sure how they do community megawads where you're from but generally speaking people know what slot they have in the maplist, which should give them a general idea of what the player should be fighting at that point.

>> No.839105

>>837375

They do elect to pick a map slot, but that tells them nothing of the levels before or after, and there is absolutely no general guideline or inference regarding what weapons a player would have at any given stage if played sequentially. Besides, by the final third it would become "all of them", which would make for horribly boring map design.

The entire demo-recording scene (what I consider to be a major mode of playing the game unto itself) assumes pistolstarts.