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/vr/ - Retro Games


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File: 51 KB, 480x360, Battletoads Arcade.jpg [View same] [iqdb] [saucenao] [google]
8245027 No.8245027 [Reply] [Original]

Post retro games that have really good sprites.

>> No.8245076
File: 674 KB, 864x576, Agony.gif [View same] [iqdb] [saucenao] [google]
8245076

>>8245027
Channeling that eurojank visual aesthetics

>> No.8245082
File: 40 KB, 640x400, smurf-rescue-in-gargamels-castle-wallpaper-14.jpg [View same] [iqdb] [saucenao] [google]
8245082

For 1982, this was nuts. Only people alive at the time would understand though.

>> No.8245090
File: 41 KB, 313x445, 51cHfGBkO-L._SY445_.jpg [View same] [iqdb] [saucenao] [google]
8245090

>> No.8245108
File: 736 KB, 500x689, 1632268364253.png [View same] [iqdb] [saucenao] [google]
8245108

European games in the early 90s/late 80s had some great artists.

>> No.8245173
File: 430 KB, 616x540, Double Dragon II - NES.png [View same] [iqdb] [saucenao] [google]
8245173

The general presentation is so clean and it have a nice use of the NES color palette. It's a shame DD1 didn't had the same treatment.

>>8245108

I dig the sprite work in this one a lot.

>> No.8245206

>>8245082
I was born in 1987 so I can't fully appreciate the magnitude of it, but I can still tell that was well beyond most 1982 stuff.

>> No.8245602

>>8245206
Seriously, this blew our minds when we saw it. Colecovision was the peak back then, I had a buddy who had one, but his dad was a pedophile and a scientologist, so yeah it was more than 25¢ to play

>> No.8245706
File: 52 KB, 635x523, 88-881320_apu-pepe-png-download-pepe-frog-kid-clipart.png [View same] [iqdb] [saucenao] [google]
8245706

>>8245602
How much did it cost?

>> No.8247208

>>8245173
All the enemies are well defined in color and design. There's the angular pale boxer, purple agile ninjas, tan banana man etc. With different sizes and visual definition.

>> No.8247263

>>8245076
Holy shit this game looks amazing
https://www.youtube.com/watch?v=PAPlKz_VUm0

>> No.8247445

>>8245090
I hate how Vanillaware games look in motion.
They feel like Flash animation.

>> No.8247907

Milano no Arubaito Collection for the PS1 has cute sprites and animation.

>> No.8248141

>>8245090
Awfully wrong post. This as far removed from sprite work as possible.

>> No.8248472
File: 2.26 MB, 640x400, Barbarian II.webm [View same] [iqdb] [saucenao] [google]
8248472

>> No.8248536

>>8245076
Didn't they re-use that exact same water animation in the first Worms?

>> No.8248590
File: 503 KB, 640x448, 5-072.gif [View same] [iqdb] [saucenao] [google]
8248590

>> No.8248598

>>8248590
wat gaem

>> No.8248615

>>8245082
It really doesn't look like much now, but if that's from 1982, then that's legitimately impressive.

>>8245602
Anon, are you ok?

>> No.8248646
File: 1.87 MB, 512x336, 30-023.gif [View same] [iqdb] [saucenao] [google]
8248646

>>8248598
Legend of Mana

>> No.8249419

>>8248646
God I hate this game so much.

>> No.8249523 [DELETED] 

>>8249419
I'm sorry that it hurt you.

>> No.8249538

>>8245027
I love the animation in this game. New Battletoads didn't understand the unique style of the series. Even KL reboot got it

>> No.8249548 [DELETED] 
File: 44 KB, 313x382, 236888cb54e.jpg [View same] [iqdb] [saucenao] [google]
8249548

>>8249523
>who hurt you variation post
GO
BACK
TO
REDDIT

>> No.8249572

>>8248472
Brilliant!

>> No.8249578
File: 182 KB, 478x459, SML.gif [View same] [iqdb] [saucenao] [google]
8249578

>>8245027

>> No.8249596

I'd post my favourite sprite gifs but my ip is fucking banned, fucking piece of shit jannies
>>8249538
Hate that they went for calart shit style on the new game, i legitimately memoryholed it

>> No.8249617
File: 80 KB, 500x700, FastQuerulousAmericancrayfish-max-1mb.gif [View same] [iqdb] [saucenao] [google]
8249617

>>8245082
Triopic angel 1983: The first proper ass in video game history, plus there is bonus where you can turn her around and shake her tits:
https://www.youtube.com/watch?v=F5IFNAsmJlQ

>> No.8250257

>>8245108
Great composers too, I think the guy who did the OST for this one was only like 19 or so.

>> No.8250407
File: 104 KB, 640x448, 25-029.png [View same] [iqdb] [saucenao] [google]
8250407

>>8249419
>filtered by a Mana game

>> No.8250458

>>8249596
Calarst? That's the supposed appealing style that twitter, 4chan and etc... promote. Battletoads (OG) charm was in its crude animation. KL animators understood this well. The guys in the remake wanted to show what their engine could do. But then the game has long loadings and collision problems.

>> No.8250467

>>8249538
>game hyped up as a remake/reboot with hand drawn fluent graphics
>game takes years to come out
>unceremoniously drops in the middle of the year
>flash art, late 2000s style that doesn’t match the series at all
>Dark Queen is a scientist and doesn’t have huge knockers anymore
>dialogue is full of painfully unfunny jokes and pathetic attempts at being hip
>game is easy, going against the grain of the series
>people forget about it immediately, like it never even came out.

What a shame. 20 years waiting, for that

>> No.8250469
File: 70 KB, 800x336, LastBlade2.gif [View same] [iqdb] [saucenao] [google]
8250469

>>8245027

>> No.8251667
File: 1.11 MB, 1317x1080, Adventures of Lomax, The (USA)-211006-214307.png [View same] [iqdb] [saucenao] [google]
8251667

>> No.8251678
File: 932 KB, 300x500, 1630085961274.gif [View same] [iqdb] [saucenao] [google]
8251678

>>8245027
I know it's a 3d model rather than a sprite, but what game is she from? I saved it from somewhere else (might've been /tg/) and I've tried reverse searching it, but all that comes up are various aesthetic blogs and the like.

>> No.8251706

>>8245027
Hmm... I don't remember that snake being that detailed.

>> No.8251730
File: 41 KB, 500x452, come.gif [View same] [iqdb] [saucenao] [google]
8251730

>>8250458
"Calarts" is basically a catch-all term by now to refer to literally any cartoon art style that you feel is too modern, too simplistic, both, os simply one that you don't like. Anyway, the style they chose lacks a proper balance between cartoonishness and grit that would have suited the game better.

>> No.8251996
File: 101 KB, 1024x576, oh_no.jpg [View same] [iqdb] [saucenao] [google]
8251996

>> No.8252023
File: 449 KB, 830x720, E22BF68C-A08E-4651-843E-462445DF8546.png [View same] [iqdb] [saucenao] [google]
8252023

>>8251678
http://www.maxhancock.net/3d.html
>Original character design for a freelance client.

>> No.8252396
File: 1.22 MB, 1208x1125, 1A502A24-6F17-429A-AC84-5B54A9EFFE0D.jpg [View same] [iqdb] [saucenao] [google]
8252396

Good spritework just leaves a deeper impression than most 3D.

>> No.8252398

>>8251730
Nah it refers specifically to a shitlib way of portraying characters.

>> No.8252414

>>8250458
4chan hates that shit, we definitely lack a commonly liked style but that new ugly flash animation cheap soul less style cartoons use is not what 4chan likes, no, battletoads had great sprite work, and the cartoony smash hits were still nicely drawn, but the new artstyle in the NEW game really seems to only be made like that to fish a tv show or something

>> No.8252419

>>8248590
>>8248646
>>8250407
This art style is disgusting

>> No.8252423
File: 762 KB, 600x409, 826e874517e3abb7b4ab500474635c46.gif [View same] [iqdb] [saucenao] [google]
8252423

I like the sprite work in The Lost Vikings. It's nothing special, but it's pretty nice.

>> No.8252467
File: 255 KB, 1200x675, 36348631880_a0ce011613_o.jpg [View same] [iqdb] [saucenao] [google]
8252467

>>8252419
Not sure how they thought whimsical looney tunes was the proper successor to picrel

>> No.8252504
File: 165 KB, 320x320, 21953DA9-C5AA-47E4-B6C3-1A834C4E9214.gif [View same] [iqdb] [saucenao] [google]
8252504

Posting Metal Slug is probably cheating

>> No.8252608

>>8252467
Probably because picrelated had nothing to do with the development or art direction of any of the games themselves.

>> No.8252691

>>8252504
Damn all SNK games in the 90s tho, really.

>> No.8252843

>>8250467
I remember the trailers being overrun with angry comments from Russian gamers, they were very upset with the SJW's heinous defilement of their beloved childhood Dendy game with their Cal-Arts meme garbage and were in the process of pulling their cold war bombs out of storage to get revenge

>> No.8252865

>>8252608
Disagree, the main thrust of SoM’s art is its depiction of lush natural environments. Not to say that LoM doesn’t do that, but it chooses to do so in a weird cartoony way that is clearly divergent.

>> No.8253141

>>8252398
>>8252414
"Calarts" is basically shorthand for "It's new and I don't like it", just like "Soul" is "It's old and I like it".
It's just reverse engineering incidental terms to give weight to what's essentially personal preferences and gut judgement. The even stupider "Flash" monicker is gaining momentum too apparently.

>> No.8253178

>>8252423
I did like the vikings themselves but in general the game looks very DOS-ey and amateurish

>> No.8253187

>>8248141
>>8245090
odin sphere is gorgeous but i don't know what to call its animation; it's not quite sprite animation in the normal sense

>> No.8253191

>>8245082
This was a Colecovision game, right? I remember my uncle had an old one still set up when I visited him as a kid. The Smurf would die if he touched anything, even that picket fence in the image, and I would always laugh at how the music stops and he silently falls over.

>> No.8253197

>>8247263
amazing spritework
HORRIBLE music holy fuck!

>> No.8253201

>>8249578
I hated how so many handheld games had a zoomed-in, crunched screen. Super Mario Land had really tiny sprites so you could see a lot of the stage at once, and I thought it worked fine. Then you play 2 and Mario's huge and while he looks really good, you can't see nearly as far ahead anymore.

>> No.8253238
File: 1.11 MB, 498x343, alien-soldier-treasure.gif [View same] [iqdb] [saucenao] [google]
8253238

>>8253187
>not quite sprite animation in the normal sense
I guess people associate pixel-art to sprites, but technically any bitmap-based element that can be moved around independently count as a sprite nowadays, and has for a long time (the term originates from separate hardware that used to be dedicated to display these elements, but for example PCs never had such a thing and the last console system that did was the Nintendo DS iirc).

The style of animation in Odin Sphere is basically the principle of armature-based 3D animation translated to 2D models with movable parts, as if they were paper cutouts. It's the style commonly associated to "soulless" Flash animation, which is kind of a broad and simplified perception. It would be comparable to those elaborate multi-part bosses that stuff like pic related or modern 2D Castlevanias used extensively, but done in a higher pixel resolution.

>> No.8253241

>>8253238
Ah, so that how they render things in those games. Cool stuff.

>> No.8253245
File: 792 KB, 500x504, gg.gif [View same] [iqdb] [saucenao] [google]
8253245

>>8253201
Yeah, it's definitely a problem if the game isn't designed around that. Mario Land 2 is, but there's infamous cases like GG Sonic the Hedgehog that weren't.

>> No.8253251

>>8253245
Oh christ, ever since I started playing it on Master System I forgot how hard Sonic 2 on Game Gear was because of this shit.

>> No.8253364

>>8253245
>>8253251
Notoriously the final level of the Game Gear Megaman is a redo of Quickman's stage from Megaman 2 with instant kill lasers. So now you get that but with a massive amount of screen real estate cut off
https://youtu.be/1BEv6TwiYcs?t=1978

>> No.8253408

>>8249596
I keep getting rangebanned randomly in this board too, is it because I don't like banjo kazooie? Fucking janitors can't get their shit together

>> No.8253450

>>8253364
Haven't played it, but to be fair the NES Mega Man 2 Quick Man stage lasers are not exactly designed to be clearable on reflexes alone.

>> No.8253471

>>8253450
It's a bizarre situation. On the one hand, they knew it would be borderline impossible to do a perfect clear so the beams in Game Gear do damage instead of instant kill. On the other, Megaman is more mobile than ever since he has the slide in this game, so the sections should be easier overall. But you're still dealing with about a 1/4th of the original screen visible at any given moment.

>> No.8253543

>>8253245
Screen crunch is the worst. The GBA was a mistake.

>> No.8253552
File: 23 KB, 256x223, soebook.gif [View same] [iqdb] [saucenao] [google]
8253552

>>8252467
>Mana is SERIOUS BUSINESS

>> No.8253559

>>8247263
http://francksauer.com/index.php/games/test/15-games/published-games/10-agony

If you'd like to know more.

>>8253197
I'm having trouble finding info on it, but I read or heard somewhere that it was pitched incorrectly in the finished game?

>> No.8253587

>>8253245
>>8253251
The weirdest part is that the games were developed with the Game Gear in mind.
Yuzo Koshiro's company developed the first, and there's a beta going around in which the sprites and layout hadn't been optimized yet so it's basically the MS version with a smaller screen.
But Aspect handled the second and they just didn't give a fuck apparently

>> No.8253624

>>8251730
Calarts enforces a particular style on all its students because they expect them to work as part of a team and be easily replaceable. Holding back the best to the level of the worst is artistic communism.

>> No.8253651

>>8245082
literally like playing a cartoon

>> No.8253694

>>8251730
No, Calarts is very much a real thing, it's an assemblyline animation thing.

>> No.8253704

>>8249596
>>8253408
Rangebans means that someone in your IP range has been enough trouble somehow and always ban evades, so jannytrannies say FUCK IT and block the range. You could solve the problem by finding that person and making them pay.

>> No.8253721

>>8253704
I thought I was the only person in this hellhole city that used this hellhole site.
I'll make them pay or my name isn't Mbape Jean Pierre

>> No.8253743

>>8251996
Is that a joseph reference in the corner?

>> No.8254870

>>8249596
>>8253408
Third anon reporting in. This started happening to me too and I thought it was because my neighbour was a shitposter or something. I don't know, maybe they have a new filter or something?

>> No.8255462

>>8253178
Agreed

>> No.8255472

>>8253552
We're talking about the environments here, and even the shot you posted is in a surreal cyber-dystopic setting.

>> No.8255590

>>8248590
No idea what it's called, but I hate that type of animation where things move in an extremely exaggerated way, like how that pump moves, or when they make cars bunch up when they're about to go fast.

>> No.8255892

>>8255590
It's called "not anime"

>> No.8256082

>>8255892
Anime does it too.

>> No.8256087

>>8245082
jesus my eyes spoiler that shit anon

>> No.8256192

>>8248646
>>8250407

That's some nice visuals. That gen could be a heaven for pixel art. 3D games still must had it's place, but as the exception and not the rule.

>> No.8256245
File: 514 KB, 1280x720, mana.jpg [View same] [iqdb] [saucenao] [google]
8256245

>>8256192
Only the sprites are pixel art, the backgrounds were (great looking) scrunched illustrations; basically "pre-rendered" in the broadest sense.

Apparently they did have higher res source files for the recent "remaster", but they still weren't high enough to reach actual high definition and they still had to upscale them anyway. It's a shame, I'd rather see the actual highest resolution available for the art better than the soft and smudgy results.

>> No.8256260
File: 192 KB, 360x444, zbloingo.gif [View same] [iqdb] [saucenao] [google]
8256260

>>8256082
There's exceptions, but they tend do that specifically while imitating western cartoon animation or doing some modern expressive shenanigans to a similar purpose. A certain director who had worked on both once said that western animation focus on "creating personality", while anime focused on "making drawings move". He didn't mean it as a bad thing in either case.

Part of the philosophy of traditional western animation is simplifying designs but keeping them "alive". The principles you describe here >>8255590 are two of the classic textbook 12 principles of cartoon animation: exaggeration and anticipation.

Conversely, anime doesn't mind holding static drawings (in fact it relies on doing that A LOT), focusing on the contrast between static complex designs and how they flow into each other.

>> No.8256573
File: 119 KB, 712x712, DvFWW3aX0AELWo1.jpg [View same] [iqdb] [saucenao] [google]
8256573

>>8255472
>in the surreal cyber-dystopic setting of Secret Of Mana, there is no time for Christmas