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/vr/ - Retro Games


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File: 169 KB, 1917x1081, Final-Fantasy-Pixel-Remaster-Pixel-Font.jpg [View same] [iqdb] [saucenao] [google]
8048327 No.8048327 [Reply] [Original]

What's the verdict?

>> No.8048348

>>8048327
Kino, but I wish they kept the crappy Tose bonus content from the GBA ports just for my completionist autism

>> No.8048362

>>8048327
They're accurate remasters of the classics with minimal fuckery.

>>8048348
Or Soul of Rebirth at least. In fact, why didn't FF2 get a bunch of optional side content in the GBA version? The FF1 bonus content was fucking garbage.

>> No.8048370

>>8048348
>>8048362
Does anyone have detailed difference breakdowns yet?

>> No.8048379

>>8048370
For one, the soul is gone

>> No.8048383

>>8048370
"NES/SNES versions with bugfixes and better graphics" is basically it. The spritework is closer to the originals (especially noticeable in FF1) but spell effects are comparable to the PSP and mobile versions.

>> No.8048387

>>8048327
They're great. Looking forward to playing them on my Deck. Or Switch if they get a port.

>> No.8048429

>>8048383
They didn't make them easier?

>> No.8048457

>>8048327
Great for FF3, good for FF5-6.

>> No.8048473

>>8048383
>"NES/SNES versions with bugfixes and better graphics" is basically it.
Except in FFIII, which is notably changed from its NES original.
>Adapts the stat-adjustments and extra job abilities from the DS remake
>Makes Phoenix Downs purchasable instead of being limited to chests and item drops
>Does away with all costs and penalties from switching jobs, so you can now do it without limit

>> No.8048482

>>8048473
>Does away with all costs and penalties from switching jobs, so you can now do it without limit
That's an objective improvement. Wasn't the ranger able to cast white magic in the original? I hate how useless he is now.

>> No.8048515

>>8048429
They did

>> No.8048590

>>8048482
Yes he used to be able to.
>>8048429
Yeah you can auto-battle your way through everything with zero thought now. They give too many resources and they made the amount of gil and experience so you can play without much thought now. They're all based more on the changes from the GBA versions of these games more than the actual original versions. Disappointing how they're advertising when they're only like the originals in visuals and name only.
>>8048327

>> No.8048602
File: 136 KB, 501x352, __golbeza_and_exdeath_final_fantasy_and_3_more_drawn_by_takeda_kanryuusai__7249247bf1548fed80d5faaa8553b271.jpg [View same] [iqdb] [saucenao] [google]
8048602

>>8048515
>>8048590
I'll stick to the originals with bug fixes then.

>> No.8048637

>>8048482
I think the only classes that were changed are ranger and bard. I prefer barrage to white magic because my ranger was highest damage dealer until the last dungeon. Barrage is op as hell

>> No.8048641

>>8048637
Oh yeah mystic knight now has a sword slash ability instead of white magic as well

>> No.8048664

>>8048590
GBA FF1 had MP. The remaster is way better. No one in this thread has mentioned the music?

>> No.8048676

>>8048327
Trash.

>> No.8049620

>called a remaster
>is actually a remake
???
??????

>> No.8049635

>>8048664
Yes, GBA and PSP has MP while the PR has spell levels like NES and PS1, but the difficulty and balancing 100% based off of the GBA and PSP versions, NOT the NES/PS1.

> items, weapons, and spells are significantly cheaper
> tons of items like pheonix downs, ethers, elixirs, Hi-Potions, etc. exist that completely break FF1's difficulty balance.
> You no longer save by using Inns, Sleeping Bags, Tents, or Cottages, meaning Sleeping Bags are now completely useless.

I can't stress the this enough, the items from the GBA & PSP versions utterly destroy the game's balance in this version. Ethers alone being added makes have the original MP system completely redundant as you might as well have them be regular MP. 99 potions for a dungeon was enough, but now having 99 Hi-Potions and 99 Pheonix Downs with the dungeons now giving you 2 save state slots? Overkill.

The most is great, but so is the NES, PS1/PSP, and GBA music. This port is not bad, but it is unfaithful in everything other than visuals.

>> No.8049645

>>8048664
Because the new music is mediocre. They hired 13 nobodies from different firms to re-arrange Nobuo's soundtrack. The music lost all cohesion because of that.

>> No.8049661

>>8048370
in ff2 characters in the back row are no longer immune to physical attacks

>> No.8051206

1 is pretty good all the way around, 2 is THE definitive version of the game due to QoL, but it's still garbage, 3 is very good, but the music is a step down compared to 1 and 2.
They are easier, but it's pretty much just because there is less grind and time wasting.

>> No.8051327

>>8048327
No verdict since 4-5-6 aren't out yet

>> No.8051370

>>8051206
>They are easier, but it's pretty much just because there is less grind and time wasting.
This is factually wrong. Every Final Fantasy game can be beaten without grinding. This isn't SMT, the games don't expect you to grind. People just like being overleveled in RPGs and complain if you have to think which is required if you don't grind. The only iffy one is Final Fantasy 3, but even that is possible without grinding. You just risk losing a lot of progress if you die.

>2 is THE definitive version of the game due to QoL
How is listening to all the dumbasses complaining that you have to hit yourself to level up when that is purely optional definitive? They gutted the game mechanically and over inflated your stats and how quick you grow in that version where you can honestly play without thinking now. 2 isn't bad a bad, but it certainly isn't for everyone. I sure wouldn't listen to the opinion of some who doesn't like any version of the game, though.

Origins is still the definitive version of FF1 + FF2. They remade them as faithfully as possible mimicking every mechanic and system while fixing the glitches of things that were actually supposed to work while having the same quality of life as the PR.

>> No.8051375

>>8051370
>2 isn't bad a bad
"2 isn't a bad game,"

to go into this more, 2 mechanically is actually balanced around the systems in place for it on NES/PS1 unlike the GBA, PSP, and ESPECIALLY the PR where they were made much easier.

>> No.8051378

>>8048327
The speed up combat makes it 10/10 enough but people expected a FF2 overhaul and bitch cause their expectations don't match reality.

>> No.8051482

>>8049620
>calls it a remake
>it's actually a sequel

what's next, announcing a sequel and releasing a whole new game-series?

>> No.8051687

FF3 is almost perfect. The DS commands and overall job rebalancing is great. Only thing I don't like is how much HP the bosses have now. It's not as bad as the DS version, but some fights still drag on longer than they need to.
Giving Salamander an HP increase when they didn't also give it the DS attack pattern (Where flame isn't used until it's below 30% HP) is a huge dick move.

>> No.8051702

>>8048429
Nope

>> No.8051707

>>8048676
>best versions of all 6 games
>never played them for a second
>trash
Yep, sounds about /vr/

>> No.8052234

>>8051687
Salamander filtered the fuck out of me this time despite never doing it in the Famicom or DS versions. Good to know there was a legitimate reason why.

>> No.8052290

>>8048383
>"NES/SNES versions with bugfixes and better graphics" is basically it
Except they're not, they nerfed the fuck out of the difficulty on most of them. Especially FF2, it's pretty much the same as the PSP version with how easy they made it.

>> No.8052423

>>8052290
Oh boy, so it's the PSP version without the PSP content. Why expect even the bare minimum from Square-Enix these days?

>> No.8052859

>>8049645
>Implying Uematsu can even hold a candle to Shimomura or Sakimoto

>> No.8052863

>>8051370
>They gutted the game mechanically
Good, fuck the original.
>2 isn't bad a bad
Yes it is.

>> No.8052967

>>8052290
>difficulty
Fast forwarding to hit the recommended level doesn't make the games harder.

>> No.8053068

>>8051375
Yeah 2 is great if you can get over the idea of getting max hp/mp, equipment/spell levels. The only thing that is annoying when replaying it is noticing how important shields and light armor for survival but the game actively tries to convince you that it is better to use heavy armor. From having a whole quest to get mythril to having constant upgrades to heavy armor and the ability to equip weapons in both hands, it is really unlikely that a casual player will be able to get through the game without dying a whole lot. I assume that is where the reputation of 2 being difficult is from. They could have easily had minwu recommend using shields or the king advise the party to avoid heavy equipment but there is no warning in the game itself.

>> No.8053129

>>8048383
>spell effects are comparable to the PSP

That's cool, FF4 on PSP was amazing

>> No.8053182

Only played a little bit of the first one, I kinda dig it but I don't see what's so special so far. Seems like these will be worse the further into the series you go.
Better than the Dragon Quest remasters at any rate, and I feel like the only one not thrilled about the next set of remasters they're planning.

>> No.8053209

>>8053068
I have to wonder if it's specified in the original japanese manual.

>> No.8053271

>>8048327
They look horrible.

>> No.8053279

>>8053068
They obviously didn't know how broken the game was. There's a character that joins with two weapons equipped when dual-wielding literally does nothing.

>> No.8053483
File: 3.00 MB, 1280x720, 1622246390493.webm [View same] [iqdb] [saucenao] [google]
8053483

Final Fantasy loses again.

>> No.8053490
File: 333 KB, 692x1100, 1629071712002.jpg [View same] [iqdb] [saucenao] [google]
8053490

>>8053483
Dragon Quest...

>> No.8053491

>>8053483
>Dragontards think this shit looks good.

>> No.8053517

diagonal movement is soulless

>> No.8054232

>>8053483
Is this the only soulful remake of an NES game?

>> No.8054253

>>8053517
If a JRPG in the early 90s added diagonal movement it would've been hailed as the greatest innovation in the genre since MP.

>> No.8054263

>>8053483
I feel like the only DQ fan that doesn't like how this looks. Looks better than it did in Octopath Traveller since the brightness isn't turned all the way down but it still looks like a terrible style to me.

>> No.8054279

>>8054253
Mother 1 had it, but everyone only cares about the sequel. Therefore, diagonal movement is the devil.

>> No.8054452
File: 3.72 MB, 2560x1440, iFqGGwg.jpg [View same] [iqdb] [saucenao] [google]
8054452

>>8054263
Plenty of people dislike the HD2D thing they started doing. Personally I like it, but I like it better when you turn off all the post processing effects.

>> No.8054880

>>8053483
This looks great...except for the GUI. I don't understand why it's so impossible for these artists to take the look of the actual game into consideration when designing the GUI. It doesn't look like it's part of the same image.

>> No.8054889

>>8048379
The soul was gone in the PS/GBA versions of FF1 and 2 when they essentially made them into 16 bit games and redesigned all the character and enemy sprites. And don't even get me started on FF3 on the DS. These games are way more faithful to the NES games. The pixel remaster of FFIII is currently the definitive version of that game.

>> No.8054915

>>8052290
Other versions of FFII just waste your time. They may have went too far in some areas but reducing the time needed to level skills and the amount of time you need to spend grinding and hitting yourselves were not that.

>> No.8055116

i know it's
>discord
but this server has a ton of cool mods for these games. not only a ton of fonts and UI changes if you're into that, but also other stuff like a complete rebalancing of FF1 to make it like the NES original, literally fixing a ton of shit people are complaining about in this thread like the ethers and the item prices. check it out

https://discord.gg/e3PDsNYu

>> No.8055210

>>8054452
Have to agree, Octopath is a goddamn beautiful game but the PP needs to be slashed down or outright disabled.

>> No.8055214

>>8053068
>They could have easily had minwu recommend using shields or the king advise the party to avoid heavy equipment but there is no warning in the game itself.
You know....... I never realized this but you're right. Of all the things the re-releases have done over the years why not this? It's such a missed opportunity. They added tutorial NPCs in the room where Firion gets revived at the start but not something like that? Big missed opportunity. Sad to think about how this will never be done.

>> No.8055219

>>8054915
>and the amount of time you need to spend grinding and hitting yourselves were not that.
THIS IS A MEME
YOU NEVER NEED TO DO THIS IN FINAL FANTASY II IF YOU ACTUALLY PLAY THE GAME

>> No.8055221

>>8055214
Your evasion stat is seen on the stat screen, if you don't take heed of it that's your fault.

>> No.8055223

>>8055214
or they could just buff overall stat growth and not have the entire game center around a single stat

as in, what they actually did

>> No.8055224

Prepare to die OP, I know your location and will be killing you shortly

>> No.8055720

>>8049635
FF1 and 2 are deinitely too easy, they're braindead to play through. After an hour or so you can literally just press the auto-battle button at the start of each fight and never even bother looking at what's happening.
I was really disappointed since I was hoping for a NES style experience but what I got was GBA version again, but with slightly lower MP pools. Not worth it.
I think they made FF2s HP, MP, and Agility growth even faster and bumped down Int and Spirit growth by a tiny bit. I had 1000 MP on Maria and 750 on Firion, and the whole party at 2.5k to 3k HP at the Tornado dungeon.
FF3 was decent through.

>> No.8056680

>>8055116
Thanks for that. Some of the mods do help to smooth out the rougher edges, the framerate and the removal of the minimap.

>> No.8057106

>>8054232
DQ3 SNES/GBC is still king.

>> No.8057419

>>8053490
Is that the deliquent prison manga I randomly found a few months ago?

>> No.8057819

Might pick them up on my cell phone, I have so much down time at work.

>> No.8058505

>>8057419
That's Grappler Baki. If you want prisoner delinquents with porn, read Prison School. If you want prisoner delinquents with a good story, read Rainbow.

>> No.8058518

>>8053483
The assets are just fine but that filtering. Fucking woof. Looks like an early PS1 emulator.

>> No.8058560

>>8048383
>"NES/SNES versions with bugfixes and better graphics" is basically it.
lmao no, I-III are barely comparable with the originals.

>> No.8058810

>>8058560
Yeah the stats, weapons, and spells actually work in the PRs.

>> No.8059530
File: 44 KB, 392x423, 930.jpg [View same] [iqdb] [saucenao] [google]
8059530

>>8048327
I REALLY wanted to like the Pixel Remasters because seriously, fuck the early criticism they got, the graphics look the best out of most of remakes these games had in years and the games needed to be stripped of the extraneous bullshit. But mechanically, I can't turn a blind eye to it. They made the games EXTREMELY normie-friendly, which is simply the wrong crowd to appeal to when you're simultaneously making the games look more like Origins versions rather than PSP ones. Keeping the GBA items in FFI was a horrible mistake, and they threw the baby out with the bathwater in regards to the FFII battle system, not to mention the numerous behind-the-scenes changes that make them much easier. These games were meant to give you a sense of accomplishment when you beat them, but now that everyone's a winner, that feeling is gone. For FFI&II, the twenty-year-old WonderSwan Color versions are unfortunately still objectively the best remakes (vanilla-wise, as I'm sure the PC mod community mentioned earlier will rectify that, though the inevitable console release is screwed); the fact that this is the better remake of FFIII is truly a testiment to how godawful the DS remake was (and I disagree with the music be worse - sure, it may lean a little too heavily on a few instruments, but overall PR is much richer and higher-quality than the DS soumdtrack, which looking back was designed for handheld speakers). So yeah, very mixed feelings on these, and I worry about FFIV-VI.

>> No.8059674

>>8059530
>tfw it'll still be the definitive handheld version collection when the deck comes out

>> No.8059723

>>8054889
Except for the fan translations for the famicom version which give you the original feel of the game

>> No.8059724

>>8055219
I did because my max HP never increased otherwise

>> No.8059886
File: 1.15 MB, 1383x1080, Sacrilege_trash.png [View same] [iqdb] [saucenao] [google]
8059886

>>8059674
Pixel Remasters are being sold individually, not as a collection.
>>8059723
And which fan-translations are these, exactly? The old ones are condensed as hell by and are just as guilty of making shit up as Woolsey was; the new ones are basically just text ports of the rewritten remakes that add a bunch of subjective "QoL" modernization. The closest to getting it right was the Chaos Rush retranslation of the original Final Fantasy, and he's a colossal faggot who split his patch into "D&D" and "canonical" localizations, promised he'd release the tool to fix his shitty choices when he didn't, and text-ported/hacked the sequels. It's literally a lose/lose situation if you wanted the accurate purist experience in English.

>> No.8059896

>>8055219
That wasn't my experience even playing it on easy mode on PSX. I got up to a certain point where there were enemies I could curbstomp, then immediately after that I was getting one-round instakilled.

>> No.8059936

>>8059886
Hate to be that guy but if you're worried about translations taking liberties you should learn to read moon.

Modern official game translations are by no means perfect in that regard either.

>> No.8059945

http://www.romhacking.net/games/127/

>> No.8059946

>>8053483
Snes was the only good DQ3 port

>> No.8060329

>>8048327
>What's the verdict?
lazy cash grab!

>> No.8060561

>>8053483
This looks awesome

>> No.8062937

>>8054880
100% This, and for every single remaster of 8-bit or 16-bit games these days. They'll get the pixel artwork fine but then the font is in some weirdly jarring font. Like these FF pixel remasters which use the fucking PSP GUI font which is totally out of place, so you need to download a mod to correct it.

>> No.8064783

>>8059530
I decided to play 3D FF3 after PR and man it really is as bad as everyone says. So many extra cutscenes that add absolutely nothing to the story, and the gameplay feels like no one playtested it.
Why is Hein's barrier shift now random instead of being on a pattern? You can't properly study and utilize his weaknesses anymore because he can shift whenever he wants. And it doesn't even matter since you get Geomancers early now for some reason and they can just ignore barrier shift.
Why the fuck does Garuda use two attacks per turn? This fight has literally one strategy that works and it was already a coinflip in the original, what does making it harder add to the game? Never mind the "Job Adjustment" bullshit that makes shifting in and out of the Dragoon job more tedious.

I do like the characters having unique aesthetics at least. Makes it look less awkward when you have 2+ characters with the same job.

>> No.8064790

>>8064783
One thing I like about FFV is that every party member had its own set of sprites for every class. I kinda wish PR had something like that but I get that it's meant to look like the NES version.

>> No.8065010

>>8058810
>he thinks II & III are glitchy like I
congrats you just showed you don't know what you're talking about.

>> No.8065384

>>8059530
This is why I will never play old FF. They have 20,000 different versions and faggots will argue endlessly over which is the best or truest experience.

>> No.8065504
File: 696 KB, 1400x1050, 234681.jpg [View same] [iqdb] [saucenao] [google]
8065504

>>8059886
FFIII PR-to-NES script port when?

>> No.8065728

>>8065010
II definitely is. Not sure about III's bugs besides dispel not working (I don't think that shit works in a single NES game).

>> No.8066245

>>8064790
I think they should have just put the character's starting Onion Knight armor colors (Eg: Red, Blue, Green, Pink) into the job class' sprites for each individual character. It would have been very easy to do and you could have even had an option for 'Classic' or 'Recolored' in the menu, for purists.

>> No.8066268

>>8064783
>Why the fuck does Garuda use two attacks per turn? This fight has literally one strategy that works and it was already a coinflip in the original, what does making it harder add to the game? Never mind the "Job Adjustment" bullshit that makes shifting in and out of the Dragoon job more tedious.
Even Pixel Remaster buffs Garuda with more health. I don't know why Square Enix believes this boss needs to be stronger. It's not like there's a way to press jump four times more strategically or something.

>> No.8066580

>>8048327
These shits are so fire @ 800x600 on a CRT.

>> No.8067879

September 8 for Pixel Remaster of IV. SE iteslf announced

>> No.8067882

>https://twitter.com/FinalFantasy/status/1430237458445312006

>> No.8068062

I bought the collection but I'm waiting to play them on the deck. They seem perfect for a comfy handheld experience

>> No.8070193

>>8067879
>>8067882
don't care

>> No.8070203

I heard the FFIV Red Wings theme in the Japanese showcase and holy shit its awful.

>> No.8070206

>>8048327
Is FFIII worth checking out? Never tried it when it dropped on DS

>> No.8070229

>>8070206
yes its rly good. everything about it is an improvement over previous versions. I am playing through it right now. You can blow through it in like 14-16 hours.

>> No.8070241

>>8059530
arent all JRPGs so easy though? im not sure iver ever felt accomplished from them. maybe satisfied from a narrative level.

>> No.8070248

>>8070241
try playing one from nes and you'll see how often and quickly you die unless you actually try and go out of your way to grind.

>> No.8070730
File: 488 KB, 1920x1080, spoon.jpg [View same] [iqdb] [saucenao] [google]
8070730

>> No.8070732

>>8070206
worst one of the first three - by far

>> No.8070737

>>8070241
All good ones are, maybe. There are plenty of difficult JRPGs, but considering how many poorly tutorialized and glitch-ridden JRPGs are, that difficulty is almost never fun. Just try playing the original Final Fantasy without any improvement patches.

>> No.8070738

>>8068062
>comfy
giant faggot

>> No.8070743

>>8048327
why the fuck does everyone want to play ffiii its horrible, ffii was by far the best of these. t. the only person on /vr/ that beat all of these

>> No.8070746

>>8070737
nothing wrong with ffi nes, in fact its probably the best ff game

>> No.8070940

>>8070738
Hi newfag

>> No.8070975

>>8070241
Chances are you've never played any actual classic ones.

>> No.8071887

>>8070732
Isn't that 2 which they didn't even bother localizing it until Sony stepped in?

>> No.8071891

>>8070241
V is probably the hardest FF game I've played since it took me couple of days to figure out how to beat the boss cause of the job system

>> No.8072041

>>8070746
>hurr durr I don't know what talking about
there 's like half of the shit that straight up doesn't work in that game my dude, it's fine if you like it, but it's bugridden to the core

>> No.8072928

>>8070241
You'll find tons of people in this very thread who got filtered by FF3 3D remake.
Yes, they are all easy. RPGs that don't have savepoints can give you something of that accomplishment. I definitely felt good after beating Phantasy Star 2 and Final Fantasy III, both of which have long, multi-dungeon, multi-boss endgames with no save point where a gameover means doing it all over.

>> No.8073648
File: 1.08 MB, 985x1621, FFIIIDSSUX.png [View same] [iqdb] [saucenao] [google]
8073648

>>8072928
>got filtered by FF3 3D remake.
What a funny way to say "destroyed the original game in every conceivable way possible." For the record, people have a better time with the Pixel Remaster because it's at least better balanced, but it's guilty of going in the other direction and making the game too easy outside of one or two bosses.

>> No.8074160

Can tou remove the fast forward icon?

>> No.8074382
File: 1.94 MB, 1280x6125, ChaosBusts.jpg [View same] [iqdb] [saucenao] [google]
8074382

>>8059530
>the games look more like ORIGINS versions rather than PSP ones.
I don't get why people say this. The graphics for things like the overworld and backgrounds are actually based most closely on the GBA version. That's right, the version with the in-game brightness/saturation tuned up to compensate for the dark screen is the version that the PIXEL REMASTER is based on. That's pretty sad. The WonderSwan Color palette is the intended one for these assets, and so the new character/NPC sprite assets tend to stand out at times due to seemingly being made independent of this. Some of the FFI+II monster sprites not reused/recolored from GBA also suffer from bad spriting, like Gargoyle and Lich's botched eyes and the final boss sprites getting weird colors and faces (FFIII was mostly in the clear due to being traced over from original sprites with added shading, but something strange happened to the headless horse-girl's head). As a result of all this among other things you can analyze, the FFI+II PR look schizophrenic and not at all cohesive. On top of that, they sometimes miss the point - see pic for how the awesome elemental fiend ornaments in every rendition of Garland's final chamber is suddenly missing in PR.
Thankfully, FFIII suffers the least from this idiocy, but the fact still remains that things would have been better for FFIII in the long run if Square didn't cancel the WSC remake in favor of a shoddy FFIV conversion back in the day.

>> No.8074452
File: 116 KB, 900x672, mattlex-d49ic8k.jpg [View same] [iqdb] [saucenao] [google]
8074452

>>8074382
Was Origins always that damn dark?

>> No.8074781

>>8074452
Yes. The fact that Origins left Japan as a compilation helped it immensely though.

>> No.8075078

>>8074452
It's not just dark, they also stretched many of the pixels vertically. That's why Warrior's head is overlapping part of Garland's space when he shouldn't and looks like he's sucking his dick, and why a handful of sprites like Astaroth and final Emperor had to be redrawn.
>>8074382
So goddamn cheap. I have a hunch what happened was they took the fiend busts out to replace them with the 8-bit statues but then just forgot to reimplement them.

>> No.8075282

>>8072041
hurr durr i do know what im talking about and i dont give a fuck about the system. its the best designed game up until SNES

>> No.8075367

>>8074382
I never noticed that the PSP version's color palette is based on GBA too. Didn't the PSP have a much better backlite? The Advance versions really can't help tainting everything that came after, can they? This was probably our last shot at having "modern classic" versions too.

>> No.8075830
File: 4 KB, 248x199, FFIIPR-Scott.png [View same] [iqdb] [saucenao] [google]
8075830

Anyone gonna talk about the fact that unused Scott battle sprites were found? This is all just an excuse to repackage the (kinda shitty) rerelease content as DLC, isn't it?

>> No.8075846

>>8075830
There was GBA content found for the other games too, right?
Honestly, DLC is giving them too much credit, they probably just couldn't be fucked to work on these ports any more than they needed to.

>> No.8075887

>>8048327
i cant wait for mods
i only hope they get put on GOG some day

>> No.8076109

>>8074781
>>8074452
>>8074382
Stop calling the PS1 version Origins.

>> No.8076567
File: 54 KB, 489x500, 61fs4PYmt+L._AC_.jpg [View same] [iqdb] [saucenao] [google]
8076567

>>8076109
That's it's name.

>> No.8076587

>>8076567
It's the name of the collection just like Final Fantasy Anthology and Final Fantasy Chronicles.
The name of the game is clearly visible on that cover as Final Fantasy and Final Fantasy II.

>> No.8076603

>>8072041
>it's bugridden to the core
So is your mother's corpse, but I still fuck her

>> No.8076620

>>8076587
Yes, and Dawn of Souls is the name of that collection as well, where you pick the individual games that have the same names as ever when you start it up. Never stopped anyone. By your metric, you shouldn't even call the first game FF1, thus introducing even more confusion.

>What game are you playing?
>Final Fantasy.
>Which one?
>Final Fantasy
>Oh okay, the first one. Which version?
>Final Fantasy

What a useful conversation that would be.

>> No.8076636

>>8054880
>>8062937
Nips suck at UI for some reason
It's always so fucking dated

>> No.8076642

>no switch
fucking hell, i'll have to wait for my deck
i hate playing on my laptop

>> No.8076675

>>8076620
Do you call Final Fantasy V for the PS1 Anthology as well?
Dawn of Souls is another retarded name. The games are Final Fantasy I Advance and Final Fantasy II Advance just like Final Fantasy IV Advance, Final Fantasy V Advance and Final Fantasy VI Advance.
You're as dumb as the people still referring to FF6 and FF3.

>> No.8076685

>>8076675
Autism.

>> No.8076763
File: 2.83 MB, 1737x1158, final fantasy.png [View same] [iqdb] [saucenao] [google]
8076763

>>8076675
Calling it FFV Anthology would be valid as it's a different version of the game.

>The games are Final Fantasy I Advance and Final Fantasy II Advance
Incorrect. They are Final Fantasy and Final Fantasy II, going off of your very own logic. Which means you yourself don't agree with your autism.

>> No.8076838

>>8074382
There needs to be a Wonderswan color restoration mod. I never realized how distilled and screwy everything afterwards got..
>>8075830
What else is it doing there though? I thought Pixel Remasters were made from scratch in Unity?

>> No.8076963
File: 2.25 MB, 1280x6125, YouDidThis.jpg [View same] [iqdb] [saucenao] [google]
8076963

>>8076109
>When you seethe so much over semantics that you didn't realize the first post you linked to was in proper context and the third post was a quoted response to someone else.
This one's for you.

>> No.8076996

>>8048327
I won't buy the SNES remasters because they look worse than the originals. The NES ones are oddly more faithful, however.

>> No.8077132

They better port the PSP version of IV

>> No.8077136

>>8077132
They won't :)

>> No.8077137
File: 352 KB, 480x420, thebestpsphastooffer.png [View same] [iqdb] [saucenao] [google]
8077137

>>8077132
They better not.

>> No.8077306

>>8077137
I ain't reading that shit

>> No.8077502

>>8077137
nice pic for ants

>> No.8077649
File: 229 KB, 941x1001, Hurter_of_Fee-Fees.jpg [View same] [iqdb] [saucenao] [google]
8077649

>>8077502
We traced the original pic to..here: https://web.archive.org/web/20130123100358/http://matotree.com/2012/10/final-fantasy-psp-graphics/
Unfortunately, image searches show that the original size doesn't seem to exist anymore, and so someone apparenty reconstructed it using the quality available. Why don't you bug Mato about it?

>> No.8078669
File: 281 KB, 1920x1080, 1.jpg [View same] [iqdb] [saucenao] [google]
8078669

Bought and finished III (Not interested in I or II so no comment on them)

Graphically, the actual assets look great. None of it feels generic at all. The ugly obviously mobile derived interfaces clashes horribly and never lets you forget you are playing a mobile port, however. I would note that FF3 on the NES already looked fantastic, but this remake fixes everything that was so slow about the original. The way the original slowly redraws the screen, the way you have to unequip everything manually to switch classes, general speed of combat.

New music is good. I mostly like the previous remake's music better, but I like the standard battle theme of this one better. And since that is the most common theme, that's great.

Game has been rebalanced from the original. You won't notice until you start getting later classes. Classes like Red Mage are still obsoleted, but Ninja/Sage being the only options is not true in this version at all.

Overall, will replay. Is there some rule that mobile games need soulless, generic fonts and are in different resolutions than the rest of the game, however?

Also, the 3d remake is a masterpiece.

>> No.8078684

>>8078669
does running away still drop your character's defense to zero?

>> No.8078698

>>8078684
I don't believe it does; also running away succeeds way easier. I seem to remember running away from fights you actually wanted to run away from being a death sentence to the point that the option seemed pointless in the original game.

>> No.8078814
File: 2.50 MB, 1280x800, ChaosBusts.gif [View same] [iqdb] [saucenao] [google]
8078814

>>8074382
>>8076963
Now in animated form!

>> No.8078828
File: 145 KB, 1276x812, dorkness.jpg [View same] [iqdb] [saucenao] [google]
8078828

Find the error.

>> No.8079036

>>8048327
Good

>> No.8079049

>>8078669
>Classes like Red Mage are still obsoleted
To be fair they get curaga and protect now, plus a healer that can dual wield shields is pretty rad.
Throw a Dragoon in your team so curaga has one less member to spread its healing and you could probably keep an endgame team alive with one.

>> No.8079102
File: 126 KB, 300x250, 53534453.png [View same] [iqdb] [saucenao] [google]
8079102

>>8048327
>Not saying /vr/dict
Missed opportunity for purrfect puns anon.

>> No.8079130
File: 1008 KB, 1680x945, 1622622462472.jpg [View same] [iqdb] [saucenao] [google]
8079130

>>8079102
don't fret fren

>> No.8079410

>>8077649
>original RHDN-thread deleted or limited to the inner cabal
as usual

>> No.8079417

>>8048327
They have been amazing so far. Had to change the text though. I won't recommend any other version to anyone again. It isn't worth the price or downgrade even on a flash cart.

>> No.8079438

Should I play the PS1 anniversary editions or the PSP remakes of the first few games before the pixel remasters?

I want difficulty and challenge but also bonus content.

>> No.8079447

>>8079438
>I want difficulty and challenge but also bonus content.
The bonus content in the PSP versions is challenging, it's the main story that gets butchered. If you want the base content to be challenging, go for PS1 or earlier.

>> No.8079452

>>8079447
Do they really fuck it up that badly?
Would you recommend playing the PS1 versions first then the PSP ones? I heard the PS1 versions had awful loading files - does this also come across when emulated?

>> No.8079454

>>8079452
>>8079417
*loading times

>> No.8079709

>>8079452
FFV&VI (+Chrono Trigger) had awful load times on PlayStation - I, II, & IV actually has okay load times with faster battle transitions than on PSP.

>> No.8079795
File: 225 KB, 854x958, 01cc879dc579fdeecc9135812fd072f968ab8c47e7ceba1385eec7aa39806e3c.jpg [View same] [iqdb] [saucenao] [google]
8079795

>>8079447
>The bonus content in the PSP versions is challenging, it's the main story that gets butchered.
It's not even all that challenging (Labyrinth of Time maybe being the exception since it's designed for postgame and actually mixes up the gameplay) - once you get get over the novelty of the characters in Soul of Rebirth and get them up to speed, you'll realize it's just a rearranged version of the original endgame with a completely nonsensical story whose bright idea was it to split the Emperor into two and the Arcane Labyrinth and Soul of Chaos dungeons give you completely gamebreaking rewards, and they did the latter's nostalgiabait bosses better in The After Years of all things where they're somewhat relevant to the plot (though 3D remake removed them due to model laziness). The closest the bonus content gets to being interesting is the party-switching in FFIV and seeing Enuo in FFV, other than that they're all a wash that feel like they were made by Square's Z-team.
As mentioned earlier by other anons in the thread, even the Pixel Remaster has so many changes under the hood that you really ought to keep an eye out for restoration mods at >>8055116 - if for some reason you only play vanilla, the objectively best versions that fix enough bugs while least bastardizing the playing experience are still the Wonderswan Color versions (with PlayStation as a close second), though FFIII might still be best as the Pixel Remaster on virtue of having no other good remake that addresses the endgame grind that was infamous even back in the day.
>>8078828
Oh you've gotta be kidding me. The worst part is that these come out in little over a week, so there should be no tolerance for these issues. How is Square rushing decades-old RPGs?
Looks like Final Fantasy III will be the only worthwhile remake after all. What an utter waste of potential. At least mobile V&VI are getting wiped out of existence outside of some pretty dedicated preservationists.

>> No.8079818

>>8079709
Last time I played FF1 on PSP (didn't get far, I just don't like the game) the load times were really bad, but it turned out that was because my original fat was finally dying.
FFIV on PS1 is actually very snappy, but it has a really dreadful translation even compared to the SNES version.

>> No.8079886

Something that gets me about the Pixel Remasters that no one else seems to be talking about is, well, the asset reuse. Now, the original games did this to an extent like the Fighter's overworld sprite, but it was more forgiven back then because NASIR was one man in a small company. The previous remakes made an attempt to all look visually distinct from each other (though FFIV PSP started reusing monster sprites like Dark Elf and Iguana). The Pixel Remasters, at least the first three of them, are taking the terrible Pokemon approach of making the tilesets, animations and sounds so same-y. Like, why is a FFIV Sylph now in FFI as the fairy in a bottle? Why are the FFV pirates in the earlier games when their batte sprites look totally different? Why is the FFVI merchant shrunken retroactively? Why are the boss/monster appearance/defeat the same in all three games? None of the previous remakes did this. I've seen the argument from the pro-PR side that the point of the Pixel Remasters is to preserve how the classic games looked and felt. That's a nice theory. The reality is that the REMADE MUSIC had more effort put into it than the namesake graphics - these are mostly GBA assets that haven't even been color-corrected, with a number of main sprites coming from mobile spinoffs and finally a handful of them being redrawn only when the remakes had overt differences from the original sprites (and only sometimes, since FFI didn't even re-sprite the Mindflayer/Piscodemon because I guess the pose was close enough - even some things like Astos and Chaos look closer to the originals on PSP, which is pretty sad). It's a weird hodge-podge.
>>8075078
>I have a hunch what happened was they took the fiend busts out to replace them with the 8-bit statues but then just forgot to reimplement them.
When they left the inner statues as-is? I doubt it.

>> No.8079904

>>8079795
>Wonderswan Color versions
I never liked how bright the colors were and the sound.

>> No.8079906

>>8079904
Same deal as the GBA; colors are designed for the absolutely dreadful LCD panels of the late 90s/early 2000s.

>> No.8079950
File: 172 KB, 855x707, ikaizixie_kapaeme.jpg [View same] [iqdb] [saucenao] [google]
8079950

>>8078814
I'd laugh if this caught on and people spammed it right at Square Enix.

>> No.8080029
File: 179 KB, 1013x285, etc.png [View same] [iqdb] [saucenao] [google]
8080029

>>8079904
>>Wonderswan Color versions
>I never liked how bright the colors were
That's quite an exaggeration. Compare the WonderSwan monster sprites for instance:
https://web.archive.org/web/20071227090352/http://warmech.net/special/special.html (can't find all the FFI ones in one spot but navigating that will give you an idea)
http://shrines.rpgclassics.com/nes/ff2/monsters.shtml (FFII, WSC)
https://finalfantasy.fandom.com/wiki/Category:Enemies_in_Final_Fantasy_II (FFII, other)
They usually sit very comfortably visually between the darkened/stretched PS1 and brightened GBA versions. Guess which version the "Pixel Remaster" tends to take a page from?
>and the sound.
Basically refined versions of the Famicom/NES renditions for the most part, far more faithful than the MSX version and anything else later. Chiptunes are more appropriate for these old-looking games than orchestras.

>> No.8080068

>>8079906
>Same deal as the GBA; colors are designed for the absolutely dreadful LCD panels of the late 90s/early 2000s.
This is absolutely a first-model GBA problem and not an overall LCD one. There's a reason the GBC Shantae fucks up the palette when "enhanced" on GBA and basically every GBA port had color wash problems when GBC ports really didn't, and that's because games were brightened/saturated to make up for the original GBA's infamously bad screen quality.

>> No.8080078

>>8080029
To me it looks too bright compared to Origins, and I don't mind the slight stretching I think it looks good.

>> No.8081604
File: 44 KB, 279x461, kidblinders.jpg [View same] [iqdb] [saucenao] [google]
8081604

>>8080029
>actually hit back w/facts and logic
idk man I and I imagine most westerners always forget the WSC version existed after Origins came out lol, I just assume it looks the same as GBA cuz the wikia skimped on them but I stand corrected. To be fair PSX might be closer to the raw source files palettewise, assuming they didn't just trash everything before porting from WSC then they probably did brighten it up a bit for handheld screens originally. But yeah the tallness is more noticeable on PSX than a lot of the contrast and GBA onward is way worse.

>> No.8081670

>>8076963
In the NES version, though, you have representations of the elements themselves, though, not the chaos fiends. This might suggest an explicit design decision, rather than an oversight; are those elemental symbols supposed to be actual manifestations of the elements, or stone statues? The limited color palette makes it rather ambiguous, although the use of red in the flames suggests that they are perhaps intended to be the elements themselves? I assume they aren't animated, though. The other remakes sidestep this issue by interpolating images of the fiends instead -- the elements are signified while avoiding any potential awkwardness in rendering a giant static (stone?) teardrop, etc.. But what would have been the right design decision for the pixel remasters here?

>> No.8081675

>>8081670
Self-correction -- I see now that the pixel remaster adopts wholesale the room dimensions and statue design from the GBA/Wonderswan versions. Under those circumstances, they should have just kept the GBA busts.

>> No.8081685 [DELETED] 

>>8081604
>Esper Terra
You will never be a woman.

>> No.8081716

>>8078669

Serious question, will they ever fix the font spacing? Look at this, it's all squished. It's a really ugly interface. Apparently the japanese one is not that bad.

I'm not playing while it's not fixed.

This one >>8076763 is so much better in every aspect

>> No.8082113
File: 87 KB, 201x308, 175256942.png [View same] [iqdb] [saucenao] [google]
8082113

>>8078669
>Also, the 3d remake is a masterpiece.
Good one.

>> No.8082208

>>8081716
not trying to be mean but how dumb are ya, did ya even look? there are a ton of font replacement mods out there

>> No.8082402

>>8048482
>That's an objective improvement.
No

>> No.8083120

>>8048327
Ugly ass sprites and text

>> No.8083264

>>8082402
Name one thing they do aside from making the game longer if you fucked up while picking a class.

>> No.8083275

>>8083264
keeps you from doing metagaming shit like swapping off a mage for a physical job when you run out of MP or swapping to high VIT jobs before every level up to get more HP than you should have
capacity points are never a problem if you're not doing dumb shit like that, though the 3D remakes take it too far with the stat nerfs