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/vr/ - Retro Games


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8176424 No.8176424 [Reply] [Original]

I challenge you to explain what is actually wrong with Brutal Doom beyond
>waaaah, it's too edgy!!!

That's kind of the whole point

>> No.8176429

>>8176424
I've never played Doom

>> No.8176438

>>8176429
Come on, everyone's played Doom. It's the one with the glasses guy with the crowbar, remember?

>> No.8176439

it does not render enjoyment when I play it

>> No.8176446

>>8176424
Idk I played it once just cuz and never returned to it

>> No.8176449

Nothing technically wrong with it, it's just a bit over the top and really isn't that fun when you get down to it. It's an interesting diversion to play one time but past that, there's no point.

>> No.8176458

>>8176424
Theres a reason I'm playing DOOM 30 years later and it's not to entirely fuck up the balance of the game.

>> No.8176460

>>8176439
In english, doc

>> No.8176497

>>8176424
I had fun with Brutal Doom at the time and it gave me a new way to replay Doom which I hadn't played in years. Each new version though just kept adding more and more unnecessary shit which took away from the elegant simplicity of the original game. Now I haven't touched Brutal Doom in years but I still fire up regular Doom from time to time.

>> No.8176501

>>8176424
Too easy, gets old after 10 minutes, the maps made for it aren't anything to write home about and its babys first doom wad. Stuff to like about it but way overrated by kiddies who don't know shit about the vast modding scene

>> No.8176502

western gamers don't understand the concept of "less is more", their primitive brains need to be overloaded with sensory bombardment at all times

>> No.8176510

for me it's smoothdoom

>> No.8176539

>>8176424
>what is actually wrong with Brutal Doom beyond
it's Doom

>> No.8176624

>>8176424
Its fine. The mod is fun to boot up from time to time to fuck shit up an a glorious gory manner. Its the faggots who think it somehow replaces unmodded doom that are the problem.

>> No.8176628

>>8176460
not fun

>> No.8176635

>>8176424
>I challenge you to explain what is actually wrong with Brutal Doom
glow effect is the ugliest shit ever
the balance is dogshit. the player is so absurdly powerful that nothing in the game can pose a real threat.
you have too many movement options which breaks maps completely

>> No.8176659

>>8176458
is it because you don't know that there are games made after 1994?
>>8176624
this 100%

>> No.8176661

>>8176424
I wouldn't even necessarily call it overly edgy because I feel like if Id could think to do dying states and exploding corpses shit like that at the time they might've done it. The issue is more that it's completely unbalanced.
Also the creator is a major asshole.

>> No.8176910

>>8176424
>Lame Weapon Replacements
>Repack of metal soundtrack and taunt
>Tricks newcomers into coming in and saying "This is DOOM haha" without actually having played vanilla Doom 1 and 2.
>Besides not having them experience the fun simplicity of Vanilla, it also gives them busted ass weapons and stupid shit like ads, crouch and jump
>The mod has some cartoony shit that doesn't mesh with the actual game
I think it's fine and appreciate the new weapons, but sniping all enemies from afar aiming down the sight of the rocket launcher and an assault rifle is not Doom. It negates the whole design of the encounters and normies will think that playing Hurt me Plenty cheesing with overpowered shit is Doom instead of what it actually is. I feel you are probably starting out. The more you play, the more you will realize how much it sucks.

>> No.8176915

>>8176635
>the player is so absurdly powerful
Play some slaughter maps. I dare you, I double fucking dare you.

Anyway - in the early versions Brutal Doom was some minor gameplay changes and more gore and it shoud have ended at that, period. Instead the mod is more and more bloated, outgrowing its original purpose, while being overrated at that.

>> No.8176936

Balance is completely fucked. There are better mods out there:

>Final Doomer
>LegenDoom
>Treasure Tech
>Doom Roguelike Arsenal
>Weapons of Saturn
>High Noon Drifter
>Demonsteele
>DAKKA
>Hideous Destructor
>GMOTA
>Combined_Arms

>> No.8176959 [DELETED] 

>>8176424
I guess what stick in people's craw is that, years after BD's technical achievements (which were genuinely impressive at the time, don't get me wrong) have been replicated and improved upon by gameplay mods that are much more fun to play, it's still one of the go-to recommendations when the mainstream talks about Doom modding.

>> No.8176986

Nothing is wrong with BD. It's just grumpy old men going "oh noes you can't have fun with my valued possession my D O H M gaem... i-its too edgy... a-and unbalanced a-and bad". Come on, grampa, BD doesn't make base game magically disappear, people can play whatever they want to.

>> No.8177003

>>8176424
It isn't really Brutal Doom that people object to, it's the fact that it's still the go-to recommendation for a gameplay mod by mainstream outlets that don't keep up with the scene. There are much better options nowadays if you want fun but unbalanced (Trailblazer, for instance) or fun *and* balanced (High Noon, a bunch of others).

>> No.8177006

>>8176910
>"This is DOOM haha" without actually having played vanilla Doom 1 and 2.
Yeah, the fact that it bills itself as a straight upgrade and replacement of the original games despite not understanding why their extremely economical and tight design works is really damning.

>> No.8177034

>>8176424
There's absolutely nothing wrong with it, it's one of the greatest doom mod ever made and the only people bitching about it are faggots won't can't aim

>> No.8177036

It’s tacky as hell

>> No.8177042

Fanbase that worships it. Probably thinks Eternal is the best FPS ever made

>> No.8177051

If "being edgy" is "the whole point" of something, it's not worth wasting your time in it.

I mean, its a decent-to-good mod, and has some strong points, but you are really not making a great defense there.

>> No.8177093

>>8176424
>shit spaghetti code stolen from other modders
>dev acts like yandev tier autist
>completely breaks game balance to the point its no longer remotely a challenge
of course you'd already know this if you actually played DOOM or parcticipated in the modding community outside of this one dogshit mod, tourist.

>> No.8177115
File: 135 KB, 843x840, 1607726143731.jpg [View same] [iqdb] [saucenao] [google]
8177115

I like BD quite a lot but I've learned some time ago that not only there is a mouse look, but the whole new campaign and weapons and shit that people use?
I just play it as "fresh coat of paint" type of WAD, shit like
>jumping
>ADS
>new weapons
>third person
>mouselook
>melee
and similar shit are off. Other then that - you blow off the monster and instead of just dying his guts go on the ceiling, what's not to love?
Bosses are dogshit tho and I don't know how to switch them to normal, but I can live with that.

>> No.8177121

>>8176424
You’d use Project Brutality now if you want the ‘pretty but busted’ mod style, Brutal Doom is quite frankly old and busted at this point as it gets no more updates.

>> No.8177254

>>8176424
use desuarchive and warosu to see people talking about actual bugs and bad gameplay design
/doom/ bothered to make sgtmark its own yanderedev but everyone focused on second hand info on drama and basic shit
only a few did a good job shitting on the mod

>> No.8177271

>>8176438
That's Unreal, you disgusting zoomer! Doom is the one with the blonde muscular guy with sunglasses who swears a lot.

>> No.8177291

>>8176424
>shit sound design that's unsatisfying and bad
>gore looks flat and goofy
>berserk melee finishers touted as a key feature, in reality slows the pace down a lot
>weaker enemies are made stronger and more aggressive (which is good), while stronger enemies are made much weaker by the use of (bugged) headshot mechanics which makes them much easier to kill
>the baron of hell being able to pick up barrels and throw them at you is cool, that you can shoot the barrel while he holds it is COOL AS FUCK, but the fact that this kills him automatically means that his big health pool (1000hp in the vanilla game), is sometimes rendered moot, ruining his role in some levels
>cyberdemon can be killed with six headshots from the super shotgun, which is laughable
>difficulty curve is basically flattened out instead of just raised across the board, which would be much better
>bloated as fuck arsenal, bunch of weapons which aren't markedly different in role/purpose from other ones, there's like four machineguns which all use the same ammo
>performance intensive, not just because of excessive visual effects (some which are good), but also because the coding for Brutal Doom is a tangled spaghetti mess which has a lot of problems

There's a few things I really like about Brutal Doom, but also a lot of things I don't like at all. I think that Mark has pretty good talents for making levels, so in that sense I'm actually pretty interested in what he's doing with his own game, Brutal Fate.

>> No.8177301

>>8176635
>you have too many movement options which breaks maps completely
This isn't a thing I can complain about, if you're playing a gameplay mod with GzDoom, it's inherent that you're changing how the maps are playing, so being able to move in ways you weren't originally intended to is just something you accept by playing in GzDoom.

>> No.8177305

>>8176910
>ads
Makes sense for certain kinds of gameplay. I think it's kind of pointless for Brutal Doom.

>crouch and jump
This is a ZDoom/GzDoom feature from a very long time ago, don't be like a stupid journo attributing engine features to Brutal Doom.

>> No.8177313

>>8176915
>slaughtermaps
>in GzDoom
>with Brutal Doom
Yes, it would be hard to play those with a consistent single digit framerate.

>>8176986
I love Doom mods, but Brutal Doom really is way overhyped, and there's better mods to be found. I feel that it should have been finished sometime around version 20 or version 21, because the mod has suffered very badly from feature creep and scope creep for quite some time now, actually degrading the previous quality the mod had.
It's why I'm glad he's moving on to his own game.

>> No.8177320

>>8177254
>/doom/ bothered to make sgtmark its own yanderedev
I guess we kind of did, but I feel like most people are also over it by now. BD and PB exists, everyone knows about their qualities and what they are, some play them, some don't.

>> No.8177326

>>8177320
hi sgtmark

>> No.8177374

>>8176661
>The dev is an asshole
Why people relate art to the artist? If something is good, its good

>> No.8177385

>>8177093
>Play brutal doom in black metal difficulty
Problem solved you "unbalanced" fag

>> No.8177505

>>8177385
hi sgtmark

>> No.8177584

>>8177326
I'm Mark for saying most people on /doom/ are over BD and PB?

>>8177385
Does it remove the headshot mechanics and make the strong monsters actually vicious to deal with?

>> No.8177914 [DELETED] 

>>8176438
>>8177271
go back

>> No.8177915

>>8176424
is not project brutality

>> No.8178170

>>8176915
>Play some slaughter maps. I dare you, I double fucking dare you.
i have stardate 20X7 and sunlust ready to go but if i played through them you'd probably go HA THAT'S NOT REAL SLAUGHTER PLAY THIS UNTEXTURED BOX WITH 50 ARCHVILES IN THE FIRST ROOM
name a map

>> No.8178667

>>8176424
>>waaaah, it's too edgy!!!
who says this?

>> No.8178675

>>8178667
I've heard some people complain that the berserk fatalities are too brutal and cruel, and I can see it, but on the other hand, it's also literally named Brutal Doom, so you get exactly what's advertised.

>> No.8178715
File: 121 KB, 457x506, 1593643058336.png [View same] [iqdb] [saucenao] [google]
8178715

didn't read

>> No.8178737

>>8178675
cruel is cool though

>> No.8178749

>>8176424
I'm not 13, so screw that.

>> No.8178775
File: 117 KB, 251x321, tumblr_oyty0sCQcE1r0x1nyo2_400~01.png [View same] [iqdb] [saucenao] [google]
8178775

In the end Project Brutality is much better.
Not only because it's much more polished than Mark could do in 10 years

>Don't like Doomguy's voice and the marine chatter so you can disable it
>Can completely remove the marines
>Those shitty pain effects can be disabled
>Glory Kills can be adjusted and be faster
>Weapon bloat can be fixed with the spawning system
>Better weapon sprites
>No "enhanced level" effect

All these make the difference while BD tries too hard to be the definite version of Doom. But it helps that more people are finally getting into more mods,even those that drastically change the gameplay

>> No.8178792

>>8176424
shit level design
shit theme
stolen music front and center
creator actually believes it's better than regular doom

>> No.8178802

>>8178792
>shit level design
You mean the campaign designed for it?

>> No.8178817

>>8178775
i refuse to play project brutality because you have to join their discord server or some shit to get it, fuck that if it was on moddb, i'd play it,

Also theres a guy on moddb named bloodywolf 333 or 666 but hes done tons of edits and stuff to bd 21

>> No.8178829

>>8178817
>i refuse to play project brutality because you have to join their discord server or some shit to get it, fuck that if it was on moddb, i'd play it,

Anon....

https://github.com/pa1nki113r/Project_Brutality

>> No.8178836

>>8178829
idk i just remember from back in the day you like had to join some shit for them to give you a link to get it or it was use the old project brutality add on for brutal doom.

but thats cool i'll check it out

>> No.8178843

>>8178737
I'm inclined to agree.

>>8178802
There's parts here and there of Hell On Earth Starter Pack which are good, but he also has done a lot of lazy shit like use FreeDoom levels as a basis for maps there, which FreeDoom explicitly allows, but that doesn't mean that you should.
Mark made a level for either 200 Minutes Of /vr/ or 300 Minutes Of /vr/ (don't remember which), named Dead Cargo, and that level was actually pretty damn good.

>> No.8178849

>>8178843
I remember his updated version of Hell on Earth Starter Pack is named Extermination Day and fixes a lot of the issues the previous version had..

Mark is a good mapper,if only he could've focused more on that,now he's making a game,we shall see.

>> No.8178850

>>8178836
It was like that for a while but it changed,some people uploading videos posted the latest build on YT along with packs filled with addons

>> No.8178853

What year is this lol
"edgy" shit isn't cool anymore

>> No.8178862

>>8176424
It isn't as well balanced as the normal games which says a lot since the SSG was designed to be very unbalanced because for the reason of fun. The regular shotgun's sound effect was also too loud in comparison to the other guns which shows how dumb and edgy its creator was. Maybe it was fixed in later revisions that I played but that leads to another great point, he has made way too many versions of it. There is no such thing as finely tuning a game over and over to perfection. You stop working on it or you just keep changing it. That is what this guy has done with Brutal Doom. Constantly changing it not necessarily for the better at all.

I liked BD, it was fun, but I definitely prefer to play without it most of the time and even prefer other fun mods like making the animations run at 60fps, that one Doom mod I think called beautiful doom or something like that. There are gore mods you can play with without all the edginess. There's tons of wads to play and shit. BD isn't awful, just overrated.

>> No.8178875

>>8177271
Nah, that's Wolfenstein. Doomguy got resurrected and proceeded to kill Loki worshipers.

>> No.8178885

>>8178862
The sound design of BD is awful it's either too crispy or compressed and doesn't help that the sprites are inconsistent. Some of them are too blurry or didn't fit the aesthetic they're going for.

Also 20 version and no original sprites but the usual ones modders kept using for years? Lame.
At least Project Brutality learned to make their stuff on their own after stealing like Mark did for a while

Still,BD was fun until v19,it became so bloated that makes you wish Mark made a completely different mod

>> No.8178898
File: 497 KB, 854x479, m.png [View same] [iqdb] [saucenao] [google]
8178898

The novelty factor starts going away when you realize how tacky BD is.
There are mods like Embers of Armaggeddon,MetaDoom,Lt. Typhoon and many others that manage to become more engaging and fun to play.

BD fucks with the level balance so much that just break some maps,some parts become too easy because you have grenades and other too difficult because the base enemies are much stronger

Also fuck that rifle sprite,I've seen that so many fucking times in other mods

>> No.8178913

>>8178849
I'd love to see him do like an MBF21 mapset some day, but him doing his own game from the ground up I think is another good choice.
He's not without talent, so I'm glad he's not just spinning his wheels with BD forever (even if BF is obviously based on BD)

>> No.8178926

>>8178913
It's for the best,he can use his experience for the game rather than keep updating the same mod for other 10 years.

Wouldn't be the first time a Doom modder was involved in making a game

>> No.8178958

>>8176458
>There's a reason I'm playing DOOM 30 years later
You've become accustomed to the flavor of shit?

>> No.8178963

>>8178926
>1990s
>doom modders get jobs in the industry and work on games (some prolific)
>2010s and 2020s
>doom modders get jobs in the industry and work on games (some prolific)
Funny how it goes.

>> No.8179005

>>8176424
It made zoomers think of Doom as Brutal Doom

>> No.8179015

I liked it.

>> No.8179150

>>8176424
Vanilla Doom gameplay is more fun and balanced. Also, if you're going to use a gameplay conversion mod, Doom has hundreds of them that are more fun and innovative than Brutal Doom. Hell, there are Brutal Doom forks like Schism and Project Brutality that are way more creative than Brutal Doom.

>> No.8179256

>>8176424
if you run it with hdoom you get sent to the bone zone and that's no fun

>> No.8179498

>>8176458
Brutal Doom was not wrong to bring in bloody enemies

Why cant we split into 2 varieties?

1. Add Brutality
2. Break the balance of the game

You can use one or both depending on how you like it. Please make it an option.

>> No.8179602

>>8176458
>fuck up the balance of the game.
I'm not defending brutal doom here but Doom is piss easy even on Nightmare.

>> No.8179807

>>8176424
I like BD and SgtMarkIV is based, however my problem with it is its performance and lag. According to one of my doom modder friends who looked through its acs scripting to find out why it lags so much, apparently every single fucking tick it fires a BFG-esque tracing "projectile" out of the player's face to check within your FOV if there is a glory kill-able demon or for shootable heads/limbs on-screen, which would explain a lot.

>> No.8179812

>>8179807
Actually I just remembered another problem with it even though it's optional, I don't like the 3D models like the halo pelican shoehorned into E1M1. Aside from that, it's perfectly fine and I enjoy a good romp through it in coop every now and then, although I also prefer the older designs of the weapons and how simple it used to be versus now where it seems like it's trying to compete with Project Brutality even though PB is just a clusterfuck overall.

>> No.8180157

>>8179807
try BDLite by DavidN

>> No.8180186

>>8176424
Just like "brutal Heretic", balance is completely fucked, too easy and no real challenge makes nu-bdoomers think this is the real Doom

>> No.8180426

>>8179602
Show me your single segment Final Doom nightmare runs.

>> No.8180605
File: 81 KB, 771x681, 1627962460566.jpg [View same] [iqdb] [saucenao] [google]
8180605

>>8176424
A Doom player complaining about a game being too edgy is the epitome of irony.

>> No.8180652

Popularity led to it being many young people's first experience with Doom, or older people's first experience since the 90's. These people are still around, and can be reliably found hassling every other doom modder about Brutal Doom compatibility like it's the be-all,end-all of doom mods when in reality it's just a good gore/sound/FX mod that has gotten way too big for its boots and become an ever-more bloated, unbalanced, gamebreaking mess with each update.

I hate Complex Doom for Zandronum for almost the exact same reason.

>> No.8180661

>>8180605
It's definitely edgier than the base games, so I can see it being too much for some people's threshold.

>>8180652
There's not as much of those people these day, I feel like, but I'm sure there's still some retards hassling modders about it.

>> No.8181039

>>8180605
There's a difference between how edgy BD goes and regular Doom.
BD tries to be too cool by adding swearing and those voice clips which are embarassing.

The glory kills are kinda shit too.

>> No.8181042

>>8180652
Complex Doom biggest issue is that if you want to join a server on Zandronum,you have to make sure you got all the same addons the others have and it sucks because there's like 200.
Also is less about skills and more on how lucky you are with some encounters

>> No.8181057

>>8179807
Almost every time someone rant about BD mention Mark's past on forums. I don't like his behaviour but I don't care,I always separate the art from the artist in these cases

>> No.8181070

>>8178875
That's Serious Sam, Doom is the one where you're playing a korean girl with a katana.

>> No.8181072

>>8179602
Record doing Ep1 on nightmare.

>> No.8182605
File: 540 KB, 900x1200, Cyberdemon GF.png [View same] [iqdb] [saucenao] [google]
8182605

>>8176424
I tried it around when it was first getting popular, like 2014-2015. I liked the idea of the finishing moves, but not the changes to the enemies or the ADS/headshots mechanic. They especially felt out of place and imbalanced on the vanilla maps and any mapset that put meticulous effort into designing around the monsters normally functioned; some tight rooms become a pain in the ass when every monster's projectile does splash damage. Reminder that this was before BD had it's own dedicated maps designed around it.
So yeah, I didn't really like it then and haven't bothered to try it again. Brutal Fate looks cool, though.

>> No.8182660

>>8181039
I'm sure the original's violence and satanic imagery were considered tasteful back in '93.

>> No.8183048

>>8181057
iirc he was banned from Doomworld for telling the truth about the holocaust and it being a hoax, or some other forum, I forget. Based lad. I think he told some tranny on zdoom forums to kil lthemselves once too.

>> No.8183051

>>8183048
he's hilariously insane and has shitloads of live leak deaths saved to look at the gore

>> No.8183235

>>8176424
fun for 15 minutes, then I play Chocolate Doom.

>> No.8183353

>>8183048
This site is intended for adults only

>> No.8183367

>>8183048
It really doesn't take much to earn your admiration, does it?

>> No.8183659
File: 815 KB, 600x600, 1624295946837.png [View same] [iqdb] [saucenao] [google]
8183659

>>8183048
wtf i love brutal doom now

>> No.8183661

>>8176424
that image is not edgy. that image is just gay.

>> No.8183735

>>8176424
Nothing personally against Brutal. I just think gameplay mods lose their wow factor after about 30 minutes of playing with them.

>> No.8183886

>>8183051
>>8183353
>>8183367
>>8183659
>>8183048
No, he was banned temporarily from the ZDoom forums for refusing to credit people who helped him or who's assets he used, and was permanently banned from there for posting a link to exit bag instructions when a (not-tranny) member expressed suicidal ideation. I don't think he was banned at Doomworld, or it wasn't permanent, because he posts there now, and also he sucks up to the trannymods there for banning Tormentor and his Blade Of Agony mod.

He's not the 'le based' man sticking it to the leftoids that you imagine him to be. He's a fucking doormat.

>> No.8184026

>>8176424
by itself it makes doom too easy...mixed with certain wads it can be quite fun.

>> No.8184029

>>8176510
same...i turn everything off aside from the animations %chefkiss%

>> No.8184043

>>8176424
it's actually just tasteless dreck that uproots the game's foundation and takes a shit all over it. the creator is a stupid asshole too.

>> No.8184173

>>8176936
The saddest part is that you probably don't even realize just how fucking pathetic you are.

>> No.8184190

>>8176424
It got more mainstream attention than any other Doom mod and the troony mooder squad had a big problem with that so they started a still on going character assassination witch hunt against the spergy huebro who made the mod.

>> No.8184216

>>8183886
>when a (not-tranny) member expressed suicidal ideation

It was not a "member" it was a 20 post noob account of some proto incel fuck saying he hated his mother and wanted to kill her for some reason which I forgot and then also mentioned he wanted to kill himself too. Mark did nothing wrong in that instance.

>> No.8184329

>>8184216
>saving innocent mom from psychopath incel son
wtf sgt mark is a hero and a feminist?

>> No.8184886

>>8179602
>what are PWADs

>> No.8185117

I'm getting back into doom mods but its been a decade. How do I play them? Do I use GZdoom? How do I play the other file that's not WAD. The .pz files

>> No.8185175

>>8185117
GzDoom is used for gameplay mods like Brutal Doom, Hideous Destructor, GMOTA, etc. You can use it to play Vanilla and Boom maps as well, it won't be entirely accurate, and some tricks which people use in Vanilla and Boom levels can break in some ways in GzDoom. For .pk3 and .pk7 files, those are basically loaded like .wads, though only ZDoom ports and I think Eternity supports the format.

A refreshing thing this year is that Boom is finally continuing development, new forks of PrBoom+ have developed, which aside from fixing bugs that ought to have been fixed back in the goddamn 90s, also add features such as UMAPINFO, an extended DeHacked format so you no longer have to be limited to existing actors and frames, as well as an update to the Boom map format into MBF21. GzDoom has support for all this, implementing support for MBF21 just a few days ago, also implementing GLES for people with older or lower end computers.

The hot new port these days for playing Boom and MBF21 stuff is DSDA and Woof.
I recommend getting something like DoomLauncher for more expedient handling of files, you direct it to your ports and add the .wads you want to play, including selecting a current load order. If you want to switch between multiple different ports, it's handy for that.

>> No.8185183

>>8182660
Yes, it was considered tasteful, by it's player base. We listened death and thrash, and watched sci-fi, horror and action. Doom was all that. It was cool as hell. Doom had it's own style that didn't clash with itself. BD adds Call Of Duty stylings with Duke Nukem like goofiness and over-the-top aesthetics. It certainly does not feel cool to me, while stuff like Eviternity and Hell-Forged are really fucking cool.

>> No.8185214

>>8184173
You are posting on a retro video games forum and calling guy who knows about retro gaming "pathetic". Dude, watch yourself from the mirror. This isn't irl conversation, but you are one of the retro game nerds yourself. Actually you are even more pathetic than the anon there. Being are retro gamer might be pathetic on real world, but being retro gamer who is too retarded to know anything about his hobby and thinking it's cool is pathetic everywhere, even on 4chan.

>> No.8185238 [DELETED] 
File: 51 KB, 385x382, Screenshot_Heretic_20210929_011118.jpg [View same] [iqdb] [saucenao] [google]
8185238

What game does this little nigga come from?

>> No.8185262

>>8176915
>Play some slaughter maps. I dare you, I double fucking dare you.
is this even possible without the game hanging?

>> No.8185315

>>8185262
I think it is, but you're gonna have shit framerate for the most part. GzDoom is single threaded and not the most efficient, and Mark's code is DEFINITELY not efficient, so this adds up a lot.

>> No.8186205

>>8183886
the blade of agony shit makes me legitimately angry

>> No.8186745 [DELETED] 

>>8185214
>Noooooooo! don't play that heckin' popular mod with all the nasty gore
>here let me post a whole list of stuff you must play instead PLEASE!!
Yup, I'm thinking pathetic and none of your little "you post here too so it applies double to you" spiel works out for you. It's the clout chasing of shilling your shit in a BD thread because you are that desperate for attention and can't stand the thought of anybody playing and enjoying them so BD that makes you so pathetic and you know it too, bitch.

>> No.8187341

>>8186745
yes, anon. i secretly made Final Doomer, LegenDoom, Treasure Tech, Doom Roguelike Arsenal, Weapons of Saturn, High Noon Drifter, Demonsteele, DAKKA, Hideous Destructor, GMOTA and Combined_Arms. in between making every doom gameplay mod in existence, i go on 4chan pretending to hate brutal doom. the jealousy has corrupted me and now all i can do is spend 23 hours a day modding and crying myself to sleep, knowing i will never be as good as sgt. mark

>> No.8187358

>>8186745
What a loser you are.

>> No.8187397

>>8177374
Because his bitchfits influence patches to the game so you can't separate the art and artist here.

>> No.8187497
File: 2.56 MB, 480x480, 1531340716036.gif [View same] [iqdb] [saucenao] [google]
8187497

>>8186745

>> No.8187541

>>8176936
>Final Doomer
Huh?
>LegenDoom
Never heard of it.
>Treasure Tech
Based.
>Doom Rougelike Arsenal
Never played this one.
>Weapons Of Saturn
Nor have I played this one.
>High Noon Drifter
Is that one in the style of a Super Nintendo game? It might go great with the SNES Doom TC to get the real Super Nintendo vibe
>Demonsteele
again. Haven't played it.
>DAKKA
MORE GUNS BAYBEEEEE!
>Hideous Destructer
Doesn't ring a bell.
>GMOTA
This one doesn't either.
>Combined_Arms
That's cool and all but where's Combined_Arms_Gaiden?

Not mentioned:
>Bolongese gore
For when you really want to splatter but don't want any of BD or PB's stuff.
>Castlevania: Simon's Destiny
It's Castlevania 1 in the style of Doom basically.
>Space Hunter
One of the only TWO good Metroid Doom mods.
>Iron Snail
Literally METAL SLUG DOOM damnit.
>Combined_Arms_Gaiden
NES Weapons for doom. Funny story: I used to play this mod with an extra mod that put the Megabuster from into vanilla doom and had a blast when I also listened to NES music.
>Most Companion mods
You get followers to come with you and fuck shit up by your side. Personal Favorite compaions are: Ralsei, Susie, Klug, Marguo, & Cat Associates.
>Doom4Vanilla
It's not retro persay but it is Doom 2016 in the style of Doom 1993
>La Tailor Girl
Outfits are the key to victory in this mod.
>SUPERHOT TC
Time moves when you move. Time stops when you stop. Tackle this mod as if it was a puzzle game
>DIO & KIRA'S BIZARRE ADVENTURE
Two different JoJo's mods. Both have their own sense of fun.
>Bad Time
IT'Z SANS UNDERTAIL GAIZ! but you play as him over our beloved ripper and tearer (Is that a real word?)
>Super Mario Agilities
Finally Jumping has an offensive use by stomping demon heads. I think it might go great with Treasure Tech or Combined_Arms_Gaiden.


These are just my picks though.

>> No.8187658

>>8187541
>Final Doomer
>Huh?
Whole bunch of weapon mods tailored for various megawads, like there's one for Plutonia, one for Ancient Aliens, one for Eternal Doom, etc. Some are pretty good, some are kinda eh.

>High Noon Drifter
>Is that one in the style of a Super Nintendo game? It might go great with the SNES Doom TC to get the real Super Nintendo vibe
Nah, it's a cowboy themed gameplay mod.

>Hideous Destructer
>Doesn't ring a bell.
Complex gameplay mod which transforms Doom into a methodical tactical shooter with realistic wound handling, realistic weapons with realistic handling, etc. Except you're still playing in abstract Doom levels, and it's still about evil demons from hell, so all the supernatural monsters have all kinds of new mean tricks and magic they can do, but you have all kinds of tricks on your own as a player.
The Cyberdemon's rockets instakill you, and can destroy a door that you're hiding behind, but if you do it right, you can beat him to death via the use of Berserk Packs and properly swung punches to his face. You can also destroy doors and barriers yourself, set up machine gun turrets and grenades with tripwires, use ladders or jetpacks to ascend heights or safely descend tall drops, throw your empty gun into the face of a monster to stun them, throw a loaded and runaway machinegun at a monster and let them deal with it, and though it's best used for reconnaissance or as a patrol to cover your back, the sentry pistol can be used to activate buttons and doors remotely.

It has a learning curve, and is not for everyone, but also has a lot of depth. Though it feels like you always have to play it as safe and defensive as possible early on (because the monsters are cunts), once you get used to it enough you can actually employ some pretty fast and realistically reckless techniques and approaches, and you can make them work.

>GMOTA
>This one doesn't either.
Made by the guy who did Combined_Arms. Sometimes posts updates about it on /vr/.

>> No.8189331

>>8179602
Show the Nightmare! run of the first three episodes. Should be piss easy.

>> No.8189365

>>8187541
>That's cool and all but where's Combined_Arms_Gaiden?
Gaiden is such a smaller project compared to Combined_Arms. I made it as a small side thing to decompress from busting my ass on C_A.

Also yeah, you should look into GMOTA, though you could also wait until I get the last update out.

>> No.8190404

Doom has only a few minor problems, and none of them have anything to do with what this mod is about, so what is the actual point?

>> No.8190437
File: 58 KB, 720x480, yaoqau5p6w931.jpg [View same] [iqdb] [saucenao] [google]
8190437

>>8190404
The point is to make a better Doom.

>> No.8190438

>>8190437
I guess he missed his mark.

>> No.8190639

>>8190404
it was an attempt to modernize DOOM
unfortunately it's been going since 2010 and it was done wrong in the first place, but hey at least you can aim down the sights of an assault rifle

>> No.8190648

>>8190639
>but hey at least you can aim down the sights of an assault rifle
I don't mind that as a feature in a game/mod, if lets the rifle be more precise and easy to use at range (leaving regular firing as fast and mobile, essentially making ADS a mode with tradeoffs).

I think that there's other things in Brutal Doom which makes it not great, like arsenal bloat and wonky monster balance.

>> No.8190669

>>8176424
Brutal Doom is bad because......it just is, okay?

>> No.8190683

>>8190669
I guess you can just shitpost if you find your tastes challenged.

>> No.8190818

>>8176424
it's tasteless violence
blood did it better

>> No.8193096

>>8176424
Autists keep complaining about the balance of the game.
DING DONG YOU FUCKING RETARDS, THE GAME IS TOO EASY WITH A MOUSE, PLAY IT LIKE THE DEVELOPERS INTENDED, THEN WE'LL TALK

>> No.8193109

>>8193096
???
Doom always had mouse support, hell, even Wolf 3D had.

>> No.8193139

Didn't see it posted yet so I'm going to add:
Adding reloading to original doom is dumb as fuck.

>> No.8193267

>>8193096
>PLAY IT LIKE THE DEVELOPERS INTENDED

Mouse support was always there, retard.

>> No.8193284

>>8187541
>>Bolongese gore
>For when you really want to splatter but don't want any of BD or PB's stuff.
Use Nashgore instead, better optimized and looks better.

>> No.8193315

it lowers my fps, i thought doom was supposed to run on a toaster

>> No.8194462

>>8193096
Doom was designed with mouseturning in mind, retard.

>>8193315
This is partially the fault of GzDoom, which isn't well optimized. The latest version has a feature called GLES, which is supposed to give much better performance for older and weaker machines (this is essentially LzDoom rolled back into GzDoom in that sense). GzDoom also has support for Vulkan, which can give you better performance with more modern machines, some people report a pretty substantial increase in average frame rate.

There's still some inherent bottlenecks in GzDoom though, and the situation is made worse by Brutal Doom being very poorly optimized itself, lots of rough code, which isn't just hard to read, but inefficient.

>> No.8195357
File: 131 KB, 737x960, Corzo and Basilissa.jpg [View same] [iqdb] [saucenao] [google]
8195357

>>8187541
I can't recommend High Noon Drifter enough, it's really fun.

>> No.8195385

>>8195357
Has anyone done an anatomically correct Bassilissa yet, nipples and all

>> No.8195436
File: 412 KB, 1280x1280, basillisa beer by Arborix.png [View same] [iqdb] [saucenao] [google]
8195436

>>8195385
If there is, I haven't seen it yet