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/vr/ - Retro Games


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File: 18 KB, 291x350, 6960_boxshot_Blood.jpg [View same] [iqdb] [saucenao] [google]
789380 No.789380 [Reply] [Original]

It's time to talk about Blood.

Blood is the best old-school FPS there is.

Now I know what you're saying, it isn't Duke, it isn't Doom, it isn't Quake, if Blood is the best why isn't it iconic like those? I mean, I get where you're coming from, I said the same when my friend told me Blood was better than Duke. But I was wrong.

The real answer as to why Blood is so comparatively forgotten is that all those other games are for the weak.

Blood is really hard. Even on the easier difficulties it is hard. This puts a lot of people off. Blood on the second lowest difficulty is harder than Doom on Ultraviolent. The first level especially is a real trial by fire, as ammo and weapons are scarce and enemies are plentiful. But this teaches you the real lesson of Blood: that victory is in controlling your enemies, not just charging at them. Playing Blood like you'd play Doom gets you killed in about 5 seconds flat, by the most basic enemies in the first interior environment in the whole game.

Wait, you might be getting the impression that the game's protagonist, Caleb, is not as badass as Doom Guy or Duke. No, he is more badass than either of them. Caleb is a gunslinger from a time in American history when the main activities were shooting the family dog, getting train-robbed, and dying a death of dignified starvation as your farm turned to dust and blew into the sky. So what? We've seen gunslingers before, nobody cares about cowboys anymore. But Caleb kicks it up a notch. Being a feared gunslinger wasn't enough for him, so he joined an evil cult and through his sheer awesomeness rose to the top. Caleb isn't a hero. He's a shit.

But then the evil god Tchernabog turns on him and has Caleb and his buddies murdered. For most people being murdered ends things there. Not Caleb though, the game opens with him rising from his grave to begin the murderous rampage to end all murderous rampages.

>> No.789383

However, that's all backstory shit. Who cares about that in a classic shooter? But even without all that shit Blood would still be the best. Why? I can't give you a short answer in some sort of bullet-pointed list because I would just be listing all the components of the game. So it's the long answer.

First let's go with the main menu. That might sound odd, but all games back then opened with a big fancy splash screen with some sort of badass picture of the protagonist shooting guys with horns in the face. Not Blood, Blood just shows a demo of the first level of the game overlaid with the main menu text, set in classy art-deco font. Why? It's because no man on earth could draw something more badass than Blood's gameplay.

The level design friggin rules. Everything basically makes sense architecture-wise, maybe some liberties taken here and there, but it is themeatically consistent. It's all some twisted 1920s art deco shit, trains, castles, towns, mansions, funeral homes, loaded with secrets and references that cover the entirety of horror canon. There's a cask of amontillado reference in the second level. You think it's just a cute name for the bar, then BAM, guy fucking walled up in there when you blow up a wall. The level everyone talks about when they talk about Blood is the evil fairground, where you can play fairground games with severed heads. But that's not my favourite. My favourite is the enormous haunted mansion, packed full of hidden rooms, bookcase doors, portraits that open to reveal secrets. You can spend aaages looking for secrets in there and you'll find tons of them. It's so interactive and so fun. You can even blow up parts of levels, allowing you to get to secret locations.

>> No.789385

The enemies that populate these awesome goddamn levels are fucked up and creepy. Their sprites are unsettling, slightly misproportioned claymation looking motherfuckers and it fits the mood of the game perfectly. There are axe wielding zombies, an army of cultists with shotguns and tommyguns, fire-breathing hellhounds, fish that sound like eagles for some reason?, grinning gargoyles that swoop around like mad fuckers. Any one of them can fuck you up easily if you're not careful.

The weapons are awesome. Well, ok, the pitchfork kind of sucks, but it's better than the fists you get in most of these things. Everything else basically one-ups the weapon selection in every other game. Pistol? Flaregun that shoots flares into dudes that cause them to burst into flames a few seconds later. Machinegun? Tommygun. Rocket launcher? Napalm launcher. Everything is better. A hairspray flamethrower is a basic tier weapon in Blood. The 3 types of dynamite really typify the gameplay. Including the alt-fire effects you have so many ways of using just the basic dynamite. You can throw it different ranges by holding down the button and have it explode on impact, or you can have it explode on a time delay and throw it and bounce it round a corner. Or you can set the fuse going then set it down at your feet, perfect for destroying chasing enemies. Then you get the proximity and remote detonation dynamite and you're playing chess with explosives.

I think in my haste I forgot to mention the alt fire. Everything (except the pitchfork which sucks) has an alt-fire. The tommygun sweeps hilariously back and forth to clear rooms. The flaregun shoots a starburst of flames. The soul-stealing skull staff serves as a sentry. It's rad.

>> No.789386

What makes the weapons feel so good are the death effects. Heads pop off and you can kick them around. Burning cultists run around screaming till their skin drops off and their skeleton collapses into a hissing, spitting pool of blood and melted fat. Gibs fly far and wide. The voodoo doll makes people melt. The screams of the dying are harrowing, the sound design and voice acting work is incredible. Other games give their evil wizards gibberish cod-latin or backmasked clips of the developers saying 'floppy dicks'. Not Blood. Their cultists have their own language. The manual has a translation guide. Why? Because it's fucking rad, that's why. I talked about Caleb earlier, but his voiceactor does more to make him awesome than the awesome backstory. Caleb has range. One minute he's muttering showtunes (that's right, MOTHER-FUCKIN SHOWTUNES), talking to himself absent mindedly, then he's cackling with evil glee as men explode, screaming. Duke is a one-trick pony, mumbling stolen movie one-liners in a voice so monotone it sounds like he's suffering from steroid-induced bell's palsy. Caleb has a shitload of lines, tons of them context sensitive to individual levels.

The only thing really left to mention are the power-ups. Weaker men use medikits to heal themselves. Caleb uses them to patch his coat. What really sustains him are the still-beating hearts of his dead enemies and also fucked up eyeball abominations. Move over berserk pack, guns akimbo is here. One of the most memorable early setpieces in the game is when you're on a train (hell yes train) and you have basically just gotten a tommygun and the guns akimbo powerup. Now you have two tommyguns. The next carriage is a dining car full of like 30 goddamn cultists. You know what to do.

Basically Blood owns and you should play it. Right now. It's on gog.com for far less money than it's worth.

>> No.789754

>hurr durr it's forgotten because everyone but me is a casual scrub
No, it's forgotten because Monolith fucked up and lost the source, so the modding scene never took off like it did for Doom, Duke, or Quake. It's also a Build engine game that was released in 1997 - Quake had already been out for almost a year at that point, and very few people were interested in 2.5d shooters anymore. The difficulty would likely rank a distant third.

>> No.789776

Is there a link to this game? I'm interested in this

>> No.789783

I admire your dedication OP, but Blood isn't /that/ good.

>> No.789784

>>789754
Well, at least 2 ruskies are reverse engineering Blood, namely BloodCM which is on eDuke32 and BloodXL which is on their reverse engineered version of the Jedi Engine.

>> No.789801

Christ that looks great. It's on GOG with the expansions, so that's even better. Hope the source gets rebuilt soon enough.

>> No.789846

>>789754
It's also forgotten because it was shit.
The theme was shit, the level and gameplay design was shit, the weapon balance was shit, the weapons themselves were shit.

>> No.789865

I only played Blood 2 : The Chosen, but it was an amazing game. At the very least as good as Duke 3D.

>> No.789892

>>789383
>First let's go with the main menu. That might sound odd, but all games back then opened with a big fancy splash screen with some sort of badass picture of the protagonist shooting guys with horns in the face. Not Blood, Blood just shows a demo of the first level of the game overlaid with the main menu text, set in classy art-deco font. Why? It's because no man on earth could draw something more badass than Blood's gameplay.

Not to say Blood wasn't great, but Doom did this too. When you started the game you got a splash screen, but then immediately demos began playing. The only reason this doesn't happen in source ports is because the demo would desync if played.

>> No.789908

>>789892


quake did not have a splash screen either.

someone needs to properly hack the blood binaries to bring it up to modern standards (gog version is a start, but there\s a ways to go)

>> No.790448

Blood can't be mentionned without its official add-on: Cryptic Passage. It's the best the game officialy got.

Be sure to check fan mods too,there aren't many but those 2 are great :
http://www.moddb.com/mods/ratm
http://www.moddb.com/mods/death-wish-for-blood

>> No.791114

Still have the "One Unit whole Blood" installed and playing around with it.
Level design was top notch, great gfx, snd, atmosphere and engine.
Next to DoomI/II a worthy contender for top honors.

>> No.791142

We want Jojo! JOJO!

>> No.791928
File: 264 KB, 904x904, taste.jpg [View same] [iqdb] [saucenao] [google]
791928

OP is correct. Great game.

I've never been able to choose between Doom II and Blood though.

>> No.791976

Being difficult does not make a game good.

>> No.792014

>>791928
Question, why do people play 1.6 and not Source?

>> No.792030

>Blood is so comparatively forgotten is that all those other games are for the weak.

Just like Daikatana, right? Those faggots can't appreciate a hardcore FPS if it slapped a dick right in their face.

Suck it down.

>> No.792089

>>792014
Because Source is terrible.

I'd choose Source over 1.6 if it weren't for Source's terrible hitbox detection. You can aim at somebody's fucking ankle in Source (or not even aim at the dude at all very often) and still land head shots. 1.6 is actually precise.

On top of that, Source has random recoil shooting patterns. 1.6 is not random and each recoil pattern differs with each gun. This means 1.6 is more skillful in that regard and less based on luck.

I haven't played CS:GO unfortunately so I can't comment on it.

>> No.792093

>>789754
They didn't 'lose' the source code (how the fuck can that even happen?). Their publisher never allowed them to release it.

>> No.792097

>>792014
Because 1.6 is classic goodness and Source was a pointless update.

>> No.792104

>>792093
It happens more often than you think, because very few developers release the source-code of their games, so they don't care about it after the game it's released.

>> No.792106

>>792104
it didnt happen with blood though.

one of the key developers has mentioned several times that they were never allowed to release the source code

>> No.792108

I agree, Blood is a legendary game, I used to play it a lot back in the day, but it's hard going through that game again because of the difficulty.
I like to play Doom and Duke over and over through the years because I can run through them easily. and experience them over again, but Blood just brings me frustration.

>> No.792109
File: 218 KB, 1440x900, IDIDTHAT.png [View same] [iqdb] [saucenao] [google]
792109

Honestly, compared to Duke or Shadow Warrior, Blood had the best level design.

Also my personal BloodBath triumph for my ego

>> No.792118

>>792093
>(how the fuck can that even happen?)
very easily, you leave the code on some computers or floppies, and then after years or even moving offices or getting bought out, you might just lose that backup or data, with no other way to ever get it back.

I don't think most game companies would have expected that keeping source codes safe would benefit in the long run, at least not until id and others demonstrated how useful it could be.

>> No.792120

>>792108
You don't replay Blood as often, this is true.

I go back to it after years at a time. Every time I do it is godly though.

Also, Blood's multiplayer was fucking insane. I don't know if you guys played it but it had 'The Voice' that would say shit as you fragged each other. If were behind somebody and shot him with the napalm launcher, the demonic voice would say, "SODOMIZED"

That shit was grand. My rich friend had all the classics at his house back in the day (Doom, etc) but we'd only play Blood's multiplayer on LAN. It was the best.

As far as old shooters go, I agree Blood's gameplay and shooting mechanics were the best by far. It was just so tight, frenetic and visceral. The guns and their alternate fire modes were grand. I also loved the way Caleb could jump so goddamn high.

>> No.792123

>>790448
>deathwish
I recently ran through that and my god, this guy did so much with only just the base game, and made something you'd expect from a source port mod

>> No.792126

>>792097
>>792089
off topic, but for someone who want's to play more 1.6, where do I find actual good servers that are just vanilla with maybe a votemap thing here or there?

>> No.792134

Best $5.99 I ever spent on GOG. Would have gotten the boxed version, but it's pricey and appears sporadically on ebay.

>> No.792139

Funny thing, I went back to Blood recently and I was kinda disturbed at how violent it was tbh.

Last playthrough before this was back in 2006 when I was 19. At that age I thought it was just meant to be funny and an homage to horror movies (which it kind of is) but the creepiness and unnerving nature of the game's atmosphere seemed to have gone over my head back then.

It's funny how you change with age. It seems I'm turning into more of a pussy as I get older. I can't believe I played through this entire game when I was just 12 years old. Can't be healthy.

>> No.792147

>>792126
Well I have the Steam version and was playing it regularly like two years ago. I live in Europe and there were always servers to find without a problem. Don't know if it's harder to find shit across the pond or if it's not as popular anymore.

>> No.792170

>>789776
Seconding this.
Too poor for GOG and my googling only showed up dead links, GOG redirects, and piratebay is off right now.

>> No.792248

>>792118
>I don't think most game companies would have expected that keeping source codes safe would benefit in the long run, at least not until id and others demonstrated how useful it could be.

how does it benefit the original company exactly?

>> No.792313

>>792248
Not so much a benefit profit or company wise, but source codes lead to source ports making the game have lasting appeal (see doom) and in my opinion there are a lot of older games that have run their course and releaseing the source code would do no harm and make the community and fans more happy with the company.

>> No.792501

tfw BloodXL will never be released

>> No.792580 [DELETED] 

>>792014
People play both.
For the longest time it's had roughly the same amount of players.

>>792089
>You can aim at somebody's fucking ankle in Source (or not even aim at the dude at all very often) and still land head shots. 1.6 is actually precise.Interestingly enough, that's the opposite of what the games are. 1.6 is more prone to spraying and poor hit detection while Source registers hits far more accurately.
Also Source has the same recoil patterns as 1.6, which are still pseudo random.
1.6 was never skillfull and it always pandered to casuals. Source is better but it's still poor and panders to casuals, just a little less.

The only reasons people spout that shit are that they've heard others bitch about it and repeat it without testing it. Or that they are shit players and can't aim and aren't observant.

>> No.792592

>>792014
People play both.
For the longest time it's had roughly the same amount of players.

>>792089
>You can aim at somebody's fucking ankle in Source (or not even aim at the dude at all very often) and still land head shots. 1.6 is actually precise.

Interestingly enough,that's the opposite of what the games are. 1.6 is more prone to spraying and poor hit detection while Source registers hits far more accurately.
Also Source has the same recoil patterns as 1.6, which are still pseudo random.
1.6 was never skillfull and it always pandered to casuals. Source is better but it's still poor and panders to casuals, just a little less.

The only reasons people spout that shit are that they've heard others bitch about it and repeat it without testing it. Or that they are shit players and can't aim and aren't observant.

>> No.792732

>>792170
>>789776
http://www.theisozone.com/downloads/pc/dos-games/blood-one-unit-whole-blood/

Two seconds with Google.

>> No.792824

Blood is one of my all-time favorite games. Amen brother.

Just recently repurchased it on GoG.com, even though I still have my original install CD, with the Type O Negative music video & sweet redbook audio of that epic carnival music.

Multiplayer in Blood is FANTASTIC. All the custom maps across the internet. Used to play this networked with my little sister when we were kids in our house with one crossover cat5 cable between computers, hah!

>> No.792902

>>792592
>Interestingly enough,that's the opposite of what the games are.
Nope not at all. You're an absolutely clueless retard and I won't reading anymore of your posts. Goodbye.

>> No.792909

>>792902
Nope not at all. You're an absolutely clueless retard and I won't reading anymore of your posts. Goodbye.

>> No.793005

>>792909
>Nope not at all. You're an absolutely clueless retard and I won't reading anymore of your posts. Goodbye.

>double post
>replying to a post by "Annonymous"

good job m8

>> No.793047

Blood is awesome, OP, but like most Build games it's just too janky in a lot of ways to have the legacy that Doom and Quake have--which were comparatively rock-solid.

Like, half the enemies in Blood can't hit you at all if you're ducking. Cultists can sometimes shoot you while you're behind obstacles that block your return fire. Underwater combat is doable but a pain.

Great theme and overall action though.

>> No.793082
File: 91 KB, 690x372, CAhxn.jpg [View same] [iqdb] [saucenao] [google]
793082

>>792592
>1.6 was never skillfull and it always pandered to casuals. Source is better
Source is piss compared to 1.6. if you're average at 1.6 you'll rape in source. source head hitboxes are gigantic (pretty much every shot in source is a headshot) and on top of that there is hardly any recoil to boot.

the other anon is correct about the hitboxes. there is lag between where the hitboxes actually are and the visual representation of the body during play. pic related.

http://www.youtube.com/watch?v=fk6ccA-WVfA
http://www.youtube.com/watch?v=fdRpYaQA8cU

This is not ping, it's inherent to the engine and Valve were never able to fix it. you might find a couple of 1.6 vids with weird hitboxes but those are isolated incidents, likely due to bad rates or ping. the difference with source is it is inherent to the engine and it happens in every single match you play (how have you not noticed it?). this is why source never became as big in the competitive scene as 1.6 did, despite being the newer game and having sponsors throw money at it. while source was good, it simply wasn't up to the mark of 1.6.

>Also Source has the same recoil patterns as 1.6
this is completely false

>The only reasons people spout that shit are that they've heard others bitch about it and repeat it without testing it. Or that they are shit players and can't aim and aren't observant.
As I said, source is much easier than 1.6. it is so easy to land headshots in that game its not even funny. coupled with zero recoil you're left with a much more arcade-y game that you can pray and spray out the ass and still land headshots left right and center.

It sounds to me like you're a disgruntled source player who tried 1.6 a couple of times and got his ass kicked, and then decided to blame it on hitboxes (which would be false since 1.6 is significantly more accurate). 1.6 players often find source to be significantly easier but the reverse is never true. you seem to be the exception.

polite sage for off topic

>> No.793108

>>793082
completely different dude here but weren't those hitbox lag rumors debunked, it was an issue in how they were displayed not what was happening

also source headshot boxes are smaller, THAT is definitely true

>> No.793109

>>793108
>also source headshot boxes are smaller, THAT is definitely true
they're not... at all. jesus christ.

>> No.793131

>>793109
I got Source confused with CS:GO, sorry

>> No.793139

>half the enemies in Blood can't hit you at all if you're ducking.
Half? Nigga u serious? I remember exploiting the duck for the fat guy with knives who used to spit at you. He couldn't do shit that way. Which other enemies could you use it for?

>Underwater combat is doable but a pain.
I thought that was fine. Same as any old school shooter.

>> No.793151

>>793139
to >>793047

>> No.793219
File: 274 KB, 1024x768, hl 2012-06-12 15-23-57-99.jpg [View same] [iqdb] [saucenao] [google]
793219

>>793082
The source head hitboxes are the same size, the chest hitbox is slightly larger making it slightly harder to hit the neck/lower head. Likewise, aside from the awful hitreg in 1.6 it's just as easy to hit headshots in CS.
The other anon is incorrect about the hitboxes
Likewise, you're posting videos with hitbox lag that's already been debunked and doesn't actually work like that. There are synchronization issues from what other clients see though. 1.6 is actually prone to the hitbox alignment issues as well.

>it is so easy to land headshots in that game its not even funny.
The only reason it's actually easier, is because shots actually register more often. It's otherwise equally easy to hit them in 1.6. it's seriously not an issue at all in either one. The recoil is exactly the same as 1.6 as well, so this zero recoil your talking about applies to 1.6 as well.
The original CS all the way up to 1.6 was renowned for spray and play style and you can watch videos all day of all the 'top players' in both games spraying and praying. What's your fucking point?
I've played every version of the fucking thing and what it sounds like from here, is that you're a disgruntled shitbag whose bad at both games.

1.6 players tend to suck dick anyway.

>> No.793225

There's no way to get vertical aiming working properly in blood is there?

>> No.793228

>>792014
because csgo is better than Source, and 1.6 is childhood loveq

>> No.793234

>>793228
>1.6 is childhood loveq
That explains the shitty opinion.

>> No.793493

Jesus christ I forgot how hard that game was
On the first level, I had to save more than when I was playing "Thy Flesh Consumed" on Doom

>> No.793520

>>793493
It's not really that hard at all. It's mostly about knowing the map and getting down somewhat less shitty controls.

>> No.793572

I'm not 100% done with Blood yet myself (only at Episode 4 so far), but damn, I really am liking the game myself.

One of my favorite levels was the haunted hotel. I dicked around with the CD music (and probably managed to fuck up a bit) so I got to play through the level only with ambience later. Really liked the level that way, it was huge, not too jacked up to get lost in but a memorable place nonetheless.

Also, speaking about custom content, I've heard this mappack also is p. good, still have to play it myself.

http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2223

>> No.793594

>>792109
Can one still play Bloodbath online?

I only played TONS of Duke3D and a bit of Shadow Warrior deathmatch online. I actually thought that Shadow Warrior was MUCH MUCH more fun in deathmatch than Duke and I'm a big Duke fan. I wonder if Blood holds up.

>>793572
>Also, speaking about custom content, I've heard this mappack also is p. good, still have to play it myself.
>http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2223

Any screenshot or video? can't seem to find any

>> No.793617

>>793594
>Can one still play Bloodbath online?
I'm not very familiar with Bloodbath, but I've seen that some have used Meltdown for playing a MP game or two ( http://duke3donline.com ). Though I have the feeling you may also ask around The Postmortem's IRC channel for a game as well, though good luck getting it done, the channel isn't very active (can be only a few lines of text per day, though if someone actually talks others do a bit as well). Someone did try to get co-op done yesterday on it, apparently got another guy as well for a while.

>Any screenshot or video? can't seem to find any
Sorry, got nothing on myself as well.

>> No.793630

>dem bossfights

http://youtu.be/CACg9nMnPs4

Though I have to say Shadow Warrior beats the shit out of Blood in difficulty.

>> No.793648

>>793630
That was fairly uninteresting. Easier than normal enemies in the beginning level through shit placement and autoaim and limited ammo.

>> No.793652

Build engine games aren't remembered for their bosses really..

>> No.793709

>>789754
The source code exists and is doing well. Unlike Blood because of people like you and because of Atari.

>>789846
Weapon balance is shit when different weapons work differently on different enemies? You'll be constantly changing weapons depending on the situation instead of using your generic shotgun or machinegun.

>>793225
BMouse 0.6

>>793630
Weirdly I find Shadow Warrior to be as easy as Duke Nukem 3D. Though Redneck Rampage can be a pain in the ass as much as Blood, with some levels and enemies even more.

>> No.793712

>>789380

OP, do you understand that just because a game is harder, that doesn't mean it is better?

>> No.793716

>>793712
Unchallenging games are rarely fun, though.

>> No.793786
File: 220 KB, 1008x540, 1369526998452.jpg [View same] [iqdb] [saucenao] [google]
793786

>>789386
>Weapons feel good because I make people suffer

Go play Postal 2 you sadistic bastard.

>> No.793792

>>793716
Flower was easy and I spent a great time on it.

>> No.793793

>>793712
Hard games are always better. Unbalanced, frustrating pieces of shit are terrible. Learn the difference.

>> No.793796

>>793793
Every casual playing on Wii beg to differ.

>> No.793816

>>793786
Go tell the same thing to all the people who play BrutalDoom then, you sissy.

>> No.793817

>>793793

Hard does not always equate to quality. That's really the bottom line.

>> No.793825

The only badass thing I remember about Blood was the first line when you start the game:

"I live....again."

It was great. The game, not so much. The sequel was horrendous as well.

>> No.793841

Agreed, Blood was (is) awesome.
I didn't read through this entire thread so I wouldn't know if this was already mentioned, but there's a Blood Wiki. I started playing it legit for the first time recently and it's actually damn difficult. This site gave some good insights:

http://www.blood-wiki.org/index.php/Main_Page

>> No.793846 [DELETED] 

>>793709
>BMouse 0.6
Doesn't work for vertical mouse aiming at all.

>> No.793927

>>793219
You really don't know what you're on about. It's unbelievable how full of shit you are. CSS poor hitbox are fact. You're talking out of your ass with literally every single point you've made in your post, from hitbox, to registry, to recoil, it's ridiculous to be honest.

>The only reason it's actually easier, is because shots actually register more often
So now you admit it's easier, even though you claimed 1.6 'panders to casuals' earlier. Translation: you played 1.6 briefly after playing Source regularly and got your ass raped and decided to blame it on hitbox, like the humongous sperglord you are, when really you were utter crap since you were used to zero recoil and watermelon head hitbox from Source (that you don't even have to hit).

>The original CS all the way up to 1.6 was renowned for spray and play style and you can watch videos all day of all the 'top players' in both games spraying and praying.
Except it wasn't. 1.6 recoil patterns are not random. They're set for each gun and the pro players were able to control them. And to say that pro 1.6 players only used 'spray and pray' rather than primarily focusing on pinpoint burst-fire headshots proves again that you have no fucking clue what you're on about and have never even see a pro 1.6 match.

Source is a joke and so are you. EVERYTHING you've said is bullshit and I think you know that. You also sound about 17 years old. I'm 100% sure now that you're a typical source scrub that tried 1.6, got completely raped and instead of accepting that you're shit, you blamed the game, as is the typical response from any sperglord /v/-tard. This proves that you're a horrible player and there's nothing else to be said.

>> No.793941

>>793219
Oh yeah, and while you're at it, why don't you go ahead and show me all these videos of 'pro' 1.6 players 'spray and praying' that "you can watch all day". I'd love to see that.

>> No.793971
File: 196 KB, 433x565, 16vsSRC.png [View same] [iqdb] [saucenao] [google]
793971

>>793927
Fuck off nitwit. This isn't esea.net you can go butter up retards there.
The CSS hitboxes are nearly the same. The head hitbox being the same size.
Seriously, find something about the fucking game before you start spouting shit.

>So now you admit it's easier, even though you claimed 1.6 'panders to casuals' earlier.
Exactly. It's easier when a game fucking WORKS PROPERLY. Or in this case, somewhat more properly you fucking retard. The fact that CS doesn't work right is a net benefit for people who can't fucking aim.
NO, 1.6 does not have recoil patterns. They are PSEUDO-RANDOM. RANDUMB you dipshit. 1.6 recoil is based on variations of randomization within a given spread. Both games of which produce nearly identical averaging spread and the way in which it does it. This isn't a fucking debate. I'm fucking telling you this. This is WHAT IT DOES.

>And to say that pro 1.6 players only used 'spray and pray' rather than primarily focusing on pinpoint burst-fire headshots proves again that you have no fucking clue what you're on about and have never even see a pro 1.6 match.

Oh is this your precious heat0n spraying because that's what 1.6 players find is more effective than aiming and bursting?
http://www.youtube.com/watch?v=OkaZ2cm24JM
Yes it is.
Spawn?
http://www.youtube.com/watch?v=RM-ezbXs4AU
We got that.
Here's your fucking homework. Find a SINGLE fucking video where any 1.6 player uses actual 1-3 stop bursts and precisely places shots with it, period. ONE. It's unlikely you'll ever find it. Spray and pray is the method of CS players in both games.
It sounds like you've never even seen the fucking game honestly. I've only ever seen one fucking video in my life of another person burst aiming accurately and that player was on source.

>This proves
That you love ad-homs that are based on nothing but your own retardation. You've given no actual refutations, thrown nothing but BS. Go back to being 8 yourself.

>> No.793996

Source faggots: Shitting up the internet since 2004.
Discuss Blood you asswad, nobody wants to talk about your shitty game played by the 2004 version of call of duty kids.

>> No.794003
File: 7 KB, 320x180, mqdefault.jpg [View same] [iqdb] [saucenao] [google]
794003

>>793825
A line taken from Army of Darkness.
One less thing for you to like the game for

>> No.793998

>>793996
You mean counterstrike faggots: shitting up gaming since 1999.
It is after all the grandfather of modern gaming.

>> No.794018

>>794003
At least Army of Darkness isn't as bad as dipping your shitty pretentious quill-dick into poe or shakespeare.
Also a lot of the voice work is fucking terrible. The end credit hollaring is terrible. The annoyingly super loud nearly indecipherable trainstation asian or whatever the fuck that's supposed to be.
This shit makes Duke seem like a witty and charming gentleman in comparison.

>> No.794026

>>793998
That's like blaming Doom/Wolfenstein for every shitty FPS series just because the FPS genre originated from those two series, Counterstrike isn't responsible for idiot developers who don't understand what makes it a good game absolutely screwing up the formula, and Source is quite clearly the point where it gained it's fan following that most closely resembles the CoD community of today.

>> No.794052

>That's like blaming Doom/Wolfenstein for every shitty FPS series just because the FPS
That would be true if every modern FPS was pretty fucking awesome and basically ripped shit from Doom left right and center. They don't.
> who don't understand what makes it a good game absolutely screwing up the formula,
Doesn't absolve CS from popularizing fuckin up that formula.
> Source is quite clearly the point where it gained it's fan following that most closely resembles the CoD community of today.
Quite clearly. Except for the part where it plays roughly like the original CS with a few improved tweaks like physics and non blimp grenades that aren't point particles. Beyond that, no clearly it's the original CS, and to be fair it goes way back before the shitstain that is 1.6. The earliest versions started it.
After Goose left modeling to go bite the action games he really didn't have a clue as to operate weapon balance or to tune it. Worse is that even with a similar game getting right on the very same fucking engine they still couldn't get the netcode working right. And then comes along the spiritual successor and that also manages to get hit registration working properly on goldsrc. Valve must feel fucking incompetent after getting basically schooled by unpaid modders who could handle their shit, or at least they would if they weren't busy rolling in tons of money of fucktards who eat their shit.

>> No.794075

>>794026
counter strike was played by the cod audience before cod 4, i should know all my friends i used to play counter-strike with when i was in highschool play cod now

>> No.794132 [SPOILER] 
File: 106 KB, 1180x1470, agility.gif [View same] [iqdb] [saucenao] [google]
794132

>> No.794134

I wish the autoaim wasn't so fucking terrible.

>> No.794142

>>794132
How do I stop the hands from running up and strangling me?

>> No.794198

>>789380
I had Blood installed on the english class computer in 7th grade. I never heard anyone complain about the game being too hard.

>> No.794205

>>794142
Mash the use key.

>> No.794212

>>794198
The damage is a bit high on the higher difficulties. The poor autoaim, plus the fact that some of the enemies have split second reaction time means you can't get the jump on them and they dump 20-40 damage on you in a single shot.

>> No.794220

>>793816
brutal doomers are retards

>> No.794556

>>793971
You're a clueless faggot cunt. It's a fact of life that CSS hitboxes are utterly retarded. This is why it never got the competitive recognition that 1.6 did. It utterly sucked. The reason why you couldn't hit shit in 1.6 is because you don't have the aim capacity to actually make headshots when you don't have the gigantic melon head hitboxes as offered by Source. Every single shot you make in Source is a headshot ffs.

You don't even know what spray and pray means. Aiming and putting your reticule on a target and shooting/controlling the recoil is not spray and pray. You're 19 years old, tops, admit it. I'm actually amazed that somebody this retarded can exist. I've never heard anybody in my entire life try and claim that Source is accurate because that's a load of bullshit and anybody who actually knows Counter Strike knows this fact.

>> No.794583

>>789380
I honestly wouldn't say that any of these games were better than the others. They were all very good and that's it. There's no point in discussing which one is better now as it was when they were released.

>> No.795808

>>794556
> It's a fact of life that CSS hitboxes are utterly retarded.
Already refuted.

>This is why it never got the competitive recognition that 1.6 did.
Post hoc ergo propter hoc.

>The reason why you couldn't hit
Is because you're using a strawman.
I maintain a 80+ headshot ratio in both games and can pixel snipe from across even the largest levels with an AK. So that argument is irrelevant and made up.

>Every single shot you make in Source is a headshot ffs.
Intentional misinformation.

>Aiming and putting your reticule on a target and shooting/controlling the recoil is not spray and pray.
Hoping for recoil hits was the entire meaning. You're not making shots, you're spraying and praying. Spray means to spray fourth bullets in an attempt to hit and kill. When it takes 1-2 shots to accomplish why else would you put 8-15 shots into a person? It's not because you're using precision to hit them.

>You're 19 years old, tops, admit it.
ad hom and pure idiocy.

> claim that Source is accurate
lack of comprehension.

>and anybody who actually knows Counter Strike knows this fact.
no true scotsman.

Sounds like someone needs to go take a shut the fuck up and sit the fuck down pill before he hurts himself.

>> No.796730

>>795808
>Trying to win an argument on the internet with logic and notation of fallacies.

>> No.796801

>>796730
>trying
No. Doing.

>> No.797262

>>789380
>Playing Blood like you'd play Doom gets you killed in about 5 seconds flat,
This is perhaps one of the more accurate things I'd agree with. It's that very fact that makes it fairly unfun. It's a lot of sticking to the walls and ducking and leading and waiting for enemies and basically boring as fuck. If you want to relax the damage so you don't have to, you have to lower the difficulty which lowers the amount of enemies making there even less shit that's fun and makes the already annoying as fuck zombies fall where you have to wait or waste ammo on them. Which gets a bit better, but is a pain if you're spending a good portion of it on the awful as fuck autoaim.

The story is shit, and caleb isn't bad ass at all though.

The level layout is designed around knowing the levels so well you can manipulate the secrets and the items to play the level the way they expect. Instead of just designed around being played through with secrets being a bonus. They attempt to make secrets a necessity. In a game they're already attempting to slow the pace of with shit balance they then pretty much force you to hump the save-scum and dynamite and bomb everything and make sure you either remember or map shit out so you can actually run through the map with that foreknowledge.

> the sound design and voice acting work is incredible.
Calebs voice is decent but most of the sound design both in quality and selection is fairly fucking amateur. Most of the references and one liners feel shoehorned.

>> No.799802

>>796730
Don't worry about him. He actually believes CSS is accurate. There's literally no hope for him, in anything he does in life. He will always be a retard.

A wise man said it's best not to argue with people. If you know you're right, what's the point in trying to convince an idiot that he's wrong? In this case, the idiot is believing something asinine as CSS having accurate hitboxes. He actually plays the game regularly and still doesn't realize this. On top of that he's a neckbeard on /vr/ who clearly never even takes a break.

It's a hopeless situation. Let him be. Patheticness has no lower limits.

>>797262
>It's that very fact that makes it fairly unfun. It's a lot of sticking to the walls and ducking and leading and waiting for enemies and basically boring as fuck. If you want to relax the damage so you don't have to, you have to lower the difficulty which lowers the amount of enemies making there even less shit that's fun and makes the already annoying as fuck zombies fall where you have to wait or waste ammo on them. Which gets a bit better, but is a pain if you're spending a good portion of it on the awful as fuck autoaim.
Sir, I'm sorry to inform you, but you are just shit at the game. I wish I could stream it on Extra Crispy with you there so I could show you how to play it correctly. Protip: get good

>> No.799880

>>799802
>A wise man said it's best not to argue with people. If you know you're right, what's the point in trying to convince an idiot that he's wrong?

The wise man was such an asshole. You are an asshole too, though.

>> No.799917

>>797262
I hate posts like these. It's the post where somebody is shit at the game, and instead of acknowledging that he's shit, he tries to blame the game design for his lack of skill.

>The level layout is designed around knowing the levels so well you can manipulate the secrets and the items to play the level the way they expect. Instead of just designed around being played through with secrets being a bonus. They attempt to make secrets a necessity. In a game they're already attempting to slow the pace of with shit balance they then pretty much force you to hump the save-scum and dynamite and bomb everything and make sure you either remember or map shit out so you can actually run through the map with that foreknowledge.
So all the successful people who beat Blood the first time already knew where all the secrets were eh? They were just born with the knowledge of the game's level design. Top lel.

What you've said isn't even true, anyway. You don't need the secrets to beat levels. You're just a bad player who apparently also hates exploration value. What's the point of having secrets if they're not rewarding? And you don't have to 'bomb' everything to find secrets, just use your head.

>>799802 is correct. You're not good at the game. Don't blame the game that you suck at it.

>> No.800101
File: 204 KB, 1024x768, good doggy, play dead.png [View same] [iqdb] [saucenao] [google]
800101

Just beat the third episode. Playing on 'Well Done' (second hardest) difficulty.

This game, man. It's an orgasm. The gameplay is just soooooo fucking sexy. The guns and shooting mechanics are just so fucking tight and never let up. I love this game. Every single time I go back to it I fall in love with it all over again. It's just a gamer's game, through and through. The exemplary and much varied level design, the difficulty, the many innovative guns and their shooting mechanics, the shit Caleb says and the atmosphere, all fucking amazing. It's vastly superior to any shooter I've played from this gen despite being 2.5D game. I will never tire of Blood, ever. It will always be one of the greatest games I've ever played.

If I have a single criticism, it's that opening/closing doors can squash and kill you. That's stupid but hell, it adds to the tension and you manage it. The game has never been a particularly pretty sight, either, and has always looked quite grainy with a grubby colour palette to boot. It's pretty ugly I guess and never having any high res mods have kept it that way. I think the graphics are the main thing that would keep somebody in 2013 who has never played Blood before from trying it out for more than five minutes - that and the game will undoubtedly kick a 'modern' gamer's ass. If you can however see past the graphics and get your skill level up to scratch, you will find one of the finest shooters that was ever unleashed to the public. It simply holds nothing back. I'll say it again, I love this fucking game and I'd fuck it if I was able to pixelate my dick and shove it in Caleb's ass.

>> No.800250
File: 223 KB, 1024x768, Good, bad, I'm the guy with the gun.png [View same] [iqdb] [saucenao] [google]
800250

>>800101
Goddamn I kicked the fourth episode's ass pretty fast. I think I started about half an hour after that post. Power level has clearly gone up, gonna play last episode (Plasma Pack) on Extra Crispy.

>> No.800265

Reading this thread has rekindled my will to play it again. I downloaded that eduke32 port from moddb, the only thing that bothers me immensely is that it's still work in progress and there's some annoying shit going on.

Such as the zombies falling instantly on the ground with a single pitchfork lunge.

Is there any other decent port? Also, I bought the GoG version and god damn, the integrated dosbox really kills the fps to the point I'm uncomfortable playing it.

Anybody knows a fix for this?

>> No.800529

>>800265
>Also, I bought the GoG version and god damn, the integrated dosbox really kills the fps to the point I'm uncomfortable playing it.
That's weird. I have a dosbox version and it plays fine full screen at 640x480 or whatever. If I go above that res it starts flickering though.

>> No.800554

>>794142
You crouch and shoot them, duh.

>>794132
This thing was easy despite his annoying fucking screams. All you do is stand still and have the shotgun ready. If he shoots a projectile, calmly straight to the right or left of it, your call. The fucker will be transparent and charge at you. You can't shoot him while he's transparent. When he's right in front of your face and becomes opaque use the shotgun's alternate double barrel blast fire and he'll be pushed back before his melee scythe attack hits you. He'll then immediately charge again at you and again he'll become opaque at which point you again shoot him with alternate shotgun. Rinse and repeat. Stand still, don't go back when he charges, shoot him with alt shotgun instead.

You're welcome.

>> No.800556

>>794134
The auto aim is fine you nub.

>> No.800792

>>799917
No, the problem here is that you're a fucking idiot.
I never said it's required. I said it's designed around. It is, the fact that you haven't noticed that seems to insinuate you're fucking oblivious to level design.
You also seem to be making the inference that every who beat it has consequently beat it on their first try ever, without dying at all, on the hardest difficulty. Which is just an outright ludicrous and stupid inference to make.

Seriously, get good yourself and go get raped in the ass in with a rake.

>>799802
Yes, believing empirical evidence that's been provided, that can also be collected and is verified as true means someone has no hope. Go get necklaced and remove yourself from the genepool.

>> No.801242
File: 319 KB, 1538x1040, classic.jpg [View same] [iqdb] [saucenao] [google]
801242

>>800792
>being this butt mutilated for sucking this badly at a video game

>> No.801328
File: 22 KB, 360x270, nigga u hilarious.jpg [View same] [iqdb] [saucenao] [google]
801328

>>800792
hahahahaha... wait a second

You're the faggot from earlier who tried to claim CS1.6 has poor hitbox because he can't aim for shit, AND you're also the fag who says Blood is bad because he keeps dying and needs save scum in order to progress?

Hahahaha damn you are terrible at video games. Stick to COD son.

>> No.802682

>>801328
0/10 for shit comprehension. Go back to /v/.

>> No.803280
File: 30 KB, 320x200, Caleb-Episode2-_Blood.png [View same] [iqdb] [saucenao] [google]
803280

"I live... again."

>> No.803562

Recently played through Blood + both expansions and loved it.
The vanilla episodes has some of the best level design ever made, atmosphere is amazing. first time I played through the expansions and only a couple of levels stood out.

Enemy variety is noticeably lacking, and increasingly frustrating mid way into episode 3, and plasma pack's new enemies are glitchy, and questionable.

I'm interested in trying the mod "death wish", but I've had trouble getting it to run with my GOG version of the game and bmouse so maybe when 1.4 comes out i'll give it another go.

heavily recommend the game though, and make sure you play the secret levels.

>> No.805786

I love Blood but I've never played Cryptic Passage. Just downloaded it. Am I in for a treat?

>> No.806895

>>805786
it's the best

>> No.807024
File: 34 KB, 342x267, caleb.png [View same] [iqdb] [saucenao] [google]
807024

OH BOY 3 A.M.

TIME FOR BLOOD

>> No.807042

>>806895
awwwww yeaaaahh niggaaaaa

>> No.807071

>>807024
Please tell me you have more of this

if not...i might go craycray

ALso, getting blood 1 +exp now

Is 2 just as good?

Also, my first ever videogame was quake, i'm kinda bad at "Your gun shoots bullets in a perfect vertical line" kinda games- will this fuck me over? I remember barely beating the first level the first time i tried blood

>> No.807108
File: 106 KB, 256x256, NAM_Coverart.png [View same] [iqdb] [saucenao] [google]
807108

Blood is not forgotten. It's rightly recognized as a classic FPS.

Nam on, the other hand, is a game I never see mentioned anywhere.

>> No.807120

>>807071
>Is 2 just as good?
No, 2 is a terrible game

>i'm kinda bad at "Your gun shoots bullets in a perfect vertical line" kinda games- will this fuck me over? I remember barely beating the first level the first time i tried blood
you're in for some trouble anonkun

>> No.807123

>>807108
never heard about it. what's that about? engine, etc?

>> No.807125

>>807123

Build engine. That why I brought it up. I'm sure there are more obscure shooters, but out of the Build games, this probably got the least attention (probably because it's not very good, but I had a lot of fun with it in multiplayer).

>> No.807146

>>807120
...is it worth it to struggle through? I remember good things about this game

>> No.807148

>>807108
That's because it's fucking terrible.

>> No.807170

>>807146
Well Blood is easily one of my favourite games of all time, so there you go.

>> No.807175

Is there sort of an upgrade pack for blood? I'm playing the (pirated) gog version and it has a lot off issues, I'd like to be able to use mouse aim etc.

>> No.807237

>>807071
>more of this
A shitload of them, each of a different protagonist in a different game. They were mostly made by the anons in the Doom thread, and I believe they also possess a .zip file including them.

>is 2 just as good
Not in my opinion, but I didn't play too much. I played up until the end of the starting train, and already had enough of the gameplay.

>will this fuck me over?
Yes.

>> No.807256

>>807175
I don't have the GoG version, but it should be located in the "Configure Keys" area. Just press the button that enables mouse look. Typing "+mlook" into an autoexec.cfg file could also probably add it in the game. If none of these work, it is alright, because mouse look doesn't matter anyways.

What might the other issues be?

>> No.807278

>>800556
I love the game, but I have to agree with him.
>firing flare gun at an enemy on a higher floor
>the bullet moves to the left of the enemy and hits the pillar next to it
>try again
>it happens again

On my first playthrough, this really fucked me up later.

>> No.807314

>Blood
What a Creative name
Is there much blood?

>> No.807331 [DELETED] 

>>807314
a little

>> No.807390

>>807175
Get bmouse and set the control to keyboard/external, change external's exe to bmouse.exe. Make sure sensitivities are normal instead of lower if you've made them lower. Change mouse in setup digital y axis to aim_up and aim_down as you want it. Then all you have to is launch the game with bmouse launch blood.exe
I find it helps if you update blood and use 3dfx with dosbox that has 3dfx support. It'll lock 70fps at 320x200 without a single hitch that way. Vesa seems to shit all over everything.

>> No.807402

>>807314
Eh, it would be better named for it's more prominent gameplay feature, Hide Around Corners and Fucking Wait All Day To Exploit The Shitty AI - The Game.

>> No.807427

>>807402

What are you talking about? I never felt a need to do that when this game. Maybe you just suck at it.

>> No.807436

>>807427
Never played the game have you?

>> No.807443
File: 487 KB, 1366x768, blood.png [View same] [iqdb] [saucenao] [google]
807443

>>807436

Yes, I have... why would I comment otherwise?

>> No.808053

>>807237
you got that .zip uploaded?

I'll be geting 2 once i beat 1. It kicked my ass, but it's fun.

>>807390
...wait, does this let me use THE MOUSE to aim?

>> No.808153
File: 36 KB, 473x272, blood-logo2-type1[1].gif [View same] [iqdb] [saucenao] [google]
808153

http://www.youtube.com/watch?v=RYXNUnbP68k

I made a weapon demonstration of the weapons in Blood. Tried to get several examples of each, with their primary and alternate fire modes, plus dual wielded if the weapon allows it. I'm planning on doing this for other old FPS games too, to have kind of a catalogue of information I can readily link people to. Would be cool to do enemies too but I'd rather do weapon demos first

Comments/criticisms?

>> No.808227

>>808153
how did you get the up down aim

is it Bmouse?

>> No.808269

>>807390
>Get bmouse and set the control to keyboard/external, change external's exe to bmouse.exe. Make sure sensitivities are normal instead of lower if you've made them lower. Change mouse in setup digital y axis to aim_up and aim_down as you want it. Then all you have to is launch the game with bmouse lau

I did this, how do i keep it from closing down? It says "this syste does not support full screen mode"

>> No.808281

>>808227

It just naturally plays that way. I have the GoG version. I can't remember if I had to press a key to unlock mouseaim, but it's built into the game

>> No.808283

>>807402
no, you're just shit

not only are you shit, you don't even realise you're shit

now that's pretty shitty

>> No.808285

>>808227
Press "U"

>> No.808293
File: 1.21 MB, 1524x2020, vydya.jpg [View same] [iqdb] [saucenao] [google]
808293

>>807108
It does a nice job of showcasing the weapons. If anything I'd just use a different font on the names, and maybe a small description on weapons with unique alt. modes or quirks (like the life leech/sentry gun, the voodoo doll high damage spell, etc...).

>> No.808303

>>808285
...thank you so much

How do you get it to not invert?

>> No.808310

>>807146
Blood has a high skill ceiling. It is a gamer's game, through and through. When you're skilled at Blood, the gameplay is truly one continuous orgasm.

The amount of shitty players itt that got their asses kicked and came here to try and blame the game design for their shortcomings is somewhat alarming. I guess Blood just isn't for everybody. I never thought it was particularly hard but I guess in 2013 people suck pretty hard at video games.

I beat this game when I was 11 ffs, though of course I didn't play nearly as well back then as I do now and it was on easy mode.

>> No.808312

>>808303
It should be in the options menu somewhere. I know I was able to change it for sure.

>> No.808336

I got to admit I was stuck on the first level for a long time, even after having beaten Duke Nukem 3D, but once you get a feel for the game it becomes a lot easier and it's a lot of fun, and now I've beaten the whole game + the plasma pak

Is there any way to get a multiplayer game going these days?

>> No.808789

>>808310
>Blood has a high skill ceiling
Not really. the SP is just poorly designed it's not actually difficult at all.

>> No.808793

>>808153
You do know with the pitchfork you don't really need to move back and then forth, seriously just tap strafe left/right once and you dodge the axe and turn and continue pitchforking it's a lot faster.

>> No.808807 [DELETED] 

>>808789
>>808793

Stop saging a blood thread, dickass

>> No.808810 [DELETED] 

>>808807
gb2/b/ if you don't understand how fucking sage works you dipshit.

>> No.808817 [DELETED] 

>>808810

Shut up, faggot. Have a bump, pussy

>> No.808829 [DELETED] 

>>808789
>>808793

You don't sage a Blood thread, dickass

>> No.809169

>>808789

What exactly is wrong with it?

>> No.809716

>>808310
>The amount of shitty players itt that got their asses kicked and came here to try and blame the game design for their shortcomings is somewhat alarming.

That's exactly what I thought too.

>> No.809763

Blood is my favorite Build engine game. It was the perfect balance of shooting, gore, horror, hilarity, and screaming people on fire.

>> No.809926
File: 259 KB, 469x354, let's talk about blood.png [View same] [iqdb] [saucenao] [google]
809926

I wanna know what Blood iiiiiiiis

I want you to showwww meeeee

>> No.810502

>>808053
I didn't upload it, but here you go.
http://www.mediafire.com/download/sp9f1ga0o1tcr49/4DoomV8.rar

It hasn't been updated in weeks however, and doesn't possess all of the newer pictures. I am pretty sure someone has it, and they wouldn't mind if you asked.

>> No.810506

>>809763
>hilarity
Did you see the Duke Nukem easter egg?
http://www.youtube.com/watch?v=yQAZJndo8RE

>> No.810506,1 [INTERNAL] 

aw yiss!

When installing Blood 2 there were some epic artworks there.
Does someone have them in High-Res?