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/vr/ - Retro Games


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File: 1.93 MB, 4240x2120, Sega-Mega-Drive-JP-Mk1-Console-Set.jpg [View same] [iqdb] [saucenao] [google]
8246480 No.8246480 [Reply] [Original]

Why did it flop in Japan?

>> No.8246493 [DELETED] 

>>8246480
Not enough animu jarpigs for smelly weebs. Same reason why the Shiturn was more popular than N64 in Nippon.

>> No.8246495

It didn't have panty sniffing games like the PC Engine

>> No.8246502

>>8246480
I doubt that it flopped anywhere

>> No.8246575

>>8246480
Sega was around as a console maker at exactly the same time as the Famicom and people just didn't give a shit because they didn't have the games that appealed to Japanese audiences to back them up. It's not surprising that it was a much bigger success in America since they had the luxury of launching well before the SNES or Turbografix and later having Sonic as a purposefully American-style mascot (note that the first three Sonic cartoons were created by and for the West). Japanese audiences just weren't convinced that getting a Mega Drive was worth compared to PC Engine or Super Famicom
Sega is a weird case because they're generally more well regarded in the West than they are in their home country, at least stuff like the Mega Drive is seen as important here where it's more of a curio in Japan

>> No.8246597

>>8246575
>they had the luxury of launching well before the SNES or Turbografix
It released in America in the exact same month as the Turbografx-16

>> No.8246609

>>8246597
>It released in America in the exact same month as the Turbografx-16
I was wrong. I'll now change that sentence.
>It's not surprising that it was a much bigger success in America since they had the luxury of launching well before the SNES and had a bigger marketing budget than Hudson

>> No.8246618

>>8246480
nintendo owned majority share in several major japanese retailers. Obviously they couldn't muscle out NEC with this tactic, but made it so Sega hardware was only stocked at a single chain, severely limiting its reach.

This didn't stop the console from gaining a significant Japanese library and a following to this day. For such a failure in Japan, I never see any Japanese sing praise for the SFC, but instead the Mega Drive is talked about daily.

>> No.8246781

>>8246618
Where do the Japanese talk about the Mega Drive daily?

>> No.8246808

No RPG's.

>> No.8246814

>>8246480
Japan has terrible taste in games, true then and even more true now

>> No.8246843
File: 26 KB, 345x198, huh2.png [View same] [iqdb] [saucenao] [google]
8246843

>>8246480
>Why did it flop in Japan?
But did it flop in Japan, or in any other region?

>> No.8246847 [DELETED] 

>>8246843
Yes? You realize America isn't the entire world, right? Compared to its competitors, the Mega Drive objectively flopped in Japan.

>> No.8246852 [DELETED] 

>>8246847
>Yes?
But did it, though?
>You realize America isn't the entire world, right?
What does America have to do with anything?
>Compared to its competitors, the Mega Drive objectively flopped in Japan.
Not selling as well as your competition doesn't mean you flopped, if that's what you're trying to say.

>> No.8246858 [DELETED] 

>>8246852
>But did it, though?
...Yes?
>What does America have to do with anything?
Assuming it didn't flop because it didn't flop elsewhere seems like a logical thing to think an American would say.
>Not selling as well as your competition doesn't mean you flopped, if that's what you're trying to say.
Okay. It flopped in Japan though. I already said this was an objective fact.

>> No.8246860

Never really understood why. Japan just liked the Super Famicom and PC-Engine more.
Obviously still had it's fans though, but it was definitely the niche selection.

>> No.8246863 [DELETED] 

>>8246858
>Okay. It flopped in Japan though. I already said this was an objective fact.
And I'm looking at a stat that says it ended up selling 4.4M units in Japan. This was apparently quite a bit behind the PC Engine, but that doesn't make it a flop.

>> No.8246864

>>8246860
People here make fiction about Nintendo paying retailers but in the end it was a matter of RPG support both on SFC and PC Engine CD, SEGA tried to counter this having developers like Falcom do games on their platform like Popful Mail or Lunar but it didn't help.

>> No.8246881 [DELETED] 

When did "objectively" start meaning "my favorite youtuber said so?"

>> No.8246893

>>8246618
>but instead the Mega Drive is talked about daily.
Has aussie-kun started believing his own bullshit?

>> No.8246907
File: 27 KB, 683x618, DGhmI4D.png [View same] [iqdb] [saucenao] [google]
8246907

>>8246502

>> No.8246990

>>8246907
>sold just under 4 million units
Where's the flop?

>> No.8247001
File: 22 KB, 236x217, IMG_20210307_082548.jpg [View same] [iqdb] [saucenao] [google]
8247001

>>8246990
oh you are one of those.. i could pull out charts, statistics, articles and spend hours looking for sources, but you have already decided that i'm wrong
let's just skip all of that and i'll leave you with your victory

>> No.8247032

>>8247001
>i'm wrong
Pretty much. The issue here is "this thing objectively flopped" is 100% guaranteed to be from some yt video's clickbait title. The Tiger game.com flopped. The Action Max flopped. The Apple Pippin flopped. If we're keeping it strictly within the realm of Sega hardware, then the SG-1000 flopped. (And I also guarantee you had to google at least one of these. That's how forgettable they were. You've literally never heard of at least one of them, despite the inevitable larping to the contrary.)

I get that "flopped" is a relative measure, but it doesn't mean "didn't come in first in sales in its respective generation" nor is it a console that still managed to sell roughly 4 million units in its home country against what is arguably some of the worst competition it could have faced in the PCE and SFC.

>let's just skip all of that and i'll leave you with your victory
That's probably for the best.

>> No.8247056

>>8247032
>If we're keeping it strictly within the realm of Sega hardware, then the SG-1000 flopped.

SG-1000 had 10x more units sold than their arcade division hardware. It's the entire reason why Sega started getting into the console business in the first place. Note that back then arcade releases were shit like Pengo or Zaxxon; simple games with low profit margins. It wasn't until many years later that Outrun or After Burner with their gigantic cabs and huge margins were made.

Sure, it failed against the Famicom, but that's because it was a generation behind in hardware (it used the same chipset as one of those *vision consoles, either the Colecovision or Intellivision, to the point that it could run the same carts).

>> No.8247058 [DELETED] 

>>8246881
>too afraid to (You) me
You're on an anonymous website and you're still this big of a coward?

>> No.8247089 [DELETED] 

>>8247058
Imagine being this angry because someone implied you might be wrong about something.

>> No.8247102

>>8246480
Because they got destroyed by NEC. Imagine releasing your brand new 16-BIT system, the culmination of years of work and failures like the Master System. You've got snazzy FM synth, you've got parallax scrolling, you've got everything!

Oh, but what's that? On the horizon? Well, it's the CD-ROM2, of course. And all consumers have to do is skip your console and wait a month for CD quality audio and voice acted games. Suddenly all the advantages of 16 bit over 8 bit pale in comparison to the idea of RPGs with voice acting, SHMUPs with arcade accurate audio, and your selling point of "muh arcade ports" doesn't mean a whole lot next to Hudson.

>> No.8247112

>>8247056
>SG-1000 had 10x more units sold than their arcade division hardware.
Which isn't saying much, as the SG-1000 sold 160,000 units total. Apparently that's not a flop but the MD is? C'mon now.

>> No.8247115 [DELETED] 

>>8247089
The implication was that he gets his information from Youtube vids. Which he does. That's why he's upset.

>> No.8247118

>Japanese Mega Drive games had the best boxart and sold the least
>American Turbografx games had the best boxart and sold the least
>American Saturn games had the best boxart and sold the least

Annoys the fucking shit out of me

>> No.8247121 [DELETED] 

>>8247089
Deflecting.
>>8247115
I wasn't even replying anymore by that point lol. Just another case of "everyone on 4chan is the same person" derangement syndrome

>> No.8247124 [DELETED] 

>>8247121
Why are you even still in this thread? Just mad?

>> No.8247127 [DELETED] 

>>8246881
>>8247032
>>8247115
>"my favorite youtuber said so?"
>100% guaranteed to be from some yt video's clickbait title
>he gets his information from Youtube vids
Also, you're totally obsessed. It's kind of sad, honesty.

>> No.8247128 [DELETED] 

>>8247124
>Why are you even still in this thread? Just mad?
I love the taste of cock, okay? Is that so fucking hard to understand? Whip it out and let me suck it, you fucking fag.

>> No.8247130 [DELETED] 

>>8247128
So you're done trying to defend any of your points, right? It's just going to be embarrassed shitposting from here on out?

>> No.8247134 [DELETED] 
File: 12 KB, 240x160, Mega_Man_Zero_2_Sand_Wilderness_05.png [View same] [iqdb] [saucenao] [google]
8247134

>>8247130
It was always shitposting. Sorry to blackpill you dude but a lot of people just like to fuck with you.
>y-you're just saying that b-because y-you lost the argument! you're mad!
My actions are up to your own interpretation, feel free to form a headcanon. Also, continue to obsess over me and the YouTuber boogeyman. It's funny.

>> No.8247139 [DELETED] 
File: 918 KB, 680x1130, truth.png [View same] [iqdb] [saucenao] [google]
8247139

>>8247134

>> No.8247141
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8247141

>> No.8247170

>>8246781
That anon is on some serious headcanon shit but I do think the Mega Drive has become something of a cult system in Japan lately since they missed out on most of the system's games and now most of them are rare and expensive.

>> No.8247180

>>8246480
but....did it REALLY?
I thought it was doing okay in Japan. First time I hear it flopped. I mean if it flopped how could they go on? Also funny that IF Mega Drive flopped, that Saturn was such an amazing success story in Japan while it flopped on the rest of planet earth. Really makes you wonder???

>> No.8247194

I love how the meaning of "flop" changes from person to person...

>> No.8247196

>>8247141
They both look like dorks. I don't get it.

>> No.8247212

>>8247196
They're both dorks. This hit piece was written by a Nintendo fan who was upset, PC Engine fans are anime ota while Mega Drive fans are westaboo kiddies who play imported Genesis games.

>>8247180
It didn't flop, but compared to the SNES?

The SNES sold 16 million units in Japan compared with 17 million in America. The Mega Drive managed an embarrassing 3.5 million in Japan, vs 19 million in America.

The PC Engine completely dominated it, managing about 8 million sales in Japan alone, it was consistently twice as popular. In the west, both the Genesis and SNES were considered fairly equal, but in Japan, the Mega Drive wasn't even 1/4th as popular as the SuFami was.

>> No.8247219

>>8247212
>This hit piece was written by a Nintendo fan who was upset
Source?
Anyway, the mega drive fan also is described as having "homo platonic love" whatever that means.

>> No.8247225

>>8247219
Probably all of those Golden Axe and Altered Beast swimsuit models.

>> No.8247230

>>8247219
>Source?
Who else would be this seething? I've never seen the full source so obviously I can't be certain, but it reads like the kind of thing you'd see from a Nintendo fan at the time.

>> No.8247296

>>8247112
>Which isn't saying much, as the SG-1000 sold 160,000 units total. Apparently that's not a flop but the MD is? C'mon now.

With the SG-1000 their goal was 50k but sold 160k, which makes it a financial success. And mind you the SG-1000 thing was in like 1982 when home console entertainment basically did not exist in Japan and the Famicom just got released.

>> No.8247321

>>8247296
>With the SG-1000 their goal was 50k but sold 160k, which makes it a financial success.
And what was their goal for the MD? Because they sold like 45 million units worldwide.

>> No.8247341

Song about Sega Genesis
https://www.youtube.com/watch?v=HrK0zFQr5fY

>> No.8247364

>>8246480
Couldn't do transparencies and the color palette was ugly.

>> No.8247391
File: 146 KB, 1064x604, Screenshot_20211018-081446_DuckDuckGo.jpg [View same] [iqdb] [saucenao] [google]
8247391

>>8246781
Isn't there some anime about girls representing Sega consoles?

PS. I watch picrel on Niconico Video, it's like Classic Game Room but they just cover Master System+Genesis

>> No.8247398
File: 48 KB, 660x330, 1634560020589.jpg [View same] [iqdb] [saucenao] [google]
8247398

>>8247391
Yes, Sega Hard Girls and it's extremely fun.
>S2 never ever

>> No.8247415

>>8246575
The Sega brand is prominent in Japan because of their arcades, Japanese either went to their nationwide arcade chains, or they saw them on the street. They just never made a dent in the home market for one reason or another, aside from the mild success of Saturn (at the expense of Saturn's other markets)

>> No.8247416

>>8246609
*than NEC

>> No.8247420

>>8247141
>one on the right is an import chad
Based

>> No.8247427

>>8247230
>it reads like the kind of thing that I keep inventing in my head because rent-free

>> No.8247442

>>8247180
They could go on because of the success in the west. It's still fucking weird how many Mega Drive games were exclusive to Japan though

>> No.8247473

>gooks slept on the mega drive
>bought saturn in droves, outselling the N64 there

explain yourself, nippon

>> No.8247474

>>8246990
Actually yeah where's the flop? People always make out the mega drive in Japan like it was some giga failure but that's going from 3.5M cumulative for 3 hardware platforms to 4.5M for 2 platforms. That's growth and it's not like Japan is a huge country.

>> No.8247513

>>8247473
Saturn is the better investment. It's got cheaper games and a bigger library. Also the vast majority of 3rd party N64 games appealed to the westerners, many of them were sequels of western arcade games or ports of PC games, and also created by British and American developers.

>> No.8247549

>>8247473
its weird, the Game Gear was also quite popular in Japan
For Sega it seems that none of their consoles managed to be popular on both the US and Japan

>> No.8247567

>>8247473
Saturn had Virtua Fighter on launch, which the japs went absolutely nuts over. In the west it was completely undercut by Sony and had a much less compelling showing, then SoA essentially gave up on the console and refused to port 90% of the games over.

>> No.8247582

The SG-1000 started as an arrangement between Sega and Coleco to market the Colecovision in Japan, but Sega made several changes and technical improvements so it ended up being not exactly the same despite identical core components. As has often been mentioned, it launched in Japan the same day as the Famicom and looked outdated as fuck.

Well, kind of. The Famicom was newer and more capable hardware but took a while to get established as initial production units had hardware bugs and a product recall while they were being fixed. One other issue is was a 6502 machine and Japan lacked experienced 6502 coders while the SG-1000 was a Z80 machine and Z80 coders were common as water. During the first year and a half the SG-1000 was more successful, but by 1985 the Famicom had become a success and was getting abundant third party releases. Sega however knew from the beginning that the SG-1000 couldn't compete in the long run so work on the Mark III began almost immediately after its launch.

>> No.8248001

>>8247001
Sorry for entering your conversation, but here's what I'm seeing: Mega Drive was way below the Super Famicom, no doubts, no discussion. However, it wasn't a flop, because that means "failure". It would be if barely anyone liked it, or if there was a shortage of good games and support, or if it made Sega bleed money. In the end, it was just was less successful than the Super Famicom, which isn't good, but, also, isn't as bad to make it a flop. Just a mediocre performance.

>> No.8248014

>>8247141
When will the moon decipherers translate this for us?

>> No.8248020

Because Nintendo was already insanely dominant, NEC was going great with PC Engine too, there just wasn't room for a 3rd console in the market.

>> No.8248086

>>8246618
Damn, these nintendo guys didn't mess around! They played hardball while Sega just tried to get their systems stocked at retail. It's just like a mob film, it's crazy!

>> No.8248105

>>8246907
How the fuck is this supposed to be a flop lol

>> No.8248147

>>8247474

It's seen as a flop by comparison.

North America: 20mil Gen / 20mil SNES
Europe: 8mil MD / 5mil SNES
Japan: 4mil MD / 17mil SNES

Numbers are off the top of my head so they may be a little off.

Sega apparently we're hard on their Japan branch for lagging so far behind the SNES in sales compared to their Western counterparts.

>> No.8248447

>>8248147
>Sega apparently we're hard
School has failed you.

>> No.8248456
File: 104 KB, 679x427, 1452306027339.jpg [View same] [iqdb] [saucenao] [google]
8248456

>>8246990
If videogame consoles can sell up to 16+ million units, and your console sells less than 4 million while your main competitor is in 4x as many homes as your console, it means you are not selling as much as you could. You're losing profits.

>> No.8248526

>>8247364
>Couldn't do transparencies

It could, but only in 2 colors.

>> No.8248537

>>8246781
Sega might get talked about daily due to IPs like Miku/Hard Girls and the acquisition of Atlus, but that has jackshit to do with the geneshart. Nice cope

>> No.8248540

>>8248537
Meant for>>8246618

>> No.8248551

>>8248537
thats why I specified megadrive dimwit

>> No.8248568

The "arcade at home" niche was already filled by the PC Engine which launched a year earlier, and casuals/normies waited for the Super Famicom. There really wasn't a place for it in the market.

It got big in the West because Sega specifically sought out American developers to make games for the local market. Something NEC failed to do with the Turbografx-16 who instead opted instead to limit themselves to a small number of imported games.

>> No.8249007

>>8248456
>not making as much money as you possibly can is the same as losing money
You are literally retarded.

>> No.8249328

>>8247032
>>8247474
>>8248001
Japs don't even know who Sonic the Hedgehog is. Goes to show how insignificant the mega drive impact was.
https://youtu.be/OED_n7afqHY?t=53

>> No.8249414
File: 1.22 MB, 2523x1890, wikipedia.jpg [View same] [iqdb] [saucenao] [google]
8249414

>>8249328
BS, I guarantee if you show a picture of Sonic to anyone who lived in a developed part of Japan in the past 30 years, they'll at least say they saw him somewhere before. Not popular but identifiable

>> No.8249913 [DELETED] 
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8249913

>>8246480
Not enough jarpigs, even though it had the best one of its generation.

>> No.8249918

>>8249328
zoomers and they're fucking anecdotal youtube videos as evidence. Every fucking time.

>> No.8249975

>>8249414
Soulful classic Sonic art.. wish I could have gone there...

>> No.8250014

>>8246990
Its not that far off what it sold in the UK. Pc engine was something 10 million worldwide and always thought people use to crap on about snes being 25 million in Japan. Saturn has to have been pretty popular as the videos of 2nd shops in Japan are full of Saturn games.

>>8247032
A flop is when something sells below expectations, Gamecube was a flop.

>>8247102
Japan see anime cutscenes and voiceacting are like this is awesome, in America they are like what the hell is this.
https://youtu.be/kUB8dr_Kqf4?t=1119

>>8247321
I wonder if the md/genesis sold the same as the master system if they would been more careful about designing the saturn.

>>8247513
I would say a pretty big percentage of n64 owners in the west ended up having to get a ps1 to get the games they wanted.

>> No.8250027

>>8249414
Mostly because he's still Sega's mascot, so he's used as the face of their arcades and such.

>> No.8251543

>>8250014
sheepthehack
7 years ago
btw, from a technical standpoint.. I have coded games for both GENESIS and the SUPER NINTENDO.. GENESIS was designed by the devil.. it was an absolute fucking nightmare to code on.. and is primarily the reason for its downfall.. i know for a fact that games companies HATED coding for it.. in comparison.. the SN was like a work of art to code for.. really nice and simple (respectively) it was as if the GENESIS was designed by someone who had NEVER!! coded a game in their lives.. and SN was created by PURE game coders...

That guy sounds like a zoomer larper straight out of /vr/

>> No.8251598

>>8251543
I'm pretty sure today is opposite day because everyone will tell you the SNES is like solving a Rubik's Cube while the Mega Drive is about the most straightforward retro architecture there is.

>> No.8251610

>>8248456
The Wii sold 100 million, the PS3 and Xbox 360 sold 80 million each.

I guess the PS3 and 360 are total flops considering they sold 20 million less than the wii whereas the mega drive only sold 12 million less than it's competition. By your logic.

>> No.8251820

>>8246480
Japan has always been the Nintendoland (save for PS1 and PS2 eras), nips wanted the Super Famicom and all of its support from Capcom / Konami / Square / Enix, and the 2nd option was the PCE / PCE-CD because of the sheer number of jarpigs (although the MD / MCD also have a fair share of them) and all the pantsu quest ecchi games.

tl;dr: Super Famicom = normalfag choice, PC Engine = horny otaku choice

>> No.8252141

It didn’t flop but it did poorly compared to both Famicoms and the PC Engine

>> No.8252162

>>8251820
Japan is handheld country first, Nintendo country second. Wii only sold slightly better than PS3, WiiU bombed.
Even Game Gear was a rare hit for Sega

>> No.8252198

>>8248086
If you ever stopped consooming plant-based dairy, you'd know Nintendo used to have all kinds of ties with the Japanese mafia. But I guess this isn't possible, because Kirby, right? Fucking retards

>> No.8252202

>>8247398
it's trash.

>> No.8252205

>>8252162
Lynx should've been launched in Japan. Imagine the hype.

>> No.8252235

>>8252198
Really no, next to Namco they're probably the least mafia-affiliated game company in Japan. if anything Nintendo's original business was offering alternative means of games so you wouldn't take up gambling.

>> No.8252558

>>8251543
Cool larp, kiddo.

>> No.8252679

>>8247420
I remember reading a dev interview for Castlevania Bloodlines and they actually recommended importing the American version for more of a challenge.

>> No.8252774

>>8246480
damn near no games of worth around launch (it isn't until well into 1989 that things start looking up at all), the PC-Engine had a stronger foothold (and released earlier), and then the Super Famicom released with better graphics (at the very least, more colors) come 1990

>>8247474
>it's not like Japan is a huge country.
in 1988, Japan's population was 122 million, half as many people as the US had at the time, but in a vastly smaller space

>> No.8252790

>>8251543
That's why EA was able to port so many things from Amiga and PC to the Genesis. Try again.

>> No.8252804
File: 118 KB, 540x540, c.jpg [View same] [iqdb] [saucenao] [google]
8252804

>>8246618
Maybe I'm seeing things out of context, but there does seem to be an underground following of Mega Drive games and non-Nintendo platforms in Japan. Insanely obscure games get remakes or remasters, like Assault Suits Leynos and Gleylancer, how do those Japanese games get greenlit if nobody played MD?

>> No.8252815
File: 2.37 MB, 1200x900, file.png [View same] [iqdb] [saucenao] [google]
8252815

>>8252804
That's precisely what I'm talking about. The Megadrive audience in Japan is extremely dedicated. There's a significant overlap with the enthusiast classic game audience and mega drive fans.

>> No.8252825
File: 227 KB, 1310x1080, seeegaaa.jpg [View same] [iqdb] [saucenao] [google]
8252825

>>8246480
The only places the Sega did well were places with neglected kids

>> No.8252826

>>8252790
sheepthehack
7 years ago
My work was created primarily for homebrew competitions, I havent seen it in many many years, i wouldnt even know where to look for it.. back then we didnt use SDK's it was all written in ASSEMBLY LANGUAGE.. The main problem with the genesis was that you had to setup SO MANY!! registers just to communicate with it, or use the gfx hardware, in comparison the SNES , you basically assigned its TILE and SPRITE banks with your own gfx.. then using references, you just create the screen from THOSE banks.. like i said before, it was DEFINITELY!! the reason genesis lost the race..

>> No.8252925

>>8250014
Based Stewart Cheifet shitting on movie games.

>> No.8252949

>>8247230
not necessarily, there's a third picture of an SFC fan and he's probably being made fun of just like the others.

>> No.8252963

>>8251543
/vr/ doesn't have anyone this retarded, or at least when they show up their threads get deleted quick.

>> No.8253154
File: 135 KB, 616x755, PC Engine Fan - March 1992 (Compressed)_0000.jpg [View same] [iqdb] [saucenao] [google]
8253154

Not enough waifu material.

>> No.8253159

>>8253154
yowza, who is she?

>> No.8253192
File: 1019 KB, 672x816, pcfm.png [View same] [iqdb] [saucenao] [google]
8253192

>>8253159
>yowza, who is she?

For \got the characters name. But she only appeared on PC Fan magazine covers as the magazines "cover girl". The artist who did all of the covers for the magazine, worked on manga like Devilman and Patlabor.

>> No.8253218

>>8246495
what are some good panty sniffing games for the pc engine

>> No.8253226

>>8246480
No JRPGs. Same reason N64 bombed over there.

>> No.8253231

>>8246618
And yet that didn't prevent the TG-16 or PS1 from selling.

It's almost like you're full of shit.

>> No.8253537

>>8253231
"why didn't nintendo just strong arm these megacorps that are orders of magnitude bigger than them? Check mate."
retard

>> No.8253545
File: 257 KB, 1920x1080, __ryu_sonic_the_hedgehog_mega_man_arle_nadja_mickey_mouse_and_63_more_street_fighter_and_59_more_drawn_by_pixelflag__b2f16d0ec4b418feaa8b9411cb70b882.png [View same] [iqdb] [saucenao] [google]
8253545

>>8252804

>> No.8253664
File: 82 KB, 1000x639, mahjong_dreams_boxset.jpg [View same] [iqdb] [saucenao] [google]
8253664

>>8253218
For me it's Mahjong Dreams: Limited Pantsu Edition

>> No.8253668

>>8253218
at least half of the jarpigs and probably 90% of the mahjong games on that thing are panty sniffing

>> No.8253681

>>8247118
Proof that no ammount of soul can overcome market science. At least, there's always cult followings.

>> No.8253708

the PCE's library isn't explored much and there's been no significant effort at translating its games

>> No.8253726

>>8253708
For one thing it'd be hard for people in the West to be able to play those games on real hardware.

>> No.8253745

>>8253708
PC Engine was the first console to gain cult status amongst westerns, with the first examples of games shooting up to hundreds of dollars nearly 20 years ago. Most of those prices haven't changed much to this day.

>> No.8254139

>>8253708
It's a pain in the ass to translate for old consoles due to space limitations, and it doesn't help that most of the games have an insane amount of text.

>> No.8254653

>>8252679
It's probably this one.
https://shmuplations.com/bloodlines/

>> No.8254847

>>8246480
Three buttons, same reason why it failed everywhere else.

>> No.8256140
File: 186 KB, 640x448, 1618366562949.gif [View same] [iqdb] [saucenao] [google]
8256140

>>8246480
>Why did it flop in japan
4.3million units you spastic

>> No.8256187

>>8252825
>Implying Japan didn't have a massive neglectful parents crisis even back then
>>8249414
Wish I could've gone here back then. Anyone in this thread visit joypolis or the SEGA arcades willing to share stories? Asking because Covid will never end

>> No.8256427

>>8247582
*1984

>> No.8257158

>>8252205
It did, but only had a handful of magazine ads and zero local developer support.

>> No.8257171

it's interesting because the SNES was a much jankier system than the MD, much more difficult to develop for

>> No.8257182

>>8257171
You go where the market is and, hey, professional programmers probably thought it was a challenge to be overcome.

>> No.8257339 [DELETED] 

>>8257182
Then why did such notable and highly respected devs as Namco, Taito, Data East, Toaplan prefer the Genesis over the SNES? Even Konami would eventually convert after realizing the superiority of the system.

>> No.8257478

>>8253664
And there... I thought someone was just joking. This is really a thing.

>> No.8257610

>>8257339
In Namco's case they hated Nintendo due to the latter's greed so they supported the PC Engine and Mega Drive instead as a huge fuck you.

>> No.8257784

>>8252198
Sarcasm is a mafia conspiracy