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/vr/ - Retro Games


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File: 235 KB, 532x800, 39774--akumajou-dracula.png [View same] [iqdb] [saucenao] [google]
8089026 No.8089026 [Reply] [Original]

I'm in the mood to play this gem again, but I realized every .dim set I've had was made easier be reducing incoming damage. Does anyone know where to find an unmodified copy that isn't the psx port?

...also Classicvania thread i suppose

>> No.8089164

>>8089026
Why not check tosec or neo Kobe sets?

>> No.8089208

>>8089026
https://www83.zippyshare.com/v/FUnOjGzK/file.html

>> No.8089249

It's a shame they never remade Castlevania 3 as well, could've been a masterpiece.

>> No.8090493
File: 235 KB, 450x450, 33971.png [View same] [iqdb] [saucenao] [google]
8090493

>>8089164 >>8089208
Thank you anons! I went ahead and downloaded the [a] variant from the tosec set, and the damage seems to be functioning properly.
>4 damage per hit from level 3 onwards
This is the sweet misery I was looking for.
>>8089249
You'd assume they'd have gotten tired of remaking the original as many times as they had. I'd have loved to a 16-bit iteration of 3 as well.

>> No.8091690 [DELETED] 
File: 283 KB, 748x398, castlevania_remakes.jpg [View same] [iqdb] [saucenao] [google]
8091690

>>8089026
Holy Trinity of Castlevania Games:
- The New Generation (greatest Classicvania of all time)
- Akumajyo Dracula for X68000 (best version of CV1)
- Vampire Killer for MSX2 (greatest Willyvania of all time)

Unholy Trinity of Castlevania Games:
- Castlevania Snore (most casualised Classicvania)
- Vampire's Kiss (botched Rondo of Blood port for Snezz)
- Symphony of the Shite (most casualised Willyvania)

>> No.8092043
File: 280 KB, 510x856, 1560554309508.jpg [View same] [iqdb] [saucenao] [google]
8092043

>>8091690
Today, I will remind him.

>> No.8092324

>>8092043

SCV4 is shit.

Ugly color palette, bad music, too easy to the point where it's just trivially boring. I knlw you liked it when you were 11, but there are better games on the SNES. Even Dracula X is better.

>> No.8092442 [DELETED] 

>>8089026
lol at your japan-only garbage. i bet you own the cart and the console... fucking HOMO

>> No.8092712 [DELETED] 

>>8092442
it's non a console game you uncultured faglordzoom

>> No.8092728 [DELETED] 

>>8092442
Shut it pinhead

>> No.8092889

>>8092324
Highly unpopular opinions, anon.
Also IV has some of the hardest set pieces of the 16bit cvs on the later half, only x68k and drac x are harder, rondo and bloodlines still being the easiest. They're allall pretty good anyway
>nooo stop liking popular game noooo
Nope.

>> No.8092954

>>8092889

>But... the game becomes less terrible in the second half

So you think jts good but admit the game is at least 50% terrible? Interesting.

Also popularity doesnt make a game good. SOTN is the most popular one, but its routinely picked apart.

>> No.8092960 [DELETED] 
File: 116 KB, 1280x720, pathetic_wendy.jpg [View same] [iqdb] [saucenao] [google]
8092960

>>8092043
>Nintendo fanboy unable to admit the SNES got the short end of the stick when it came to Castlevania games in the '90s

>> No.8092975

>>8092960

Tendies will defend anything games.the owned on the SNES and proclaim it to be superior. Its why tendies cant shut up about Final Fantasy 6 but will claim literally every other JRPG is overrated.

>> No.8092979 [DELETED] 

>>8092889
>IV
>hardest set pieces of the 16bit cvs
name 3

>> No.8093003 [DELETED] 

>>8092889
>rondo and bloodlines still being the easiest.
Rondo has infinitely harder boss fights than 4.
Bloodlines has the hardest gameplay, since you can't control movement whilst in mid-air. Also its Expert mode is harder than 4's second loop.

>> No.8093021

>>8092979

You dont understand... The room spins. No other CV has spinning rooms so its really hard

>> No.8093037

>>8092954
Read my post again, I think rondo and bloodlines are the easiest, yet I don't think that makes them garbage.
As for popularity, fine, you're free to like whatever you like and hate whatever you want to hate, just don't expect your opinions to be taken seriously.
>>8092975
>Tendies
Ah, so your sole reason for hating IV is console wars. Nice of you to have clarified that. How's /v/ by the way? Send my regards
>>8093003
The main thing that makes rondo and bloodlinesn the easiest classicvania, apart from their easy level design, is that you can jump while walking up stairs. That alone makes cv 1-4 harder than them. Bosses in rondo are pretty easy unless you force a no-sub weapon/item crash challenge. But again, still good games.

>> No.8093053

>>8093037

>Console wars

Nope, I'm an idort. NES and GBA had some of the best CV. Just pointing out that your reasons for liking IV are that it's easy to play and the nostalgia factor. You cant deny that the graphics and sound are ass, either. Its the worst looking one, considerably. Tendies are insufferable though, as are all fanboys

>> No.8093065

>>8093053
I think all CV are easy to play at this point after replaying them so much. I find Rondo is the easiest one overall, as in I can effortlessly do no-damage runs.
Anyway, lots of assumptions there, but sorry, you saying "tendie" gives away you come from /v/ and with a console war default mindset, to the point of thinking anyone who likes one of the most popular castlevania games must he a "tendie". Claim idort all you want but it's a bit late. Should be more subtle next time.
I really wish we could discuss castlevania without console warriors.

>> No.8093163 [DELETED] 

>>8092043
>putting IV above better CV games
>putting XX on the same level as III, RoB or Bloodlines
Whoever made this image is fucking retarded.

>> No.8093228 [DELETED] 

>>8092979
The sawblade with disintegrating stairs
The vanishing blocks in the dungeon
Cant think of a 3rd hard setpiece

>> No.8093279

>>8091690
>>8092043
I am playing Castlevania1 for the first time and Death's stage 15 is the biggest fucking bitch while trying to juggle the Holy Water. Then when I do make it to Death I get one shot by a sickle.

>> No.8093308
File: 2.80 MB, 768x672, key (2).webm [View same] [iqdb] [saucenao] [google]
8093308

>>8093163
>>putting XX on the same level as III, RoB or Bloodlines
>Whoever made this image is fucking retarded.

You're right, because XX goes above them all.

>> No.8093332 [DELETED] 

>>8093308
Basado.

>> No.8093379

>>8093308

Keyed

>> No.8093562

>>8093163
Here's the actual retard: >>8091690
And not even exaggerating, that post is by australia kun who is legit clinically tarded.

>> No.8093575

>>8092979
IV starts throwing edge-of-your-boot jumps as soon as the second level, and has a spike as soon as you enter the castle. The swinging chandeliers, the library section with the flying skeletons and books unless maybe you know the way down, the cellar in general with acid pits and spike traps everywhere with the disappearing blocks at the end, the fiends' tower in general.
>>8093003
>infinitely
I won't disagree that Rondo's bosses are harder than IV's, or at least that IV's bosses lean towards the piss easy end of things, but the only remotely difficult bosses in RoB are Shaft because of his fireballs and Dogether when he gets to spamming that flame attack. Outside of that, Werewolf can be a challenge if you get impatient, and just in general, RoB's an easy game unless maybe it's either your first CV or you just suck.

>> No.8093590

>>8093279
Imean this unironically and without condemnation, are you new to Castlevania? Don't be stingy with hearts if you've been breaking every candle you find, you'll easily reach the 99 heart limit and will have plenty to spare for mooks like the axe armors. Everything gets stunlocked back to hell with holy water, and as for medusa heads, you can actually walk right past them if you keep moving when they spawn at ground level. Iirc, if you're standing still while an axe armor burns alive in front of you, you can just whip away the heads as they approach.

>> No.8093816

>>8093590
I mainly played the vania games and just started 1 on my NES Classic. No problems that whole area except for when I get to the Medusa Hallway amd lose all but four health bars.

>> No.8093856

>>8093816
Think of Castlevania (mainly the first and third games) as a rhythm game, you basically have to create your own route of actions and stick to it otherwise you're getting dicked.

>> No.8093880

>>8093856
Well I actually ended up finally beating Death after countless repeats. Now the midgets in the clock tower are giving me issues.

>> No.8093979 [DELETED] 
File: 5 KB, 300x300, rondo_grave_keeper.gif [View same] [iqdb] [saucenao] [google]
8093979

>>8093003
>Rondo has infinitely harder boss fights than 4.
Not only that, but even the regular mooks will kick the shit out of you, like this dude.

Rondo might not have that much going on with regards to platforming, but the enemy designs more than make up for it, best of any classic-style CV game bar none.

Having the best aesthetics and music on top of that is just icing on the cake.

>> No.8094026

>>8093979
>even the regular mooks will kick the shit out of you

How shit at games are you people if Rondo's mooks are beating your shit in? The haunted ship is the only level where you should be having trouble, and half of that is because it's one of three in the game with actually decent level design that does something for its enemies.
>getting beat by a grave keeper
Git gud, they're only tough when you let up on them.

>> No.8094052

>>8094026
>having trouble with the ship
Fucking lmao I beat that when I was three years old. Git gud faggot

>> No.8094131

>>8091690
Why is it so cool to hate on castlevania IV when it's literally the best controlling one?
How is be able to move the character in the way you want 'casualized'
Are people just upset it's the most famous?

>> No.8094136

>>8092975
>>8092960
>>8092324
Lol why do any of you guys pretend of this console warring is contemporary anymore

>> No.8094280
File: 1.12 MB, 512x480, 28fe7b76e5db4c6ecb3c2f101c35d0c76ac1faf623a2aa9487828ae2d96dc4eb.gif [View same] [iqdb] [saucenao] [google]
8094280

>>8094131
It's mostly shitposters attempting to rile everyone up; don't heed them any mind. The majority of fans enjoy almost all the entries to varying degrees with little nit-picks here and there.

>> No.8094380

>>8094052
I mean if we're going to pretend that RoB's enemy design is all that great, that's the place to point to given it's where fighting enemies is pretty much the point. That section at the start with the skulls, skeletons and blazes is pretty nice.
>beat that when I was three years old
Would actually be impressed, but you're just mad and scrambling for a response, aren't you little baby anon.
>>8094280
I want to believe you when you say it's just shitposting, but from what I've seen of the Castlevania fandom over many years and in many places is that they really are this stupid and spiteful about the games they like and the ones they hate. Except for maybe australia kun, that may be shitposting but even then.

>> No.8094393 [DELETED] 

>>8094026
Relative to other CV games, Grave Keeper is an amazingly designed mook. Unless you can prove him wrong and post a better enemy from a Classicvania that isn't Rondo (or its retarded cousin on the Super Nintendo).

>> No.8094510

>>8094393
It would be if it actually managed to do much of anything. I get what you mean, since it technically has a bunch of things it can do like charging you or pulling off jump kicks, but that doesn't really matter if you can still kill it in like two seconds. I would take something like hunchbacks placed atop platforms that exist for no other reason than to give them an advantage over you.
>its retarded cousin
Funny you mention that, because XX actually does just that. It's takes RoB's assets and ups the ante with them in ways that RoB should've but doesn't, like the knights' extending spear abilities that they're too slow to use in RoB but quick to do in XX.

Hell, for that matter, take Castlevania 3 in general. The enemies in those games are pretty darn simple, but would you seriously say that 3 is easier than RoB for it? Or that it isn't as well designed?

How about X68000? It also manages to use the older enemy designs from decent to outright devilish effect, and off the top of my head, you have mooks like the flying dolls that swarm you and make you think fast to deal with them or figure out a way to juke them when they hover around you on stairs, the Frankenstein creature with his tall stature, peculiar gait, and chain attack, the knights working together in the final level though perhaps especially the fire knights who can flat out block your attacks once you get past their waves whilst flanking you, and the vampire maids have three different methods of approaching and styles from dropping down to going berserk on you from the outset.

I suppose all of this is to say that you're technically correct, and give credit where credit is due, RoB's ideas would turn out to be a real boon to later games that actually managed to do something with them. However, as for RoB itself, and in terms of difficulty which was part of the point being discussed, you're wrong and rather smug while you're at it.

>> No.8094543

My ranking:

Rondo > III > I > X68000 > IV > Bloodlines > ReBirth > Belmont's Revenge >>> Simon's Quest >>> Vampire Killer (MSX) >>>>>> Adventure

I should try XX again sometime, never really played beyond Stage 3

>> No.8094593

>>8094543
Nice.
Some I haven't played in years so there's maybe a little bias in here but

l > X68000 > Rebirth (Hard Classic) > IV > Rebirth > III >> Adventure > Dracula XX > Simon's Quest >>> Rondo >>> Belmont's Revenge

I honestly just don't like BR outside of the first four boss fights and Plant and Rock castles. I really just don't. 3 would probably be higher if I played it more, I'm just too lazy to set up my wii to do so.

>> No.8094902

>>8094380
I generally get my Castlevania fix from /vr/ so I assume Australia kun to be the reason people here shitpost about games like IV. I want to say the Sequelitis video muddied the waters, but I found a Penny Arcade thread discussing posters' shortcomings from a month prior to the video releasing. Seems they didn't like the music all that much compared to the other 16-bit entries.
I'll tell you what, it's been a while since I've played most the games, so I'll go ahead and revisit IV right now so I can form a to-date opinion on it. I replayed the first game and got halfway through x68000 since I've started the thread, and I'm willing to keep going with some of the other entries if you're interested in my thoughts.
>>8094593 >>8094543
From the best I can remember:

X68000 > I > IV > III (famicom) > ReBirth

Hell, if I'm replaying a few of the entries to refresh myself I may as well get to those I've never completed.

>> No.8094954
File: 46 KB, 768x672, Super Castlevania IV (USA)-210902-005307.png [View same] [iqdb] [saucenao] [google]
8094954

>>8094380 >>8094902
I'll leave the thread open if you're interested in my thoughts regarding I or X68000's first half (through werewolf fight)

>> No.8094997 [DELETED] 
File: 46 KB, 420x315, image.jpg [View same] [iqdb] [saucenao] [google]
8094997

>>8094593
>Rebirth that high
Level design sucks cock in that game.

>> No.8095312
File: 11 KB, 414x486, Super Castlevania IV (USA)-210902-030527.png [View same] [iqdb] [saucenao] [google]
8095312

>>8094954
After just over 2 hours I've finished it. Still an overall pretty great game.
Something I really took notice of this playthrough was the de-emphasis on difficult enemy encounters with more of a focus on platforming challenges and traps. Most enemies seem to have simpler, less erratic ai and lower overall health than in other entries. The flea-man equivalent and medusa heads hardly ever seemed present, and the skeletons, while having unique variants, all had a general pattern of back and forth rather than the skeletons of old trying to stay out of whip range. The bone throwers rarely ever threw anything either.
The difficulty instead lies within the platforming and stuff like the torture chamber level's spike traps. The stage itself is more out to get you than I'm used to, with last second jumps off of platforms being somewhat more commonplace than in other entries. I keep mentioning difficulty, but really it's pretty fair all things considered.
It seems that most people's qualms though fall with the graphics and sound. Sure, they're quite different from other Castlevanias but they seem much more focused on setting a particular mood. I probably wouldn't listen to much of this game's soundtrack outside of playing it, but it really helps set a creepier ambiance than the other game's can muster.

People just don't seem to know how to word their particular thoughts regarding the differences this game brings to the series formula. If a person really enjoys thrashing difficult enemies with their whip, they're less likely to enjoy this one. If they're more open to something more platforming focused, it's a fun change of pace.

>> No.8095325

>>8094997
level design and enemy choice/placement

Rebirth feels like a romhack to me. It's full of misguided designs, there is no coherence whatsoever.

>> No.8095438

>>8093279
If you can't hold onto a Level 3 Holy Water throughout the level, remember that the Cross in the room before Death and the hallway is your next best friend, and probably what they intended that area for. You can get a headstart on the leveling with the remaining candles in that room.

>> No.8096207

>>8094997
>>8095325
Have to admit I have no idea what you guys are talking about. Hard Classic would probably be an utter shitshow were that the case. It's rather difficult especially since some enemies get an upgrade, but the game in general also has things like enemies being affected by traps and Christopher having whip hitboxes behind and above him so you can skillfully deal with enemies at weird angles that you couldn't in most CV games. That includes being able to stuff like killing a pain in the ass skeleton when jumping down from a platform or taking out enemies and projectiles above you, all based on your timing. Without that, though, then yeah, I would probably be more inclined to agree. As it stands, it's just a fun game that can really shines when it's pushing you to the limit.

>> No.8096223

>>8096207
That all said, though, if I had to give it flak for shit? Gameplaywise, I really dislike that part of the game's difficulty stems from dumb shit like Classic playstyle taking away the dagger and axe for no good reason. Yeah, I'm aware that Japanese Belmont's Revenge only gave you the cross and holy water, but that's a dumb reason to do it here, especially since Rebirth doesn't really take after BR anyway. Ruler's Sword among other things shouldn't be difficult just because the developers thought it would be cool to take away options like that.

Speaking of taking after things, it irks me that basically nothing is taken from Adventure 1 that wasn't already in 2. We don't even get a song from 1, yet we get one from 2 and some more from Haunted Castle and 3 because I swear Iga or fucking someone had a boner for them from Aria and onward. Granted, the HC stuff is baller, but still. I just don't like how...generic Rebirth is aesthetically, especially since Adv 1/2 have what I feel is a uniquely otherwordly feel to them compared to other CV games.

>> No.8098797

Chronicles is the GOAt to me.

>> No.8098801

>>8092043
>implying bloodlines isn't top tier
i shiggy my diggy

>> No.8098939

>>8092043
>Dracula X Snezz at the top
cringe

>> No.8098953

>>8092954
Easiness and genre change aside what is *really* there to hate about SOTN? It's a genre defining template, plays, looks, and sounds great, and for the most part only spiteful contrarians or those who hate its easiness and genre have an issue with it. Fucking hell anything to stick it to 'normies' you fucking tards, haha.

>> No.8098962

>>8098953
hey quit being an asshole

>> No.8099445

>>8098953
If it was about easiness and genre change, I wouldn't love Harmony of Dissonance. Thing is, HoD actually plays well and has a good idea of what it's doing with the ideas it utilizes, SoTN is designed like it was slapped together in a rush and Alucard is a chore to handle outside of running and jumping. I wouldn't even care about SoTN if it didn't have extra moves through button inputs and a charming, if kind of stupid, story with characters that I like.
>spiteful contrarians or those who hate its easiness and genre
And it isn't contrarianism to point out SoTN's flaws. In fact, there probably wouldn't be so many arguments about it if SoTN's fanboys would get over themselves instead of veering between frothing rage and snide contempt.

>> No.8100019 [DELETED] 

Wish the Saturn had gotten a port of X68000 CV instead of the Playstation. It even has a battery so it would've been able to implement the original's features which the PS1 was unable to do right.

>> No.8100023

>>8098953
It is kind of boring dude. Believe it or not, many of us played it before it was decided that this game was a "classic".