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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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8208864 No.8208864 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8198040

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
http://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8208867
File: 935 KB, 1024x1024, 1633222367140.jpg [View same] [iqdb] [saucenao] [google]
8208867

=== CURRENT RELEASE ===
Hard Fast Faggot Maps
Version 4.0 https://rentry.org/6hwzi
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hardfunv4

=== CURRENT PROJECTS ===
VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8161598
Please use spawnflag 16 for your level exit triggers

/vr/ HALLOWEEN PROJECT
Info here >>8192410

VRSKINS 4.1
coming soon since mac fucking sucks at testing to see if the stuff he makes even works

=== NEWS ===
[10-2] Unfinished BURL TUMD build released
https://drive.google.com/file/d/1SCj8rKbSg1q34af5Z2RHKUJVKiY4Bnyo/view?usp=sharing

[10-1] Supplice has a demo on Steam
https://store.steampowered.com/app/1693280/Supplice/

[10-1] Quake 2 weapons for Quake 1
https://www.quaddicted.com/forum/viewtopic.php?pid=5521

[9-27] Atmospheric Extinction released
https://www.doomworld.com/forum/topic/124790-atmospheric-extinction-a-boom-mapset-beta-release/

[9-22] SWWM GZ 1.1.9 Released
https://forum.zdoom.org/viewtopic.php?f=43&t=67687

[9-22] Quake 2 intro remade
https://www.youtube.com/watch?v=5TqxPdLSP-w

[9-22] GZDoom 4.7.0 released
https://forum.zdoom.org/viewtopic.php?f=1&t=73398

[9-22] Colourful Hell updated to 0.98
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&start=870#p1200956

[9-22] Haste, 17 maps by Insane_Gazebo, Ribbiks and Scotty.
https://www.doomworld.com/forum/topic/124700-haste-%E2%80%93-17-short-challenging-boom-maps-from-difficult-to-slaughter/

[9-21] All idtech 1 games are now widescreen supported
https://twitter.com/NashMuhandes/status/1440347815977259013

[9-15] Thatcher's Techbase announced
https://twitter.com/letshugbro/status/1438110445613760513

[9-13] GOG has added a bunch of Star Trek games to it's catalog
https://www.gog.com/partner/startrek

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8208873

does anyone know why argentina is rangebanned from uploading images?

>> No.8208875

>>8208873
it's my fault, sorry

>> No.8208915

>>8208873
One or more persons from Argentina grossly abused the privilege to upload images, possibly in downright illegal ways, and the mods got sick of dealing with one or more autistic Argies.

That's usually how it goes, anyway, some turboshitter gets to be so tedious that they just put down a block on his entire range.

>> No.8208923
File: 2.61 MB, 3264x2448, IMG_20211006_074912.jpg [View same] [iqdb] [saucenao] [google]
8208923

>>8208864

>> No.8208925

Does anyone have a server config with sane defaults for Q3A?

>> No.8208927
File: 595 KB, 1200x628, 1613635515425.jpg [View same] [iqdb] [saucenao] [google]
8208927

>>8208923
is it anatomically correct?

>> No.8208930

>>8208873
>>8208923
well, mobile works, shame 4g here works like dialup
>>8208927
it doesn't have the holes, sorry about that

>> No.8208935

https://itrunsdoom.tumblr.com/post/664254099550863360/templeos-yeah-it-runs-doom-if-you-dont-know
DOOM IN TEMPLE OS

>> No.8208954

>>8208935
I wonder how it feels to have just 1% of the autistic power of these people

>> No.8209017

>>8208867
>>8208935

>> No.8209021

>>8208935
CIA glowies btfo'd once again

>> No.8209023

>[9-22] SWWM GZ 1.1.9 Released
>https://forum.zdoom.org/viewtopic.php?f=43&t=67687
Anyone here played this? Is this any good?
>[9-22] Colourful Hell updated to 0.98
>https://forum.zdoom.org/viewtopic.php?f=43&t=47980&start=870#p1200956
What weapon mod would go with this? Im assuming SWWM may be good, but what else?

>> No.8209037

>>8209017
Legendoom, it's even the first recommended weapon mod on the mod thread you just posted

>> No.8209041

>>8209023
>Anyone here played this? Is this any good?
It's an incredibly unbalanced power fantasy mod that's more about the spectacle of it all. Not fond of the protagonist either, their design isn't too great, and there's a weird horny vibe about the whole thing.

>> No.8209051

>>8209023
SWWMGZ is made my MagusMarisaKirisame

>> No.8209062

>>8209041
>weird horny vibe
What did you expect, it's Marisa

>> No.8209067

>>8209062
>>8209051
Am I supposed to know who this is?

>> No.8209069

>>8209067
Honestly you're not missing out on much by not knowing, just leave 'em be

>> No.8209197

Anyway to get skyboxes in NBlood? I feel stupid

>> No.8209246
File: 506 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8209246

>> No.8209270

>>8209246
>little release
violent rumble

>> No.8209319
File: 746 KB, 1200x837, VR HALLOWEEN V2.png [View same] [iqdb] [saucenao] [google]
8209319

/vr/ HALLOWEEN PROJECT ANCHOR POST. SEE NEWS POST FOR DETAILS

>> No.8209382 [DELETED] 

How has SMASM been getting along? I saw a couple of maps and custom assets but will it get as much love as HFFM?

>> No.8209407 [DELETED] 

>>8209023
I looked up some of the mods anons have recommended and I'm using Babel, Corrupted Cards, and Champions together with something like GMOTA and it's pretty good. If you really want to use a weapon mod, maybe something like Russian Overkill or Final Doomer. I don't know much about weapon mods because I don't use them that much.

>> No.8209419 [DELETED] 

>>8209382
>SMASM
the fuck is that?

>> No.8209420 [DELETED] 

>>8209419
Obviously the retard who is STILL butthurt some shitty title suggestion got more attention than his extremely shitty title suggestion and therefore started spamming variants of it. Report and move on.

>> No.8209438 [DELETED] 

>>8209419
Seethe Mongoloids And Shitty david bowie references Maps project

>> No.8209441 [DELETED] 

>>8209419
Obviously the retard who is STILL butthurt some shitty title suggestion referencing a Bowie record got more attention than his extremely shitty title suggestion and therefore started spamming variants of it. Report and move on.

>> No.8209498

>>8209382
>but will it get as much love as HFFM?
that's kinda obvious, it will get as much love as 2048vr, not HFFM.. nobody outside of /vr/ even played that wad

>> No.8209530

>>8209498
>nobody outside of /vr/ even played that wad
which one, 2048vr or HFFM?

>> No.8209538

>>8209498
Tarnsman streamed it.

>> No.8209574

>>8209246
>based last project

>> No.8209608

>>8208935
nice, i can finally dump gentoo

>> No.8209616

>>8209319
I'm starting to think nobody wants to make a MAP30 because Icon of Sin maps are retarded.

>> No.8209620

>>8209616
You can just not do an Icon of Sin map for MAP30. I think the community at large is done with feeling obligated to always do a Dead Simple clone on MAP07, or an Icon of Sin on MAP30.

>> No.8209625

>>8209616
>>8209620
I liked the IoS map of 2048

>> No.8209627

>>8209620
The spreadsheet says it has to be an IoS map

>> No.8209629

>>8209627
Fuck that noise, why. IoS maps suck. Literally just don't give a fuck and make what you want. Revolt against the project lead for being dumb.

>> No.8209632

>>8209627
I think a Scythe-type MAP30 would be more appropriate, just make a difficult map and put an edited Romero head behind three locked doors. IoS maps are either too tedious or too easy because boss fights were never the strong suit of any FPS, let alone the ones in retro shooters.

>> No.8209637

>>8209629
Oh shut up, lead already caved in to the whining of slaughterfags, just let him be and get creative for a second.
For example I like those self-destruct effects. Hide the Icon and put it under a crusher. Have a last crazy bossfight after which you pull a lever or something that, in another part of the map, crushes the Icon. Then enjoy the end game effects.

>> No.8209643

>>8209632
>edited Romero head
I don't think anyone ever has counted this as an Icon of Sin map if it only has the head but no monster-spawning-coobs.

>> No.8209646

>>8209616
>kill icon of sin
>map walls lower to reveal two more
>keep fighting an extra one until you get to 5 at a time in the shape of a pentagram
>icon of sin onion map
Would be shitkino.

>> No.8209661

>>8209643
also for >>8209637

>> No.8209668

>>8209629
How about suck my cock and shut the fuck up?

>> No.8209679

>>8209246
I want to see a word completely unrelated to Doom enter this cloud. I propose turkeyknob.

>> No.8209691

>>8209679
turkeyknob yourself

>> No.8209693

>>8209668
Don't care, still not making an IoS map so suck my turkeyknob

>> No.8209703

>>8209668
How about you stop being dumb and let people do whatever they want for MAP30

It's not exactly like you have people dying to map for the project and competing for slots, you get what people want to give

>> No.8209714

>>8209679
turkeyknob will never make it in
i'm not even sure how many turkeyknobs you'd have to post to get it into the word cloud.
what's the minimum requirement?

>> No.8209715

>>8209703
No.

>> No.8209720

>>8209714
Probably about 69 turkeyknobs

>> No.8209723

>>8209714
>>8209679
What even is a turkeyknob? How would turkeyknob make it in if we don't even know what a turkeyknob is?

>> No.8209724

>>8209723
It doesn't matter anon. We just keep saying it and eventually it will take on its own meaning, which may or may not be doom related

>> No.8209734

>>8209703
>project gets announced
>project gets set up
>map submission deadline almost there
>start reeing because you're a dumbass who didn't look at the sheet a single time
I mean come on, you had several weeks to complain. The slaughterfags complained right at the start and got their will. Your own fault if you didn't do anything, missed your chance, welcome to life, shithead.
If I were lead, I wouldn't change a single thing anymore.

>> No.8209737

>>8209734
Imagine unironically defending Icon of Snore maps

>> No.8209743

>>8209724
I, for one, am excited about project TurkeyKnob.
It's gameplay additions and unique win requirements will put other 2022 mods to shame.

>> No.8209749

>>8209703
You wanna make MAP30? just asking.

>> No.8209778

>>8209620
Make map 30 a dead simple clone

>> No.8209790

>>8209737
I am not defending anything, I am just calling out you retards who had enough time to complain and only just NOW notice that this megawad contains an IoS map.

>> No.8209809

>>8209743
I don't know anon, project turkeyknob sounds a bit like vaporware to me

>> No.8209813

>>8209703
retard there's like 4 slots left, why not choosing one of them instead of focusing the IoS map

>> No.8209826

>>8209790
>contains an IoS map
except it doesn't
There is no IoS map in the WAD yet, so the time to "complain" is certainly still open for something that does not exist and no one has claimed

>> No.8209856

has turkeyknob really been far even as decided to use turkeyknob go want to do look more like turkeyknob?

>> No.8209864

>>8209826
So you're making a map 30?

>> No.8209967

doing hdest coop with spooky map: HD_witchhouse
streaming it, come find it if interested, should be easy

>> No.8209989

>>8209967
I don't understand why you'd advertise a stream and then not link your channel. It's like you want to shill your stuff, but you don't want to shill your stuff? The half-assed shilling makes me not want to even bother looking for the mystery channel

>> No.8210015

>>8209967
>>8209989
I tried looking for it and couldn’t find it.

>> No.8210024

>>8210015
>it’s under Doom 2 and not just Doom
Oh

>> No.8210047

>>8210024
In Twitch, the "Doom" category is mostly Doom 2016.

Doom 2 is what people actually use when playing classic Doom most of the time. Also Ultimate Doom but that's rarer.

For some reason the DSDA Speed Demos stream is categorized under Doom 2016. Maybe that was because ZeroMaster figured it would get more visibility that way? Or because sometimes they play back complevel 3 demos? I don't know. Always figured it would have had a better home under Doom 2.

>> No.8210051
File: 400 KB, 494x529, DOOMCHART+.png [View same] [iqdb] [saucenao] [google]
8210051

>>8208864

>> No.8210078

>>8210051
This is a bad chart and you should feel bad.
By the way, turkeyknob.

>> No.8210093

>>8210078
Nah, the chart is very accurate

>> No.8210106

>>8210051
Based

>> No.8210151

bruh why do the new hideous destructor versions feel like you're an astronaut on the moon, it's floaty as fuck

>> No.8210171

>>8210051
Where is Doom 95 and Doom on dos machine.

>> No.8210203

>>8209646
How would you do that? What triggers?

>> No.8210205

>>8209616
We're doing MBF21 and UMAPINFO, we have no actual reason to force ourselves to adhere to Icon Of Sin. Maybe we can borrow the Cyberdemon from Legion Of Bones and turn that into a special Map 30 boss monster? Like, not as the lone final boss, but as a guardian you have to defeat every time you get a key or something.

>>8209679
Turkeyknob? What the fuck is a turkeyknob even? A knob on a turkey? Do you turn the turkeyknob to dial in a radio frequency on the turkey?

>>8209625
Thanks, but I tore my fucking hair out building that VooDoo scripting. I don't wish for someone else to have to rig that shit.

>> No.8210209

>>8210205
>Cyberdemon from Legion Of Bones
wut, there is no custom cyberdemon in that mod

>> No.8210236 [DELETED] 

HL was always hated here
https://desuarchive.org/vr/thread/652152/#652830
Therefore it doesn't belong on /vr/.
Remove the WON link.

>> No.8210240
File: 118 KB, 674x1024, doomberg.jpg [View same] [iqdb] [saucenao] [google]
8210240

I just wish these actually got more mysterious/spooky and not just increasingly slaughtershit save for a few exceptions

>> No.8210241

>>8210203
Stationary objects can obstruct scrolling objects activating voodoo scripts. I did it for Skulltiverse MAP30 recently to detect when you shot boss in the eye so the eye would go dark.

>> No.8210245 [DELETED] 

>>8210236
Taking cover instead of running and gunning actually started already in Build games. HL just continued from there.

>> No.8210250 [DELETED] 

>>8210236
Hello Alf
I'm making Half-Life OPs just for (You) now

>> No.8210251

>>8210240
Do people really consider Sunlust harder than Sunder? The last five maps, sure, but before then, there's no goddamn way.

>> No.8210254 [DELETED] 

>>8210245
Still inferior to Doom, Quake and Unreal.
Never a classic, never beloved here.
Continue reading that thread.

>> No.8210261

Has anyone played the the TWHL Tower duology? I wasn't fond of le submit report meme, but some of the floors were pretty cute, especially Pint-Life.

>> No.8210262

>>8210251
I found Sunder much harder than Sunlust, but I'm hmp player. I don't know if Sunlust has fuck huge difficulty jump between hmp and uv.

>> No.8210310

>>8210240
>Stardate 20X6
>Easier than Sunlust

uwotm8

>> No.8210313

>>8210262
Sunlust in HMP is pretty defanged honestly. It's still good, but a lot of the fights completely lose their intended oomph compared to UV.

>> No.8210328

>>8209967

On youtube or?

>> No.8210334

>>8210328
I'll post it because he wouldn't, for some reason
https://www.twitch.tv/jaesumgai

>> No.8210336

>>8209629
are you fucking serious lol why you wanna put another generic map in that slot instead when you can make something gimmicky with monster spawners. git gud faggot

>> No.8210354
File: 346 KB, 1440x900, 1628889237410.jpg [View same] [iqdb] [saucenao] [google]
8210354

>>8210336
Why don't you make one if you're so good at mapping then?

>> No.8210357
File: 891 KB, 1920x1080, Gzdoom Screenshot 2021.10.06 - 16.16.37.18.png [View same] [iqdb] [saucenao] [google]
8210357

>>8209989
>>8210015
I've been banned before for straight up linking my channel so I try to be instead. If you have a better idea, I'm all ears.
Thanks for those who did find and watch though. That was fun even though I still suck at Hdest but will learn... someday...

>> No.8210362
File: 736 KB, 1920x1080, Gzdoom Screenshot 2021.10.06 - 15.05.41.09.png [View same] [iqdb] [saucenao] [google]
8210362

>>8210334
Thanks, but I just ended now though
As I said here
>>8210357
I'm averse to straight up posting it. Too much risk. Can never tell how the jannys or mods will react.

>> No.8210372

>>8210336
>Git gud
As if all the top difficulty mappers are filling up their MAP30's with IoS fights. I'd venture to say the majority of people are over those. You can instead make a map with well thought out encounters that is more challenging than just another IoS map.

>> No.8210393

>>8210372
>As if all the top difficulty mappers are filling up their MAP30's with IoS fights. I'd venture to say the majority of people are over those.
friendly reminder this is not a slaughtershit project :^)

>> No.8210397
File: 94 KB, 1920x1200, 1632889617163.png [View same] [iqdb] [saucenao] [google]
8210397

>>8210393
Oh, you're one of those people
Nevermind, carry on, I hope your mental condition improves anon. You're doing great :)

>> No.8210401

>>8210393
>Anon says "a map with well thought out encounters that is more challenging than just another IoS map"
>Your mind immediately jumps to "slaughtershit"
So you admit that slaughter is well thought out?

>> No.8210408

I find monster spawners to be really fun compliment to the finale battle, as you try to reach the good placement.
But the original riding the lift mechnic is cancer.

>> No.8210414

>>8210408
Or you could instead handplace the enemies that you want to be there for the final battle and design an interesting fight, instead of a mishmash of random enemies that are most likely only barely going to inconvenience the player, and only like 1% of the time actually require a slight change in plans (archvile)

>> No.8210426

>>8210414
You can handplace monsters and then put a monster spawner too for good measure.

>> No.8210428

>>8210426
The monster spawner would be inconsequential, you'd just be adding it for the sake of adding it because it would have no bearing on the fight except for 1% of the time

The whole concept of the Icon of Sin is deeply flawed and I am very confused why people think that it's a good idea 27 years later

>> No.8210456

>>8210241
Yes, but how do you "kill" the Icon? Killing any Romero's head ends the map, and there's no way to turn off the monster spawner once it starts. I suppose you could use Keens instead of Romero's head, but how would you show the Icon is dead once the Keen is killed? You have to kill all Keens for the trigger to activate.

>> No.8210462

>>8210456
Oh, didn't think of monster spawner.
Can the new DEH magic do something about it? Like have monster spawner into the solid hit detector that can actually die and stops spawning?
The rest can be done with scrolling.

>> No.8210473

>>8210408
The elevators in 2 and Final Doom are pretty boring, but Illuminati Revealed is one of my favorite AA levels. (For what its worth, that was slot 18 though).
I suppose it’s how it gets utilized.

>> No.8210474

Make Turok maps

>> No.8210482
File: 345 KB, 1094x1620, 1604340841069.jpg [View same] [iqdb] [saucenao] [google]
8210482

Funny I never come here for doom but seeing decino play back to saturn x, some of the levels sounds pretty cool.

Can somebody recommend a nice techbas style pack of levels for a new player?

I tried playing hedon but its too gay.

>> No.8210524

>>8210051
Nice

>> No.8210530

>>8210205
>We're doing MBF21 and UMAPINFO
Oh what a faggot

>> No.8210562

>>8210482
>I tried playing hedon but its too gay.
Yeah, despite the giant titted woman you play as, it did always come off a little gay. Maybe it's the penis.
It's not bad though. Not my cup of tea either, really. I should probably give the new release a fair shake though.

>> No.8210567

>>8210562
Nah its not the futa, its just the overall stench of a wow fedora player and snowflake character designs, Ive had my share of those mental cases when I was a teen. Can feel the stench from miles away. But everybody was hype so I tried it.

>> No.8210570
File: 90 KB, 1024x724, thomas-moor-oger-kl.jpg [View same] [iqdb] [saucenao] [google]
8210570

>>8208867
(tagging news since no anchor)
blind demos for current VR submissions: https://mega.nz/file/JOJDCayK#G5BofRoD3mN8XgAXxzQQX_A7P_FSSyzlTYUZ6JOJABQ
definitely needs fixing:
in Shub's Wager the zombie death triggers kill the player when hugging the wall
in Under Construction the exit portal doesn't work / exist?
feel kinda strongly about:
the lack of lighting in Rusty Bucket. I can help out if the author can't be bothered
the two Edies in Shub's Wager, a single burst can probably kill a full HP green-armored player

>> No.8210582

>>8210530
t. gzdoom-only weirdo

>> No.8210592

>>8210362

Dahw missed it was chucking nades with the underslung liberator at the cybie, on to inferno(HD).

>> No.8210595

>>8210336
>>8210372
>>8210393
>>8210408
Why not a custom boss monster since it is mbf21? It worked great in Going Down, Valiant and Eviternity.

>> No.8210602

>>8210530
>>8210582
Newest gzdoom works with mbf21 and dehextra now.

>> No.8210604

>>8210570
Very based, anon.
>in Shub's Wager the zombie death triggers kill the player when hugging the wall
Working on an update that fixes this along with a soft lock in the first phase. Also thinking about adding a secret.
>the two Edies in Shub's Wager, a single burst can probably kill a full HP green-armored player
I haven't really had a problem with them myself, but I might go ahead and swap one out for a flak spike ogre.
>the lack of lighting in Rusty Bucket
I am a bit peeved about that from a quality control standpoint. I'd offer to slap on some lighting for that anon, but I'm not familiar with the source material on which the map is based.
Also I suspect it doesn't *really* need BSP2, though I could be mistaken.

>> No.8210638
File: 923 KB, 1920x1080, Screenshot_Doom_20211007_104122.png [View same] [iqdb] [saucenao] [google]
8210638

I've been playing Freedoom out of curiosity. It's pretty decent, but it feels so cursed at the same time.
Just finishing up episode 4. Anything to look forward to in Phase Two?

>> No.8210649

>>8210638
The Archvile doesn't rotate while attacking

>> No.8210663

>>8210595
Do you have ideas for that?

>> No.8210698

>>8210602
no difference for me. gzdoom sucks

>> No.8210701 [DELETED] 

How about a Ziggy Stardust head instead of Romero's for the halloween wad?

>> No.8210717

>>8210638
a very baller ass ssg sprite

>> No.8210731

>>8210663
There's also no MAP20 at this stage, and according to the spreadsheet that should also be a boss map. Can't be the super revenant since there's a bunch in early maps.

There's two monsters in the Temporal Tantrum beta you could take. First is the diabolist, which in this case is an archvile that also shoots a fireball wave when it detonates the flame, but can't resurrect. Alternatively you could use the Valiant version. The second is a flying spider mastermind, which honestly is not used well in the beta but could be a challenge if you're only given weak weapons or forced to trigger infighting.

Some other ideas for custom bosses:
>A super pain elemental that spits out pain elementals
>A spider mastermind that, when killed, detaches and starts flying and shooting plasma for the second phase (like the arachnorbs from Valiant but bigger)
>Doomguy's shadow (like Dark Link) - make him the equivalent of a deatmatch player after picking up a megasphere - basically the Scythe 2 marine but with more health)

>> No.8210921
File: 2.60 MB, 459x459, ohwow.gif [View same] [iqdb] [saucenao] [google]
8210921

>>8210731
I propose a sector truck that you shoot until it dies.
Inside are skeletons.

>> No.8210947

>Pfhoraphobia on Total Carnage
holy fucking shit, guys. you pretty much have to pull trickshots with the rocket launcher to win.

>> No.8210974

>>8210474
I do want to but my life's in shambles right now and I have a bunch of other maps to do.
I'll try one day anon

>> No.8211026

>>8209809
The puzzle aspects of turkeyknob might put some people off, and lengthen development time, but I'm sure it'll be a bit when its finished.

>> No.8211112
File: 3.10 MB, 1920x1080, Diablo 3d Screenshot 2021.10.06 - 22.02.55.98.png [View same] [iqdb] [saucenao] [google]
8211112

Holy shit this mod is getting hard. And I'm only on Hatred difficulty. or was it destruction? Most likely Hatred.

>> No.8211113
File: 606 KB, 1920x1080, ss_aeda6081ba1e8b3f148c9234a42e302d1c2d8873.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
8211113

Is it possible to play Build games online with friends like Doom.

Builds games like Blood, Duke 3D and Powerslave

Or does only doom have programs like this

>> No.8211118

>>8210663
A cyberdemon that spawns rockets-with-legs

>> No.8211121

>>8210209
Coulda sworn there was, but no, I imagined it.

>> No.8211140

>>8211118
This is gold. Use the Pain Elemental functions to do that instead of shooting rockets. On death he should spawn a bunch of them at once.

>> No.8211164

>>8211140
> Use the Pain Elemental functions to do that instead of shooting rockets.
I don't understand. You'd have to create a new attack instead of changing the PE's.

The theoretical boss would need an alternate attack as well, or there would need to be at least three bosses, because a chaingun would completely neutralize just one if all it could do is spawn projectiles with legs

>> No.8211223

is battlefield welcome here or nah
i wanted to try to ask what games still have active players

>> No.8211226

>>8211164
Seems fixable by adding distraction enemies (pinkies, lost souls) and having no chaingun on the map. Give just the rocket launcher so you're always playing spacing games.

>> No.8211241

>>8211223
These threads are generally focused on 90's FPS but anything else suitable sometimes gets a small bit of discussion.

>> No.8211282

>>8211226
Doesn't solve the core problem. It will still be defenseless once the pinkies etc. are dead, and you can detonate the rockets on the pinky yourself. And even as someone who pistol starts, you still have to balance the final boss for continuous play

>> No.8211294 [DELETED] 

>>8210261
I just played through the first one. I'm not really sure what to think of it. Some of the floors felt more like dioramas than levels.
Apparently the second one is supposed to be better, so I guess I'll give that a play.
Oh, and turkyknob

>> No.8211297

>>8210261
I just played through the first one. I'm not really sure what to think of it. Some of the floors felt more like dioramas than levels.
Apparently the second one is supposed to be better, so I guess I'll give that a play.
Oh, and turkeyknob

>> No.8211317
File: 92 KB, 1541x866, 158587457010.jpg [View same] [iqdb] [saucenao] [google]
8211317

>>8211297
>Turkeyknob? More like drink my knob!

>> No.8211357

>>8211113
I have no idea if Powerslave has multiplayer since I never played it, but I guess DOSBox is pretty much the only option here.
https://www.dosbox.com/wiki/Connectivity

From what I understand, there's really no good option for multiplayer when it comes to Build Engine source ports. Apparently someone tries to work this out for EDuke32 with progress being incredibly slow. Perhaps someone can offer more details on that or correct me if I'm wrong, I hope.

>> No.8211386

>>8211282
Ok, could you make it so that it shoots the three rockets as normal, then spawns a walking rocket? Or alternatively have it randomly choose between 3 normal rockets and 3 walking rockets.

>> No.8211408

>>8211113
Theres an EDuke fork called NetDuke thats made for multiplayer.
You can play multiplayer in NBlood too.

>> No.8211435

>>8210414
>>8210428
how about "nests" of a specific monster? i think that might be a great compromise between the two

>> No.8211467

>>8210570
I used spawnflag 16 for the exit because that’s what the anchor post said, I figured it just leads back to the hub

>> No.8211473
File: 2.35 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google]
8211473

>>8211467
spawnflag 16 is right, the trigger just doesn't seem to exist

>> No.8211474

>>8211297
The second one is way better imo, definitely play it.

>> No.8211518
File: 494 KB, 1622x802, Untitled.png [View same] [iqdb] [saucenao] [google]
8211518

>>8211467
I'm not sure what I did wrong then, I thought this was the trigger
>>8210570
I'm glad you thought UC wasn't utter shit, and I had a chuckle from my silly scripted sequence with the dying marine making you jump. You also missing some of the secrets gave me hope that I actually designed secrets that were non-trivial to find, that or you didn't bother looking because the map seemed half baked.
The sparse ammo pickups were because I got used to knowing where all the grunts were and taking ammo from them. I might add some shellboxes if you think it'll help. I'll also make sure to add something at that platform pit to prevent softlocking.
There's definitely issues with the flow of the map and how certain areas are poorly used, or how certain encounters can be trivialized depending on what the player decides to do first, but I'm far enough in that the extent of what I'm up to doing is messing with entities.

>> No.8211520

turkeyknob is love
turkeyknob is life

>> No.8211591

>>8211518
my only guess is that you added the trigger after compiling 2bh, it should work based on your screenshot

>> No.8211696
File: 2 KB, 289x112, start.png [View same] [iqdb] [saucenao] [google]
8211696

>>8211518
actually I'm an idiot, of course it won't work if it points nowhere. you didn't set the destination map.
I just didn't expect that the whole trigger would be removed by the compiler (?)

>> No.8211748

About Quake, im setting up quakespasm and I need the pak0.pak and pak1.pak files for it to run. Any idea where I could get these easily and preferably for no money, possibly someone may have a link for a torrent that contains them?

>> No.8211751

>>8211748
Read OP, anon.

>> No.8211753

>>8211751
oh wow
thanks so much im a fucking idiot sorry
very much appreciated

>> No.8211826
File: 587 KB, 680x680, 1589735469936.png [View same] [iqdb] [saucenao] [google]
8211826

Does anyone unironically like Master Levels?

>> No.8211954

>>8211826
I've heard surprisingly good things from it despite its mixed quality.
I never really remember any for being that good. Manor, Bloodsea, Blacktower, Attack, and Canyon stood out; not cause they were particularly good. They just stood out from the rest.

>> No.8211956

>>8211826
Yes. I was 12 when I got it (with Final Doom). So many good memories. I played it about 2 years ago last time, and I still loved it. I don't see anything bad in gameplay and design. It's very vanilla Doom 2 alike. For same reason I love d2twid and Doom Zero. Maps like Black Tower, Mephisto's Mausoleum and Bad Dream were memorable. I had never seen so much cyberdemons as in Bad Dream, it was insane.

>> No.8212227

>>8208867
https://store.steampowered.com/news/app/562860/view/3020218154028769491
Ion Fury got a big update

>> No.8212245
File: 156 KB, 387x359, brainthinkgood.png [View same] [iqdb] [saucenao] [google]
8212245

>>8212227
>Nothing for GOG yet
We're hoping that's temporary.

>> No.8212247

>>8212245
I have it on Steam. What files do you need?

>> No.8212256

>>8212245
https://files.catbox.moe/tkwzhn.7z
I wasn't sure if you needed both the grp and grpinfo, but they both updated today so I just zipped them.
No idea if the engine needs an update, but the Steam version of that has DRM.

>> No.8212258

>>8212256
Going to give it a shoot, I want to see some of the weapon changes before I head out.

>> No.8212262
File: 1 KB, 163x122, we tried.png [View same] [iqdb] [saucenao] [google]
8212262

>>8212256
>>8212258
Aw nuts, though I appreciate you

>> No.8212283
File: 714 KB, 1280x720, SMG Reload.webm [View same] [iqdb] [saucenao] [google]
8212283

>> No.8212290
File: 2.72 MB, 768x432, IF_reloadcancel.webm [View same] [iqdb] [saucenao] [google]
8212290

>>8212283
Does cancelling the reload animations still reload the gun? That's a game changer.

>> No.8212294

>>8212290
I don't remember exactly how to do it, but you can't switch weapons during a reload.
That change really sucks, I hate reloading.

>> No.8212306

>>8212294
>I don't remember exactly how to do it, but you can't switch weapons during a reload.
You'd start the reload and then immediately switch to a different weapon.
If they got rid of that then that's a huge downer, hopefully you can switch weapons during the firing animation or at least made it queue up. That shit is way stiffer than it needs to be.

>> No.8212319
File: 175 KB, 800x971, quake3.jpg [View same] [iqdb] [saucenao] [google]
8212319

>>8208864
Quake 3 still has a very active community at q3retro.com.

Game: https://archive.org/details/Quake_III_Arena_Id_Software_1999

Latest patch:
http://www.quake3world.com/files/updates/quake3-1.32c-win.zip

OSP mod (extract to baseq3 folder in install directory):
https://www.q3retro.com/maps/misc/OSP-Client-Files.zip

Suggested config for graphics, etc. (update q3config in baseq3 folder):
https://steamcommunity.com/sharedfiles/filedetails/?id=243509036

When you're in game, open the console and /connect ffa.q3retro.com:27960. It's busy every day and will be busy the rest of the weekend. Cya

>> No.8212332

>>8212306
I don't have any recording software installed, but reload cancelling still works. I just thought you could switch any time during the animation.
If you switch right as you reload, it'll still cancel.

>> No.8212340

>>8212332
Ah.

Then fuck yes!

>> No.8212415 [DELETED] 

>>8212294
>>8212290
Yes, you can reload cancel and still have the weapons reloading

>> No.8212419

>>8212294
>>8212290
Yes, you can reload cancel and still end up with the weapons reloaded

>> No.8212451
File: 117 KB, 400x378, 1616650159743.png [View same] [iqdb] [saucenao] [google]
8212451

I haven't played the new HD update with the changed gravity, how is it?

>> No.8212512

>>8211112
Just watched the trailer. There's so much cancer going on.

>> No.8212591
File: 2.88 MB, 1280x720, bing bing wahoo.webm [View same] [iqdb] [saucenao] [google]
8212591

>>8212451
Weird at first because it's not the same Doom gravity you've played with for the last 28 years. Nice once you've wrapped your head around it, we have greatly improved fall tolerance and platforming ability now.

>> No.8212593

>>8210482
Try UAC Ultra. More industrial than techbase but it's short and I like it.

>> No.8212651
File: 420 KB, 1920x1080, doom01.png [View same] [iqdb] [saucenao] [google]
8212651

>>8209319
First version of my submission for MAP23. No difficulties yet, I'll wait for some feedback. The map has a modern day setting so I used some stock techbase textures; they aren't used in a sci-fi context so I hope they're okay.
Map name: Scared Stiff at King Boner's House of Fisting
Author: punch you in the face man
Playtime: 12-15 minutes
Midi: Dark Carnival from Blood
https://files.catbox.moe/i935ag.zip

>> No.8212656

>>8212651
Rad. I'm on it.

>> No.8212667

>>8212591
What the fuck?

>> No.8212682
File: 2.94 MB, 960x540, Replay_2021-10-07_12-57-06.mkv.webm [View same] [iqdb] [saucenao] [google]
8212682

>>8212667
We got a new move replacing the fist altfire a couple days ago. It's harder to use, but if timed right you can massively boost your jumping, both horizontal and vertical.

>> No.8212703

How do I turn off auto save on copper quake? It keeps freezing my system for a second, then my movement gets bugged. Can't find any information on it anywhere, alas.

>> No.8212714

>>8212593
Thanks, it looks great.

There is indeed something comfy about the simplicity of doom. I am hipster build and immersive sim fag all day, but yeah, doom is nice. Sometimes.

Like stop eating shit, and eating some grandma soup.

>> No.8212735
File: 2.50 MB, 640x480, shellygetsscrewed.webm [View same] [iqdb] [saucenao] [google]
8212735

>>8212290
>>8212283

>> No.8212808

Quake re-release patched, they fixed the backwards movement speed.

>> No.8212853

>>8212735
this seems like it could've contained a neat secret

>> No.8212868

>>8212682
it still looks a bit too floaty but I'll have to try it out later and see for myself

>> No.8212928

>>8212808
Took them long enough. Didn't they just need to alter the config?

>> No.8212932
File: 2.68 MB, 712x400, deadlydarts.webm [View same] [iqdb] [saucenao] [google]
8212932

>>8212853
Exactly what I thought when I did it.
I mean - a person-sized elevator that livts you into a person-sized hole. What else could it be?
Apparently it could be a crusher.
On the otrher hand any geometry in Build is a crusher.

Also regular Darts are very powerful. They one-shot regular enemies, and three-shot big guys like vidrelated.
Also reuseable, but not very practical. I've managed to kill like 20 or 25 enemies with one same dart in that level

>> No.8212975

>>8212928
Consoles are a bitch to get patches on. There's an approval process to go through, stuff like that. And it seems Bethesda won't allow PC players to get stuff early, unlike, say, Ion Fury devs.

>> No.8213016

>>8208867
Quake just got updated, fixed that walkback speed thing: https://store.steampowered.com/news/app/2310/view/2943653788150871155


>that pic of QuakeGuy's face

>> No.8213029

>IF Finale postponed to 2022
i've always knew those fucks would throw some pharaonic shit to delay the release

>>8213016
now he looks like Ram Man from He-Man

>> No.8213053

>>8213016
Fucking finally, but besides the multiplayer I'm not sure how relevant this port is now that the episode and models are usable in other ports.

>> No.8213058

>>8213053
>how relevant this port is
**for non-new Quake players.

>> No.8213157

>>8212227
>can now hold the baton's alt attack indefinitely, like a chainsaw
Wow, now I can actually use the thing besides on those spiders.

>> No.8213179
File: 64 KB, 400x332, 1fc0df194c00bf79ebcf93826d220e486f53da2bcec70cd122a3823f5ff878e2.jpg [View same] [iqdb] [saucenao] [google]
8213179

>>8210638
Speaking of Freedoom, the levels got completely replaced since I first played it, and I think I liked the old ones more. The new ones felt more directionless to me.
Does anyone know a reason they got changed or was it just the whims of the maintainer?

>> No.8213207

>>8212651
Sorry, I'm too bad at Doom for this map. Getting raped right in the beginning by a bunch of Archies, Barons AND Revs with only a berserk is not fun. And I don't enjoy slaughtermaps either.
Although I am wondering why you put another berserk in that grave area.
That said, until then it looked pretty cool, the Demon ambush at the start was nice.

>> No.8213307
File: 69 KB, 426x316, 1608457294317.png [View same] [iqdb] [saucenao] [google]
8213307

>Try to make a Half-Life map.
>Don't know how to make transparent textures.
>Go to a Half-Life Wiki, bitch about the lack of info there, eventually learn how to do it and I write an article on it.
>Get banned on the Dickwad a day later because I told someone's redundant question about something else was retarded.
>b& on wiki for literally nothing but telling someone mean words despite doing nothing but contributing

>> No.8213373

>>8213307
To be fair, you should know by now in {CURRENT YEAR} that you have to walk on eggshells to talk to anyone online or else you'll get chopped up by mentally unstable admins, even if the person is in fact being a retard.
Take solace in the fact that the enforcers of such rules likely have a megawad's worth of revenants in their closet and aren't long for this world, statistically speaking.

>> No.8213418

>>8213307
nice blog bro

>> No.8213448

>>8212651
Congratulations, your map is tedious and completely unenjoyable. I only got to the section with the cyberdemon and pinkies where you have to shoot jack o lanterns. Killed the pinkies, shot the jack o lanterns, nothing happened, got rocketed, quit.
The player has to spend about four minutes of gametime just to get to this point. And it will take multiple tries. That's the most incredibly monotonous way to start a map that has almost 500 enemies, when it takes five minutes of slow, boring gameplay just to kill the first dozen enemies.
It blows and I didn't want to play any more of it. You better have beaten this saveless yourself.

>> No.8213449

>>8212591
More importantly, does mashing jump while sprinting still turn you into a missile?

>> No.8213450
File: 2.87 MB, 860x484, 2021-10-08 01-14-06.webm [View same] [iqdb] [saucenao] [google]
8213450

>>8212591
>>8213449
Forgot my webm.

>> No.8213487

>>8208867
Aliens Eradication TC 2.0 is finally out
https://www.moddb.com/mods/aliens-eradication-tc/news/aliens-eradication-tc-20-releajtwpdse

>> No.8213489

>>8213448
>>8212651
OK I calmed down and savescummed through the rest of the map. The rest of the map was pretty enjoyable but those first few minutes are just agonizing to get through, there's nothing fun about it. I imagine many players would quit the wad when confronted with it and not experience any of the maps past this one. The first archvile could be a revenant. The archvile/three rev fight should be an archvile/two rev fight. That would still be difficult but not so annoying as to make players ragequit the project.

>> No.8213503

>>8208867
vrskins 4.1 is done, super polished and extra crispy, ready to go, made an extra detailed changelog, see yall for tomorrow's firefight

>> No.8213505

>>8213373
Well apparently someone sperged out and said someone in that server was a pedophile. He posted evidence but everyone said it was doctored. Some were saying it was me of all people, even though I like that guy because he actually helped instead of everyone else.

>> No.8213528

>>8212651
I think this map is actually pretty good but the pacing feels off and it lacks polish. It took me many tries to beat it saveless. Its not nearly as hard as it seems at first, the slaughter part is a whole lot easier than the tyson part. Everything before the archvile/revenant fight (which is good) could be cut honestly, once I realized you can run straight to it that's all I ever did. The rocket with legs part is a unintuitive, I think it would be good if you had very tall doors opening quickly along with the blinking lights in order to indicate a rocket was about to be released. Most players don't really give any mind to the lighting of a map. I don't have any complaints about the latter half of the level except that plastering pitch black walls everywhere looks really ugly. I only found the bfg secret despite getting the automap so the other one must be quite elusive.

>> No.8213532

>>8213503
Post link so I can put it in the OP

>> No.8213567
File: 353 KB, 1366x768, 0.jpg [View same] [iqdb] [saucenao] [google]
8213567

>>8208867
UNDER CONSTRUCTION v2:
https://ufile.io/dkkuzq0v

Changelog is big so it's in a text file.
Let me know if any of these new changes suck or if you have any suggestions for things.

>> No.8213569

>>8213532
https://www.mediafire.com/file/urs0pu1uwryuigi/vrskins_v4.1.pk3/file

>> No.8213570

Thanks for the honest feedback for MAP23 so far. Here's a demo I made just to show that I can actually beat this: https://files.catbox.moe/oivkk6.zip.. I expected a Tyson/slaughter combo to be a little alienating, but obviously I went overboard right at the very start. I'll look at it and make it less tedious, I would hate to turn people away from the rest of the map or the whole wad.

>> No.8213572
File: 103 KB, 1080x1440, file.jpg [View same] [iqdb] [saucenao] [google]
8213572

>>8213569
Coolio

>> No.8213587

>>8213570
My first comment was harsh, I'm just in a bad mood and got filtered. But I do think the start is a bit of a drag. I hella savescummed the rest of the map so I can't speak to the balance of it, but I did enjoy the rest of it, felt kind of Ribbiksy in places.
I'll make sure to play the next version in a better headspace so I can give constructive feedback instead of whining.

>> No.8213598
File: 113 KB, 640x480, 5455476567646535424361.jpg [View same] [iqdb] [saucenao] [google]
8213598

>>8213307

>> No.8213624

>>8213570
Alright, from the demo I can tell that the start is definitely much too tedious, if you, who made the map, is just baiting the barons one by one and then almost gets killed. Someone who doesn't know the map won't even know what's going on at first and thus die a few times. Same with lots of the green cave encounters. Suddenly an Archvile is giving you the fire. YOU know he's on the ledge you can't really see and thus know you have to move towards it. Someone else will get blasted if they don't just so happen to run in the right direction.
The Archies in the red tower - maybe on lower difficulties you could put some barrels there.
Apart from that, I thought the lanterns were cute, maybe put a lantern in place of the first switch so players know to shoot it.
The rocket room was cool, as was the souvenir shop.
Shame the beginning filtered me so hard.

>> No.8213642

New Quake 2 the return screenshot
https://leray.proboards.com/attachment/download/386

>> No.8213662
File: 3.12 MB, 1920x1080, hi metroid.png [View same] [iqdb] [saucenao] [google]
8213662

>>8212319
This. Also--God, I want to impregnate Crash.

>> No.8213667

>>8213662
Metroid isn't red.

>> No.8213672

>>8213662
All i want is a working quake 3 port with tesselation on.
Anon's screenshots of the smooth girls made my dick incredibly hard

>> No.8213684
File: 2.62 MB, 1280x720, Replay_2021-10-07_19-38-35.mkv.webm [View same] [iqdb] [saucenao] [google]
8213684

>>8213449
>>8213450
It's a lot higher effort than it used to be, and impact damage calculations have changed so it's a bit less disastrous to do so, but yeah, sure. The stronger jumps I start doing after the first three in this clip require pressing altfire with the fists just a moment before hitting jump, and I'm also crouching in midair at that point to maximize airtime.

>> No.8213686

>>8208867
DukeFriends Rejoice:

https://twitter.com/Nibellion/status/1446016060466008067

>> No.8213729

>>8213686
Pedoford is still CEO of it.

>> No.8213762
File: 2.96 MB, 640x360, Replay_2021-10-07_20-15-58.mkv.webm [View same] [iqdb] [saucenao] [google]
8213762

>>8213684
Here's a more practical and longform demonstration of the sort of acrobatics you can pull off. The titular leap of faith was a total bitch to pull off on the old physics, it's one of the easiest parts of this run now.

>> No.8213854
File: 2.05 MB, 1280x720, Replay_2021-10-07_20-48-31.mkv.webm [View same] [iqdb] [saucenao] [google]
8213854

>>8213762
Also: making the leap without actually being able to leap. 1200 blocks, maximum player height. Too tall to jump in the corridor, too heavy to build up speed if I could, no real sprinting ability to speak of either. At this weight, this jump would've been completely impossible with the old gravity. You could barely pull it off with 1000 blocks, 1200 was out of the question.

>> No.8213856

>>8210570
Thank you very much for the demos of my clocktower map. It was interesting watching you play and hearing your thoughts as you went. I'm going to address many of your observations in an update soon, I'm surprised I missed some of those issues really. I'll also likely make some of the secrets more obvious. I was inspired to make a large secret area after playing AD.
A couple of things you mention were actually intentional, like the stationary monsters here and there. I wanted them to be immobile in order to prevent the player from just running past everything. This is very common in doom maps, but this is my first quake map and I'm not so familiar with the conventions of quake.
Also, since getting all kills and secrets on this map is a bit unintuitive I decided to make a demo showing how. First I beat the map, then I go back and get all the secrets to show they're not required. It's about 15 minutes.
https://files.catbox.moe/tbhwor.dem

>> No.8213860

>>8209319
Update for Map10. Implemented the difficulty levels.
https://www.mediafire.com/file/p8offmms3dps0c2/MAP10_vrspooky_v3.wad/file

>> No.8213884

>>8213686
>Rejoice
for all we know Randy is the only one that actually gave a shit about Duke

>> No.8213961

>>8213686
>weird management reshuffle out of nowhere
is some acti-blizz shit about to go down at gearbox? surely not, if randy thinks his alibi is solid enough to keep working for the company.

>> No.8214014

>>8213860
https://files.catbox.moe/zeodpc.lmp
Got softlocked in the slime pool. Didn't have that issue in the first version.
Aside from the hot start, the map still feels pretty easy. Throw in some skellingtons for me to use my shells on.

>> No.8214017

>>8209616
I liked D2twiD's map30. It was more of a puzzle than just waiting for an elevator to raise.

>> No.8214028

>>8213856
turret monsters are generally fine, just seemed possibly unintentional with the ogre. also with the ogres after the second secret quad.
but droles have a behavior unique to them (jump off and chase after enough damage, trigger_drolejump), and a small ledge like that seemed like the prime candidate for it.

the 10 minute thing is just "cosmetic" then?
I'm not sure what I'd do with the first secret, on one hand there's currently no hint at all, but on the other, heavy hinting could hijack weapon progression.

>> No.8214038
File: 2.90 MB, 960x540, 2021-10-07 22-00-18.webm [View same] [iqdb] [saucenao] [google]
8214038

>>8213684
>>8213762
>>8213854
I'd say bing bing wahoo, but I was looking more like Sonic here

>> No.8214070
File: 443 KB, 320x309, 1609352346_1597230190_161cbf181111e104bef9d4b3ae4b912e2e1f564e_00.gif [View same] [iqdb] [saucenao] [google]
8214070

>>8214038

>> No.8214091

>>8214070
That's a perfect way of describing it, now all I need is to pull out a thunderbuster after landing and fire while spinning my aim at max sensitivity

>> No.8214165

>>8214028
> droles have a behavior unique to them (jump off and chase after enough damage, trigger_drolejump)
Oh, I was wondering what that was. I assumed it was just like any trigger jump but reserved for droles. I'll probably use one then.
>the 10 minute thing is just "cosmetic" then?
Yeah. It's a very overt reference to hip2m2 which does the same thing. I personally don't really like timed secrets so I'll probably keep it as is unless people find it to be very confusing.
>I'm not sure what I'd do with the first secret
You mean the one in the well? I don't know why, it just seemed intuitive to try breaking the floor there. I intend to raise the bubbles underneath there a bit so they creep through the floor at first to hint there's something there. You can skip the silver key part entirely with that secret as a kind of alternative route where you beat the level with the grenade launcher rather than the rocket launcher. The player can become a bit OP if they manage to find everything, but I never intended to make a super hard map anyway.

>> No.8214174

>>8214165
Oh, and I have no idea why it's so easy to get stuck on the well at the start. The geometry is exactly like it seems, I'll just have to fiddle with it I guess.
Do you happen to know how to make the water bob up and down slightly like in the mission packs by the way?

>> No.8214186

>>8213642
Got any Q2 map recommendations?

>> No.8214187
File: 2 KB, 130x120, quad face.png [View same] [iqdb] [saucenao] [google]
8214187

>>8210604
>>8210570
I at first was just worried about making sure I finished the level in time for the october deadline. I didnt fuck with lighting until the end and it takes my level like 400 seconds to compile, and admittedly, I am a bit unfocmortable on the lighting stuff.
Now that the deadline was pushed back again and theres more time I was thinking of finally taking the time to try to light it.
I thought I might be able to get away with fullbright at first because the game it comes from doesnt really have much in the way of light and shadows and stuff, but it does kinda bother me to leave it as is.

>> No.8214273

>tfw Flowers in Heaven plays

>> No.8214307

>>8214174
>why it's so easy to get stuck on the well
Quake can get weird with these things, player's collision is a box that never rotates, so it can get wedged in places. sometimes getting stuck on slopes is also unpredictable. if you want a bulletproof solution, just surround the whole thing with a rectangular tube made of clip.
>seemed intuitive to try breaking the floor
yeah I dunno about that. you also have that breakable bookshelf, that's not normally a shootable decoration.

>>8214187
>takes my level like 400 seconds
you can run "vis -fast" and "light -gate 1.0" for faster wip stuff, then do a final proper compile at the end.

>> No.8214317

>>8208864
name your 5 favorite 3D games

>> No.8214343 [DELETED] 

Can you please tell your quake fags to stop shitting up other threads?

>> No.8214362
File: 70 KB, 100x82, Leonard.gif [View same] [iqdb] [saucenao] [google]
8214362

>>8214317
Redneck Rampage
Redneck Rampage: Suckin' Grits on Route 66
Redneck Rampage Rides Again
Redneck Deer Huntin'
Off-Road Redneck Racing

>> No.8214373
File: 17 KB, 640x367, 1633378505009.png [View same] [iqdb] [saucenao] [google]
8214373

Are theyre any wads that have that Madness Combat aesthetic?

>> No.8214382

>>8214362
>think last two are a joke
>look them up
what the fuck

>> No.8214389
File: 907 KB, 1920x1080, rrlab.png [View same] [iqdb] [saucenao] [google]
8214389

>>8214362
>Redneck Rampage
>Quake 2
The most acquired tastes desu

>> No.8214441
File: 61 KB, 1024x498, 1606502718146.jpg [View same] [iqdb] [saucenao] [google]
8214441

>>8213686

>> No.8214447

>>8214373
https://youtu.be/-RYvS5y9cbc?list=PLR_4pTc1KGS6onoXj1qgg6So_rSSdgaAU&t=10317

>> No.8214463

>>8214186
Quakewulf's maps, old machinegames CEO maps, Citizen abel series, milous stuff and Quake 2 Earth
if anything, just check the quake pastebin

>> No.8214519

And good Duke Nukem Usermap Packs out there?
Been using RedNukem and its giving me that itch for more Duke

>> No.8214563

If >>8192693 is still around, you were right! It was Pathways into Darkness. My friend was thrilled to find his old game again. Many thanks!

>> No.8214576

>>8214563
If he wants to play it again, he can get Aleph One and get the recreation.

zdoom would've been a better choice, unironically

>> No.8214678

>>8212283
how many hands does this guy have

>> No.8214679

>>8214447
Thank you.

>> No.8214731

BROS
https://youtube.com/watch?v=J7ULGk-oWsU

>> No.8214780

>>8214731
Certainly not something I expected, now I want Erik to do a Scythe vid

>> No.8214795
File: 25 KB, 215x300, 1603587907934.jpg [View same] [iqdb] [saucenao] [google]
8214795

>>8214678
>guy

>> No.8214808

>>8210245
Doom already encouraged cover shooting, bfg and archviles come to mind

>> No.8214815

what are some good ideas for 1v1 deathmatch within the 4 episodes of quake 1?

>> No.8214821

>>8210570
Hey anon, I'm about done with an update for Shub's Wager and I noticed in your last demo the intermission camera was facing the wrong way (off to the left instead of pointed at shub). Do you remember if that happened during actual gameplay? It's definitely facing the right way for me so I'm wondering if that's a demo quirk.

>> No.8214834
File: 499 KB, 746x1000, marathon water flickta 634524_p0.jpg [View same] [iqdb] [saucenao] [google]
8214834

>>8214563
Glad he found it

>> No.8214841

>>8214821
intermission cameras in demo playback are just broken and never got fixed. don't worry about it.

>> No.8214846

>>8214841
Ah okay, thanks. Never really messed with demos.

>> No.8214852

>>8214795
why does this dude have a pacifier in his mouth? is that a wolfenstein reference?

>> No.8214870

>[10-2] Unfinished BURL TUMD build released
Good lord what a letdown, I was hoping something substantial would have changed based on those posts a few years back. Really wish vanilla+ would come back into style.

>> No.8214902

>>8212651
recorded some blind playing. i have to go to bed so i cut it ~12 min into the map
https://litter.catbox.moe/qu83we.zip

small critiques: the fleshy bits at the start need some elevation changes, and the hellknight/archvile fight at the start seems tedious. it doesn't seem you can punch them out in that stairwell, so you either wait around to lure them out to kill them, or risk running past them. and the pitch-black walls should be a void since it looks like one but behaves like a wall (detonates rockets)

>> No.8214905

>>8214808
Who are you talking to?

>> No.8214945

>>8214362
Xatrix really milked the absolute fuck out of that

>> No.8214953

>>8214519
This question gets asked frequently here. Your best bet is to try desuarchive.org (/vr/ archive) and use the search feature. I myself tried Alien Armeggedon and Duke Hard and Downtown Journey but I got lost in all of them and lost interest. I hate getting lost.

>> No.8214957
File: 49 KB, 600x472, casali chad.jpg [View same] [iqdb] [saucenao] [google]
8214957

>>8214731
is this dario?

>> No.8214960

I recently picked Deus Ex back up after having dropped the game at some shipping container maze a year ago because I realized i missed a ton of augments. Anything I should keep in mind this time around? Still not a fan of the gunplay.

>> No.8214965

>>8214960
>Still not a fan of the gunplay.
Stick with the prod.
No seriously, play it more like a stealth game than a shooter.

>> No.8214968

>>8214965
>play it like a stealth game
that worked better in HR. I simply don't have the ammo i need for the prod here.

>> No.8214970

>>8214960
DX fits this thread but you'd probably get better answers in >>>/vrpg/ than here, it's more of an rpg than a shooter

>> No.8214972

>>8214968
Untrained combat knife still one-shots all basic human enemies if you stab them in the nape

>> No.8215001

>>8214968
keep in mind that one charge should be enough to drop an unaware enemy. if it takes more than one you weren't close enough.

>> No.8215062

>>8214731
Decino is in comments too, where did you find this vid?

>> No.8215082

>>8214731
...is this supposed to be fun? Slaughterfags are truly mentally ill.

>> No.8215101

>>8215082
Lol wtf, that's not even lot of monsters. I don't know can it even be called slaughter on modern day. If that's too much, consider that you might actually not like Doom's combat mechanics. Accept it and stop obsessing how eebil slaughter wads ruined your life.

>> No.8215104

>>8215082
yeah looks like a fun wad

speaking of fun, a glorious mbf21 map just came out:
https://www.doomworld.com/forum/topic/124992-axolotlwad-11-maps/

>> No.8215115

>>8215082
also if you don't like killing monsters, you can try the doom map "burj khalifa". you can beat it without any killing!

>> No.8215118

>>8215115
kill em with kindness also where you can pet animals and shit

>> No.8215240

>>8213860
Played on UV. Generally, there is not enough health at the start and too much later on (approx. after the King Boner).
The initial gangrape is highly RNG dependent, you either get out without a scratch or are already at red health.
I don't know if it's intended, but you can just run through the Rev/Manc hall, grab the SSG and never look back. Especially the Revs don't really serve any purpose.
Died a few times to the King Boner because I got stuck on geometry, but that's more of a me problem *here*. But having cleared the area beforehand made that fight also rather trivial.
The key pit is still kinda meh, there should be monsters spawning in right when you enter the pit (have a linedef like 60 units in) so you have something to do before shooting the switch. The chaingunners are petty trivial, have something teleport in so the player can't just pick them off one after the other.
Berserk where it is is also rather unnecessary, since I had more than enough shotgun ammo by that point.
Also, having the Rev/Demon combo as last stage is a bit trivialized by being able to shoot the last switch and gtfo there instead of having to actually fight inside the pit.
Also also, why did you change the baron? Satyr and Skellington are too easy, a baron is actually blocking you. Have a demon teleport in from behind or so to prevent people just pulling out of the hallway. Chaingunners are trivial too.

Also, if you use Gargs, use more of them. Maybe when entering the key pit have like ten of them spawn in instead of together with the chaingunners (wait, wer there Gargs?). Give the player some time to empty their chaingun.

>> No.8215246

>>8214852
kek'd

>> No.8215256

>>8215104
>narrowly playable gimmickmap vignettes
>undertale reference
Pass.

>> No.8215276

>>8209319
I'm gonna make another update of the resources, so what's the latest Monsters DEH update? just making sure.

>> No.8215358
File: 135 KB, 640x479, seethrufloors.png [View same] [iqdb] [saucenao] [google]
8215358

Been looking up info and casually messing around with translucent mid-textures and fake floor/ceiling stuff in boom.
With enough tinkering you could probably make some nice, shiny looking floors. I don't play many wads, so this stuff has probably been well tread ground by now.

>> No.8215464

>>8215082
they always are, no matter how salty they react if you insult their shitty gameplay concept

>> No.8215470

>>8214731
BASED

>> No.8215481
File: 594 KB, 1920x1080, Screenshot_Doom_20211008_092600.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215464
Are these "slaughterfags" with us in the room right now?

>> No.8215487

>>8215481
Obviously, and they're seething.
>>8215101
>>8215104
>>8215115

>> No.8215562

>>8215487
>Make provocative post in response to topic where slaughter maps are a secondary topic at best
>Gets "seething" replies in return
Idk man sounds like a you problem

>> No.8215586

>>8215104
That first map had me in stitches.

>> No.8215598 [DELETED] 

>>8215082
the funniest thing how they pretend that running for bfg and pressing m1 is the peak gameplay

>> No.8215603 [DELETED] 

>>8215598
I have some reductionist posts I can make about "normal" maps that would blow your mind

>> No.8215618 [DELETED] 

>>8215603
i'm all ears

>> No.8215637

>>8215481
>what did the voices tell you to do?
>spam bfg to kill 1k enemies in a giant room while circlestrafing

>> No.8215642 [DELETED] 

>>8215603
>maps so bland where you just spam and circlestrafe with the BFG
>maps so bland where you just spam and circlestrafe with the SSG
Funny how that works, the tip of both extremes are bookended by "shotguns".

>> No.8215657 [DELETED] 
File: 457 KB, 545x464, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215618
the funniest thing is how doomfags pretend that running through mazes holding M1 with a shotgun is peak gameplay
See? I can make up reductionist scenarios to make things sound worse than they really are, too. It helps nobody to be reductive anon.
>>8215642
Pretty much, yeah.

>> No.8215661

real autism hours

>> No.8215676 [DELETED] 

>>8215657
>the funniest thing is how doomfags pretend that running through mazes holding M1 with a shotgun is peak gameplay

well, it didn't blow my mind

>> No.8215687 [DELETED] 

>>8215676
Something's telling me you don't even like doom in the first place

>> No.8215692 [DELETED] 

>>8215687
It's a lot easier to shitpost here than Doomworld, and without the accountability. It's going to be a nice future here in these threads.

>> No.8215693 [DELETED] 

>>8215687
is this person telling you that with us in the room right now?

>> No.8215696 [DELETED] 

>>8215692
At least you're honest about it

>> No.8215707 [DELETED] 
File: 362 KB, 1600x2280, 1626498912845.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215696
I'm not speaking for myself, that's just how it is here now.

>> No.8215710 [DELETED] 

>>8215707
Okay, but do you like doom or not?

>> No.8215713 [DELETED] 

>>8215707
On that note, I think this discussion has made shitposters easier to spot for me

>> No.8215718 [DELETED] 

>>8215713
i presume 'shitposter' is everyone with an opinion different from your own?

>> No.8215719

>>8213686
how?, he is THE LITERAL OVERSEER, it's even worse

>> No.8215724

>>8214362
>Off-Road Redneck Racing
wew, never knew this was a thing
downloading right now

>> No.8215730 [DELETED] 

>>8215710
Only the good maps.

>> No.8215735 [DELETED] 

>>8215710
>Okay, but do you like doom or not?
My current like is The Reckoning. Somehow got involved with a Q2 binge.
>>8215713
>On that note, I think this discussion has made shitposters easier to spot for me
There's one here doing a great job making it easy on you with #8215718

>> No.8215736
File: 832 KB, 1182x863, 4322.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215735

>> No.8215737
File: 39 KB, 680x634, 1580616331045.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215735
>#8215718
Indeed, that one speaks for itself, really.

Good talk anon.

>> No.8215739 [DELETED] 

>>8215735
so you don't like doom, call me a shitposter, and don't even want to give me a (you)? why are you even here?

>> No.8215743 [DELETED] 

>>8215739
>so you don't like doom, call me a shitposter, and don't even want to give me a (you)?
Admittedly I need to give you one so I can hide this.
If I really wanted to shitpost I'd probably go to someplace where 4chan X didn't work.

>> No.8215746
File: 39 KB, 112x112, 1601997708145.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215737

>> No.8215749

>>8215743
if you really can't tolerate different opinion, i recommend going to reddit where you can downvote them

>> No.8215750 [DELETED] 

>>8215730
So you actually admit to not liking Doom then.

>> No.8215803

>>8214731
Btw in his Doomworld thread he said he's playing through Plutonia 2 right now
https://www.doomworld.com/forum/topic/125038-playing-through-punish2wad-28-years-after-making-it/
Interesting, I guess he might make a few more vids. Worth noting this guy is still in video game industry and works at Valve rn, unlike say Erik who's a medfag now so there's somehow a chance of more content

>> No.8215827

>>8215803
>at Valve
Yeah, he has plenty of free time.

>> No.8215859
File: 101 KB, 820x717, 315-3152349_kronk-thonk-jpg.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215803
Oh man, Casali sounds like a real chad

>> No.8215903

>>8215082
>>8215598
It's really only the first room of the map that's like that.

Doesn't strike me as particularly fun to savescum the same five seconds of gameplay waiting for RNG to give you low enough damage roles to survive.

The rest of the map looked fine to me.

>> No.8215910

>>8215827
Seriously. What the fuck is a level designer doing at Valve these days?

One new CS map per year?

>> No.8215914

>>8215910
In Dario's case, he works on mannpower, which you only just now remembered was a thing

>> No.8215921

Is there a good launcher that allows for loading files with the -merge command instead of -file for playing with Chocolate Doom? ZDL doesn't have this feature and I find a launcher more convenient than a bunch of .bat files.

>> No.8215929

>>8215914
he kicked me for dominating him in mannpower

>> No.8215932

>>8215914
TF2 was dead to me as soon as they filled with with hats and alternate loadouts in... 2009...? So I've got no idea what 'mannpower' is.

I honestly can't imagine how anyone could stomach playing it today, even though I'm sure it's now got 10x more players than it ever had back when I was playing it.

>> No.8215938
File: 37 KB, 990x374, manifest of huhs.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8208867
Alright rumblers, I've got a 'map manifest' up in the main mega folder to keep track of submissions (pic related is current state). Submitted maps are now in the maps folder, and I've also put up a map readme folder that I'm just gonna shove the ones you give me into. The two of you who didn't send a readme please do if your map has specific requirements or you want to be credited a certain way.

Shub's Wager is also updated to fix some bugs people have pointed out. The second phase has also been somewhat rebalanced and a secret has been added. I've put in basic co-op support as well, but I don't recommend it.

Since we've still got submissions on the horizon, let's continue testing for a week or so, then we'll vote on a secret level and get the everything in place on the start map. After that and any leftover issues that need to be fixed, the 1.0 release will go up on Nexus and Moddb. Feedback from that will be addressed, and we'll eventually submit a '1.1' version to Quaddicted. If you wanted to map for this but you're far off or haven't started, you're welcome to submit for that release.

Lastly, and not to rip off shitwad anon, I'm gonna try to stream some map testing either later today or tomorrow. It, and any eventual trailers or feature overviews will be at: https://www.youtube.com/channel/UCBpzvX-hihvIFp8wFdrc6lg

>> No.8215960

>>8215938
He does that too, yeah. Gotta find some way to cope with the fact the gamemode is a mess.
>>8215932
Mannpower is CTF with grappling hooks and power ups you can pick up, on top of the metric fuckton of weapons in the game. It's a pretty gross mess, kind of like the complex doom addons you see on Zandronum everywhere.
>>8215938
>Everyone suddenly came out of hiding and the map count is at 6 now
Love to see it

>> No.8215962

>>8215803
I wonder if he'll map for Doom 2 again.

>> No.8215963

>>8215914
He's credited on HL: Alyx, Dota and Artifact also

>> No.8215985

>>8209319
I'm the one who took MAP05. I'm hoping that on Sunday I will be able to produce a map or at least a prototype, but it won't be a big one.
Should I use custom monsters? They sound like bosses.

>> No.8216000

>>8215985
The gargoyle, satyr, skellington, and rocket with legs all have very manageable health for that map slot. Only King Boner could be considered a boss/miniboss, and the pumpkin marine is only for map31.

>> No.8216002

>>8215960
>CTF with grappling hooks
Cool
>power ups you can pick up
Sure, go for it
>on top of the metric fuckton of weapons in the game

And that right there is TF2's real problem.

> It's a pretty gross mess, kind of like the complex doom addons you see on Zandronum everywhere.

I used to play Zandronum all the time, and now I can't touch it because every server is just a total clusterfuck of kitchen-sink design with 4 weapons in every slot. I'm convinced nobody actually wants this crap, but modders are obssessed with making it to brag about how many different variations of every weapon they can come up with.

>> No.8216083
File: 167 KB, 500x341, rip and tear the skin.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Does Doomgay is guy?

>> No.8216094

>>8208867
Dario Casali is back playing and posting about Doom. Here he posts about playing a WAD he made 28 years ago (Punish2)

https://www.doomworld.com/forum/topic/125038-playing-through-punish2wad-28-years-after-making-it/

>> No.8216113

Apparently randy pitchford stepped down from his position at gear box today

>> No.8216142

>>8215938
shot you a super secret email

>> No.8216176
File: 218 KB, 640x360, ranger shitposting.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8216142
Unless Proton Mail just has a really long delay, then I don't have anything. ¯\_(ツ)_/¯

>> No.8216229

>>8216176
Is this from waiting for QUMP?

>> No.8216230
File: 2.79 MB, 500x500, floppy.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8216176
ah hell, it gets bounced as spam. well, whatever. just didn't wanna spoil it publically yet, especially since its fate is nebulous. but might as well.
I've got this map scrap lying around since may. could work for a secret map.
https://mega.nz/file/VCxjxA7Y#ix9z6yCAeEKju2fdnOyNok3jfVrEfjC3msrGCkaasO8
I can't really give it any attention, between the other two maps and real life. but if you're done with yours, maybe you could expand this stub to like 3 minutes of encounters? it's not like it would need much detailing. I can help you clean it up later, remap some more animations, whatever.
also let me know if you don’t get the reference I guess.

>> No.8216275

>>8216230
I don't get the reference but what you've got is really unique, and if it gets turned into a short experience then it would be the perfect map to hide somewhere on the hub

>> No.8216303

>>8216229
idk, just saved it at some point
>>8216230
I'm afraid I don't get the reference, but I do like the style. Though I am done with my map, further issues found withstanding, I've got a lot of QC and asset stuff I need to get in order for release. If someone else wants to have a go at it then I certainly welcome it, but otherwise I don't think I can justify another delay for the project - unless we're all in agreement about it.

>> No.8216329

>>8215921
just use crispy or woof ffs

>> No.8216342

>>8216275
>>8216303
philistines the lot of ya. the context is twin peaks. and here I thought it was a stale reference.
fwiw you don't really need any context to place a dozen fiends and evasive grunts.
also I've tried the email again.

>> No.8216354

>>8216342
Got the email that time.
I'll *try* to do something with it if nobody else wants to take it on, but no promises.

>> No.8216408

>>8211826
Me. Its a bit raw but the maps themselves are good. Should have been an episode, pistol starting every map sucks

>> No.8216472 [DELETED] 

>>8216408
>pistol starting every map sucks
cringe

>> No.8216572

God I miss Ghouls vs Humans and All Out War unironically. What the fuck happened to Zandro/ST? Not just the player base but the modders too

>> No.8216617

Play punish2.wad

>> No.8216668

is their anyway to have more than 3 keys in a boom map?

>> No.8216675
File: 7 KB, 421x506, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8216668
Yes.

>> No.8216683

>>8216572
Stagnant development while other ports have been making rapid advancements. Between ZScript and MBF21, who would continue to bother with incomplete and fucked up DECORATE and ACS implementations? Only freaks like Kegan and they'll tell you how much it sucks every step of the way.

>> No.8216696
File: 413 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_36_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
[ERROR]

FRIDAY NIGHT, IT'S FIREFIGHT TIME! TONIGHT WE'RE PLAYING ON FRAGFEST_V3.WAD. JOIN 104.128.49.2:10760 WITH ZANDRONUM AND LET'S DO THIS.
Got the session number wrong last time, this one should be 36.

>> No.8216732 [DELETED] 

HROT

>> No.8216741 [DELETED] 

>>8215718
When "opinion" is contrarian and much repeated bait accomppanied with insults, while refusing to elaborate and discuss the opinion further, well yes then it's a shitpost. Back in the day, when people went telling that "the well loved product is shit" to it's fans without any actual arguments backing it up, it was called trolling, not opinion.

>>8215803
Casali doing new level pack would be awesome. Few years ago Romero doing level pack might have sounded as nonbelievable.

>> No.8216796

>>8216696
>hard fast fag-fest
I think you meant frag

>> No.8216873 [DELETED] 

>>8216741
>"the well loved product is shit"

just to make sure, we still talking about slaughter maps here?

>> No.8216932 [DELETED] 
File: 2.86 MB, 324x188, hrotsupshot.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8216732
I'm normally able to work with shoddy viewmodels and "unsatisfying feeling" weapons but the ones in this exceed my tolerance.

>> No.8216942

>>8216873
Most of here play all kinds of maps. Vanilla, adventure, slaughter etc. Scythe 2 and AV are most beloved wads in most of communities.

>> No.8216945

>>8215803
>unlike say Erik who's a medfag now
Nigga, Im a medfag and that won't stop me from sending my map for the spooktober project

>> No.8216953 [DELETED] 

>>8216472
Quit trying so hard to fit in, there are countless maps made by continuous-only players that make pistol starting more of a chore than a challenge, even if it tends to be the exception.

>> No.8216962 [DELETED] 

>>8216932
The pump overextending forward is probably due to the animation curves being fucked up and the guy not noticing or caring.
I get it, it's hard to make a game by yourself, but fuck me.

>> No.8216967 [DELETED] 

>>8216942
the conversation began with punisher.wad video, you probably shouldn't reply to deleted convos because seeing you call it 'the well loved product' is comedic

>> No.8216968 [DELETED] 

>>8216962
Even a Quake/Dusk copout is fine with me as long as there's decent sound, and what little animation that's there isn't botched.

>> No.8217028 [DELETED] 

>>8216967
I saw the conversation, the comment was about slaughter wads in plural.

>> No.8217036

>>8216932
animations in 3d retro shit shouldn't exceed 30 fps, they look too smooth

>> No.8217041 [DELETED] 

>>8217028
the comment was about 'slaughter fags' not wads

>> No.8217070
File: 181 KB, 395x702, E7ebRygXMAEsQkj.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8217078 [DELETED] 

>>8217041
>he doesn't hate wads, just their players, makers and the discussion of those wads
Why go such a lengths to defend a bait?

>> No.8217087
File: 204 KB, 2048x1152, 20210914_123146.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Got back on playing Half Life Opposing Force,this time on Hard Difficulty.
This expansion kicked my ass but I loved the pacing and weaponry.
My only issue is how the companions turns into babysitting because they get stuck or don't follow you.
But still excellent.

>> No.8217095

>>8216953
Cringe

>> No.8217096
File: 934 KB, 1280x1039, factions.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Which HL faction is your favourite?

>> No.8217104
File: 161 KB, 640x790, 31l28652uo061.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8217108 [DELETED] 

>>8217078
who are you quoting though?

>> No.8217121 [DELETED] 

>>8217108
John Carmack

>> No.8217129
File: 101 KB, 1024x1024, 1628007397761m.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>See reviews for Hedon
>They're mostly really positive
>Marketed as "le boomer shooter" throwback
>Play it and spend 90% of the time searching for items than actually shooting

I give the dev props for the cool maps and done it on GZDoom with original assets but this is just a 6 out of 10 at best

>> No.8217131

>>8216962
It's based on a shotgun that actually does pump forward.
But that doesn't excuse it from looking bad.

>> No.8217137
File: 457 KB, 1296x767, Quake2_Reckoning.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Reckoning's done. It has a bad start and it's uglier than the main campaign but I'm going to miss all the enemy improvements, they were great. I might not miss the laser grunts or super gladiators.
Ground Zero go.

>> No.8217140
File: 904 KB, 1200x1350, d5y8b8u-553dc23b-8126-4a5a-a80d-239f442a0959.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8209246
>Vertical Lightning Faggot

>> No.8217145

>>8216953
Not him, but what are the good wads that aren't built also for pistol starts.

>> No.8217150

>>8217137
Remember to play Zaero. Third unofficial but commercial mission pack.

>> No.8217157
File: 113 KB, 894x405, 12521433.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8210051
>>8210093
How accurate is this chart?

>> No.8217163

>>8217157
>Gzdoom below Skulltag and DosBox

What

>> No.8217169

Archviles can resurrect King Boners/super revenants, are we sure this is a good idea?

>> No.8217172

>>8217163
gzdoom stinky

>> No.8217180

>>8217157
Add DSDA either to S or A, and put GZ to B or put Zdaemon to D

>> No.8217185

>>8217095
Seethe

>> No.8217214

>>8217169
Why not? They die quick enough.

>> No.8217217

>>8217169
I trust the mappers enough to use them in a non-retarded and fun way

>> No.8217226
File: 758 KB, 1920x1080, 170714.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8217150
I will, it looks good.

>> No.8217239

I sense a disturbing lack of commitment to turkeyknob in the thread. What happened guys?

>> No.8217275
File: 1.45 MB, 1202x1000, 76820735_p0.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Are the AVP games worth playing?
If so which one should I pick?

>> No.8217290

I like half-life.

>> No.8217291

>>8216945
There's a difference between just studying medicine and being an actual doctor.

>> No.8217297

>>8217275
First one is great, second one is great (expansion pack is meh), third one (which is a reboot, I guess) is painfully mediocre.

>> No.8217313
File: 2.84 MB, 480x270, 1556144588855.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8217290
It has it's moments

>> No.8217459

>>8212651
>>8214902
OK I came back and finished the map! It really is a lot of fun. I'm surprised you managed to pack so many ideas in the map.

100% of my playtime is in these two demos (this one and previously posted one) so you can see how every encounter is played 100% blind
- https://litter.catbox.moe/1ko815.zip

Positives - the most raw fun out of any of the maps so far. Some of the maps like 11 and 27 look great but this one's funner. It's probably that skellington kill-crazy-rampage at the end that did it for me

Negatives (I'll repost what I wrote, to keep everything organized, as well as add more)
- I forgot to mention this with my first post - The cyberdemon catwalk gets you stuck if you move at just the right angle, as if you are colliding with an entity. I thought maybe the catwalk was diagonal and the bug is related to elastic collision, but the catwalk runs east/west or north/south, whichever, and thus can be used for wallrunning.. maybe the wallrunning bug is related to whatever was causing me to get blocked. Anyway, that is why you see me running back and forth on the catwalk trying to figure out what's blocking me.
- The fleshy tunnel at the start needs elevation changes. You don't need to redo everything, just make some dips and bumps.
- The hellknight encounter at the start is tedious, not sure how you're supposed to do it, other than run backwards and pull the knights out of the tunnel, or just run past them
- The revenant/archvile section is on a timer. This encourages the player to just sit around and wait for the door to open, instead of killing. Idea - place monsters only W1 teleport line, like 6 of them, such that if the player runs into the cyberdemon room, the enemies you left in the graveyard room get teleported in! Either onto the catwalk, so you have a chance to fight, or super-evilly, onto their own platforms like the cybie to outright kill the player
(cont.)

>> No.8217462

>>8212651
>>8214902
(cont.)
- The black walls need to be made into a void. I know, more work, but it ought to be an actual void instead of a solid pitch-black wall.
- Some of those later traps can be foiled easily. Instead of allowing me to kill the arachnos and foil the trap, spawn the arachnos the moment the door behind me opens (like the chaingunners boners etc)
- Is the purple-tower secret working? I was shooting the switches but nothing happened. I haven't looked in the editor so I dunno.
- The moment you get a BFG and one cyberdemon warps in - this encounter is very, very tame when you compare it to the rest of the map... I think you could warp in 2x cyberdemons AFTER the first one is killed, adding more cells ofc, so that you (hopefully) two-shot the first one then have to tango with two afterwards. OR why not 3x cyberdemons? There are at least two triple-cyberdemon-encounters in Scythe 1 (one of them involving a forced invis!) so, yeah. Maybe you could add a partial invis. That's a lot of possibilities. Triple-cyber on a narrow platform sounds extreme but they will block eachother (potentially) so only playtesting will let us know. 1v1 a cyber with partial-invis is also a possibility. Fuck it, extend the catwalk, add a forced partial invis stacked on the BFG, lots of cells (small pickups so they dont get wasted), and have three separate cyber encounters: 1v1, 2v1, 3v1. Hopefully the partial invis wears off before the end!

Ideas for lower difficulties
- This might be difficult but you need to push that cyberdemon back further in HMP and even more in HNTR. Do not bitch out and take the easy way out and replace the cyberdemon in lower difficulties. Make new platforms for him, further away, so the player has more reaction time.

>> No.8217483

>>8217313
>make it so doors can be used as an alternative to weapons
>create a scent and food mechanic so the bullsquid can sense gibs and eat them, refusing to eat more when full
>make headcrabs the preferred enemy so it can get distracted and fight it or eat its corpse
>99% of players don't notice or don't care and just blast it in the face with a shotgun in 3 seconds

>> No.8217530
File: 2.06 MB, 480x270, 1556144520735.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8217483
>99% of players don't notice or don't care and just blast it in the face with a shotgun in 3 seconds
This was even at the time. Since then, the amount of people who don't notice, don't care, or even find more complicated enemy AI a nuisance, has grown like crazy.

>> No.8217552

>>8217530
I think this is why games like HL1 and Stalker stick with me so well - the AI does some weird stuff every now and then that makes no playthrough the exact same, with mutants/aliens having their own behaviors that respond to the player's attack methods. Technically not OT since Shadow of Chernobyl is retro :^)

>> No.8217572

>>8217459
>The fleshy tunnel at the start needs elevation changes. You don't need to redo everything, just make some dips and bumps.
Don't do this, it was irritating enough trying to punch out pinkies in a tight corridor with high curbs on either side. You can do that to the ceiling but the floor doesn't need to be more bumpy. Gameplay over visuals any day
> The black walls need to be made into a void. I know, more work, but it ought to be an actual void instead of a solid pitch-black wall.
This guy mentioned this before but I don't think he realizes that's not possible. How are you supposed to hide the other rooms this way? Besides, the strangeness of it works considering it's a carnival room painted black to look like a void, it isn't actually a void. Maybe you could make that more clear somehow. (Rafters or something?)

>> No.8217585
File: 84 KB, 1366x768, tuttifrutti.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8217604

>>8217530
It seemed like, at some point between the alpha and the final release, they were planning to make HL into an open world game, with the player revisiting previous areas and finding things different, or areas having alternate routes that lead somewhere else. If Valve managed to pull that idea off with the tech at the time, they probably could've implemented all these neat things in a more apparent way. As is, HL follows a linear path and most people go into it expecting it to be similar to other shooters of the era, which means players usually don't bother stopping to think about how to get around things without savescumming and brute force. Why bother doing all theroundabout stuff when you can just click on things and they die?

>> No.8217627 [DELETED] 

>>8216932
I got shit for saying HROT wasn't worth the money but damn it really isn't
The guns and enemies are so damn floaty it goes past janky russian game and into broken quake TC.
It's a shame I wanted to like it obviously

>> No.8217739
File: 424 KB, 960x540, Untitled.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8217572
>it's a carnival room painted black
Are we talking about the same section? I meant this "room"

>> No.8217749

>>8217239
Turkeyknob goes in all fields

>> No.8217776

>>8217572
>How are you supposed to hide the other rooms this way?
I think he wants me to replace the black walls with a skybox, which would make projectiles disappear. Would take some doing to set up with how I have the room laid out, but it should have the same effect of blocking out the rooms.
>it's a carnival room painted black to look like a void
It actually is a void, the silent teleport into the room with the scroller was to imply that you've wandered into some kind of alternate dimension. I like your interpretation though.

>> No.8217793

>>8217776
Make it so the player can fall off the ledge in this section >>8217739 with a big fall (to add to the void-vibes) and an insta-kill floor

>> No.8217868

>>8217739
I was talking about the section after that. Maybe it is supposed to be an actual void but how would you change it to be what you're asking? It's like three or four different enormous rooms that are revealed one at a time. To remove the walls, suddenly all of that space is all visible at once, revealing enemies way too soon. Ledges that should be impassable (because there's a wall there) are suddenly passable. Monster closets (inside the wall) won't exist.
I mean I guess you can have every single enemy teleport in instead, and put impassable rails on edges where the void wall was. But the combat will be different, the enemies in different rooms will be able to see through (what used to be walls) and throw projectiles at you where they weren't able to previously. Maybe I'm not seeing something you are, but I think it makes too many functional changes to the map to make this change. But if the author can figure it out, yes, it would look better.

>> No.8217919

AA's map08 completely filtered me. Fuck that archvile UFO.

>> No.8217936

I remember a wad where your only weapon was a long penis and you blast cum out of it to kill demons. The reload animation is doom guy stroking his cock and it makes a "boioioooing" sound. I also remember clown girl enemies that would push their boobs out for you. Can't seem to find it again.

>> No.8217964

>>8217919
Which archvile ufo, the one with the spectres? It's a bit cheesy but you can just run away as soon as you get the key and teleport in and out to kill the archies later. The ufo with the hell knights/archviles/cacos gave me more trouble.

>> No.8217965

>>8217964
Yeah, that's the one. I'm playing with the software renderer so the spectres are even harder to see.

>> No.8217982

>>8217965
There's an optional plasmagun, secret cells and a secret soulsphere right before it too. It makes me think skillsaw knew that it was a rough encounter.

>> No.8217985

>>8217982
i got all of these

>> No.8217992

>>8214731
Some relevant replies from him:
>I'll be doing a Plutonia playthrough after I've finished Plutonia2
>Decino is awesome, I love watching his playthroughs. He's a machine!
>Logitech M510 <- The mouse he uses
Nothing about making new maps yet on youtube or doomworld

>> No.8218003

>>8217992
Correcting myself, I apparently skipped one reply and he said this:
>Thanks for the comment JJ, I had a lot of fun doing this. After so many years Doom is still an absolute riot to play, just love it. I'll probably mess around with the map editor and see what happens.
So yeah he might release something

>> No.8218020

punish2.wad is harder than Go 2 It
What went wrong?

>> No.8218093

>>8217868
>>8217776
Looking at it in the editor, it does seem like it'd be more trouble than it's worth to add a void and a pit. It'd have to have been made that way from the start. Oh well, lesson learned, next time

>> No.8218206

>>8217992
>The mouse he uses
How is this relevant? Am I a pleb for using the mouse that came with the computer?

>> No.8218306

>>8218206
you probably play with default sensitivity too, like 2cm/360

>> No.8218332

>>8217157
>chocolate doom A
>dosbox B

zero logic

>> No.8218409
File: 69 KB, 447x742, Снимок экрана 2021-10-09 113637.png [View same] [iqdb] [saucenao] [google]
[ERROR]

what are we even allowed to talk about in this shit thread?

>> No.8218417

>>8217749
So if we ever do a thanksgiving project we're calling it Turkeyknob for sure, right?

>> No.8218497

>>8208867
New hotfix to Temporal Tantrum Test Release 3: fixes a softlock on MAP01 and some other issues on MAP07.

drive.google.com/file/d/1xA3xJpDECRW40sq_3YZfqoky9MhDZ87U/view?usp=sharing

If you haven't seen this WAD before, here's a trailer: https://www.youtube.com/watch?v=VXxCe8zvJXY

>> No.8218661

>>8217291
I guess so, though Im planning to keep making em even when I graduate - life without hobbies is shit

>> No.8218664

>>8218661
>life without hobbies is shit
Then why did you study medicine lol ;_;

>> No.8218695

>>8218664
Cause I always played medic classes in games like team fortress
Jk, its cause im ambitious but not really wise and experienced in life - I guess I want money for my more expensive hobbies too - you should always try to achieve your dreams, and mine is a satisfactory job and being able to make levels for retro FPS games. This is getting OT, sorry

>> No.8218728
File: 7 KB, 180x127, Hexen_64.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Are the console ports of Hexen (N64, PSX, Saturn) worth getting into? What's different in them?

Only answer me if you actually played them

>> No.8218762

>>8218728
PSX and Saturn no, N64 yes. The former two are butchered, lacking basic stuff like side and back sprites for enemies (they only ever face forward) as well as smaller areas with simplified geometry. Audio quality is better and the Saturn version has a weird fly NPC in one of the levels that's kind of nifty to mess with, other than that they are very poor ports. N64 version is nearly 1:1 with the PC version except it uses the original floppy version soundtrack (no redbook audio) and the FMV cutscenes between levels have been replaced with little text interludes. It has the best graphics of the three versions by far, best controls, 4 player splitscreen co-op and deathmatch, and a lot of bonus features like cheats and you can even turn off bilinear filtering for sharp pixels. Heinously underrated port.

>> No.8218772

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN. SCREENSHOT SATURDAY. WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD FUCKING TIME TO SHARE WITH THE CLASS WHAT YOU'VE BEEN UP TO.

>> No.8218774
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
[ERROR]

GUESS WHO FORGOT TO ADD THE IMAGE WITH THE FUCKING POST? IT WAS THIS GODDAMN GUY. LET'S TRY THIS AGAIN:

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN. SCREENSHOT SATURDAY. WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD FUCKING TIME TO SHARE WITH THE CLASS WHAT YOU'VE BEEN UP TO.

>> No.8218776
File: 12 KB, 1810x180, Very important detail.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8218774
I've been having a bitch of a time trying to come up with a good layout for Samson's HUD. But at least I have one of the most important features down.

>> No.8218784
File: 781 KB, 1622x808, spookyfinish.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8218774
Area close to the end of my map, I hope to send it soon

>> No.8218796
File: 840 KB, 1622x807, spoopygarden.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8218784
Map15 here - what are the chances of map31 or map32 going into the project? I still havent done the secret exit, I have a nice idea for the alternative exit but I need to know if we are even going to have the secret maps

>> No.8218801

>>8218796
Align your textures.

>> No.8218818
File: 21 KB, 349x255, AM.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8218774
wip

>> No.8218819

>>8218818
Fuck that's slick. Makes me think of a title screen for a Playstation game.

>> No.8218820

>>8218818
Cool

>> No.8218858
File: 478 KB, 801x1080, 40973.pn2g.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8209246
>remember hideous porn

>> No.8218859

>>8218819
>Playstation
disgusting

>> No.8218865

>>8218858
I hate the creator

>> No.8218868

>>8218865
Why's that?

>> No.8218871 [SPOILER] 
File: 221 KB, 960x540, 1633786929399.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8218774

>> No.8218876

>>8218868
Not that anon i hate him too.

>> No.8218898

>>8218871
I-is that a PPSh?
MUH DICK

>> No.8218904

>>8218818
great design wasted on a shitty name

>> No.8218907

>>8218818
I really like it. Just a question - that shading, is that part of some animation? It looks like the start of a highlight running from top left to bottom right.
Are animated titlescreens even possible in non-ZDoom ports?

>> No.8218926

>>8218907
how many animated title screen have you seen in wads?

>> No.8218927

>>8218907
I don't think mbf21 supports animated titles.

>> No.8218936

>>8217297
Are the stealth mechanics in 2 terrible, or am I terrible? I can never seem to sneak up on anyone and I've played the shit out of some other stealth games.

>> No.8218941

>>8218904
What name do you wanted instead?

>> No.8218946

>>8218941
spooky skeletons

>> No.8218958

>>8218941
creepy david bowie maps

>> No.8218969

>>8218941
shrekkr

>> No.8218970

>>8218776
Nice benis

>> No.8218985

>>8218762
Hexen never had cutscenes. Only text intermissions.

>> No.8218987

>>8218941
Spooky Monsters and Scary Maps was already decided democratically. Ad Mortem is too tryhard and edgy.

>> No.8218989

>>8218985
https://www.youtube.com/watch?v=a9LAYRHjI9k

>> No.8218998

>>8218989
>PS1

>> No.8219004

God Alien Vendetta is easily the most overrated wad ever made. So fucking boring, the level design is annoying, the gameplay is so fucking bogstandard. Snore all the way through. Don't get why people claim it's hard either, it's not at all. I give this wad a fucking C- but for some reason it tops greatest wads of all time list, bullshit. Retards parroting retards.

>> No.8219009

>Skillsaw released his first solo wad to public at 1998
>was a member of Team TNT already before that
Holy shit, I thought this guy started near 2010.

>> No.8219014

>>8218871
very nice, will suit the defender of faith nicely

>> No.8219015

>>8218987
>Spooky Monsters and Scary Maps
anything except that stupid shitty name lol

>> No.8219020

>>8218987
>Spooky Monsters and Scary Maps was already decided democratically
what? When? Im not that big fan of Ad Mortem but it has that nice Blood-like vibe and there's a slick logo already here:>>8218818

>> No.8219030

>>8219004
It's a 20 year old wad, that used architechture, light effects and gameplay tricks which became standards at mapping. It was also first wad to combine slaughter with normal gameplay and have the "episode structure" on Doom 2 megawad. Scythe wouldn't exist without it. Also when reviewing 2001 wad you can't compare it to releases that came after. Especially when almost everything that came after is influenced by it. You could only compare AV to likes of Hell Revealed, Memento Mori, Requiem, Eternal Doom and Icarus.

>> No.8219038

>>8219004
You sound like a bellend mate

>> No.8219041

>>8219015
>>8219020
It wasn't. It got only like three votes in the official poll and it was called "Scary Monsters and Super Creepy Maps". Then a thread later a bunch of autists started reeeing and one particular retard took great offense and started spamming his retard version of it all the time (without ever disclosing what title he suggested, if any).
I already apologized for ever suggesting it and voiced my support for Ad Mortem because while still pretty lame it was the least terrible suggestion of them all. But the logo is great.

>> No.8219050

>>8219041
thanks for the quick rundown, retard

>> No.8219059

>>8218818
Oh that's nice.

>> No.8219062

>>8219009
Well he released A wad in 98 then nothing until Vanguard. It's not like he was Dooming in all that time in between

>> No.8219069

>>8219041
ehh it was still a terrible name but i guess you tried, just move on

>> No.8219080

>>8219030
I know it's an old wad you fucking idiot ackchually faggot. Scythe 1/2 would damn well exist without this piece of shit, they far transcended anything this utterly boring piece of piss did in gameplay. Btw Hell Revealed and Memento Mori are also fucking ass, glad to know it's only better than the pieces of shit that came before it, but for some reason we have to keep sucking its dick until the end of time.

>>8219038
No you.

PS all of you fucking retards utterly suck at Doom and therefore should just shut the fuck up because I know you don't know what the fuck you're on about. Kill yourselves immediately, peace.

>> No.8219087

>>8219080
damn bro you gotta chill

>> No.8219114

>>8209319
Another Map04 update:
https://www.dropbox.com/s/uybiy9w71lr0l4r/MAP04_vrspooky_v5.wad?dl=0

changelog update v5

-changed some level elements
-changed some lighting, though it's still very subtle

>> No.8219150
File: 430 KB, 1120x757, forklift.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8219161
File: 269 KB, 1024x768, Screenshot_Doom_20211009_181005.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Dammit, Map of Chaos is tough.

>> No.8219212
File: 217 KB, 1024x768, Screenshot_Doom_20211009_183559.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Okay, fuck that wad. Turning pinkies into suicide bombers on small maps is a pain.
What's a better gameplay wad with lotsa guns?

>> No.8219224

>>8219161
Regular, HC or OK?

>> No.8219227

>>8219080
>they far transcended
That's his point you stupid nigger.

>> No.8219237 [SPOILER] 
File: 293 KB, 960x540, 1633798195652.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8218898
No, but I based it painting over an existing PPSh-41 sprite (you know the one, it has no barrel inside the shroud).
It's a fictional gun, a bit like a Kp/31, and a little like a PPD-40, with a feature out of the Thompson guns.

>>8219014
Yeah. Speaking of which, may as well use the full animation for that gun, because the animation frames for the pistol and chaingun replacements ended up kinda smooth anyway.

>> No.8219243

>>8219224
I think it's HC. The main problem is that suicide bombers don't go straight toward you, they strafe. And Moonman replaces your shotgun with a rifle.

>> No.8219253

>>8219041
So it sounds like someone reee'd like a retard faggot but then got his way? That's not very comforting.

>> No.8219289

>>8215985
I would be really appreciated if you make a MAP31

>> No.8219316

>>8219289
Beside pumpkinheads is there anything else MAP31 should be?

>> No.8219327
File: 147 KB, 640x480, doom16.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8218774
I've been making map called Abandoned Tunnels, and now that it is pretty much done, I can start making map for vr project as I promised.

>> No.8219360

>>8219327
>vr project
which one?

>> No.8219362

>>8219360
Halloween one.

>> No.8219391

>>8219316
Not really, do whatever you want.

If you want some ideas/get inspired using the Pumpkinheads, I'll suggest making a similar thing to Scythe 2's Map31.

>> No.8219419

can u make eviternity 2

>> No.8219428

>>8219419
u first

>> No.8219450

>>8219080
Drink tea, smoke a cig or have sex. You seem tense. It's only an old wad, that nobody forces you to play.

>> No.8219516

>>8219362
How come you aren't using the project's assets?

>> No.8219550

>>8219253
Nah, the people reeeeing made terrible, terrible suggestions, so lead said fuck it and took the least cringy suggestion.
Also, afaik the "/vr/y spooky project" won the poll and it's the tagline.

>> No.8219558

>>8219004
Its the same process that happens in the formation of any canon. Citizen Kane isnt actually the absolute greatest film ever for all eternity, it was just impressive at the time and critics over the decades have just repeated their predecessors. People say AV is the greatest because their predecessors said so.

>> No.8219569

>>8219391
Ok, so I wanted to make a stone map with lots of blood and call it "blood basin" but since you asked for pumpkin map instead, I'll see if I can retool this idea into "pumpkin compost silo" or something like that.

>> No.8219575

Console shitter here, I've been MIA because both my semen demon and I, got a very nasty cough that knocked us 3 days straight plus some other irl stuff
Anyway, completed Ancient Aliens and Sunlust (on HMP because I got absolutely buck broken, impregnated and force bred in UV), hallway through Plutonia 2 but I'm not feeling it.

Ol' Ayy Lmaos: Loved the color palette and some of the concepts, very enjoyable 8/10
Highlight: Map 31, the Resident Evil/Metroid/Aliens vibe was extremely kino.
Anti-Highlight :The invisible alien cunts can suck my balls

Sunlust: Not a fan of "Puzzle" fights nor extremely punishing ambushes, yet this one had me fucked on both ends,
Revenants fucked me so deep I'm going to shit their cum for a week
Good wad I guess 7/10, technically very impressive I suppose idk

Highlight: Mu Cephei and Ruins of Skania
Anti-Highlight: The constant demon gang rape across the 32 maps.

Thank you for reading my blog.

>> No.8219578

>>8219575
>Console shitter here, I've been MIA because both my semen demon and I, got a very nasty cough that knocked us 3 days straight plus some other irl stuff
Anyway, completed Ancient Aliens and Sunlust (on HMP because I got absolutely buck broken, impregnated and force bred in UV), hallway through Plutonia 2 but I'm not feeling it.
you're trying too hard

>> No.8219581

>>8219578
Uhm...what?

>> No.8219606

>>8219550
>the least cringy suggestion

blowing your own horn, huh?

>> No.8219625

>>8218728
N64 port wasn't amazing but it was very good for it's era. The music is better at times IMO as well.
It also gives you resolution and filtering options which is always a plus.

>> No.8219649

>>8218987
God you are so fucking annoying, I wish we knew who you were so we could reject your map

>> No.8219656

>>8219649
>implying he even made a map

>> No.8219681

god just make your map whatever name you want and let the project name be something simple, we literally had an easier time naming something Hard Fast Faggot Maps, this drama is totally unnecessary.

>> No.8219710

>everyone itt getting incredibly assmad over the smallest shit while making fun of other retro groups getting incredibly assmad over slightly smaller shit

>> No.8219713

>>8219681
While I agree with you on principle, HFFM had its name before even the first linedef was drawn.

>> No.8219741

>>8219649
good thing we're not on DW :^)

>> No.8219746

While trying out recording a demo with dsda-doom I noticed this behavior. Apparently it is intentional which is just weird.

https://github.com/kraflab/dsda-doom/commit/aa1b645dbbe0b782f55c5606c37c9418e99414c8
>Default shorttics for recording mbf21

Why does a Doom compatibility standard from _2021_ that is designed for NEW wads and has a NEW demo format that supports high resolution turning angles BY DESIGN still default to recording demos with 1993's wonky low turning resolution unless an extra commandline parameter is set? Literally who does that serve?

If anything, supporting shorttics for mbf21 _at all_ by a speedrunner-oriented port seems questionable because when it comes to speedrunning, gameplay behavior should be consistent between players, not something you can pick at will based on preference. IIRC shorttics isn't strictly a disadvantage because it can make some glides easier or something like that. Picking between the two should then match how the game is played by the general public, not the weirdos who prefer performing speedrunning tricks to not having jagged turning.

This would probably fit dsda-doom's DW thread better than here but I'm not going to register there just to whine about this so I'm posting it here

>> No.8219821

Is GZDoom okay?

>> No.8219841

>>8219821
Yes

>> No.8219851

>>8219841
Okay, thanks. Updated it a while and a few wads don't work anymore, so I wondered if I did something wrong and missed a new re-re-re-release of Doom.

>> No.8219861

>>8219851
you can check the console why they don't work

>> No.8219868
File: 49 KB, 512x384, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8219861
You overestimate my skills at reading code, but I'll chalk it off to "bad wad" in that case.

>> No.8219872

What’s a better first time experience, Crispy Doom on a pc or PSX Doom on a CRT?

>> No.8219883

>>8219868
From the forum thread:
>Before Playing be sure you have atleast GZDoom V.4.2.4 and to Read the User Manual.

>> No.8219887

>>8219883
>>8219868
Also I just realized that it even says that in the error message you posted

>> No.8219895

>>8219883
>>8219887
Maybe I'm just retarded. Oh well, plenty more wad in the sea.

>> No.8219901

>>8219872
If you're looking for a decent and intended first time through I'd suggest Crispy. Because of the chaingunners I'd recommend PSX as a 'first time' only to people I hate.

>> No.8219904

>>8209319
I picked up resources pack and I've got DSDA-doom 0.19.7 which seems like it should support MBF21, but pumpkinhead (When I place a thing with ID 1000) isn't spawning.

>> No.8219909

>>8219904
Is your editor configured for MBF21?

>> No.8219914

>>8219895
Why are you on such an old-ass version anyway?

>> No.8219918

>>8219895
Why not update to a version that isn't three years old?

>> No.8219921

>>8219909
Actually I forgot to change change away from monsterless spawn.
Is there a setting for UDB that would process Dehacked or something?

>> No.8219927

>>8219921
>Is there a setting for UDB that would process Dehacked or something?
wym

>> No.8219932

>>8219914
>>8219918
...eh?

>> No.8219948

>>8219927
Well, right now I've got Boom configuration available. It doesn't recognize custom monsters from spooktober wad, so I need to manually type in thing ID.
Is there a better way?

>> No.8219952

>>8219948
Tools -> Game Configurations -> enable MBF21

>> No.8219956

>>8219948
Look for MBF in the dropdown when loading/creating a map instead of Boom.

>> No.8219957

>>8219932
You're using GZDoom 3.4.0 from three years ago. The latest release is 4.7.0, recent enough that it's still in the news post here. You fucked up updating somehow.

>> No.8219970

>>8219956
>>8219952
Oh, it all makes sense now. I got spoiled by autoupdating software and forgot UDB just quietly fails to do so instead of requesting.

>> No.8219997
File: 543 KB, 1920x1080, Screenshot_Doom_20211009_230015.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8219957
Yeah, I noticed. I just updated it.

>> No.8220073

>>8218818
Can you make one that says "Eternal Doot"? Just for me pls

>> No.8220087

>>8219872
crispy probably. if you want doom as it was in 1993, use chocolate doom.

>> No.8220121

>>8219872
gzdoom + smooth doom

>> No.8220205
File: 235 KB, 1600x900, effin etchy bro.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Sloppy speedmap. 2 hours. 2 secrets. 0 keys. Probably many bugs.
https://files.catbox.moe/ke5iik.wad

>> No.8220214

>>8220205
IWAD, port etc?

>> No.8220217

>>8220214
Doom 2, Boom.

>> No.8220228

>>8217137
ground zero's AI improvements and difficulty (when it isnt throwing turrets) are even better. also, you were talking about wanting to port enemy improvements to the base game. despite it being incredibly simple i never mentioned it, but you can just type in "map base1" in the console and you can play the original campaign with those behaviors. idk if its fully compatible or you can reach a dead end but its worth trying if youre curious. you can do the same with custom maps.

>> No.8220243

>>8219569
>>8219316
Id suggest using those nice black and orange gothic textures, but in the end its up to you

>> No.8220253

>>8220243
I've checked out how pumpkinheads work, and it probably makes more sense to make some kind of open farm.

>> No.8220269

>>8220228
while doing research on that expansion i came across a sad reminder of how the winds of time destroys history as things were left unarchived.
https://www.bluesnews.com/archives/nov98-2.html
.plan files and radio interviews that are never to be seen again. sad stuff.

>> No.8220278 [SPOILER] 
File: 419 KB, 640x480, 1633817772082.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8220253
>Open farm
You know what to do for MAP31

>> No.8220295

>>8220205
FDA. Pretty fun, would be an okay map01. Only got 1 secret. I liked some of the architecture, the caves and windows between rooms looked nice.
https://files.catbox.moe/28c9xs.lmp

>> No.8220303

Play it
https://youtube.com/watch?v=urxhOn_iWnM

>> No.8220325

>>8220303
uplink was better.

It sold me 100% on the game.

Looking back and playing it recently I like the idea behind opfor more than the final game.

>> No.8220330

Is there a bugged elevator in E1M2 in REKKR? There's a switch next to it that doesn't do anything besides lowering it by a centimeter.

>> No.8220339

>>8220330
No you gotta raise that sector with another switch to use the lift. It's been a while so I forget which but there is a lift or door hidden in the pitch black where you initially fall in. I dunno why it never got fixed desu, I got lost because of it.

>> No.8220345
File: 482 KB, 960x540, Untitled.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8220339
this is what i mean. you need to go here to progress. explain yourself, revae.

>> No.8220358

Was REKKR the first of there new doom total conversions?

Just saw a of vid of it looks kinda okay for 3 years ago or so. Seems bit dull.

>> No.8220369

>>8220278
Honestly after HFFM I expected ram ranch under that spoiler, but I kekked even more

>> No.8220391

>>8220358
Harmony (2009) was the first iwad made after 90s.

>> No.8220394
File: 27 KB, 640x480, Batman_Doom_title.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Some fun dehacked in this one, '99 too.

>> No.8220398

Have you guys seen Arthurian Legends?

Its kinda of a neat witchaven, the ultra real detail kinda works against it, it could have been the same style but more stylized.

>> No.8220414

>>8220391
Isn't that FreeDoom, from 2003 ?

>> No.8220418

>>8220339
>>8220345
kinda bullshit desu

led me to think the level was broken

>> No.8220465

>>8220205
Not too shabby. Didn't notice any bugs on my run.

>> No.8220474

>>8220414
Yea. Forgot about that.

>> No.8220643

>>8220253
>>8220278
>Pumpkin Patch Deathmatch

>> No.8220649
File: 584 KB, 1920x1080, Screenshot_Doom_20211010_021417.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>updated GZDoom
>all kind of wads now work
>pick up one at random, named "Heretical Doom"
>all of this
EIYUP

>> No.8220667

>>8220345
>explain yourself, revae
I don't have to answer to you!
I'll put sone lights there tonight. >>8220418
That would be weird. The elevator is just a way back so you don't have walk back through the map. The elevator is too dark tho, yeh. Guess I thought the mine rail leading to it would be more noticeable.

>> No.8220674

>>8220398
I kinda like the style. But I kinda like renaissance faires.

>> No.8220679

>>8220674
I shall judge once i see some wenches.

Shit I want a dark messiah 2. I guess elderborne was fine.

>> No.8220736

>>8220649
I don't get it.

>> No.8220815

>>8220736
Neither do I. I got these wads long okay, I don't know what does what.

>> No.8220829
File: 3.40 MB, 1920x1080, SeriousSam 2021-10-09 18-15-31-221.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I love Serious Sam. A Serious Case Of /vr/ when?

>> No.8220868

>>8220829
I want to love Serious Sam, but all the games piss me off to different degrees.
>First Encounter
I'm fucking sick of Egyptian maps.
>Second Encounter
There are Aztec maps and they're surprisingly historically accurate, but kamikazes tend to strafe now, making them harder to shoot, and I think there are too many places where enemies just respawn over and over, making me unsure if I'm meant to kill everyone or run through.
>Serious Sam 2
Awesome music, but shit weapons, and my personal pet peeve : enemies retain a hitbox when dying, so they'll soak up a few more missiles while doing their "blargh i am le dead" animation.
>Serious Sam BFE
Really good, lots of fun mods, but maps feel a bit repetitive, the basic shotgun feels lacking, the music are less memorable in general (except Guardian of Time), and kamikazes are now a lot more annoying since they create dust clouds when dying.
I still love replacing kamikazes by Leonidas screaming outdated memes.

>> No.8220916

>>8220868
I dunno what to tell you. I love it all. It's a hardcore player's game. Not that you aren't hardcore, but being sick of the Egyptian maps isn't really seeing it for what they are: Arenas for Croteam to show off their diverse enemy roster (and some nice art direction). To this day I still feel like TFE and TSE have among the best enemy rosters in shooter history. Even SS2 has great battles. If you are willing to give SS2 another go,
https://www.moddb.com/mods/serioussam2renovation
makes lots of nice audiovisual changes.
>the basic shotgun feels lacking
I think it's one of the best shotties in vidya. I never not get sick of instagibbing regular Mental footsoldiers, and the range is fucking ridiculous.

>> No.8220929

>>8220916
You're not meant to say anything. I still like Serious Sam, but I just "like" it. There are too many things I dislike to "love" it.
I hope the difference really exists, my English teacher told us that "love" is a lot stronger than "like".

Thanks for the mod, though, I've been looking for an excuse to try again, it might have the best musics in the serie.
And you're right, the shotgun in BFE is nice, but the noise is meh, and I don't even remember if it has a muzzle flash or not.

>> No.8220979

I was browsing recent TCRF changes out of boredom, and I noticed there's now a Development subsection for Half Life regarding the Facepunch leaks from a few years back. I didn't look into it too far when it was new, but I assumed it was all HL2 stuff. The page mentions uncompressed textures of the scientists and zombies, and a houndeye with a "penis mouth."
The page also has the name of the user who initiated these leaks, but looking up her name and related terms gives me nothing but a timeline of events detailing forum drama and the usual game community autism.
Are there, at the very least, images of this stuff? The TCRF page has nothing.

>> No.8220990
File: 572 KB, 1920x1080, notunrealmines.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8220228
That's good to know for the custom levels, I've only ran into one that has their own gamex86.dll.

>> No.8221018

>>8220916
Different anon here, but I think the "arena" aspect is what turns me off a bit. I played through one of them on the Xbox and it was a fun game to pass the controller back and forth with, but it didn't stick with me so much.
I guess that's the thing. They're popcorn games. Despite everyone shitting on it recently for some reason, I think I like painkiller more.

>> No.8221034

>>8221018
>I guess that's the thing. They're popcorn games
No no no no, definitely not. You cannot turn your brain off in Serious Sam serious difficulty or you'll fuck up too much. Genuinely, I played Painkiller for the first time two years ago, and that was the game everyone has derided Serious Sam to be for ages. I still like Painkiller, but it's undoubtedly easier and the more popcorn between the two games in terms of raw gameplay. Painkiller has other things going for it like intricate level design, gothic art direction, etc.

>> No.8221050

>>8221034
I definitely agree that painkiller is a popcorn game, and the more popcorn of the two. Tbh I don't remember what difficulty my buddy and I played Serious Sam on. But we were what the media would call "hardcore" gamers at the time, so it was probably whatever difficulty was expected of that title... Maybe I'll replay it, or pick another to try out. I do remember the monster variety being something to acclimate to, but felt isolated from the environment. Maybe I was just expecting something different.

>> No.8221061
File: 1015 KB, 2880x1800, Serious Sam.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8221050
It's really not for everyone. Don't force a square peg into a round hole, but I hope you get something more out of it. I truly love these games.

>> No.8221068

>>8220829
The editor sucks.

>> No.8221069

>>8220868
>all the games
>TFE, TSE, 2, BFE
I think you missed one or two.

>> No.8221072

>>8221034
I feel like painkiller would have been much cooler as a more traditional fps with cool non linear levels.

>> No.8221073

>>8221068
It's not the best but the worst thing about it is the lack of documentation. It's a very powerful tool.

>> No.8221173

>>8213179
i actually got banned from my local dominos for delivery because of this
fortunately i don't like dominos