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/vr/ - Retro Games


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820275 No.820275 [Reply] [Original]

Retro VN thread. Console or computer is fine.

>> No.820617

Almost none of them are in English right

>> No.820638

>>820617
this.

>> No.820639

>>820638
I wonder what was the first not made in japan VN

>> No.820665

>>820639
Katawa shoujo

>> No.820689

>>820639

Technically VN's were inspired in the early Sierra On-line text adventure that featured graphics, like Mystery House. So they were kinda created on the west. But the command based adventures appeared later on the market, most early japanese adventure games used a parser like western games. Portopia on the Famicom was the first game to feature a menu with the actions to solve one of the Famicom problems to deal with the genre.

>> No.820695

>>820689

>fixed

Technically VN's were inspired in the early Sierra On-line text adventures that featured graphics, like Mystery House. So they were kinda created on the west. But the command based adventures appeared later on the market, most early japanese adventure games used a parser like western games. Portopia on the Famicom was the first game to feature a menu with the actions, this was used to solve one of the Famicom problems to input commands.

>> No.820701

>>820665
Hell nah

>>820695
neat info, so weird the genre never took off in the west while its so fucking popular in japan

>> No.820757

>>820701
The west had its fair share of text adventure games. But adventure games (not just the text ones) as a whole sort of died out in the last decade. There're some splashes now with people trying to make OELVNs and with some indie adventure games and stuff (To the Moon, Dear Esther, The Longest Journey Chronicles when they come out etc.) but I don't know if they'll ever flourish again.

>>820665
>>820689
>>820701
But I don't think you can really classify those text adventures as VNs. Some were really close, and a lot of really old games had to kind of rely on VNlike presentation to get their story across. Their primary intention was still to be a game, and not a Novel. I also don't consider a lot of early Japanese dating sims to be "VN" for the same reason. Galge, sure, VN, no.

>> No.820775

That's Famicom Detective isn't it? It's a really great game!

>> No.820967

>>820757
>But I don't think you can really classify those text adventures as VNs. Some were really close, and a lot of really old games had to kind of rely on VNlike presentation to get their story across


That's why I said they were inspired in those games, even though they are not the same. Real visual novels and sound novels started in the late 80's and early 90's.

>> No.820974

>that Earthbound font

Was that a stock font or something? I've seen that in a couple of other games too.

>> No.820980
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820980

Does Snatcher count as a visual novel?

>> No.821001 [DELETED] 
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821001

At some point I have to consider learning moonrunes, it feels like I'm missing out on the majority of the visual novel market that aren't translated or is just some kind of subtle porn book.
I'd love to experience it, especially the murder mysteries.

>> No.820998

>>820980
yes.

>> No.821406

>>820980

IMHO it's more like an adventure game, even the tagline is "Cyberpunk Adventure", of course, the line might seem blurry, but I always think that any adventure game with a little gameplay should be considered an adventure game and not a Visual Novel.

>> No.821486

>>820974
Nah, Tomato, one of the leaders in the Mother/Earthbound community, worked on the translation of the game, so he used that font for whatever reason.

>> No.821492

>>820275
get your hand off her tit

>> No.821520

>>821406
I haven't played the game but I really think that kind of classification is just wrong. If anything, we should be looking at what the game emphasizes, then apply the genre title to it. For example, an adventure game would emphasize exploration (point and click exploration in the older days, 3d environmental exploration today) while an rpg would emphasize customization. The rts emphasizes local strategy over global strategy while the tbs emphasizes global strategy over local.

but this is all actually unrelated to the actual question at hand, whether or not its an adventure game or a vn and I'd say that's not the right question to be asking because a VN is just the format. You can have an adventure VN and a RPG VN and a TBS VN. VN is like 2d/3d or IF/ascii. It's not a genre and thus wouldn't clash with being an 'adventure' game

>> No.821540

http://tss.asenheim.org/

>> No.823746

Bumping.

>> No.823762

>>820757
>as a whole sort of died out in the last decade.
Not really.
They just stopped getting large publisher deals and the two most well-known companies, Sierra and Lucasarts, stopped making them.
Even when everyone was shouting about how dead they were there were still releases coming out each year.

>> No.823767

>>821520
>an adventure game would emphasize exploration
An adventure game would emphasize puzzle-solving in a narrative-driven fashion.

>> No.823784
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823784

do the Phantasy Star text adventures count? or are those classified under something else?

>> No.824513

>>823767
wind waker contains the puzzle solving aspect but splits itself from being narrative driven (instead puzzles are fueled by natural drive to explore). What would you consider it to be?

>> No.824774
File: 9 KB, 251x231, 1339610016934.png [View same] [iqdb] [saucenao] [google]
824774

>You will never play any of those Japanese VNs and Adventure games