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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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8112357 No.8112357 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8105123

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
http://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8112358
File: 935 KB, 1024x1024, vr info small +.jpg [View same] [iqdb] [saucenao] [google]
8112358

=== CURRENT RELEASE ===
Hard Fast Faggot Maps
Version 4.0 https://rentry.org/6hwzi
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hardfunv4

=== CURRENT PROJECTS ===
VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8059171

/vr/ HALLOWEEN PROJECT
Info here >>8091348

VRSKINS 4.0
Taking submissions

=== NEWS ===
[9-07] Rainbow Six mod that combines all classic R6 games into one
https://www.moddb.com/mods/rainbow-six-black-ops-20/downloads/rainbow-six-black-ops-20-release

[9-05] Quakespasm 0.94 out, fully supporting DotM
http://quakespasm.sourceforge.net/Quakespasm.html#s5

[9-05] Dread demo released
https://youtu.be/ZxhO1ZCOZ-M

[9-04] Alkaline Jam released
https://www.celephais.net/board/view_thread.php?id=62095

[9-03] Hedon 2 has been released as an update to the original for those who have it on Steam
https://store.steampowered.com/app/1072150/Hedon_Bloodrite/

[9-02] Dege is restoring the ATI TruForm tesselation renderer for DgVoodoo2
https://www.vogons.org/viewtopic.php?f=59&t=83037

[9-02] DBP39: Carnage Oasis is out
https://doomer.boards.net/thread/2271/carnage-oasis

[9-02] vkquake 1.11.0 released
https://github.com/Novum/vkQuake/releases/tag/1.11.0

[9-01] Crusadoom, a Crusader inspired mod for Doom
https://www.moddb.com/mods/crusadoom

[8-31] FTE now fully supports DotM
https://quakeone.com/forum/quake-talk/quake-central/283211-quake-enhanced-is-out-now?p=283384#post283384

[8-25] New KMQ2 test build
https://leray.proboards.com/thread/4108/new-kmq2-test-version-2021

[8-23] Tastyspleen and jehar to interview Philnemba tomorrow
https://twitter.com/tastyspleentv/status/1429935692021477379

[8-23] WRATH is confirmed delayed
https://store.steampowered.com/news/app/1000410/view/2948156118200289059

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8112360
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8112360

/vr/ HALLOWEEN PROJECT ANCHOR POST. REPLY TO THIS POST WITH ALL HALLOWEEN PROJECT RELATED THINGS. SEE NEWS POST FOR DETAILS

>> No.8112368
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8112368

VIOLENT RUMBLE UPDATE - SHAMBLE DEEZ NUTS EDITION:

>see pic related because I'm too tired to write abridged update notes

Anon's shambler model using alternate ranged animation and set to fire plasma:
https://www.youtube.com/watch?v=597swffrWwk

Also, reply to this post with progress updates or any outstanding issues or whatever. I'll look at them whenever my fat ass wakes up.

>> No.8112402

>>8112360
New resource wad when

>> No.8112462

>>8112357
Yu is fucked.

>> No.8112463

Doom mapping has reached the point where maps with good gameplay are thrown in the trash in favour of glowing textures and shiny dogshit abstract maps in space with beams of light. If you even dare to make it non-Boom compatible you are instantly removed from the genepool, too.

>> No.8112474

>>8112463
>thrown in the trash
By whomst? Troons on doomworld? Who gives a shit. If there's something worth playing, post it here.

>> No.8112481

i'm wondering if there's a way to get the old janky stair movement in quake 1. mark v has an option for it, but I use quakespasm.

>> No.8112484

>>8112463
>I only play maps listed in the cacowards
Expand your horizons.

>> No.8112485

>>8112481
going for a chunky software look and this would be the only thing i'm missing

>> No.8112538

>>8112484
Where do you people get your wads?

>> No.8112539
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8112539

>>8112538
idgames random

>> No.8112546

>>8112538
doomer boards

>> No.8112548

>>8112539
that's how i got a 1994 map which I basically stole the design from and turned into a modern map.

>> No.8112601

>>8112463
What are some maps with good gameplay that got thrown in the trash? Help them get more exposure!

>> No.8112612

>>8112601
If nobody cared back then, nobody will care now.

>> No.8112613

>>8112357
*duke nukem voice* heh

>> No.8112703
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8112703

>> No.8112724
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8112724

>>8112357
By using the DNF Duke you killed the thread.

>> No.8112760

>>8112463
You're trying way too hard to fit in, and convert insufficient experience into some kind of forum renown. I hope you're not the same person who thought there's a real need to put some basic popular YouTube videos in the OP post.

>> No.8112762

you can't even make good looking maps in doom so "doom community only cares about graphics and not gameplay" is retarded from start

>> No.8112764

>>8112762
>you can't even make good looking maps in doom
play more maps

>> No.8112769

>>8112760
no i'm some dumb faggot who works months on gameplay focussed maps, but then gets fucked over by both shitposting retard mappers and autistic slaughtermappers with billions of light effects.

>> No.8112775

>>8112769
Post your shit, mang.

>> No.8112790

>>8112463
This.

>> No.8112796

>>8112790
He's wrong though, mongo.

>> No.8112801

Halloween Request: XDeath for the white skeletons, so if you do enough damage to gib these guys then their bones go flying in different directions, ideally with xylophone noises.

>> No.8112805

>>8112775
You know as well as I do that the moment I reveal myself i'm going to be the assclown of /vr/ for the rest of the month.

>> No.8112807

>>8112769
post map

>> No.8112810

>>8112801
That's hilarious, but we're going for a more "gothic" and dark theme here, I think.

>> No.8112814

>>8112810
Well, what if we don't do xylophone noises?

>> No.8112817
File: 63 KB, 340x270, 4h4he.jpg [View same] [iqdb] [saucenao] [google]
8112817

>>8112805

>> No.8112821

>>8112805
Then stop moaning about it.

>> No.8112828

>>8112814
Then I would suggest it just turning to dust, maybe have the skull stay intact and sit on top of the pile.

>> No.8112838

>>8112828
That's not as impactful as seeing bones scatter though. Maybe the torso turns to dust while the limbs don't?

>> No.8112890

>>8112463

>If you even dare to make it non-Boom compatible you are instantly removed from the genepool, too.

I make shit zDoom compatible specifically because I don't want that crowd of neckbeard faggots playing my stuff.

I have no problem with people using their favourite port, I have no problem with people who prefer mapping in a certain format or whatever, to each their own. But if your entire reason for rejecting a whole vast chunk of the community's content is literally just source port autism, then I feel it's safe to assume the rest of your opinions are equally skewed by petty hipster bullshit too.

I don't know what they're afraid of, but it's their own loss that they'll never play an amazing wad like Lullaby just because "ew, zDoom". I don't understand it, so I leave them to it.

TL;DR Ignore DoomWorld faggotry. Make what you like and play what you like.

>> No.8112891

>>8112805
>being this unconfident about your mapping skills
ngmi

>> No.8112904

>>8112890
>Lullaby
Is it actually fun to play, or it's another pretty-looking slaughtershit whose author can't even beat it himself?

>> No.8112913
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8112913

>>8112358
I fucking gave up
https://voca.ro/1aB5aLFD2CiG

>> No.8112914

>>8112769
hello, based department.

>> No.8112926

>>8112904

Why don't you try it? Here.

https://www.dropbox.com/s/41qzogejzg6a9vx/Lullaby.zip?dl=1

I think it's fun and well designed, and the visuals enhance the experience.

>> No.8112927
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8112927

https://www.moddb.com/mods/rainbow-six-black-ops-20
Sick ass Rainbow Six Rogue Spear mod released that combines all the missions of the original games and even translates the Korea exclusive R6 game Take Down.

>> No.8112936

>>8112926
Sorry, I don't play ZDoom trash.

>> No.8112950

>>8112936

Well, that's nobody's loss but your own Anon.

>> No.8112951

It's never coming out is it...
https://www.moddb.com/mods/elementalism

>> No.8112961 [DELETED] 

>>8112950
That's great and all but ZDoom is not retro. Now please leave this board.

>> No.8112972 [DELETED] 

>>8112961
Boom-ers need to be gassed

>> No.8112974 [DELETED] 

>tfw I play zdoom wads no problem
>still claim and pretend to refuse to play them just to see that one tard anon seething

>> No.8112975

does anyone even make wads for zdoom instead of gzdoom anymore

>> No.8112976 [DELETED] 

>>8112972
Just report and hide

>> No.8112981 [DELETED] 

>>8112976
This. Report all off-topic ZDoom trash.

>> No.8112982

When designing a key hunt area, do you go by the number of rooms to pass through or by the time it takes to beat those encounters? Like, one room with a complicated fight would take more time than just busting through a bunch of zombiemen.

>> No.8112984 [DELETED] 

>>8112961
The first version Zdoom came out in the late 90s.

>> No.8112986

Extreme weapons pack, eat your heart out.
https://www.youtube.com/watch?v=SsiPvyi5i3w

>> No.8112994

>>8112913
is this qump?

>> No.8113001 [DELETED] 

>>8112961
>Not retro
>it was even more popular back in the 90's and the early 00's than boom.

>> No.8113014

>>8112463
If you don't like it, contribute and make your own wads. It's useless to whine what other mappers decide to do with their maps, when you are free to do what ever you want. I'd love to play another vanilla map pack. What's keeping you from doing it?

>> No.8113017
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8113017

>>8112810

>> No.8113018

>>8113017
>maps

>> No.8113026

>>8113014
The dopamine rush you get from releasing a map is a joke compared to something like an animation project. Not worth it.

>> No.8113028 [DELETED] 

"B-b-but ZDoom is retro", typed he while tears were running down his pubic hair-like beard. He tried to calm himself with a swig of Soilent, but unfortunately his calcium-deprived fingers were too tired after all that typing to twist off the cap. With a noticeable effort he pried himself off the pink gamer chair and started looking for bottle opener, walking quietly so as to not wake up his wife and her boyfriend.

>> No.8113030

>>8113018
There's already a rocket with Revenant legs.

>> No.8113031

Speaking of the custom monsters, make the pumpkin guy use sounds from decino's wad.

>> No.8113032

>>8113018
so what? that rocket with legs enemy, caco-lanterns and the blood written ''seethe'', ''fuck reddit'' midtextures shows some kind of silliness there anyway

>> No.8113046
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8113046

>> No.8113050

Any doom mod for me I'm bored as fuck

>> No.8113052

>>8113050
Corruption Cards

>> No.8113056

>>8113046
Where's the "Z" in front of the "Doom"?

>> No.8113086

>>8113050
nobody told me about id

>> No.8113119

>>8112368
the knight's kneeling animation is borked

>> No.8113135

>>8113119
Did you download the updated knight.mdl?

>> No.8113140

>>8112358
[9-01] Zero Master releases demo pack, beats every UVMax record for Plutonia
https://youtu.be/oYVlPv5s8Uc [Open]

>> No.8113148
File: 413 KB, 1440x1080, Screenshot_Doom_20210907_161545.png [View same] [iqdb] [saucenao] [google]
8113148

So I have this switch, which is split into two linedefs down the centre, for reasons.

Is there a way I can get them both to join/synchronise so this doesn't happen?

>> No.8113180

>>8113148
I still haven't found out how to make linedefs cross each other without generating a vertex, but if that split ends at the front of the switch you could also put a linedef 1u in front of the switch, put your texture and special there. It's a wee bit hacky, but I can't think of anything better. I am abusing midtextures in my map like crazy.

>> No.8113228 [DELETED] 

> i fucking love quake!
> exclusively plays call of duty or half life
This is what Doomers that exclusively play GZDoom sound like.

>> No.8113257 [DELETED] 
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8113257

>>8113228

>> No.8113260 [DELETED] 

>>8112463
Troll the frustrated trannies in Doomw*rld, and the sad piece of shit named L*nguica will forever trace you if you try to crawl back.

Doomw*rld is the site that ruined Doom mapping. They are on the level of "what is your favourite red coloured monster on christmas eve play" low functioning transvestite autism.

>> No.8113267

>>8113050
UAC Military Nightmare

>> No.8113276

>>8113135
ty

>> No.8113382
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8113382

>>8112805
You already are with your legendarily shit takes and generalizations

>> No.8113407
File: 497 KB, 1152x1728, doom03.png [View same] [iqdb] [saucenao] [google]
8113407

Making an unholy chapel and the mansion it belongs to.
Realized we need more windows and railings/balustrades/etc.

>> No.8113440

Why is DOOM on crispy better than on GZDOOM?
I never could play more than a bit of doom on gzdoom, but now I tried it on crispy and I'm hooked
Why am I like this?

>> No.8113445

>>8112927
This is sick anon. I remember one of the most fun times in lan in my life were me and a couple of friends playing the kosovo map over and over.

>> No.8113447

>>8113440
Because it has more SOVL.
But seriously I think the lowres look really just fits Doom more than modern highres hardware rendering with dynamic lighting. Although I've seen people being able to make GZDoom look like Crispy but with dynamic lighting which is admittedly really beautiful.

>> No.8113457

>>8112890
>I don't know what they're afraid of

They're the Doom equivalent of guys who only ever drink Bud or Coors. They're afraid that if they try something different, they might like it.

>> No.8113476

>>8113457
I won't drink your frilly shit dude get over it

>> No.8113485

>>8113440
>Crispy
>not Chocolate

>> No.8113491

>>8113440
Try modern prboom forks like DSDA or our very own autist developed FDWL. FDWL just added crispy resolutions.

>> No.8113495

>>8113026
Then stop complaining, if you don't even contribute old school style maps yourself. You are part of the problem, that you complain about.

>> No.8113503

>>8113485
yes

>> No.8113538

quick question:
does pallet and colormap work the same in DooM and Quake?
color mappings are obviously different, but I am wondering if I can edit them in the same way

>> No.8113545
File: 411 KB, 1920x1080, Screenshot_Doom_20210907_135508.png [View same] [iqdb] [saucenao] [google]
8113545

How do fix spectres in GZDoom? No matter what fuzz setting I use they look like this.

>> No.8113574

>>8113545
Change
>Display options - Hardware Renderer - Fuzz Style
Not
>Display options - Use Fuzz Effect

>> No.8113596

>>8113574
It was actually the opposite. The hardware renderer option is what I was trying but the other one worked.

>> No.8113615

>>8112762
There are some good looking maps out there but I mean, it's doom man. The game where in the original if someone was below an edge you couldn't walk forward lol.

>> No.8113628
File: 219 KB, 1200x894, plutonia.jpg [View same] [iqdb] [saucenao] [google]
8113628

>>8113140
god, why are these maps so ugly?

>> No.8113641

>>8113628
They look amazing compared to Doom 2 besides the Inmost Dens.

>> No.8113645

>>8113140
what the fuck are those midis, it doesn't even fit with the maps at all.

>> No.8113656

>>8113641
Not Plutonia, but in TNT I bet that truck from that one level blew so many gamers' minds back then

>> No.8113659
File: 85 KB, 640x480, doom50.png [View same] [iqdb] [saucenao] [google]
8113659

I've been having mapping block for weeks, so I tore down the old cursed office cubcles on my map and replaced with something more open. I think now it'll go smoother.

>> No.8113660
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8113660

>>8112360
how's your halloween map(s) going lads?
I haven't started yet because i feel kinda uninspired atm

>> No.8113662

>>8113050
Project brutality

>> No.8113664

>>8113645
Plutonia MIDI Pack, it's supposed to give unique music to every level since Plutonia doesn't have any music that isn't used in Doom 2.

>> No.8113667

>>8113628

Plutonia is by far the best official iwad in terms of both visuals and design.

Romero's work in KDITD is the only iD content that comes close.

>> No.8113675

>>8113660
Comment on my >>8113407 because everyone else was busy with sourceport autism.

>> No.8113684

>>8113664
TNT > Plutonia midi pack

>> No.8113690

>>8113656
Duke nukem got released the same year

>> No.8113703

>>8113538
The quake and doom wiki have pretty good info about both. The original software renderer for quake is restricted to 256 colors just like doom but unlike doom it uses a colormap with 64 brightness levels. The doom colormap also uses the final 2 rows for invulnerability, which quake obvioulsly doesn't have. Most gl quake ports also treat the final two rows of the palette as fullbrights since hardware rendererers can't get that information from the colormap.
You could likely edit the pallete the same way but the colormap is really not like doom.

>> No.8113710

>>8113684
TNT is really good. Many tracks are just better versions of the originals. TNT's default midis can get a little grating sometimes.

>> No.8113717

>>8113407
Looks a bit empty especially on the second screen, but it's probably mostly because it's still in the making. I'd add a bit more height variation in the second room, by that I mean making some parts more elevated near the walls and the stairs while the room is lower in the middle of the room.

>> No.8113726

>>8113703
thanks I have been reading through quake wiki and what I am really struggling with is colormap, I am unsure if I should edit this or leave as is, but if I decide to leave it and edit just the palette, will my changes be ignored?

>> No.8113730

>>8113717
Yeah, just started out with them. Usually I make one room after the other, but I needed to get a sense of space for them. The chapel at least will get some benches, though I want to keep it rather calvinistic.
The main hall just has the general layout down, there will be much more to be added, but thanks for the input.

>> No.8113731

How do pain states work in Quake? What's the condition to trigger it? I don't really understand QC sources, only found line telling monster to get stunned less often on Nightmare.

>> No.8113743

>>8112360
>>8113407
looking forward to seeing more, I think this is the most open indoor space we've seen for the project yet.
>>8113659
I like this combo
>>8113660
map03 anon here, it is going quite well. I'm more than satisfied with the current art, so I'm not waiting for anything new to be added. I have run into some kind of mental block around the final room though, we'll see how it goes.

>> No.8113749

>>8113743
>I think this is the most open indoor space we've seen for the project yet.
Don't worry, it will get more cramped :^)

>> No.8113764

>>8113731
Depends on the monster. There's a simple check in damage.hc to run monsters' th_pain function when hurt, and more detailed checks in said functions.
Monsters have a pain_finished timer. So they have a short period where they cant be stunned again after flinching. Some have a random chance to ignore pain.

>> No.8113765

>>8113764
>hc
Meant qc of course. hc is Hexen 2's extension for qc files.

>> No.8113767

What's your guys opinion on doom 64 retribution?

>> No.8113770

>>8113726
You mean editing the palette while leaving the default colormap? As far as I know colormaps are only needed by software rendering ports, which are pretty rare and unpopular for quake these days. However, there might be some mechanism I don't know about that pulls info from it in an attempt to emulate software more closely. I've never replaced the quake palette myself so you'll just have to try it.

>> No.8113774

>>8113645
I think the midis are good, but yeah. Too many of its midis completely change the mood of the level compared to the original.

>> No.8113798

>>8113447
>Although I've seen people being able to make GZDoom look like Crispy but with dynamic lighting which is admittedly really beautiful.
I like that a lot actually. Something a little chunky, pixel wise, but with palettized dynamic lights.
Only problem is that brightmaps don't work in the software renderer. You can use the tonemapping to try and mitigate that, but if your wad uses a custom palette it'll look off to varying degrees.

>> No.8113832

>>8113764
Thanks, figured it out. So it involves RNG, like Doom. Huh, I always felt enemy stuns in Quake are fairly consistent.

>> No.8113874

>Drown in Blood
What is the purpose of this wad? Like, why?

>> No.8113896

>>8113874
Just another GZDoom cacoward bait trash. Ignore it.

>> No.8113906

>>8113896
Its probably better than any thing you will ever do in your life.

>> No.8113912

>>8113906
What if I'm the guy that made Lilith?

>> No.8113914

>>8113874
What's the purpose of anything?

>> No.8113919

>>8113912
Lilith was a pile of shit.

>> No.8113923

>>8113874
I assume from the name the purpose of this wad is to die from various liquids, primarily blood, entering your lungs.

>> No.8113956

>>8113874
I remember it being somewhat popular for non-survival coop on Skulltag with eweps, a mod that amounted to sv_fastweapons 2 and sv_infiniteammo 1 as a DEHACKED patch. Real brainless slaughter where you just kill a shitton of demons until you get bored of the architecture, not comparable to the more recent "combat puzzle" type of slaughter.

>> No.8113973

>>8113660
>I haven't started yet because i feel kinda uninspired atm
I have ideas, but I have no experience actually turning the ideas into reality using a map editor, aside from the extremely-well-received death-exit map 16 from HFFM. Perhaps more than one Anon can work on a map together?

My current favorite idea is, a map centered around the gimmick of collapsing stairs and platforming, like the Mines of Moria escape sequence in LOTR. Collapsing stairs room will be a giant black void, contrasted with cramped caves that serve as rest breaks from the collapsing stairs parts

>> No.8113980

>>8113906
Not an argument.

>> No.8113989

>>8113874
lol git gud

>> No.8113992

>>8113973
>a map centered around the gimmick of collapsing stairs and platforming
>platforming
Nah, it's ok, please don't do that for a community project I have to test maps for.

>> No.8114004

>>8113992
Well, by platforming, I meant that you have to jump across preexisting gaps in the stairs, like in the movie. I wasn't going to include any required SR50s until reading your comment.

>> No.8114034

>>8114004
>I wasn't going to include any required SR50s until reading your comment.
You're one cheeky cunt. I mean, I know what you meant, I have seen the movies, but still. Platforming is just, ehhhhh.

>> No.8114039

Why does TNT map 14 have teleport lines on two sides of the big lava pool with the crushers in multiplayer?
Do casuals can't run fast enough?

>> No.8114047

>>8113660
>E1M1 but ты пoтepялcя в лecy at 4AM

>> No.8114098

Are there any complete metroidvania TCs or mods?

>> No.8114112

>>8114098
Vomitorium except it's apparently failed at being metroidvania

>> No.8114127
File: 32 KB, 780x439, 1502818850.jpg [View same] [iqdb] [saucenao] [google]
8114127

>SIGIL_instructions.txt
>INSTALLING GZDOOM

>> No.8114157

>>8114127
thats right Romero says
>gzdoom is the way it was meant to be played.
but only for sigil lmao

>> No.8114160

>>8114157
>>8114127
>he doesn't play Sigil on DOS
https://www.doomworld.com/forum/topic/103430-sigil-v121-new-romero-megawad-released/?page=88

>> No.8114169

>>8114160
the funniest thing when Sigil came out was Romero said on twitter or some where
>Sigil was designed with no jumping, do not jump
and the like graphical ads on his website for sigil was someone playing it with project brutality lol,
I actually still haven't even played Sigil, really should. Played through the first and second levels. Then just never played it again for whatever reason.
Its only 9 levels

>> No.8114239
File: 390 KB, 1152x864, doom00.png [View same] [iqdb] [saucenao] [google]
8114239

Trying to do railings. How do you people do railings on stairs? This is the only texture I could find at all that I could put there, but it's clearly no railing, and it's obviously clashing with the balustrade. Nevermind the pillar, that's just a placeholder texture there.

Also, I would like to kindly request a smaller version of the OCF_50_1, or any other angel/saint texture, if possible. >>8112360

>> No.8114250

>>8114239
I find a texture that has an element the width of the stair and just have it tier along with the stairs

>> No.8114317

>>8114250
yeah this

>> No.8114382
File: 291 KB, 400x400, file.png [View same] [iqdb] [saucenao] [google]
8114382

>I'll have a triple double megawad deluxe, on a gzdoom, extra slopes and episodic style, with MODELDEFS and ZScript, light framerate, make it slow, charge for it, and let it break next gzdoom update

>> No.8114387

>>8114382
better than using DSDA Doom. That shit makes DNS connections to like 15 different websites.
Now why would a Doom source port need DNS connections?????????????????????????????????

>> No.8114394
File: 584 KB, 1080x1101, we serve guts here, sir.jpg [View same] [iqdb] [saucenao] [google]
8114394

>>8114382
We make mods here, sir.

>> No.8114407
File: 1.08 MB, 786x698, file.png [View same] [iqdb] [saucenao] [google]
8114407

>>8114394
Don't worry impward, I got his order right here

>> No.8114426

>>8114407
You forgot the price tag.

>> No.8114437 [DELETED] 

>one guy unsuccessfully trying to bait up a source port autism argument all day long

Fucking hell mate get a life.

>> No.8114443
File: 569 KB, 473x545, file.png [View same] [iqdb] [saucenao] [google]
8114443

>>8114426
But... I know I put the price tag on it! It should be right there next to the 10 page farewell!

>> No.8114456
File: 185 KB, 1152x864, doom01.png [View same] [iqdb] [saucenao] [google]
8114456

>>8114250
Can you give an example? I am too tired and unimaginative right now to be able to visualize it.

Also, I have a really fucking weird issue. I am using this door texture; in the editor it looks normal, no alignment change whatsoever because it just fits right in.
In-game it now looks like there was a vertex in the right half of the linedef. The linedef is a single outside border linedef.
The peculiar thing here is that I have three doors like that and they are ALL doing this, so I suspect it could be a problem of the texture itself. Is that possible? Also, it has a really annoying stray pixel in there.

>> No.8114492

Why do so many Doom projects use this Bakers Legacy pack thats mostly ugly recolors of Heretic/Hexen textures and uncredited rips from Hexen 2

>> No.8114502

>>8114456
What's the size of the texture?
The go to the textures lump in slade, and take a screenshot.

>> No.8114505

>>8112975
I only use gzdoom if I need gzdoom funtionality

>> No.8114529
File: 49 KB, 1629x943, door.png [View same] [iqdb] [saucenao] [google]
8114529

>>8114502
In the editor it's 96x128 and it seems to be that size anywhere in the wad.
I also thought it might have been something with the nodes and rebuild those, but to no avail.

>> No.8114550

>>8114529
I dont think textures can be 96 px wide in vanilla/boom.
What format is your map?
iirc textures have to be 8,16,32,64,128,256...

>> No.8114574

>>8114550
Ah well shit, so that must be it. Yeah, it's MBF21.

>> No.8114580
File: 660 KB, 1920x1080, romero playing sigil.jpg [View same] [iqdb] [saucenao] [google]
8114580

>>8114127
CHAD SETTINGS

>> No.8114705
File: 26 KB, 189x149, demonicstaff.png [View same] [iqdb] [saucenao] [google]
8114705

>>8112360
Sorry I was absent these days because too much irl work, plus working on some sprites and commissions so I hadn't time to check out /vr/ lately, but i'm here now.

>Inb4 if I fixed the Otex textures
No, sorry about that.. just wait a little longer.

Anyway. >>8108317
I like the two first bottles sprites but one of them should have a different color tho, the last one looks kinda weird. I guess the bottle stopper needs to be a bit bigger. maybe a skull-shaped stopper would be awesome.

I noticed some anons wanted more medieval items or something like that but I think It's too excesive at this point, I'm thinking to keep the Armor/Mega-armor original sprites. a bit of variety would be better like someone else suggested a gasmask for the radiaton suit sprite.

Well, any suggestions/ideas, claiming, questions, whatever. Please reply to the Anchor post so I can't miss them.

Also, here's a WIP of the Demonic staff that i'm doing. (Plasma gun replacement) hope you guys like it.

>> No.8114724

>>8114705
I don't like replacing weapons.

>> No.8114731
File: 393 KB, 291x455, quakeslut.png [View same] [iqdb] [saucenao] [google]
8114731

I've played a fuck load of 90s Doom wads, both good and bad. Can anyone recommend me some vintage Quake maps and mods? I've gone through quaddicted via quake injector and sorted by date but I'm looking for standout releases. I'll kick it off myself with Anaconda, a tie in for the official movie - https://www.quaddicted.com/reviews/anaconda.html

>> No.8114737

>>8114705
Looks badass

>> No.8114748

Where does GZDoom keep the LUT it uses for tonemapping?

>> No.8114751

>>8114705
staff looks sick as hell, but the hand and arm looks a bit wonky imo.

>> No.8114774

>>8114580
NOOO NOT MUH ARTISTIC VISIONS
WE GOT TOO COCKY PIXELBROS

>> No.8114787

>>8114751
I used my hand as a reference.

>> No.8114789
File: 330 KB, 512x512, 512x512bb.png [View same] [iqdb] [saucenao] [google]
8114789

>>8113919
Sure Graf, whatever you say.

>> No.8114824
File: 111 KB, 917x917, swallowtail.jpg [View same] [iqdb] [saucenao] [google]
8114824

what mod can i download so i can double jump and climb ledges?

also like how do i fix my hud so its bigger or like whats a cool mod for that

>> No.8114840

>>8114705
yeah that arm looks a bit weird, it's like the Heretic staff where actually trying to hold it that way would be extremely painful

>> No.8114841

how do i defeat the barens at the end of e1 (ultimate doom) (mod: brutal doom v21) (difficulty: ultra violence)

is there some gun that Im missing? I picked up rpg and gL but a heckin bunch of spectres spawn and get in my way. the barons have like 3000-4000 health each

additional info: I play with high sensitivity and usually keep run toggled

>> No.8114850

>>8114840
To be fair, the centered perspective is rather awkward for this.

>> No.8114883
File: 910 KB, 2048x1754, wolfenstein thot.jpg [View same] [iqdb] [saucenao] [google]
8114883

With all the ATI TruForm posting recently, does anyone know of a way to get it working in Return to Castle Wolfenstein? Asking for no particular reason...

>> No.8114889

>>8114850
I suppose staff weapons with visible hands will look weird regardless unless you angle them, but that'll probably throw people off. You could maybe use the HacX staff as reference, where the hand is closer to the bottom of the screen and the arm is more straight. It still looks a bit strange, but not as much.

>> No.8114896

>>8112463
Look at this bitch.

>> No.8114917

>>8113660
Too well. I might have caught magnum opus syndrome....

>> No.8114921

>>8114705
it looks pretty fucking good, put it in the project.
don't even listen to those autists looking for logic for absolutely no fucking reason

>> No.8114926

>>8114841
Stay on the lift and chaingun the spectres down. When they're all dead then run through the middle of the two closets and it's business as usual. Alternatively, you could just charge through the middle with the chaingun never letting go of the trigger and put your back to the corner that's straight across the lift. The trigger for the closets opening is crossing the line that leave the platform. So as long as you stay there and keep your back to corner and put down the spectres you'll have an easier time with the barons.

>> No.8114939

>>8113660
I've got a good idea sketched out in my head, but I just haven't gotten around to starting.

>> No.8114943

>>8114921
You're right, the sprite work is absolutely top-notch but there's always some retard here shitting someone else hard work.

>> No.8114976

>>8114456
The texture is the wrong width, this can be fixed by adding the missing difference, even if you just add a block of black to one side.

>> No.8114984
File: 8 KB, 184x332, file.png [View same] [iqdb] [saucenao] [google]
8114984

>>8114705
Looks great, anon. I wouldn't mind seeing this in the project at all.
If I had to change the color for one of the potions, it would probably be the Health Bonus. It would make more sense for it to have a similar color to the original sprite. As for the other potions, I'm working on some variants for them using on a variety of ideas posted here. You can pick which ones would be best suited for the project from there.

>> No.8114986

So I'm working on a mapset with a gothic-y, semi-fantasy theme. Anyone know a good melee weapon I can throw in as a chainsaw replacement?

The rest of the guns are fine, I'm just gonna do some relatively subtle sprite edits to make them look a bit more "steampunk" instead of sci-fi, and then hey presto it's magic instead of plasma, etc.

>> No.8114995

>>8114705
Looks sick as fuck, make flashes come out of the eyesockets when it shoots.
Arm looks odd and fat, but honestly this sprite is so big that you're just not gonna fit all of it in frame.

>> No.8115020

>>8114841
>>8114926
I'll upload a video to youtube real quick showing a pistol start with fast monsters in a few minutes. It's quite easy and everything you need is already in the map.

>> No.8115032

>>8114889
no one cares autist, even doom sprites has too many mistakes in weapons and perspective as well

>> No.8115046

>>8114841
https://www.youtube.com/watch?v=eAPEsx0WuOw
There you go. It's easier to see than to explain with text. Also, Barons only have 1000 hp.

>> No.8115087

>>8114705
Absolutely good, make the projectiles red, change the annoying fire sound and it would be perfect

>> No.8115150

>>8115046
for brutal doom v21 its 4000 however
https://youtu.be/mDTFhUwZRMI

>> No.8115169

>>8115150
>brutal doom v21
My bad for my ignorance.

>> No.8115256

>>8114098
Unloved

>> No.8115264

>>8114841
click brutaldoom.wad and ctrl+D

>> No.8115268

>>8112463
This is obvious bait. But because I'm easily baited, even "Cacoward Bait" is varied.

Lullaby
Heartland
Tarnsman's Projectile Hell
Micro Slaughter Community Project
Intergalactic Xenology 2
Auger;Zenith
Nameless
Doom 2 in Spain Only
Time Tripper
Enceladus

Are hardly all the same shit.

>> No.8115270

>>8115087
What sound do we use? I really like the raygun sound from HFFM.

>> No.8115283

>>8114705
Interesting. Have you made other weapons before?

>> No.8115287

>>8115270
really? that sounded like shit desu

>> No.8115298

Any shitwads going on this evening?

>> No.8115317

>>8115287
Nah man, it sounded like a constant flowing stream of laser/plasma.

>> No.8115320

>>8114883
find a way to wrap OpenGL into direct3d DLL's

>> No.8115321

>>8112358
As a heads up, vrskins is taking submissions again
>>8115298
Seconding

>> No.8115324

>>8115150
Only the E1M8 barons have 4000 health. The rest of the barons are normal.
Episodes 1-3 have new boss fights, not sure about 4

>> No.8115327

>>8115298
I think he's busy with his porn mod.

>> No.8115329

>>8115268
Heartland first mention

>> No.8115332

>>8115327
Based and coompilled.

>> No.8115353

>>8115264
but i like the fast paced nature of it though

>> No.8115354
File: 2.87 MB, 640x360, now THIS isdom.webm [View same] [iqdb] [saucenao] [google]
8115354

>>8114841
Shoot them in the face
This was disgusting by the way, in every way

>> No.8115359
File: 350 KB, 958x1200, 1542227954620.jpg [View same] [iqdb] [saucenao] [google]
8115359

>>8115298
>>8115321
I HAVE BEEN SUMMONED
>https://youtu.be/pirE2X2fAIE

>>8115327
My progress on that has been slow as fuck lately. Just haven't gotten any decent ideas. So I might as well shitwad for a bit.

>> No.8115362

>>8115321
Is pumpkinhead already in vrskins? Maybe its taunt can be decino saying "freaking scammed"

>> No.8115365

>>8115362
It's not. If you want to compile a wad and send it our way, have at it!

>> No.8115382
File: 54 KB, 736x736, 19362729361828.jpg [View same] [iqdb] [saucenao] [google]
8115382

i found e1m9 :>

it was so awesome sauce

I was like *pew pew pew* (sound my assault rifle makes)

and then I was *BOOM* (shot a barrel)
ans then I was like *BAM* (shot a pinky in the face with my shotgun)

and then I was like *inaudible death noises* (i was shredding pinkies with my chain gun)

it was so epic

>> No.8115389

>>8115382
Your parents were too old when they had you

>> No.8115390 [DELETED] 

GZDoom is not retro. Jumping is not retro. Crouching is not retro. Mouselook is not retro. Crosshairs are not retro. Nigga sneed seened nigger tranies tranyn tranny trannies sneed nigger

>> No.8115392
File: 367 KB, 1920x1200, doom05.png [View same] [iqdb] [saucenao] [google]
8115392

>>8113660
MAP14 anon here
currently trying to figure out how to get a trap working
plan is to have the player enter a graveyard, at which point the graves rise to reveal skeletons

>> No.8115395

>>8115390
but i like crouching, jumping, mouselook, brutal doom v21 and (normal) amounts of blood though

t.dont know how to enable crosshairs but at this point im going to stick with them off 2bh

>> No.8115427
File: 58 KB, 640x480, turok.jpg [View same] [iqdb] [saucenao] [google]
8115427

So with Dimension of the Machine being pretty fucking rad if you could pick one retro FPS except Doom, Duke or Quake to get a new semi official addon which game would you pick, I'd pick Turok 1.

>> No.8115432
File: 231 KB, 1116x778, fug.png [View same] [iqdb] [saucenao] [google]
8115432

>>8113660
Map11 anon, making progress

>> No.8115438

I play Wolf3D with freelook enabled.

>> No.8115439

>>8115438
Is that even a thing?

>> No.8115473
File: 40 KB, 1531x861, E7PnqfnVUAMj0iK[1].png [View same] [iqdb] [saucenao] [google]
8115473

>>8115382
based time traveler

>> No.8115584

Reminder it should sound like this
https://youtube.com/watch?v=nSNRUlhebcA
Not like this https://youtube.com/watch?v=8VKmAOk_Kbg or https://youtube.com/watch?v=A073rtv6Ce4

>> No.8115603

>>8115389
The vast majority of autists are had by women under 30.
ofc women under 30 have more kids than women over 30.

>> No.8115637
File: 18 KB, 363x445, file.png [View same] [iqdb] [saucenao] [google]
8115637

>>8115359
As promised

>> No.8115734
File: 139 KB, 748x1069, quakey.jpg [View same] [iqdb] [saucenao] [google]
8115734

Does anyone have a working link for this mod? I wanna check out the qtest stuff.

https://quakeone.com/forum/quake-mod-releases/works-in-progress/7094-unnamed-mod

>> No.8115776
File: 1004 KB, 1920x1080, QuaKex.png [View same] [iqdb] [saucenao] [google]
8115776

>KexQuake will forget its own pre-made config/aliases when using Simple Quake Launcher or using command line parameters

Is there a workaround for this? I don't want to manually type everything for each map

>> No.8115816

>>8115776
this
tried to install quake rally and not only did it not work but it completely raped all my bindings and physics

>> No.8115824

>>8115359
Shitkino
https://gamejolt.com/games/zero_horizon/251873

>> No.8115827

>>8115359
https://strawberryoctii.itch.io/memoirs-of-magic

>> No.8115831

>>8115359
kdizd for a future suggestion, it's got its reputation for a reason
and if you want more tormenter after, then utnt

>> No.8115832
File: 78 KB, 640x960, 1411680417402.jpg [View same] [iqdb] [saucenao] [google]
8115832

>>8115827
Jesus christ, don't make him play that. It's not even about the furry shit, the balance is utterly fucked in that game, and the dungeons are godawful.

>> No.8115834
File: 137 KB, 1200x1200, 7116d97f1e5e4d8881525974af84e9be_xl.jpg [View same] [iqdb] [saucenao] [google]
8115834

>>8115359
Alright, we all agree that Plutonia 4 is mindnumbing and there's nothing new or interesting to see in it. Post ur shitkino in this bread and I'll remember it for the next stream.

Also, I guess I can post this too. Don't open it if you're at work or some shit, I don't want to get you in trouble.
>https://files.catbox.moe/lj3emx.png

>> No.8115838

>>8115832
he streams shit mods for a reason anon

>> No.8115841

>>8115838
Yeah, I get that. But that's a complete ballache of a game.

>> No.8115848

>>8115834
>Goblin Shortstacks
This may appeal to me yet.

>> No.8115852

>>8115848
The bimbomancer targets goblins and transforms them into goblin bimbos, increasing their health, speed, damage and ass size.

>> No.8115853

>>8115834
https://www.doomworld.com/forum/topic/70882-archie-release-1/

>> No.8115859

>>8115852
hot

>> No.8115870
File: 301 KB, 1000x800, 1527043575557.jpg [View same] [iqdb] [saucenao] [google]
8115870

>>8115637

>> No.8115884

>>8114580
>No dynamic lighting
>No bloom effect
>No HD textures
Romero would never

>> No.8116148
File: 21 KB, 433x702, 23ead08b604595b5923f3d141ca0eb4c0f903e8a.jpg [View same] [iqdb] [saucenao] [google]
8116148

What the fuck were they thinking with this generic POS design? Literally hurts my enjoyment of the game because the character behind the hands you see looks like a random NPC. Holy shit.

>> No.8116156

/vr/os, have any of you played the Doom Japanese Community Project? I'm currently going through it and it's great, but holy fuck are some of the traps they put in are nasty.
>Get home from work and want to clear some maps before turning in.
>First map I get into has a section in which two archviles have a clear and long line of sight on you and the only cover is swarmed with hitscanners
>Another map has narrow fucking ledges and no cover. They put 2 pain elementals, 6 chaingunners taking potshots from far away and 4 Revenants at the end only for them to repeat that and put in two archviles soon after.
>Final map of the night has a crowded arena with a shit ton of mancubui and hell knights with 10 revenants on top spamming homing missles. They then proceed to spawn 4 pain elementals who are protected so they make a million lost souls to block your rockets when that is the only weapon they keep giving you ammo for.
The level design is great, but holy fuck these japs are evil.

>> No.8116184

>>8114705
The sprite itself looks good, but you said yourself that the medieval stuff might become too excessive and it looks too much like that Heretic stuff imo. I liked the gas mask more "modern" ideas, like why not go victorian or later? That way you could also have a bigger variety than just "skull stuff", for example something egyptian themed some adventurer might have brought to England or so. Head of Anubis, a jackal's head that shoots death rays, or maybe some kind of portable tesla coil, kinda like Blood's, but actually looking like a tesla coil.

>> No.8116192

>>8114705
i really like it, but there's something wrong with this wrist.

>> No.8116193

cl_maxpitch 80
cl_minpitch -70

is this the correct viewlimit for quake, or is it 90 instead of 80?

>> No.8116196

>>8115392
I don't think that's possible in Boom. Maybe make it so that the graves rise before the player can look into them, so you just make a pit and put the skelly in there.
If you want to have the player to be able to walk around the graves before it happens, no idea.

>> No.8116219

>>8116193
actually it seems like it's 70 -70, matches just about perfectly with winquake

>> No.8116221

>>8115392
>>8116196
assuming its boom format and you want player to walk on top of the graves before skellies come in you could do a sequence when player leaves the area:
>player does graveyard shit where they can walk on top of the graves
>player leaves area and triggers skelly setpiece
>all graves lower by 128 units to hide skellies with help of a dummy sector outside of playable area
>teleport skellies into the graves using conveyor, this way you dont have to alert them beforehand and spoil the surprise
>when player re-enters the area, raise the graves to original level again

>> No.8116223

>>8115392
>>8116196

Maybe you could have the graves be empty at first and just teleport them with silent teleport actions in before they're supposed to rise. But if the player isn't supposed to be able to enter the area before the skeletons appear, then you could simply have them rise out of the floor, you might want to read about the instantly raising floor trick too.

>> No.8116276

>>8115427
Shadow Warrior

>> No.8116293

>>8116276
Deadly Kiss when?

>> No.8116295
File: 1.24 MB, 1111x719, k-0ksd.png [View same] [iqdb] [saucenao] [google]
8116295

Rank the build engine trinity in these categories:
Gameplay
Difficulty (hardest, best curve, whatever)
Main Character
Level Design

>> No.8116310

>>8116295
MC and Level Design Duke is the best, Difficulty Blood is definitely the hardest, imo it's straight up not possible to play the harder ones without save scumming or having the knowledge of where the enemies are
Lo Wang's lines are the most memorable imo but Duke is still a better character

>> No.8116320

>>8113046
HFFM2: Community Damage Machine

>> No.8116328

>>8116295
Gameplay: SW > Duke > Blood

Difficulty: Blood > SW > Douk

Main Characters: Duke > SW > Blood, but they're all great

Level Design: Blood > SW > Duke

Going to add soundtrack as a category: Duke > SW > Blood

>> No.8116332

>>8115427
Blood

>> No.8116342

>>8116332
Blood already has Death Wish and Blood 2 lol

>> No.8116347
File: 153 KB, 1152x864, doom00.png [View same] [iqdb] [saucenao] [google]
8116347

Making a fireplace. I think it looks ok.

>> No.8116352

>>8116293
Are those faggots even still working on it?

>> No.8116354

>>8116347
It looks rad, could use more of a mantel though.

>> No.8116359

>>8116148
That's not how she looks in Ion Fury though

>> No.8116364

>>8116359
She looks exactly like that minus the helmet. I notice you didn't actually post an image because you didn't want to immediately disprove your own point lel.

>> No.8116369
File: 702 KB, 1302x1812, -ion-fury-aftershock.jpg [View same] [iqdb] [saucenao] [google]
8116369

She looks better on the Aftershock art.

>> No.8116386
File: 316 KB, 1152x864, doom00.png [View same] [iqdb] [saucenao] [google]
8116386

>>8116354
>could use more of a mantel though.
True.

>> No.8116390

>>8116369
She would look a million times more appealing if they'd ditched the pants and just had her in a sexy armored leotard-type thing. So werid how they kept the tranny joke in the game but pussied out on her design.

>> No.8116394

>>8116364
She doesn't have half of those pads and straps either, the air is different and the colours are different; and it's exactly all that equipment that makes her look generic in that picture

>> No.8116395

>>8116369
>female main character
main reason why I most likely will never play this piece of shit

>> No.8116396
File: 226 KB, 489x642, 5fa03e1a203ff24e15786b94beaafce326460127.jpg [View same] [iqdb] [saucenao] [google]
8116396

>>8116148
we were robbed of hard nipples

>> No.8116403

>>8116390
>>8116395
I too can't stand Alien, not enough boobs and too much feminist tranny pandering

>> No.8116404

>>8116352
https://forums.duke4.net/topic/9316-shadow-warrior-deadly-kiss-restoration-project/
Last update to the main post 14 Feb, last cause of activity in the thread one of the SillySoft guys stopping by and answering some questions.

>> No.8116405
File: 1.99 MB, 500x373, ECV6.gif [View same] [iqdb] [saucenao] [google]
8116405

>>8116386
NOICE
8/10 bonors

>> No.8116407

>>8116403
What are you mumbling about, shitbrain?

>> No.8116408

>>8116148
One of the big reasons that no one will be talking about that game in 5+ years. Images showing Shelly hanging out with the legendary trio are a bad joke.

>> No.8116409

>>8116403
It's not about just boobs for me, Ripley is a more interesting character. I enjoyed Ion Fury but it's not very memorable.

>> No.8116413

>>8116403
I liked the scenes where she's in her panties.

>> No.8116447

>>8116408
>Images showing Shelly hanging out with the legendary trio are a bad joke
Those are also usually using nuSW Wang design.

>> No.8116453

>>8116148
What do you mean, generic? She says "fuck" a lot, that makes her very interesting, quirky and funny character. I'm glad so many boomer shooters have taken the page out of her book, like Viscerafest or KUR.

>> No.8116456
File: 570 KB, 647x1037, 08hsd.png [View same] [iqdb] [saucenao] [google]
8116456

>>8116447
Which is just bizarre; it's not like there's anything 'wacist' about his original design anyway.

>> No.8116459

>>8116453
>Viscerafest
Viscerafest's protagonist is mostly unhinged, partially an eldritch creature, and occasionally gushes about her fiance. That's more character than Shelley has.

>> No.8116460

>>8116453
Like they're just trying to be sad little Duke clones. Duke is pretty two-dimensional but it works for him because he was so mold-breaking at the time; frankly, if you don't have the balls to make a "badass" female character at least a little sexy then don't even fucking bother. At this point I eagerly await the bottom falling out of the 'retro shooter' market.

>> No.8116462

>>8116456
While I don't think there's anything wrong with racism, his old design was crazy racist. Like they can't decide whether he's Chinese or Japanese, his accent, many of his lines. This made him interesting, though, meanwhile nuWang's pretty much entire character is "makes penis jokes a lot".

>> No.8116465

>>8116396
her old designs were so great.

makes me wish we could have some insanely talented artists make a TC with full on cheesecake/beefcake designs
maybe something Rahan or Conan inspired?

>> No.8116468

>>8116460
Duke is two-dimensional, but he is also extremely over-the-top to the point of parody, and has planet-sized ego. As I said before, all classic trio characters have serious flaws to them, meanwhile Shelly just has potty mouth.

>> No.8116470

>>8116465
>there will never be a Conan-inspired fantasy Build game
>there will never be a blaxploitation Build game
>there will never be a Build game where you play as evil Russian
>there will never be a wild west Build game

>> No.8116474

>>8116470
Holy shit a blaxploitation build game could have been so fucking great. Thanks for making me sad about not having something that I didn't even know I wanted.

>> No.8116475

>>8116470
>there will never be a wild west Build game
What would you do to differentiate it from Outlaws?

>> No.8116482
File: 17 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
8116482

>>8116475

>> No.8116503

>>8115834
Everytime brave anon answers the call, another kino wad appears....
https://www.doomworld.com/forum/topic/124406-the-gothic-megawad/
The quest never ends, you're destined to do this forever

>> No.8116525

>>8113148
None I can thin of. Why are they split at all?

>> No.8116534
File: 573 KB, 1152x864, doom01.png [View same] [iqdb] [saucenao] [google]
8116534

The vestibule is slowly filling up, but I have no idea what else to put there. I would like to put a table somewhere, but since this is Boom and I hate midtex tables....

>> No.8116537

>>8115637
I think it would work a bit better if it wasn't completely filled to the brim, but had a bit of empty space in it.

>> No.8116554
File: 122 KB, 800x954, Chasm The Rift.jpg [View same] [iqdb] [saucenao] [google]
8116554

>>8115427
Chasm: The Rift.
>>8116148
People are still crying about this petty shit? Shelly ain't perfect in Ion Fury, but she's not that bad and I would take her IF version (especially the one from cover art for both OG game and Aftershock) over Bombshell or whatever soulless concepts she had in the past.
It's also funny how they're talking about her being forgetable as a character while they still bring her up. I'm sure that's type of attention Selaco and other future shovelware can only dream about.

Anyway, both Star Trek: Elite Force games (and other titles from the series) are available on GOG now.
https://www.gog.com/partner/startrek

>> No.8116558

>>8116554
>a character-driven game's main character design is 'petty shit'
lel, nice try fucko. Everyone knows she's generic af.

>> No.8116561

>>8116554
>no klingon honor guard
to the trash it goes

>> No.8116565

>>8116554
>Chasm: The Rift.
No thanks, the one addon we got was bad enough.

>> No.8116575

which quakes are bad and which are good?

Which ones have good mods?

i heard there was a remaster to quake 1, but i dont see quake remastered on the steam store :/

>> No.8116584

>>8116470
>>8116474
>black dynamite fps never

>> No.8116589

>>8116575
all the good mods are for quake 1
not to say the other games have nothing to play, but the bulk of it is for q1

>> No.8116592

>>8116575
remember when quake live was free

>> No.8116616
File: 33 KB, 324x108, 1625902658207.png [View same] [iqdb] [saucenao] [google]
8116616

>>8116575
>i dont see quake remastered on the steam store :/
>:/

>> No.8116631

>>8116456
>>8116462
I think his old design is fine, just a old ninja but his old voice is pretty racist but not in a mean way, 3d Realms were a bunch of nerds trying to make a game like old kung fu and ninja movies. Most of Wang's lines would be acceptable if you got like James Hong to voice him.

>> No.8116634
File: 299 KB, 1327x860, boatiemcboat.png [View same] [iqdb] [saucenao] [google]
8116634

>>8115392
Map15 here, do you mind ending your map with a boat like this? Don't have to put the map exit on the boat, but maybe place it somewhere near, I'm planning to start my map in a docks like area with a boat nearby - this could add a nice sense of continuity. Of course if you had/have any better ideas for an exit then just ignore it

>> No.8116641
File: 32 KB, 1280x720, 9djb.jpg [View same] [iqdb] [saucenao] [google]
8116641

>oh hey, they're giving me a lot of freeze gun and shrinker ammo! I bet I'll have lots of chances to use them on this map!
>open a door
FUCK THESE THINGS

>> No.8116648

>>8116641
>toss a pipe
>shoot them as they fumble around it
Very polarizing enemy, these guys. At least they don’t hurt much, unlike coolies.

>> No.8116651

>>8116648
Does a pipe bomb sitting on the ground make them all fucky? That's good to know.

>> No.8116665

>>8116648
Coolies are at least easy and straightforward to deal with as long as you have rockets.

>> No.8116669

>>8112548
do you mean, remake terrible maps without losing the soul.

>> No.8116672

>>8112764
*play more terry wads

>> No.8116676
File: 183 KB, 1052x998, 1623913616086.jpg [View same] [iqdb] [saucenao] [google]
8116676

Lads, what are your thoughts on Half-Quake

>> No.8116681

Split joycon quake with motion controls is actually pretty damn fun.

>> No.8116685

>>8112703
He's really from q2 originally, and named Bitterman

>> No.8116687

>>8116616
someone should revamp the id maps

>> No.8116698

>>8116641
>>open door
close it back
easy

>> No.8116701

>>8112463
Looking at the cacowards, you're absolutely right. Not a single winner in the history of the awards that required something other than boom. Not even one.

>> No.8116703

>>8116665
What a waste! Shurikens kill them quick and make their death animations quicker so you don’t have to wait for a ghost.

>> No.8116706

>>8114580
>OSX
MACFAGS

>> No.8116710

>>8115354
>-16/4000
So THIS is the power of brootal dumb

>> No.8116724

What's your favorite vanilla gzdoom mod?

>> No.8116728

>>8116651
They’re programmed to avoid all explosives, so them attempting to go around a few pipes makes them sit and spin for a few.

>> No.8116729

>>8116710
that is pretty embarrassing to be desu

>> No.8116734

>>8116724
vanilla gzdoom as opposed to?

>> No.8116764

>>8116703
Rockets one-shot and gib them preventing the ghost altogether.

>> No.8116768

>>8116764
Yeah, and it’s a waste when the shuriken can get the job done and you can save the rockets for something more pressing.

>> No.8116769

>>8116482
Basically this. Outlaws is sinfully fucking ugly.

>> No.8116779
File: 50 KB, 652x416, rekkr.jpg [View same] [iqdb] [saucenao] [google]
8116779

This is so stupid, but so funny.

>> No.8116783

Why does the double shotty in Quake feel so weedy? Not talking about it's effectiveness, more of a sound design issue.

>> No.8116786

>>8116783
Sounds fine to me.

>> No.8116793

>>8116156
I like it a lot. There's something subtly different about these levels that distinguishes them from western level design, but I can't put my finger on what.

>> No.8116804

>>8116779
I will not let this joke rest until we get a cage fight between Romero and Revae.

>> No.8116806

>>8116779
Don't take forced/doom/ memes outside of /doom/, anon. You're better than this.

>> No.8116807

>>8116783
Lack of reload animation.

>> No.8116810

https://www.moddb.com/games/wgrealms-2/downloads/demonthrone-100
Tell me about this.

>> No.8116818

>>8116779
Nah, it's stupid, but also cringe.

>> No.8116826

>>8114705
Looks cool, do you have any ideas for a BFG replacement?

>> No.8116834
File: 596 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
8116834

>>8115392
That should be very easy to accomplish.
Just copy what is in Scythe Map16

>> No.8116840

>>8116834
But those graves are still open. I don't think he'd have a problem if he tried doing it that way.

>> No.8116853

Is this an appropriate place to talk about the doom source code or would that be better on >>>/g/?

>> No.8116863

>>8116840
?
The undefined textures make it appear as though it is closed, and then you have a linedef trigger to make them pop out.
There is no room over room in Doom, so you cannot close the graves without bringing the ceiling/sky sector all the way down to the floor.

>> No.8116871
File: 10 KB, 100x100, 1597183096130.gif [View same] [iqdb] [saucenao] [google]
8116871

>>8116779
Smite of disrespect is the better meme desu

>> No.8116879
File: 557 KB, 1920x1080, a hollow grave.png [View same] [iqdb] [saucenao] [google]
8116879

This is what the graves look like in game. I would recommend making the skellies pop out long before you approach the graves, to prevent any problems that can arise like you actually falling in (if there is enough space like there is in Scythe map16) or the skelling punching you from -500 map units below

>> No.8116880

>>8115734
>pic
Makes me think of someone from the Shrek series.

>> No.8116898

>>8116879
>-500 map units
I think Erik put the monsters this low because if the revenants arms stick out of the sidedefs of the pit that he is in, and the pit is low enough that you can see, then you can actually see the arm pixels in the floor. Sunlust has a lot of examples of monsters rising out of the floor so maybe you can use that style instead.
Scythe uses a vanilla trick: the floor of the pit is told to go down, but its destination is above, so the floor moves instantly.
Sunlust uses Boom triggers to make the floor move much faster than it can in vanilla, but not instantaneous, so you can see the stuff rise out of the floor, it's much spoopier

>> No.8116905
File: 167 KB, 560x620, RingBreak.png [View same] [iqdb] [saucenao] [google]
8116905

>>8116575
>i heard there was a remaster to quake 1, but i dont see quake remastered on the steam store :/
Yeah, it's because Quake got a re-release instead that was added into the old package on Steam.

Anyway, I wonder what people here can say about level design/maps in these games:
>Quake (Including both Mission Packs).
>Both Hexen titles (Including their Expansion Packs).
>Daikatana.
What're your favorite maps from these games? What makes them work? Is there just a moment that might be not so great, but you still see its neat potential?
Of course, nothing stops you from bringing back any other game related to the thread. I'm just curious about these specific examples as I've tried to think about it a last couple of days... despite never playing Daikatana and DotDC + getting only through ~40% of Hexen 2 (Right now I'm at Thysis, damn it).

>> No.8116910
File: 1.60 MB, 1385x989, whaddyadoininmylab.png [View same] [iqdb] [saucenao] [google]
8116910

>> No.8116950

>>8116905
>Quake
Definitely more solid than the original Doom IWAD levels, I like the small size of them too. Haven't finished the mission packs yet but I'm currently playing Scourge of Armagon and I'm glad it has more techbase levels which is something I thought original Quake campaign needed more of. The final boss is a disappointment too but that's a common opinion anyway. I hate how dark some of the Sandy's levels in E4 are but I still like them.

>Hexen
It was one of my favorite old FPS campaigns on the first play, but despite the different classes it doesn't feel as fun to replay as other games due to the more exploration and puzzle based nature of the maps, once you know what to do in each map you're left with the combat alone and it's just not as exciting as Doom's or Heretic's combat.

>> No.8116978

>>8116905
>Quake
Solid level design all around, nothing like the city levels in D2 that hurt the experience.
>SoA
I liked it better overall then Quake orginal campaign, Levellord's levels stand out and it does a lot cool things with the engine.
>DoE
Haven't played it yet.

>> No.8117028

>>8116779
I swear the vast majority of steam forums is just people who browse 4chan.

>> No.8117030
File: 964 KB, 1920x1080, plut29.png [View same] [iqdb] [saucenao] [google]
8117030

>>8116905
>Quake
It and Plutonia may be my favorite regarding the "no-nonsense" style of mid 90s level design. They don't get as weird and big like some of Doom 2 and TNT's strangest areas, though I miss the exploration from some of Doom 1's best bits.
I got bored of Q1's second expansion, the first one was pretty good..
>Hexen
Haven't played much of the expansions, base game is pretty fun. Limited weapons and the chance of getting lost can be deterring, and I'm with >>8116950 in that I find it harder to replay these days; I played it like crazy on my PC and N64 back then.
>Daikatana
For better and worse I've yet to try this. Reminds me a bit too much of Blood 2 for some reason.

>> No.8117053

>>8116863
>The undefined textures make it appear as though it is closed
Shiiiiet forgot that. I apologize.

>> No.8117119

>>8117030
>For better and worse I've yet to try this. Reminds me a bit too much of Blood 2 for some reason.
Daikatana is a game that puts it's worst foot forward. Apparently it gets better as it goes, but man. Fuck that first level.

>> No.8117125
File: 440 KB, 1152x864, doom00.png [View same] [iqdb] [saucenao] [google]
8117125

A comfy bedroom for sleeping well

>> No.8117128
File: 1.28 MB, 1269x797, holes.png [View same] [iqdb] [saucenao] [google]
8117128

>>8116834

Heh. I abuse this trick all over every single map I make because I was so proud to figure something out by myself without the internet telling me.

>> No.8117134

>>8117128
So how do you make bridges like that?

>> No.8117154

>>8117030
>For better and worse I've yet to try this. Reminds me a bit too much of Blood 2 for some reason.
Dai-Katana has this massively exaggerated reputation for sucking, which I think is a million times more deserved for Blood 2.
Dai-Katana has all these flaws, lots of bugs, AI companions which are bothersome as fuck, and a shit opening, etc. For the massive hype it had in its day, and for the state it released in, it sure is a stinker. However, once you wash off the feces, brush off the rust, stone down the rough and peened edges, etc, Dai-Katana really isn't a shabby game at all, you can fix this game and end up with a good time.

For Blood 2, I genuinely feel that the game is absolutely unsalvageable, it's not just really flawed in execution and obviously unfinished, it's a bad game in concept, you can't make this an enjoyable experience with some patching. I struggle to think of anything I like about Blood 2 at all.

>> No.8117159

>>8117134
Looks like midtextures to me.

>> No.8117162

I wanna make my own megawad
what do I have to do to win a cacoward?

>> No.8117168
File: 216 KB, 320x378, file.png [View same] [iqdb] [saucenao] [google]
8117168

>>8116685

>> No.8117198

Any suggestions of good mods + WAD combos? Currently trying Combined Arms + Going Down and LegenDoom & ColourfulHell + Maps of Chaos.

>> No.8117212

>>8117198
Demonsteele and Going Down
Really makes good use of the close quarters melee combat

>> No.8117214

>>8117162
Not chase clout

>> No.8117267
File: 27 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
8117267

>>8117198
Sigil + D4V. D4V uses fancy vanilla-compatible brightmaps that only work in software mode. I'd recommend Crispy Doom, though if you do that, you'll be limited to Jimmy's MIDIs. If you want to use the Buckethead soundtrack you can use PrBoom or GZDoom

>> No.8117307

is there a fix for the replacement models looking too dark in the new quakespasm-spiked update?

>> No.8117312

>>8117134

Yeah, midtextures. But technically the midtexture is only a visual indicator.

In UDMF there's a line option for "walkable midtexture" and hey presto, it's a solid bridge with no extra fuckery needed.

In vanilla/boom etc you have to make the sector correspond to a dummy sector outside the map, and then make the linedef trigger a floor raise to the height of the bridge.

>> No.8117325

>>8113667
This. And Sigil is much superior to any official content bar NRFTL. They learned an awful lot in the 2010s about improving mapping standards. Most official levels outside KDITD and Plutonia are garbage tier.

>> No.8117343
File: 1.51 MB, 1920x1080, regspasm.png [View same] [iqdb] [saucenao] [google]
8117343

>>8117307
That's weird as hell. Could it be something with the textures, or is it something weird with the models?
They're at least looking okay in regular Quakespasm.

>> No.8117350
File: 393 KB, 1442x1080, 150685.png [View same] [iqdb] [saucenao] [google]
8117350

This game's close to putting me into a cozycoma

>> No.8117363

>>8116470
>blaxploitation Build game
fuck i want this, especially in current year

>> No.8117376
File: 37 KB, 1077x852, map.png [View same] [iqdb] [saucenao] [google]
8117376

How do I make a house with less square rooms?

>> No.8117381

>>8117376
use a less square engine

>> No.8117386

>>8117350
fuck shittr

>> No.8117389

>>8117350
Rekkr? more like Cokkr. lol

>> No.8117404

>>8116148
Because Doomguy and Ranger are bursting with personality.

>> No.8117413

>>8117389
cokkr's bad fur day

>> No.8117415

>>8117404
no (apparent) personality is preferable to a grating one
it's a character that you're stuck with for the whole game, if it can't be enjoyable then it should at least be inoffensive

>> No.8117424

>>8117404
The silent IdSoft protags compared to the three or four Build ones? Maybe that should've been a more appropriate route for them to take with her, but it's build so "it just HAS to" have a snarky chatty protag.
Praise the mute as it's otherwise pretty great, sans occasional crossbolt drifting.

>> No.8117431

>>8117415
not the guy you replied to but the meme personality doomguy got from comics, ala rip and tear, you got big guts etc is more annoying than no personality too

>> No.8117435

>>8116905
Quake is just all-around solid classic FPS level design. Even the Sandy Petersen maps are well-designed, besides the spawns. The expansions are both good, I especially like the ancient civilization themes in DOE.

Hexen has very unique level design. It has an open-ended labyrinth style like Doom 1 E2, but with lots of puzzles, traps, and very strange progression. The expansion has pretty much the same style since it was first-party, but they fucked it up by constantly spawning in Slaughtaurs.

Hexen 2 has pretty good level design. Its less bizarre and arbitrary than Hexen. And due to being on the Quake engine it has less open areas. But it has more cool traps and effects than Quake. They did a good job making the levels in the hubs unique so you can remember which is which. But a few of the puzzles are unfortunately prone to breaking, like the evil floor pads in Thysis.

The level design in Daikatana is fine. I cant remember ever really getting lost or frustrated. But it also doesnt particularly stand out. Its part of that post-Quake 2 era when FPS games were getting more linear, but not completely hallway-based yet.

>> No.8117437

>>8117376
Nice candy-cane.

>> No.8117458
File: 135 KB, 1920x1080, 1611672856240.jpg [View same] [iqdb] [saucenao] [google]
8117458

>>8116462
>Like they can't decide whether he's Chinese or Japanese


Exactly anon, its like the kamikaze store in Bloodlines with a Chinese revolutionary inside. Its an amalgam of all things kung fu movie asian. ITS FUN.

You yourself probably dont know all the regional differences in asia, much less inside china.

The only shits who care about this "racism" are misanthropic little normie shits, that spit into their mouths and have very little idea of what china actually is. At once praising china while knowing zero about its history, or bashing it.

What a fucking non issue, cant wait for Chinese to start making western stereotypes in their media in more force. it will make japanese ones about the west sound glorious. We will talk about racism then.

In fact bring them on, mario is racist as well, everything is somehow fucking american trash politics. I am fucking tired.


Also where the fuck is Sin remastered?

>> No.8117463

>>8117415
Well at least they kinda recognized it and gave an option for a silent Shelly.


Lets all wait for other teams to make decent female protags right? Like Selaco right?

>> No.8117472

>>8116470
I would fucking cream my pants for an over the top, dinosaur riding, breast cups princess saving Conan parody in a build game, or any other game for that matter.

>> No.8117515

>>8117424
I think Powerslave struck a pretty good balance. Jon doesn't have a lot of lines, but he doesn't get annoying since they're brief and infrequent. He's not witty and he doesn't try to be, which is a lot more tolerable than trying and failing as badly as Shelly does.

>> No.8117526

>>8117515
Who could forget Powerslaveguy's classic line, ARGH! SON OF A BITCH!

>> No.8117536

>>8117526
He's pretty much just what Doomguy would be if they'd used a voice actor instead of stock sounds: pissed off most of the time, occasional moments of smug satisfaction.

>> No.8117547

>>8117526
Silent to mostly silent is ideal. Obnoxious with the option to turn it off is fine, acceptable. Obnoxious with no option is the worst.

>> No.8117565

>>8117435
i don't know what happened but the last two times i replayed hexen 2 (it was this year) it took me less than 60 seconds to solve that puzzle in thysis. i certainly approve of that.

>> No.8117575

Why is half life not fun?

>> No.8117589

>>8117575
You're not playing it on sven coop that's why

>> No.8117593

>>8117589
Clovr's hosting sven co-op thursday and friday, so are we gonna get /vr/ sven co-op going?

>> No.8117596
File: 249 KB, 524x836, 1607882748329.png [View same] [iqdb] [saucenao] [google]
8117596

>>8117547
Honestly Shelly has some cool lines here and there. While sadly the rest is forced crap.
But to be fair looking at stuff coming out like selaco and supplice, she may yet shine besides that faggot ass mediocre char design.


Its not like male protags are better either. Hedon may be a homo futa world of warcraft fan fiction vomit but at least its different I guess.

>> No.8117603
File: 1.13 MB, 960x660, file.png [View same] [iqdb] [saucenao] [google]
8117603

>>8117596
Echoing what other anons said in this thread, it would've made sense for her to make lines related to her job as a cop. They had every opportunity in the world to make her say "I am the law" and they didn't, which makes no sense to me. As for her design, it's inoffensive. Too generic for me to get mad over.

>> No.8117607
File: 256 KB, 1080x1400, 1606027806918.jpg [View same] [iqdb] [saucenao] [google]
8117607

>>8116554
>soulless

>> No.8117614

>>8117603
That would require good writing and soul. Shelly could have been greater than the trio. Or stand with them.


I am at least content the game looks gorgeous and plays well.


I would have loved if she was evil, kinda like Stupid cartoon evil like Elexis, and please have a better antagonist than that fucking old bald dude. I think he is worse than her.

>> No.8117615

>>8117575
opposing force has the fun enemies and weapons, you have to get through the first few maps however that are just half-life lite. blue shift has the better xen.

>> No.8117627
File: 49 KB, 770x578, 4fbWjop.jpg [View same] [iqdb] [saucenao] [google]
8117627

>>8117607
One could for example have this design even brunette, but with a police jacket, some skin here and there after getting damage, keep the armor peices like in the shoulds or legs\arms.

Shit man it could have worked.
The female rogue in hexen 2 looks great, we used to know how to do it.

>> No.8117632

>>8117603
>it would've made sense for her to make lines related to her job as a cop
POLICE BRUTALITY, COMING UP

>> No.8117665

>>8117125
Is that a baby midget's bed?

>> No.8117672
File: 123 KB, 258x255, 6561907.png [View same] [iqdb] [saucenao] [google]
8117672

>>8117596
In the past few years, the only FPS characters I've genuinely enjoyed hearing came from Jon St Jon in that Postal thing and those dwarves. All the other recent attempts from the past several years have been embarrassing.
I'd say Lady Duke in D3DAA is the worst but that's from a mod that's not intended for sale.

>> No.8117675

>>8117575
Because you have shit taste

>> No.8117690

>>8112360
It seems that the Gargoyles are not affected by moving floors. Am I doing something wrong or is that intended?

>> No.8117691

>>8117632
that was stryker's starting quote from mk9 iirc, i liked it

>> No.8117723

>>8117404
Ranger and Doomguy are never fronted as characters with personality, compare to Shelly who has lots of voiced lines, and is presented as if she has personality, when she's in fact extremely bland and has nothing interesting or fun to say at all. It's less like Shelly was written as a character someone had an idea for, and more like she's voiced just to tick a box on a checklist, Duke is voiced so Shelly is.

>> No.8117725

>>8117343
if quakespasm and Spiked starts supporting bones and md5, that can be fixed.

>> No.8117732

>>8117691
Yeah, he's pretty much what my mind goes to when I think cop action hero.

>> No.8117737

>>8116950
>I like the small size of them too.
Yeah, I appreciate that too. Especially after going through all maps in Arcane Dimensions. Large maps are pretty cool, but playing through too many of those just makes you tired no matter how good (or enjoyable for you) they're.
Despite their size, I still like cheesing/speedrunning some levels (most notable, E1M6 and E3M6).
>it doesn't feel as fun to replay as other games
I'm on kind of slow Heretic/Hexen marathon and replaying the original game as Cleric (again) was pretty fun so far. Although I really should've went for other class, but it still feels overall nice.
>>8116978
I think all three of them are good in its own way, but SoA does have some good stuff that brings in some good variety to the mix.
>>8117030
>I got bored of Q1's second expansion, the first one was pretty good..
You know, after seeing many people talk about mission packs and me rushing through everything for dumb achievements... I think I see some points regarding DoE, but I wouldn't say I hate it. Perhaps the huge role in here plays the fact that I'm more into fantasy stuff (at least nowadays).
>>8117435
>Even the Sandy Petersen maps are well-designed, besides the spawns.
Same. Like his episode in spite of those bastards.
>fucked it up by constantly spawning in Slaughtaurs.
...oh.
>Its part of that post-Quake 2 era when FPS games were getting more linear, but not completely hallway-based yet.
I see. Just remember seeing a couple review of Daikatana at the time and people seen to enjoy Episode 3, so I was curious if anyone would say anything in particular about it.

Okay, thank you for all the answers. Just trying to work on my concept for a Quake mod and got kind of stuck with maps, so I figured that getting outside perspective would be great since I'm just kind of slow lately for no good reason.

>> No.8117738

>>8117526
It fucking works, brief and to the point, and only occasional. Jon has little to no personality to his character, but neither does Doomguy, and it's just fine.

>> No.8117745

>>8117596
idc if its different
hedon is still trash

>> No.8117748

>>8117737
Episode 3 was the medieval segment, right? Each episode has a totally different set of weapons and enemies. Episode 1's are absolutely horrible, episode 2 and 4's are just okay, and episode 3's are actually kinda fun. I think thats probably why people like it more, not because of the level design.

>> No.8117773

>>8117458
>Also where the fuck is Sin remastered?
>Last Record Update 3 September 2021 – 00:30:45 UTC (6 days ago)
Soon... Maybe.
https://steamdb.info/app/632950/
>>8117463
>Lets all wait for other teams to make decent female protags right? Like Selaco right?
Good luck with that. You might as well wait for Half-Life 3 or shit like since that's more likely to happen. lol
>>8117603
Actually would've been to see at least partial move in that direction in Aftershock (all this "Dredd talk" kind of grew on me), but we will see. Wouldn't get mad over it otherwise unless they somehow screw up really badly.
>>8117607
Yes. Thank you for proving my point with that this awful hooker concept art by eleven years old wanker.

>> No.8117797

>>8117748
>Episode 3 was the medieval segment, right?
Yep.
>Episode 1's are absolutely horrible, episode 2 and 4's are just okay, and episode 3's are actually kinda fun.
That's how I understand it when it comes to Daikatana. Actually thought about getting to play it at some point in the future, but still not entirely sure.

>> No.8117807

Why is half life so fun?

>> No.8117814

You know what the problem is?

Faggots are too scared to make their female characters into assholes. Duke isn't likeable, Lo Wang isn't likable, they're both dickheads. You like the characters because they're funny, kinda campy action cliches; but you don't like them as people. Doomguy and Ranger are one dimensional, but for them it doesn't matter, they're just player avatars.

But because they're making female characters, they can't do that, they have to be cool and likeable too, because god forbid you portray a woman with negative qualities. The result is it always comes off forced and cringeworthy, because game devs are all white knight "nice guy" faggots who have minimal experience interacting with women IRL.

The ideal female protagonist is Lara Croft (pre-reboot fuckery). She was a cold heartless killer and she was out for herself, nobody else. She was objectively kind of a cunt, and that's far more interesting than some bullshit Mary Sue you made up to try simp both the non-existent female boomer shooter audience and give waifu body pillow neckbeards something to fap over.

>> No.8117825
File: 2.40 MB, 1920x1080, skeetofight.png [View same] [iqdb] [saucenao] [google]
8117825

>>8117797
You start the game having to shoot mosquitos and toads with a green poison bolt thing that makes you think something's shooting at you, and they're very tiny and fast. I also think they're robots. It's very strange, I skipped the cutscenes.
There's some weird mid-to-late 90s "green" feels going on but it's been an otherwise hard pill to swallow. I just went back to playing Quake.

>> No.8117827

>>8117593
Thursday I guess.

>> No.8117851

>>8117814
Pretty much this.

>> No.8117856

>>8117807
gravity gun

>> No.8117861

>>8117856
That's HL2

>> No.8117884
File: 5 KB, 320x204, hdface.png [View same] [iqdb] [saucenao] [google]
8117884

>>8117814
>Faggots are too scared to make their female characters into assholes
People try, it just ends up like Cringefest where the dev is too stuck up their own ass to have a voice volume option. All they need is to stop trying, just keep it simple.

>> No.8117895

>>8117814
where are duke and lo wang now? both of them are the product of 90's, and you're stuck there too

>> No.8117905

>>8117895
Might as well say that retro styled shooters also belong in 90s and people should stop making them.

>> No.8117907
File: 589 KB, 1280x800, map08_blukey.png [View same] [iqdb] [saucenao] [google]
8117907

I love it when an area really starts to come together. I'm starting to think it might be too dark, but I already bumped up the lighting globally once and I'm afraid bumping it up to 160 would ruin the mood I'm going for. Guess I'll just have to see when I playtest this area.

>> No.8117908

If I set DSDA to "Default Compat Level: MBF21", do I still have to start it with -complevel 11 or is that obsolete? If so, what is the command line option there for, anyway?

>> No.8117912

>>8117814
>Duke isn't likeable
Speak for yourself.

>> No.8117913

>>8117907
Now that I have turned my laptop screen to full brightness, I can see something. 160 is ok, but with Software renderer people might not be able to see very far with those dark cliffs.

>> No.8117914

>>8117905
but people really stopped making them until a while ago

>> No.8117917 [SPOILER] 
File: 3 KB, 100x100, 1631132882939.png [View same] [iqdb] [saucenao] [google]
8117917

>>8117905
Odd thing to say considering how many of them failed to be better than Doom, Duke or Quake.

>> No.8117919

>>8117913
Yeah, that's my main worry. Maybe I should change the dirt textures to be the lighter ash walls, since the pure black against the black castle wall might make it difficult to make out exactly what's there.

>> No.8117926

>>8117895
God, what an embarrassing post to make.
Is Shelly your waifu, is that why you're upset?

>> No.8117928
File: 643 KB, 1280x800, blukeybright.png [View same] [iqdb] [saucenao] [google]
8117928

>>8117913
Alright, well, turns out I already set up the map to be boosted to 160 globally, and accidentally left this part of the map 144 instead. This is much better, and it's just one bump on the sector brightness tool.

>> No.8117937

>>8117926
idk bro i could as well say that you're gay for duke's muscular ass or some stupid shit like this but i'm not 14 yo anymore

>> No.8118007

Here's how you design a female protagonist

https://www.youtube.com/watch?v=9096ADzeniQ

>> No.8118008

>>8117914
Missing the point.
>>8117917
>failed to be better than Doom, Duke or Quake
Eh?
If you mean the new wave, then it's just them deciding that retro aethetics are more important than design principles and shit. If you mean the old games, than it's also incorrect as those three games are hardly the peak of 90s shooters.

>> No.8118012

>>8118007
Fuck working designs.

>> No.8118015

>>8118008
>If you mean the new wave
Of course.
What a terrible discussion this has been.

>> No.8118017

>>8117908
I don't want to interrupt your extremely important discussion about protagonists of first person shooters (which means you usually don't see their faces anyway), but can somebody please answer my question? I am new to this Boom stuff.

>> No.8118051

>>8118008
>Missing the point

nah, it's just you making shitty comparisons

>> No.8118057
File: 151 KB, 1802x812, changelevel.jpg [View same] [iqdb] [saucenao] [google]
8118057

>>8112358
Just a quick announcement for anyone mapping for Violent Rumble - please use spawnflag 16 for your level exit triggers. This makes you spawn at a different location when coming back to the startmap. I've made somewhat of a setpiece for entering the start map for the first time that would get annoying seeing after every map, so this would allow for it to be skipped. Thanks.

>> No.8118091

>>8117814
Duke and Lo Wang were extremely likeable.

>> No.8118092

>>8118051
No, the comparison is fine. If you bring back retro shooters, bring their personality as well, it's part of the fun.

>> No.8118097

>>8118091
They were extremely likeable shitheads.

>> No.8118103

>>8118092
what if i don't? gonna cry?

>> No.8118106

Just found out that it's possible to play Duke 64 on Rednukem. The actual n64 rom with pc controls and options. Awesome stuff.

>> No.8118126

>>8118103
Keep my money.

>> No.8118130

>>8118126
it's not like you have any, third worlder

>> No.8118134

>>8117912
>>8118091

To each their own, but you can agree they weren't exactly meant to be idealised. They were meant to be stereotypical chad assholes.

Duke is a the textbook example of a "himbo". You get the impression the guy is as dumb as a bag of bricks but it doesn't matter, because he can solve every problem with his rippling cock muscles alone. It's a dumb character based on practically meme-tier action movie pastiche, and it works, it's fun, it fits, he's great.

But they wouldn't ever dare put the same self-awareness into a female character. They wouldn't ever make one that's strong but dumb as shit, or a smart but socially inept, etc. They wouldn't ever make a female character who's as much of a caricature as Duke.

They always have to be positive in every dimension, because muh wamen.

>> No.8118135
File: 30 KB, 720x405, 1324q15125.jpg [View same] [iqdb] [saucenao] [google]
8118135

Watched The Crow since Blood took inspiration from it. This guy kinda reminded me of Romero.
The fact that the main guy is Bruce Lee's son is pretty crazy.

>> No.8118142

>>8118130
Riveting post.

>>8118134
>But they wouldn't ever dare put the same self-awareness into a female character. They wouldn't ever make one that's strong but dumb as shit, or a smart but socially inept, etc. They wouldn't ever make a female character who's as much of a caricature as Duke.
That is why they fail.

>> No.8118148

>>8118134
>character based on practically meme-tier action movie pastiche
>They wouldn't ever make a female character who's as much of a caricature as Duke

really love the lack of any self awareness here

>> No.8118149

>>8118135
lolwut? Apart from the hair he's nothing like Romero.
He's also the constantly blabbering bounty hunter in Dead Man and that music producer dude in Strange Days.

>> No.8118158

>>8118134
It doesn't even need to go caricaturically far. Just add some flaws, but spin them in a fun way.

>> No.8118165
File: 1.17 MB, 1600x900, DoomSectorTruck.png [View same] [iqdb] [saucenao] [google]
8118165

All Hail the Doom Sector Truck

>> No.8118169

>>8118148
Ah so the Shelly is a caricature of all those boring female characters that flooded the market. Good to know!
Sadly, they forgot to add the satire.

>> No.8118171

>>8116634
sure, I don't mind

>> No.8118174

>>8118169
you're a caricature of a human

>> No.8118178

>>8118135
It's insane how Brandon Lee actually died when they shot him in the apartment scene. Out of all the movies to die in.
>>8118149
Hair and beard, that's the only reason.

>> No.8118183
File: 180 KB, 546x535, your post.png [View same] [iqdb] [saucenao] [google]
8118183

>8118174
>no u!

>> No.8118186

>NOOOOO GIVE HER A LEOTARD I GOTTA COOOOOOM

pathetic

>> No.8118192

>>8118186
Oh yeah, the appeal with Duke Nukem and Caleb is their big fucking heaving tits, fat asses, and the skimpy one-piece sling bikinis they wear, that's why those characters are loved.

>> No.8118195

i'm really stupid, how the hell do i install the Half-Life WON versions?

>> No.8118201

>>8118192
correct for you

>> No.8118203

>>8118195
right click on mounted drive and click 'run extended content' or shit like this

>> No.8118210

>>8117908
DSDA will automatically use MBF21 as its complevel unles you change its default cl.

Usually, playing with MBF21 will provide you with bugfixes and not negatively impact anything, but there are some exceptions:
- complevels 2-4 (vanilla Doom) have a lost soul limit of 21; the other complevels (Boom and beyond) have infinite lost souls, so this may impact the map
- some maps use ghost monsters or items falling off ledges as a feature, and these were fixed as bugs in MBF21 or sooner
- if you are recording a demo, you need to use the same complevel the map was designed for, so that everyone is playing by the same rules and so that you can play eachothers demos

>> No.8118214

>>8118201
>NO U
>NO U
>NO U
Just gonna continue replying like a petulant little child, huh? Yeah, sorry, Shelly is a completely boring character, and would have been better served by putting on a helmet and shutting up, or by being replaced by a (quiet) man in the same getup. Nothing about her is likeable or endearing, nothing about her is interesting or funny, the pretense that she's at all satisfying as a voiced character is pitiful.

Maybe one day Voidpoint can make a player character who either is just the blank slate they need to be, or who isn't completely boring.

>> No.8118221

>>8118214
didn't read, stay mad

>> No.8118225

>>8118007
Unironically superior to Shelly, without needing to cuss

>> No.8118231

if you want to make an interesting fps character, think of a gimmick that hasn't be tried
like, instead of another marine/soldier/officer etc, give your female protag a different thing
make it a clown girl

>> No.8118235

>>8118203
no i mean from the provided links from OP, i downloaded the folder and now i'm confused on what to do with it since theres nothing in here to mount or install.

>> No.8118236

>>8118186
No, just give her normal clothes. Or a coat/jacket above armor at least.
Also, get a better writer and get him to write a badass cop without telling him that the character is a woman.

>> No.8118237

>>8118231
Shelly could be improved by making her into a clown, but Voidpoint would fuck it up and not actually do anything with the fact that she's a clown.

>> No.8118239

>>8118214
>and would have been better served by putting on a helmet and shutting up
Nintendo would sue.

>> No.8118241

>>8118186
How about just some stylized police uniform, leather boots, big mirror shades, and a police hat? That'd kind of go with her ridiculous revolver, which feels way out of place for how completely bland and uninteresting her design is, it's like the gun was taken from a better character.

>> No.8118245

>>8118235
what folder? you're supposed to download Half-Life (USA).zip in https://archive.org/download/HalfLifeUSA

>>8118236
>badass character

how original

>> No.8118246
File: 48 KB, 900x506, Commando-Arnold-Schwarzenegger-Commando-Gifs-1280x720-1-900x506.jpg [View same] [iqdb] [saucenao] [google]
8118246

Maybe the problem is that characters like Duke are actually caricatures of something that actually exists.

If you try to do the same thing with a female, it's obvious that making her female was an intentional, active conceit, because there are no real life examples of what she's mocking.

In other words this makes it harder to come up with something good, because you don't have readily available source material to just make an ironic joke about and call it a day.

>> No.8118251

>>8118241
>stylized police uniform, leather boots, big mirror shades, and a police hat

t-1000 rip off

>> No.8118252

>>8118245
Yeah, it's obviously better if she tries to talk like she's cool but actually isn't.

>> No.8118258

>>8118252
trying to fix a cringy forced badass character into a cringy badass character won't be much better

>> No.8118261

>>8118007
>some rando on kotaku or something complains about stuff like Tomb Raider or DOA being sexist for how their female characters are designed
>everyone with a minimum of one half of a brain: 0:19

>> No.8118262

>>8118245
>how original
Well, that was something that nu-3D Realms claimed Shelly to be and it makes sense for her to be a badass.
The game forgot to deliver on it though.

>> No.8118265

>>8118210
Thanks m8.
I am just asking because I was fucking around with the Halloween stuff and noticed that the gargoyles won't shoot fireballs if I set -complevel 11, yet if I regularly start without the command line option with MBF21 as default complevel, they do.

>> No.8118269

>>8118251
At least the T-1000 elicits emotions in people. Nevermind that T-1000 actually looked like a completely ordinary cop for the most part, no hat, no shades, just your average flatfoot, completely ordinary gun.

I'm actually suggesting adding some detail and flair to Shelly to make her not boring.

>> No.8118270

>>8118258
>fuck trying!

>> No.8118280

>>8118265
Ye thats a bad idea. MBF21 grants you access to a bunch of new code that wasn't available prior. Same with trying to load an MBF wad (cl11) with Boom rules (cl9), a bunch of shit will break

>> No.8118293

>>8118262
'badass' characters in 2021 are nothing but second hand embarrassment, see nu-slayer

>>8118269
>shelly has no drip

>> No.8118308

>>8118246
We need a wad where you play as the TaliChads and defeat globohomo

>> No.8118310

>>8118280
Yeah but WHY? Isn't -complevel 11 the same as setting the default to MBF21 ingame? Or does it cause some kind of double-down shenanigans?

>> No.8118318

>>8118310
No, cl11 is MBF. 21 is MBF21, a brand new complevel. Think of them as different versions of the game. 2 is doom2, 3 is ultimate doom, 4 is final doom, 9 is boom, 11 is mbf, 21 is the new one, because of the year 201

>> No.8118339

>>8118318
Ohhhhhh ok that makes sense. I looked up complevels for DSDA-Doom and only found 11, but completely missed it said "MBF" and not "MBF21". Thanks, now everything is clear.

>> No.8118342

>>8118245
i downloaded that folder but i have no idea where to go from there

>> No.8118347

So, is there a mod replacing Shelly with Leonard yet?

>> No.8118373

>>8118339
2-4 are the official .exes from the games, they have slightly different rules, for example Doom2 does not have bouncing lost souls, which is a bug and was fixed in Ultimate Doom, and Final Doom accidentally introduced a teleporter bug. Boom is a fan made source port from like '97 that adds new stuff for mappers to use, MBF is another port based on Boom from like '99 that adds more stuff you can do, and finally MBF21 is a long overdue update to add more cool stuff you can do. Boom let things fall off ledges, but it causes you to knock turret monsters off their ledge so that behavior was fixed, but some Boom maps still use that behavior (i.e. Sunlust 24) so you wanna play those with Boom complevel (9)

>> No.8118413

>>8117814
I think they earnestly tried with Shelly at least, it just came out bad. I mean the evil guy is also pretty terrible.

>> No.8118428

>>8118413
>the evil guy is also pretty terrible.
Must've been a bad year for Jon St. John. He's a shit villain and a shit postal dude on top of that.

>> No.8118436
File: 408 KB, 600x1067, no_one_lives_forever_2__kate_archer_by_guru961_da66on3-fullview.png [View same] [iqdb] [saucenao] [google]
8118436

>>8118246

I guess they dont have the balls to pick up woman archetypes and have fun?

Its happening in the disgrace that is western young adult entertainment as well.


Because fucking hell playing as Elexis Sinclaire for example, a evil bitch much like the Dark Queen, perfect bimbo using sex threats, slapping minions and overall being maniacal would be hilarious fun as a main fps protag.

Fuck Cate Archer came out pretty alright as well and she was not even trying to be female james bond. She was like a Bond partner that gets shit done.

>>8118428
Maybe its also a directing problem.

>> No.8118437

I liked Shelly desu, she doesn't overdo the tude even if she's a bit plain.

>> No.8118442

Speaking of which they DID change Shelly sprite in an update some time ago and I didn't even realize only when I saved in front of a mirror.
She has a better model. Maybe they kinda know, I dont know.

We will see if they will even attempt to change something in the expansion. But I dont think so.

>> No.8118446

>>8118437
Me too but we can't tell the thread that.

>> No.8118447

>>8118442
They redrew most of the sprites in an update.

>> No.8118464
File: 49 KB, 398x548, tumblr_inline_ouxomvNYpv1s1btgh_400.jpg [View same] [iqdb] [saucenao] [google]
8118464

>>8117603
>Just turn Shelly into Judge Hershey
You are a fucking genius anon.

>> No.8118475
File: 447 KB, 441x408, 43z.png [View same] [iqdb] [saucenao] [google]
8118475

>>8118464
That gets suggested every time IF gets discussed around here, and no one's even attempted a mod for it so it must not be that important.

>> No.8118479
File: 1.68 MB, 1920x1080, ZHZt1jv.png [View same] [iqdb] [saucenao] [google]
8118479

>>8112357
Serious Sam 1 with ATI TruForm on
https://www.youtube.com/watch?v=xrycf-wVnjY

>> No.8118480

>>8118475
Well why would you? Is IF that good for such a mod? I dont know anon I liked the game but I dont feel the urge to replay it.

>> No.8118483

>>8118475
After they butchered her character recently, i say nope.

>> No.8118490

>>8118480
>Well why would you?
You have all these tools to make the kind of GAME you want let alone modification, just like those Hedon and Citadel guys.

>> No.8118506

>>8118490
So do you want me in particular to make a new pseudo IF with a not shit shelly? Or a Judge Dredd game?
Right now?

Look I know you just want to "be change you want to see" but you are absolutely right, its not that important.

Instead of bald space marine, in 2021 we get bland brunette. Its just the way it is.

>> No.8118512

I always just turn off Shelly's voice

>> No.8118513

>>8118506
>its not that important.
But important enough to bring it up in these thread every moment Shelly's character gets mentioned. You are a piece of shit, anon.

>> No.8118517

>>8118513
Sure okay. Good to know.

>> No.8118530

>>8118134
You can really see that in action in the nu lara games. They are the most empty and boring games I have ever tried, no passion whatsoever.. Lara is worse than bland, its mediocrity incarnate.

At least it was good torture porn I guess. Rip all that audio.

>> No.8118541

>>8118513
>But important enough to bring it up in these thread every moment Shelly's character gets mentioned.
Yes, expressing the sentiment is completely normal.

>> No.8118543

doomwiki.org is not working

>> No.8118567

>>8118479
I asked last thread, I dunno if you know, does this work with Elite Force 1 or 2?

>> No.8118574
File: 473 KB, 1152x864, doom00.png [View same] [iqdb] [saucenao] [google]
8118574

Making the interior of the cloister for MAP04. It's coming along nicely.

>> No.8118576

>>8118567
Elite Force 1 and 2 are OpenGL anon

>> No.8118579
File: 8 KB, 854x190, gdd.jpg [View same] [iqdb] [saucenao] [google]
8118579

Well?

>> No.8118604

>>8118579
3

>> No.8118606

>>8118574
We got hedge textures now?

>> No.8118691

>>8118579
3

>> No.8118705
File: 967 KB, 200x200, Kit.gif [View same] [iqdb] [saucenao] [google]
8118705

>>8118691
Is there an option to turn infinitely tall enemies off in PrBoom+?

>> No.8118732

>>8118705
gno

>> No.8118764

>>8118705
Yeah. It's called playing a different game like gzdoom.

>> No.8118786

>>8118705
noooooooo you can't do that it'll break the heckin' epic slaughter map pinky platforming sections which are obviously an absolutely vital part of the core gameplay

>> No.8118812

>>8118705
There really should be. GLBoom has options for stupid shit like texture filtering and sprite upscaling, but not something that would objectively improve gameplay.

>> No.8118817

wasn't infinitely tall monsters some kind of memory saving option in Doom?
whats the effects of turning it on and off???

>> No.8118893

>>8118817
You can walk over and under enemies. It's a bit weird that they did it that way to begin with because enemies already used their height to fit into doorways.

>> No.8118915

>>8118893
thats with it on?

>> No.8118943

>>8118293
>see nu-slayer
Please don't remind me

>> No.8118986
File: 240 KB, 960x540, crispychads win again.png [View same] [iqdb] [saucenao] [google]
8118986

>>8118705
There is in Crispy Doom :)

>> No.8118991

>>8118786
Would you like a basedjak to go with that schizpost sir?

>> No.8119006

>>8118986
MBF22 should let you turn that shit off or define it as a complevel thing or something.

>> No.8119025

>>8119006
Imagine Pain Elementals stacked vertically

>> No.8119030

We need the ability to disarm the player already.

>> No.8119038

>>8119030
Lower a berserk pack onto a voodoo doll.

>> No.8119041
File: 1.15 MB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
8119041

Do you calculate the circumference of your sectors to get the offsets just right?
I suppose there's already a table for that somewhere since textures have predefined widths, though the number of vertices varies.
Also suggestions for textures for the central platform? This looks tacky as hell

>> No.8119045

>>8119030
Hell Ground starts you with 0 ammo, but I dunno how they did it

>> No.8119052

>>8118705
No, just like there's no option to fix the blockmap bug or the wonky melee hitboxes. Unironically play in GZDoom because it's the superior engine. No reason to keep polishing that vanilla turd with nu-complevels.

>> No.8119056

>>8116804
Only if the arena is a totally unique arena per arena.

>> No.8119061
File: 132 KB, 680x680, 8e7.png [View same] [iqdb] [saucenao] [google]
8119061

>>8119052

>> No.8119073

>>8118579
2 isn't even an option

>> No.8119075

>>8118705
Zoomer, no, why would you ever

>> No.8119078

>>8116561
Honor guard is decent, but EF is better.

>> No.8119083

>>8118991
i would love you to dump 3 (three) high quality doomjaks for me to bait nudoomers on /v/ with yes

>> No.8119086
File: 20 KB, 808x654, Bunch of faggots.png [View same] [iqdb] [saucenao] [google]
8119086

>>8119083
Sorry nigga, best I got is doombro

>> No.8119094
File: 26 KB, 700x695, Ricatto.jpg [View same] [iqdb] [saucenao] [google]
8119094

>>8119075
Explain how being unable to walk off a ledge because an imp is hugging the wall 30 feet below it is a good thing.

>> No.8119117

What psychopath behind Quoth looked at the grunts and said "I will make a variant of these that fires homing rockets"

>> No.8119120

>>8117773
That 'hooker' concept was made with heart. IF Shelly was made to be as least offensive as possible.

>> No.8119124

>>8118543
it does

>> No.8119142

>>8115834
Tarakannik?

>> No.8119143

>>8117307
gl_overbright_models 1 ?

>> No.8119145

>>8119094
The community has Stockholm Syndrome after being assraped by vanilla bugs for 25+ years. They will defend every 1993 programming shortcut to the death.

>> No.8119150
File: 656 KB, 908x1250, 1622615731227.jpg [View same] [iqdb] [saucenao] [google]
8119150

>>8116465

>> No.8119158

>>8117937
So, yes then? Simping for pixels is always hilariously pathetic.

>> No.8119169

>>8118245
Are you retarded? They tried to make her as cookie-cutter 'badass' as possible and just fucking failed miserably. You're so horribly desperate to defend the shitty character that you're just fucking flailing around like an idiot.

>> No.8119171

>>8118347
I want.

>> No.8119176

>>8119150
I would LOVE to see an fps protag like this just to see troon journos' reactions. The shitstorm would be legendary.

>> No.8119250
File: 945 KB, 1920x1080, wip.png [View same] [iqdb] [saucenao] [google]
8119250

>> No.8119267

>>8119250
Based and monster HP bars pilled.

>> No.8119272
File: 407 KB, 1366x768, doom110.png [View same] [iqdb] [saucenao] [google]
8119272

>> No.8119282

>>8119272
Lookin good

>> No.8119345

Does anyone know where's the megasphere in TNT map 15 on UV coop?

>> No.8119349

>>8117814
>Faggots are too scared to make their female characters into assholes. Duke isn't likeable, Lo Wang isn't likable, they're both dickheads
Other way around, retard. As it was said already, Duke and Long Penis are likeable dickheads, while boomer shooter female characters tend to be brash, insufferable bitches who swear non-stop. At this point we honestly are better off looking towards old anime for inspiration.

>> No.8119359
File: 1.09 MB, 900x699, AE4AA938-1556-4C2B-8BE0-6A7FFDFC28FA.png [View same] [iqdb] [saucenao] [google]
8119359

Doom eternal virgin vs Doom1/2 chad

>> No.8119371
File: 262 KB, 680x661, a62.png [View same] [iqdb] [saucenao] [google]
8119371

>>8119359
for me its Doom 64

>> No.8119380

>>8119371
Sounds gay

>> No.8119395

>>8117596
>Hedon may be a homo futa world of warcraft fan fiction vomit but at least its different I guess.

I thought the futa was memes but are you suggesting the protag having a penis is canon?

__________________Based________________

>> No.8119409

>>8119359
dum zlayor

>> No.8119420
File: 19 KB, 461x392, quakeface.png [View same] [iqdb] [saucenao] [google]
8119420

Now that QuakeSpasm Spike supports md5 have we got a full rip of the rerelease models in md5 ready to go somewhere?

>> No.8119431
File: 131 KB, 600x803, cgw_144-01.jpg [View same] [iqdb] [saucenao] [google]
8119431

http://www.cgwmuseum.org/galleries/issues/cgw_144.pdf

>> No.8119432
File: 1.40 MB, 1600x900, doom64.png [View same] [iqdb] [saucenao] [google]
8119432

>>8119371
its aiight

>> No.8119434

>>8119025
Don't have to, you can do that in GzDoom and it works, really well in fact.

>> No.8119440

>>8119075
Infinite height monsters has never been an endearing thing. I'm fine with Vanilla, but iD should always have allowed for finite height monster collision, it objectively makes the game better.

>> No.8119446

>>8119272
unf

>> No.8119469

>>8118705
isn't the reason for this the original doom engine couldn't support two creatures at same x, y coordinations?

>> No.8119476

>>8119371
Doom 11 > Doom 37 > Doom 27 > Doom 1 > Sigil > Doom 2 > Doom 12 > Doom 39 > Doom 41 > Doom 47 > Doom 52 > Doom 28 > DOOM > Doom 46 > Doom 56 = Doom 33 = Doom 21 >> Doom 53 > Doom 48 > Doom Eternal > Doom 15 > Doom 30 > Doom 3 RoE > Doom 31 > Doom 8 > Doom 10 >>> Doom 32 > Doom 59 ≠ Doom 38 > TaG Pt. 1 > Doom 13 > Doom 3 > Doom 7 > Doom 26 > Doom 29 > Doom 40 > TaG Pt.2 > Doom 24 > Doom 18 > Doom 58 > Doom 19 > Doom 4 > Doom 5 > Doom 9 > Doom RPG > Doom 51 >>>> Literal Shit > Doom 43 > Doom 42 > Doom 54 > Doom 44
> Doom 60 > Doom 23 > Doom 6 > Doom 55 > Doom 50 > Plutonia > Doom 64 > TNT Evilution > Doom 61 > Doom 14 > Doom 20 > Doom 36 > Doom 17 > Doom 65 > Doom 2 Master Levels > Doom 49 > Doom 57 > Doom 34 > Doom 62 > Doom 35 > Doom 25 > Doom 63 > Doom 45 > Doom 22 > Doom 16

>> No.8119481
File: 141 KB, 985x853, 124135r31t513.png [View same] [iqdb] [saucenao] [google]
8119481

>>8119075
>defending infinite height monsters with a "zoomer, no"
is this fucking clown for real? no, retard, infinitely tall monsters is not a positive aspect of doom. It's shitty, it doesn't make sense, it's an awful bug that needs to be done away with

>> No.8119507

>>8119476
Doom 8 sucks faget

>> No.8119512

>>8118705
While it would be a nice feature, I can't see PrBoom+ adding it as an option, as none of the complevels it provides has it as intended behaviour.

>> No.8119527

Are you redpilled yet?
https://youtube.com/watch?v=5XO1n7Knh4s

>> No.8119534

>>8119527
is this https://tcrf.net/Doom_II:_Hell_on_Earth_(PC)/Revisional_Differences in video form or does it contain anything unique

>> No.8119591

>>8119481
If you turn it off, you're cheating

>> No.8119613
File: 210 KB, 480x289, 1993853-corvushereticiiintro.png [View same] [iqdb] [saucenao] [google]
8119613

>>8118705
>>8119481
Another reason why Heretic is the superior game.

>> No.8119635

>>8119527
I have 1.666 on CD. Explains why I can remember being able to cheese map11, despite 1.9 version not allowing it.

>> No.8119646

>>8119469
No, id just wanted to improve performance on weaker computers.

>> No.8119665

>>8119613
heretic fixed that? i thought it had no improvement over doom other than the tome of power (and i wish more people used that in their doom mods/TC)

>> No.8119673

>>8119094
How many vanilla/boom maps are out there where progression is made impossible because of this?
Every time i've encountered being blocked by a monster on a ledge, I was able to just move to a different spot to run off, move to a different angle so I could kill the monster, or able to take advantage of infinite height rocket splash damage to kill them.

>> No.8119678

>>8119665
heretic also has flying for main character and inventory system

>> No.8119682

>>8119678
oh right, now that you mention it.

>> No.8119684

Is there a way to make Doom render the bigger levels of Ancient Aliens faster? It lags hard

>> No.8119690

>>8119684
Get a better machine

>> No.8119698

https://anthology.rhizome.org/velvet-strike
Gentlemen, I present to you the faggiest thing ever on this planet.

>> No.8119701

>>8119684
Eventually you could try playing on Woof if you don't mind crispy low res.

>> No.8119718

>>8119684
You're not using GZDOOM, are you, anon?

>> No.8119719

>>8117458
>where the fuck is Sin remastered?
Next to Sin Episode 2.

>>8119150
Bonus points for being modelled after a genuine B-movie actress.

>>8119395
>I thought the futa was memes
Zan's HF page (Yuffa) is all futa.
>but are you suggesting the protag having a penis is canon?
The official answer from a recent Steam thread is "she does if you want to".

>> No.8119725

>>8119684
Which levels are these? Only one that gave me noticeable framedrops was 23, and even then, not even close to unplayable levels

>> No.8119729

>>8116804
remember when lowtax fought uwe boll

>> No.8119730

>>8119056
>in one corner - revae with viking axe
>in the other corner - romero with shootable eye switch

>> No.8119753

>>8119719
>The official answer from a recent Steam thread is "she does if you want to".
Being a fence sitter is not based

>> No.8119769 [DELETED] 

imagine going to a game's steam forum to ask if the main character has a dick or not
coomers were a mistake

>> No.8119772 [DELETED] 

>>8119769
LE GO TO HORNY JAIL AMIRITE XDDDD LE EPIC UPVOTE WHEN DOES NARWHAL BACON XDDDDDD

#BLM #ProtectTransKids

>> No.8119774 [DELETED] 
File: 68 KB, 204x197, 1601300121603.png [View same] [iqdb] [saucenao] [google]
8119774

>>8119772

>> No.8119778

>>8119769
For Her on it is kinda lore relivant as if Zan is a futa it really simplifies the issues the iron division has with replenishing their numbers.

>> No.8119779

>>8119769
I believe that the question was asked because of all the art that Hedon author comissioned, even before the game was released. No one would do it otherwise.
Like, it's basically just a video game adaptation of author's amazon futa fapfic and not everyone is comfortable with that knowledge.

>> No.8119781

>>8118986
>>8119006
>>8118705
I also wish mbf22+ have an option to disable infinite-height monsters, or at least some aspects, like infinite height monster melee attacks ( L O L, no one can defend this one ), and infinite height explosive damage (getting killed by a cyberdemon that shot a demon far above you is such bullshit, as are all the maps you can cheat by shooting walls with rockets..)

there's imo a big issue, though. Once we get finite height monsters and thus monster stacking, the vertical auto-aim becomes ambiguous. so we need vertical mouselook? But doom just does not look good with vertical mouselook, the sprites look shitty and do not have multiple vertical forms as they have multiple horizontal forms

so this is a bit of a slippery slope.

>> No.8119784

>>8119272
looks amazing!

>> No.8119793 [DELETED] 

>>8119778
>replenishing their numbers.
As of Bloodrite they're all immortal from having discovered the Fountain of Life after all of their men getting killed. Grund and a couple of NPCs are confirmed over 500 years old..

>if Zan is a futa
If you look at the HF page it's more than Zan, ID orcs and goblins come in female and futa variants. The Lancers and Bears are mostly futa, Witches are split evenly (but have a tendency for body mods like multiple dog dicks or a huge horse cock, which is what Zura has), Fixers are great majority female, Reavers aren't mentioned but are probably majority-female, and Earth Mothers are female-exclusive.

>> No.8119801 [DELETED] 

>>8119793
Yeah but post bloodrite after the losses they suffered thing the conflict their future is in question. Replenishing there numbers, even if they are immortal is a point of contention. Also, Zan had to sacrifice their vial of life elixir to get the taint of one of the primarchs which complicates the issue further.

>> No.8119804

>>8119793
>it's more than Zan, ID orcs and goblins
Oh, and Eraanthe.

>> No.8119810

>>8118705
>>8119006
here's another one: square explosions.

i think square explosions are the reason for the frequency of facerocket damage: you literally must always keep track of cardinal directions to accurately determine rocket splash region. this is complete fucking bullshit.

i just want spherical blast region.

>> No.8119827

>>8119810
the absolute most bullshit instance of this is the end of sphinx rising, which is map 5 of 20x7

you fight in a small pentagon. tracking the square blast region is impossible since you keep aligning yourself to the sides of the pentagon. so you take all sorts of blast damage, but it feels weirdly random. it's so bullshit.

>> No.8119846

>>8119810
Just use GZD then. Boom/MBF is full of arbitrary bullshit that doesn't make sense. The only reason zoomers here are raving on about it is because of hurr durr chicken memes and because it has established itself in the past as the most widespread mapping format. It's neither fish nor fowl, yet a lot of people grew up with it and feel comfortable with it and despite what they might tell you, lots of people are just scared of ACS/Decorate and instead stick to their conveyor belt voodoo doll dummy sectors.
But to each their own. My point is: Do what you like and SHUT THE FUCK UP. This applies to everyone else, too.

Captcha: HMP SP

>> No.8119872

>>8119469
It can, they just omit it intentionally for performance reasons. Doom 1 has pretty little verticality, so it's not really noticeable there. Kind of odd that they didn't add that for Doom 2 given the stronger emphasis on verticality there, tbdesu fampai.

>>8119481
It's not a bug.

>>8119591
The advantages you actually get range from typically scarce, to being nullified by the advantages flying enemies get over you in return.
If you can sprint over that horde of Pinkies, that also means those Pain Elementals can make your life much sourer, much sooner, because the flying enemies can fly over the dudes on the ground now.
It's a double edged sword, but one I like.

>> No.8119894

>>8112368
what do I do to get custom stuff like that railgun in my map?

>> No.8119896 [DELETED] 

>>8119793
>>8119801
Holy fuck, stop this cringe shit.

>> No.8119904

>>8119781
>infinite height explosive damage
I like this one.

>> No.8119913

>>8116328
Soundtrack wise Redneck Rampage is the best desu

>> No.8119937

>>8119781
>as are all the maps you can cheat by shooting walls with rockets
I dunno if I would say taking advantage of infinitely tall explosions that way is cheating.

>> No.8119943

>>8117814
I don't get it, are you trying to argue this about Ion Fury? Shelly is objectively a blood thirsty bitch working for an oppressive military government, who only hates the cyborg cultists because they ruined her night out.

>> No.8119945

>>8119913
The 8-track is cool, but I personally prefer music themed to each level

>> No.8119961 [DELETED] 

>>8119896
>He doesn't want to know how the cute gobbo population is gonna get replenished

Sorry anon, we can't all be gay

>> No.8119969 [DELETED] 

>>8119961
Take your weird-ass cocksucking cumbrain game to /d/ where it belongs. Shit isn't even close to being retro anyway.

>> No.8119973 [DELETED] 

Jesus there is so much coomer in this thread

>why doesn't Ion Fury have clothing damage like a hentai RPG
>MUH FUTA ORC LADIES

>> No.8120008

I like the idea of disabling infinitely tall monsters. But I feel like it might potentially be a bit too drastic of a change for something like "MBF22". I think it would make more sense to do it if support for 3D Floors and/or Portals were also in scope, as those features generally work best with finitely tall actors. Otherwise, it feels more like a "personal preference" feature, rather than something that greatly benefits the mapper.

>> No.8120010

Is it true that Heretic already had monster over monster?
I haven't played Heretic on original port since childhood, so I don't remember.

>> No.8120028

>>8120008
>thinking what benefits the mapper instead of what benefits the player

way to make shitty maps

>> No.8120029

>>8120010
Yes, and as one anon mentioned, the game has a flight item which would probably feel terrible to use if they didn't change the infinite monster height.

>> No.8120037

>>8120028
The player can always choose a sourceport which disables infinite height. You can play vanilla or boom maps in GZDoom or Eternity if you hate it so much.

>> No.8120052

>>8120028
If you want to focus on benefiting the player, then you discuss features as optional settings the player can change in a menu, not as features that are part of a proposed mapping/modding standard.

>> No.8120063

Best sourceport for Shadow Warrior?

>> No.8120114

>>8119718
Nope just Brutal

>> No.8120149
File: 1.09 MB, 2304x1728, map04.png [View same] [iqdb] [saucenao] [google]
8120149

Map04 architectural stuff.
>small gallery
>bigger bed
>tried making a rib vault, but it looks like ass
>long hall

>> No.8120168

>>8120149
very nice ceilings

>> No.8120178

>>8120063
raze

>> No.8120265

>>8120063
WangGDX

>> No.8120268

>>8120008
>Otherwise, it feels more like a "personal preference" feature, rather than something that greatly benefits the mapper.
You're probably right, along with the earlier mention of the slippery slope of vertical aiming and freelook.

>> No.8120274
File: 361 KB, 1152x864, doom00.png [View same] [iqdb] [saucenao] [google]
8120274

>>8120168
Thanks. I also modified the rib vault a little bit, but for it to look actually good I'd need mich smaller steps (and I already have A LOT of sectors) or slopes. God, how I miss slopes.

>> No.8120301

>>8119481
b-but muh slaughtermaps.....

>> No.8120306

>>8120301
How is infinite height related to slaughte rmaps?

>> No.8120334

>>8120306
Its absence can potentially change how some fights work.
>player can rush above a crowd
>flying monsters don't have to crowd next to a crowd of ground monsters, they can just plain float over them and advance at the same time, or always advance with impunity where ground troops can't, not having to stop because the pinkies are technically in their way
Most things won't change, but some things may change.

>> No.8120361
File: 615 KB, 1375x914, 1609839462065.jpg [View same] [iqdb] [saucenao] [google]
8120361

>>8119973

>> No.8120373
File: 3.78 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
8120373

So what happened with the ROTT re release? Classic Interceptor Entertainment missing deadlines? Sin and Kingpin Reloaded haven't had any press updates either.

>> No.8120412

>>8119894
Set 'vr' as a mod in Trenchbroom's map tab, then load the FGD file in the entity tab. New stuff should then appear in the entity browser.

>> No.8120576

I'm having trouble configuring my ports

1. how do I lower gamma / brightness in prboom+?
2. Is there a way to change zdoom and gzdoom's default keybinds?
3. can prboom+ play any other idtech game or only doom derived pwads?

>> No.8120587

>>8119432
>retribution means doom 64 with psx-tier coloring

>> No.8120607

>>8120373
None of the in-house 3DR shit has had any update this year, except telling us that Wrath is nowhere near being done.

>> No.8120612

>>8120576
>1. how do I lower gamma / brightness in prboom+?
F11

>> No.8120638
File: 385 KB, 1920x1080, 128771700-715060f1-00e0-4bfc-8b69-1dc7491ea7a2.png [View same] [iqdb] [saucenao] [google]
8120638

>>8120576
DSDA and FDWL (prboom forks) can play heretic and now hexen.

>> No.8120681

>>8120576
>2. Is there a way to change zdoom and gzdoom's default keybinds?
Uh, just change them in the menu?

>> No.8120683

>>8120607
they got bought out this year as well right? not a great sign but they've always been volatile.

>> No.8120715

>>8120681
without manually configuring every iwad

>> No.8120735

>>8120715
No idea what your problem is. I just tested with a clean copy of GZD 4.6.0 with Doom and Doom 2. Anything I change in the keybinds applies to both.

>> No.8120772

>>8120715
I've never had that issue, but you could make a defcvar lump and run it with every iwad on first startup.
Are you running every iwad from a separate GZDoom install or what?

>> No.8120773

>>8119730
Seems unfair.

>> No.8120779

>>8120412
trenchbroom keeps throwing me an error saying
>Could not load external entity definition file '..\fgd\VR_TB_custom_mdls.fgd': At line 3709, column 120: Expected string or ':', but got integer (raw data: '1')
is there some step im missing?

>> No.8120813

>>8120149
Nice, anon, but you're not allowed to make anymore flat square rooms

>> No.8120816

>>8120779
Do you have the newest version of the FGD and have vr set as a mod? The FGD might give a warning or two, but it shouldn't be prevented from loading.

>> No.8120837

Make new thread faggots

>> No.8120845

>>8120837
Alp probably already filled the catalog with his threads, let's just move over to one of those

>> No.8120846

If someone will make a new thread, I will you a funny joke in it.

>> No.8120849 [DELETED] 

>>8120845
Alf killed himself three months ago. Check out his thread on Kiwifarms.

>> No.8120859

>>8120816
I have it enabled in the mods list under the map tab, and I just downloaded the mega files linked at the start of the thread
I tried both the regular fgd and the one with the capital OLD in the final name and the current one is what throws the error.
then again, I've been awake for nearly 24 hours so it could very well be human error on my part.

>> No.8120861
File: 434 KB, 1152x864, doom01.png [View same] [iqdb] [saucenao] [google]
8120861

>>8120813
>but you're not allowed to make anymore flat square rooms
okay.tiff

But mounds are still allowed, right?

>> No.8120872
File: 38 KB, 916x673, fgd here.jpg [View same] [iqdb] [saucenao] [google]
8120872

>>8120859
I'm guessing you have the newest version of Trenchbroom? Have you tried opening a new map and loading it?

>> No.8120883

>>8120872
ah now that might be the problem
I'm still using the same version of trenchbroom that I used two years ago

>> No.8120885

>>8120861
He's not project lead, do whatever you want.

>> No.8120886

Seriously, I thought up a very funny joke but I will only tell it in a new thread so hurry up.

>> No.8120893

Nah I know that guy's joke it's not that funny

>> No.8120897

>>8120885
Anon, I hope you are aware that we both were just having a bit of banter, are you?

>> No.8120902 [DELETED] 

>>8120849
If you're insinuating Alf is Byuu for some retarded reason (God knows why you would), he's very much not dead. The US census statistics which were supposed to prove his passing turned out to conspicuously be completely void of instances of US nationals dying at all back in July, much less of suicide.

If you actually mean he has a thread on his own and did end himself, that sounds great, but back up it up.

>> No.8120915

>>8120845
No, don't move in to one of Alf's bullshit threads.

>> No.8120917 [DELETED] 

Lol janny shat bricks when someone mentioned KF and suicides. Probably a troon himself and is trying hard not to think about the rope.

>> No.8120919 [DELETED] 

>>8120917
>KF
?

>> No.8120924

>>8120919
It's a chicken restraunt during blackout. Like KFC, but you can't see anything.

>> No.8120926

>>8120924
That's the dumbest pun I've heard all day, but honestly I appreciate it.

>> No.8120972

Nobody else doing a new thread? Fine, I'll just do it.

>> No.8120974

>>8120972
No, this is the last one.

>> No.8120976

>>8120974
Quiet, nigger.

>> No.8120998

ALL NEW...

>>8120993
>>8120993
>>8120993

... NEW THREAD!