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/vr/ - Retro Games


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8111269 No.8111269 [Reply] [Original]

What really does Genesis do that the Super Nintendoesn't?

>> No.8111271

>>8111269
run smoothly

>> No.8111275 [DELETED] 

Be owned by mulignans

>> No.8111276

Sounds better.


That's, that's about it.

>> No.8111280

>>8111271
Holy based

>> No.8111281
File: 28 KB, 479x441, JG0fGt4h.jpg [View same] [iqdb] [saucenao] [google]
8111281

>>8111269
>Nintendoesn't
oh no you Nintendidn't

>> No.8111354
File: 202 KB, 892x751, 1524184731515.jpg [View same] [iqdb] [saucenao] [google]
8111354

The Super Nintendo was discontinued in 2003.
The Dreamcast, in 2001.

>> No.8111361

>>8111354
>needed more time to accomplish less

>> No.8111372

>>8111276
https://youtube.com/watch?v=EGWSijvWxFI

>> No.8111472
File: 179 KB, 1200x590, 454534.jpg [View same] [iqdb] [saucenao] [google]
8111472

The ricoh fears the m68k

>> No.8111491

Make sure to play on a Model 1 MD, preferably with Amp mod. Emulated sound is grating as hell.

>> No.8111495

>>8111269
FM synthesis

>> No.8111505

>>8111495
https://github.com/nukeykt/Nuked-OPN2
Emulated sound is perfect.

>> No.8111516

>>8111505
Ugh not for audiophiles like me

>> No.8111531

>>8111269
>genesis does what Sega gensis 16 bit cartridge nintendon't

>> No.8111538
File: 122 KB, 960x540, l943foxppfo31.jpg [View same] [iqdb] [saucenao] [google]
8111538

>> No.8111539

>>8111269
>What really does Genesis do that the Super Nintendoesn't?
Lose the war despite having a head start.

>> No.8111541

2d platformers

>> No.8111547

idk but what i do know. Is i have over 150 games from each console on my Raspberry Pi 4.

>> No.8111549

>>8111539
Didn't lose anything. It was massively profitable for SEGA.

>> No.8111560

>>8111505
Horrible emulation.
Visit my channel instead:
https://www.youtube.com/user/DUSTINODELLOFFICIAL

>> No.8111586

>>8111269
They're both terrible companies. Console wars were retarded then and are retarded now.

>> No.8111590
File: 41 KB, 630x630, blast processing.jpg [View same] [iqdb] [saucenao] [google]
8111590

>>8111269
blast processing

>> No.8111591

>>8111586
People participating in "console wars" are legit braindead drones

>> No.8111619
File: 64 KB, 780x438, bluescorpion.jpg [View same] [iqdb] [saucenao] [google]
8111619

>>8111269
>>8111269
>>8111269
>>8111269
>>8111269

>> No.8111639

>>8111271
everyone that says this either hasn't played the system or they are wilfully ignorant about its slowdowns

>> No.8111648
File: 128 KB, 1178x646, download.jpg [View same] [iqdb] [saucenao] [google]
8111648

>>8111269
does anyone else think Genesis is a crap name?
Mega Drive is so much better

>> No.8111649
File: 135 KB, 366x519, image-of-a-displeased-man-showing-middle-elddim-gniwohs-nam-desaelpsid-a-fo-egami.jpg [View same] [iqdb] [saucenao] [google]
8111649

>>8111639
Don't care
Didn't ask
Plus you will never be a true gamer, zoomie

>> No.8111651

>>8111648
It's an awesome name

>> No.8111652

>>8111649
people overclock the systems for a reason

>> No.8111653
File: 295 KB, 1800x1250, 37c717ef1e7dabbbceea3e87f0e0da66.jpg [View same] [iqdb] [saucenao] [google]
8111653

>>8111648
It absolutely is.

t. Europeon

>> No.8111657

>>8111651
Genesis just reminds me of Phil Collins

>> No.8111659

>>8111657
Sounds like a (You) problem, the name itself is good

>> No.8111660

>>8111652
Peope are stupid for a reason. A lot of games have their logic tied to exact timings, meaning you risk triggering a lot of hilarious errors on real overclocked systems.

>> No.8111662

>>8111660
and yet there are slowdowns
SNES has a fix with SA1

>> No.8111665
File: 380 KB, 728x691, faptile.png [View same] [iqdb] [saucenao] [google]
8111665

>>8111659
Just not for a game system. Same for SEGA CD. Get the fuck out. It's Mega CD. Ameriplebs.

>>8111662
Who gives a fuck you autist. Go sniff your dog's ass or something.

>> No.8111667

>>8111665
No one's arguing the CD.

>> No.8111668

>>8111665
>Who gives a fuck you autist
>run smoothly

>> No.8111671

>>8111653
Visual shock! Speed shock! Sound shock!
https://www.youtube.com/watch?v=heb_uGKNrL0

>> No.8111674 [DELETED] 

>>8111668
seethe Nintoddler :^)

>> No.8111675 [DELETED] 

>>8111674
I have more SEGA consoles than you mate

>> No.8111678 [DELETED] 

>>8111675
No you don't. I'm also not your "mate" :^)

>> No.8111679

>>8111372
sonic spinball was poorly programmed, there's no way you'd listen to some of the better md soundtracks and tell me they're not god tier (sonic 3 & knuckles and thunder force 3 and 4 come to mind)

>> No.8111686

>>8111679
even when you factor personal taste in music, sound effects were almost always better on the snes too

>> No.8111690

>>8111679
It's far less grating on real sound hardware.

>> No.8111695

>>8111690
it's weird how people want clearer sounding audio when all it does it make it sound more twangy

>> No.8111714

>>8111271
and we're done here

>> No.8111719

>>8111714
>>8111639

>> No.8111726

>>8111648
It's the same boring naming convention as PS#, Xbox, NES-SNES, Gameboy-Gamecube, Wii-WiiU etc. Genesis-Saturn-Dreamcast are pure soul

>> No.8111728

>>8111726
>Genesis-Saturn-Dreamcast are pure soul
Hell yeah brother

>> No.8111729
File: 118 KB, 1024x1024, daxmki5-d7d9ae43-ddf8-41de-a411-6a7cdbc35a08.jpg [View same] [iqdb] [saucenao] [google]
8111729

>>8111726
>putting genesis next to those others
nah

>> No.8111731
File: 77 KB, 907x907, copertine-cd-file.jpg [View same] [iqdb] [saucenao] [google]
8111731

>>8111657
>The blood code in Mortal Kombat

>> No.8111741

>>8111269
Super Nintendo didn't exist yet, it was talking about the NES in the commercial

>> No.8111743

>>8111729
Nice FIFA team

>> No.8111745

>>8111743
please, it's an F1 team
>>8111731
>1981

>> No.8111773

>>8111541
Super nintendo platformers suck

>> No.8111793

>>8111269
Why didn’t they use Genesis what Nintenisn’t?

>> No.8111807

>>8111793
because they had do base the marketing on Nintendo first and foremost

>> No.8112061

>>8111652
what reason.
>>8111660
what reason.

>> No.8112070

>>8112061
they overclock the CPU to prevent the slowdowns of the system that obnoxious fanboys seem to deny is there
https://www.youtube.com/watch?v=SVrElANZg2M

>> No.8112343

>>8111269
I remember all of their games having shittier colors and nothing as amazing as the SNES library. Also, only poor black kids had Segas so I didn't want it

>> No.8112483

The headphone port is one of the best features of any console ever

>> No.8112510

>>8111731
>Reptile has the Invisible Touch

>> No.8112585

>>8111269
Suck

>> No.8112587

>>8112483
how?

>> No.8112595

Have good gaems

>> No.8112647

>>8111269
Better Shoot ‘em ups
Better EA sports games

>> No.8112651

>Genesis does Genesis what Nintendon't
What did they mean by this?

>> No.8112670

More colors on screen, 256 vs 64, better audio, although it was just the Genesis soundchip that was a pain in the ass to work with; mode 7, sprite scaling (Genesis had it only via software, and it was rare), trasparencies.
Genesis had a higher resolution and a faster CPU, the Motorola 68000, the same as the Amiga and Neo Geo.
I had both Genesis and SNES, but I liked Genesis the more.

>> No.8112718
File: 2.52 MB, 448x336, mmxblast.webm [View same] [iqdb] [saucenao] [google]
8112718

You may not like it, but this is what peak performance looks like.

>> No.8112726

>>8112647
So snes has better everything else?

>> No.8112731

>>8112726
well I mean PC engine has better shmups than mega drive

>> No.8112734

>>8112718
>game goes slow mo just before hitting the jump like an action movie
literal kino

>> No.8112802 [DELETED] 

I shit on Nintoddlers

>> No.8112873

>>8112726
No everything else is equal.

>> No.8112879

>>8111269
good music

>> No.8112881

>>8111648
I like both.

>> No.8113036

i mean, the "Genesis Does" advertising was from 1989 to 1990, the Super Nintendo was released in 1991. Sega of America was comparing the 16bit Genesis to the 8bit Nintendo Entertainment System. Nintendo had like 80% of the home console market in North America.

>> No.8113154

>>8111281
Oompa loompa doompitty diddiot
If you bought Sega you're not a Nintidiot

>> No.8113220

>>8113036
History lesson for zoomies. For a while Nintendo was so big that people were calling video games "nintendos". But their 16 bit system came out 2 years later than everybody else's. After the SNES launched Sega changed their advertising to "you're too slow" and "lol nogames"

>> No.8113243

>>8112670
SNES didn't have hardware sprite scaling or rotation, except with expansion chips (which also did it in software).

>> No.8113925

>>8113220
What made Sega so based

>> No.8114015

>>8111276
I disagree.
Years and years of listening to YM2612 and its cousins and 90% of the tunes for it just blur together.

>> No.8114017

>>8112718
wrong.
https://www.youtube.com/watch?v=pa4G9_xuOns

https://youtu.be/xr-SorT1VOA?t=82

>> No.8114069

>>8113925
'90s 'tude

>> No.8114162

>>8111269
320 pixels per line, arcade-level sprite handling, FX tier 3D without chips. Yes, I know, it's a little brappy and the colors suck, but you asked what it does that Nintendon't.

>> No.8114170

>>8114162
>FX tier 3D without chips
The 68k was nippy but don't kid yourself

>> No.8114172

>>8114170
In the big picture there isn't much practical difference between Genesis 6 fps and FX chip 9 fps. Both are abysmal.

>> No.8114182

>>8114172
if we compara shit with chip...
the moment you bring virtua racing. the FX commit sudoku.

>> No.8114186

>>8114182
It should do considering it cost $100.

>> No.8114191

>>8114186
is not like FX games were cheap either.

>> No.8114196
File: 434 KB, 1200x1610, EB_1993_03_001[1].jpg [View same] [iqdb] [saucenao] [google]
8114196

>>8114191
Virtua Racing cost 66% more even than that.

>> No.8114202

>>8111639
sonic 2 only lags when all 20 rings and all kinds of enemies on screen. mario world lags when like two wigglers are on screen

>> No.8114208

>>8114170
No, I'm not taking it back. FX is not a high bar at all.

>> No.8114215

>>8114208
Then show it being cleared.

>> No.8114218

>>8114196
fair.
but there was nothing better of 3d back then in snes.

>> No.8114226

>>8111648
Genesis is not a bad name for a console at all. Now Polymega, that is a stupid fucking name.

>> No.8114235
File: 157 KB, 786x607, DsZVMcAX4AAX1YV.jpg [View same] [iqdb] [saucenao] [google]
8114235

>>8111269
blast processing

>> No.8114243

>>8114235
Unironically what happens

Especially if you put in Thunder Force IV

>> No.8114352

>>8114215
Color depth notwithstanding: Red Zone, that shitty Duke 3D thing from Brazil, Zero Tolerance, Ranger X, Panorama Cotton, lots of games had multiple rotating sprites on screen like Yoshi's Island. Many from Treasure, Konami. Puggsy. Batman and Robin would have been chip tier on SNES.

https://www.youtube.com/watch?v=4sXgFmZ-tM0

https://www.youtube.com/watch?v=gWVmPtr9O0g

Maybe, mayyybe you could argue it couldn't hit FX2 levels, but even Doom had to run at a ludicrously low resolution to work.

>> No.8114371

>>8111271
It has less slowdown but it still happens.

>> No.8114391

>>8111269

sound like robot farts

>> No.8114421

>>8111648
>>>8111269 (OP) #
>does anyone else think Genesis is a crap name?
No
>Mega Drive is so much better
It is better and I say this as a burger but Genesis is a great name as well.

>> No.8114441
File: 80 KB, 360x450, MegaTurricanUSCover.jpg [View same] [iqdb] [saucenao] [google]
8114441

>>8112483
>The headphone port is one of the best features of any console ever
Underrated. How many other consoles(aside from handhelds) have a headphone port? It rocks and I especially love it nowadays when I want to play it loud but the kids are sleeping.

>> No.8114453

>>8114441
Because it’s pointless, you could plug you headphones into most CRTs

>> No.8114467

>>8114202
>sonic 2 only lags when all 20 rings and all kinds of enemies on screen
Wrong

>> No.8114472

>>8112483
>>8112587
>>8114441
The headphone port's volume slider can be used to control SFX volume in Sega CD games, essentially letting you turn up the music by turning down the SFX. Since basically no games have actual volume settings, this is awesome.

>> No.8114496

>>8114453
>could plug you headphones into most CRTs
Newer tvs but not tvs in the late 80s early 90s that I recall. The crt I play on does not have a headphone jack.

>> No.8114507

>>8114453
Why listen to your TV when you can listen to your Genesis

>> No.8114514

>>8112587
it was also the only way to get stereo sound out of the genesis model 1

>> No.8114537

>>8114514
Yeah I know, that’s why I said how is that good, it means you need 2 separate cables

>> No.8114552

>>8114467
genesis had much higher sprite limit than snes. seethe nincel

>> No.8114612

>>8114391
Pretty well known at this point that it only really sounded like that when the people working on the game couldn't figure that yamaha sound chip out. Most western games sound like shit other than like, earthworm jim because that had tommy tallerico working on it. Who was one of the few western audio guys at the time who understood that chip.

>> No.8114719

>>8114552
>seethe nincel
>how dare you not lie
>console warrior for life
Why are you like this

>> No.8114852

>>8112873
No it's not

>> No.8114920

>>8114719
>nincel crying "c-console warrior!!!"
you're only in here to defend nintendo-sama's gimped exclusive hardware in the first place

>> No.8115402

>>8111269
Snes with all its special abilities that were touted as SOOOO superior and still to this day the homebrewers on nes dev forums still can't come to terms with the genesis and turbo grafx being faster. They could have used a faster processor but the chips were already designed with the 65816 bus so it would have need big changes. The snes would have been released shockingly close to the 3do.

Many snes games would have been better on genesis such as double dragon 4 and the rushing beat series would have had more characters on screen.

This rom hack looks pretty cool https://www.youtube.com/watch?v=4XOJgZ8B0tg

>> No.8115459

>>8111269
Be black and suck.

>> No.8115471

>>8111648
A lot better than Wii or WiiU.

>> No.8115480

>>8111695
>twangy
That doesn’t mean what you think it does.

>> No.8115509

>>8111269
have good games

>> No.8115624

>>8114920
>nincel
>have almost every SEGA console
Uh huh

>> No.8115627

>>8114920
The snes is literally more powerful and advanced in everyway. How can you contest this

>> No.8115631

>>8115627
Because it's actually weaker

>> No.8115653

>>8114352
Cotton has a lot of sprites moving around, and I guess that's cool, but it is an absolute eyesore and has terrible perspective. It is not a good looking game.

>> No.8115654

>>8115631
Why are you baiting
It's literally more advanced . I like the genesis more but in a technical level it's literally more advanced

>> No.8115661

>>8115653
>Panorama Cotton
>not good looking
Jesus

>> No.8115665

>>8115654
Snezz is severely held back by its slower dma and slower processor, forcing action games to either have tonnes of slowdowns or have less sprites so that it doesn't start to bog down.

>> No.8115675

>>8115661
The scaling effects are not good and the background perspective is not good. It is not an exception to the rule that super scaler style games are not good on a system that can't really scale sprites.

>> No.8115694

>>8115665
Action games are so boring so I don't really care in my opinion.

>> No.8115706

>>8115654

snes has a more advanced but slower ppu, and a slower cpu. sound is in principle more advanced but it's a different paradigm and limited in it's own ways. genesis sprite handling is more better and the system overall is easier to write fast code for and more flexible.

>> No.8115709

>>8115706
meant better not more better kek

>> No.8115791

>>8115675
If we're talking on a technical level, I may concede, I don't have a horse on that race, nor would I claim to know what I'm talking about. Though for my side I more meant the art direction, but I suppose that wasn't the point of the previous conversation, so that's on me.

>> No.8115808

>>8115627
you literally can literally look for literally 0.000000001 seconds at literally google and see that the genesis is literally about literally 4x faster than the snes literally

>muh better sound
highly subjective and snesfags are only so insistent because all they play is mario and chrono trigger and don't realize that snes has just as many farty shovelware osts as genesis

>> No.8115815

>>8115808
why are you a luddite. The sound chip is objectively more advanced by the fact is more than a sound chip it's like an entire system. And as for your other point that's not even how you measure cpu power

>> No.8115932

>>8114352
Okay but we were talking about polys not sprite rotation or anything else.

>> No.8115958

>had dynamite heady
>Pop it in to see what the fuss is about
>Long intros sequence
>Gameplay starts
>Performance is agonizingly slow
>Die and lose in the first combat encounter
>Intro starts again
Turned it off at that point. That was just miserable

>> No.8116013

>>8115815
>by the fact is more than a sound chip it's like an entire system

how is it being a separate module what makes it more advanced? if anything that makes it worse since streaming samples in on the fly is way harder because of it.

>> No.8116920

>>8111648
Man the jap one looks so much nicer than the American and Euro ones with the big gold 16 bit and no ugly logo

>> No.8116949

>>8112718
Holy soul.

>> No.8117310

>>8116013
It was basically a sampler which means you can more or less get any sound out of it playing back PCM, storage permitting. Sampler hardware instruments were historically much more expensive and harder to implement well than FM hardware and the former were way more expensive machines ($8000 for an E-mu 2, compared to $2000 for the contemporary DX-7 FM synth, and E-mu 2 was cheap compared to the $27,000 Fairlight CMI that came before it)

>> No.8117380

>>8111269
Faster processor that didn't chug dick when a handful of sprites were on screen.
>>8111491
>I don't know how to apply proper filters in Kega or Gensplus: The Post
Please learn how to configure software before spreading memes

>> No.8117387

Genesis games really don't seem as good as the peaks found in SNES . Really can't get into sonic

>> No.8117392

>>8111648
Considering Mega Drive was trademarked in America and Genesis fit well with Sega essentially starting over after the MS tanked, no it isn't.

Real tired of retards trying to bitch about shit for the sake of discussion that's been explained for years. This is why the board is dying.

>> No.8117397

>>8117392
Genesis vs MD is retarded. Don't even acknowledge those people
I'm totally neutral in the names. Like who can even care.

>> No.8117401
File: 14 KB, 480x450, 28636456.jpg [View same] [iqdb] [saucenao] [google]
8117401

>GENESIS DOES SEGA GENESIS 16-BIT CARTRIDGE WHAT NINTENDON’T
what did they mean by this

>> No.8117402

>>8111269
Mostly give people who collect it an unwarranted amount of self-importance in my experience.

>> No.8117512 [DELETED] 

>>8117397
>thread about preference
>how dare you prefer one over the other

>> No.8117520 [DELETED] 

>>8117512
What? Your post makes no sense.

>> No.8117621

>>8112718


https://youtu.be/dtId7oQz8-s?t=973

>> No.8117640

>>8111372
>>8111695
clearer sound is better. Something that has pissed me off about genesis emulation over the years is how awful it was. it gave a worse reputation to the Yamaha 2612. also CRT TV's speaker tend to hide a bit of noise. so the experience is a bit different.

In any case the real issue with genesis games sounding awful is because of lazy musicians. most of them worked with gems and the same audio driver.
they didn't even try to change the default instruments. that way many games sound like trash. even the dev of gems regret that.

if you want good music most of the time you need japanese games or the ones that were not rushed to market. or were shittty conversion of the midi track the used for many version of the game. so the situation sucks.
the hardware is good and can deliver higher quality audio. but is limited by cartridge space too.

regime is a wizard. is amazing to know his stuff work on real hardware
is quite sad that most of his old stuff under the name Geckoyamori was deleted.

https://www.youtube.com/watch?v=VExnEQzeaXk
https://www.youtube.com/watch?v=ZJxmBVbqBbo
https://www.youtube.com/watch?v=sMVejnk5bvs
https://www.youtube.com/watch?v=XydJ8sF4AJU
https://www.youtube.com/watch?v=Wm7sT87AXFA
https://www.youtube.com/watch?v=vxibXeCvbFI

>> No.8117715

>>8117640
Don't seem like the sound of pure hardware btw. A lot of these are benefiting from reverb which you couldn't do for the main YM2612 sound and delay, which while possible with take another of your six channels.

>> No.8117719

The Mega Drive can't do some of the fancy graphics tricks the SNES does but it's far easier to set up a tile and sprite engine and get things moving around the screen on it. That's why it has an active homebrew scene while the SNES does not.

>> No.8117729

>>8117719
It has an active homebrew scene because a 68000 isn't torturous to program.

>> No.8117734

>>8117729
Kind of but the SNES's graphics hardware is more annoying to work with as well, more steps are required to even get something to appear on screen.

>> No.8117756

SNES programming is bullshit because the 65816 has 64k memory segments like a DOS PC, although the method by which you access them is still better and not as retarded as it is on the x86.

>> No.8117784

>>8117715
afaik they work and the files are released in patreon. he also worked for Xenocrisis.

https://youtu.be/istNgDl9IvI?t=300
https://www.youtube.com/watch?v=dTGgAk4gPpg
https://www.youtube.com/watch?v=dgdceaN99gU
we works within the constrains of the hardware.
some of the first demos of megamanX for genesis used his versions too.

if you want something with better sound you can look for stuff using the XGM driver , people convert arcade songs with it. they are not that impressive once you know they use samples tho

https://www.youtube.com/watch?v=7hODgU4fc5U
https://www.youtube.com/watch?v=Pz-u9pChuLA
https://www.youtube.com/watch?v=3MI9EJ57ybw

if is not used well it cant take a lot of space in the cartridge for sounds. like 4m. something that was not practical back then.

the megadrive scene is still alive. cuz is a nice machine to code stuff.
also this.
>>8117729
x68k and z80 are too popular, not just for the genesis.

>> No.8117803

>>8117784
>the megadrive scene is still alive. cuz is a nice machine to code stuff.
it's probably the easiest retro system to code for other than maybe the Gameboy. well I guess the PS1 is pretty easy especially since you would code everything in C instead of asm but creating 3D graphics for it could be an issue since you likely don't have access to a 90s SGI workstation. you could of course make 2D stuff for it.

>> No.8117808

>>8117734
also it can have 120 sprites on screen vs 80 of the mD.
but snes can only use 8x8.16x16,32x32, 64x64 sprites size.
while the MD can use things like 32x8 which help a lot the performance, is a lot faster than the snes and has better data transfer rate.

the snes has a nicer color pallet or colors + transparency. but visually it sucks (talking about what can handle).
blast processing was practically about what can move on screen, even without mention it's bigger resolution.

fancy colors sure helped the snes.

>> No.8117817

>>8117808
The SNES only lets you use 16k of video memory for sprites which is a big handicap. The Genesis will let you use the entire 64k video memory even though in practice most of that is probably going to be taken up by the background tiles (the Earthworm Jim guys said the SNES version was a huge PITA to develop for this reason).

>> No.8117819

>>8117803
GBA is so easy to make stuff for it's cheating.

>> No.8117829

I feel the Master System would get more love from homebrewers if it didn't have absolute garbage sound capabilities.

>> No.8117841

>>8117803
Saturn wouldn't be bad if you did 2D, the 3D stuff gave even veteran programmers nightmares back in the day.

>> No.8117850

anyone knows why toy story for the snes has worse leves and animations? like storage problem or what

>> No.8117852
File: 766 KB, 1165x417, eFMQDAls7c.png [View same] [iqdb] [saucenao] [google]
8117852

>>8117817
>the Earthworm Jim guys said the SNES version was a huge PITA to develop for this reason
well it shows.
it runs at lower resolution with cropped screen. it has less frames of animations and amount of different sprites on screen. and more slowdowns.

people really misunderstood these things back then. having a bigger jim in screen was not because the snes was better, it was because limitations.
just like zombies ate my neighbors. it wasn't smaller due being worse. It had extra space using the same assets cuz runs at higher resolution. sad.

>>8117841
well is not a 3d machine. those capabilities were almost slapped with tape.

>> No.8117857

>>8117850
It could be the sprite memory issue, but another SNES problem not yet mentioned here is that the graphics and sound data tend to be a bit bigger than they are on the Mega Drive so you need more cartridge space to accomplish the same task.

>> No.8117863

>>8117850
this guy coded that game
https://www.youtube.com/c/CodingSecrets/videos
more interesting stuff in that channel

>>8117850
>>8117857
yeah, same for mickey mania. they had more space for stuff due that sound in snes took too much space.

>> No.8117869

>>8117857
Sampled sound and the SNES's graphics are planar rather than packed pixels.

>> No.8117883

and there's also the FastROM/SlowROM bullshit. games that use the former are a lot nicer and less of a slog to play through. especially in avoiding those lengthy pauses when switching screens in a game to load the next set of graphics.

>> No.8117887

>>8117784
There's a reverb effect and/or using more than a single channel in the first instrument (where it only shows one visualisation)
>https://www.youtube.com/watch?v=VExnEQzeaXk
spacial effects can really help FM sounds and it's impressive use of FM here

>> No.8117894

>>8117857
Background tiles on the Genesis are 32 bytes each. I can't seem to find out the figure for SNES tiles.

>> No.8117949
File: 1.12 MB, 500x599, 1564172209378.gif [View same] [iqdb] [saucenao] [google]
8117949

talking about sound, can someone explain to me what's the supposed Bug of the audio chip yuzo koshiro used in SoR2 ?

>> No.8117996

>>8113220
>For a while Nintendo was so big that people were calling video games "nintendos"

Yup. When Nintendo only had one console available. People would just call it "the Nintendo", as you said. "Nintendo" was almost short hand for 'game console'in North America. Sega Master System market share was tiny in comparison. Sega targeted their advertisements at the Nintendo Entertainment System. Even though both the Turbo Graphix 16 and Sega Genesis were released the same year in 1989 in NA land. But the TG16 only advertised with a 16bit graphics core, it used an enhanced 8-bit MOS 6502 with 7MHz mode. While the Genesis was marketed as the first real 16bit console that could replicate the feel of the arcades, as it used a Motorola 68000 16bit CPU at 7MHz. The TG-16 could put out nicer colours (up to 512). But the Genesis did outperform it in raw processing. The SNES came out in 1990 in Japan, and 1991 in the US/ NA. There were contracts that Nintendo had with publishers that made them exclusive to the NES, so Sega Genesis didn't even have a lot of third party games, and the library was published mostly by them. But Tengen, EA and a few others who were not signed on to Nintendo's contracts did get in early. Nintendo changed their contracts to allow developing for competitors consoles because they were getting heat for monopolising third parties. There was an increase in third party support by 1992.

>> No.8118064

>>8111271
/thread

>> No.8118081

>>8117996
Not exactly. Nintendo were literally found to be in violation of anti trust statutes and had to drop the exclusivity clause from their contracts.

>> No.8118161

>>8111269
So weird to see the thumbnail for a barely watched YouTube video i did years ago show up here...

>> No.8118163 [DELETED] 

>>8117512
>thread about Genesis vs SNES
>NO LETS SPERG ABOUT A NAME CHANGE THAT HAS NOTHING TO DO WITH THREAD
Kill yourself nigger

>> No.8118295

>>8118081
>Nintendo were literally found to be in violation of anti trust statutes and had to drop the exclusivity clause from their contracts.

OK. I was not really clear on the legal issues.

>> No.8118320 [DELETED] 

>>8114017
>Unofficial shit
>not retro
Cry moar twat

>> No.8118326

>>8115471
Nope

>> No.8118331

>>8117640
>Swedish
Nordfag make fart noises on garbage console.

>> No.8118332 [DELETED] 

>>8118320
>NOOO you can't keep doing what nintendon't even after 30years!!!
is running on retro hardware. if that makes you cry. then bad luck.

>> No.8118341 [DELETED] 

>>8117887
Worst thing ever hear.

>> No.8118349 [DELETED] 

>>8118320
>>8118331
>>8118341
samefag 97.23% confirmed
the only faggot trolling in a couple of minutes.
fuck off.

>> No.8118354 [DELETED] 

>>8118332
Not retro
F u c k O f f

t. Zoomie

>> No.8118357 [DELETED] 

>>8118354
read again.
>>8118332

>> No.8118358 [DELETED] 

>>8118349
Stfu sore loser

>> No.8118360 [DELETED] 
File: 173 KB, 670x223, autistic_screeching_channel.png [View same] [iqdb] [saucenao] [google]
8118360

>>8111538
Nintendoes what Genesisn't

>> No.8118362 [DELETED] 

>>8118332
>>8118349
>>8118357
Same fag again

>> No.8118365 [DELETED] 
File: 47 KB, 500x375, 00c21a6d5b2addd9000e5fe47ceb20225cb36b4140d8b8ba2e43f33c62c3e864.jpg [View same] [iqdb] [saucenao] [google]
8118365

>>8118358
>>8118360
>>8118362
really? being this butthurt nintyboy?
don't talk to me ever again. kys.

>> No.8118372 [DELETED] 
File: 439 KB, 600x517, Sega_threads.png [View same] [iqdb] [saucenao] [google]
8118372

>>8118365
>change the channel
>it's the same show anyway

>> No.8118392

>>8117756
>>8117729
>>8117883
See here: https://m.youtube.com/watch?v=x-Rj_HhSI0Q
>>8113243
SNES really have hardware support for rotation. Quitting misconceptions.

>> No.8118402 [DELETED] 

>>8118365
>>8118349
>>8111773
>>8111674
>>8114719
Absolute brainlet, stay mad hoe.
See>>8118064

>> No.8118407

>>8118392
It can only rotate background layers.

>> No.8118456
File: 548 KB, 2048x1216, AA84AF4A-3DC2-4A81-B711-CB84EA04BC89.jpg [View same] [iqdb] [saucenao] [google]
8118456

>>8118407
Wut?

>> No.8118462

>>8118456
I suggest you re-read your own image.

>> No.8118478

>>8118462
>>8118407
Someone hasn’t watch Alisha’s Adventure demo.

>> No.8118484 [DELETED] 

>>8118163
>Nooo keep on topic
Shut the fuck up
I will talk about name changes all I want

>> No.8118538

>>8118478
>>8118478
I watched this https://youtu.be/t7rxn2oIcG0?t=199
and the guy is using extra ram in the cartridge to storage rotated frames which are pre rendered by the cpu. besides the speed is not that impressive, but I can't say that much because the game is almost empty of things on screen or is too simple.

still is not like the Snes has the ability to rotate stuff.
both consoles could do the same by doing math. (he's doing that.)
Sure, he's not using an extra chip. but I'm not sure if consider that vanilla snes.

by the way. the guy sound like and absolute faggot talking about politics and his mom in some videos.

>> No.8118549

>>8118538
>the guy sound like and absolute faggot talking about politics and his mom in some videos.
lol don’t everyone have life style? I just personal focus on gameplay, color and sprites.

>> No.8118573

>>8118549
are you the dev?

>> No.8118614

https://youtu.be/yGzgKCsrNHM?t=966
tldr: Genesis is faster, SNES is better at essentially everything else.

>> No.8118659

>>8117310
you said it's more advanced because it's a separate system not because it plays (ad)pcm samples

>> No.8118685

>>8118659
not him but having it as something separated help with performance. we all know what happened to the n64 wasting cpu to process for sound. specially on 4 player games.

>> No.8118693

>>8118573
No.

>> No.8118734

>>8118685
giving it it's own cpu did that, the genesis also had a sound cpu (z80). the issue on the snes is that the s-smp might as well be connected to the rest of the system with a string and 2 cups.
only a handful of games managed to figure out streaming samples into spc ram, even though sound memory is a huge limitation on that system.

>> No.8118736

>>8115958
>Performance is agonizingly slow
What? I remember no slowdown no matter how many sprites were on screen.

>> No.8118747

>>8118734
The Z80 in the Genesis can drive the entire system, except the WRAM--it can't access that. But it can control the VDU and sound chip if you wanted to.

>> No.8118759

>>8115815
>The sound chip is objectively more advanced
It is, but it's a crap quality sampler. The SNES doesn't have enough memory and bitrate to make its games dont sound like garbage. In this case, genesis soundchip, which sounds clearer and has more channels, is a better choice.
>that's not even how you measure cpu power
It's not, but 68000 is more powerful than SNES' 6502 derivative, objectively.

>>8117310
They're expensive for a reason stupid. Also the amiga and even the ST could play better sounding samples than the SNES.

>>8118614
>SNES is better at essentially everything else
Like mode 7, transparency, and? The SNES didn't have much to offer on the table at all, gameplay wise.

>> No.8118760

>>8118736
It had tons . Literally unplayable

>> No.8118768

>>8118760
Proof?

>> No.8118772 [DELETED] 

>>8118759
The genesis just has dull action games though. snes platformers far exceed it and so do rpgs and VNs if you like those.

Side scrolling action shit like shinobi and strider is the fullest genre for me personally . Next to beat em ups. And I grew up with the genesis

>> No.8118776

>>8118768
I sold the game so I don't know how to do that. It was a visual mess with massive slowdown and a long intro

>> No.8118782

>>8118759 #
The genesis just has dull action games though. snes platformers far exceed it and so do rpgs and VNs if you like those.

Side scrolling action shit like shinobi and strider is the dullest genre for me personally . Next to beat em ups. And I grew up with the genesis

>> No.8118816

>>8118759
>better choices
Bias

>> No.8118828 [DELETED] 

>>8112802
>>8111674
>>8118365
>t.

>> No.8118831 [DELETED] 

>>8118365
Hoe mad.

>> No.8118843

>>8118782
Genesis has interesting computer ports like Starflight and Dune. Also games that the SNES couldn't pull off like Zero Tolerance and Jurassic Park The Lost World, which is a really fun semi open world top down shooter. I don't think any SNES platformer exceeded Turrican 3. The Genesis is the better console if you prefer western games really. There's no way the SNES has anything remotely as huge and deep as Starflight.

>> No.8118849

>>8118759
>The SNES didn't have much to offer on the table at all, gameplay wise
Lol, the “people” in this thread are fucking gold

>> No.8118850

>>8118759
If you think two shit pc played "better" than SNES capacity.

Than you are double the moronic.

>> No.8118854

>>8111538
>>8118360
>replying to a joke slogan with a joke slogan is instigating a flame war
I think in context this was a bit over the line, but aight then.

>> No.8118856

>>8118816
Not a bias. A competent sound chip is better than a half assed sampler. Also having more channels is an advantage for the gameplay.

>> No.8118868

>>8118850
Yes the Amiga and even the ST have better sounds than the SNES.
>PC
You'rec clearly a clueless retard.

>> No.8118870

>>8118843
>No snes platformer exceeds turrican 3
Come on

>> No.8118881

>>8118856
>Also having more channels is an advantage
>yet Sony soundcard kick ass
Fewer: https://m.youtube.com/watch?v=DQzWfj33VnU

>> No.8118883

>>8118747
right but you know what my point was

>> No.8118889

>>8118856
And yet majority of the music is terrible and sound effects are just woeful
MD can be great but pretending it’s better is absolutely bias because at the end of the day it was barely utilised
SNES absolutely has way more memorable music than the Mega Drive

>> No.8118892

>>8118868
>projection

>> No.8118894 [DELETED] 

>>8118759
there are plenty of games that don't sound like garbage tho

>> No.8118906

>>8118868
>clueless (Autism post) retard

Like you? https://m.youtube.com/watch?v=p_60V8UdYEY

>> No.8118918

Try SimCity and Civilization on the SNES if you want to know why it was bad at PC ports. It takes fucking forever for the computer to finish its turn.

>> No.8118926

>>8115402
>They could have used a faster processor but the chips were already designed with the 65816 bus so it would have need big changes. The snes would have been released shockingly close to the 3do.

Anon...I..

Here: https://retrocomputing.stackexchange.com/questions/9373/did-nintendo-change-its-mind-about-68000-snes

>> No.8118932

>>8118782
>snes platformers far exceed it and so do rpgs and VNs if you like those

It had more stuff because of course Japanese developers all concentrated their efforts on the SNES. Though that's not really a statement about its technical superiority, just that Nintendo's name was still golden in Japan at that time.

>> No.8118935

>>8118932
Who cares though? At the end of the day if one has more and better games...

>> No.8118940

>>8117640
clearer sound does not sound better, it makes it sound different

>> No.8118946

>>8118889
>"MUH SAMPLED MUZIK!"
opinion discarded. please draw another one.

There's plenty of games that have music better than your sampler. If we want to get into semantics.
The good ol' 68000 can perform this kinda stuff:
https://www.youtube.com/watch?v=KMiQdEK7kkE
https://www.youtube.com/watch?v=pLDBwMusg4o
https://www.youtube.com/watch?v=5Lp0GJNTRV0
https://www.youtube.com/watch?v=gGJGOv8HS5c
https://www.youtube.com/watch?v=kRrf-WxRsgs
https://www.youtube.com/watch?v=KyJI2hEiVhE
https://www.youtube.com/watch?v=Z226qjJiyNw
https://www.youtube.com/watch?v=fxs3ee1CVUk
https://www.youtube.com/watch?v=vVZPfPqSWUc
https://www.youtube.com/watch?v=915k0mMK-Fo

And that's not counting our homeboy Sonic The Hedgehog himself.

tl;dl There's plenty of songs that came out like a gem on the YM2612. You're fucking stupid anon.

>> No.8118952

>>8118946
you still didn't argue against what I said

>> No.8118953

>>8118946
yeah this doesn't actually prove him wrong

>> No.8118958

>>8118759
>The SNES doesn't have enough memory and bitrate to make its games dont sound like garbage

https://www.youtube.com/watch?v=6J4a3Ws99s4&list=PLuGdUcbPv0j_FIL48ehs7SuqyxkSkVzDe&index=2

https://youtu.be/G7y2n2JlNV8


>>8117949
it's a quantization bug, something about the chip using one's complement instead of two's so there's a bigger gap from positive to negative values

>> No.8118959

>>8118953
>>8118952
Look. I don't know the innerworkings of the damn thing. I'm not some techie. I just like the genesis more than the SNES is all.

>> No.8118962

>>8115402
Rom hack? Does SFC/Super NES too?
1. https://m.youtube.com/watch?v=yyp17Xzet5U

2. https://m.youtube.com/watch?v=qIcqpbh_j3Y

>> No.8118968

The SNES's DMA was literally unusable due to a bug.

>> No.8118973

>>8118946
Where's The Ooze? That has one of the best soundtracks on the system.

>> No.8118974

>>8118968
is this just something you heard once so you thought you'd repeat it?

>> No.8118983

>>8118973
Ah damnit I forgot about The Ooze.

>> No.8118985

>>8111269
>Comparing genesis to SNES
That ad campaign was when the genesis was competing with the original 8-bit NES.

In which case, Genesis did a shit ton more than the NES

>> No.8119037

>>8118962
those are nice hacks but 1st has limited enemies and the 2nd has a lot of flickering.
in any case there's a lot of rom hacks that fix shit that devs didn't have time to fix.
like loading times in sf alpha2 for snes. or the voices quality in SF2 for genesis.

>> No.8119474
File: 41 KB, 391x745, guise.jpg [View same] [iqdb] [saucenao] [google]
8119474

WHY ARE THE FACES GREEN IN SWORD OF VERMILION?!

>> No.8119478

>>8119474
what does it look like on a composite CRT?
that's probably your answer

>> No.8119510

>>8111269
genesis doesen't
what nintendid

>> No.8119572

>>8117829
I'm still waiting for some autist to try and see if it's capable of having MS games with FM and PSG audio play them back at the same time. Taken separately they both sound lackluster

>> No.8119608

>>8111269
The "Genesis does what Nintendon't" slogan and advertising campaign was mostly from before when the SNES came out in America. "Nintendont" referred to the NES, and there's quite a bit it could do that the NES couldn't.

>> No.8119609

>>8118856
the fm chip has fewer channels and the remaining channels could only play master system quality sound. the SNES had more objectively useful channels

>> No.8119623

>>8119572
On a Mark III, the PSG output is disabled when the FM unit is inserted, the two are mutually exclusive. On a Japanese master system the FM unit comes built in to the system and it is possible to use them both simultaneously, but the reason they never actually did that with any games is because it wouldn't work properly on a Mark III.

>> No.8119629

>>8118974
No it's true. The S-CPU-A had DMA that didn't work because of a hardware bug. It was fixed in the CPU-B but of course no games could use it or they wouldn't work on CPU-A machines.

>> No.8119642

>>8119629
Loads of games use DMA. The DMA bug only occurs in specific circumstances when using DMA and HDMA at the same time and they run into each other, it isn't a general DMA bug.

>> No.8119661

is this a new copypasta?
>>8118946
>MUH YM2612 And that's not counting our homeboy Sonic The Hedgehog himself.

tl;dl There's plenty of songs that came out like a gem on the YM2612. You're fucking stupid anon.
Opinion discarded. Please draw another one.

there's plenty of games that have music better than your fm chip. If you want to go into semantics, it can play back samples the the sound a YM2612 plays, and then also play this stuff as it's not stuck with plain synthesis:
https://youtu.be/c4oLMGThh3k
https://youtu.be/EsLgLrM2CbY
https://youtu.be/JbXVNKtmWnc
https://youtu.be/wRgJH7I8VHg
https://youtu.be/eclAC0JQJYk
https://youtu.be/8ir0d7bjMIk
https://youtu.be/yCYeT4A60OU
https://youtu.be/58V72F4J56A
https://youtu.be/Q_JeNS6AKHM
https://youtu.be/2wpqrujPsow

And that's not counting our homeboy Mario himself. [editors note: Mario music feels much more at home on 8bit really]

tl;dl There's plenty of songs that came out like a gem on the S-SMP. You're fucking stupid anon.

>> No.8119785

>>8118906
>32 kHz
The Amiga was capable of 28 kHz by default (OCS )and more than 44 kHz with some tweaks on the ECS version. I guess SNES' 16-bit sound wins though, even though, but not by a long margin because the Amiga could play14 bit 2-chanel audio. But here's where the SNES lost. That sound demo is 4MB in size. And thanks to it's small sound RAM capacity and static ROM memory, you can't reliably compress and decompress large sound samples. Both the Amiga and the ST easily played longer and better music with bigger sample files.

Compare:
https://www.youtube.com/watch?v=nJtkYCxZBtQ
https://www.youtube.com/watch?v=afg1ycQObn8

To:
https://youtu.be/ZeVvI7jNoFA?t=194

TL;DR high quality audio sample output was possible on the SNES, but it still sounds like shit because transtendo forgot its a cart console with a miniscule amount of RAM. In this battle, YM reigns supreme.

>> No.8119802

>>8111269
General Chaos.

>> No.8119808
File: 95 KB, 1024x827, 1619196695341.jpg [View same] [iqdb] [saucenao] [google]
8119808

Holy Hell, MegaCHADS dabbing hard on the SNES.

>> No.8119814

>>8119661
SNES soundchip is a wasted potential. Those boring boomer JRPG composers certainly didn't help.
https://www.youtube.com/watch?v=0y6r0m3-ZAs

>> No.8119815

>>8111269
Extension hardware such as CD and 32X, Sonic & Knuckles type cartridges

>> No.8119819

>>8119814
I just rip out my snes chip and replace it with a yamaha one

>> No.8119823

>>8119808
Yah nah
>>8119815
PC engine did it way better
>>8119819
>wanting worse audio
Lol

>> No.8119826

>>8119823
PC Engine, never had or seen one. Not popular at all where I live

>> No.8119927
File: 141 KB, 700x568, Mega_drive_j-cart[1].jpg [View same] [iqdb] [saucenao] [google]
8119927

>>8119815
Sega CD had potential but was somewhat wasted
Sega 32x was always garbage
S&K was based and should have been done more
Honorable mentions to J-carts

>> No.8119939

>>8119826
Irrelevant, it did them better, popularly means nothing

>> No.8119953

Could someone who knows how to make a decent thread do one about symphony of the night on genesis ?
https://youtu.be/f-0JwArVMUw

>> No.8119994

>>8118868
the amiga could do high quality playback but nothing made on it did stereo right

>> No.8119997

>>8111491
its exactly the same. exactly.

>> No.8120003

>>8119994
Being able to play a full song is more important than having stereo sound.

>> No.8120009

>>8119997
if you reduce the sample rate to 22khz it definitely sounds more accurate

>> No.8120014

>>8119927
32X is great.
https://www.youtube.com/watch?v=vqY-037MJw8
Sega should've kept making games for the 32X and ditched the shitturn.

>> No.8120016

>>8114196
trash game/series

>> No.8120019

>>8114453
>you could plug headphones into most CRTs
You could not.

>> No.8120023

>>8120014
I too wish Sega fell out of the console market even faster.

>> No.8120026

>>8120019
You absolutely could

>> No.8120027

>>8115932
> They're expensive for a reason stupid.
What reason

>> No.8120030

>>8115694
NES > SNES > N64

>> No.8120046

>>8112718
are you deaf? sounds like utter shit

>> No.8120064

>>8120046
>mega man X sounds awful
Kek, this person thinks their opinion has any clout

>> No.8120080
File: 127 KB, 629x1024, 1613948985302m.jpg [View same] [iqdb] [saucenao] [google]
8120080

>>8120026
>You absolutely could
Not sure when they became standard and I'm going off from memory here I'm sure some earlier more expensive models DID have one but I do not remember seeing headphone jacks on tvs until the late 90s/early 00s.

>> No.8120096

>>8120080
Even if a tv didn’t have one, a Y plug would do just the same

>> No.8120127
File: 67 KB, 520x520, g2.jpg [View same] [iqdb] [saucenao] [google]
8120127

>>8120046
What the fuck are you even talking about? That webm shows the SNES version with its insane slowdown at that part of the game. It doesn't even have sound, which is perfectly fine on both the SNES and the Genesis homebrew port.

>> No.8120254

>>8119609
the master system channels are still useful so "more useful channels" isn't a good way of putting it. the description is good enough.

>> No.8121286

Genesis does what Nintendon't

>> No.8121298

>>8120064
Youtube recordings made from emulators sound much more abrasive than the actual game does.

>> No.8121325

>>8120127
>isn’t use Vile as main anti hero player
>why play useless port
Just play rom cart with SA-1 and msu1

>> No.8121349

>>8111269
Nothing, all things considered the Super Nintendo is by far the superior console in every way, both hardware and software
I love the mega drive, it's the one I grew up with and when I was a kid I was on Sega's side to my grave, but now it saddens me to see people still cling onto petty conflicts of the past and fail to see the SNES is just completely better in every way, just stop to think about it

>> No.8121362

>>8121349
i love both hut you gotta be honest.
it has a slower cpu. without extra chips , is just shiny colors an samples.

>> No.8121385

>>8121362
It certainly does but that rarely becomes a problem, both consoles have slowdowns on a lot of games, I remember I couldn't abuse the Mega too much without it suffering to run, and while it's happened with my SNES too it's been less frequently, maybe the games were made to run on a slower cpu, idk
And the extra chips are a good thing, because they allowed for even more interesting games, a good library is always more important than a console's specs

>> No.8121441

>>8121385
yeah but that's not the point. the genesis just isn't worse in all sides.
and sure has slowdowns. all console have. but if you notice, the genesis had more things on screen most of the time. on beat em ups there were usually more enemies on screen for example.

about library... well that's another thing.
the n64 for example has a catalog that many people love. but as hardware is terrible.

the war is over. nintendo won. but the genesis is not a bad hardware and did things the snes couldn't

>> No.8121459

>>8121441
Well, that is true, I reiterate my statement then, while I think the SNES is superior it's not better in all aspects, the Mega did have more things on screen without slowdowns

>> No.8121528

>>8120080
i have a mitsubishi woodgrain tv from 1983 it has a headphone jack in the front panel and also a din socket which has a tape reel icon on it, not sure if its an input or output, it could be for connecting a tape recorder for recording audio?, or could be an early version of scart for a VCR, anyone have any ideas what its for? btw the tv only has RF on the back no scart

>> No.8121548

>>8117756
doesnt the 6502 also have 16bit memory?

>> No.8121716

>>8118782
you grew up with genesis and are still too stupid to formulate your own opinions so you just copy the shit 40 y/o nintoddler e celebs say about it

at some point you'll come back to the genesis and realize there's more to 16 bit than mario platformers and jrpgs

>> No.8121905

>>8111372
https://www.youtube.com/watch?v=r4MI17H6DUE
This isn't actually that awful

>> No.8121932

>>8121716
But the snes platformers are genuinely better than genesis
>Inb4 he lists action games in genesis and calls them platformers

>> No.8122025

>>8121932
>play something besides mario
>b-but mario!!
please play something else. 4/6 of the mario platformers on snes are just nes ports anyway

>> No.8122034

>>8121548
Technically yes, but practically no. It did have 16 pins for addressing, however very few systems took advantage of it, and it was very complex to do so if you didn't want shared RAM.
The 6510 was used more often because it was considered more flexible.

>> No.8122041

>>8122025
But nothing is better than dkc on genesis

>> No.8122045

>>8122025
Let's throw main Mario games out of the window then, the SNES still has the dkc trilogy, Super Castlevania IV (which is way better than Bloodlines in my opinion), motherfucking mega man x, 1 to 3, Demon's Crest, Kirby Super Star, and the better port of Super Ghouls n Ghosts in my humble opinion
The only thing the Mega Drive beats the SNES at is racing games and maybe beat em ups

>> No.8122118

>>8122045
dkc is just a janky britbong attempt at bringing sonic 3&k's glory to snes, bloodlines is better even if its not as long, mega man x is overrated, demon's crest is mediocre, kirby super star is yet another kiddy platformer (all snes has got besides melodramatic jarpigs) and what do you mean "better" port? genesis is the one that's a proper arcade port, snes version is just some weird overly gimmicky shit that goes off on a wing
i can list a few good genesis games too. i'd take rocket knight over kirby any day. better yet i could just copy a list and not waste my own time. i don't know what you think you're proving beyond your own hyperfixation with nintendo shit

>racing games and maybe beat em ups
i'd give it pinball, puzzle, action. but yeah sure few mario-likes and no jarpigs besides phantasy star (which is pretty shit to be fair. really not sure why genesis has such a lousy jrpg selection despite not personally caring much)

>> No.8122121

>>8122041
dkc wouldn't exist without sonic

>> No.8122175

SNES: 1727 games
Genesis: 969 games

You tell me.

>> No.8122178

>>8121548
It accesses 64k memory like all 8-bit CPUs. the 65816 does 16MB but it's broken into 64k segments.

>> No.8122187

>>8122175
>Justin Bieber
>band you like
You tell me

>> No.8122201

>>8122121
>dkc wouldn't exist without sonic

It was actually more of a response to Disney's Aladdin for the Genesis/ Mega Drive. As Aladdin was the top selling Holiday game for 1993 in the NA region, and NOA wanted something that would ensure they won Christmas 1994.

>> No.8122203

>>8111269
Suck

>> No.8122248

>>8122175
Everyone was riding the nintendo dickwagon, especially in japan. Japan got 1500 games while the west only got 700s, about equal to the mega drive. So the big library is worthless because its full of garbage JP exclusives.

>> No.8122256

>>8122248
i don't get why weebs will massively overhype mediocre SFC licensed platformer and JPRG while shitting on Western licensed games.

>> No.8122257

>>8111269
>genesis does genesis what nitendon't

>> No.8122272

>>8122256
The genesis has good CRPG ports with more depth than JRPGs like Pirates, Starflight, and MMII. Genesis JRPGs were generally more fun too.

>> No.8122278

>>8122248
>>8122256
Shitty opinion discard.

>> No.8122282

>>8122045
out of the games you mentioned, a few are from the same series, and they are not the best the console has to offer, making your argument invalid.

>>8111269
what did the snes do better. more colours for one, better 3d/mode7 and the games which were on both consoles were superior on snes, a few off the top of my head from 20 odd years back, aladdin, lion king, b.o.b, barts nightmare.
this doesn't mean the megadrive versions were bad.

the snes also did rpgs better, the megadrive had only a handful i can remember, sword of vermillion, landstalker, shining force, phantasy star, soleil, story of thor, ad&d, they werent the best but some looked good.

the snes was released 2 years after the megadrive so it would have some advantage of out doing it.

the megadrive having a 2 year head start was already well established, it had a wider variety of games with likeable mascots/characters that were fast into the action, 2 player, and alot of which you could find in your local arcade. also if i remember correctly some effects were better like fire/explosions.

the megadrive came out tops at least here in the uk, the only games people wanted to play on snes was mario and donkey kong, well at least i did.

>> No.8122363

>>8122256
because snes is the choice of the glorious honorary aryan nipponese master race while the genesis was only liked by baka gaijin degenerate westniggers who stole my milk money

>> No.8123534

>>8122256
because JRPG GOOD

>> No.8123542

https://www.youtube.com/watch?v=dYZSAHNRYc8

>> No.8123556

>>8115694
Based puzzle enjoyer

>> No.8123564

>>8123556
Genesis has no puzzlers better than snes

>> No.8123763

Genesis cannot into transparency

>> No.8123837

>>8122272
>The genesis has good CRPG ports with more depth than JRPGs like Pirates, Starflight, and MMII. Genesis JRPGs were generally more fun too.

The Genesis/ Mega Drive also has a nice selection of strategy/RPG games. Shining Force 1 and 2, Warsong, Star Control (it is a strategy RPG), Buck Rogers, and RTS stuff like Herzog Zwei and Dune.

>> No.8124129
File: 24 KB, 640x448, columns-listen-here-dipshit.png [View same] [iqdb] [saucenao] [google]
8124129

>>8123564
Columns 3 > any puzzler on the Snezz

>> No.8124163

>>8111726
>>8111728
>>8111648
>>8114226
>>8114421
>>8115471
Sorry but Dreamcast, Saturn, Gamecube, Wii, Gameboy, Xbox, Playstation, LaserActive, DS, Vectrex, Microvision, Intellivision, Master System, Lynx, Jaguar, Oddesey, Nomad are the only worthwile names for home videogame systems

>> No.8124167

>>8124163
Sorry but your post doesn't matter

>> No.8124258
File: 42 KB, 220x313, 220px-PuyoPuyoArt.jpg [View same] [iqdb] [saucenao] [google]
8124258

>>8124129

>> No.8124323

>>8123763
even saturn can't into transparency lmao

>> No.8124795

>>8122045
>and the better port of Super Ghouls n Ghosts
That's its own game dumbass. Ghouls on Mega Drive was a port of the arcade game.

>> No.8124808

>>8122045
>the Mega Drive beats the SNES at is racing games
lo, no
>and maybe beat em ups
obviously

>> No.8124812

>>8124323
console warrior

>> No.8124831

>>8124258
and? mean bean machine is an excellent puyo port

>> No.8124864
File: 346 KB, 960x768, Screenshot from 2021-09-10 15-36-59.png [View same] [iqdb] [saucenao] [google]
8124864

>>8123763
please play something besides mario

>> No.8124878

>>8122118
>no jarpigs besides phantasy star (which is pretty shit to be fair. really not sure why genesis has such a lousy jrpg selection despite not personally caring much)
Holy wrong

>> No.8124891

>>8124878
i think i just don't like jrpgs

>> No.8124897

shining force is fantastic but i don't count it as a jrpg. it's a strategy game

>> No.8124905

>>8124891
Fair enough then
Not really my genre either

>> No.8124910

>>8111269
Suck

>> No.8125172

>>8111269
>What really does Genesis do that the Super Nintendoesn't?
voxels
https://twitter.com/arkagis/status/1436142331976200192?s=19

>> No.8125227

>>8125172
snes demos have been doing voxels since the 90s

https://youtu.be/SC9hjhiJ1DI?t=34

https://youtu.be/0L23b9nKI5I?t=65

>> No.8125230

>>8124864
not sure if you think that's actual transparency

>> No.8125235

>>8125230
same effect. in its time on a crt you wouldn't be able to tell it from snes' "true" transparency so what does it matter

>> No.8125237

>>8125227
>snes demos have been doing voxels since the 90s

NovaLogic was working on an SNES port of Comanche: Maximum Overkill (original Comanche DOS game) that would use the SuperFX2 chip. The game demos showed a 3D voxel landscape and sprite scaling helicopters via the Super FX2. It looked impressive.

https://www.youtube.com/watch?v=372pNhXTm_4

>> No.8125239

>>8125235
it's faster too

>> No.8125241

>>8125235
it works on composite and RF, it's still not transparency though

>> No.8125242

I wish genesis had cool jrpgs

>> No.8125247

>>8125242
try shining in the darkness or the phantasy star series

>> No.8125274

The transparency issue is explained in a Zombies ate my neighbors comparison.

>> No.8125342

>>8111538
Why does this sound like Spurdo is saying it?
:D

>> No.8125351

>>8125247
I can't afford that shit

>> No.8125871

>>8111269
Certain ports are better on the Genesis. I have both. Shumps are usually better I think. They're both great in their own ways. Pros and cons to both.
>Genesis does what Nintendon't
Just crafty marketing for the time.

>> No.8125928

>>8119478
This is true. Had the game when I was a kid and never noticed. Only when played on a emulator, I noticed green faces for the first time ever.

>> No.8126154

>>8119623
I just remembered, there is a really obvious example of both the PSG and the FM being used simultaneously, and that is the Space Harrier music that is played on the Japanese Master System BIOS when no game is inserted: https://www.youtube.com/watch?v=8iI6Irj9nI8

Obviously, they didn't have to worry about Mark III support for the BIOS since it was only ever going to run on a Master System where both can be used simultaneously.

>> No.8127447

>>8111276
>>8117640
>>8118759
The SNES sounded better. I'm not sure I have the vocabulary to describe why, but there was a quality to the sound (thanks to the sampler, I suppose) that made it sound smoother, softer, more real, more atmospheric, more human. The Genesis sounded very sharp and electronic in comparison.

>> No.8127578
File: 326 KB, 416x361, 1630620249301.png [View same] [iqdb] [saucenao] [google]
8127578

>>8127447
>The SNES sounded better
>muffled fart noises in the distance

>> No.8127595

>BRAPTENDO
https://www.youtube.com/watch?v=MUNTkdEEwOo

>> No.8127689

>>8127578
Take any SNES Squaresoft soundtrack and put it up against any Genesis game and it's no contest. The SNES could do cinematic and emotive in a way the Genesis just couldn't. The Genesis sound is too electronic.

>> No.8127704

The Genesis was better at rock and funk which suited its dude X-Treme image. Yes it wasn't as good at sounding grandiose and symphonic like you need for Square games, but...

>> No.8127710
File: 1.23 MB, 254x254, 1623703338462.gif [View same] [iqdb] [saucenao] [google]
8127710

>>8127689
>muh cinematic
You sound like a faggy redditor

>the Genesis sound is too electronic
I love it as a musician. People love FM. One day everyone will wake up and hear how gorgeous all the digital stuff by Yamaha and Roland sounds.
The SNES will forever sound like a shitty low cost wavetabe board.

>> No.8127714

the genesis is only good at synth club music basically it's propped ipe btirely by the works of yuzo koshiro and maybe tommy

Neither of whose works actually sound emotional or are appealing for anything other than getting pumped up to.
Genesis guys are such normies. I really don't get the appeal of any of the games they praise. They're like aliens. Who can possibly give a shit about SoR or shinobi. Those games.control so stiff and they're so dull. I don't like games that's just mindless killing.

>> No.8127717

>>8127714
Cope of the highest order, low-t troony.

>> No.8127721

>>8127717
I just want to play unique games that so something different. I don't care about your rpgs or big standard beat em ups. You can posture all you're want but you're still just a man child n a retro video game board. Your enjoyment of club music doesn't get you any closer to actually being a chad

>> No.8127735

They're both good at different things. The SNES is better at cute and the Mega Drive at gritty. Like, I don't think The Ooze would be that good on the SNES.

>> No.8127876

>>8127710
Sounds like your background as a musician biases you. If I listen to the best the Genesis has to offer, it still sounds "thin." It reminds me of listening to midi tracks back before mp3s were around. That's fine for what it is, but it's really only suited to electronic music and maybe rock/metal or funk. The SNES sound capabilities allow the composer to create a broader range of emotional experiences for the listener.

>> No.8127881

>>8127876
Use a suitable sound system you nerd. Not some tiny speakers or headphones.

>> No.8127887

>>8127881
Genesis doesn't have any games fun enough to make that investment worth it

>> No.8127906
File: 84 KB, 960x400, 212113-radiopresenter.jpg [View same] [iqdb] [saucenao] [google]
8127906

>>8127887
Yes, thank you Aussie-kun. Next caller please.

>> No.8127919
File: 20 KB, 949x100, 75JLp8l.png [View same] [iqdb] [saucenao] [google]
8127919

>>8111269
WEW

well, to answer your question, the genesis has better graphics and potentially better sound. but that's it. everything else is just the games.

>> No.8127947

>>8127881
That's not the problem. When you're synthesizing sounds, you get "pure" tones, which don't hit the same way as a sample does. There are, I don't know, harmonics? or nuances in the sound with a real instrument that you don't get from a synthesizer. It's qualitatively different.

Also something I'm noticing listening to the Genesis is there's some "fuzz" in the high end, which I think contributes to the thin sound. In the Streets of Rage soundtrack, for example, you can easily hear it on almost every track:
https://www.youtube.com/watch?v=5Lp0GJNTRV0

Contrast to an SNES soundtrack, it's much cleaner:
https://www.youtube.com/watch?v=LMmN9CYXO3E

>> No.8127952

>>8127906
I'm not that guy. I'm the guy who keeps asking for genesis recommendations and not quite finding something up my alley
Really not interested in streets of rage or shinobi or sonic

>> No.8127969

>>8127947
idc nintoddler

>> No.8127978

>>8127952
Cosmic spacehead

>> No.8128036

>>8112483
This is in my opinion probably the best argument about genesis vs snes, hardware wise. Its odd how this doesnt come up more regarding the stupid nintendont argument.

>> No.8128040

>>8127969
I had both systems growing up, and some of my favorite games of all time are on the Genesis. But IMO, between the graphics and sound, the SNES offers a more polished experience overall.

>> No.8128041

>>8128036
Who the fuck had a model 1?
And I just mod my snes to have a headphone jack

>> No.8128048

>>8127947
SNES is sampling more expensive synthesizers, not "real" instruments.

>> No.8128052

>>8127947
Chrono Trigger sounds muddy. It sounds like it's waiting for someone to come in and clean it up. The Genesis isn't like that.

>> No.8128058

>>8128041
Uh, anyone who was a fucking gamer back then and bought new consoles as they came out..? And there was no headphone jack mid floating around then you fucking moron. You think there was some guide in nintendo power? Youre obviously a non gamer zoomer. Fuck off

>> No.8128060

>>8128048
Either way, still sounds better.

>> No.8128067

>>8128058
Why are you trapped in 1989? Just mod the headphone jack idiot
Nobody I knew had model 1 just model 2

>> No.8128070

>>8128060
>in my opinion

>> No.8128071

>>8128052
The Genesis is all just bleeps and fuzz.

>> No.8128076

>>8128060
You're comparing different songs. Do Earthworm Jim, Genesis vs SNES. It sounds better on Genesis.

>> No.8128108

>>8128067
>just model 2
their loss

>>8128071
suck my farts

>> No.8128123

>>8128076
SNES
https://www.youtube.com/watch?v=NZ-CCnDcpKY
Genesis
https://youtu.be/8rmEPAp2730?t=214

Snez bros......

>> No.8128196

The SNES uses a sampler while the Genesis uses chiptune. The SNES soundchip will always be bottlenecked by it's low sound memory, but a skilled programmer/composer like Chris Huelsbeck could make the Genesis sound amazing.

>> No.8128232

>>8128196
Sure but what about the variety

>> No.8128243

>>8128232
Top MD musicians wrote their own sound drivers and designed their own instruments as well

>> No.8128253
File: 64 KB, 1080x854, 1EEB4CA3-3C88-4CBD-8C65-095A8E045E83.jpg [View same] [iqdb] [saucenao] [google]
8128253

>>8111372
>Sounds good!

>> No.8128256

>>8128243
And yet SNES still had more variety

>> No.8128276

>>8128076
Just compared both soundtracks back to back,and in general I prefer the SNES version. Yes it sounds veiled in comparison, but it's more like listening to real instruments. The Genesis sucks when it tries to portray real instruments like guitars. It's at its best when a purely electronic soundtrack fits the theme of the game.

>>8128123
I'll give the edge to the Genesis on this one, though I still hate the guitar. The soaring highs sound more epic vs. the SNES. Though I feel like the SNES, despite sounding more veiled, still has more depth. I feel like it draws me in more, like it could be music for a whole fantasy world, and not just a video game. The Genesis version doesn't have that same depth. It's pure bleepy bloopy video game music.

>> No.8128304

>>8111372
>emulated sound

>> No.8128310

>>8128256
SNES had more farts :^)

>> No.8128361

>>8128276
To elaborate a little on the Earthworm Jim soundtrack, compare this section of the same track:

SNES
https://www.youtube.com/watch?v=RzyQ-YRVzGU&t=106s

Genesis
https://www.youtube.com/watch?v=Z226qjJiyNw&t=104s

This is a good example of the qualitative differences between the two systems. Both versions have this eerie droning sound, but the Genesis sounds like a purely electronically-generated modulated synth sound, whereas on the SNES it sounds like a stringed instrument being played in a large hall, and then adds a secondary drone with bell-like overtones. It serves to ground it in the real world and evokes a sense of place that helps immersion, which is ultimately what I want when I'm playing video games. The pure synth version sounds hollow and shallow in comparison, like there's no "there" there.

>> No.8128362

>>8118776
You're literally making shit up.

>> No.8129171

>>8115509
Not have enough good games. While, the Genesis does have some good titles, it needed more. A lot more. Most of the titles Sega fans talk up are really shit or mediocre (Beyond Oasis, Sonic 1, Landstalker, Ristar, Comix zone, Toejam and etc), especially when compared to anything from the great and large library of the SNES.

>> No.8129203

>>8125235
>same effect
>just halves the resolution of whatever's behind it
I like the Genesis but come awn mane.

>> No.8129212

>>8128276
depth might be because it's much easier to do reverb sounds on the SNES, either using its own echo function or baked in to the sample it's paying back (like a real recording of an instrument in the room).
Some SNES games really overuse the inbuilt effect though.

>> No.8129218

>>8128076
there are ups and downs, but SNES stage 2 is far better sounding during the night on the bald mountain section

>> No.8129274

>>8111516
Would an audiophile listen to aliasing FM chips? In fact the emulated sound is higher quality than actual hardware because it can produce FM synthesis (which was always digital) with far less limitation.

>> No.8129310

>>8117640
>clearer sound is better.
That's exactly why emulated Sonic Spinball (and other emulated MD tunes) was so grating. The real hardware had a LPF which muffled it.

>> No.8129410

>>8129274
DAC aliasing is necessary if you want authentic MD music. Some games even rely on it for a sustain effect.

>> No.8129462

>>8128232
What do you even mean by variety? Soundchips can play a huge variety of routines.

>> No.8129482

>>8129410
That's exactly right, which is why 'Authentic' MD is less 'audiohile/hifi' than a more perfect FM output.

>> No.8129747

>>8127447
>>8127714

https://www.youtube.com/watch?v=A6lZsMM3iFs

https://youtu.be/r0VXb8abakU

https://www.youtube.com/watch?v=zSR2Sn2_D48

>> No.8129751

>>8128361
>It serves to ground it in the real world and evokes a sense of place that helps immersion

wtf
you're not even playing the game when you hear this

>> No.8129779

>>8129751
You can hear it while playing, and it's likely the SNES one has some depth/spacial effect (e.g. reverb or delay), baked into the sample recording. The Megadrive one is playing dry because it doesn't have any way of producing it other than very simple delays which eat another channel.
That synth sweep on the MD would sound amazing through a digital reverb effect, but that's like playing through a $2500 effect unit which was about what they cost at the time.

>> No.8129783

>>8129747
mario one is good but those other two are shit
here's a pretty good SNES cover
https://www.youtube.com/watch?v=8V8q6Q7TmUw

>> No.8129790

>>8129783
lmao i linked the wrong first one

shoulda been this
https://www.youtube.com/watch?v=L0Tr0Mfzdtk

>> No.8130236

>>8111269
snes music

https://www.youtube.com/watch?v=kScL8nmTpgE

https://www.youtube.com/watch?v=DBXMsKdkwTo

>> No.8130248

BLAST PROCESSING

>> No.8130268

>>8129751
Even the title screen presentation sets the mood for the game. Also it was just an example of the qualitative differences in sound I'm talking about.

>> No.8130271

Comical amounts of reverb = grounded in the real world.

>> No.8130293

>>8130271
You're omitting the other part of what I said, which is the more realistic instrumentation. Yes, it's more immersive than fm synth noises.

>> No.8130337

>>8111269
Officially licensed pr0n games

>> No.8130348

>>8130293
I actually like the SNES, and it was the console I actually had as a kid. But you are looking at it entirely wrong. The FM Synthesizer is the instrument. That means there's less variety in what it can do, but what it can do is great. No SNES soundtrack that samples FM synth (there are a number) sounds as good as a Genesis game doing it.

>> No.8130401

>>8130348
I think the difference is this - the the MD is like having a piano in your room vs the SNES like being a recording of a song coming out of a speaker system. The piano sounds better as a piano, but you're only ever listening to piano music on it.

>> No.8130403

here's your sonic spinball
https://vocaroo.com/1oi5RDi0nc2b

>> No.8130408

>>8130401
yeah that's somewhat true. FM can do more than one instrument well, but I don't think that's what you meant

check out x68000 and pc-88/98 music
it really illustrates that 95% of the time the best composers stuck to computers

>> No.8130438

>>8130348
This >>8130401 wasn't me >>8130293

I'm fine with it as an instrument. But not by itself. My favorite musical genres incorporate a lot of electronic elements, but always in conjuction with samples, analog effects, and/or live instruments. Pure electronic music is missing something, imo.

>> No.8130443

>>8130438
it can play samples too. sega botched it by making it super barebones though. a few modifications would've allowed much higher quality and more soft-mixed sample channels.

>> No.8130452

>>8130438
Also imo an FM synth is at its best when used to make sounds that aren't possible with any other instrument, and at their worst when trying to imitate real instruments (like guitars).

>> No.8130470

SEGA should have built a lexicon pcm60 effects unit into the genesis

>> No.8130552
File: 7 KB, 196x265, d0013b5b1ae9825089792db050b2258941314c8c.gif [View same] [iqdb] [saucenao] [google]
8130552

>>8111271
FPBP.
After 30 long years, the majority of people are done pretending that there was any real console war. Not only was the Mega Drive far superiour to the SNES, both in terms of technology and in terms of games, but in fact, it was playing in a different league by comparison. The 16-bit generation has a reputation for being one of the finest console and arcade generations of all time, however, as usual, Nintendo had shockingly little to do with it. Even newcomers NEC were vastly outperforming them, with the 3 years older and far cheaper PC Engine. Comparing expensive performance systems, such as the Neo Geo, or X68000, there's absolutely no competition. Even the far older Amiga could outperform it, easily doing 3D games that the SNES required cheating and expensive expansion chips in order to match. The SNES was simply completely and totally incapable of keeping up, it's bottlenecked hardware, terrible slow CPU, shitty sprite system, washed-out colours, low resolution, muffled and lifeless audio, just could not provide the same excellent experiences that we were getting on the litany of better platforms. Sick of pretending this awful console was ever any good.

>> No.8130567

>>8130552
>>8130452
Mods, pin this.

>> No.8130638

>>8130552
B-but muh jarpigs and bingbingwahoos!!

>> No.8130649

>>8130638
the genesis is indeed better at playing genres nobody plays any more

>> No.8130867

>>8130401
>I think the difference is this - the the MD is like having a piano in your room vs the SNES like being a recording of a song coming out of a speaker system.

That's an odd comparison. Might as well have said that the SNES is like a keyboard that has MIDI sampling, or something. While The Genesis audio samples have to be modulated by changing their frequencies to sound like certain instruments. But it also has the 4-channel PCM from the Master System. The Genesis/ Mega Drive has all of the hardware to be backwards compatible with the Master System, but required a cartridge converter called "The Power Base". Which was originally sold for like $20 -$30 dollars. Sega even gave it away in some cases. But for the Genesis/ Mega Drive hardware, the Z80 was used as the audio controller for the sound chip, in most cases.

>> No.8131103

>>8128276
>>8128361
>SNES EWJ
>better
Top level cope. It sounds like it's in a wind-tunnel, moreover you can tell the Genesis one is how it should sound considering the CD version mirrors it more than the SNES version which sounds hollow and out of time.
https://www.youtube.com/watch?v=QcZ-ToHnyl4&list=PL-f6tLhT0b9rIbcFHgsKkr6UqjlT6yJ1x
>It serves to ground it in the real world
EWJ is supposed to be a cartoon dumbass
>like there's no "there" there
Pretention is for fags

>> No.8131597

>>8131103
I'm not pretending to be anything, I was just trying to find the words to describe why I prefer one over the other. I had both systems in their day (and a TG-16), and the SNES felt like a higher quality experience across the board. More on-screen colors, more impressive graphical effects, better audio, a better controller with twice as many buttons. Where the Genesis and TG-16 came up lacking in various ways, it felt like the SNES had reached some technological peak where it was now possible for game directors to create stories with genuine emotional depth without being limited by the hardware. That's borne out by the fact that so many of its games are beloved classics in a way that games that came before aren't.

>> No.8131641

may it be argued the Genesis is the last 80s system and the SNES the first 90s system. the Genesis was still rooted in the Atari-style arcade philosophy while the SNES looked forward to the emerging age of cinematic gaming epics.

>> No.8131653

>>8131641
If that's the case, the SNES is the shitty, entirely too primitive predecessor to the PS1, where that style of game would truly blossom.

>> No.8131687
File: 51 KB, 492x362, image.jpg [View same] [iqdb] [saucenao] [google]
8131687

>>8130552
based battlemania-anon.

>> No.8131750

>>8131641
probably for that reason a lot of the oldskool boomer Atarifags and Euro demosceners love the Mega Drive but have never warmed to the SNES

>> No.8131797

>>8131597
>>8131641
>snes
>cinematic
>emotional
Cringe. Games have been taking the cinematic and atmospheric turn since the Atari 8-bit era, making use of its large RAM capacity and multi channel sounds. Later the PC88 and Amiga would have cinematic games made for them too years before the snes was released. Snes is truly late in that.
https://youtu.be/EnY50HLjiQQ

The only difference the snes made is devs were willing to spend exta bucks on 4-5 meg carts because they knew ninten yearolds were dumb enough to buy them. Phantasy Star was the first console JRPG series to deliver cinematic storytelling.

>> No.8131814

>>8131750
Amiga was the birthplace for games like Another World and Flashback moron. More cinematic than any snes exclusive could ever hope to be. The mega drive did a decent job at porting them, the snes didnt.

>> No.8131887

>>8111269
Compatibility with the Sega CD.

>> No.8131895

>>8111354
>2003
How is that possible? Who was buying these in 2000?

>> No.8131901

>>8111354
>>8131895
Maybe Brazilians. Genesis was still being manufactured and sold there.

>> No.8131909

>>8111269
>What really does Genesis do that the Super Nintendoesn't?
Lose the console wars.

>> No.8131991
File: 126 KB, 1307x797, Sega Won.jpg [View same] [iqdb] [saucenao] [google]
8131991

>>8131909
The Genesis didn't lose 4th gen, retard.

>> No.8132005

>>8131991
>Genesis outselling SNES in North America
Doubt.jpg

>> No.8132036

>>8132005
Doubt what? The Genesis got more games in NA. Only in japan the snes won, for some reason. The snes has like 1000 jp exclusive games.

>> No.8132217

>>8117852
Saturn is and always was a 3d machine. This slapping on 3d later is bull

>> No.8132317

>>8130552
The Mega Drive sucked for several reasons.
1.The SNES was more colorfull
2.Who cares about the SNES faking something? Games like F-Zero showed its superiority. I can't remember anything on the Mega Drive standing out as far as "3D" or "Fake 3D" goes.
3.The games on the Mega Drive were frustrating. For Sega the Mega Drive was an opportunity to recycle their Arcade games and they didn't bother with making them more fair for their home system.

>> No.8132352

>>8132317
>1.The SNES was more colorfull
>Noooooooo not the heckin' colours!! How am I gonna show off my gay pride without lots of colours!?
>2.Who cares about the SNES faking something? Games like F-Zero showed its superiority. I can't remember anything on the Mega Drive standing out as far as "3D" or "Fake 3D" goes.
Why do people think meme 7 looked good again? Everything was flat as shit, compare F-Zero to Power Drift from a few years earlier for "fake 3D" and it blows F-Zero away.
>3.The games on the Mega Drive were frustrating. For Sega the Mega Drive was an opportunity to recycle their Arcade games and they didn't bother with making them more fair for their home system.
Yes, Nintendo are known for dumbing their games down for casual plebians such as yourself, but that's not a good thing.

>> No.8132363

>>8132352
>Power Drift
>Genesis

Retard, I'm wasting my time here.

>> No.8132373

>>8132363
That guy is retarded, but Road Rash is better than f zero and mario kart. Those games have completely flat tracks and the wrong camera angle. Hell I'd take Lotus II on the Amiga over F-Zero, it's just as fast and your car handles just as swiftly, but the tracks are not as flat.

>> No.8132380

>>8132363
Yeah, cuz you have no better argument, faggot. I never said Power Drift was a Mega drive game.

>> No.8132387
File: 12 KB, 258x245, 1521205449511.jpg [View same] [iqdb] [saucenao] [google]
8132387

>>8132380
So are we comparing SNES to Sega Arcade now?

>> No.8132391
File: 2.00 MB, 320x240, snezz_mode7.webm [View same] [iqdb] [saucenao] [google]
8132391

>>8132387
We are comparing Fake 3D racing games from around the same time period. Meme 7 racing games on the Snezz look fucking retarded.

>> No.8132406

>>8132391
I hate the turning in this game, so weightless and awkward, and it feels like the camera is turning instead of the car, the car just sticks to where the camera is.

>> No.8132407

>>8132391
this game is a classic and still fun.

>> No.8132458

what is it about the SNES that males people so irrationally salty

>> No.8132462

>>8132458
Males on the mind, anon?

>> No.8132468

>>8132462
I mean you get childhood insults like Snezz, and constant use of buzzwords like cringe. It's like the nintendont adverts appealed to people who never grew up.

>> No.8132475

>>8132468
it should be apparent to you that only one person says "snezz"

>> No.8132476

>>8132391
Damn F-Zero is better than every pile of shit ever released on the Amiga by far. It runs better too.

>> No.8132594
File: 189 KB, 800x962, no-second-prize-atari-st-front-cover.jpg [View same] [iqdb] [saucenao] [google]
8132594

>>8132476
>completely flat and empty repeating background tiles as a "track"
>stiff physics
>zero momentum, car is sliding on ice
>better than anything
waow
meanwhile on the amiger/st...

>> No.8132596

>>8132594
>meanwhile on the amiger/st
>post an image of a terrible game
What was the plan here?

>> No.8132602

>>8132596
Terrible how?

>> No.8132603

>>8132602
Hard Drivin' tier early 3D racer with zero personality or interesting gameplay.

>> No.8132609
File: 39 KB, 640x400, Lotus2_Anim.gif [View same] [iqdb] [saucenao] [google]
8132609

>>8132603
>full fledged bike physics
>full polygon graphics and runs at 10-20 fps
>high skill ceiling
>dystopian futuristic settings
>zero interesting gameplay
It's a bit lacking of personality, but gif related has more soul than the entire nintendo library.

>> No.8132615

>>8132609
Top Gear is better than any Amiga racer.

>> No.8132627

>>8132317
>Games like F-Zero showed its superiority. I can't remember anything on the Mega Drive standing out as far as "3D" or "Fake 3D" goes.
Road Rash did "fake 3D" with undulating terrain as opposed to pancake flat mode 7.

>> No.8132631

>>8132627
Road Rash is an ugly looking and running game. If you want something similarly jerky on the SNES it does exist though.
https://youtu.be/EOs1lLwzPlE?t=49

>> No.8132642

>>8132631
And better than that meme 7 gayme.

>> No.8132647
File: 2.95 MB, 640x480, F-Zero close call.webm [View same] [iqdb] [saucenao] [google]
8132647

>>8132642
>good looking graphics
>smooth framerate
These things confuse and enrage the Amigatard.

>> No.8132842

>>8132627
No its literally built using a 3D engine reused from a 3D tetris-like game. Youre thinking of the master system port, which uses classic scanline roads instead of 3D space.

>>8132631
>ugly looking
For nintroondo fags who love purple and pink coloured tranime characters.
>ugly running
Whatever you mean by that? It runs well for a 3D game with relatively advanced physics.

>>8132647
Amiga port of Road Rash is not very good though? The definitive racing game on the amiga is Lotus 2 which runs just as fast, plays better, and looks nicer than F zero. It's only pseudo 3D, but its got a awesome looking sprite transformations, varied tracks and terrains, good physics, and height calculations.

>> No.8133093

>>8130452
>and at their worst when trying to imitate real instruments (like guitars).
Idk I love the Comix Zone ost and that is almost nothing but imitating guitars ¯\_(ツ)_/¯

>> No.8133098

>>8112343
>poor
Black people just never played cutesy weeb shit, or shit where you had to know how to read . Cope.

>> No.8133103

>>8132842
>The definitive racing game on the amiga is Lotus 2
Which is inferior to the console equivalent (Top Gear 2) as always.

>> No.8133130

>>8133103
>top gear 2
>jerkier framerate
>lower resolution
>muddier graphics
>worse music and sound effects
>worse sprite transformation
>no fog transparency effect
>less terrain height diversity
>no road hazards
The power of nintendies.

>> No.8133146

>>8133130
Top Gear 2 looks better, the cars run faster and it can handle music and sound effects at the same time.

>> No.8133154

The SNES is 5 years newer technology than the OCS Amiga. Come on, maaaan.

>> No.8133309

>>8132842
>Lotus 2

The Genesis/ Mega Drive has a port of Lotus II (called Lotus Turbo Challenge) :
https://youtu.be/3KxHOHr_k9o?t=84

Mode 7 was was an effective trick, games like F-Zero and even Super Mario Kart run at smooth 60fps. But outside of Mode 7, the SNES doesn't have any scaling hardware. Neither does the Genesis/ Mega Drive. In the Genesis/ mega Drive's case, developers had to make their own pseudo 3D engines. One of the more impressive ones is F1 World Championship Edition:

https://www.youtube.com/watch?v=vNwFHSmNWjE

Which uses flat shaded polygons and animated sprites to simulate scaling? This engine was also used in a motorcycle racing game. And looks like it is using the same tricks seen in the Atari ST/ Amiga racer Vroom:
https://youtu.be/W_gGNE7u5Es?t=82

>> No.8133331

>>8133309
https://youtu.be/lLcAK3aS970?t=317

>> No.8133358

>>8111648
Burger who grew up calling it a Genesis; I still think Genesis is cool but Mega Drive is way better and much more unique.
I wish consoles still got cool names- PS# is just boring and Xbox uses retarded naming conventions. Nintendo does ok sometimes but they haven't had a name that sounded actually cool since Gamecube.

>> No.8133403

>>8133309
>The Genesis/ Mega Drive has a port of Lotus II (called Lotus Turbo Challenge)
It's an awful port.
>One of the more impressive ones is F1 World Championship Edition
No, the mega drive one used tiles, lots of tiles, and sprite layers, to simulate 3D background. Red Zone used the same trick.
>And looks like it is using the same tricks seen in the Atari ST/ Amiga racer Vroom:
No the ST/Amiga version has true polygonal 3D models drawn with bitmap. Amiga can only show 8 non multiplexing sprites on the screen while the ST has no sprites capability.

>> No.8133453
File: 799 KB, 112x112, 1631328098184.gif [View same] [iqdb] [saucenao] [google]
8133453

>>8117640
https://www.youtube.com/watch?v=W2coFyd0eys

>> No.8133463

>>8133403
>Amiga can only show 8 non multiplexing sprites on the screen
Which is a half truth. You can multiplex Amiga sprites horizontally, just not vertically.

https://www.youtube.com/watch?v=kI8TWM6SY5s

>> No.8133483
File: 28 KB, 370x269, f zero.jpg [View same] [iqdb] [saucenao] [google]
8133483

>>8111271
Wrong

>> No.8133494

>>8111276
>That's, that's about it.
how about fucking run much better, less slowdown and WAY more sprites?

/vr/etard

>> No.8133536

>>8111269
why dont we get good marketing like the old console war shit anymore

>> No.8133539

>>8133483
He said run smoothly, not rotate background tiles smoothly.

>> No.8133545

>>8133539
That's a new cope.

>> No.8133548

>>8133539
Sega has yet to make a game better than any of the console F-Zero games

>> No.8133554
File: 292 KB, 800x1116, F-Zero GX.jpg [View same] [iqdb] [saucenao] [google]
8133554

>>8133548
The last console F-Zero was by Sega. X is better though.

>> No.8133559

>>8133403
F1 on MD draws actual polygons. The MD doesn't have a straightforward bitmap mode, so you basically just draw directly in a set of tiles as if it's a bitmap mode. Red Zone doesn't really draw polygons at all, most of it is actual trickery.

>> No.8133563

>>8133545
The snes could only do one specific thing smoothly. Very few games made use of the mode 7 graphics mode as the meat of the gameplay. Genesis could brute force the same effect anyway. Thr wolfenstein 3D port on the genesis runs much smoother and looks better than on the snes despite the lack of mode 7.

>>8133548
Better in what sense?

>> No.8133567

>>8133563
>Genesis could brute force the same effect anyway.
At 10 FPS.

>> No.8133578

>>8133559
I wouldnt call those actual polygons. Because theyre drawn with tiles, im not sure if you could view them at all angles and distances.

>> No.8133601

>>8133567
At lowered resolution, but you get 29 fps.
https://www.youtube.com/watch?v=hMz1T0uTzLI

And as I said, the SNES will run much slower than the genesis when it has to rotate and transform sprites, not just the background. Hence actual 3D games like FPS games on the genesis look and run better. The mode 7 was a far too specific feature, just like the "CD quality" sound chip that went unused.

>> No.8133604

>>8133578
>im not sure if you could view them at all angles and distances.
anon, it's literally doing filled vector drawing
you can't rotate them, but that's because the engine doesn't rotate points
it uses divide-by-z projection and doesn't resort polygons, both of which make the whole job way faster because this is a 7.6MHz 68000 brute-forcing bitmap drawing onto a system that doesn't have a dedicated bitmap mode
when going around corners, it just stretches the vertices to match the road curve

>> No.8133605

>>8133601
There's the unfinished tech demo with no other racers or physics.

>> No.8133649

>>8133605
Here's some non tech demo, bro.
https://www.youtube.com/watch?v=5UfrrgX6SSo
https://www.youtube.com/watch?v=0NqjQf-xr-g

>> No.8133656

>>8133649
>that Tec Toy abomination
>not tech demo tier

>> No.8133665

>>8111269
brass-fart processing

>> No.8133667

>>8133656
Yet it looks and runs better than the SNES port personally coded by John Carmack. The genesis is so much more powerful than the SNES a bunch of random Brazilians in their mom's basement could beat John Carmack at his own game.

>> No.8133671

>>8133667
I was referring to that Duke 3D thing. Wolf3D's port is a dithered mess too though.

>> No.8133682

>>8133671
Yes the Duke 3D game was coded by Brazilians in 1997, and it looks better and runs faster than SNES wolfenstein.
>Wolf3D's port is a dithered mess too though.
Like Duke 3D, it looks fine on a CRT screen. CRT's horizontal scanlines would help turning the vertical strips into normal looking pixels. Meanwhile SNES wolf3D is a low framerate, low resolution, chopped up texture, muddy looking mess.

>> No.8133684

>>8133601
SNES graphical effects may be limited, but they have minimal performance impact. Mega Drive really has to cut the framerate to do anything like it. While the MD can do impressive things in software, a lot of them didn't play well.

>> No.8133693

>>8133682
>it looks better
No.
>CRT's horizontal scanlines would help turning the vertical strips into normal looking pixels
Load of bullshit. The only thing that's going to blend those strips is composite video.

>> No.8133724

>>8133548
That was literally made by SEGA and you should try SEGA all stars racing transformed

>> No.8133732

>>8133684
>SNES graphical effects may be limited, but they have minimal performance impact
They have minimal gameplay mechanics improvement as well for the vast majority of the games the SNES offers. Not being able to draw anything but a super flat terrain hurt Mode 7.
>Mega Drive really has to cut the framerate to do anything like it.
The SNES cuts the framerate when it has to draw walls or anything vertical on Mode 7.

>>8133693
>No.
Higher resolution textures, better animations, and even some complex visuals like these see through jail cell doors.
https://www.youtube.com/watch?v=wPdrJtrCi3U
Anyone who says this game doesnt look better is coping.
>The only thing that's going to blend those strips is composite video.
Nah. Composite video would smooth out pixels and dithering effects, but for vertical strips dithering, any vertical raster line would do I think.

>> No.8133739

>>8133732
>https://www.youtube.com/watch?v=wPdrJtrCi3U
I mean.
https://youtu.be/wPdrJtrCi3U?t=1617

>> No.8133743
File: 841 KB, 1074x704, Zero color.png [View same] [iqdb] [saucenao] [google]
8133743

>>8133732
>>8133739
This is one of the most hideous games I've ever seen. It also runs about as shitty as the Wolf 3D port on SNES but at least that has more than one color.
>but for vertical strips dithering, any vertical raster line would do I think
Wrong.

>> No.8133806

>>8133732
>They have minimal gameplay mechanics improvement. Not being able to draw anything but a super flat terrain hurt Mode 7.
The perspective effect used in racing games like F Zero and Super Mario Kart are essential to their gameplay. A racing game using a simpler effect like Hang On can't render any corner sharper than a right angle. The SNES games I mentioned are all about tight cornering. Flat terrain is still better than a straight line you can bend.
>The SNES cuts the framerate when it has to draw walls or anything vertical on Mode 7.
I don't think the SNES should be abused to do things it wasn't designed to do either. They play badly also.

>> No.8133815

>>8133548
Outrun 2 > any F-queero game

>> No.8133836
File: 66 KB, 640x480, duke-nukem-3d-tv-e-emulador.jpg [View same] [iqdb] [saucenao] [google]
8133836

>>8133743
>runs about as shitty as the Wolf 3D port on SNES
That's quite wrong.
>but at least that has more than one color.
And half the texture resolution? That screenshot has more colors than one though.

>> No.8133845

>>8133836
>That screenshot has more colors than one though.
Not much more.

>> No.8133860

>>8133806
>The perspective effect used in racing games like F Zero and Super Mario Kart are essential to their gameplay
Can't say the same for 99% of SNES releases though. Mode 7 had limited uses.
>A racing game using a simpler effect like Hang On can't render any corner sharper than a right angle.
The genesis could do that.
https://www.youtube.com/watch?v=-3QCvYPiEqk
>I don't think the SNES should be abused to do things it wasn't designed to do either.
Then it's not a very versatile console.

>> No.8133870

>>8133860
All of these examples are like something like on SNES but worse in every way.

>> No.8133932

>>8133684
Like I said back in >>8133860, there's no point being versatile if the results perform so poorly that it makes for a subpar gameplay experience. Not all games could use Mode 7 but the ones that did are as fluid and responsive as any other SNES game.
Most of both consoles' best games - the ones that ran well and still hold up - are 2D games. There's no shame in that.
That Wacky Races is pretty interesting though, I wonder how it does that.

>> No.8133943

>>8133932
lol im retard

>> No.8133953

The Genesis gets a lot of modern homebrew while the SNES basically has none so you tell me.

>> No.8134019

>>8133953
who gives a shit about homebrew, indie games will never be as good as commercial games were back in retro times.

>> No.8134040

>>8134019
>commercial games were back in retro times
Given that this includes LJN games and terrible Eurojank, you might want to think it over more carefully/.

>> No.8134326
File: 118 KB, 1000x731, 1620722446408.jpg [View same] [iqdb] [saucenao] [google]
8134326

>inb4 we hit bump limit
It's been an honor shitposting with all of you. Genesis threads really do what nintendon't :^)

>> No.8134758
File: 1.03 MB, 1411x1080, Bishoujo Senshi Sailormoon S - Jougai Rantou! Shuyaku Soudatsusen (Japan)-210727-222532.png [View same] [iqdb] [saucenao] [google]
8134758

The SNES had loads of these random license (or some unique) fighting games on it, while the MD had more shooters. What made the SNES favourable for fighters? The controller?

>> No.8134771

>>8134758
three buttons is too few for most fighting games, yes.
street fighter also sold better on the snes so it was considered more of a fighting game console i guess

>> No.8134791

Most fighting games were Japanese and the SNES market in Japan was a good 60% bigger than the Mega Drive market.

>> No.8134879

>>8134758
Most likely to do with the fact that SNES was more popular than MD in Japan, I think even the PC Engine was more popular there too

>> No.8134891

>>8134879
That is correct. The Mega Drive was a distant third in Japan while the PCE sat at #2. It also carved out a nice niche for itself in the eroge market which Nintendo and Sega were not willing to do.

>> No.8134913
File: 204 KB, 2000x2000, 25098474-4a28-40c0-8e64-0aec5533a627_1.5a58eaa464eb3096e3c4bec309ff24c5.jpg [View same] [iqdb] [saucenao] [google]
8134913

>>8134771
>three buttons is too few for most fighting games, yes
Agreed. If only Sega came out with something that was better than the snes controller while also being perfect for fighters... if only..

>> No.8134964

>>8133870
Oh yeah? Just that mode 7 racer example, or *all* of the examples? Because the later would be wrong.

>>8133932
A lot of mode 7 games that did more than showing rotating background and more than like 4 sprites on top of it suffered horribly.
https://youtu.be/6fNkcJv9aSY

>i wonder how it does that
Probably some sort of raytracing.

>> No.8135097
File: 3.90 MB, 389x309, 1631566855869.gif [View same] [iqdb] [saucenao] [google]
8135097

OUTTA MY WAY! POST #500 HERE I COOOOOOOMM!!!

>> No.8135193

>>8111269
Have garbage threads that go over thread bump limits.

>> No.8136316

The SNES is clearly a less powered machine with a soundchip that sounds likes mud, but ultimately it was having developers by the balls that basically allowed Nintendo to decimate Sega outside of Yurop (consoles became a thing over there because of Sega, with most of the games market being ruled by easily copiable microcomputer software), all of which slipped off big N's hand after they made the mistake of thinking Sony would be stupid enough to let them get away with that shit, which ultimately has crippled Nintendo into having to make gimmicky hardware to have a sense of purpose and decimated Sega in their mist of terrible international relations.
Even if Sega had the technological edge and the brand recognition, it could simply not compete outside of arcade-quality titles, which didn't make much sense as the last hurrah of the American arcade happened, and the titles that truly were different (Phantasy Star, Shining Force, the couple of Action Adventure games I don't remember the titles for and the various Amiga ports) are exceptions, not the rule. The whole 32x/Saturn blunder and the super expensive development of Shenmue 1 and 2 didn't help.
It is no surprise most people who remember stuff like Alex Kidd, Streets of Rage, Comix Zone, Samba de Amigo, JSR, Shenmue and other Console Sega 1st party titles are westerners, they were Sega's consoles primary market, and have solely perpetuated the existence of Sonic, despite all odds.