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8199958 No.8199958 [Reply] [Original]

do you think source ports are just as soulless as remakes?
>widescreen
>upscaling
>vertical aiming
>mouse support
>jumping
>real 3d rendering in otherwise "2d" fps games with warping effect

>> No.8199965

Is the best way to play doom with no mouse on an old computer ?

>> No.8199967

>>8199958
cry more oldfag

>> No.8199972
File: 1.92 MB, 2400x3199, IMG_9529.jpg [View same] [iqdb] [saucenao] [google]
8199972

>>8199965
yeah

>> No.8199979

>>8199958
The original Doom supported a mouse, just for the x-axis, dumb zoomer trying to fit in.

>> No.8199984

>>8199958
>>mouse support
Vanilla has mouse support.

>> No.8199993 [DELETED] 

>>8199979
>>8199984
Zoom zomo.

>> No.8200002

>>8199993
You have to seppuku yourself now for your shameful display OP, you poseur faggot.

>> No.8200041

>>8199958
No.

>>8199965
>On an old computer
Can be comfy as fuck.

>no mouse
No, the game was built for mouseturning, there's no good reason to handicap yourself and take away from the inherent speed of the game.

>>8199993
They're right, you're wrong, go look in the fucking setup and the options of the original .exe, plenty of mention of mouse.

>> No.8200064

>>8199958
absolutely, yes. unless it's an official source port made by the original devs, i dont want anything to do with it, and even then it's probably still trash. if you need mods to enjoy a game, you're either bad at the game, or the game is bad in the first place.

>> No.8200074

>>8199958
>do you think source ports are just as soulless as remakes?
Only if you use texture filtering

>> No.8200076

>>8199958
I think (soul)less is a dumb meme, is what I think. A dumb meme that is nebulous and does nothing for discussion due to the fact. One man's "soul" is another's irredeemable shitheap.

>> No.8200078

>>8199993
Gay retard alert

>> No.8200081

>>8199958
>>8199965
>>8199993
the manual recommends you transition from keyboard to kb+mouse, there's nothing wrong with either approach just play how you like

>> No.8200108 [DELETED] 

ITT: ZOOMIES BTFO

>> No.8200112

>>8199958
I unironically hate any Doom port that changes the framerate

>> No.8200120 [DELETED] 

>>8199958
>soulless
not a metric for rating anything, anyone who uses this useless term is a fucking retard

>> No.8200293

>>8199958
Vertical aiming is purely cosmetic though.

>> No.8200307

>>8199979
>sees a list of valid points
>decides to pick out the weak link and ignore the entire context

Shut the ENTIRE fuck up

>> No.8200324

>>8200293
It's not cosmetic when you enable mlook AND set sv_aim to 0 though, as modern doomers often do. It fundamentally changes the way the game is played, and when you enable jumping on top of that, well after a certain point you can't even really call it Doom anymore, at that point you're basically playing Quake and pretending it's Doom.

>> No.8200331

>>8199958
>do you think source ports are just as soulless as remakes?

John Carmack released the source code for Doom with the intention that it could be modded. So no. I don't think it is soulless.

>> No.8200348

>>8200293
Depends on the port and setup, ports like GzDoom lets you turn off the vertical auto-aim and then use full freelook to aim as you please.

>>8200307
Most of the other ones are subjective, only freelook and jumping actually affects gameplay.

>>8200331
Also this.

>> No.8200369

>>8199958
i don't mind either. only real issue is when ya get remake after remake for relatively decent games as is that just make it seem like an obvious cashgrab. like ww/tp hd on the wii u for example.

>> No.8200426

>>8200369
With Doom, they actually turned that around:
>XBox port is reasonably accurate to the PC original but has a lot of flaws
>Classic Complete/BFG Edition fixes only a couple of problems, adds a number more
>new official ports (nicknamed Unity Doom, because they run in a Unity wrapper) hit the scene and they're an absolute disaster, all kinds of things are wrong, worse than the previous ports by far
>Unity Doom actually gets fixed and updated with patches so that it's appropriate and accurate, they even curate levelsets for free, which is a nice gesture for console-only peasants
>Unity Doom is now the most accurate and full fledged console ports of Doom to date, and cheap too

>> No.8200434

>>8200348
>Also this.

Carmack was always for building a modding community around his work. Wolf3D, Doom and just about every other ID Software game didn't come with editing tools. I think legally, ID Software couldn't give them away for free, since they were licensing them out to other developers. The modding communities made their own level editors and modding tools for Wolf3D, Doom, the Quake engines etc, that were endorsed by ID Software. The first game to actually include a level editor in the box was Duke Nukem 3D. It was one of the game's selling points. That it came with the Build Map Editor, and was really easy to use. 3D realms released the source code for Duke 3D in 2003 or something like that.

>> No.8200460

>>8200434
>I think legally, ID Software couldn't give them away for free, since they were licensing them out to other developers.
It wasn't so much that, as it was that Doom was developed on a bunch of NEXTSTeP workstations, which have a completely different runtime environment than the Microsoft and Macintosh home computers of the day, so there was simply no point in releasing the programs, because almost nobody could run them or use them. Unless you were gonna develop a game, you weren't gonna go and buy a $10000 workstation for Doom's editing tools.

Stuff like level editing software, with nodebuilders, and programs for editing .wad files, this all just had to be developed by the fans themselves. Carmack probably felt it would be a fun exercise in coding if people had to learn and do it, too. The source code release really set Doom modding on fire, because there were so many convenient things you could then do, like instead of having to patch a 'patch' .wad onto your 'internal' .wad to play custom levels and use custom assets, like you had to do before, ports would just let you load the pwad over the iwad and leave both of them intact. Then you had cool advanced engines like Boom.
Carmack was almost certainly hoping that people would do this, change the game however, sky's the limit.

>> No.8200468

>>8199958
>>widescreen
>>upscaling
You can disable that
>>vertical aiming
>>mouse support
It's necessary to make Doom a playable experience like Marathon was on release

>> No.8200470

>>8199958
>source ports are just as soulless as remakes
>Doom
What is ChocolateDoom?

>> No.8200508

You fags fall for the weakest, most obvious bait.

>> No.8200749 [DELETED] 

>>8199958
>Mouse support

Zoom zoom

>> No.8201795

>>8199958
Source ports are awesome, they retain all the artistic content of the original work, whilst upgrading the technical aspects. A remake not only upgrades the technical aspects but also reworks the artistic content. That is why remakes are bad but source ports are good.
>>widescreen
Better than black bars
>>upscaling
high res != up-scaling
>>vertical aiming
More enjoyable and immersive than auto-aim without fundamentally changing the game, you are just doing the work instead of the game doing it for you.
>>jumping
Nobody plays doom with jump enabled, maybe in death-match? But I think mainly jump is implemented for other games and map packs that have been designed to use it.
>>real 3d rendering in otherwise "2d" fps games with warping effect
Original doom does not permit the camera to be pitched therefore the warping effect never actually occurs. Since warping never happens, original doom always renders correct 3d, then I would argue real 3d rendering is more authentic if you permit the camera to pitch. You know doom 3d is more correct than a lot of actual 3d games, as its perspective correct.

>> No.8202000

Can't imagine playing Doom or Marathon without 60 FPS.

>> No.8202025

>>8199958
there is literally nothing wrong with widescreen, upscaling, or mouse support you absolute retard
vertical aiming and jumping obviously werent in the original game, so if you dont like them i understand

>> No.8202058
File: 6 KB, 640x400, mouse.png [View same] [iqdb] [saucenao] [google]
8202058

>>8199965
>no mouse
GETTING REAL SICK OF YOUR SHIT.

>> No.8202082

>>8199958
Of those the only bad things are the vertical aiming and jumping since the game wasn't designed for them, and they can just be disabled.

>> No.8202165

>>8199958
Yup.

>> No.8202171

>>8199958
Stupid bait, because you need source port to play most of the wads made after 90s. Basically only a casual, who doesn't actually play Doom would make this thread.

>> No.8202182
File: 35 KB, 551x557, 1605700641577.jpg [View same] [iqdb] [saucenao] [google]
8202182

>>8202171
BOOM is only good source port, because it doesnt alter anything. only makes more visplanes available so game doesnt crash when running heavy pwad

>> No.8202204

>>8202182
This is post is wrong on so many levels.
First OP speaks also against Boom and crispy, all source ports.
Crispy is the one, that makes more visplanes available (and now also allows custom sky for all maps or more than one sky per one map).
Boom has much more elements. It allows conveyor belts, transparent walls, jump pads, silent teleporters (for room over room effect), voodoo doll scripting, deep water, much more flexible dehacked (at the point infinite custom monsters, custom items, and custom projectiles/attacks (even for player weapons)), instakill floors, flexible use tag 666 in all maps, multiple episode format in Doom 2 or single episode format in Doom 1, maps beyond episode 4 or map 32, intermission screens in locations they are wanted, and even has the ability for vertical aim and jumping.

>> No.8202207
File: 1.40 MB, 720x360, you're a nerd.webm [View same] [iqdb] [saucenao] [google]
8202207

>> No.8202625

>>8199958
Pfft imagine playing the soulless release build of Doom, true purists know the 0.4 pre-release build is closer to the Doom Bible. Get on my level fagwads.

For real though, who gives a shit how people play Doom? It’s a satisfying game because of the speed, weapons, level design and enemies. Nothing any source port adds detracts from any of that, jumping can break the level design but you can take care with it if you don’t want to.

>> No.8202647

>>8202000
> 60 FPS
Blasphemy
Doom should be played at 70fps

>> No.8202648

>>8202025
jumping and vertical aiming should not be grouped together.
vertical aiming was in the original game, it was just done for you, so it does not really change the nature of the game to do it yourself

>> No.8202754

>>8200324
>jumping
mario mod is 10/10. sick moonhops to complement your mastery of inertia. if that's soulless i don't want a soul

>> No.8202890

>>8199958
>implying mouse support isn't a vanilla feature
Another zoomer trying to look cool.

>> No.8203423

Anything made for modern systems is soulless

>> No.8203585

Source ports are more for fun and experimentation than trying to revamp the original experience (although those can exist too).

>> No.8203618

>>8203423
What about TMNT Shredder's Revenge?

>> No.8204472

>>8200307
It only takes one weak link to break a chain. Bad arguments do nothing but damage your claims.

>> No.8205784

>>8199958
>do you think source ports are just as soulless as remakes?

No, that would be utterly retarded