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/vr/ - Retro Games


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File: 1.59 MB, 498x278, megaman-x-sad.gif [View same] [iqdb] [saucenao] [google]
8119317 No.8119317 [Reply] [Original]

There hasn't been a megaman x game in almost 20 years

>> No.8119351
File: 18 KB, 560x407, 1561255105385.png [View same] [iqdb] [saucenao] [google]
8119351

Well isn't the lore more or less done with?

>> No.8119364

>>8119351
What about the Elf Wars since Sigma is fucking dead?

>> No.8119379

>>8119364
I guess. But I hear the Elf Wars wasn't well received, and I'll somewhat agree.

>> No.8119406

>>8119379
Then how else are you going to connect Mega Man X to Mega Man Zero?

>> No.8119413

>>8119406
You don't, just like how we will never know how Mega Man transition to Mega Man X.

>> No.8119414

>>8119364
According to Complete Works, Sigma is fucking dead after X8. His viral form in the moon had nothing left to infect, his signal drifted into the cosmos unable to back himself up on a physical body or propagate somehow. Eventually, he stopped thinking.

However, while Sigma's core AI, the virus infecting reploids remains, the Elf Wars would itself be a subseries of the X series, but we still have a cliffhanger: Lumine.

Makoto Yabe, the writer for Z2 up to ZXA has said he never elaborated much with Model A afraid of stepping on the toes of the X series' writers regarding Axl's fate (hence the Model Albert thing) but his take on it is that Model A is Axl, unlike the other Models, like actually Axl, and the bottlecap in the Model's forehead and Mega Man Model A's helmet where Axl's gem would normally be is a seal holding down Lumine, the interview is in Rockman Corner, translated to english.

>>8119379
This is a lie, the Elf Wars has always been something people were fascinated with as far back in the 00's in Planet Mega Man's forums, it was always thought as the perfect basis for more Command Mission RPGs.

>> No.8119421

>>8119414
>However, while Sigma's core AI
while his core AI is gone, I mean.

>> No.8119428
File: 648 KB, 1058x1065, 2006-09.jpg [View same] [iqdb] [saucenao] [google]
8119428

>>8119414
What I want to know is where the fuck are my Ciel and Prairie?

>> No.8119436

>>8119428
Who cares? They are both nothing characters.

>> No.8119447

>>8119436
yet important to MMZ

>> No.8119453

Is there any other single series or shared continuity which has had more games at this point?

I don't mean in the sense of Mario, where there are shared characters, settings and so on, but each subseries basically has its own lore. We don't really get any proof that, say, Super Mario Bros happens in the same continuity as Mario 64. Nothing in Mario 64 requires SMB to have happened, and nobody in Mario 64 is like "remember that time you sliced that bridge with that axe, dumping Bowser into the lava and saving the princess?"
Zelda doesn't count either, requiring all the post-hoc mental gymnastics and parallel universe time travel bullshit to make the games connect to each other makes it pretty clear they weren't designed with that in mind.
Whereas every Mega Man game basically relies on the premise that the events in the previous game have already happened. I think this is even true in the Battle Network games.

>> No.8119454

>>8119317
It turned into ZXA and then they did the 8bit style MM games 12 years ago

>> No.8119471

>>8119317
>/vr/
cmon now

>> No.8119598

>>8119428
Ciel is most likely dead, ZX takes place 200 years after Zero.
Prairie is most likely at Hunter HQ still as the Chief Officer while Vent/Aile are an on-field commander.

>> No.8119732

>>8119453
>say, Super Mario Bros happens in the same continuity as Mario 64.

We do actually. Super Mario World ends with Peach saying they should go on Vacation. Mario 64 ends with saying they should do that. Sunshine is them actually going on vacation.

>> No.8120820

Here's to 20 more. Also, shouldn't this thread be on /v/?

>> No.8122894

Mega Man X: Corruption

>> No.8122956

>>8122894
Isn't that never coming out?

>> No.8123004

>>8119317
Mega Man X8 came out in December 2004 JP and March 2005 US, nostalgic boomer.

>> No.8123047

>>8119598
Speedreader-kun, humans and Reploids have basically equivalent lifespans by the time of ZX, and Prairie/Alouette is clearly talking about her in ZX.

>> No.8123068

I don't think there was a serious plan to continue after X8 but Capcom won't close it either so it went with the open ending just in case. To me X8 in its core was just a toned down X7, an attempt to win fans back but still leave old 2D behind, which explains the random 3D autism like the ride chaser stages.

>> No.8123151

>>8123047
Pretty sure she talked about as her as if she was gone already, but okay.

>> No.8123290

>>8122956
no. dude is content to roll his balls back and forth and not speak a word about it ever coming out. you're not allowed to ask about the release date in his twitch chat.

if he's a fucker, he's just gonna sit on it til capcom slaps him down. if he's smart he'll get that shit out the door first then he can add more features.

>> No.8123321

What do you mean OP?
Did you not enjoy Megaman X Dive?

>> No.8123874

>>8119406
>>8119414
If they really want to do X9, Capcom would have no problem adding another one or two Maverick Wars. The Maverick Virus is still at large, while Lumine lurks in the shadow.

Hell, they could even do the Elf War if they want. Show us the ancestor of Ciel who worked with Zero, as well as the young Dr. Weil.

>> No.8123889
File: 25 KB, 661x739, you.png [View same] [iqdb] [saucenao] [google]
8123889

>>8119428

>> No.8123898

>>8119317
>There hasn't been a megaman x game in almost 20 years

They should have made MMX9 instead of MM10. 10 was a decent game but a quick rushjob and you can only draw from the nostalgia well once. A nice snes style MMX game would compliment MM9 quite well.

>> No.8123906

>>8119379
>>8119364
Say "Elf Wars" out loud. Tell someone you play a game where "Elf Wars" plays a role. Inafune and inti-Create made up some story that is very, very far away from what Mega Man is. MMZ series is more or less barely not even mega man. Decent games, but not mega man in terms of stone, story, setting, and art style, and especially gameplay. They play way more like the GBA-NDS Castlevania games in terms of combat, especially with a speed soul equipped.

MM and MMX series are heavily ripping off Otaku anime and toku series. Astro Boy, and Cashern (especially for MMX) being prime examples. MMZ gets way too far away from its roots that it's barely recognizable as mega man.

>> No.8123916

>>8123898
>A nice snes style MMX game
Honestly I just want X9 to have modern graphics like MM11 which looked amazing. Such a charming and colorful artstyle

>> No.8123920

>>8123906
>Decent games, but not mega man
Well, no shit, you don't play as Mega Man in those games. They should've called them something else, Zero's Edgy Adventures or something I don't know. And that's not even saying that 'Mega Man Zero' sounds like a prequel

>> No.8123942
File: 143 KB, 1100x600, DARxpz6XsAAggKH.jpg [View same] [iqdb] [saucenao] [google]
8123942

>>8123898
>They should have made MMX9 instead of MM10.
It was an anniversary project. Wouldn't make sense to not be Classic. Plus X9
>snes style
>compliment MM9
Trash ideas. MM9 being based of MM2 gameplay without slide at the very least was one of the most idiotic ideas from that era of franchise.
>>8123906
If you think that MMZ gets too far away from weeb capeshit, you're not weeb enough
Art specifically is drawn by a huge Kamen Rider fag. Idea of an edgy spin-off focusing on Zero came from stuff like Hakaider. Then it draws a lot from the usual inspirations too.
>>8123920
No one forces you to use Z-Saber.

>> No.8124104

MMZ's character design looks really fucking gay. Everyone looks effeminate and Zero's armor looks like a crop top and thongs. What the fuck were they thinking when they hired a Kamenfag to do this shit?

>> No.8124232

>>8124104
It was a trend in the early 2000s to make characters look "new". That's why Samus became blue in Metroid fusion.

>> No.8124262
File: 329 KB, 500x400, 721.png [View same] [iqdb] [saucenao] [google]
8124262

>>8124104
Are you complaining that they made Zero into a chestlet?

>> No.8124276

>>8119428
Ciel got MAVERICK'D by NotSigma
Prairie went missing in ZXA, but the game hinted at some casualties that happened during the peak of ZX

>> No.8124282

>>8123874
this
fucking texans shat out a 3 game arc about Metroid faeces (which became Phazon on the final draft)
Sakamoto is did 3 games about the X parasites in 2D Metroid (Fusion, SR, and Dread)

im sure you can do 3 more X games featring about Elf Wars and the dying Sigma virus

>> No.8124286

>>8123290
Capcom won't shut it down, they're not like Nintendo doing it at random but constant intervals.
last C&D were related to payment or what's definitely related to what they're releasing in the future (Battle Network collection.)

>> No.8124303

>>8123047
>>8123151
She did talk about Ciel as if she's already gone.
She wants to protect the Model X from the Snake Mechaniloid because "Sis left that behind for us!"

>> No.8124317

>>8123906
Zero keeps ripping off toku and otaku though, Zero's style is derivative of other Ishinomori Toku (which Toei/IshiPro would use as source for the design of Kamen Rider Faiz as well) and much of the story resembles the sequel mangas of Saber Marionette J.

The reason they're called "elves" is because only Reploids can see these electronic programs that exist in reality somehow (which makes sense, since they're vaccines made from reverse-engineering the virus), the only reason why Ciel can see them is her helmet.

>> No.8124343

>>8124317
I personally always thought that the "elf" term was a reference to executable and linking format.

>> No.8124457

>>8124286
But he is getting money from his developer streams for the game, he is safe because they are "educative", but I kind of think that is bullshit. He is getting money with the MMX trademark.

>> No.8124464

>>8124457
well, he better keep it that way at least.

>> No.8124472

>>8119453
the battle network games are a full reboot
basically it shows what would happen if dr light convinced dr wily to make the internet instead of murder robots
star force is in the same universe but way later, like hundreds of years. and somehow people have reverted to radio communication.

>> No.8124694

>>8124457
he's certainly not making money based on his voice or personality or friends.

>> No.8124965 [SPOILER] 
File: 709 B, 189x119, 1631315748056.png [View same] [iqdb] [saucenao] [google]
8124965

>>8119317
Question:
Reploids are supposed to be copies of X right?
So why are most of them designed like animals?
Why do they even have animal based robots to begin with?
In the classic series robot masters were clearly designed to be human like, so why shift the design to animals?
That seems counter intuitive if they wanted advanced worker robots.
And if reploids are supposed to be imperfect copies of X, then wouldn't it make more sense for all of them to resemble X in one way or another?

pic rel

>> No.8124983

>>8124965
They're replicas based on what little Dr. Cain understood of X's design, he had to make up for a ton of the stuff he didn't understand from Dr. Light's notes, the first waves of reploids went Maverick not through a virus but through these first mass produced reploids having issues with their electronic brains (apparently mainly that they didn't had X's suffering circuit, the very thing the ethical tests were supposed to program therefore giving X his moral compass)

Animals by 21XX according to sources such as chou hyakka are in the brink of extinction. Nature too, hence all the bio-mechanical plants in the X series (such as Sting Chameleon's and Spike Rosered's stages), a good bunch of them were built originally for nature preservation or simply as living PR, in spite of their free will.

Human-shaped reploids unfortunately, are apparently considered weaker and most of them are forced into menial jobs such as desk jobs in spite of their free will (again) and desires. Elpizo, for example, didn't even have a name, neither did the pink haired operator from MHX, instead being mass produced samefaces. Some modify themselves into animals for the more powerful frames or into walking weapons like Vile did.

>> No.8124989
File: 3 KB, 282x86, Untitled.png [View same] [iqdb] [saucenao] [google]
8124989

>>8124983
Damn.. that actually makes sense.

>> No.8124993

>>8124989
By the end of 22XX, the next-gen reploids were reworked to, instead of mimicking other reploids DNA due rampant crime, were limited to have their copy chip swap between two forms: A human-like body frame for every day and a giant animal/plant-based form for heavy duty.

The main example of these are the Eight Gentle Judges, the bosses from Mega Man Zero 3.

>> No.8124994
File: 258 KB, 1310x864, Sting Chameleon.jpg [View same] [iqdb] [saucenao] [google]
8124994

>>8124965
>Reploids are supposed to be copies of X right?
Yes
>So why are most of them designed like animals?
To allow for variety in stages boss movesets inspired by animals and their habitats.
>Why do they even have animal based robots to begin with?
Realistically speaking, some environments in which reploids work are not ideal for humanoid body structures, and a lot of animals are better suited for certain places than humans. For example Sting Chameleon had the abilities of a chameleon like the gripping fingerprints that he could use to easily stalk along trees and optical invisibility for stealth scouting missions.
>In the classic series robot masters were clearly designed to be human like, so why shift the design to animals?
Not all of them are animals. Most are still humanoids and look a lot like X. Mechaniloids with different shapes (like spider robots) for example are more fit for heavy duty work that takes advantage of their bodytype like construction or terraforming.
>wouldn't it make more sense for all of them to resemble X in one way or another?
Yes but they are mostly copies of X's machine sapience. Robots can take advantage of any body design since they're, well, robots.

>> No.8125014

>>8124993
Wait.. I thought the judges transformed because of something Wile did or gave to them.
Well I just checked the wiki, and I guess I'm wrong.

>> No.8125361

>>8124276
Sounds like some more "oh yeah the Guardians, they died last game lmao" bullshit

>> No.8125474

why can't they just make a ZX3 and legends 3
literally the only two megaman games that need to be made. The series can be done with after that.
fucking jap niggers

>> No.8125578

>>8119414
>Sigma is fucking dead
There will be no X9 without Sigma. They overused him in the original series imo, I know I've sperged on here before about what would've been a better story progression, but a pure nostalgia bait thing like X9 not having Sigma return is preposterous. They won't focus on some connecting story between X and Zero series, just like MM9, 10, and 11 never touched on what led to the X series.
>the Elf Wars has always been something people were fascinated with as far back in the 00's in Planet Mega Man's forums
If they'd continued the X franchise back then, yeah, they probably would've gone that route since the fanbase left were the hardcore. Now with the retro and nostalgia boom, they're definitely going to target people who played the SNES trilogy and X4, not people who managed to hang on to the bitter end. Even as a hardcore MMX fan who thinks Sigma should've been used more sparingly in the original games, I would be disappointed if he didn't return in X9

>> No.8125583 [SPOILER] 
File: 38 KB, 450x504, 1631335952445.jpg [View same] [iqdb] [saucenao] [google]
8125583

>>8125578
Really they should bring Sigma back whose remains are put in a containment cell on the moon like a "caged animal" whose virus is weaponized against an even worse threat coming from outer space. And Duo comes back from space to help X, mistaking him for the same blue bomber he met 100 years before.

>> No.8125859

We are asking for a ~4-5 hour long game, you do realise that? Like we've been waiting for a game this short for YEARS. Most of us would probably finish it in one sitting. I now understand why they were shitting them out every year or so in the 80s and 90s. 1 game is just not enough

>> No.8125951

>>8125859
That's one of the main reasons why Capcom is relucant to return to the series now proper and why it fell off at the time.

>> No.8125976

>>8119317
there hasn't been a good mega man x game in almost 30.

>> No.8126010
File: 26 KB, 268x475, MV5BMTQ4NDQ4MzQxM15BMl5BanBnXkFtZTYwMTg0MjI5._V1_.jpg [View same] [iqdb] [saucenao] [google]
8126010

>>8123906
Mega Man Z as litterally Hakaider

>> No.8126057

Can we just talk about how both Mega Man 8 and Mega Man X8 are fantastic games?

>> No.8126070

>>8126057
I mean, 8 is a beautiful and well-designed game, but X8 is lazy trash with frankly horrendous level design.

>> No.8126071

>>8126070
Yeah the level design isn't anything to brag about, but it has other redeeming qualities. The fact that you can play as 6 different characters (even if some share abilities) opens the option for replayability. I also really love the graphics of X8. Something insanely charming about them.

>> No.8126140

>>8126057
X8 is kinda nice, but I don't like 8 much, outside of Roll's design and ELECTRICAL COMMUNICATION HIKISAKARETERU IMAGINATION

>> No.8126157

>>8126140
I think 8 is generally misunderstood out of the bunch. It received a lot of slack when in reality, nothing is too jarring about the game. I know the >jump jump >slide slide seems to filter a lot of people, or it's become a meme at this point.

>> No.8128180

>>8125361
Capcom and Inti backpedaled on that and said it's unknown, lol.

>> No.8128187

>>8125583
>tfw Duo was supposed to comeback in Star Force but this never got to happen.
the same would happen if he return in X or ZX.

>> No.8128293

I’ve only played X, X2, and X3. Is it worth playing others?

>> No.8128295

>>8128293
x 4 on ps1 is worth it. idk about x5 and x6 but x4 100 percent worth playing

>> No.8128372

>>8128293
X4 is a must. But really all X games are worth playing for experience (except X7). Some are not that good, yeah, but not consistently terrible to the point where you want to commit suicide (except X7).
But if you feel you'll stop liking the series if you experience the subpar games, just play X4 and X8.

>> No.8128395

>>8126157
8 has some fucking beautiful sprites, which back when it came out were not appreciated because lmao2D.

I really wish 9 wasn't just 8bit again.

>> No.8128404

>>8128295
>>8128372
Did the platforming translate well to 3D?

>> No.8128406

>>8128404
X8's movement feels more stiff than the 2D games. It has less momentum but it's not egregious.

>> No.8128415

>>8128406
Gotcha. So X4-X7 aren’t really 3D?

>> No.8128431

>>8128415
X4, X5 and X6 are 2D. X7 is 3D. X8 has 3D graphics but plays like the first six games.

>> No.8128515

How is the Playstation version of X3? Any improvement over the SNES version?

>> No.8128532

>>8128515
Some stages have better music, but that's subjective.

Blast Hornet's PSone/Xtreme 2 version is much better than the SNES one.

>> No.8129267

>>8128395
I was disappointed with 9 in every area, but going back to 8bit was lame.Thankfully 11 chose the right path, graphically at least. I still think it could have been a better game overall.

>> No.8129282

>>8129267
11 feels weird, Rockman doesn't really work in the aspect ratios of modern displays

>> No.8129498

>>8129282
Maybe that was it. To me it felt like the movement was not precise, and platformers are my specialty so it was noticeable from the start.

>> No.8129556

>>8129282
>>8129498
You guys joking? 11 was fucking great. Nu-Capcom actually did a really good job for once. Every Mega Man game not developed by Inti Creates after the year 2000 is fucking shit but I'm happy to say that MM11 is the only exception

>> No.8129964

>>8128395
I really prefer 7 sprites over 8, even if animations aren't as fluid, I guess.

>> No.8131404

>>8129964
7 is better than 8 visually. What is the default sprite for Rock man supposed to be? He just stands there, blank expression, his hand is out doing... what?

>> No.8131416

>>8131404
He keeps his arm cannon at low ready stance close to his waist, ready to raise and fire.
>7 is better than 8 visually
Come on now

>> No.8131426

>>8128395
I don't like the way 8 looks. My problem with 9 is the autistic obsession with aping 2, when the slide and charge shot were improvements and playing a release without them sucks.

>> No.8132274
File: 193 KB, 619x597, 1610754858242.jpg [View same] [iqdb] [saucenao] [google]
8132274

>>8128431
I wish they had done something mixed with X7, like you could swap between Axl and MM/Zero, but when playing with Axl the stages would be 3D and with MM/Zero the stages would be 2D.
It was completely doable, sadly MM games are always rushed.

>> No.8132279

>>8125583
My head canon is that Duo is not an alien, but a robot created to maintain order in the human space colonies.

>> No.8132297

>>8126071
>I also really love the graphics of X8
I hope you're not including the character models in this because almost all of them look horrendous and the game loves to show them to you really close. However I do love the intro for each boss when you select a stage, Manowar basically T-posing and the Panda just standing there as they shake around spastically with the EXTREME light effects will never not be hilarious

>> No.8132660
File: 354 KB, 770x789, MM8.jpg [View same] [iqdb] [saucenao] [google]
8132660

>>8132297
I don't know could be nostalgia, it was my first PS2 game back in high school when I was 16. I honestly like everything about X8 despite its flaws.

>>8131404
VII is amazing in more way than I can argue, but in no way does rival 8 in graphics.

>>8129556
I meant nothing bad about 11. It's a solid entry in the series. There was just something about the movement. Maybe the Swich version wasn't optimized properly. I recently bought it Xbone so hopefully that fixes the issue.

Do you think we will ever the see return of Duo in a mainline title again? I miss that big dude.

>> No.8132668

>>8119317
I blame the Repliforce's coop.

>> No.8132671

>>8132660
>Do you think we will ever the see return of Duo in a mainline title again?
Yes, very likely.

>> No.8132674

>>8132660
>but in no way does rival 8 in graphics.
It's less about graphics, which are easily better in technical way, and more about visual style that I find less appealing.

>> No.8132714
File: 3.31 MB, 2408x3488, MM81.jpg [View same] [iqdb] [saucenao] [google]
8132714

>>8132674
To each his own I suppose. I think Mega Man 8 is one of the beautiful games ever created.

>>8132671
I hope so, he's been gone for far too long.

>> No.8132739

megaman’s a fag

>> No.8132740

>>8132739
even better.

>> No.8133342

>>8122894
Corrupted is not a real game, you're just watching an animation that looks like one.

>> No.8133349

>>8132660
>nothing bad about 11
The music is actually bad. "Rock"man forgot his guitars and bass.

>> No.8133457

>>8133349
X is the real ROCKman. Classic series isn't supposed to have guitars and shit

>> No.8134607
File: 1.84 MB, 245x186, 1467646834573.gif [View same] [iqdb] [saucenao] [google]
8134607

>>8132739
Shut up, Vile!

>> No.8134616

>>8133457
his theme song from mm2 is a hard rock ballad
https://www.youtube.com/watch?v=WJRoRt155mA

>> No.8134637

>>8133457
Even as electronic music it sucks. We want heavy synth basslines, not none.

>> No.8134756

>>8119317
What are you talking about 8 came out on the ps2.
... oh fuck

>> No.8135536

>>8122894
>>8123290
The game looks amazing to me but I think he is going too much with the content. We don't need to be so damn powerful so that the game may become too easy outside of possibly boss fights. It is guaranteed something in the game will likely be unbalanced anyways with all those crazy moves and abilities he has added. Good platforming goes a long way to for a good X game. I agree he should relax it on all this content and just finish the actual game. Dude put so much love and care into it though.

>> No.8135649

>>8133349
More like I personally have no qualms with MM11. The music is distant from the classics, but it has a few jams here and there.

https://www.youtube.com/watch?v=JyK4rH199lU
https://www.youtube.com/watch?v=fh01NcEKNH4
https://www.youtube.com/watch?v=bsNHB_V1hTU

Is it perfect? Far from it. Doesn't mean it's inherently bad, just different.