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8134369 No.8134369 [Reply] [Original]

You're assigned the job of balancing classes in Diablo II. What do?

>> No.8134467

Nothing? Every class has at least 1 viable build.

>> No.8134490

>>8134369
Balancing? I dunno man, Blizzypoo and the community went through quite a lot to fine tune this game. Every class seems to be pretty polished by this point, especially when you consider synergies, so even if you put a few points into something not so great, you're still benefitting from it.

The only thing I'd really change is I'd like to have the ability to try out various skills before I commit to them. For example, I've never really used bone spear extensively because I don't know if I'll find it useful. I had no idea whether blood golem would be useful until I tried to use it. I was skeptical about whether iron golem was worth a damn either.

Nothing worse than the feeling of wasting points you either can't reset or won't be able to reset for a long time. Of course, that's kind of a moot point if you regard this as a pure roguelike and only play on HxC mode.

>> No.8134551

I increase the size of the amazon's buttocks, so as to balance them against her absurdly large breasts.

I also add a fourth female character class, to balance against the four male classes. She is a smith, like Charsi, and is a tall and sexy musclegirl. Her abilities involve enhancing equipment in special ways (but only for her own use) and magically animating it to create minions.

Finally, if time and resources permit, I remove all the male characters and integrate a rich and deep dating sim into the game, to balance out the use of my hands (one on PC hardware and one on penis is balanced; two on PC hardware and zero on penis is unbalanced). The gender balance among classes will be sacrificed by this change so naturally half of the female characters will be given penises, perfectly restoring the lost balance.

>> No.8134578

>>8134369
Fix every bug, even the beneficial ones. Leave everything else untouched.

>> No.8134918

>remove nextdelay from strafe, twister and volcano's magma bolts
>quadruple inferno, arctic blast and wake of inferno damage
>remove the "no double damage" rule from sacrifice and impale
>remove the "no +dmg% vs undead/demons" rule from sacrifice
>triple sacrifice's damage per level
>make it so blade fury benefits from claw mastery +AR%
>make it so only the top charge is consumed when using a charge-up skill
>dragon claw releases 2x the charges
>eradicate nextdelay entirely and replace it with a per-cast delay instead of a global delay (i.e. the delay only applies per cast, so all 64 missiles from a single nova have the same delay, but the next nova you send will have its own delay)
>remove blessed hammer's bonus damage versus undead
>remove the hit recovery "fix" (aka next-hit-always-misses bug)
>elemental defensive auras (aside from salvation) gain the added damage from the elemental offensive auras
>non-elemental defensive auras gain a portion of the +dmg% and +AR% from offensive auras (only applies to the paladin, auras from gear do not get this bonus)
>allow druids to cast fire skills in wereform, but it increases the skill delay by 5x
>allow druids to summon all mammals simultaneously, but only if in human form and not using hurricane
>make it so bash adds damage and increase its added damage per level
>double swing has -2 frames per attack, so it can hit 8.33 APS
>leap attack is less janky and faster
>power strike has double damage and adds lightning damage to attack instead of dealing it, so it gets to double dip +% lightning skill damage
>lightning strike has double damage
>impale gains 3x +% damage per level
>blessed aim and penetrate aren't mutually exclusive
>inner sight and slow missiles have a % chance to trigger, which increases with base levels
>make it so fire golem's aura isn't capped, and give him +1 to resist fire per 3 levels (for synergistic purposes)
>triple necromage damage, except for the poison one who gets 40x damage

>> No.8135394

>>8134369
remove mindless loot farming ''gameplay loop''
normalize all loot making it purely for aesthetics and change enemy design to be all player skill based. Levels and skill trees can stay because whatever, it's a jrpg

>> No.8135532

>>8134369
im not helping you develop your game troon

>> No.8135542

>>8134369
I mean, PvP was never it's intention so there really isn't a need to balance them.

It's a crawl and a damn good one. Would've buffed the assassin perhaps.

>> No.8135621

>Amazon
Fix Fend, rework spear skills so they can stagger/stun most monsters, improve damage through sinergies.

>Barbarian
Improve the masteries AR and damage bonuses or rework the chance to hit formula to make monsters easier to hit with less AR;

>Necromancer
Reduce CE damage or give it a spell cooldown; bone spear or teeth have culling strike; pnb spells receive small amount of bonus damage based on your energy stat

>Druid
Sages are invulnerable and lasts for a fixed amount of time, but oak sage gives less hp bonus. Give the bear new spells; give summons special properties like crushing blow, open wounds (maybe heart of wolverine could do that and the other sage could grant elemental damage); rain runeword or certain equipment may increase max quantity of summons allowed or let you have both bear and wolves up

>assassin
Idk.. remove mind blast?

>sorceress
Fire and cold masteries both reduces enemies resistances but the % is reduced, instead you need points in energy to bring those values high enough to break through immunities. They dont interact with lower resistance or conviction aura. Energy stat also grant some damage increase, increase amount of projectiles idk; nerf ES

>paladin
He is fine :D

>> No.8135650

>>8135532
based. fuck shills and buscemis

>> No.8135715

>>8134490
>>8134467
You guys played D2 much? There's so much useless shit. Druid's only good spell is fissure. He's not allowed to have a bear summoned at the same time as his wolves lmao what kind of crack are you on.

>> No.8136308

Melee needs some form of AoE/splash. Barb feels woeful to play. Single target everything to death and miss 1/4 of the time, such a slog til you're geared. Sorc or Necro comes in and destroys the whole screen in a second, cant compare.

>> No.8136612

>>8135621
Absolutely garbage, thank god you'll never be able to do any of that.

>> No.8136803

diablo 2 will never be remotly balanced because of immunities. no one likes them and they have no place in any arpg. even the devs said in interviews that they made a huge mistake with immunities.

>> No.8137015

>>8136803
Immunites are great and promote true build diversity.

>> No.8137089

>>8136803
ok you can go back now.

>> No.8137191

>>8134369
>hard casting delay on teleport
>rework martial arts skill tree
>fix various bugs
Done.

>> No.8137198

>>8135715
You can't tame a bear and wolves at the same time in real life either, faggot. Can you? No, faggot.

>> No.8137315

so many new and old players (who havent touched d2 in ages) will be so mad about d2r. most of them played modern arpgs over the last year and they will be pissed once they realize how small the real build viability is. 90% of the players will be sorc and paladins and thats for softcore. hardcore is even worse in that regard lol

>> No.8137369

>>8137315
Na. D2 has much better build variety than any other mainstream APRG out there.

>> No.8137629
File: 116 KB, 1080x910, 1622044886817.jpg [View same] [iqdb] [saucenao] [google]
8137629

>>8134369

rebalance skills so that classes could main any of them and still be viable

reward creative builds, increase item viability within different builds (for example a 2h paladin, a melee necro etc)

allow item skills/skill charges to be viable, so that people could spec around specific items

bring back meta-skills like class specific ability to recharge staves or repair items

>> No.8137654

Remove teleport so online game isn't 99% sorcs just rushing all content for themselves and other people so everyone can farm the same 2 bosses over and over to get gear they don't need.
This shit completely destroyed the game, no one tries anything or has fun just doing the 1-70 part.

Also buff melee damage so barb, pally, amazon and asn get other builds.

>> No.8137727

>>8137654
see >>8137089

>> No.8137801

>>8135715
t. doesn't know shit about druid

>> No.8137835

remove teleport from the game

>> No.8139769

additional stuff that would make the game more replayable:
>add minibosses in every dungeon
>add mini-quests that tie in said dungeons so there's incentive to visit them at all
instead of adding new areas they could just utilize what's already there

>> No.8139781
File: 704 KB, 1034x928, gamble.png [View same] [iqdb] [saucenao] [google]
8139781

Just started a gamble only playthrough. First two items are rares. Third was unique. I've fucking blown my gamble luck instantly and now I'm not gonna get shit for the rest of the run.

>> No.8139783

>>8137835
seconded.

>> No.8139946

>>8139781
Whatever mod that is, is very likely altering gambling odds.

>> No.8139979

>>8139781
>+1 to charge
1.15?

>> No.8139987

>>8139979
yup

>>8139946
yeah it's increased them

>> No.8140748

>>8135621
Good ideas.

I would say the main priorities should be:
1. Fix melee so it isn't incredibly gimped compared to casters.
2. Fix some broken skills that make builds fairly unviable or only viable with massive grind/elite gear (fend being shit compared to the three other melee classes for instance, bowzon, melee assassin).
3. Fix drops so blues and yellows are more viable in the mid game and the meta for untwinkled isn't "run x boss 100 times to get this handful of uniques or make these few rune words."
4. Tweek mercs to make ones other than Act 2 worthwhile

>1. Fix melee.
There is a huge increase in difficulty hitting things in Act 1 Hell. Rework attack rating. Melee can already lag spells in damage a good deal, and doesn't deal AOE, while spells hit 100% of the time and a 1:20 miss is built into all melee. Either give skills more AR or tweak the formula.

Then reduce the armor penalty for running and make armor scale better with difficulty. Armor class is an afterthought now, in D1 it was life or death. Making players choose between high strength for valuable AC or higher life would increase build viability and give high AC rares new life.

Fend needs to be unbugged. Impale is useless. Give it a % CB to make it a kind of melee static field, or if CB is OP have it do + % of opponents life in damage. Then the slow attack prone to being stunned is more worthwhile. Werebear needs some adjustments. Auradins could be fixed by making holy shock/fire/freeze synergies for each other so an auradin can have two types of damage to switch between like a sorc. As is they do less damage than a sorc while having to be in melee range and potentially missing.

Martial arts needs charge up skills to release some damage/abilities without using finishers. The finishers are frustrating and not fun, your standard attacks need to actually do something.

Make whirlwind not dependant on weapon speed again, instantly blows open build variety and useable items.

.

>> No.8140770

>>8140748
Druid can have wolves and a bear out at the same time so they can be the hybrid summoner caster they were meant to be

I guess I also covered 2 up there. Martial arts, melee Amazon skills, and auradins need a buff.

3. Cruel % damage increases begin dropping on exceptional uniques around level 30 but blue and rare % damage that drops around them is ass. High % damage mods need to start dropping earlier to make yellow and blue items viable. D2 had myriad patches that upped monster life to deal with the new power of synergies on spells and elite items, but never once touched weapon base damage or speed. Adjust those up and then adjust down mods on elite items to make the gap not quite so large. Basically, create a class of mid-range viable weapons. Same for bows, which suck now.

Elemental damage mods on items are also untouched from classic. With a big bump they could actually mean something and make rares interesting.

4. Tweaking mercs. Act 2 blows everything else out right now. You could fix this by having rouges do AOE damage to compensate with multishot. Maybe also an AOE version of inner sight to make running a rouge s better, if squishier version of the blessed aim merc.

Sorcerers just need some AOE spells to dish out more compared to Act 2 to make them useful. Blizzard, meteor or fire wall, and better chain lightning. You could also give them auras for resistance of whatever element they are. This gives the resist auras an actual role.

The Act 5 merc could be made unique and useable by having them cast battle cry to reduce enemy damage and armor, and maybe howl when they hit low life.

Finally nerf the sorc a bit and corpse explosion.

>> No.8140789

>>8139769
This is a great idea. Those Hell areas in Act 5 should have minor demons from the lore in them as bosses.

>>8137654
The endless boss run problem could also be fixed by making the gap between uniques and rares not so huge for most of the game. People run bosses to get unique and set items. You could work with drop rates to make optional areas drop those more, but also making blue and rare items that are as good as uniques gives you some reason to run large amounts of monsters instead of bosses.

>> No.8140805

>>8137015
No they don't. They make the sorceress use two skills instead of one. The necromancer still rolls through them thanks to CE. Then every other class just runs by them.

How the fuck does it help build diversity when an elemental aura build needs 60 points in synergies to hit what is still not very good damage in a single element?

>> No.8140814

>>8140805
>No they don't
Yes they do.

>> No.8141047
File: 1.45 MB, 534x338, just fucking end me.gif [View same] [iqdb] [saucenao] [google]
8141047

>the same retards offer the same retarded balancing ideas in every thread

>> No.8141361

>>8141047
Oh yeah? Let's hear your ideas wise guy, if they're so good I'll even make a mod out of them.

>> No.8141391

>>8141361
Uuuuuh.
>nerf teleport by adding casting delay of at least 1 second or remove it all-together
>nerf grief by lowering the damage+ min and max values to half or even less
And do whatever with martial arts skill tree, I don't give a fuck. DON'T fucking touch game's core mechanics like character stats, formulas and whatever else. Game's fine as it is.

>> No.8141425

>>8141391
Grief isn't even good, it's only good relative to the other shitty melee options. The real issue is 1.10f increased monster life by 4x and spell damage by 2-4x, but didn't change base weapon damage at all. In a perfect world, base weapon damage would be 2-4x higher across the board, and in which case Grief would no longer deal relatively absurd damage.

>> No.8141465

>>8141425
I'm convinced part of the problem is that they got long term players to beta all the patches and of course the meta is always run a sorc first, and level that to get gear for the gimped classes. Every patch was basically adjusting the game for the sorcereress.

>> No.8141483

>>8141425
Then BotD would deal absolutely massive damage, all the while making deadly strike really fucking overpowered and crushing blow negligible. What's next?

>> No.8141494

>>8141425
Also I've forgot, sorry.
>Grief isn't even good
Holy fucking shit mate, get the fuck out.
>shitty melee options
Holy fuck.

>> No.8141563

>>8141483
Yeah, it'd still be better than the current state of melee. Ideally, 1.10f would be dumpstered altogether or re-worked from the bottom up, it was a huge mess with schizophrenic balancing and a handful of gamebreaking bugs. Half of the runewords shouldn't be nearly as strong as they are.
>crushing blow negligible
2-4x damage would not make crushing blow negligible.

>>8141494
It isn't good in absolute terms. Compared to spells, it's shitty. Melee should deal much more damage than spells (even when not considering Crushing Blow) since it's single target, can be blocked and requires attack rating. The only reason anyone plays melee is for crushing blow (which is only relevant for bosses) and find item (which is only on the barbarian, who has no real options aside from melee).

>> No.8141595

>>8141563
>Half of the runewords shouldn't be nearly as strong as they are
Kindly fuck off to path of exile with your shit opinions. Strong chase items are the only thing D2 has.

t. D2 Community

>> No.8141597

I really wish they would fix the game. I means its all well and good, but then you can't feasibly run fend, fire golem, act 3 Merc, and so on

>> No.8141604

>>8141595
Runewords are conceptually retarded. You are disproportionately rewarded for doing the Countess and LK over all else. A much better solution would be to make rares, uniques and sets stronger.

>> No.8141609

>>8141563
Melee already does at least comparable damage to spells, you dumb dumb. The fact that you've never seen a high rune in your life and probably know only blizzard sorceress or some hyper equipped lightning sorceress that you've never put together yourself is not the game's problem. Unlike various caster characters it's also more than viable in pretty much any area in the game.
Crushing blow is already negligible when not fighting act boss tier monsters. By buffing the base damage of weapons by 2-4x, which means buffing base damage off eth weapons by 3-6x, between various ED and aspd mods and the ability to easily achieve at least 50-60% deadly strike on any melee character you would be close to crushing blowing by every critical hit even against act bosses

>> No.8141638

>>8141609
>you would be close to crushing blowing by every critical hit even against act bosses
Sounds perfect to me. Melee characters should deal big damage because they have a big weapon, not because they have crushing blow. Crushing Blow being about as good as absolute top end giganigga equipment is very good balancing. Ironically, bossing would be just as fast before and after this change, since smiter damage wouldn't increase and they'd still be the best bossers since they can't be blocked and can't miss.

>> No.8141727

>>8141604
Or, and here's a wild take; you're appropriately awarded for area MFing as opposed to exclusively farming bosses. Imagine that.

>> No.8141767

>>8141609
>Melee already does at least comparable damage to spells, you dumb dumb.
Sure, after you secure super overpowered, super endgame equipment. And yet spellcasters are far more efficient at clearing packs. It is true that this doesn't matter in the super end-game, since a zerker can farm as fast as a spellcaster thanks to Find Item, but for any non-barb melee character the comparison becomes grotesque. Most melee builds simultaneously do shit damage, shit clear and are annoying to use. The buff would barely even change how the barbarian plays, zerk one hits 99% of monsters either way, but it would make all of the shittier melee skills actually kind of decent. Imagine if you will, a world where Dragon Claw actually does some damage because it wasn't forgotten in the transition from 1.09 to 1.10.

Sheer damage hardly even matters in the long run. Some retarded zealer being able to kill a boss with flat damage instead of crushing blow doesn't break the game. Just as the game isn't broken by bosses being killed almost instantly charged strikezon or instantly by a dtailsin. In the end, all this does is make it so melee characters can actually do some damage before they get Grief and Fortitude and all the other retarded garbage that 1.10f forced on us.

>> No.8141881

>>8141767
Nah it's fine as is. I recommend gaining proficiency and less soulless, brainless meta chasing.

>> No.8141925

>>8141881
This has nothing to do with meta. Melee would still be just as shit in the meta, the only difference is melee wouldn't be playing at an effective /players 8.

>> No.8141947

>>8141925
It's fine, if you can't cruise through normal to hell baal untwinked as melee, you just aren't as good as you think you are.

>> No.8141970

>>8141947
It's not hard, just pointlessly tedious. I know all about that, I did a /players 8 summoning-only druid playthrough which ended with a very exciting 2 hour long baal boss fight. A melee character would be trivial in comparison. Ultimately, I just don't get why you are so accepting of being raped by Blizzard. There's nothing interesting about a game having its numbers quadrupled, and then doing virtually nothing until the super late game to compensate. Do you also give all monsters 4x life when playing a spellcaster, just to make it more pointlessly long-winded?

>> No.8141978

>>8134369
Balance is for gays and MLG

>> No.8142085

>>8141881
It's not about meta chasing, it's about the fact that several builds that were cool ideas and intended to be in the game (bowzon, spearson, pure melee sin, auradin, etc.) are gimped to shit and not viable without endless boss runs to get a handful of items that let you progress.

The game now seems like it was play tested for the sorcereress. No one would have played a fend Amazon and said "yeah, this works, it progresses well."

>> No.8142152

>>8141970
>some builds are better than others and this isn't a big deal
>this is the equivalent of "being raped by blizzard"
Lmao.

>> No.8142221

>>8142152
>blizzard randomly multiplies everything by 4, except for melee and a few summons
This is the equivalent of being raped by Blizzard, yes. To put things into perspective, a middling Cruel zerker axe in 1.09 would be the relative equivalent of 1.14x a perfect Grief.

>> No.8142921

>try "pit zerker" out
>stuck in never ending eternal next hit always misses loop for infinity years the millisecond a champion pack of archers appear
Fuck this, I'm going back to whirl wind

>> No.8142945

>>8141595
speak for yourself retard. runewords destroyed d2.

>> No.8143151

>>8141638
You see, this is why you shouldn't fucking talk about balancing things. By making CB bad you among other things ruin itemization. People would no longer need to use Gore riders and especially Goblin Toes, maybe will even drop Guillaume's Face in favor of some other items. By being retarded you've freed two fucking item slots. Now people playing barbarian, paladin or a shapeshifter no longer have to chose between doing big damage or having damage reduction (GF vs CoA) or big damage vs MF (GF vs shako, GT or GR vs WT). Now they can simply do big damage by using grief or death with Highlord's while also having big DR and MF.
The whole thing is just an example to show how retarded you people are by suggesting changes to basic mechanics that alter million other things just to fix your self-perceived """"problem"""" that's actually not a problem at all.
Just from the top of my head. Removing attack rating or fixing the formula? Barbs and shapeshifters now don't need too much dex or none at all. What do you think will happen? They will just spent it all into vit. Now they are unkillable tanks who also dish out big damage.
Buffing armor class? Between HS and their naturally high def, paladins are even more untouchable now, and to a lesser degree other characters using shield are the same. You also probably no longer need max block because def is easier to get so you again can spend it all into vit.
I guess now you have to buff monster damage because you can't have immortal characters running around. Uh oh, now sorceresses are dying in one hit because they have shit HP. What, revives are now good? Fuck skeletons. Necromancers now only need one point in revive and with their +skills they can still have 20 murder bots running around while also having fully leveled poison nova corpse explosion at the same time.
And so on. The only changes the game needs are some minor tweaks to certain problematic items, nerfing teleport and unfucking some bugs.

>> No.8143163

>>8137315
>hardcore is even worse in that regard lol
Hardcore is a meme difficulty anyway

>> No.8143169

Deflate bloated monster hp on higher difficulties. There, problems solved

>> No.8143193

>>8143163
d2 was literally made and balanced around hardcore. d2 is a modern roguelike. playing ANY arpg on a difficulty other than hardcore is retarded af.

>> No.8143212

>>8134369

Dock a female characters 10 points across all stats and give them the ability to bake delicious cakes instead.

>> No.8143250

>>8142945
And yet it's still extremely popular and beloved to this day. Hmmm. Weird, right? Almost like you retarded niggers have no fucking idea what the community actually likes and what good balance entails.

>> No.8143260

>>8143250
the majority of the playerbase wants power at any cost. they dont care about actual balance because most of you nignogs play sc.

>> No.8143273

>>8143260
>actual balance
Like what, Path of fucking Exile, where "balance" is admitting that they fundamentally find ARPGs impossible to balance and thus have settled on a constant buff/nerf rollercoaster with a tiny handful of viable builds?

>> No.8143279

>>8143273
poe's balance has the same problem as d2's. its mostly ruined by sc players.

>> No.8143281

>>8143151
>Implying anyone not using a shield was using dex for attack rating.
What a dumb ass line. No one used dex for AR already. Second, casters already done need energy. Every caster build has minimum for gear and block, rest into vit, just like melee. Why should melee, which is already shit, require splitting their stay points into two stats just to hit things while casters already are way better, in part because they only need one stat.

As for sorceresses being one shotted, what are you on about. They are already more survivable. Yeah they get less life per vit but have lower stat requirements for ideal gear by a wide margin. Add in that they don't need slots for CB and can instead get max resists and DR readily, and can deal AOE damage greater than melee from across the screen and teleport, and it's not even a comparison.

There is a reason that even after getting enigma or a teleport item the sorc is still number one for mf, because she can be loaded with sub-optimal MF gear and still clears faster and dies less than any other class. Only the necromancer competes in that they can clear the Pits with virtually no gear on, just P topaz and blue +MF items, which makes them a budget solution for MF.

>> No.8143282

>>8143279
You think players are balancing the game?

>> No.8143291

>>8143282
their feedback does. same happened in d3.

>> No.8143297

>>8143291
You're completely delusional.

>> No.8143301

>>8143151
Crushing blow would still be strong. Crushing blow was strong in 1.09, where everyone had easy access to a relative Grief. I don't get why you think melee should be forced into sucking the long dick of crushing blow forever, it's such poor design. Do you think Diablo 1 was shit, since melee characters could actually deal damage instead of being forced to utilize an infinitely scaling damage source that is independent of your actual damage? Was Diablo 2 dogshit until 1.10f, since crushing blow was relatively much less necessary? Blizzard arbitrarily said "hurr, let's buff everything by 4x except weapons", and you are defending it fanatically and having to rely upon irrelevant slippery slope examples. All I'm saying is buff melee back to it's 1.09 glory, it wasn't overpowered.

>> No.8143302

>>8143281
What a way to miss the point of that post.

>> No.8143351

Ok expect D2R to have additional patches to fix the poor balance of D2 if it sells well, but to do the safe thing and release the same. If it doesn't sell well they probably won't change anything. It isnt just about investing in a larger player base. The most committed D2 players, those most likely to buy, have a large core of turbo autists who have spent years memorizing the meta and don't want any changes to it. For example, PoD and PD2 obviously had some questionable choices and scaling issues, but one of the sensible things was nerfing corpse explosion, and a certain core of D2 players absolutely hates that because a whole ton of meta revolves around CE dishing out thousands in mixed element damage with a single skill point invested.

Melee doesn't need to be fixed if you're into the mold of "play sorc first, do endless runs of the same few areas, then do other builds with leveling gear and elite gear to feed them." Of course it doesn't seem unbalanced then, you strap steeldriver on your barb at level 30 and one shot everything with WW through nightmare. The balance issues are generally with untwinkled play and some builds being bugged (fend) or totally left behind by patches (auradin, bowzon).

A new player base will want some of these fixed. Holy shock paladin is a cook change from the regular zealot and freeze could be a way to sacrifice clear speed for safety. But making them require 60 skill points for bad damage and then not giving them enough AR to hit (since no fanat) gimped them. Bowzons are gimped by bad base damage, the easiest untwinkled bow character to play is a werewolf using edge now lol.

But for the autist crowd this isn't an issue. You play sorc for a mere 40 hours and then all classes are viable. Want a melee assassin? Use whirlwind as your main skill. Auradins didn't get broken, you just need two Dreams, easy!

Although, I think it's pretty difficult to argue that at least spearzon, martial arts, and werebear weren't fucked up.

>> No.8143360

>>8143351
>Ok expect D2R to have additional patches to fix the poor balance of D2 if it sells well
Nah, not happening. They know what they're doing, and they know how not to fuck with their bread and butter. The balance whiners are getting left in the dirt with the muh new content whiners.

>> No.8143372

>>8143351
>Holy shock and holy freeze paladin have bad damage and attack rating problems
>untwinked bow amazons are hard to play
I don't know what to say. But despite everything you finally got one thing right.
>spearzon, martial arts, and werebear are fucked up
I clapped. Unbelievable.

>> No.8143425

>>8143351
D2R will be dropped very quickly, just as SCR was. Don't expect any balance changes. Also note that D2R has the worst of all worlds
>fixed wsg, a very popular "bug" (it's hardly even a bug since it's just following the usual logic of d2, changing your animmode of course gets rid of the GH animation)
>fixed ebug, a very popular bug
>didn't fix NHAM, the worst bug in the game
>didn't fix the trap/shadow bug which makes the assassin eat at the unique monster limit
I'm not really sure who D2R is meant for, because they fix bugs autists love, and yet leave in the bugs no one wants.

>> No.8143435

>>8143425
>bug make me stronger good
>bug make me weaker bad
Lol.

>> No.8143463

>>8143435
Yes, but not really. Personally, I like most bugs. I think the mana burn bug is great, I think the double-enchanted-monster bug is fine and that gloam's bugged damage is the best bug in the game. NHAM and the trap/shadow bug are just pure retardation that make the game needlessly less fun in unintuitive ways. Why should the assassin be arbitrarily penalized for using fire traps? It makes no sense.

>> No.8143478

>>8143463
Good question. Ask the people over on the official D2R forums screaming that if X bug is fixed, they're canceling their pre-order, but if Y bug ISN'T fixed, they're also canceling their pre-order, with hundreds upon hundreds of other posters doing the same, bug for their own highly specific tastes.

>> No.8143491

>>8143425
WSG being gone is fine. Stun should be a penalty.

Ebugged armor is also a bug that should be fixed.

But not fixing next hit always misses is dumb. That's part of what ruins fend since if the dodge animation occurs you can say good bye to that entire string of attacks.

>> No.8143496

>>8143463
Gloams being more dangerous than any boss is kind of funny.

I am not a fan of the invisible bugged viper temple enemies though, and they particularly fuck hardcore melee

>> No.8143502

>>8143491
I agree, I think all bugs should be fixed, even those beneficial to the player.

>> No.8143503

I am assuming most balancing suggestions are made regarding PvM environment. I think PvP is already fine, buffing weapon damage could be dangerous.

>>8143496
>invisible bugged viper temple enemies
All this time and i didnt knew about that. Now i understand why i always got raped and had no idea how

>> No.8143657

>>8143503
Yeah. The main problem I've had with D2 is that untwinkled melee has a super uneven progression due to enemy hp being scaled for spells several times, but weapon mods and damage staying the same since classic.

You'll have periods when your zealot I'd slowly grinding away, hitting every monster 30 times to kill it with your level appropriate rare. Then you throw an exceptional unique on if you're twinkling it get exceptionally lucky and kill everything in 1-2 shots.

This gets exponentially worse in Hell due to AR issues. Untwinkled melee I've had plenty of problems where I am doing fine clearing Act V Nightmare with ease, and leveling fine, and then my ability to hit anything just tanks in Hell. The upscaling in HP also makes a good weapon the difference between being unable to progress at all, or being useless to a team, and getting along fine.

This is due to them not adjusting drop tables with new patches. They put in a bunch of unique items with high % ED that you can use in nightmare and Hell, and there is Insight, but then left you at level 70 picking up rares with 43% ED. If cruel, king's, wicked, grandmaster's, etc. all spawned at level appropriate rates instead, like Diablo I, this isn't an issue. A rare might not be as good as a unique, but your progress fine, and you'd progress steadily. Right now you can be stuck with the same shit weapon got an entire difficulty level because nothing with adequate damage drops. A classic kings sword of haste blue would work fine to help you progress in D2, but getting a useful ED boost like that is super rare with current drops.

Yeah, top end rares with 400% ED do exist but only drop at the very end of Hell and are even rarer than uniques.

That or they could add runewords somewhere between King's Grace, Black, and Honor, and Grief. Right now there is only "good enough for nightmare" rune words and a jump to Grief.

I'd personally like useable blues and rares more though.

>> No.8143671

>>8143657
>runewords somewhere between King's Grace, Black, and Honor, and Grief
Crescent moon, Kingslayer, Oath, Passion, Threachery, Harmony, Lawbringer, Obedience, Rift, Voice of Reason

>> No.8143697

>>8143657
My SSF rift kicker has killed everything including ubers. Melee is fine.

>> No.8143701

>>8143697
Incidentally, kicking was basically given 2-3x damage in 1.10f, unlike other melee attacks.

>> No.8143714

>>8143701
Incidentally, other melee characters received some nice mid tier weapon runewords in 1.10, unlike kicker.

>> No.8143715

>>8143701
Do you really think smite and berserk need a 2-3x damage buff?

>> No.8143737

>>8143715
>smite
Irrelevant, smite does not care about base weapon damage.
>berserk
Sure, why not? It means zerkers can invest less in damage and more in other things, which is fun.

My logic is simple. Relative weapon damage was nerfed massively from 1.09 to 1.10. Buffing berserk 2-3x would mean 1.10 berserk is now about as strong as 1.09 berserk. 1.09 berserk did not break 1.09, it would not break 1.10 either.

>> No.8143831

>>8143737
1.09 was before synergies. In 1.10 and especially with barbarians you have to choose mainly between berserk, frenzy/double swing and whirlwind. You are right that buffing berserk would allow people to invest into other things but what exactly do you expect to happen. People would just start going hybrids and these hybrids would be much better than they are currently. This would ruin build variety, which is one of the things that make the game fun and replayable in the first place.

>> No.8143892

Does the sanctuary aura, in addition to allowing its user to completely ignore undead defense, allow you to leech off skeleton type undead? Or just crazy

>> No.8145624
File: 723 KB, 800x600, wioegj.png [View same] [iqdb] [saucenao] [google]
8145624

Bros...
What do I do with it? I've got another ber and a sur in my stash.

>> No.8145835

Remove sorc from the game.

>> No.8146104

>>8145624
fuck you

>> No.8146127
File: 824 KB, 795x586, BER.png [View same] [iqdb] [saucenao] [google]
8146127

>>8145624
Wtf you too?
I'm going to make an Infinity once I get the eth thresher/gt base

>> No.8146338

>>8145624
>>8146127
I dont know about you guys but this whole single player playing always felt like cheating to me because random generated maps are a big part of the game. Having static maps is not cool.

>> No.8146409

>>8146338
>cheating
That's just your perspective. I've played single player almost entirely since launch in 2000. Online is an entirely different game to me.

...and in online, the fact you can trade for things and clear maps several times faster with others, outweighs the benefit you get from static maps. I see that as more cheating than anything SP, especially D2JSP fags. Might as well just be playing an actual pay to win at that point.

>> No.8146421

>>8146409
you can play strictly ssf style online, thats the way to go imho or atleast with random generated maps offline. Iam sure there are mods for that.

>> No.8146428

>>8146421
>you can play strictly ssf style online
and deal with ping? Just so I can feel like I'm meeting somebody else's level of arbitrary standard? Yeah no thanks.

There are innumerable ways to gimp yourself, why not do those too? If you're not playing gamble barb only with no weapons, on a CRT monitor and rig from 1999, no expac installed, version 1.0, then I'm afraid you're just not a true diablo player.

It's not like singleplayer isn't an offered gamemode. Hell, it's the way most people have played.

>> No.8146453

>>8146428
> Just so I can feel like I'm meeting somebody else's level of arbitrary standard
desu yes

>> No.8147013
File: 370 KB, 800x600, rhjjjt.png [View same] [iqdb] [saucenao] [google]
8147013

>>8146127
my brotha. would you make your infinity in this? or are the threshers really where it's at? I think i'm going to wait until I get another sur to cube up the runes for enigma.
>>8146338
I think that's a perfectly reasonable take. To me, single player offline is the purest form of d2. It's what I grew up with as a retarded little kid, and it's what we're stuck with when the internet is down. There's something really satisfying to know that every item in your collection is the result of your efforts and your efforts alone (and luck, but let's set that aside). Sometimes plugy feels like cheating, especially when I cheese diablo clone for the 6th time in chaos sanctuary (default spawn settings). But yeah static maps and controlling /player settings makes farming actually work and not just be a miserable act of desperation like on bnet. In the short time I've been playing plugy offline, about 2 months, I've found as much if not crazier stuff than my ~8 years online because of the offline advantages. My online collections of course have been insane with people giving me loads of hrs and other shit over the years.
Anyway, your take is reasonable, but I also don't give a fuck how my d2 experience is considered by others. Seems good to me.
>>8146104
If it makes you feel better it was the first ber i've ever dropped

>> No.8147035

>>8147013
>If it makes you feel better it was the first ber i've ever dropped
no it doesn't i never dropped a ber, ive already dropped a jah and a fucking cham but no ber.

>> No.8147042

>>8147013
The main problem with the CV is getting Jamal-kun up to 200/210 STR, although if you're high enough level and/or have andy/gface it's obviously not a problem anymore.

>> No.8147268

>>8143193
>playing ANY arpg on a difficulty other than hardcore
So Diablo 1 then?

>> No.8147283

>>8143425
>I'm not really sure who D2R is meant for
The people who will just play on normal and maybe nightmare and never even know about the stuff you're talking about.

>> No.8147286

>>8143503
>I think PvP is already fine
It is, but it's clearly because they barely put any thought into the pvp and just left it alone.

>> No.8147307

>>8146338
Just play the entire act in one sitting.

>> No.8147325

>>8146338
It's just you. The only cheating in D2 is trading.

>> No.8147337

>>8147325
Well that and blatant cheating like HeroEdit

>> No.8147730
File: 68 KB, 655x674, 1624900601759.jpg [View same] [iqdb] [saucenao] [google]
8147730

>thought I could vendor and rebuy my eth titans to replenish its stock faster
huh ah okay, they're gone, I see, time to kill myself I guess

>> No.8147796
File: 428 KB, 1528x1528, d2.jpg [View same] [iqdb] [saucenao] [google]
8147796

Rollback to 1.09

>> No.8147834

>>8147796
What a fucking waste.

>> No.8148035

>>8147730
>using eth titans
Why?

>> No.8148048

>>8148035
they never run out, basically they're sort of indestructible and therefore the best titan's you can get are eth

>> No.8148090

>>8148048
They constantly run out, have you ever area MF'd with a zon? The phys damage represents such a tiny fraction of your overall LF that depriving yourself of the ability to instantly repair them whenever you want is awful.

>> No.8148124

>>8148048
>>8148090
Just have multiple of them, you poorfags.

>> No.8148160

>>8148090
I imagine its for giving some support vs light immunes, but really just luxury

>> No.8148301

Eth Titan's are just pure autism. They add literally nothing. You should be using Thunderstrokes in the first place.

>> No.8148526
File: 442 KB, 799x603, cs.png [View same] [iqdb] [saucenao] [google]
8148526

finally first cold skiller

>> No.8148538

>>8148526
>and 30 life
Hot damn. Where do those drop? Are you just supposed to reroll gc's off tc87 monsters?

>> No.8148548

>>8148538
>ilevel 80
LK probably.

>> No.8148565

>>8148538
>>8148548
yep lk was looking for a thresher rack and it dropped off a random poppable

>> No.8148627

What is it about Diablo 2 that makes people replay the game over and over? Same question, why do people do boss runs repeatedly at "end game," just so they can acquire stronger items to... defeat the same bosses slightly faster?

There's no endgame content, and Diablo 2 ran out of steam quickly for me after beating it once and getting most of the way through NG+ (whatever they called it, I forget).

Back in junior year of high school, in 2002, Diablo 2 had been out for a couple years. Someone in my friend group was talking about doing Baal runs all night. I replied "Diablo 2? You're still playing that?" He got absolutely furious with me (literally red in the face), and he stopped talking to me for months. Our friendship never really recovered, but whatever, fuck him.

I just literally don't understand this game. It's fun to play through, like any game, but there's no point to keep acquiring gear once you've finished it. Okay, it has NG+. Many games do. That's not the same as fresh content. I'm not trashing on D2, it's a fun game... until it's over.

>> No.8148638

>>8148627
State your age, favorite game and number of sexual partners.

>> No.8148648

>>8148638
Why not. My post said I was a HS junior in 2002, so I'm 36. Favorite games are Bloodborne and Pathfinder: Kingmaker (not retro), but favorite retro games are Half-Life Deathmatch and Quake 3. I met my future wife at age 20, so number of sexual partners isn't terribly relevant.

What, is doing boss runs to grind for Diablo 2 loot only for losers or something?

>> No.8148738

>>8148648
No. Based on your age you should be wise enough to be able to empathize with people who like this game even though you yourself do not. It shouldn't be too hard to rationalize why people like it so much but for some reason you are unable to do so.

You say you like Q3 but I would bet you are and ever has been casual as fuck because Q3 or any other arena shooter grind is very similar in its nature to D2 grind. As a filthy casual you've never even tried to like the game seriously, which is why you've never started to create some kind of attachment to it and have no reason to enjoy it beyond simple interest in the first place. If you've met your wife when 20, which was already a long ass time ago, implying you are still together, it was probably some kind of miraculous HS serious relationship, which at the point of its inception even further diminished your interest in everything besides her, especially stupid shit like gaming, and probably quadrupled your casualness. Any kids? If yes, since your first born you've never again even had an opportunity to seriously enjoy any game, much less a game that eats a lot of your time, ever again.

All in all, you always were too casual to understand. I can also kinda smell a D1 cultist from you. Don't know why.

>> No.8149186
File: 357 KB, 799x602, inf.png [View same] [iqdb] [saucenao] [google]
8149186

eth ca 4os dropped so I gave up on threshers
decent ed roll

>> No.8149567

>>8149186
probaby just my ocd but I always have to sort out my charms by form otherwise I get triggered as fuck.

>> No.8149584

>>8148627
>What is it about Diablo 2 that makes people replay the game over and over?
To build up your dude. You're not wrong about it running out of steam, but grinding for loot is like gambling. And it's a dumb question to ask why people get addicted to gambling. Not saying it's good that the gambling aspect became the primary characteristic of these games, but it's simple to understand.
And the way skill trees work in D2 makes you have to reroll characters every time you want to try something new, so you can replay it a lot without grinding or trying to beat Hell before it gets tired. Depending who you are.

>> No.8149879

>>8148738
Quake grind is a lot different from what you do in D2, idk why you would compare both.

>> No.8149947

>>8148627
>What is it about Diablo 2 that makes people replay the game over and over?
Because it's fun. For enjoying a zoom zoom nigger genre like arena shooters, you should understand the appeal.

>> No.8150670

>hit 33 or whatever on bone necro
>tarnhelm, spiritshroud, magefist, white in a plus 3 bone spear
> +10 total to bone spear, 2nd highest fcr breakpoint, p3 act 5 normal
>barely 400 dmg takes like 3 bone spears to kill things
>synergies only give 6%
God why is it so fucking awful. I'd be doing like 2k with hammers. Why does paladin get to have concentration affect blessed hammer? Revert the fucking marrowalk bug or something jesus christ

>> No.8150881

>>8150670
Bone necro is pretty bad. I don't think that even with top tier equipment his bone spear will ever go over 2.5k or 3k damage. Poison necro is where it's at.

Hammerdins are for people with brain damage. Cut them some slack.

>> No.8150996

>>8150670
>nooo paladins :(((
Just use amp + corpse explosion and clear 1.5 screens at a time.

>> No.8151001

itt: autism

>> No.8151018

>>8134467
>Viability=balancing
The fact that you think it is balanced since there's at least one viable build is hilarious.
But seriously, d2 is unbalanced as fuck, if some classes are significantly better than other it is unbalanced. At least the best you could do is make most skill not fucking useless or literally just skill point dumps for mandatory sinergy

>> No.8151206

>>8149186
lookin good broth
>>8150881
sheesh yeah i'm gonna abort this mission and respec. since i've played poison necros in the past with the holy trifecta of dweb, bramble, and 3 piece trang, I can't play with anything less. Summoner it is I guess. Or back to the barb
>>8150996
yeah, yeah, I know.

>> No.8152089

>>8148738
Diablo I was a better game autist.

>> No.8152819

>>8152089
no it wasnt you are just an edgy contrarian. fucking grow up, retard.

>> No.8152827

>cannot be installed yet
How many days do I have to check this before they let me do it

>> No.8152828

>>8148627
>Same question, why do people do boss runs repeatedly at "end game,"
Because they have better loot tables for items to drop, that's the only reason they kill those bosses specifically.

>> No.8152845

>>8152827
Do you not know how a fucking release date works?

>> No.8152880

>>8152845
They said the game would have a preload, consoles already have it.

>> No.8152887

>>8152880
Why didn't you install in during the open beta?

>> No.8152983
File: 6 KB, 170x200, Warrior2.gif [View same] [iqdb] [saucenao] [google]
8152983

>>8152819
It's not being contrary for the sake of it, plenty of people think D1 was better, or if not better, an excellent game that should have been a mold for the genre, instead of every game copying D2.

I don't know where I fit. I've played more D2, I find the meta more interesting, more speed running style meta, how to mix abilities in a party to push to Hell with garbage untwinkled gear at a fast pace. Never got into the whole "loot slots" of endless runs for high end gear after 1.09. I like synergies in theory but you ended up with elite gear that trivialized a game and then plenty of self found classes that became unviable in Hell. D2 is more replayable, has more end game.

Diablo 1 is better in single player. Never liked D2 single player. Too open and empty, a shit ton of filler. D1 can basically be finished in a sitting. Randomized quests help, lore is better, atmosphere is better, art style is better, horror elements work better.

D1 is more a classic grid style rouge lite experience. Gear matters way less. Hacked GPOW and OROTZs wouldn't stop a warrior from getting raped in Hell/Hell playing poorly, while a self found warrior could clear it by playing smart. D1 did great at making the enemy AI get progressively harder, from dumb and slow to running away to lure you into traps. Dodging slow projectiles added a bullet hell style to it and made it more skills based.

D2 everything runs, so every monster kind of blobs to you. The AI can't hit running targets for shit so a level 1 character can sprint around Act 5 with stamina potions and live, the horror element and being overwhelmed by faster enemies totally goes away.

I probably play run throughs of D1 more often, but then I stop after killing Big D. When I play D2 I'll get a few characters up to 70-80, which is more gameplay by far. D2 PvP is way better too, and balance. Sorcerer rapes the endgame in D1 multiplayer, warrior is difficult.

Also, plate armor warrior is peak ARPG aesthetics.

>> No.8152993
File: 110 KB, 640x480, diablosuccubi (1).jpg [View same] [iqdb] [saucenao] [google]
8152993

>>8152819
Or to sum up, D2 has deeper mechanics (although D1 is pretty damn deep and you need to know the meta for Ironman), and more content for the end game, D1 is more kino.

>> No.8153012

Help me pick a build for D2R. I need one that can go through Hell with self found gear and NOT having to do endless reruns of the same bosses. Actual self found please, not "yeah this works if you just throw this runewords with um and mal into it..."

I know summoner necromancer works with bad gear. What about for the sorcereress? Only ever made a lightning one and she had issues in Hell.

I'd prefer melee, not sure what a viable option is. I had a frostadin in PoD that was sweet with bad gear, but it looks like vanilla damage is absolutely pathetic even with 60 skill points sunk in. Is wolf an ok option in vanilla? I was thinking Insight staff gets the weapon slot down, feral rage take care of leech, oak sage plus huge amounts of vitality help cope with less than top notch resistances, and so you get by better than a barb or paladin.

I'll be playing with friends who never played before, so hoping to have at least one necromancer for decrep + clay + holy freeze mercs to slow shit down, and then attract and blind to manage crowds, and then at least one barb for battle cry to give us DR and attack rating, so that fixes some major survivability issues.

>> No.8153063

>>8153012
blizzard sorc or hammerdin. I will play one of them or both ssf-style in hardcore, have done that several times in the past so I know its viable.
>What about for the sorcereress? Only ever made a lightning one and she had issues in Hell.
blizzard/cold costs less mana so its good early on as long as you dont have an insight. meteor/fireball sorc is fine aswell but I dont like the feel and its more taxing on mana. lightning is the best but only once you have an infinity and other good gear.
>I'd prefer melee
forget melee in d2:lod especially playing ssf. they fucked up melee and its been shit ever since. I played a bunch of pod myself but you cant compare pod melee with d2:lod's melee. I was able to play through hell ssf style in hardcore on my very first hardcore attempt because its so much easier and better.

>> No.8153078

>>8153012
Don't listen to that metafaggot who replied to you. He confuses "not absolute best in game" for "completely unviable" and deserves to be dragged screaming into the street by his hair and fed a bullet while his family watches.

Melee is more than doable. Pally starting with Holy Fire, moving into lightning, then once you drop something with decent raw phyical damage and or crushing blow, switch to fanaticism. With friends it's even more powerful.

Barb would be more difficult early on because he lacks easily accessible up front damage, but a necro helping out with amp damage can make it work.

Amazon can work too, but you'll be struggling a little til you can get into the lightning skills, though not as bad as the barb.

>I need one that can go through Hell with self found gear and NOT having to do endless reruns of the same bosses.
pally would be your best bet then.

>> No.8153107

no one said anything about absolute best but there is a big difference between viable and straight up annoying. just because you CAN play through the game naked, while having 10-20 minute boss fights, doesnt mean its actually viable or fun. saying that melee in ssf is "doable" is borderline retarded and cringe.

some people are so deep in their ass from playing this game in plugy for the last 20 years, they cant differentiate anymore between possible and borderline selfharm.

>> No.8153115

>>8153107
Nah. You're just too coddled by more recent things and thus get annoyed by anything that even slightly subtracts from your expected experience.

>> No.8153123

>>8153078
Why not werewolf?

Finding a weapon with good raw damage is easier said than done. I've made it to the end of nightmare many times and hit a wall because those weapons simply don't drop often. D2 has a huge pacing problem with viable weapons.

So that's where I was thinking the wolf could come in, because Insight is doable and fast in staves. Something I'm missing?

Paladins I've had the problem of being fairly survivable but taking 40 hits to kill each mob. One handed weapons do shit damage unless you get super lucky with an exceptional unique or a elite item drops with decent mods by Act I Hell, which they often don't. Last time I went fanat I had an elite hand axe with 45% ED drop which was useablish, just slow, but it was ethereal and broke and then that character was stuck.

>> No.8153146

>>8153123
>Why not werewolf?
Cause I dislike druid and even 20 years later I've not bothered doing any real in depth werewolf stuff. If I had to guess it's probably similar to the barb. You don't really get much damage from the skills themselves and are reliant on a weapon drop.

>Paladins I've had the problem of being fairly survivable but taking 40 hits to kill each mob.
You're likely swapping to physical too early. Stick with holy freeze/light for longer. Or even try out a vengeance/conviction setup, which would really benefit your teammates. Honestly I don't even know why you're making such a fuss over this, with teammates you'll all absolutely shit on the whole game if you know what you're doing.

If you really want to swap into physical earlier, get some crushing blow and use smite.

Or just take a short amount of time to do countess runs. You can make a Black runeword really quickly, hell you've a good chance to pick up the required runes naturally without even having to do the runs. Or take 10 mins to find a good meph map and do like 20 runs in nightmare, between that and the rest of the game I would be shocked if you don't find at least something capable of doing damage into hell.

If you're intending to do this with 0 extra grinding, then you're probably better off following the advice of the metafag and just doing the braindead sorc/hammer borefest.

>> No.8153346

>>8152993
>D1 crowd always post the same picture with succubi
Why?

>> No.8153347

>>8153012
My favorite fully untwinked start to finish build is your classic MeteOrb.
>not sure what a viable option is
Nearly everything is "viable".

>> No.8153351

>>8153012
>d prefer melee, not sure what a viable option is. I had a frostadin in PoD that was sweet with bad gear, but it looks like vanilla damage is absolutely pathetic even with 60 skill points sunk in
HS/HFr paladin is probably the easiest melee build you can play without any equip. Just get a fast weapon like flail with 5 shaels and later switch it for crescent moon. It's just one um rune and a phaseblade. You will rape literally everything and will never die.

>> No.8153414

>>8153351
>https://d2.maxroll.gg/d2planner/sw0106si
I think that the highest equipment requirement here is a Lem for Treachery. Inventory can be full of resist or mf charms. Boots can be switched for whatever else. This dude could easily finish Hell with nothing more than normal/exceptional equipment.

>> No.8153590

>>8153351
I've played this is PoD and PD2 and it's a great budget build but is absolutely shit in vanilla and I somehow doubt you actually played it based on that suggestion. HFr works only if you have a party with you to deal with cold immunes. But even if you ignore those and how common they are, you're doing 8,00-1,000 damage after 60 skill points. AR is a serious issue so 30-20% miss. Monster life is routinely 5,000-12,000 in the early acts on player one. Assuming a small mob of 15 and no debuffs, you're running zeal 57 times to take out a single back of mobs while trying to survive any incoming ranged damage. They have cold resist or it is a large mob? You're running zeal over 500 times for a screen of enemies. You have made 150 physical damage and leech is way lower in Hell, so untwinkled with a generous 12%, you're still chugging potions to make back damage from ranged opponents. Auradins haven't been viable without elite rune words since 1.10 fucked build diversity and rewarded autism..

>> No.8153597
File: 125 KB, 805x474, ShooterScreenshot-226-19-09-21.png [View same] [iqdb] [saucenao] [google]
8153597

No...

>> No.8153601

>>8153590
I highly recommend it for PoD though. More like 2,000-2,300, much easier to score hits makes up for next hit always misses. Cold immunes still suck but it is viable. Use sanctuary for magic damage for immunes.

>> No.8153617

>"melee isn't broken in D2, check this guide been, get gud."
>guide for untwinkled x
>leveling
>gear section
>all sets and uniques for gear used for leveling, all elite uniques and runes higher than shael for rune words for every last piece of gear got from "a few rubs"
>play myself
>run normal and nightmare through with optional areas too and a few extra countesses
>2 unique and set items drop the whole time
>leveled 4 characters up to mid 80s last time I played a lot
>saw all of two runes above shael
So basically turbo autists doing 20+ hours a playthrough, probably 40+ is the norm after 20 years? The game is particularly broken without bots and duping flooding the market online.

>> No.8153632

>>8153617
Meanwhile, Llama recently finished his zero weapon punch barb normal-hell playthrough.

>> No.8153639

>>8153617
90% of build guides assume you have Enigma, Torch and Anni to do what they do. Meanwhile I can't even find a Lo to make a Forti for my merc yet. 20 or 40 hours is nothing.

>> No.8153659

>>8153617
this guy has a point. I recently clicked on a few "guides" and they all start with an inventory full of skillers, harle etc. and the few guides which actually worked around ssf gear were mostly sc based. d2r will be a huge shock for most people, realizing how crap the balance of the game is. I for one welcome upcoming changes to classes and skills.

I sometimes wonder how many people here actually play the game instead of just larping it? By that I mean hardcore, random generated maps so online only and ssf. Judging by the comments I have seen here over the last few weeks its close to 0. Expected more from a subboard dedicated to d2.

>> No.8153676

>>8153590
Dude, I kind of doubt you played this build. Few posts above I've even linked the most budget build using the most basic equipment I could think of. I've even forgot he had no +skills so I have to put few skill points in zeal. So here goes, fixed.
>https://d2.maxroll.gg/d2planner/ei0106wc
This build supposedly does 4.7k plus crushing blow dps with HF and 7.5k plus crushing blow dps with HS. I don't even know if deadly strikes are included in that or not.

You don't care about CI or any other imunities for that matter because you are running both HS and HF at the same time and you also do decent physical damage at the same time. AR is no problem because angelic combo and possibly Cleglaw's set exist (that's few hundreds points of AR even on low levels) and later you will use an easy enough to make weapon with ITD. Once you start using crescent moon, your DPS goes through the roof. Everything around you is in constant hit recovery so except ranged monsters nothing hits you back. The only problem this dude has is the same that other character have, boss packs of death lords and gloams. Otherwise you just go through the game's content like knife through hot butter.

Just to put this into perspective, blizzard sorceress with 110% FCR and +8 to all skills supposedly does 8.2 dps with Blizzard and 10k with Ice blast. Single element, obviously. And I think this equipment is at least a semi-tier higher than what that paladin above has.
>https://d2.maxroll.gg/d2planner/e00106gd

>> No.8153684

most annoying thing about the diablo community
that I thought even 15 years ago, is their insane incessant need to abbreviate absolutely everything to an autistic degree

>> No.8153685

>>8153659
>hc
>online
Lmao. You aren't good, you're low iq.

>> No.8153692

>>8153684
You mean you don't like the mush brained babytalk like:
>dudu
>baba
>soso
>papa
And would instead prefer Druid, Barb, Sorc, Pally? The fucking nerve!

>> No.8153856

>>8153676
>Bro just be level 99 so that you have 20+ extra skill points to enter Hell with for a whole new skill and then find and an entire inventory of unique and set items including the same unique ring twice.
>You'll be invulnerable with less than 200 physical damage going out a hit to leech on, less than 1,000 life and literal negative resists in Hell
>You do 4.7k damage, uh... except that's the damage for landing five hits on the same target with at least a 1:20, more likely a 1:4-1:8 chance to miss each one
>Just run two auras at the same time even though flashing hasn't been possible in several patches
Yeah, why didn't I think of that.

Try building one at high level 70s with mostly blues and yellows.

>> No.8153994

>>8152887
I didn't get a chance to play it, I was out of the country at the time.

>> No.8154002

>>8153632
>Bro, just max the meta. Why should half the builds they came up with not be total dog shit and unplayable in a straight forward way.
>W-what, changes? Nooooo! Not my metarino peppipinos! It isnt heckin fair!

>> No.8154016

>>8153856
>1k life is not respectable for an untwinked character without BO
>inventory space is not fully open and ready to stack up over 200% of elemental resistances with subpar charms
>30% DR
>main 7.5k and backup 4.7k dps is not a lot
>with 85% crushing blow and 4.3 attacks per round
>all of this with the normal and exceptional equipment
Only the 1/8 miss chance is somewhat correct.
Also the build is finished at level 82 with all quest skill rewards and you are not supposed to use two auras at once but I guess I worded that wrong so I will give you a benefit of doubt that you are not just fucking with me here.

I will not try to build a character with blues and yellows because when you are in 70s or 80s, you have inventory full of uniques and sets because that's how the game works. The only question is whether you were lucky enough or could afford to buy the top tier options or you just spent one or two days collecting the most ghetto equipment possible.

>> No.8154079

>>8153659
>I sometimes wonder how many people here actually play the game instead of just larping it? By that I mean hardcore, random generated maps so online only and ssf.
I've always played casually so no, I'm not going to play the way you consider the "proper" way to play and quite frankly I don't find HC to be fun, mainly because of Gloams.

>> No.8154114

>>8153597
slap a zod in that beast

>> No.8154117

>>8153632
If it's so easy, you do it.

>> No.8154175

>>8153639
>Meanwhile I can't even find a Lo to make a Forti for my merc yet.
treachery is usually better
>hardcore, random generated maps so online only and ssf
ssf okay, randomized maps not okay if SP but whatever but most of all why hardcore?

>> No.8154179

>>8154175
ooops I meant >>8153659 with the hardcore question

>> No.8154204

>>8154175
because playing arpgs without hardcore feels like cheating. like similiar to having godmode on in fps games. nothing you do has any consequences because you literally cant lose no matter what you do. I dont understand how people can find that enjoyable.

>> No.8154216

>>8154204
the consequence is that you might not finish the game if you have shit character. you are being very arbitrary.

>> No.8154221

>>8154216
>the consequence is that you might not finish the game
people are literally finishing the game with no gear and I mean literally.

>> No.8154227

>>8154204
And I don't understand why people find it so "enjoyable" to lose their shit because they lagged for 2 seconds or other fuckery you more often than not don't even have control of. It's also funny when 9/10 of people bragging about playing hardcore only are always ready to just alt+f4 whenever their hp drops under 50%, like the brave warriors they are. You gotta acknowledge most people don't give a single fuck about your autistic masochism, and just enjoy collecting items and building a character. It's the same with all those hardcore high risk PvP MMOs that end up with 50 dickhead elitists being the entire playerbase, because while the idea of such game sounds interesting, not many actually want to play it.

>> No.8154230

>>8154221
yeah, tell that to people ITT lol

>> No.8154240

>>8154227
>I enjoy easy mode
more power to you man.

>> No.8154283

>>8153676
Ok effort but some of those items aren't particularly easy to find. You could definitely go all through normal and nightmare without getting G Face or Gore Riders... 10 times. Cleg's is underated though and synergizes well with freeze on bosses.

Does CB count towards leech? I didn't think it did, in which case this would be a glass build even at 99. Just 5 in some resists, take the venom and aura off and damage is 60-360 with 8% leech, except the Hell diff penalty cuts that. You'd be slamming potions constantly and dying quite a bit.

>> No.8154381

>>8154283
I consider both Guillaume's and Gore Riders to be very much common drop but whatever, they are also the most optional part of the equipment so switch them for whatever vendor bought blue helm and boots, I don't care. You don't even need the crushing blow except against act bosses in the first place and even then it's like whatever because you already have 35% from the set and you have smite. Leech is not needed either because I guarantee you that every monster around you will be locked in constant hit recovery, the damage is just that strong.

The calculation says that the physical portion of damage is 1.3k dps and I forgot to add merc might aura. With might level 10 this is raised to 1.9k dps so you count how much you will leech from that. I count about 50 HP per second on hell. Considering the 30% DR that's more than enough to reclaim life lost from some stray physical attack that will hit you.

Also for fuck's sake, stop mentioning resistances. You have whole inventory to work with. Even with 7% small charms you can raise resistances to acceptable amount and if you really need, you can save yourself with salvation aura.

>> No.8154526

>>8153692
I hate that shit so unbelievably much

>> No.8154559

>>8154381
>g-face and goreriders are common
Sure, for a blizz sorc on her 30th hour of farming hell meph. What the fuck anon? You cannot count on those items dropping for your waddling-ass shit geared melee character unless you farm for actual months

>> No.8154590

>>8154559
this lol. people are so delussional when it comes to drops. yeah, just do meph on your sorc for a week and you are ready to play your shitty melee main character with the twinked out gear lol

>> No.8155037

>>8154381
Nah, I played an auradin with cleglaws, great through NM. Also had Guardian Angel, not quite as good helm or boots but more leech and resists. Had the unique exceptional scepter with ignores target defense and a Tiamats to switch to when I didn't need CB. Some charms for resist, not nearly enough. Basically unprogressable because many enemies have 25-50% resist on one element and immune on the other and I didn't have skill points to max synergies on HF yet. Damage output made killing slow but what really did it was lack of leech. I think I had 10%, but physical damage was so low that with the 1/3rd penalty I wasn't recovering life quick enough.

Total toast with gloams and viper was also undoable without a party. Solo was slow as shit in Act I Hell and impossible by Act III. Really, auradins got turned to shit, you need infinity or dream now.

I eventually got gifted a Death Cleaver and Schafer's, plus some Gris shit and it was a slow but ok character with fanat. I only picked up the cleglaws, corpsemour (didn't use after Guardian) myself, rest had to be gifted despite running both difficulties mostly solo or in groups splitting gear, plus maybe 40 Meph runs. Definitely not getting all that in solo play by the time you reach the level for Hell.

>> No.8155348

>>8154240
People like you are unironically the reason why every PvP MMO fails. They always start with a high playerbase but eventually funnels down to the most grognard of grognards and everyone else leaves, causing the game to be forever on life support kept only alive by an extremely tiny playerbase. This has been documented countless times.
https://www.youtube.com/watch?v=34RPwDfLpKg

>> No.8155461
File: 593 KB, 1200x675, 1562733168967.png [View same] [iqdb] [saucenao] [google]
8155461

>mod has enemies that can spawn any other enemy on the map
>including themselves
>basically no cooldown
>they can also freely teleport around
This is awful.

>> No.8155949

>>8155348
>People like you are unironically the reason why every PvP MMO fails.
maybe the reason is that these kind of games are just shit? mmorpgs are a dying genre with only a handful of capable games.

>> No.8156264

Anyone know at what level you can start gambling Elite items?

>> No.8156284

I don't give a fuck what you do as long as I can run my bowgun-wielding enchantress again.

>> No.8156382

I want another Diablo 1 so fuckin bad bros.. how long would it even take to develop another D1 with modern tech??
>3-5 classes
>4-6 tilsets
>1 town
That's all it takes. As long as the gameplay has that same slow dungeon crawling.
D2 would be perfect if the monster AI wasn't absolute peak garbage. All enemies are basically the same and battles last under 2 seconds.
>wow the fallen shaman he can shoot fire and revive his comrades
>look at this a camp full of them what a challeng-
>Teleports to center, frozen orb, screams of anguish
>teleports away
Jesus. Every enemy just mobs like a wad, remember D1 goatmen they would take wide paths to stay out of sight and avoid ranged attacks then close in, so cool.

>> No.8156393

>>8156382
D2 enemies are still distinct, what you are describing is D3, at least very early on in D3 there was those big teleporting demons and touhou mosquitos to worry about, but over years they "balanced" all monsters to the point where they might as well be checkered boxes instead.

>> No.8156404

>>8156382
Bitterblack island in dragon's dogma was pretty great, especially if you go in at resonably low levels. The biggest issues I have with that game in general is the damage calculation and the limited itemisation, but the action more than makes up for it

>> No.8156416

>>8156393
D2 enemies are distinct yes but in practice they almost all behave like Hell Bovines.
If you simply run around they will herd and blob together ripe for a single screen clearing frozen orb or poison nova.
The A5 imps would be the exception to this, they were a huge improvement. I guess the gloams have a similar style to the imp though less complex.
My favourite monster in game is the A2 mummies, they just have so much cool shit going for them. Poison breathe, a knife hand, raise the dead, shoot bolts.
Imagine this kind of monster diversity with d1 gameplay, glorious.
Unfortunately d2 mods kind of suck ass because they double down on the loot chase. Like the other anon said, when you run d1 it's all about the run of the content and then moving on, less of a focus on grinding to hell and min maxing rune shit.

>> No.8156432

>>8156382
Hidden would get progressively closer to you before becoming visible, with the hardest ones only appearing directly on top of you and stun locking your mage to death, but then you could still hit them with a fire ball or arrow when they were invisible if you guessed where they were.

Dungeon enemies were dumb a slow and there were tons of doors to use go control the mobs. As the game we on levels opened up into larger and larger rooms so that taking cover from ranged fire was harder and getting surrounded was a greater risk. So the environment actually made for a lot of the difficulty increase, unlike D2 where it is entirely ancillary except for Arcane and Maggot Lair, where it is summon AI that makes the difficulty.

Chargers can move way faster than your character and fuck your shit up. Acid dogs stun lock the shit out of you and pools of acid from their fire keep hitting you, succubi jump around corners and lure you back.

D2 tried this a bit, but mostly failed. The imps teleport like consolers did, but you can just sprint over to them. Consolers were hard because they would teleport far off and getting to then was slow, and then without a haste item, no sure drop by a long shot, they couldn't be stun locked and would keep teleporting mid fight. The top end succubi running away from you faster than you could run was the best one.

D2 has the problem with super open enviornments taking setting out difficulty. Then every monster runs, but can't attack running so you can be super underpowered and still sprint past mobs. They also don't lead you for ranged attacks so you can sprint from that. D1 the whole screen would fill with projectiles from all sorts of angles, but since they moved a bit slow you could also dodge them and strafe. Unfortunately running made D2 have to use faster projectiles and the result is no real dodging as part of melee combat.

Friendly fire also helped avoid the skill spam problem. Dying from your own fire walls and all.

>> No.8156442

>>8156416
I don't know man, you look at that from perspective of sorc teleporting around to hoard mobs and AoE them, not much different from D1 sorc mowing shit down with chain lightning. Most D1 monsters just move towards you anyway, what is more complex, wizard dudes being annoying pieces of shit teleporting away and being near unkillable for warrior when 10 of them pelt you with fireballs and you can't do crap with your 2mph walking? Fallen just run to you, skeletons run, goats run, knights run, various demons run or charge towards you, it's not that complex for them, it's just you with more limited movement options than in D2 so it feels like monsters can outmaneuver you.
I agree about mods tho, exactly the reason why I never enjoyed MedianXL or PoE (which borrowed more from Median than actual D2)

>> No.8156485

>>8156442
I mean, the game is from the mid-90s, the AI is only so good. But it had comparably better tricks than even modern ARPGs. Even just having goat archers and succubi retreat is more than you get in D2, where you sprint into a pack of gloams or other casters and zeal them to death while they sit there.

D2 started the trap of bigger numbers = better. Which is why the later patches were all about bigger monster HP, even more elite gear, and more ways to get big life, big damage, etc.

When really, this contributed to shit balance because they kept upping everything to make it challenging for the sorcereress with ever more skills and gear, while essentially forgetting classes they had made like the spearzon, martial arts sin, etc.

When really more content (and more viable builds is more content) > big numbers. And a cool looking and acting monster > some big thing with Le ebin 15,000 life.

Sorcerer being OP in D1 is also overblown. Yeah, this is true if you replayed the same sorcerer over and over in multiplayer (likely with duped gear too). At like level 30 the sorcerer has gold to buy every spell and mana shield, and even money for some elixers, and yeah, the game does get trivial aside from monsters fully immune to magic that you have to stone curse, but that's like complaining the game is trivial with elite rune words in D2. In a normal playthrough chain lightning might not even drop, and you likely don't score fireball until the end. Stone curse is too expensive to use much. You probably won't get teleport books at all and might not always get mana shield. So the sorcerer starts off as a glass cannon and can be stuck there for a long while.

As to elixers, people claim here that elixers mean everyone ended up with maxed stats. Which suggest to be they only played with Bnet duped and hacked items, because even grinding to level 30 you have 165 stat points left to get, meaning 825,000 gold to max your stats, and that's if the elixers you need are on sale.

>> No.8156541

>>8156442
Ive been playing PD2 and it's so unbearably easy all through Normal and NM. Then you hit hell and the health pools are huge so now you need to pick one of the refined high damage builds.
Nightmare and Hell being the same content but bigger numbers is the worst aspect of all Diablo games.
Difficulty should be
>Normal - softcore typical gameplay
>Nightmare - hardcore maybe a little tougher too
>Hell - Iron man
Instead of this stupid 3peat that makes the game impossible to balance

>> No.8156542

D1 managed to be significantly harder even with instant heal potions, I think it speaks to a game made by a small team of hobbiests, not a corporation.

We never got a worthy successor.

I love D2 too, but the clones it spawned have been kind of shit. Tourchlight was ok, but didn't live up. I want the horror feel of D1 with a grid system and more strategic play.

I also would like a more D2 style game where outfitting a large party of minions is part of every character (like 10-20 mercs) and then you play through giant battles with your band. Act V had a bit of that but not enough.

>> No.8156562

>>8156541
So you basically say that on higher difficulty the game should force on you some mechanics restriction. That doesn't sound like a good idea.

>> No.8156569

>>8156562
Except you don't take your Normal character to the next one. You choose the difficulty youd like to play.
Instead of beating the game twice to play the "real" game in Hell where the difficulty is also completely arbitrary (big numbers and immunities)

>> No.8156575

>>8156569
You can chose whether you play softcore or hardcore even now but as secret added bonus you also have three difficulties under each mode. You also can't transfer you character between modes and can't even join the other mode in multiplayer. So you basically just want to cut game content because... why?

The ironman suggestion is plain stupid, I'm not commenting on that.

>> No.8156585

>>8156541
>PD2
That mod is fucked up, I will take PoD over it every time. Not only is the balance there just fucking stupid, the admins are absolute retards too. Normal difficulty even in regular D2 is just a borefest too, I only ever get invested in playing the moment I reach nightmare.

>> No.8156601

>>8156585
This is what I mean, Normal difficulty shouldn't be a wash. The game should be designed around Normal instead of being built around your third trip through the content.

>> No.8156605

>>8156601
>>8156585
normal is only easy to you because you know a lot about the game, casuals can't get past act 3 normals.

>> No.8156618

>>8156601
Every character has 99 levels and all three levels are balanced around expected character level at certain point of time (see area levels). Tell me how you want to balance 5 acts on normal to be challenging both to low leveled starting characters without any equipment and high leveled finished characters with optimal gear.

I guess you could stretch the game to 10-15 acts with raising difficulty but that would mean creating original content for all of them. Or you could do what D2 devs did and have only 4 and later 5 acts and several difficulty levels which make them absolutely not arbitrary harder.

Normal difficulty needs to be a wash because there are retarded people who can't build their character and then they cry about game being unplayable on 4chan. Casuals want to play, too. No one said that everyone needs to finish the whole game. That's zoomer way of game making.

>> No.8156628

>>8156618
Well I can't change this now but to balance the game around 1 difficulty with 5 acts I think 99 is too high of a cap.

>> No.8156634

>>8156618
>Normal difficulty needs to be a wash because there are retarded people who can't build their character
Reminds me of this vegetable
https://youtu.be/6CcjIcLWOWc?t=1525

>> No.8156654

>>8156618
>the game needs an hour long tutorial of the entire game that you need to rush through on every char because some people might give up if it's tough
whats next, a wheelchair ramp?

>> No.8156706

>>8156654
Maybe it's because there was no meta, or maybe it was the patches, but normal wasn't that easy in classic it seemed.

I don't remember things getting super easy for untwinkled casters till 1.10 let you max synergies for incredible output relative to low levels. Untwinkled sorc starts to make even twinkled characters irrelevant around Act II normal by screen clearing so easily.

Normal is very easy to not die in, but it's also easy to get stuck with shit weapons and have Acts III-IV become a bit of a slog fest with slow kill speeds. Ideally it would have more risk, but also not have the level 12-24/30 lull for melee it currently has.

Not applicable for elemental melee, those pace fine. They might even kill a bit too fast, although it's nothing compared to sorc or traps.

>> No.8156717

>>8156706
Although in classic I also picked multiple masteries based on what weapons I had, spent a bunch of points in leap to leap far not knowing leap attack had unlimited range, and pumped dex hard thinking it was like Diablo I and I needed it to hit and block (classic block was based on shields only). Then I was also ignoring other mods for the highest armor class possible because AC is king, right? Didn't know about armor being not worth much then.

>> No.8156730

>+1 to Battle Orders
It's like the third CtA in a row that rolls a 1

>> No.8156739

>>8156717
Normal was tough if you pumped zeal too much. You'd get stuck in a 20 attack zeal, block once on the first attack, and automatically miss the next 19. Or you'd get hit with iron maiden mid whirlwind and instantly die thanks to "A Dark Force".

40 skeleton armies were cool though, except they made your dial up connection explode.

>> No.8157147
File: 541 KB, 800x600, asdfjkl;.png [View same] [iqdb] [saucenao] [google]
8157147

wtf

>> No.8157152

>>8157147
wtf

>> No.8157178

>>8157147
wtf

>> No.8157647

How do you lads feel about D2R? I haven't been lurking this thread so i don't know how you guys feel about it

>> No.8157660

>>8157147
>Full Rejuvenation Potion
nice

>> No.8157678

>>8157647
looks alright, certainly better than other remasters, but graphics feels uncanny to me and the tcp/ip/no lan multiplayer changes are a huge let down.

>> No.8157708

>>8157647
They are fucking it up already, and I'm beyond the point of giving Blizzard, and anyone working under them, any money. If single player works there without always online I will pirate it just so I can play in widescreen, and without mouse sensitivity problems, I don't care for bnet. The only issue I noticed with the client during beta was no option for proper borderless window, which is just shocking for a 2021 release.

If they make it always online I will just stick to old D2, whatever.

>> No.8157845

turning on randomize map every time you restart the game in plugY might be inefficient for farming, but it's so much more replayable.

>> No.8157853
File: 3.23 MB, 1920x1080, fullscreen-Mon Sep 20 11:01:05 PM UTC 2021.png [View same] [iqdb] [saucenao] [google]
8157853

>>8157678
>>8157708
thanks for the replies lads, i guess i am sticking with old D2 and Grim Dawn

>> No.8157963

>>8157647
Both looks and plays much better than I expected.

>> No.8158020

>>8157845
atleast someone here is not cheating by abusing the same map layout. I have seen people literally do meph and lower kurast runs with perfect map layout over and over again. at this points its as close to cheating as you can get, why not just put on a maphack its basically the same shit.

>> No.8158048

>>8158020
>playing the game exactly as it was designed and intended by developers
>cheating
Lol.

>> No.8158052

>>8158048
randomly generated maps and players 1 is the way to go. everything else is borderline cheating. you can use the hero editor at this point, its the same.

>> No.8158060

>>8158052
Based SPchads living in your head rent free. Reminder that plugy is cheating.

>> No.8158104

>>8158052
let me guess, you are the hardcore junkie anon, right?
You are all attention whores, what's stopping you from playing sc and avoiding trading / thinking up some penalties if you die, instead of being of the mercy of the game and your alt+f4 macros.

>> No.8158359
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8158359

>>8158048
It's not really how it was intended though. I don't think endless boss runs was intended, they added to extra areas for exp. Enemy respawn was new to D2 and might not have been originally intended, which makes extra areas make more sense. Too bad they didn't load more with tough baddies.

You can save scum Diablo I but it definitely wasn't what was intended.

Although I save scum The Hell 2 a lot, even for IDing items because it's cool as shit but way too fucking hard.

>> No.8158382

>>8156605
To be fair to casual people, Act 3 is trash that most people try to skip by as fast as possible. It also sucks when you have to go through the Great Marsh.

>> No.8158490

>>8157660
Unironically the exact reason I was doing some pindle runs in the first place.

>> No.8158578

Druid spells.

DPS on fireball is 82 at level 5 with no FCR. Fire wall is 240 at level 5. Direct hit fire storm level 17 is the same as level 5 firewall.

Fissure also lags seriously and that's even before all the bugs making it not actually hit.

Also hybrid summoner/caster doesn't work when you have just one summon.

I swear later patches were tested 90% using the sorc, everything nis geared for her.

Druid spells need to be closer to the sorc, and the let them have wolves and a bear out so it plays like it was intended

>> No.8158667

Melee gets a lot better once you realize it is more of a bonus group. Beat the game with a sorc, javazon, trapsin, summon necro, or hammering first. Runes for Grief can be found from Act II Hell on but an untwinkled melee character will have a hard time getting there at all and will never be able to run Lower Kurast with MF on quickly.

Sorc is quickest but others work. Run until you have what you need for grief and then make melee. You should also be able to get good leveling gear like Sigons, Cleglaws, Bonesnap, Steeldriver by then. Easy peasy. Weapon is by far and away the big driver. Everything else can be bad and you can make it ok but no weapon, no melee. Grief will let you do fine from level 59 on and Steeldriver will take you to 59.

Now you can stop complaining.

>> No.8158698

>griefsperg thinks melee need grief to clear hell
Jesus christ.

>> No.8159073

>>8158667
>Weapon is by far and away the big driver. Everything else can be bad and you can make it ok but no weapon, no melee.
So now melee characters are not really that gear dependent, they just need a weapon. Is that right?
Finding one thing to fill one slot sounds pretty easy to me. Casters need to fill all of them.

>> No.8159108

To be fair, no matter what devs will do with d2r the majority of angry neckbeards who still live in the past will not be okey with it. Part of it is that these people cant seperate the game from the company. Hating blizzard nowadays is the ''''based'''' thing to do, I totally agree with that part but why do these always have to bring it up? It is getting boring desu.

I literally have seen people scream and rant about them fixing up stuff like the wsg bug. Like anyone actually cares about pvp or for that matter ever cared about pvp. I grew up with pre 1.09 and experience the game and its scene back in the days and even back then pvp was just an afterthought pushed by only a handful of weird people, playing with their own selfmade rules because otherwise pvp would have been beyond broken.

Also whats up with all the online-only rage, where the fuck do you need to live where you dont have 24/7 access to a stable internet. Even 3rd world countries have stable and cheat internet. I just dont get this argument.

You people will hate it for the sake of hating it and thats it.

>> No.8159163

>>8159108
>I just dont get this argument
Here, I'll break it down for you. If you're playing a singleplayer game, and for whatever reason there's an outage either on your end or Blizzard's end, your singleplayer game, that should not require online connectivity for any reason, does not work. For obvious reasons, this is undesirable. Imagine seeing a Ber drop, and as you go to click on it, there's a connectivity hiccup and you're booted from your own singleplayer game.

Do you now understand why is this considered to be a universally undesirable state of affairs by the gaming community at large when it comes to singleplayer games?

>> No.8159180

>>8159163
no I dont understand that desu because everyone has access to stable internet and if you dont, you have bigger problems in your life than playing an online only videogame.

>> No.8159186

>>8159180
What I really want to know is why are you gobbling (((corporate))) cock with an anti-consumer practice like online only singleplayer games that offer zero benefits to the customer for the privilege?

>> No.8159267

>>8159186
because I straight up dont care just as I dont care about vaxxing or corona or the environment or that the company is owned by the chinese government. as long as it doesnt affects ME personally I dont care. I dont fucking care about your believes or how shitty or unstable your internet connection is or whatever. why the fuck should I care in the first place.

you really have toxic mindset, you will always stay angry and bitter like that.

>> No.8159268

>>8159108
>>8159180
>>8159267
>reddit spacing
>t b h
>toxic
die

>> No.8159272

>>8159267
>fuck everything and everyone else
>btw you're toxic
Lmao.

>> No.8159280

>>8159180
>>8159108
>just accept it, goy. Be a good little goy and accept your inferior product. Never stand up for anything ever and I'll give you more dopamine hits from your childhood.

>> No.8159354

>>8159280
People used to stand up for things that mattered in the past and did so on their own personal and/or monetary expense. Nowadays everyone barks about everything from the safety of their homes through internet.

Not him but I too don't give a shit about always online. Who cares.

>> No.8159358

>>8159354
don't be a fag

>> No.8159417

>>8159108
I agree with everything you said except online only. I live in rural Kentucky, which is still a lot less rural than many Rocky Mountain states and my internet is shit. Like 0.5 to 1.0 up at good times, often before 1.0, and 1.0-2.8 MBS down. Fine for D2 but unusable for plenty of mandatory online games. Especially when they have regular 2GB+ patches required to play solo that take 19 hours to download.

>> No.8159428

>>8159354
>Who cares
Me. The other anon. That's the point.

>> No.8159429

>>8159280
What's with /pol/tards thinking they are addicted to their own fucking neurotransmitters?
>Oh no, I'm a fat slob with a shit job who doesn't like hard work and watches TV and play vidya all day, when not stuffing my face and fapping to porn. The Jews did this! They basically got me addicted to heroin, except the drug is my own lack of willpower. Life in the developed world is so unfair, we need to shoot up Walmart's and churches to start a civil war because YouTubes of Syria look so cool and I am so oppressed because Tucker told me I was.

>Yeah, so, we're basically SJWs, crying about oppression everywhere. But we need a civil war for the God Emperor! After the war it will be a utopia and I'll own a farm and marry a trade girl from church and sit in my wheat field saying "yes." I can't go to church now or save for a house because muh dopamine spells but war and other people's kids getting killed might motivate me.

Houses with land for farming are still cheap in huge swaths of the US. Where I live in Kentucky it combines with low taxes to make a payment under $1,000 a month. Churches are like 70% women because men don't go. You don't need a war, just self control and not acting like children blaming others. I'd say come here but we have enough faliures, plus no internet for you porn and games.

Pathetic. Get your shit together and open the Bible next time you want to have magical Jews. Straighten your shit out.

>> No.8159434

>>8159429
Try harder.

>> No.8159438

>>8159428
That was a rhetoric question, anon, and unless you are that poor soul from rural Kentucky, you shouldn't really care. But I bet that anon has beautiful nature all around him so I kind of envious, even.

>> No.8159446

>>8159429
I genuinely feel bad for you, must be sheer chaos in that head of yours.

>> No.8159453

>>8159438
>envious of grass and sunlight
Your posts are making a little more sense now.

>> No.8159459

>>8159073
Just get dual spirit, know when to hit and when to run

>> No.8159463

>>8159453
I've never been to Kentucky or even USA as a whole so I had to check. This state looks deliciously flat and excellent for frequent and long bike rides. That's pretty good.

>> No.8159470

>>8159459
>only 70% FCR with best roll
>only +4 to all skills
>elite shield with 156 str requirement
You need to do little better than that. Wolf with Obedience will probably do more damage than your sorc like this.

>> No.8159474
File: 10 KB, 1163x160, chad moon.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Most underrated runeword coming through.

>> No.8159481

>>8159474
It's my go-to zeal or vengeance pally weapon for clearing hell on a new character.

>> No.8159482
File: 295 KB, 500x500, why are you gay.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8159463
>deliciously flat

>> No.8159489
File: 941 KB, 2646x1028, 12545584634575348.png [View same] [iqdb] [saucenao] [google]
[ERROR]

What weapon would you guys recommend for my zeal paladin at the moment? Am currently holy shock but am willing to respec into fanat or something.

>> No.8159509

>>8159108
Always online = no mods ever
My internet is pretty stable but why ever bother with even the smallest lag, maintenance, or the future where they might just close the servers, when I want to play single player anyway?

>> No.8159518

>>8159489
If the mod is close to vanilla then the blade on the right most of the time, throw on the sword with CB to smite bosses.

>> No.8159521

>>8159518
Yeah thanks, that's what I was leaning toward.

>> No.8159525

>>8159438
yeah you shouldn't care that someone has a loaded gun in ur back just cause he told you he's not gonna shoot.
Blizzard could kill the servers at any time, making the game virtually unplayable, there's no reason to make diablo 2 of all things an online only game.

>> No.8159538

>>8159525
>Blizzard could kill the servers at any time
I absolutely guarantee you that Blizzard is not gonna kill servers at any time.

>> No.8159540

>>8159538
Give us at least some hope that this fucking company could burn and die in the near future.

>> No.8159553

>>8159540
It's already burning. That lawsuit is gonna cost them a lot and not just money. I don't know about dying, though.

>> No.8160005
File: 561 KB, 1415x1035, 12345743834876.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>50%

>> No.8160016

>>8160005
What kind of stupid shit is that? 75% block and 50% damage reduction?

>> No.8160096

>>8159553
They've got lawsuit money.

What they don't have is brain-drain money. They've always paid shit because they had dumbass "vidya is my passion and blizz is my dream job" employees. People aren't going to want the black mark of the company's name on their resume in an industry that heavily promotes virtue signaling.

>> No.8160292

>>8160005
Why even play the game at all with shit like this

>> No.8160346

>>8134369
Instant MP regen outside of combat.

>> No.8160367
File: 90 KB, 412x247, The Scandal Monster.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8160096
It's only a matter of time until people realize that virtue signalling is just planks of wood being hammered onto the crumbling door that keeps the Scandal Monster in its room.

>> No.8160465

>>8160367
Maybe. The scandal monster in Blizz's case is more about shit pay than misogynistic tech nerds. It's an industry-wide issue, not just gaming companies.
Tech companies managed to rake in unprecedented profits while producing nothing of tangible value, pretending their shit doesn't stink is all they've got. Blizz just got their shit publicly dumped in the middle of the street.

>> No.8160854

>>8156542
>I also would like a more D2 style game where outfitting a large party of minions is part of every character (like 10-20 mercs) and then you play through giant battles with your band.
Dungeon Siege?

>> No.8160863

>>8156605
>casuals can't get to act 3 normal
ftfy, Duriel is the Great Filter

>> No.8160868

>>8157647
It looks mostly fine.

>> No.8160871

>>8158359
>I don't think endless boss runs was intended
Then maybe they shouldn't have made the game be based around retardedly low drop rates for items absolutely needed for meta builds. Do you think we keep doing the same bosses over and over because we WANT to?

>> No.8160881

>>8159108
>Also whats up with all the online-only rage
The question is why is this even a complaint when they said the game isn't always-online? No, the beta being always online is not proof that the main game will be, do you even know how blizzard betas work?

>> No.8160901

>>8159163
>>8159509
>>8159525
Resurrected can be played 100% offline, they have not only said that this is the case but the Switch version actually requires it. Literally the only thing they have said is you need an internet connection on pc in order to register the product, point to me where they said you can't play offline single-player mode. If it's all a lie and we find out in 2 days they didn't keep to their word, feel free to screencap me on this, but as it stands bitching about this is a non-issue because you're bitching about something that isn't happening.

>> No.8160940

>>8160901
even if that is true and you never have to login occasionally to verify your account or something, with the removal of tcp/ip and lan games you won't be able to play offline multiplayer anymore, which means d2r multiplayer is dead when blizzard shuts the servers off.

>> No.8160968

>>8160940
I mean short of the company itself dying I don't see why they would ever turn them off, regular D2 servers are STILL running to this day.

>> No.8161004

>>8160968
It's the principle, they could have given people a way to play the complete diablo 2 experience offline, but they decided to be gigantic faggots and I won't reward them for doing that.

Also server lag is a huge deal.

>> No.8161012

>>8160940
>with the removal of tcp/ip and lan games you won't be able to play offline multiplayer anymore
I hate this argument, not because it isn't true because it is true, but the people who make this argument almost every time don't even want to play Diablo 2 anymore, they're the people that have modded the game to the point that it's just a PoE clone now. Because that's almost everyone who uses that service and to that I say, regular D2 isn't going anywhere. Not that you guys play D2, you just use it as a shell for the game you want to play.

>> No.8161019

>>8161004
>Also server lag is a huge deal.
Then it's a good thing I play single-player where that's not an issue.

>> No.8161031

>>8161019
yea, but in legacy diablo 2, if you had a friend that also played singleplayer, you could set up a game and play with eachother
now you're essentially locked into singleplayer forever and ever and ever
>>8161012
that's not true, I've never found a diablo mod I like(unless plugY counts), I just care about preserving games.

>> No.8161860

>>8161031
Then don't buy the reboot you fucking mong. Some of us like the game but want new content and fixes. If you want to play the exact same game, no changes, in single player but then also want the chance to hypothetically play private games with another autist, you can already do that.

Surprise... a company isn't doing a graphical overhaul for the 30 players around who have your specific autist needs.

>> No.8161938

>>8161860
>new content
D2R has no new content.
>If you want to play the exact same game, no changes
You're describing D2R. It's a graphical overhaul and nothing else of substance. Why does that make you so excited to spend money that you're actually getting angry at people who don't want to?

>> No.8162114

Have you guys seen the new cinematics?
>https://www.youtube.com/watch?v=EaODAlq06nM
>https://www.youtube.com/watch?v=V9v9oo6dkAM
>https://www.youtube.com/watch?v=mEWJlUKpSt4
>https://www.youtube.com/watch?v=GTMOErTZN54
>https://www.youtube.com/watch?v=ISxSZaLN8S4

>> No.8162147

>>8162114
No, planning on watching them when I play through.

>> No.8162205

>>8162114
They look preddy gud except I kinda think they ruined Marius. In the originals he looked so haggard and fucked up. Even his younger self is ugly, which is good. In d2r he looks too... I dunno normal? Perhaps that's just my preference for older graphics is shining through.

>> No.8162228

>>8162205
The nature of having lower quality graphics meant that back in the day, features needed to be exaggerated in order to convey the type of character. It's not necessary anymore and your brain is used to the old way and thus "normal" becomes "ruined", despite if this were a brand new game, you'd likely think the same about him as you did back then.

>> No.8162323

>>8160901
It's telling enough that people have no faith whatsoever in Blizzard and just assume the worst, especially when it's already clear they mess around with multilayer modes and scream about safety - if they need to they will find any excuse to force always online on you.

>> No.8162331

I would unironically only play their new """"offline"""" mode if it had some anti-cheat integrity like a real solo selffound mode. Having the option of fucking around with a save state on your computer is just not the same.

>> No.8162398

>>8161860
it would be nice to have the option to play in widescreen and other stuff, but yea, I don't plan on buying it.

>> No.8162465

>>8161938
It's not releasing with new content, the plan is tweaks after, which I get. You have a vocal but small minority that would freak out if their precious meta changes at all.

>> No.8163009

>>8162465
Nah, the vast majority of players would balk HARD at new balance changes once they actually saw them in action.

>> No.8163250

https://www.youtube.com/watch?v=L3JyKDmzDFY
>guide
>yo, when you have your Enigma
Ah yeah, now I know how to stard my hammerdin.

>> No.8163310

>>8163250
https://www.youtube.com/watch?v=AxqbgUaLW0o&ab_channel=Dbrunski125
here's a better beginning hammerdin guide

>> No.8163445

>>8163250
do you not have fg?

>> No.8163491

Does anyone have the preload? If so, use cascview to get into the files and extract the data\global\excel txt files.

>> No.8163504

>not sure if my NB will run this thing
I guess I should have participated in the open beta.

>> No.8163559

>resurrected takes 30 gigs
what the fuck?

>> No.8163651

>>8163250
he has a guided playthrough where he plays from normal to hell with self found items

>> No.8163691

>>8163491
please dont do that, bros.

>> No.8163745

>>8163691
Why not? It's the only way to know how modding will be in D2R.

>> No.8163802

>>8160901
Does Resurrected not have multiplayer on Switch? wtf

>> No.8163830

>>8163745
the plugy guy already said he won't do plugy for d2r because bit modding or something won't be possible

>> No.8163846

>>8163830
It's true that hardcoding is not possible, but most of PlugY and Basemod's functionality is built into D2R. There's probably other things too, just need the txt files so I can check.

>> No.8164118
File: 68 KB, 640x623, 1627578696834.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Just bought D2R. I hate giving these faggots money. One part of me hopes it really sucks me in and Blizzard can avoid fucking it up further, another part of me hopes it is the last drop that makes me stop gayming altogether.

>> No.8164153

>>8164118
you're here forever

>> No.8164185
File: 33 KB, 755x506, 1541656274865.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8164153
maybe i am...

>> No.8164293
File: 15 KB, 293x195, shfj.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8163559
I know right, almost takes me 10 minutes to download. What the fuck am I supposed to for that long?!

>> No.8164296

>>8164293
I too enjoy cock and ball torture

>> No.8164403

>>8164118
>i'm angry about giving this shitty company money >:(
You do realize that all of the money you've ever spent on retail products has lined the pockets of absolutely abhorrent corporations, right?

>> No.8164527
File: 399 KB, 802x627, df.png [View same] [iqdb] [saucenao] [google]
[ERROR]

fuck

>> No.8164543

jah rune never ever

>> No.8164562
File: 408 KB, 802x627, cham.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8164527
two runs later another troll

>>8164543
iktfb

>> No.8164614
File: 2.49 MB, 808x1280, 757d510dae2bf6d1dbe6dc72736d36c903dcf1459332cc5a81d387e76ce9ab3b.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8164403
You're right, i've unironically just never considered it beyond gayming and tech products. Since i can't get away from it maybe i should just loosen up a bit.

>> No.8164818

>>8162205
I think he looked cartoony more than anything back in the day.

>> No.8164825

>>8163802
No I meant that by necessity console games have to have a fully offline mode because they're consoles, not PCs. D3 had a fully offline mode on console when it doesn't have one on pc.

>> No.8164895

>>8163559
New graphical assets take up more space, whoda thunk it. Honestly I'm surprised them limited it to only 30, I'm used to Square bloating filesize as much as possible to dissuade pirates.

>> No.8164901

>>8163846
>It's true that hardcoding is not possible
I mean that's true, but the guy in the interview straight up said that that's because regular D2 can only be modded by directly injecting shit via .dll's while D2R will have an actual mod folder/loader like every game in existence since Oblivion.

>> No.8164910
File: 500 KB, 1920x1080, CLMBSUNVYC4G1631911637971.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8164895
just the cutscenes should take up several GBs to add to your point

also picrel for anyone wondering about release times

>> No.8164918

>>8164910
don't forget to count in the maintenance time when the servers inevitably goes down on launch

>> No.8164924
File: 161 KB, 1408x762, sheet.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8164901
>but the guy in the interview straight up said that that's because regular D2 can only be modded by directly injecting shit via .dll's
Whoever said that is completely wrong. I have txt files open right now which I can modify on the fly. From what we know so far, D2R modding is identical to D2's softcoded modding. It's by no means primitive, the original MXL was 100% softcoded, but it has a lot of serious limitations that modern modders refuse to contend with.

>> No.8164927

>>8164918
its almost like they planned for friday release but knew that would just mean weekend overtime.

>> No.8164936

>>8164927
I think the entire reason everyone starts at different times is to avoid the dreaded Warlords of Draenor launch situation.
Personally I'm going to play single-player until I've beaten the game at least once so I shouldn't have any issues.

>> No.8164953

>>8164936
They're not different times, it's just the same time in different time zones. Everyone's going to be logging in at the same time.

>> No.8165643

>>8164614
Once you go down that rabbit hole, you'll find that nothing is immune to the influences of woke capitalism. The most reasonable path forward in this environment is to focus on the product itself in a vacuum. If a franchise you enjoy is getting blackwashed, and that would ruin your enjoyment of it, by all means, don't engage with it. But if it's something that you'd genuinely enjoy, don't let the fact that there were some unsavory (((producers))) involved in the creation spoil your enjoyment of it.

Life's too short for that shit.

>> No.8166008

I've seen Edge recommended for werewolves. The 35% IAS and 380/260% damage to demons and undead btfo anything else for an amn rune so it makes sense.

But do you weapon swap for animals though. It seems damage would be shit for them. Also figured most bases would be terrible because bows are so bad.

Does Harmony work at all? Cheap, more ed than Insight, vigor aura is nice, 120-460 mixed elemental damage. Or does no ar and IAS sink it. Insight at least you can hit things.

>> No.8166196

>>8166008
Does the extra +% to demons or undead get calculated the same as on weapon ED? Does it count towards leech?

Never looked at Edge. Now skills are meh for + damage but on a fury build this does seem like it could do a ton of damage if it calculates right. Level 15 thorns ain't bad on players 1.

Still, you need to hit, so insight seems better for AR. Insight staff is fast on a druid.

>> No.8166334

>>8160901
Well today's the day where I find out if I completely eat crow on this statement.

>> No.8166452

Anyone getting in or are the server spazzing out like expected?

>> No.8166456

>>8166452
Is it already playable?

>> No.8166467

>>8166456
Should be. >>8164910 official launch timea

>> No.8166487
File: 1.79 MB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8166334
Looks like you're fine.

>> No.8166496

>>8166196
>Does the extra +% to demons or undead get calculated the same as on weapon ED? Does it count towards leech?
It doesn't, +% damage vs demons/undead isn't that good on a weapon, unless it is in addition to a fat +% enhanced damage bonus, like on BoTD.

>> No.8166502

>>8134369
I add a cooldown to skills like teleport. That would fix everything.

>> No.8166505

>>8166502
Never, ever going to happen. Teleport is perfect as-is.

>> No.8166508
File: 61 KB, 914x679, Capture.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Lookin' good.

>> No.8166514

>>8166505
>You're assigned the job of balancing classes in Diablo II.
>Never, ever going to happen.
This was supposed to be a speculative scenario. Nothing in this thread is ever going to happen.

Skill spam is one of the reasons over half of them are useless and some are completely OP. Add CD and make some skills into situational tools, problem fixed.

>> No.8166530

>>8166514
Play Assassin, we already have that mindset taken into an entire class.

>> No.8166598

>>8166502
>I add a cooldown to skills like teleport.
Got my vote, but if you really want my money you'll remove teleport entirely.

>> No.8166623
File: 50 KB, 750x675, 1632191536768.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>onlinefags already getting their characters deleted
Singleplayer chads come out on top as always.

>> No.8166629

classic bros we can't stop winning

>> No.8166634
File: 3.29 MB, 1920x1080, deadrogue.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Huh that's odd. On reset it now spawns your dead merc in town.

>> No.8166638
File: 81 KB, 464x374, dr2.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8166634
Not often you see dead things in town. Looks weird.

>> No.8166657

Man, I was looking forward to this more than I thought I did. I'm not hardcore by any means, the most expensive thing I've ever made is an enigma in a ghost shroud, but I've NEVER played as a sorc and was planning to play as one this time. But as expected the release is a hot mess full of bugs, may as well call it an extended beta for the later acts at this point

>> No.8166660

>>8166657
what bugs have you encountered so far

>> No.8166741

>>8166660
no servers

>> No.8166814

>>8166741
Offline works fine for me. Maybe it's your shitty internet :)

>> No.8166876

>>8166814
>offline
what's the point with no plugY

>> No.8166898

>>8166876
Use gomule.

>> No.8166917

>>8166876
You have a shared stash and proper implementation of all ladder items and event, even uber trist, which is broken in plugy as there is no server-side logic included for the skeletons.

>> No.8167110

>>8166917
>which is broken in plugy as there is no server-side logic included for the skeletons
That's been in plugy since January.

>> No.8167217

Just as an extra test I turned off my internet then started up the game. Still let me play my SP characters no issue, so 100% offline confirmed.

>> No.8167262

>>8162114
Some of them feel like they missed the point. The sound is too clean. Lighting is the way different. Like the Act 4 Cinematic lingers too long on Diablo's face when he's walking down when I remember it slowly panning to his feet, focusing on his footsteps and the tremors it produces.

>> No.8167263

Installed, fucked around briefly, and it's everything I hoped for. Going to give it a month to make sure any weird launch issues are patched before I really dive in though.

Thank you for subscribing to my blog.

>> No.8167269

>>8167262
>the audio is no longer riddled with compression artifacts and this is somehow a negative
Some people will never be happy.

>> No.8167274

>>8167269
Well, It kinda fit the dark demonic aspect of the game. The current ones feel like listening to a stage play.

>> No.8167280

>finally made up my mind and made an infinity and respecced lightning
>kill speed drastically lower
>merc now constantly eats shit and dies to everything
>basically just a strictly worse insight
I fucking knew this would happen. Of course it doesn't work without griffon's eye and andariel's visage and arachnids mesh and an inventory full of gg skillers.
I've never felt so betrayed.

>> No.8167284

>>8167280
use crescent moon

>> No.8167285

>>8167274
>compression artifacts = dark and or demonic
Why are you like this? That's like arguing that the butchered cutscenes in the N64 port of RE2 that had to be compressed to the moon to fit on the tiny cartridge are better.

>> No.8167289

>>8167285
It is what it is. The new audio just sounds less impactful.

>> No.8167317

>>8167280
>don't put points in energy because you're crutching on insight
>remove insight
>wtf how could i run out of mana!? i could not have possibly foreseen this complication!
Give your merc a fort and ral'd andys and there's no reason he should die in normal play if you're bouncing around and smashing packs outside of retarded shit like bugged tomb vipers.

As for Infinity being less than impressive, you need to understand that on immunes, Conviction only works at 1/5 efficiency, meaning it's dropping their res by 17%. You do want a griff to stack on top of that, because if they have 115% resist, and you break it, they still have 98% resist. If we take -20% from that with a P Griffons (or even a shit one with a facet) and knock the res down to 78%, you've increased your relative damage by 1000%, yes, 10 fucking times more damage.

>>8167289
It is indeed what it is. If you want it to sound worse, pick up some dollar store ear buds.

>> No.8167324

>>8157647
>How do you lads feel about D2R?
Don't like it at all.
Go to https://www.youtube.com/watch?v=-V7ZYk7elA4
Skip to 1:00. Here he quickly shows you a comparison of the old and new graphics. I can't see anything. It's much less legible. They reduced both the contrast and saturation. They also added some fog on top of it. This phenomenon is known as poor art direction.

>> No.8167364

I got my friend to play the remaster. What build do you think would be most fun for someone who hates ARPGs?

>> No.8167370

>>8167217
>meanwhile all of /v/ is claiming that if they play offline they still get "connection interrupted" errors and get disconnected from their offline game
lmao
/v/ zoomers never cease to amaze

>> No.8167392

>>8167317
Shut up you dumb nigger, I already know all that stuff. And exactly and precisely nowhere did I mention mana issues. I have 0 points in energy and do not run out of mana with or without insight. It only makes my merc weaker because I don't have Andy's, which you would know if you ready post. For that matter I don't have fortitude either.

>> No.8167394

>>8167324
looks fantastic lol ur seething

>> No.8167404

>>8167392
>don't know how to play the game
>don't understand core mechanics
>extremely angry about it
Lmao.

>> No.8167461

>>8167364
Sorc. Literally any build is viable other than maybe thunderstorm, blaze or inferno main. Teleport meanwhile make grinding piss easy and items that make you cast faster doubles as faster movement and higher dps. Meanwhile your spells are proper light shows.

>> No.8167478

>>8167364
Summon Necro.

>> No.8167483

>>8134369
I call my mom and tell her that I can finally move out of the attic.

>> No.8167490

What do y'all think of the Reign of Terror mod for Grim Dawn?

>> No.8167667

>>8167490
Grim Dawn is shit, so it doesn't matter how many mods you install.

>> No.8167929

>>8139781
>Biggin's Bonnet
How unfortunate

>> No.8168264

Goddammit Blizzard, you just had to make win 10 the minimum requirement for D2R didn't you?

>> No.8168268

>>8168264
schizo

>> No.8168297

>>8168268
Just never saw a reason to upgrade until now. My graphics card meanwhile is so old that it can't even support the new graphics stuff in 10.
And the only reason I went to 8.1 was because the task manager was better than it was in 7.

>> No.8168658

>>8168264
Being on windows 7 in current year is the equivalent of being on fucking win 98 when 7 was released. Hell not even a year from now you can say the same about win8.

>> No.8168704

>>8168658
True but its still supported, at least for everything I've wanted to do until this point. Also, we're on a retro board right now so that might give you some hint that I don't play a lot of recent games. Last "modern" game I truly played was probably Doom 2016, a year after it released and only because people kept telling me it was good over and over to the point at which I at least had to try it out. Still waiting to try Eternal because I haven't upgraded the system yet and I want to play it in 4k 120hz. I already have a modern win10 box with RTX 3070 and 5600X, only reason I haven't switched that to my main box yet is because I haven't gotten a good enough monitor to make use of it. Literally still running a shitty 1080p display on this one.

"it just works"

>> No.8169816

>>8168264
If your PC can't run 10, there's no way it can run D2R considering it cooks my 2080 at 1080p.

>> No.8169892

>>8169816
>cooks my 2080
There's no fucking way? I heard 1060s can run it decently at 1080p?

>> No.8169953

>>8169816
Wouldn't 1080 just make it look like shit? It's designed for 800x600 lol.

>> No.8170206

Perspective mode on or off? It's the ultimate pleb filter.

>> No.8170207

Do I cuck out to Blizz or is someone working on a crack to single player portion of D2R already? I don't give a single fuck about battlenet

>> No.8170825

>>8169892
To put it into perspective, it's more intensive on Ultra at 1080 than The Ascent is.

>> No.8170954

>>8170825
blizzard optimization is garbage

>> No.8171075

>>8169816
>>8170825
Weird, I played beta with 1660 super and it was fine, unless it gets worse in later acts.

>> No.8171085

>>8171075
It depends how much is on screen and how many players.

>> No.8171390

>>8169816
It can run win10 just fine, I mean I haven't got it installed so maybe as soon as I upgrade it'll instantly shit the bed. But either way, how's the performance when you're using the original graphics?

>> No.8171409

>>8171390
Runs fine with og graphics, but looks really, really bad compared to native res client due to the fucked up scaling.

>> No.8171736

>>8171390
I think what he's talking about is how for some reason it makes people's gpus run really hot. My 1060 6bg gets to around 80 degrees but I've heard people say theirs gets to 90.

>> No.8173509

Apparently Cold Mastery goes through immunity now

>> No.8173538

>>8173509
Does it in regular d2 1.14?

>> No.8173550

>>8173538
Not that I know of, and the wiki explicitly says that it doesn't work on cold-immune enemies.
But it does in D2R

>> No.8173551

>>8171736
That's because the framerate limit is set to unlimited by default and these retards aren't turning it down.

>> No.8173614

funny seeing all the retards on /vg/ struggle

>> No.8173631

>>8173614
Yeah it's amazing how genuinely dumb some people can be with such simple things.

>> No.8173658

This thread is slower so I might as well ask here, too. How would you go about obtaining a D2R error log? My game crashes on launch with an unexpected error without any closer specification. In my D2R folder there is a bliz-log.txt but it's blank and dxdiag.txt which is unrelated. In Win10 event viewer there is no error log anywhere even though there clearly should be. Maybe I'm looking in a wrong place?

>> No.8173662

>>8173658
Checked in the save file location? I doubt it but maybe there.

>> No.8173716

>>8173662
Yes, there is nothing there.

>> No.8173845

>>8173551
>That's because the framerate limit is set to unlimited by default and these retards aren't turning it down.
So for someone that's never really played any recent games, what should I cap the framerate at?

>> No.8173859

>>8173845
To your screen refresh rate so most probably 60

>> No.8173861

>>8173859
Thanks!

>> No.8174037

Can I play Diablo 2 Resurrected with my 5600G?

>> No.8174305

Started playing D1 for the first time yesterday, rolled warrior. In normal mode, I was having fun, but chasing down flying monsters and goatmen archers gets old real quick. I expect this will get much much worse in higher difficulties. Should I invest more into magic beyond simple heals? I feel like getting tele would be missing the point of playing as a warriror and using a bow just removes my block for very innaccurate dps. I am trying to play as close to vanilla as possible, but the QoL changes in devilutionx seem too good to pass up on.

>> No.8174438

>>8169816
>>8169892
>>8170825
>>8171075
Teo literally plays on a 1060 and he's not lagging or anything while streaming.

>> No.8174654

>>8173551
No, it's cooking my 2080 at a capped 60fps. Nioh 2 on Ultra is significantly less intensive than D2R lmao.

>> No.8174659

>>8174438
Where did you see "lag" in those posts? You appear to be confused, friend.

>> No.8174946

>>8174654
Maybe it depends on the card because my 1060 has never gone above 82 degrees. But then I'm only playing at 1080/60

>> No.8174968

>>8174305
Goddamn I'm getting filtered by these soul burners, literally took me an hour to clear floor 15 on normal

>> No.8174982

>>8174659
I mean his 1060 can handle the game.

>> No.8175018

>>8174982
I mean is he playing on p8 on ultra and what are his temps? I mean ... uhmmm ?

>> No.8175460

>>8174968
Have you been checking the towns shops for gear?

>> No.8175495

Anyone feel D2r is wonky? I used to steamroll everything except andariel and maybe butcher. Now those two are ok but champion minions and anything with cold fucks me

>> No.8175509

>>8175495
No. It feels exactly the same to me. Cold always fucked you up.
>t. has played for 20 years non stop and done the holy grail

>> No.8175521

>>8175460
Yeah man, even been chugging elixirs. Now I'm on the last level. The blood knights hurt but are still manageable, the advocates are just too much, even when I have max fire res with Inferno they just warp away after one hit and regen hp.

>> No.8175763
File: 589 KB, 1920x1080, done.png [View same] [iqdb] [saucenao] [google]
8175763

>>8175521
In any case, it is now done, after almost 2 hours. I just force-marched through, drawing the blood knights in groups of three to the stairs, till the point only the fire mages left, who I just left and potted past, Big D wasn't really a big deal though, he did more damage at range than he did up close. Is nightmare more of the same with lowered res and immunes? The latter doesn't really matter to me since nothing's physical immune afaik.

>> No.8175916

>>8173658
Ask on the blizz forum duh

>> No.8177720

>>8175763
its basically the same game yes but all the quests are randomized so you won't have the same experience. Personally I'd just move onto to D2 right away.

>> No.8179242

So did they actually fix the next hit bug in the remaster? Cause that might convince me to buy it.

>> No.8179340

What's an early way to get life leech for my merc? Is Tal's mask common enough to expect without much grinding? I think it might drop eventually in nightmare.
Otherwise what could I do, gamble? Craft?

>> No.8179346

>>8179340
Amn runes. Skulls.

>> No.8179350

>>8179346
Well should have mentioned that, problem is I'm using an insight and the mana regen is just too convenient to give up right now.
But maybe I'll go back to chugging pots if it means my merc will never die for now.

>> No.8179362

>>8179350
Yeah sometimes you just gotta deal with it. They die a lot less the higher their level is relative to what you're fighting. Make sure his resistances are as high as you can. Feed him potions all the time.

Can't hurt to go back and level grind a bit on pindle/eldritch.

>> No.8179370

>>8179350
what kind of armor is he using? what's his resistances? Smoke could be worth trying if you have nef+lum.

>> No.8179394

>>8179370
It's pretty shitty, got some +life and including his helm he has some res, but lacking in fire res. Smoke is definitely an option for now. Even if I get the rune for Treachery he'll still have shitty res without a helm that gives res too so Tal's mask would be nice.

>> No.8179403

>>8179340
Crafting for now, no point waiting for a specific drop, just see what you get.

>> No.8179820

>>8156382
I'm making a diablo 1 clone with semi-modern tech, and have been for a long while now. It takes a long time, don't hold your breath

>> No.8179847

>>8179820
anywhere to follow?

>> No.8179862

>>8179847
I post about it on /v/ indie game threads every now and then - it's not at a point where its worth shilling in other boards.

>> No.8179974

Can the original be hacked so that some qol changes in d2r be ported over? Like say, the compare items and ctrl clicking to put into stash?

>> No.8179997

>CS now has lower res curse
are you shitting me why

>> No.8180079

>>8179997
CS used to have lower res and iron maiden. Iron maiden was patched out at some point, and for whatever reason LR disappeared with it. I assume that the latter may have been a bug, and was thus corrected. Overall, good change.

>> No.8180208

>>8180079
oh, im not that of an oldfag to remember LR but I seem to remember Iron Maiden with those oblivion knights.

>> No.8180296

>>8179862
I made the d1 post and I'm searching for your game now. Post something here

>> No.8180335

>>8180296
>>8179847
It's seriously nowhere near done nor do I think it's worth showing off just yet, but since all marketing is good marketing, you can find it on my itch page for free:
>osurpzz.itch.io/tower-of-kalemonvo

At this stage, it's really a tech demo worked on by a guy with low programming experience during his free time.

I don't want to derail the thread any further though, so if you'd like to discuss my game, contact me on itch or wherever

>> No.8180349

>>8180335
cool beans, will take a look and bookmark it to keep an eye on.

>> No.8180915

Is the Council bug with Hydras fixeD?

>> No.8181761
File: 489 KB, 694x537, insight.png [View same] [iqdb] [saucenao] [google]
8181761

I wanted to craft Insight, what went wrong?

>> No.8181789

>>8181761
Runewords can only be made in non-magic items.

>> No.8181797

>>8181789
It wasn't magic before, the four stat effects came from the four runes

>> No.8181825

>>8181797
It was literally a blue (magic) jeweler's halberd.

>> No.8182141

>>8181761
it has to bemade in a completely white/grey item

>> No.8182595

>>8174654
shit was killing my 3700x and vega 64 Nitro. I know Vegas are hot cards but this Nitro+ version is no joke when it comes to cooling. So stupid.

>> No.8182620
File: 265 KB, 424x600, 1618777030851.png [View same] [iqdb] [saucenao] [google]
8182620

legacy chads ww@

>> No.8183109

Hey, is there a good place to download Diablo 2? I don't want to support Blizzard or Activision.

>> No.8183127

>>8183109
Torrent it.