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/vr/ - Retro Games


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File: 49 KB, 512x448, dragon warrior 2 (enix 1990 nes).png [View same] [iqdb] [saucenao] [google]
8181169 No.8181169 [Reply] [Original]

Dragon Quest 2.

>> No.8181193

DQ doesn't get good until III, but there's that one autist on this board who gets mad if you tell people to play III without playing I and II first.

>> No.8181203

>>8181169
Yeah. The worst in the series (pre-squeenix, that is), but still very nice. People for whom the genre was ruined by other series will understandably never believe that grinding can be fun when done right, or that is can even be "done right" in the first place. I don't blame them. I can't think of even a single other JRPG where random encounters et al work.

>> No.8181214

>>8181193
The three games are only superficially connected and you sure as fuck don't need to play them in any particular order, but it's not true that DQ1 isn't worth experiencing. You gotta be in the right mindset, but it's a very special experience. You travel alone and bash skeletons until you can murder a dragon and then you carry the princess back to the castle where you're crowned king (but can still continue the quest to kill the dragon king). It's actually great.

>> No.8181230

>>8181169
Your use of an uncreative, low-effort thread template based on repetition is extremely appropriate in this case I guess.

>> No.8181231

>>8181203
>People for whom the genre was ruined by other series will understandably never believe that grinding can be fun when done right
this mindset has ruined every game in the last 15+ years

>> No.8181235

I never beat it. Got stuck in one of the dungeons or something.

>> No.8181260

the wrapping world map makes you dizzy and confused after a while

>> No.8181264
File: 26 KB, 251x227, cerealguy.jpg [View same] [iqdb] [saucenao] [google]
8181264

>>8181169
excuse me it's dragon warrior sir

>> No.8181265

I'm slowly going through it now, but I don't find it nearly as enjoyable as one. My friend also told me that it gets insanely difficult later in the game so that's going to suck.

>> No.8181273

>>8181265
DQ1 is fun just because it's so simple and cheesy.

>> No.8181303

>>8181214
The game itself, if you took all grinding out, would be less than 15 minutes long (you basically gave away all the scenarios of the game in your post), the game is for most people about 10 hours long. It's only worth experiencing after you've played the good games in the series.

>> No.8181317
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8181317

>>8181169
Enjoyed it. Completed it twice now. I even got the mysterious hat for princess Moonbrooke, which is annoying because it’s the only helmet both the Prince and the princess can wear

>> No.8181321

Which Dragon Quest is the best one?

I remember the ones on the SNES looked appealing and I played the one on the PS1 (7?).

Overall they seemed pretty tedious and generic so I'm wondering where the series peaked

>> No.8181328

>>8181321
IV-VIII are the golden age of DQ. The snes titles are my favorite.

>> No.8181335
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8181335

>>8181317
>LCD TV

>> No.8181393

>>8181321
My favorites are 4 (played the NES version) and 8 (played the 3DS version)

>> No.8181409

>>8181321
Despite the series' reputation for "being the same thing over and over", the games are extremely different beneath the surface. You'll never get a definitive answer on which one is the best (I've never seen anyone who outright dislikes V though, even if it's not their favorite).

>> No.8181463

>>8181335
Touch some grass.

>> No.8181479
File: 2 KB, 80x80, happy doggy.gif [View same] [iqdb] [saucenao] [google]
8181479

>Princessa
>Pudding
>Moonbrooke

what's her name, /vr/?

>> No.8181510

>>8181169
Been considering playing this recently. I only ever played the remakes and want to do the original.

>> No.8181528

I enjoyed 2 on Game Boy; I hear it's based on the Super Famicom re-balanced version
Never played NES or Famicom though

>> No.8181538
File: 806 KB, 1280x640, the girl.jpg [View same] [iqdb] [saucenao] [google]
8181538

>>8181528
>Never played NES or Famicom though
probably for the best, the last stretch tends to break people what with the spamming of party-wide instant death spells

>>8181479
>what's her name, /vr/?

>> No.8181543

Forget her name, does she have blond or purple hair? What is canon??

>> No.8181551

>>8181169
The Famicom version was a little different. It still had password saves (up to 110 characters!) and the ROM was smaller, 128k while the Western release is 256k. I guess they needed a bigger ROM for the English language dialog. Plus the Famicom is UNROM so you get scroll artifacts when moving left and right while this was switched to MMC1 for the Western release.

>> No.8181590
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8181590

Princess a cute

>> No.8181596
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8181596

>> No.8181601

>>8181551
>I guess they needed a bigger ROM for the English language dialog
I know this will probably sound ignorant, but I'm genuinely curious as to why that is. Fewer characters in the Latin alphabet seems intuitively like it would be smaller. Is it because English words/sentences themselves are longer?

>> No.8181606
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8181606

>> No.8181607

>>8181601
>Is it because English words/sentences themselves are longer?
This is why. Sometimes translators would just trim down or simplify the English dialog to not need more ROM space.

>> No.8181609

>>8181601
Essentially, yes. It also has to do with a 26 letter alphabet being inefficient for 8 bit coding.

>> No.8181612

>>8181601
>Is it because English words/sentences themselves are longer?

That has always been my understanding, but I'm ignorant about the programming. I just know if you want to express the concept of "tomorrow" it takes 8 characters in English and you can do it in 2 in Japanese: あす

>> No.8181620
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8181620

>> No.8181627

Famicom DQ3 and 4 are much more similar to the Western releases since by this time they knew they were going to do an international release of the game, so they're all MMC1 512k ROM with a battery save.

>> No.8181630
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8181630

>> No.8181638

Stop responding to bot threads

>> No.8181643
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>> No.8181648
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8181648

>> No.8182067

>>8181169
I found the intro scary as a kid.

>> No.8182080

>>8182067
>>8181551
Oh yeah, the Famicom didn't have the intro at all, it was added for the US release. That's probably the main reason for the difference in ROM size.

>> No.8182128
File: 10 KB, 256x224, Dragon Warrior II-0.png [View same] [iqdb] [saucenao] [google]
8182128

>>8181264
Um, ACTUALLY it's Dragon Warrior Part 2

>> No.8182224

>>8181273
Personally I like the music better, but...

>> No.8182251

>>8181620
>this was a defining childhood experience for an entire generation of Japanese kids
>Americans: Uh...some weird cartoon game? I'll pass. Where's the Tecmo Bowl cartridge?

>> No.8182252

>>8181193
>but there's that one autist

speaking of which, did anyone save one of the threads of that anon who soloed the mid to end game with the princess?

>> No.8182265

Only play 4 if you have a patched ROM that disables the AI in the last part of the game. I can't believe they spent an entire year working on that stupid AI aka an answer to a question nobody asked.

>> No.8182270

>>8182251

tecmo bowl was fun even when i knew jack shit about pro ball, there's a reason that shit endured and not the 4 player nintendo football or any other of that era.

i bet it woulda been defining if Akira Toriyama were known, or if received anywhere near the push by Enix it did in japan.

>> No.8182278

>>8182251
>Americans: Uh...some weird cartoon game? I'll pass. Where's the Tecmo Bowl cartridg
Bases Loaded works too.

>> No.8182334

>>8181538
1988

>> No.8182339

>>8181193
Some dude on the babies jrpg thread called me names and got edgy when I said they should play ff7 as first rpg not dq1

>> No.8182429

>>8181638

They're perfectly decent threads. It's fine to have some weirdo occasionally making low-effort posts that give everybody else a topic to focus on. Yeah the opening post is weak, but that's really not important. It just means "let's talk about this game" which is a fine thing to say here.

>> No.8182431

>>8182251

According to the Nintendo Power storytime threads, Mario 3 or TMNT 2 would also be a great example of what Americans actually wanted to play. Nintendo Power readers just can't get enough of those two games!

>> No.8182436

>>8182252

We got some dude to come over from a drawthread to contribute cute (if oddly nipple-focused) fanart of that anon's princess. Some princess-obsessed anons in this thread would probably like it. I didn't save anything from the thread though...

>> No.8182482

>>8182251
>tfw you will never be a Japanese kid growing up in the 80s/90s and experiencing Famicom games, running to school with toast in your mouth, being made to stand in the hall for being late, and confessing to your crush on the school roof top before walking home at sunset while cicadas sing their beautiful melody all evening long

>> No.8182493

>>8182482
>tfw you will never be an English schoolboy growing up in the 80s and experiencing ZX Spectrum games, running to school with toast in your mouth, being made to stand in the hall for being late, and confessing to your crush on the school roof top before walking home at sunset while cicadas sing their beautiful melody all evening long
)^;

>> No.8182509
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>> No.8182530
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8182530

>> No.8182936

>>8181193
>>8181203
>>8181214
DQ2 is well balanced, well except for the final stretch which is kind of unfair, majority of the game is a really fun challenge and you don't need to grind if you
a. play without a map and walkthrough
b. know what you're doing

>> No.8183184

>>8182936
DQ2 is mostly fine and I'd say the last dungeon is fine too, but that road to the last dungeon hits you like a wall.
I'd say a map would be fine, it's really easy to get lost at sea.

>> No.8183519

>>8182252

Alright I went and found the threads:
>>/vr/thread/3911589
>>/vr/thread/3967484

>> No.8183549

>>8181303
It's like saying that if you take out the puzzles, Monkey Island games are five minutes long. Yeah, if you take out the game, the game is no more.

>> No.8183746

>>8183184
>I'd say a map would be fine, it's really easy to get lost at sea.
I know. That fucking wrapping world map will get you (no joke intended) seasick in a hurry.

>> No.8183750
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8183750

>>8181335
I know. I’m sorry. It’s an old photo before I purchased a CRT TV. Here’s Dragon Warrior 1 on a Sony PVM-2130 using composite cables.

>> No.8183756

>>8181335
It's a Bravia. I have one, I would recognize it from how the picture looks.

>> No.8183803

>>8182482
>>8182493
The cicadas came out this recent summer and I moved to an area with more nature, it's pretty fucking great. I open my window and listen to them pretending I'm in the establishing shot between scenes in an anime.

>> No.8183810

>>8183803
they mark the dog days of summer. they show up in late July mostly.

>> No.8183836
File: 28 KB, 360x360, Sam.jpg [View same] [iqdb] [saucenao] [google]
8183836

JRPG is a completely trash genre unless the game has customizable party members or a Strategy RPG battle system.

>Good RPGs
Dragon Warriors 3
Dragon Quest 9
Dragon Warriors Monsters
First 2 Pokemon gens
Final Fantasy 1
Shining Force

>Bad JRPGs
Final Fantasy 2- rest of mainline series
Dragon Warrior 1, 2, 4
Dragon Quest 5-8
Phantasy Star 1-4

>> No.8183852
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8183852

>>8182482
>>8182493
>tfw you will always be that Appalachian schoolboy growing up in the 90s and experiencing Sega Genesis games, getting the day off from school due to snow, sleeping in late because no one can make you do nothing, and confessing to your crush in a warm meadow hill top before walking her home at sunset while cicadas sing their beautiful melody all evening long

>> No.8184037

>>8183836
Using your own criteria, what prevents you from including FF 3 and 5 as "good"?

>> No.8184230

>>8184037
Because orphans are gay

>> No.8184235

>>8181193
Both I and II are good. II does the same as III and opens up early as soon as you get the ship. The only difference is the set party roles.

>> No.8184245

>>8183836
>Dragon Quest 5-8
How do 5-7 not fit that list? You have classes, monster recruitment, and monster classes in those games, you can have an entirely different party in each playthrough all customizable.

>> No.8184254

>>8184235
Nah, the difference between II and III is night and day within the first 5 minutes of the game

>> No.8184280

>>8183836
Outside of the stuoid high encounter rates what Really is so bad about ff2?

>> No.8184318

i finished disc 1 of dragon quest 7 weeks ago. i played second disc few hours and got bored. help

>> No.8184352

>>8183985
don’t think my thread is getting bumped. wut do, /dq/?

>> No.8184503

>>8183756
Wrong. It’s a Gooksung 47 inch. Don’t know the model name sorry but it was purchased in 2011

>> No.8184530

>>8184280
the XP system sucks ass. people say it has "no leveling" but in reality your character has like 50 things that all have their own levels. every stat, every weapon type and every spell can be leveled up. stats can level down.
and the story kills off your party members frequently so fuck you if you were reliant on one dude. he's dead now and his replacement sucks
it's hard if you try to create a balanced party but it's also programmed like shit so if you make everyone super fast and teach them the toad spell you can steamroll the whole game

>> No.8184594

>>8183852
I thought cicadas only lived in Japan

>> No.8184645

>>8184594
they're swarming FL atm.

>> No.8184990

>>8183836
Actual shit opinion, but it got me to reply and bump the thread, so good job.

>> No.8185012

>>8184594
Not at all. We get them in Wisconsin.

>> No.8185054
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8185054

>>8184245
Gay. A role playing game should let you choose your role not just force characters with back stories on you. JRPG? More like Gay RPG.

>> No.8185065

Dragon Quest II's final stretch is insufferable. It's so poorly balanced and no modern 'fixed' has really made it any better. I need to play DQIII still, but the original is a vastly better game than II.

>> No.8185096

>>8185012

Yeah I've seen them in PA and IA. Their glorious song can be heard in many places. It's mainly the going-on-your-school's-roof part that probably doesn't work in most places in the US. Well, and having a Famicom instead of an NES, but whatever that's close enough.

>> No.8185110

>>8185065
The thing about the final stretch nobody ever mentions is the final boss being PURE rng. I've heard horror stories where he won't stop healing himself. In my run, I was just doing a suicide trek into the last boss's run to gauge how hard it was to get through his castle. Then he ended up never bothering to heal himself and went down in the most anti-climactic way possible

>> No.8185224

>>8184530
I did not know the stats can go down but i have seen it is hard to change up weapons since you basically start from zero. After minwu and josef took all the gear i was hesistant to gear up gordon but i friggin gotta since he will just die otherwise. Over all i just see it as yet another case of part two syndrome.

>> No.8185263

>>8185065
I played NES DQ3 for the first time this year. No problems at all, it was actually very easy. I didn't even do any major grinding.

>> No.8185294

>>8185110
Probably because few get through the bullshit and meet the final boss lol

>>8185263
Good to know. I'll give it a shot anon! I liked IV, V and XI.

>> No.8185481
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8185481

>>8185263
>>8185294
It probably matters a lot on which party members you choose. Karate girl is free wins though

>> No.8186112

>>8181335
>he couldn't a retrotink 5x

>> No.8186141

>>8181169
Lame last dungeon where all enemies hit like a tank and you have to rely on the shield trick to heal your health.

>> No.8186268

>>8181193
>>8181214
I was once told by a Japanese person who was a kid in the 80's that the games were "a trilogy that told one story, like Star Wars," and that it was extremely important to play them in release order.
It was really weird trying to talk about the games with him, since most of the proper nouns are different across translations.
Another thing I remember him saying was that if you hummed the level up theme in a random location, like a restaurant, everyone in the place would recognize it and know that you levelled up somehow.
That's how huge these games are there.

>> No.8186331
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8186331

>>8186268
The old games are still being parodied to this day. They still love it.

>> No.8187328

>>8186331
Literally EVERY generic JRPG character is just a riff on Dragon Warrior, Prince of Midenhall, or Erdrick.

>> No.8187351
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8187351

>>8186268
https://youtu.be/a-wLmabmOVY
It's odd to think that people who are aware of Dragon Quest don't know just how fucking big it is in Japan or what it means to people over there. Hell, the original commercial for DQIV doesn't even show game footage; it was so big you just had to say "DQIV, on sale" and people got it.

Even later commercials for remakes and releases are basically adults who grew up with them fawning over their nostalgia. The commercial for the GBC rerelease of DQIII has a kid playing it at a bus stop and a bunch of adults hear the music and start sharing all these hints and tips with him and cheer him on when he beats a boss.

Hell, I'm sure there are parents who grew up reading Dai no Daibouken who are having the time of their life watching the new anime with their kids.

>> No.8187374

>>8186268
He was full of shit. The games just reference each other a few times. You visit one game's world in another, but that's a reference that works both ways, and never goes beyond "remember that thing? lmao!!" anyway.

>> No.8187390
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8187390

>>8187374
You're forgetting that that was the first time something like that had really happened for a lot of people in video games before. Unless you were a turbo nerd who played American computer games, actually going back to the map of the first game in the second's much bigger map or discovering that you were playing as Erdrick the whole time and YOU were the one who made his legend was pretty novel to Japanese kids in the 80s.

>> No.8187396

>>8187374
it tells the complete story of a kingdom across generations
problem is the story is about as complex as a dr suess book

>> No.8187402

>>8187390
But that's fucking wrong as mother fucking ass fuck. Dragon Slayer and mother fucking Ys, you total ignoramus.

>> No.8187423

>>8187396
No, it doesn't. The three games just reference each other a couple of times, and the references never go beyond namedrops. The only true connection is the last location of DQ3, but even that boils down to just a namedrop.

>> No.8187436

>>8187423
The location is also in DQ2.

>> No.8187445

>>8187436
Really? I didn't even notice it. It's utterly irrelevant unless you're a really simple person hat gets excited by basic generic namedrops.

>> No.8187451

>>8187390
>you were playing as Erdrick the whole time
wait what?

>> No.8187452 [SPOILER] 
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8187452

>>8187445
Are you sure you actually played DQ2?

>> No.8187469

>>8187402
Ultima is the real answer. The first games not so much but in Ultima V you return to the same Britannia as in Ultima IV, revisit familiar places and meet old companions and the like.
Dragon Slayer has absolutely no coherence before Legend of Heroes.
In Ys you keep playing as Adol but the setting keeps moving.
Wizardry at least had the same town for 2, 3 and 5 and forced you to keep your party.

>> No.8187484

>>8187402
>>8187469
I see that neither of you read the post.
He was saying that a role playing game with a continued story was something novel to JAPANESE CHILDREN in the 80s(aka the people who are nostalgic about DQ nowadays). 7-10 year old Japanese kids weren't playing through Ultima and Wizardry unless they were super nerds.

And as far as Dragon Slayer and Ys "doing it first", DraSlay didn't have a connected narrative until Legend of Heroes and DQ3 beat the release of YS 2 by 2 months.

>> No.8187489
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8187489

>>8187469
Yes, but that dumb cunt purposefully (and wrongly) excluded Western PC games, so I didn't want to just say Wizardry and Ultima, which most of Japan has played in the 80s. I could name several tremendously popular Japanese games from the early and mid 80s instead just to humour the filthy cunt.

Man, I am angry.

>> No.8187492

>>8187484
Japanese children played Falcom games in the 80s, but do feel free to move the goalposts forever.

>> No.8187498

>>8187484
Dragon Slayer, Xanadu, Sorcerian et al all had connected stories on the level of, or above, DQ1-3's.

Really, are you imbeciles seriously arguing that the Japanese were unaware of the very concept of games in a series referencing each other? What kind of ultra dim people do you think they were in the 80s? This is ridiculous.

>> No.8187505

>>8187452
I played and beat it, but the reference is meaningless--literally just a town with the same name.

>> No.8187506
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8187506

>>8187445
The entire world map from the first game is a smaller continent in the second game's world map, with most of the towns intact. Hell, the Dragon Lord's castle is a dungeon where you can get Erdrick's equipment and his descendant is the one who tells you about the 5 sigils that you need to beat the game.

>> No.8187510

>>8187506
Oh, I think that's because I played the GBC version of DQ1 but the SNES version of DQ2. The names were different, and there is no connection besides the names.

>> No.8187530

>>8187498
I don't remember there being a story at all in Dragon Slayer. It was just a roguelike, wasn't it? Also, why did they skip the plot line continuing from Xanadu in Legacy of Wizard? Wizard is even called Dragon Slayer IV; why'd they wait until Sorcerian to continue Xanadu's story? Actually, why IS Wizard considered Dragon Slayer IV? Romancia is literally just a chibi speedrun version of Xanadu. Or is Wizard a sequel to Faxanadu?

>> No.8187540

>>8187530
The story was partially in the manuals etc. There wasn't much, but no less than in Dragon Quest 1-3.

>> No.8187553

>>8187510
Maybe we both have a different understanding of "there is no connection besides the names".

Kakariko Village in the Zelda games is a "in name only" referenace, because they're never suppose to be the same location or even same village.

Literally going back to the same map with the same locations in the same places, with even the same characters present, along with the same equipment from the previous game doesn't really count as an "in name only" reference to me.

>> No.8187565

>>8187553
The difference between a continued story and a reference is that the former develops the concept and the latter mentions or repurposes it. A simple test is, rename the thing and see if the story holds. In DQ3, for example, you can completely strip the DQ1 references (rename everything) and the story will not change at all. Hence, it's just a reference and is thus negligible.

>> No.8187581

>>8187565
You can literally do that with any game.
Zelda II isn't really a sequel to Zelda I in that regard, because there's literally no story in-fame aside from the title screen and text scroll that you can skip. Same thing for LttP; cut out the words "Link", "Zelda", and "Ganon" and its stops being a Zelda game altogether; let alone a prequel to Zelda 1.

>> No.8187586

>>8187540
Is it? I'm not seeing anything that would suggest that the stories are tied in the manuals. And that still doesn't answer my question about Legacy of the Wizard. It only mentions the sword and the four crowns. It may as well just be a remake of the first game.

>> No.8187592

>>8187581
No, not with any game. Let me give you a couple of examples.
Zelda games: rename Zelda, rename Hyrule, nothing changes, not fucking sequels. Just games referencing each other. They are sequels in terms of gameplay, but not story. Same with DQ1-3 (or DQ4-6 for that matter). References are the lowest type of narrative connection.

Now here's an example of a fucking sequel. Metal fucking Gear. In MGS2 Snake is not just some wanker who helps you. It's important for the story that Raiden's mission is a simulation of Snake's mission, etc. Snake is a clone of two important villains. Etc. This is an actual narrative connection; having played one game actually lets you appreciate the other more beyond namedropping.

>> No.8187601

>>8187586
The games just reference each other. What you're seeing is it. Just like Dragon Quest, separate unrelated games namedrop things from each other to score easy points because some people love recognizing references.

>> No.8187630

>>8187510
The names are the same if you played the original Japanese and not the mangled English ones. Also, I don't see how "The King of Tantagel, who confirms that he's your cousin through Erdrick and the Dragon Warrior's bloodline, tells you that you can find Erdrick's Sword, which in turn leads you to speaking with (because you assume you have to fight him) the descendant of the Dragonlord, who tells you about the 5 Sigils needed to even reach the final dungeon" doesn't really count as an actual connection to the previous game.

>> No.8187639

>>8187601
In other words, you're saying that, unless it's explicitly the same characters each time, there's no real such thing as a sequel or story continuation; just pointless references that don't actually mean anything.

>> No.8187647

>>8187592
Actually, since most people never actually play the original MSX Metal Gear, that connection falls flat on its face. Also, you can remove it being explicitly Solid Snake's mission and the story doesn't really change. It's literally just "woah, dude; the government was having you do the exact same mission as [[insert famous soldier] to see if they could replicate him. It's that wild?".

>> No.8187664

>>8187639
Continuing the story and mentioning (or repurposing) things from it are not one and the same. DQ1-3 reference each other, but have separate unrelated stories. Star Wars actually continue each other (since the guy above compared DQ to Star Wars).

>> No.8187667

>>8187664
Exactly; Star Wars has the same cast of characters each time, so its a sequel series.

Dragon Quest is only set in the same world, with the same spells, and same lore, so none of them are connected, even if the text says that they are.

>> No.8187670

>>8187647
Nope, Snake is directly relevant via the Tanker mission: first "Pliskin" is actually the guy from the tanker, and second, the whole point of Raiden's mission is an imitation of Snake's mission, which connects the tanker and the Big Shell.

I'm not calling Kojima's writing good or anything, but he wrote sequels and Yuji Horii didn't.

>> No.8187673

>>8187667
All human narrative is about characters because that's how our brains work, but it needn't be human characters. A city can be a character. But it must persist and develop. Otherwise it's a reference rather than a second part of a single story.

>> No.8187676

>>8187630
Rename everyone and nothing changes = just a basic namedrop rather than an meaningful story connection.

>> No.8187692

>>8187676
What? The English localization names have been the same since the first Dragon Warrior game, but they're different from the original Japanese names. If you didn't recognize the names, its because you played DQ1 with a different translation than the one you used to play DQ2. And if you can't recognize the same location visually, that's on you; not the game.

>> No.8187706

>>8187692
I'm telling you that IF you rename everybody to remove the references and that doesn't change the story, then you're dealing not with a second part of a single story but a different story making a reference.

The distinction is that you always need the first part of a story to properly understand the second part, but you never need the references.

>> No.8187708

>>8187670
The tanker mission was simply a demo added to the game for the switcheroo between Snake and Raiden. Again, "Pliskin" literally could have JUST BEEN Pliskin and nothing changes about the rest of the game. Pliskin doesn't need to be Solid Snake for you to do a "Evil Shadow Government took a guy's life away to put him in a simulation to mass produce a famous solider".

>> No.8187709

>>8187708
Of course not. The tanker mission was an important part of the story. It's still Snake's story: his physical clones and Raiden, his mental clone. It's dumb and everything, but it really is a continuation fo the story.

>> No.8187716

>>8187706
Again, if you're literally too stupid to have realized that you were on the exact same continent, in the same castle, and in the same final dungeon as the previous game because the names were different, you're a moron. You keep saying that reference is the lowest form of narrative, but you can't even make 1-to-1 connects from visual memory alone.

>> No.8187725

>>8187716
That's because I was playing the game in different languages. And the story worked just fine for me because references are fucking irrelevant. Which is my whole point.

I caught the reference in DQ3 and it was pointless. It's unimportant that the other world is fromt he first game. It's not really the same and doesn't need to be. It's just a disposable reference with no bearing on the actual plot.

>> No.8187736

>>8187484
Ultima was more mainstream in Japan than it was in America.
Lord British agreed, don't bother him about it.

>> No.8187752
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8187752

>Thread completely derails after someone claims that Japanese people aren't actually nostalgic for DQ because it was baby's first RPG and some MGS faggot thinks that the first 3 games aren't connected because he missed a reference in one and wasn't blown away by the reveal at the end of another

This is ultimately why /dq/ always fails on this board.

>> No.8187762

>>8187725
Having to pre-create the important steps of DQ1 such as the rainbow bridge was more than just a disposable reference.

>> No.8187770
File: 235 KB, 651x850, __priest_roto_sage_and_soldier_dragon_quest_iii_and_etc_drawn_by_imaichi__da7e034c8108bfb51bcf191a97ab3af8.jpg [View same] [iqdb] [saucenao] [google]
8187770

>>8187752
Gee golly, give me a chance. I'll use Ultima and DQ as opposing examples.

In Ultima IV you work to create a morality system. In Ultima V you learn that the system you've created was used for moral-based totalitarian subjugation. So, V continues the story of IV. Knowing the story of IV really helps you better understand what's happening in V. V is adding to IV's story.

In DQ3 you teleport into a place that's actually the kingdom from the first game. Alright. This does not continue or develop the first game's story. It's a cool reference, but not a development of the first game's story in any way.

See my point? The difference is, knowing the first part of a story is important to understanding the second. But if A references B, missing the reference has no effect on A's story.

As a bonus, I will rank all DQ games from best to shit:
3 = 5 > 8 > 4 > 7 > 11 = 6 > 1 > 2 >>>>>> 9 = 10

>> No.8187779

>>8187736
And that's still not by much. I don't think people realize quite how niche computer gaming was in the 80s. PCs per household were only at 15% in the US by 1989. Even if Japan was somehow double that, I don't think as many kids were playing a game that was primarily untranslated for most of the 80s in comparable numbers to those who were playing on a Famicom. One series got the Diet to joke about limiting game sales to Sundays, the other is more or less the subject of trivia.

>> No.8187789

>>8187770
A bit touchy, are we? Do you absolutely need to know the story of Ulitma IV to play V? Like, do you need to literally remember exact things you did? Because, if not, it has no real baring on the game and is just as meaningless as finding out that you were Erdrick the whole time in DQIII.

>> No.8187790

>>8187779
The concept of a sequel was neither new to video games nor in pop culture. It's silly to think that most people were blown away by a couple of references. If they never played a game before, they read manga and watched cartoons. Recurring characters and geographical locations should not have been new or special or impressive to most players.

>> No.8187795

>>8187789
You don't ABSOLUTELY need to know the story of Ultima IV, but it helps a lot to understand U5. On the other hand, having played DQ1 doesn't help you understand DQ3 in any way whatsoever, because the two stories are not connected. One game namedrops a place from the other and that's it.

>> No.8187807

>>8187790
It's less the concept of a sequel and it more that its a fond memory they have, because it was only other kids who were playing Dragon Quest when it came out. Like how people are fond about Star Wars when its the literal definition of paint-by-the-numbers fantasy, or how people are fond of Godzilla when those were shitty special effects for the time. They got a little bonus for having played all the games, and that adds to the nostalgia.

I don't think any of you remember that you were original arguing over whether or not Japanese people are genuinely super nostalgic about the first 3 Dragon Quest games at this point. It's okay for actual children to be impressed by a reference in the media they engage in.

>> No.8187809

>>8187807
In other words, some people got impressed by a reference. The events of DQ3 have no bearing on DQ1 and vice versa, but one references another. Some people find this super pleasurable--good for them. But it doesn't make the three games a part of a single story. There are three separate stories that occasionally reference each other.

>> No.8187817

>>8187807
>you were original arguing over whether or not Japanese people are genuinely super nostalgic about the first 3 Dragon Quest games
Whoever said that was silly and wrong and must have left. Of course many are ver nostalgic about DQ in Japan. There's no arguing that.

>> No.8187820

>>8187795
>>8187809
So you LITERALLY don't believe that Dragon Quest 2 is Dragon Quest 1 sequel and that Dragon Quest 3 is Dragon Quest 1's prequel literally because you personally chose to ignore the parts in the game where it tells you as such?

The fact that you're explicitly told you're the descendants of the first game's MC and that you're literally playing the events that made Erdrick the hero of legend in the actual games don't actually count as a connection to you?

Because that's genuinely the most retarded thing I've ever heard.

>> No.8187823

>>8187817
Then why are they super nostalgic? Because it apparently has nothing to do with the stories, nor gameplay, since Ultima and Wizardry were available at the time.

>> No.8187825

>>8187820
They absolutely are not sequels of each other. They just reference each other. DQ1 is to DQ2 what separate Star Wars trilogies are to each other: they reference one another, sometimes very insistently, and sometimes even share characters or locations, but don't continue each other's stories.

>> No.8187830

>>8187823
Because Dragon Quests are amazing games, especially DQ3. Gameplay was great and story was also very fun in each of the games. All I'm saying is that stories are narratively unrelated.

>> No.8187831

>>8187825
So you DO believe that something can't be a sequel unless it has the exact same characters in it. Unbelievable. That's a magic kind of retardation.

>> No.8187836

>>8187830
No, the argument so far has been that the stories mean nothing and there were better games to play. You cant backpedel this far into the conversation.

>> No.8187837
File: 191 KB, 960x780, 17824_10151288217439655_1157450899_n.jpg [View same] [iqdb] [saucenao] [google]
8187837

>>8187831
It needs to continue the fucking story. Not reference a guy or a palce, but advance and develop the story. Otherwise it's just a reference, which is narratively unimportant.

>> No.8187845

>>8187836
The connections between the games mean nothing. Inside of each game separately, the stories were very coherent and fun. What's mostly irrelevant is how DQ1-3 (and DQ4-6 for that matter) occasionally reference each other.

>> No.8187848

>>8187837
Must be hard for you when you encounter a series where its the kids of the previous characters. Do you get confused when that happens? Or do you just pretend that everything that happened 10 years prior has no baring on the plot?

>> No.8187851

>>8187848
Sometimes the characters change but the story continues. Sometimes the characters remain but it's a different story. Use your brain.

>> No.8187852

>>8187845
All this cope because you're just now realizing that the English localization was different than the Japanese original.

>> No.8187862
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8187862

>>8187852
I'm helping you understand the difference between reference and development, son.

>> No.8187879
File: 266 KB, 654x850, __bella_bianca_flora_and_hero_dragon_quest_v_and_etc_drawn_by_imaichi__1af8e18466feba70e8ca2af2cb6fec9b.jpg [View same] [iqdb] [saucenao] [google]
8187879

Anyway, since you ignoramuses were clearly shown your place, let's argue over something else. Namely, 3 vs 5. I used to love 5, but upon replaying it recently I concluded that it was kinda dumb and too linear. Knowing the story doesn't help, but I know 3's "story" and I'm still enjoying it greatly. Ultimately, I kinda prefer 3 these days. I know you gentlemen have brain damage, but what are your takes anyway?

>> No.8187906

>>8182482
This, but unironically. The Bubble was Japan's Golden Age.

>> No.8187914

>>8182482
>>8187906
Don't kid yourselves. Japanese society is hell on earth.

>> No.8187917

>>8187879
I never understood why there were three separate, unconnected games in DQV.

>> No.8187923

>>8187914
It is now. They were finally becoming cool as fuck until the Bubble burst. All the awful nightmarish shit that happens in Japan now is literally a product of the Bubble bursting.

>> No.8187927

>>8187917
Are you making a fucking jab at me bitch

>> No.8187928

>>8187879
I don't think anyone was shown their place. I think people just realized that you're too retarded to argue with.

>> No.8187931

>>8187928
I'm fucking kidding. I understand your point and you understand mine. We're clearly ready to move on from that argument.

>> No.8187935
File: 25 KB, 550x400, 1376426039253.gif [View same] [iqdb] [saucenao] [google]
8187935

>>8187927
Of course not.
I was making a reference

>> No.8187948
File: 94 KB, 800x670, 1480712050205.jpg [View same] [iqdb] [saucenao] [google]
8187948

>>8187935
Well, here's another cool reference. What is your favourite DQ game anyway?

>> No.8187949

>>8187789
If you never played Ultima 4 you don't really know what it means to be the Avatar and are merely acting as a stand-in.
Reading up on the virtues doesn't have the same impact as learning to act virtuously by yourself.
The plot of Ultima 1-3 is relevant for the rest of the series but they are heavily retconned and are used for little more than names.

>> No.8187982

is it worth farming metal slimes in dq1?

>> No.8187987

>>8187982
Treat Dragon Quest combat as a game of chance. Is it worth farming the Poker table? That's not how it works. Just play all games that come your way, and the luckier you are, the faster you'll gather enough power to smack about the bosses.

>> No.8187992

>>8187906
>>8187923
what bubble?

>> No.8188002

>>8187992
They're talking aboutt he so-called economic bubble. Japan was experiencing tremendous economic growth, but then the economy shrunk back somewhat, as it does. Lots of people were left in very deep shit (in first world terms, of course).

>> No.8188453

Can somebody please finish the 85% done fan-translation of SNES Dragon Quest VI?
>Just play the DS version
I don't want to play the DS version, I want to experience the original game on original hardware.

>> No.8188481

>>8188453
I wish it would finish too but I played it in like 2006 or whatever and finished it. It's fully playable even if a few lines are garbled here or there.

>> No.8188990

>>8188453
If you want the original experience you need to play it in the original language.

>> No.8189089

>>8188453
https://www.romhacking.net/translations/344/

>> No.8189106

>>8189089
>You can play the game from beginning to end; the untranslated 10% is just random strings here and there that have no real bearing on the game.
>There are some fatal bugs in the game (most notably, backing out of the Info-All option sometimes crashes the game), so if you plan to use this translation (and you should, since it’s currently the furthest along), be sure to keep a batch of savestates at the ready.
Surely sounds like something that runs well on original hardware.

>> No.8190423
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8190423

>>8189089
>NoPrgress has stopped working on this translation, and DeJap is taking over the project.
When will they finish?

>> No.8190620

>>8183549
>>8183549
no it's not like saying that, because the grind isn't actually the game. The game is the scenarios, the boss battles, the towns and exploration, the character development, the battle strategy, not the walking back and forth between the same four tiles to gain a measly 15 XP. The actual game of DQ I is 15 minutes, that other anon listed every scenario of the game in one small paragraph, the grinding is just padding to make it so you can't go any further until you dedicate so much time into battling.

The later DQ games aren't like that. You can play them without grinding, there's a decent amount of strategy that you can play it underleveled and you can get by just fighting the random encounters on the world map, not going out of your way to grind. The game there in the later games is all about the actual story, the towns, the scenarios, the characters, and so on. That's what the game is. It's pretty insulting to the series desu to say that removing grinding from I is "removing the game", when thats just padding to keep you from advancing further in the actual game.

>> No.8190645

>>8189106
I have that translation on a fan cart, it works fine. I was already familiar with the ALL bug so I just don't use it. Never ran into any other game crashing bugs. The game is fully playable.

But the translation is frankly awful. The text is so bland and literal that important story elements that are implied but not directly stated fully flew by the translator's head. Plotline surprises are stated matter of factly like like "oh yes, I was the demon king. This is a dream. You look like my son." - shit's supposed to be an impactful moment right there but it just leaves you scratching your head. The story would be incredibly confusing if that translation was somebody's only experience with the game.

>> No.8190697

>>8190620
It was literally built as a feel-good for progress. Taking out the grinding is taking out DQ1. For other games, they keep the grinding only necessary for stuff like postgame or superbosses. Even with DQ9, you don't have to do the extra grind of grottos, but it's fun getting stronger and stronger, and fighting the crazy bosses. Maybe grinding isn't fun for you, but the grind can be fun.

>> No.8190813

>>8190645
Still better than the god awful DS translation where everything is a joke and a pun and you can't take anything seriously

>> No.8190878

>>8190813
The localization not only gets the plot across the player perfectly but is cleverly written and is funny. Seethers will seethe.

>> No.8191335

>>8190878
I understood the plot just fine from the Dejap patch decades ago.

>> No.8191341

>>8190813
People complained how "flat" DWVII translation was but after playing the 3DS remake a bit I'll gladly stick with the PS1 version, among other reason as well. Dragon Quest has enough charm without every character reading like a silly caricature, and accents only work when they're voiced.

>> No.8191424

>>8181193
1 is an amazing game
2 is not
3 is absolutely amazing

>> No.8191578

>>8191341
DQ VI has the least amount of accents though compared to the others. Who really speaks with an "accent" besides a few NPCs in one or two scenes and bosses? Carver's accent isn't really phonetic, he just uses a handful of slang words, same with Ashlynn. And DW7's translation is great, I wouldn't compare it to the DQ6 fan translation even slightly. For one, it was the same translation era as the GBC games, just before the modern era from the PS2 and on, and there absolutely is humor, characters with unique speech patterns, and so on, it was the precursor to the modern era and was far more liberal in its translation and tone than the nes era. And characters having personalities completely absent in the SFC version, they barely have any dialogue at all isn't taking away from the charm. Most of the jokes are reserved for the party chat.

And lastly, laughing at a joke in a game won't kill you.

>> No.8191589

>>8191341
VII is the one where accents make the most sense, since you’re dealing with drastically different cultures and it helps to push that, but they went way too fucking far. Reading anything anyone has to say in La Bravoure or El Ciclo is terribly annoying.

>> No.8192386

>>8191341
I feel like DQ's charm only really works in Japanese.

>> No.8192450

>>8187845
I just finished DQ6 and when I was in Zenithia, there was a thirsty ass Zenithian (Stormcloud) girl who was begging for real world cock. She end's up banging the woodcutter from DQ4 and is the Mom to 4 Hero.

What a slag. But I'm glad she diversified her race otherwise Necrosaro would have won. This just goes to show that diversity is our strength!

>> No.8193446

>>8191424
I'm glad this is the consensus. I only now in my 30s started playing these games and I loved the hell out of 1, simple as it is, but 2 is really dragging. I'm at a point where the green cousin got sick and I have to get a healing leaf or some shit from Yggdrasil.. Haven't touched the game in over a month at this point and I feel like dropping it and just jumping to 3, but my desire to see this game/franchise to completion is holding me back.

>> No.8193565

>>8191424
>1 is an amazing game
It's literally just grinding.

>> No.8193593

>>8193446
Must move on to 3, you havent even reached the part of the game that most people cite as the reason for 2 being bad which is the very last section

>> No.8193604

>>8193565
Yeah but it's fun and comfy. The game feels lonely but in a good way

>> No.8194694

FUCK Road to Rhone.

>> No.8195158

>>8193593
if there isn't anything else that's worth experiencing in 2, I might as well. How this series went from from stoic individualism storytelling to Saturday morning cartoon fetch quest storytelling will never make sense to me. I hope 3 is at least a balance of the previous two.

>> No.8196547

I'm playing DQ1 right now and found the flute 100% by pure dumb luck. How the fuck is anyone supposed to find that without a guide? Is there an NPC that gives a hint at least? Also any tips for navigating caves? Should I be mapping them out on a paper?

>> No.8196592

>>8191424
>1 is an amazing game

Hell no

>> No.8196615

>>8196592
Filtered

>> No.8196790

>>8196615
Not that anon but I had fun with DQ1 for a bit, the grinding was kinda calming and the growth felt good. But then it just hit me that each new area is essentially a restart, where it's the same gameplay loop from the first few hours. That was fine for a while though, because the enemies varied a bit and you want to optimize how to beat as many as you can.

I think it's the endgame that just really fucked with me because the enemies just leapt up in strength way too much and the battles/grind were just annoying. I loved the exploration, music, and even the visuals though. Early game is kino as hell.

>> No.8197446

>>8196547
It's been a while, but in the SNES version, the bathhouse owner tells you go X paces south of him