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/vr/ - Retro Games


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File: 62 KB, 1273x796, 2021-09-23 21_02_37-Neko Project 21 TH FDD1_K-Chess.hdm - 15.0FPS.png [View same] [iqdb] [saucenao] [google]
8167450 No.8167450 [Reply] [Original]

how did they make AI for chess games in the 80s?

>> No.8167457

Poorly. My dad had this on his Atari 800 and the AI wasn't much of one.

https://www.youtube.com/watch?v=i8Vn06ApP4E

>> No.8167465

>>8167457
idk i just got destroyed by level 2 ai on an obscure computer game

>> No.8167526

>>8167457
one of the initial launch titles for the Atari 8-bits when they came out at the end of 1979. it's pretty much a copypaste of Video Chess for the VCS and there's just 4k of total code in there. imagine doing a chess AI in 4k and some of that code is to move the graphics around as well, it's not all AI.

>> No.8167535

Every time I try to do bird's opening on the chess game for n64 the computer thinks I'm trying to play a king's gambit and treats it like that.

>> No.8168695

>Play Chessmaster on NES
>Not really a Chess enjoyer
>Fuck around and beat the opponent using undo moves
>My mother saw me beating the game and bragged about it to her friends

>> No.8168805

https://www.youtube.com/watch?v=YJPUs_z83tE

>> No.8168831
File: 265 KB, 960x623, 578.png [View same] [iqdb] [saucenao] [google]
8168831

>>8168695
Made by Software Toolworks. As is usually the case with American-developed NES games it has that very distinctive DOS/C64 look about it. You will notice Japanese games never used this style of text font but it's very common in American ones.

>> No.8169169

>>8168831
I never noticed it, but you're right... jeeze.

>> No.8169180
File: 42 KB, 512x448, 8909.png [View same] [iqdb] [saucenao] [google]
8169180

>>8169169

>> No.8169225

>>8167526
it bugs me, not only because of the memory size, but i wonder who coded it. did they all use some code they had to buy somewhere?
AI is so shit in every game from that era (and still is) yet there's super advanced AI for chess and maybe other tabletop games

>> No.8169235

>>8169225
No. As anon said it's a port of the 2600 Video Chess (but with quite different graphics). The programmers for that are listed as Robert Whitehead and Larry Wagner but it's not known who did the A8 port.

>> No.8169395

What I don't get is how they could spend millions of dollars developing computers to beat Kasparov when fucking Chessmaster 2000 has flawless AI.

>> No.8169410
File: 132 KB, 800x1035, R.9fc1e16101067cd1d800929a4ebcbaff.jpg [View same] [iqdb] [saucenao] [google]
8169410

This is now a retro chess thread, right?

>> No.8169441

>>8167450
Chess professionals play is different from chess commoners play. So is arcade chess program different from high profile chess AI.

>> No.8169690

>>8167465
You know, you could juat be bad at chess

>> No.8170138

>>8169410
any other cool thematic chess game?

>> No.8170175

>>8167450
At the risk of being told to go back, watch the Beyond the Rabbit Hole documentary on Deep Blue. You'll learn more about computer chess than you ever needed to know.

>> No.8170420

Battle Chess of course. The 8-bit versions (Apple II, C64, and NES) are lame and the first two have shitloads of slow disk access. It's really a game designed for 16-bit hardware; go play the Amiga port or something instead. Even the Mac port is kind of cool.

>> No.8171128

As some of you might know Micro Chess was the original personal computer chess program on the Apple II/PET/TRS-80 in the late 70s and that Bobby Fischer famously played it (it wasn't much of a contest).

>> No.8171524

>>8169395
Can Kasparov not beat chess master? My understanding is that chess is not a solved game. There is no 100% win sequence you can make.

>> No.8171694

I used to play GNU Chess a lot on Windows 3.1, it was later reissued in 32-bit versions so you can run it on modern Windows.