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/vr/ - Retro Games


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File: 114 KB, 728x572, buckleofdoom.jpg [View same] [iqdb] [saucenao] [google]
8054956 No.8054956 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8050953

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
http://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8054957
File: 935 KB, 1024x1024, vr info small +.jpg [View same] [iqdb] [saucenao] [google]
8054957

=== CURRENT RELEASE ===
Hard Fast Faggot Maps
Version 4.0 >>8054781
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hardfun

=== CURRENT PROJECTS ===
VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8025812

VRSKINS 3.9 (delayed)
Submissions closed

=== NEWS ===
[8-20] Quake Speedmap pack 213 is out, themed around low gravity
https://www.celephais.net/board/view_thread.php?id=62087

[8-20] Killer5 makes some MBF21 maps
https://www.doomworld.com/forum/topic/124007-zzul-bases-four-easy-to-very-hard-mbf21-maps/

[8-19] From Doom With Love (dsda-doom fork) has now gone public.
https://www.doomworld.com/forum/topic/123998-from-doom-with-love-experimental-dsda-doom-fork/

[8-19] Quake gets a modern port and update!
https://twitter.com/Wario64/status/1428403921438101515

[8-16] Two new powerslave maps released
https://www.moddb.com/games/powerslave/addons/temple-of-the-fire-and-the-water
https://www.moddb.com/games/powerslave/addons/forgotten-sanctuary

[8-14] Age of Hell Demo released
https://hellforge-studios.itch.io/the-age-of-hell

[8-12] Quake Enhanced Edition TBA
https://xboxera.com/2021/08/12/a-revitalized-edition-of-quake-to-be-announced-at-quakecon-per-the-now-scrubbed-description-of-the-lets-talk-quake-event/

[8-12] DOOM Retro updated to 4.2
https://www.doomretro.com/

[8-11] Anon releases a map, BigDill.wad
https://www.doomworld.com/forum/topic/123839-bigdillwad-a-tricky-tech-base-two-streets-south-of-hell/

[8-10] Crispy Doom updated to 5.10.2
https://github.com/fabiangreffrath/crispy-doom/releases/

[8-10] Action Doom 2: Urban Brawl Reloaded released
https://www.doomworld.com/forum/topic/123821-action-doom-2-urban-brawl-reloaded/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8054965
File: 262 KB, 680x661, a62.png [View same] [iqdb] [saucenao] [google]
8054965

it usually takes me over 30 minutes to complete any map and get all the secrets

>> No.8054969

>>8054961
>also, p41r47 is leaving the community
He was getting pretty heated about all this nonsense with DW.
When shit dies down he may come back with a clearer head.

>> No.8054971
File: 2.94 MB, 854x480, 1610879018476.webm [View same] [iqdb] [saucenao] [google]
8054971

fourth for unreal

>> No.8054983
File: 1.28 MB, 152x152, 1598951152038.gif [View same] [iqdb] [saucenao] [google]
8054983

>>8054956
w2c

>> No.8054985

>>8054971
>guaranteed replies

>> No.8055006

Doom Unity port is better.

>> No.8055008

>>8055006
Then?

>> No.8055009

>>8054956
I feel bad for the pathetic loser that wastes his life making all these stupid pictures.

>> No.8055012

>>8055008
Quake remaster

>> No.8055018

>>8054965
Only acceptable for blind Hideous Destructor runs.

>> No.8055021

Saturn Quake or Quake 64

>> No.8055023
File: 38 KB, 567x607, 1614169512667.jpg [View same] [iqdb] [saucenao] [google]
8055023

I'm tired of this shit
I'm going to port quake to unreal engine

>> No.8055026

>>8055023
Port it to the PS1.

>> No.8055028
File: 1.02 MB, 441x603, 1558986383879.png [View same] [iqdb] [saucenao] [google]
8055028

>>8052085
>>8053369
>>8053375
I was just catching up on the last thread and saw my name. Thanks for mentioning me guys, I appreciate it

HFFM MAP06 with Hideous Destructor kind of tilted me because of the one-time teleporter after the archvile-baron conference room softlocking me several times (due to me not knowing the rules for it), but I've been having a really good time apart from that. I'm fully expecting to hit a brick wall at some point but we're pushing through so far.

>> No.8055035
File: 31 KB, 550x468, 1628715645847.png [View same] [iqdb] [saucenao] [google]
8055035

>>8055028
Thanks for playing our stuff. I hope nothing bad happens to you for playing the uncut version.
Did you like the Partial Invisibility?

>> No.8055036

>>8055028
Based
especially because you're doing uncut too

>> No.8055040

>>8055023
broke: Quake to Unreal
woke: Deus Ex to FTE Quakeworld
bespoke: William Shatner's Tekwar to GZDoom

>> No.8055042 [DELETED] 

>>8055040
>William Shatner's Tekwar to GZDoom
To be fair, I've seen Tekwar sprites in several projects already.

>> No.8055046

>>8055023
you have that backwards

>> No.8055050

>>8055035
>Did you like the Partial Invisibility?
Yes, I love using the Blursphere in HD so having the cockring of shadows being goatse is fitting. My favorite though is the detail of the gimp revenant sounds being muffled because of their mask, that's a nice touch

>>8055036
>>8055035
As for the Uncut thing, I think we'll be fine. I just edited out the f-slur from the map name, the texture title, and the credits. Apparently it's fair game to show nudity on twitch as long as it's not the focus of the stream, so stuff like a dildo chainsaw shouldn't be a problem. Even if that weren't true, I'm too small a channel for anyone to notice I think.

>> No.8055052

If the new MachineGames levels aren't in the base Quake game then they can't be the fifth and sixth episodes.
They are just expansions.

>> No.8055069

>>8054965
Are you talking about the iwads?

>> No.8055073

>>8051668
You have literally been able to pirate it for 20+ years, but now that someone "prettied" it up and is charging money for it you want to get into it now??? What is wrong with you faggots

>> No.8055083

Does the new port fix the inaccessible secrets in Monster Condo and Industrial Zone and lets you have more than one computer map like the PS1/Saturn/GBA versions?

>> No.8055091

>>8055050
>as long as it's not the focus of the stream
Apparently that's only for the base games, mods aren't covered. I guess it's to stop people from playing Skyrim with nude mods. Twitch is very strange.

>> No.8055094

>>8055073
Quake 64 and new episode.

>> No.8055101

>>8055091
it is very strange yeah
there's definitely some degree of risk involved but I think we'll be okay. the most graphic thing in the WAD is a pink dildo

>> No.8055104

>>8055094
The key words in anon's post were "getting into Quake". If someone wasn't already into Quake, they're not going to give a fuck about Q64 and a new episode. I'm just baffled at the decades of community content and now that someone is charging money some of you fags want to just bend over and take the corporate cock. Fucking lunacy.

>> No.8055105
File: 538 KB, 1920x1080, Zandronum Screenshot 2021.08.21 - 01.25.10.83.png [View same] [iqdb] [saucenao] [google]
8055105

>> No.8055117

>>8055083
it supports going to having the secret not achieving it

>> No.8055121

>>8055012
Well Doom Unity also had quite a few issues at launch.
>>8055052
So do you not consider Thy Flesh Consumed to Episode 4 of Doom?

>> No.8055128

>>8055104
It's not lunacy anon, it's marketing.

>> No.8055174

>>8055023
>Quake Looks Amazing On Unreal Engine
>ID SOFTWARE HIRE THIS ANON

>> No.8055182

>>8055104
I just torrented it anon don't be mad

also can someone gib me the Quake64 addon? Since I pirated it I cant access the addons menu and download it myself.

What's your guys opinion on re-release?
Here's mine: the lighting/shadows are much nicer than those in DP
The new models are actually nice. Can't wait to see them backported.
The graphics settings have "resolution: high and low". That's just embarrasing. Where's the windowed mode with proiper resolutions? Also can't alt-tab - the game is forced to stay above all other windows at all times.
Closed source engine is a disappointment. Bet it's gonna get outpaced fast.
I hope bugs are gonna get fixed.

>> No.8055184

>>8055182
One other thing: the map select works only for officially included expansions. Tried loading AD, it works, havent found issues yet, but the level select does not list its levels.

>> No.8055185
File: 780 KB, 1920x1080, Zandronum Screenshot 2021.08.21 - 02.19.56.77.png [View same] [iqdb] [saucenao] [google]
8055185

Tonight on let's join random zandro servers and see

>> No.8055189

>>8055104
getting into Quake is not the same as caring about Quake.
if you care about Quake you'll want to dig deeper into source ports and Quaddicted.
if you're getting into Quake but don't care that much you'll want what's given to you in the first instant.
up until yesterday that was GLQuake to be played on a modern machine, a shitty experience.
I saw like a Steam review years ago saying "can't play this shit, refunded" and couldn't really complain about it.

>> No.8055197
File: 730 KB, 1920x1080, Zandronum Screenshot 2021.08.21 - 02.27.15.36.png [View same] [iqdb] [saucenao] [google]
8055197

>>8055185

>> No.8055207

>>8055002
>ironically while the Addon browser in-game requires an account linked you can browse to the URL in a web browser and even download without any account! Which it just loads some JSON file with the needed data.
that's cool, i wonder if they'll add auth to this content eventually

>> No.8055213
File: 79 KB, 1088x1049, 1604597623336.jpg [View same] [iqdb] [saucenao] [google]
8055213

I played so much quake I'm trying to sleep and hear scrags floating around

>> No.8055232
File: 23 KB, 677x113, bnet_social_telemetry.png [View same] [iqdb] [saucenao] [google]
8055232

what the shit is this - "social telemetry" being sent over the wire?

>> No.8055241
File: 3.09 MB, 1920x1080, compare.png [View same] [iqdb] [saucenao] [google]
8055241

Comparison between Quake Remaster/Enhanced models vs Quake Vanilla.

https://youtu.be/i5iFZxDVAow

>> No.8055249

>>8055232
Bethesda account related perhaps?
>BNet

>> No.8055250

>>8055207
So, the only content in the JSON is 3 preview images and the quake64 PAK, although it seems to rely on kex features to run (more than the new episode).

>> No.8055285

>>8055182
>gib me the Quake64 addon
https://www.mediafire.com/file/bqlx40wkzjdk52g

>> No.8055294

>>8055241
100x better remaster than serious sam hd

>> No.8055307

>>8055104
Last thread had like 20 new IPs we know of.
Some say it's peopel from other Doom forums, but I say it's shills. The amount of HEY GUISE I AM PLAYING THE QUAKE REMASTER IT'S WICKED AWESOME in the last threads was just too much.

>> No.8055352

>>8055241
Whoever made these models did a great job, a new upgrade that stays true to the originals.

>> No.8055368
File: 2.79 MB, 960x540, quake.webm [View same] [iqdb] [saucenao] [google]
8055368

I'm probably shit at Quake but Dimension of the Past is pretty hard, I'm constantly out of ammo. Maybe I shouldn't play on Nightmare.

>> No.8055397 [DELETED] 

>>8055307
What if, hypothetically speaking, someone, not me, of course, but someome kept getting banned for 15 minutes and evading the bans?

>> No.8055402 [DELETED] 

>>8055397
Hypothetically, I'd tell them to stop shitposting and kill themselves.

>> No.8055403

>>8055368
>play on nightmare
>note the game seems hard

At least you're not doing the doomfag maneuver
>UV on notably hard megawad
>ugh it's too hard im sick of this grind, gave up on map x

>> No.8055406 [DELETED] 

>>8055402
Hypothetically it was less to do with that someone shitposting and more with janitors (minecraft janitors, not 4chan ones) being completely retarded and deleting on-topic posts.

>> No.8055408

>>8054971
Unreal 2 was boring

>> No.8055417

>>8054957
Bratwurst: Recooked released
https://youtu.be/6zHGcS50-3Q

>> No.8055421 [DELETED] 
File: 54 KB, 564x476, 13187789-chef-making-ok-sign-isolated-over-white-background.jpg [View same] [iqdb] [saucenao] [google]
8055421

>>8055417
Peak ZOGBot mod

>> No.8055426 [DELETED] 

>>8055421
>NOOOOOOO NOT MUH NAZERINOOOO
>THE HECKING GOOD SSERINOOO

>> No.8055430 [DELETED] 

>>8055426
>>8055421
>>8055417
Fucking Americans ruined Nazi killing for everyone.

>> No.8055435

>>8055285
thanks!

>> No.8055439

>>8055368
The Quake:eh "nightmare" is different from regular quake Nightmare.
Monster speed is not increased, and your base Health is capped at 50.

>> No.8055442

>>8055417
i wish an wolfenstein mod had enemies from other games like rtcw because the 3d era ones feel very similar

>> No.8055451
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
8055451

ALRIGHT YOU MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN. SCREENSHOT SATURDAY. WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? WELL NOW'S A GOOD TIME TO SHOW US WHAT YOU'VE BEEN BUSY WITH.

I'M POSTING THIS NOW BECAUSE I'M GOING TO BED SOON AND I DON'T WANT PEOPLE GETTING ON MY TITS ABOUT NOT POSTING IT LATER. GET USED TO THIS

>> No.8055453
File: 988 KB, 800x450, Altered stabs.webm [View same] [iqdb] [saucenao] [google]
8055453

>>8055451
I've been fucking around with altering a few of Blaz's animations, specifically the stab of the sword combo, now it has a little more punch to it.

>> No.8055457
File: 2.98 MB, 800x450, Recharge stuff by shooting bad guys, cool off with kicks.webm [View same] [iqdb] [saucenao] [google]
8055457

>>8055451
I've also been working on a few more granular things about Kustam's meters and shit, right now I'm experimenting with shooting enemies recharging tools in chunks compared to the slow gain of heat. I'm also toying with kicks draining heat. I might make the kicks stronger if they're powered from heat.

Cus right now the current setup of hitting dudes with the staff to build heat which in turn recharges shit is good, but the pistol and kicks currently don't come into play. So I'm working on that.

>> No.8055462
File: 2.88 MB, 852x480, noob gets vored.webm [View same] [iqdb] [saucenao] [google]
8055462

>>8055403
I like to torture myself with slaughter wads on UV.
This shit feels like a slaughter wad.

>> No.8055469
File: 30 KB, 640x480, wolfenstein-3d_7.png [View same] [iqdb] [saucenao] [google]
8055469

Quake's updated models remind me of how Wolfenstein 3D ports had updated sprites that still had that "Adrian Carmack look", mostly because he still worked on them but also because they fit the aesthetic
Doom officially never had that "updated classic designs" that still fit the aesthetic unless you count the IOS version of Doom 2 RPG
Eternal is also a whole different aesthetic

>> No.8055471

>>8055462
dude
you rjd with 50/50 and neglected another vore
you only have yourself to blame

>> No.8055493

>>8055457
One of my favorite mods.
also
>manlet knights

>> No.8055501
File: 2.99 MB, 852x480, noob gets rekt by knights.webm [View same] [iqdb] [saucenao] [google]
8055501

>>8055471
Sure, let me just-

>> No.8055506

>>8055501
I instantly remembered why Quake isn't for me. Encounters are geared towards small numbers of enemies in cramped spaces and enemies are way too spongy for any slaughter style gameplay.

>> No.8055515

>>8055241
What, no Mission Pack monsters?

>> No.8055517

>nightdive will port doom 64, system shock, turok, blood, forsaken, shadowman, quake and powerslave to kex
>but won't do shit with eradicator
Kaiser you midget fucker, let me play it in a higher res already.

>> No.8055527

>>8055506
In the original episodes, yeah, but i don't agree this is universally true.

>> No.8055529
File: 20 KB, 432x324, 5040260_a2c426a753.jpg [View same] [iqdb] [saucenao] [google]
8055529

>>8055517
deju vu

>> No.8055535

>>8055517
Rights are currently owned by others(Tommo, Retroism), so that's not possible.

>> No.8055537

>>8055517
I'd kill for a port of Terra Nova: Strike Force Centauri (and maybe SiN)

>> No.8055546

>>8055368
DOPA always did have a notable lack of ammo in some parts. I'm surprised they didn't address that for this release.

>> No.8055550

I'm about to buy the steam version of this but before I do can anybody tell me if there's any weird performance shit? I have a GTX 960 and I'm worried I won't be able to run it with the new settings because the recommended GPU is a 1070.

>> No.8055570

>>8055501
>>8055462
It is very muhc posible to shotgun-start it even, but you have to find a secret for that. Can be done without secret if you arent shotgun starting.

The Vore only gets triggered once you enter the room. So go to the side corridors first. Grab GL from the right one, but dont engage death knights - run to the opposite coridor. Trigger the vore along the way by shooting it with sg. Grab the armor and outmaneuvre DKs to go into the room with the LG. Use LG on Vore immediately, and go up stairs. Down below theres going to be an infight pit.
Grab the ammo, deal with monsters. Jump down and go around the main room to trigger the vores and other monsters into infight, go to the right wing upstairs, past the middle column pillar-switch theres a button on the ceiling - opens secret with invincibility (and DK). With invincibility - get out and just rocket everything.
Clean up everything.
Jumping down, RL the vore on the right and jump in its location immediately to get some rocket ammo.
The last section is some trivial peek-aboo with vores (one at a time) and after that same trivial peekaboo with a shambler.

>> No.8055586
File: 39 KB, 640x480, 379261.jpg [View same] [iqdb] [saucenao] [google]
8055586

Dean Bitterman I hope nothing unsavory happens during my visit, as you know I AM president of the United States.

>> No.8055613

Guys

guys

is the correct way to play Quake shotgun start?

>> No.8055615
File: 169 KB, 1920x1080, rumble.jpg [View same] [iqdb] [saucenao] [google]
8055615

>>8055451
Vionlently rumbling at trenchbroom
How many anons are working on their maps for /VR/ maps, anyway?

>> No.8055621
File: 2.83 MB, 960x540, ez.webm [View same] [iqdb] [saucenao] [google]
8055621

>>8055570
Yeah, basically just avoiding the main room works.

>> No.8055630

>>8055613
The correct way to play Quake is whatever way you have fun.

>> No.8055637
File: 441 KB, 500x693, E4Xqz-tXEAkZ-km.png [View same] [iqdb] [saucenao] [google]
8055637

>>8055537
SiN is getting a remaster from Kaiser.
>>8055546
Wasn't DOPA made to be hard since everyone always said Quake was so easy compared to Doom.
>>8055630
The correct way to play Quake is with a flight stick.

>> No.8055646

>>8055637
Try your next UV max with this monstrosity.

>> No.8055659

>>8055637
How terrible is that thing?

>> No.8055667

>>8055637
>trackball is on the left
>control stick is on the right
>moving with the right hand and aiming with the left hand
Fucking cursed holy shit

>> No.8055672

So rd, the man who started this whole DBP shitshow in the first place, has spoken in Endless status! Key talking points:
>we're super duper sorry we accidentally cancelled Endless but we can make Wadazine threads for him so he doesn't have to show his sorry face to people
>DBPs are still banned
>we will graciously refrain from stomping those who outed themselves as dissidents into the ground with iron-shod boot
>this screencap shows thatTarnsman agrees that DBPs should be banned

>> No.8055673

>>8055667

Trackball: Move forwards and backwards, turn left and right.

Stick: Look up and down, strafe left and right.

The main thumb button is jump

>> No.8055675 [DELETED] 

>>8055672

Someone give me a tl;dr of this entire drama please, I don't give enough of a fuck to dig through the old threads but I'm vaguely curious and nosey.

>> No.8055676 [DELETED] 

>>8055659
Terrible?, Good sir it was top of the line MadCatz product and everyone knows how well those worked.
>>8055672
Why don't the janitors ever clean up the drama shit.

>> No.8055684 [DELETED] 

>>8055675
Doomworld mods are seething because Doomerboards allows people who are banned from DW, so they're throwing their weight around because power in the doom community is so centralized on DW and idgames.

>> No.8055687

>>8055550
I have a gtx 770 which IIRC is similar performance to a GTX 960, and it runs like shit for me.
I get between 20 and 70 fps, and 30 frames feels terrible - huge input lag. This is with fancy stuff (AA, AO, and dynamic shadows turned off) running @ 1440p.
Basically, it's not playable unless i lower my res to 720p and even then i get input lag which makes it feel awful.

>> No.8055697

>>8055613
rocket launcher start only

>> No.8055708 [DELETED] 

>>8055675
DW mods banned DBP threads on DW, Wadazine editor criticizes this decision and DW moderation in general, gets lot of support from people, soon finds out he's banned on multiple Discord servers and Wadazine staff rans away.

>>8055676
>wa wa stop being involved with Doom community, can't we just post stale memes and complain about pistol starts all day long?

>> No.8055710

>>8055613
it's to play it with HQuake

>> No.8055714 [DELETED] 

>>8055708
Fuck off with your dramashit, drama apologist

>> No.8055716 [DELETED] 

>>8055708
>>8055684

Okay, so as I understand it DoomerBoards are the incel /pol/tards of the Doom community while Doomworld are the reddit libtard cucks, and that's the whole reason for the animosity, right?

They're all retards.

>> No.8055723

>>8055615
I'm not doing a map for VR due to having no time to learn, but i'm excited for the release.

>> No.8055725 [DELETED] 

>>8055714
Literally what's wrong with discussing drama? It's not like we have some kind of high-level quality discussion going on here.

>> No.8055728
File: 2.90 MB, 308x200, 2021-08-17 23-00-24.webm [View same] [iqdb] [saucenao] [google]
8055728

>>8055451
Been trying to build an office-themed map this week (Footage is a few days old)

>> No.8055730 [DELETED] 

>>8055725
>It's not like we have some kind of high-level quality discussion going on here.
Yeah, because of people like you who ignore actual worthwhile discussion and OC and instead whine about your petty forum bullshit that has no place here.

>> No.8055735 [DELETED] 

>>8055716
Pretty much correct, except for everything you just said.

>> No.8055738

>>8055728
Working in an office would be much more fun if they looked like this

>> No.8055739 [DELETED] 

>>8055735

Then what's the actual beef.

>> No.8055742

>>8055728
"Realistic" places somehow never look the part in the Doom engine. Something that Build games did better.

>> No.8055752

>>8055742
It's probably mostly textures.
And, naturally, flatness.

Real places are usually not flat.

>> No.8055757 [DELETED] 

>>8055739
DW as a whole doesn't have beef with DB. DW mods and their bootlickers hate DB because it has lax moderation and gives platform to "toxic" people banned from DW, yet still somehow produces worthwhile OC on regular basis. DB, on the other hand, hates DW mods and their bootlickers because many of them were banned on DW or disagree with their moderation policies.

>> No.8055763

>>8055742
I think Auger Zenith did them very well, but I agree Build is still better at it. Room over room is a really powerful tool for real life places

>> No.8055772

>>8055763
Which reminds me, I finished AA so I can now move onto Heartland. I’ve only played a bit of the first level but that subway start set quite the impression.

>> No.8055776 [DELETED] 

>>8055763
>Auger Zenith
Ugh fuck off with your forum drama already.

>> No.8055785

>>8055687
damn guess im avoiding it for now

>> No.8055796

>>8055687
if you're using vulkan r_gpuCulling 0
otherwise d3d11 runs much better

>> No.8055817
File: 401 KB, 1080x638, md5tomdl.png [View same] [iqdb] [saucenao] [google]
8055817

Found a simple way to convert the new MD5 models to MDL files to be used by Quakespasm and other sourceports. If anyone cares to do all of them.

https://www.youtube.com/watch?v=u2DhsroPvGc

>> No.8055826

recommend me some wads with hub based progression and light rpg elements? shit like strife, abysm, inquisitor/ascension, stuff like that

>> No.8055839
File: 1.84 MB, 498x374, laugh-laughing.gif [View same] [iqdb] [saucenao] [google]
8055839

>>8055817
>just realized Doom 3 was the first id game to have skeletal animation
GOOD JOB CARMACK

>> No.8055841

I like Doom way more than Quake, but Vertigo is the best secret map id have made. Its nothing special by todays standards, but its still fun playing in low gravity.

>> No.8055861

>>8055839
It wasn't.

>> No.8055863

>>8055817
>tutorial
>no annoying royalty-free ukulele music
5/10

>> No.8055864
File: 2.94 MB, 1280x720, 2021082113524100-CEE4D522FE8C008BAB4481DA42147685.webm [View same] [iqdb] [saucenao] [google]
8055864

If you shrink the weapon wheel in KEK Quake you get a free slo mo button. Its pretty cool to fuck around with.

>> No.8055878

>>8055861
Was too
https://en.wikipedia.org/wiki/Id_Tech_3
>id Tech 3 loads 3D models in the MD3 format. The format uses vertex movements (sometimes called per-vertex animation) as opposed to skeletal animation in order to store animation.

>> No.8055885

>>8055864
They really could've smoothed out those explosions. Or better yet (since there are not that many frames to it) convert each frame to a full 3D object to enable proper clipping/intersection.

>> No.8055891

So the new Quake EP sort of works in FTE.... doesn't seem to crash or anything except that the new enemies are invisible. Is there a way to fix that or do I have to wait?

>> No.8055892

>>8055863
It was tempting, but recorded in one go via obs not editing allowed.

fun fact you get hit with a copyright notice crap if u have quake soundtrack playing, but my stuff is non-monetized so it didn't matter expect they can run ads now.

>> No.8055898

>>8055878
Doom3 is idTech4
>>8055817
is that your vid? a slight correction: when you convert to png, the image loses its palette. this can lead to glowing pixels in the final model. instead you can just rename the original .lmp, noesis will plug it in just fine.

>> No.8055902

>>8055885
by "they" do you mean the original devs back in the day? I dont think youre ever intended to see them in slo mo so who cares

>> No.8055907

>>8055891
>new enemies
Are there actually new ones?

>> No.8055909

>>8054965
I think that's pretty normal. That's about what I'm getting on my TNT playthrough.

>> No.8055910

>>8055864
Superhot Quake, neat.

>> No.8055913

>>8055907
I assume so. They're invisible, make no sound, and shoot projectiles that track me but all I see is the lights coming of the projectile. It's also in the same spot where it crashes in Quakespasm

>> No.8055915

>>8055902
No, I mean the brainiacs at Nightdive and their big dick KEX framework

>> No.8055918
File: 2.71 MB, 1920x1080, fte-20210821154316-0.png [View same] [iqdb] [saucenao] [google]
8055918

>>8055907
>>8055913

>> No.8055919

>>8055898
yeah it is, interesting, didn't notice any glowing pixels and i had tried quickly earlier to leaving it at lmp but it didn't want to work in quakespasm, could have been doing something wrong. but thanks for the advice.

>> No.8055923

>>8055918
>>8055913
>>8055907
Wait, I think those are supposed to be Vores. Why would they be invisible?

>> No.8055932

>>8055738
"Hey, anon, we need to discuss finances. Could you meet me in the tentacle tunnel?"

>>8055742
It's a problem of the textures. It's so obvious they're meant for sci-fi bases and and hell-scapes.

>> No.8055941

>>8055898
>Doom3 is idTech4
Yes, and? You claimed Doom 3 wasn't first id game to use skeletal animation, yet Quake 3 clearly doesn't have it. There was another game between the two that we don't know about?

>> No.8055949

>>8055919
the issue is basically that there are some duplicate colors in the palette, mostly reds.
I've tried converting the pent: exported with lmp, works in QS, no glowing pixels, but it doesn't spin. powerups need a special flag assigned to them.
>>8055941
oh, I misread. but also I'm not that anon, I didn't claim shit. and doesn't RTCW have skeletal anims?

>> No.8055954

>>8055864
I wonder if this could be abused by speedrunners in some way, like in DOOM 16 and Eternal. These weapon wheel bugs are pretty fun.

>> No.8055963

>>8055932
>"Hey, anon, we need to discuss finances. Could you meet me in the tentacle tunnel?"
I can't, I'm trying to take a dump in a cursed bathroom while it stares at me.

>> No.8055976

>>8055963
>using the staring bathroom
lol scrub, every other floor has one screaming faces bathroom. Nobody ever goes there because of the screaming, so you can poop in peace AND nobody can hear your shitting noises.

>> No.8055981

>>8055949
RTCW was made by Gray Matter Interactive aka Xatrix.

>> No.8056015 [DELETED] 
File: 5 KB, 225x225, 1625844205025disgust.jpg [View same] [iqdb] [saucenao] [google]
8056015

>>8055725
You should be creating a map for violentrumble.

>> No.8056019

>>8055981
aka the geniuses behind Redneck Rampage

>> No.8056025

>>8056015
I don't know how to map for Quake and I don't even know what VR is supposed to be.

>> No.8056028

>>8055981
Fuck, I always thought it was made by Raven. Got Mandela'd again.

>> No.8056034
File: 55 KB, 348x313, guess_I_haul_ass.jpg [View same] [iqdb] [saucenao] [google]
8056034

>>8056019
"YEP, XATRIX ENTERTAINMENT."

>> No.8056035

>>8055796
Thanks anon, this makes a huge difference. Solid 70fps now.

>>8055785
Sorry for the bum steer, i suppose it's just a bug. Your perf will probably be fine, although take heed of the other warnings in yesterdays thread re sounds and movement both being kind of shit by default and needing tweaking.

>> No.8056045

>>8056019
RR isn't a bad game

>> No.8056049

Is it gonna be good this time?
https://www.ign.com/articles/doom-2-episode-sigil-sequel-john-romero

>> No.8056051

>>8056025
>I don't know how to map for Quake
You can and should learn mapping. Just like me, I haven't gotten to it either.
>I don't even know what VR is supposed to be.
Violent Rumble is whatever you want it to be. Literally.
>Theme: Freestyle (make whatever you want)

>> No.8056067

>>8056051
>You can and should learn mapping
Where do I start then?

>> No.8056070
File: 1.30 MB, 2560x1440, spasm0002.jpg [View same] [iqdb] [saucenao] [google]
8056070

>>8055918
No vores there i can see, either in quakespasm or Kex.

>> No.8056074

>>8056049
What all new, never seen before mapping innovation will Romero unveil in Sigil 2?

>> No.8056082

>>8056045
I didn't say that. I enjoyed it, especially the expansions.

>> No.8056084

>>8056082
There is only one expansion. The other one is a sequel. Doom 2 is not an expansion either.

>> No.8056085

>>8056067
https://www.youtube.com/watch?v=gONePWocbqA

>> No.8056086

>>8056049
No, because they are Romero maps. Too dark, dickish to the point of being insulting.

>> No.8056090

>>8056067
https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

>> No.8056096

>>8056084
Semantics. The original maps are definitely the weakest of the bunch. Suckin' Grits on Route 66 was better but RR Rides Again was what the original should've been. I guess Xatrix learned their lessons from the first one.

>> No.8056098

>>8056074
NUTS4

>> No.8056109

>>8056096
Not the guy you replied to but I disliked the expansion's maps for being too short. They are way harder than the main game and I appreciate that but I wish they were bigger.

>> No.8056110
File: 411 KB, 504x676, qD7Jr.png [View same] [iqdb] [saucenao] [google]
8056110

So they make this pit stop and it's this F1 pit stop. And there's reviews of it and they're like, "This is the first time anyone's done this". And they only really did it on two tyres and what they did was they kinda copypasted tyres from the garage to the car. And I'm like, they didn't go far enough. I'm talking about FULLY TOTALLY DIFFERENT TYRES, fresh tyres, PER WHEEL, cause you couldn't do this in this new pit stop that NINE mechanics serviced.

>> No.8056153 [DELETED] 

>>8056074
He will go through sex change and then will yell at other trans mappers for stealing his thunder.

>> No.8056159

>>8056110
>tyres
Sometimes things like this are still very weird to me.
If anyone is curious, REKKR I think originally had around 18 unique deathmatch arenas, and some converted single player maps. And I think 3-4 took place in the single player areas.
I checked the new version I'm working on and it has 25 unique arenas. So almost 3/4th of the maps which isn't too bad.

>> No.8056165

>>8056110
Why is this rich cunt working at a gas station? Or was it some photo op?

>> No.8056168

>>8056028
I just read masters of doom where this was mentioned and still thought "wasn't it raven..." When anon said xatrix.
Whatever happened to xatrix. They did good on that one.

>> No.8056176

>>8056165
He collects gas station memorabilia. Or at least did, dunno if that all survived his move to Ireland. Land of Ire.

>> No.8056179

>>8056165
He's a collector

>> No.8056183 [DELETED] 

>>8055757

... Reading between the lines here I'm still getting "because they're the type of retards who can't keep their /pol/fag autism to themselves".

>> No.8056194

>>8056110
this meme is getting boring already.

>> No.8056228 [DELETED] 

>>8055716
it's basically like that. both forums are just pure dogshit and full of retards, I don't even know how this stupid drama linked to /vr/ at all.

>> No.8056230 [DELETED] 

>>8056183
I don't disagree that you should save your politics for off topic discussion when at all possible, but that doesn't seem to be unilaterally held. If the mods agree with the politics of the mob attacking you they'll allow it, and might even chime in themselves. If you disagree with said mob suddenly you're the facist/bigot or whatever.
It's that they let shit go on and on til it will *of course* have to come to a head, and then when it does they punish the party they like least instead of the instigators.

As for the DBP shit, they didn't do anything wrong. The straw that broke the camel's back here was that they put a link to their forums IN THE WAD. They didn't go onto DW and shill their board and poach talent or whatever the fuck DW is worried about. They signed their name to their work.
DW pulled a dogshit move and everyone knows it.

>> No.8056243 [DELETED] 

>>8056228
It really doesn't, except that /vr/ has come up in conversation in relation to unsavory doom communities. If DB is an enemy army, then /vr/ is an band of insurgents that can't be sussed out easily.

>> No.8056260
File: 44 KB, 379x67, Yqy3Ae2.png [View same] [iqdb] [saucenao] [google]
8056260

>> No.8056264 [DELETED] 

>>8056243
when the imposter is sus

>> No.8056291 [DELETED] 

>>8056153
>Trans mappers? More like Hans fuckers! Did they even make a gigawad sequel to Sigil with 96 maps? Every 32 maps having multiplayer map inside multiplayer map inside single player map. Not even the NIGGR guy or what ever his name was did that.

>> No.8056296 [DELETED] 

>>8056291
We're reaching critical ass.

>> No.8056305 [DELETED] 

>>8056230

It's hardly the first time in the history of the internet that moderators of a forum have been biased and sided with a clique of favoured insiders over some perceived "other".

But the central point remains valid, if these retards had kept their /pol/ack power level hidden they wouldn't have had any trouble to begin with, because nobody would have any reason to be upset with them.

The problem is most of these nerds are too autistic to read the fucking room. Like I can't go into my first day at a new job and start telling everyone all about my deviant furfag sexual habits, but I'm not complaining about everyone oppressing me over it. Same shit.

No matter how free your speech is, there's always going to be places and situations you just keep your damn mouth shut.

>> No.8056309 [DELETED] 

Do you think Doom 2016 will ever come to GoG?

>> No.8056331

the violent rumble project's mega link in OP is only giving me a few KB/s when i attempt to download the directory (as zip). is there something i can do to speed this up, or is it available on any other file host? (catbox.moe?)

>> No.8056336

>>8056230
>As for the DBP shit, they didn't do anything wrong
didn't some DW mod said it was because those wads were actually made by banned people from DW for being too retarded (at least I can see Joe-ilya's case in this one) and still they're shilling their shit there? I think i can see a reasonable point to that actually.
>No matter how free your speech is, there's always going to be places and situations you just keep your damn mouth shut.
I can agree with this segment.

>> No.8056343

>>8056336
the only people involved in the DBPs that are actually banned from DW are 40oz and joe-ilya,2 people on a forum with over 400 members
it's a bullshit excuse and they know it

>> No.8056354

>>8055439
Wait what? Monster speed is most definitely increased. Have you actually played the remaster?

>> No.8056360

>>8056343
Also DBKs are somehow allowed even though some of those guys (Glenzinho, Doom_Ro) are banned too. Clownworld.

>> No.8056373
File: 2.91 MB, 640x480, Quakestormtrooper.webm [View same] [iqdb] [saucenao] [google]
8056373

All these years and I never realized how terrible grunts are at hitting you.

>> No.8056375

>>8056360
Isn't there only one dbk? And nobody knows are they allowed anymore.

>> No.8056378

>>8056354
have you? here's what vanilla nightmare looks like

>> No.8056379

>>8054969
He should just come here as an anon instead.

>>8055012
Absolutely true, and Doom's port was an absolute disaster on launch. Quake's isn't that bad, but it still needs fixing, I don't think it's acceptable yet.

>> No.8056380

Are the guns in quake 2D spirtes? Wtf

>> No.8056383

So if we were going to do a Golden Boner awards, when would we do them? Would we just run polls for everything?

>>8055052
afaik everyone including b*thesda themselves has been correctly referring to it as an expansion.

>>8055121
>So do you not consider Thy Flesh Consumed to Episode 4 of Doom?
It's a bit different when Thy Flesh Consumed was created by the people that literally made Doom in the first place.

>> No.8056384
File: 2.87 MB, 800x450, nm.webm [View same] [iqdb] [saucenao] [google]
8056384

>>8056378
lost attach >>8056354

>>8056373
they're shooting where you were a second ago, a good consistent way to handle hitscanners actually.

>> No.8056386

>>8056378
I am playing through remastered Nightmare and I know that ogres are still walking turrets as usual like in the webm you've just posted.

>> No.8056387

>I was even called, in an ultimatum, a 4chan user. What the fuck? I don’t even have an account there yet I somehow made it.
How do I stop giggling like a retard from this?

>> No.8056391

>>8055052
It's an expansion. It's actually not even in episode format, but a hub of mini episodes.

>> No.8056396

>>8056387
Endless is a good boy. He just probably haven't visited this whole site. And I don't blame him. These retro fps threads are the only good things here anymore.

>> No.8056398
File: 39 KB, 680x634, 1580616331045.jpg [View same] [iqdb] [saucenao] [google]
8056398

>>8056387
In his defense he basically proved that entire argument wrong with that one sentence.
>>8056379
>He should just come here as an anon instead.
I wouldn't mind that. We could use more people like him.

>> No.8056401
File: 3.00 MB, 800x450, nope.webm [View same] [iqdb] [saucenao] [google]
8056401

>>8056386
mate.

>> No.8056403

>>8055050
Make sure you get the final 4.0 version, it has some fixes. Also you should take whatever sound replacement mod you have off autoload, because it's replacing some of the fun new sounds that's in HFFM.

>> No.8056408

>>8055091
>have shitloads of camwhores, some even spreading their asshole towards the camera
>NOOOOO YOU CAN'T PLAY WITH A TITTYMOD!!!
Stupid platform tbhdesufam.

>>8055307
I think that some were absolutely shills, but I think some also just wanted to play the new episode. I'm just gonna wait until someone ports it to QS.

>> No.8056426

Why cant you ever choose a 4:3 aspect ratio in these remastered games? Its retarded

>> No.8056429
File: 33 KB, 420x577, Capture1.jpg [View same] [iqdb] [saucenao] [google]
8056429

>make great hd model for single shotgun
>pump still doesn't move
Why?

>> No.8056431

>>8056401
OK, I admit I was wrong. Ogres really are less aggressive. Grunts seem to be only slightly less aggressive.

>> No.8056435

>>8056383
Golden boners would be nice. Db is doing their own awards this year. /vr/ should do too. Polls can be abused though, if it's anonymous voting. Another thing is making a whole new registerable forum for voting, but it seems a bit too much.

>>8056408
>spreading their asshole towards camera
I got a golden boner after imagining that.

>> No.8056437

>>8056383
>So if we were going to do a Golden Boner awards, when would we do them?
I like the idea of having them constantly.
Like, someone is proposing someone for a Golden Boner, he gets ten people to agree with him, Boner awarded. The wad then gets a special mention in the pastebin.

>> No.8056443

>>8056437
We need constant boners.

>> No.8056454

>>8056426
Because Nightdive doesn't care about the original game's aspect ratio, and wants you to play how they want it to be

>> No.8056458

>>8056403
What sounds am I missing specifically?
Wouldn't upgrading to a different version of the WAD break the save? unless it's something minor that doesn't affect the maps

>> No.8056460

>>8056426
Because Kaiser is a faggot that never cared about accuracy or being faithful to original work.

>> No.8056461

>new episode actually works in FTE
Nice!

>> No.8056469

>>8056426
What's the point without 4:3 monitor?

>> No.8056470
File: 2.23 MB, 1920x2117, file.png [View same] [iqdb] [saucenao] [google]
8056470

>>8056429
It's easier to smooth out polys than to re-animate a model.

Also found a MAJOR oof in the re-release - you can't look straight up/down - there's about 7-8 deg. threshold.

I know there are some secrets on the user maps that require you to shoot butons in narrow places straight up/down that this makes inaccessible.
quick example - this secret in DOPA can be activated with an axe in vanilla, in the Quake-eh you can't quite reach it in a jump since you cant look all way up.

>> No.8056471 [DELETED] 

>>8056305
Except that most of the people involved with DBP have had little or no issue on DW and are getting screwed over it for no reason.
>The problem is most of these nerds are too autistic to read the fucking room
I wouldn't say most, but some of them, yeah. I don't disagree there. Reading the room is a skill that people should be taught as early as it'll stick, because it's one of the most important interpersonal skills there is and half the planet is absolute shit at it at the moment.
>>8056379
>He should just come here as an anon instead.
He's too nice. "We" would be happy to have him, but he likely wouldn't want anything to do with "us" (whatever we and us there is).

>> No.8056472
File: 297 KB, 1000x640, 1612962222620.png [View same] [iqdb] [saucenao] [google]
8056472

>> No.8056475

>>8056470
Yeah, that's p bad. Bring it to their attention.

>> No.8056478

>>8056470
Why the fuck would they do that?

>> No.8056490

>>8056475
I'm a dirty pirate so I can't post it on Steam without a barrage of retarded "bwoo hoo you don't even own the game works fine on my machine btfo pirate"
And no i'm not gonna buy it.

>> No.8056494

>>8056470
>It's easier to smooth out polys than to re-animate a model.
Aren't they reanimated anyway, considering they moved on to skeletal animation?
>Also found a MAJOR oof in the re-release - you can't look straight up/down - there's about 7-8 deg. threshold.
Noticed that too, and I was surprised to learn that you actually couldn't look full 90deg up or down in original Win(GL)Quake too.

>> No.8056498
File: 2.91 MB, 1920x1080, quake.webm [View same] [iqdb] [saucenao] [google]
8056498

Damn, graphics can't get better than that.

>> No.8056506
File: 715 KB, 2484x968, mutant.jpg [View same] [iqdb] [saucenao] [google]
8056506

As a wee lad I played a PC game called Goosebumps: Attack of the Mutant that looked similar to DOOM with cel-shaded 2D sprites in a 3D world. It was mostly a puzzle type game (kinda like Normality) but there were some maze-like areas with simple enemies. Your primary weapon was a rake, occasionally you got a gun.

Anyway, are there any wads that have this kind of visual style, or something similar?

>> No.8056508

>>8056470
Older versions of Quake were like that. Even Half Life Day One was still using the older Quake logic where you couldn't look completely up/down

>> No.8056512

>>8056373
Dear sir, please gl_flashblend 0 and r_dynamic 1.

>> No.8056523
File: 108 KB, 964x306, horrorland.jpg [View same] [iqdb] [saucenao] [google]
8056523

Also Goosebumps: Escape from Horrorland was a point-and-click FMV game, but it had an optional minigame where you were in a Doom-like maze with no weapons trying to collect tokens while avoiding these monsters. Are there any wads with neat gimmicks like that?

>> No.8056534

>>8055615
Either it's a very atmospheric very dark map, or your monitor brightness is off the limits, and you are trying to correct that by making everything as close to black as possible.

>> No.8056543

>>8054956
Port the new models to quakespasm.

>> No.8056551
File: 1.55 MB, 1920x1080, screen2021.png [View same] [iqdb] [saucenao] [google]
8056551

>>8056512
I'll bear that in mind the next time I'm playing glquake for awhile for some reason

>> No.8056558

>>8056506
Looks comfy

>> No.8056567

>>8056470
This port is so half baked it's incredible, everything about it feels like a development version.

>> No.8056569
File: 1.81 MB, 1920x1080, fte-20210821202931-0.png [View same] [iqdb] [saucenao] [google]
8056569

>>8056461
Does seem to fully work in latest FTE indeed. Just did a quick run through MGE1M1, no crashes. Aside from messages the only bug I noticed is incorrect Death Knight flame attack color. It's quad-like blue instead of usual orange-ish.

>> No.8056572

>>8056567
Direct your criticism at the devs so that something can be done about it.

>> No.8056575
File: 2.76 MB, 960x540, Quake_x64_steam 2021-08-21 21-22-45-730.webm [View same] [iqdb] [saucenao] [google]
8056575

>>8056567
>>8056470
>>8056494
>>8056508
yea I realised thats default QGL behaviour. Can't find my DOSQuake setup to confirm if its same there. Can somebody do that?

Anyway found another major oof - when sliding against a wall, it some times stops you completely in the end as if you got caught on an obstacle. Happens on some walls and not the others.

Movement overall feels slightly off and a bit too floaty, Mouse too feels weird even with smoothing disabled.

>> No.8056579

>>8056572
i would if i could

>> No.8056580
File: 70 KB, 730x591, u did it.png [View same] [iqdb] [saucenao] [google]
8056580

>>8056383
>>8056435
Little history lesson for you kids:
The Golden Boners were hosted on March 18th, the anniversary of /vr/. They were created to celebrate the creative talent specifically on /vr/. There were 2 categories, modding and mapping, each with 1 winner and 2 runner ups. The event was hosted by one anon who picked the winners himself, and once he left, the awards disappeared too. Pic related is from 2015(?) when GMOTA won the gameplay award.

If you want to revive it, then be my guest. It would create incentive for creativity that this board desperately needs more of.

>> No.8056585

>>8056580
>The event was hosted by one anon who picked the winners himself
kek that's kind of based.

>> No.8056586

>>8055613
No. Sandy's episode doesnt even include weapon repeats, youd be totally fucked on shotgun starts.

>> No.8056593

>>8056585
Desu I prefer it to an easily exploitable democratic process. The problem is finding an actually good judge, especially in this day and age of /vr/.

>> No.8056595

>>8056572
I know, I know but this is just insane.
It's like they didn't playtest anything.
I noticed the walking backwards bug five seconds into the port.
I'm guessing Bethesda wanted it released on Quakecon and Nightdive just couldn't finish it?

>> No.8056602

>>8056595

I feel like they didn't intend to release it for like another month or something, but they just hit publish when the leak got out.

>> No.8056610
File: 5 KB, 235x85, vanilla_quake_pitch.png [View same] [iqdb] [saucenao] [google]
8056610

>>8056575
That is accurate to original game, but most modern ports changed it to 90, -90, which I'm guessing DOPA was made for.

>> No.8056616

>>8056336
>didn't some DW mod said it was because those wads were actually made by banned people from DW for being too retarded and still they're shilling their shit there?
The problem with this is that DW is taking the stance that they are the god and surpreme authority of the Doom community, and even other forums should bow down to them and essentially copy their banlists or they get embargoed.

>> No.8056620

https://twitter.com/i/status/1428783227750203394

>> No.8056626

>>8055864
The remaster has real-time shadows? That actually looks pretty good. Interesting how they only appear when dynamic lights are active. I guess they wouldnt be able to calculate them based on the regular lightmap, or it would be too slow.

>> No.8056630

>>8056595
>>8056579
Nightdive official
https://twitter.com/NightdiveStudio

Kaiser
https://twitter.com/SVKaiser

I already complained like 20 times.

>> No.8056634

>>8056567
>>8056470
Thats how it is in vanilla Quake.
Theres probably a console command to increase it, IIRC it's cl_maxpitch in Quakespasm. You can even set it to 360 to get some vomit-inducing gameplay going.

>> No.8056641

>>8056616
The only problem is that, every non-dw user still bows down to dw and begs it's approval. Why? It's not like it can remove db, db users and dbps off the internet. At 90s and start 00s, dw wasn't only doom forum. There always was rivalry between forums. Other forums eventually died off and dw became the only one. New fragmentation might actually be a good thing, since it gives different communities for different people. Db even started their own cacowards, and has soon some solo projects that are posted only on db. Db also got huge amount of new members. I fail to see, how this is a bad thing. More wads, awards with different opinions and more life in doom communities. And nobody actually lost anything. Dbps are still getting made.

>> No.8056651

>>8055185
>>8055197
what's the deal with those servers?

>>8055241
can't say i like the open mouths or detailed muscles. I liked the idea of more squalid monsters

>> No.8056653

>>8056641
Doomworld holds disproportionate power because of size, fame and close ties to the idgames archive. A central institution with overwhelming power and organization has to go extremely far out of line to cause an unorganized populance to rebel.

>> No.8056654
File: 12 KB, 217x264, akinator last10games.png [View same] [iqdb] [saucenao] [google]
8056654

>>8056260
Is CH the biggest enemy mod?

>> No.8056663
File: 38 KB, 657x527, 1471530080448.jpg [View same] [iqdb] [saucenao] [google]
8056663

What wads make the best usage of color? From my (extremely limited) knowledge of what's out there, Ancient Aliens and DBP37 seem to be the best.

>> No.8056664

>>8056653
Doomer boards is developing it's own archive too. It's evolving. Don't be so negative, anon.

>> No.8056668 [DELETED] 

>>8055708
> out he's banned on multiple Discord servers
there's multiple doom discords?

>> No.8056669

sv_nqplayerphysics

>> No.8056670

>>8056595
>I'm guessing Bethesda wanted it released on Quakecon and Nightdive just couldn't finish it?
Seems obvious to me, even though I mostly enjoy this re-release. There's no way it wasn't pushed for QuakeCon release.
>>8056610
>most modern ports changed it to 90, -90, which I'm guessing DOPA was made for.
No. All DOPA maps were actually made in WorldCraft and Jerk only got into Trenchbroom recently with Dimension of the Machine.
https://www.twitch.tv/videos/1124041559?t=02h03m11s
>>8056634
Honestly, I kind of prefer it this way. Perhaps I'm too retarded when it comes to "vanilla experience", but I think it's more interesting.

>> No.8056671

>>8056664
Nice, but tying it to Doomerboards would suck too.

>> No.8056675

>>8055716
It's actually way simpler than that

They dress is as cluture war but it's 100% unironic early 2000s tier forum drama.

The DW staff simply don't like the guys in DB, the DB admins are known shitters who love to start shit, and they've been taking potshots at each other for years.

This kind of shit is basically a community tradition. Endless said it perfectly, despite their claims of inclusiveness, doomworld hasn't changed at all.

>> No.8056682
File: 301 KB, 720x720, maxpitch.png [View same] [iqdb] [saucenao] [google]
8056682

>>8056634
>cl_maxpitch 360
So Ranger can basically do this

>> No.8056684

>>8056663
Several of the DBPs have really unique color pallettes. Check out 26 and 33.

>> No.8056686

I don't know if this is a hot take, but I really really hate missable secrets and I wish mappers would stop using them.

I get that it's not a big deal but it just triggers me when I see a secret in the map right there, but know that I can't get it without restarting the level because I did something that made it inaccessible.

>> No.8056712

>>8056626
it actually has proper regular dynamic shadows too I just have it turned off on my switch. The shadows that appear here during explosions are some weird shit baked in that you CANT turn off.

>> No.8056735

>>8056663
next /vr/'s Halloween project

>> No.8056743

>>8056735
We better start it soon, Halloween will be here before you know it.

>> No.8056750

>>8056743
Not project lead but yeah I agree..still waiting for that to happen

>> No.8056758

>>8056750
I'm awarding /vr/'s Halloween project… the Golden Boner for the Best Unrealized Mod!

>> No.8056759
File: 150 KB, 636x384, ROLL ROLL ROLL YOUR BSP.png [View same] [iqdb] [saucenao] [google]
8056759

Bringing this back since the remaster brought attention to Quake. Quaddicted Dice time, let's play the maps that time forgot!
How to play most maps for absolute newfags: unzip the download into your id1/maps folder (make it if it isn't there), launch the game and put "map mapname" in console (same as filename but no .bsp at the end, no quotes either), or launch with the "+map mapname" parameter.

https://www.quaddicted.com/reviews/random_map.php

>click link to get a random map from quaddicted
>play it (as far as you want anyway)
>no need to finish it if you don't like it - it's supposed to be fun
>take at least one screenshot
>post a link to it here in reply afterwards
>tell us what you thought about it

>> No.8056770

>>8056758
That honor goes to /vr/ Heretic.

>> No.8056780

>>8056758
Which one, the 2017 one?

>> No.8056787

>>8056758
If we were to revive the Golden Boners, would we change them up at all? Best Unrealized Mod could be used to award upcoming projects that haven't released yet

>> No.8056796
File: 81 KB, 1024x768, q1tm2_czg[1].jpg [View same] [iqdb] [saucenao] [google]
8056796

>>8056759
I got Hard Traffic from 2002 (https://www.quaddicted.com/reviews/q1tm2_czg.html).).
Forgot the screenshot bind and printscreen wasn't working, this screen is from the download page. A short and mostly very dark map with Doom textures. Seemed pretty buggy, maybe it's vkquake or how I launched it but textures had random spots of fullbright and messages all looked like variable names instead of actual messages. Fun map, mostly ambushes that gave you tons of ammo and let you go crazy, kind of mindless fun. Good atmosphere.

>> No.8056802

>https://vocaroo.com/13LyVhhhtek0
alright, who did that

>> No.8056803

>>8056796
Textures and skins from that era often have fucked up fullbright pixels because GLQuake didnt render them as fullbright, so people didnt realize they were there.

>> No.8056819

Is there a bullet tracer mod that doesn't affect gameplay? Beautiful Doom is the only I know of, and it's SHIT.

>> No.8056820

>>8056682
Can someone make this a 3 frame gif

>> No.8056850

So how will the mods work for Revitalized? I ask because being able to play the custom maps you can get off Quaddicted with friends without needing to set up servers or lan connections sound convenient as hell.

>> No.8056851

>>8056787
Someone should make a dedicated webpage of this thing, that would be amazing.

>> No.8056859
File: 1.79 MB, 1920x1080, vkquake0001.png [View same] [iqdb] [saucenao] [google]
8056859

>>8056759
The Metal Shrine from 2018 (https://www.quaddicted.com/reviews/the_metal_shrine_repack.html).).
A short map with some mean monster placement, one section has two vores at the bottom of a flooded staircase, so you have to awkwardly shoot down at them while retreating for air. Nice visuals, apparently the author's first map as well. One point of obscure progression where a door was hidden in a dark corner. Other than that it was fairly linear. Pic related is the intermission, apparently I missed this shithole section. I guess that's a fun way to allude to an optional fight.

>> No.8056861

>>8056851
Funnily enough anon, we used to have a website! It sounds like we're really heading back to 2013 (Not that i'm complaining, because that was wonderful for these threads)

>> No.8056873
File: 2.96 MB, 1280x720, New video-3.webm [View same] [iqdb] [saucenao] [google]
8056873

Why is the kek controller aiming so bad

>> No.8056879

>>8056819
>Is there a bullet tracer mod that doesn't affect gameplay?
What do you mean? How would a bullet tracer mod affect or not affect gameplay?

>> No.8056904

>>8056879
You see how TF2 has traces for most of its hitscan weapons without affecting their hitscan properties? Kinda like that I guess

>> No.8056909

>>8055613
No, you will find yourself in really unfair odds that way, Quake was balanced for progressive play (in episodes) and if you didn't carry over the weapons from the previous level you will usually not find them again.

>> No.8056915

>>8056873
They want you to use gyro.

>> No.8056921

>>8056904
>TF2
Miss me with that shit.
That said, why not spawn particles at the same time as the hitscan attack? That way you could simulate tracers and it wouldn't really affect anything.

>> No.8056925

>>8056534
I mostly work on maps at night, so it might've appeared brighter to me than it really was.
I've enabled bounced lights and tweaked sky brightness a bit, and now it is much brighter

>> No.8056926
File: 246 KB, 960x540, Screenshot_Doom_20210106_184746.png [View same] [iqdb] [saucenao] [google]
8056926

>>8055742
Build has an easier time with it, but it's not too hard to make a pretty reasonable office with Doom. With DSDA or GzDoom you can add all kinds of 2D detail and clutter like you could with Duke.

Pic related is a Vanilla map.

>> No.8056959

>>8055954
Just make it so that using the weapon wheel still counts for your total time, then they'll be deathly afraid of using it.

>> No.8056967

someone's heretic mod
https://nephritegames.co.uk/2021/02/26/the-heretic-mod/

>> No.8056968

>>8056028
Raven was busy making Star Wars and Star Trek games then, they did make Wolf 09.
>>8056045
RR is a bad game with an amazing aesthetic, the expansion and sequel are fine to good though.
>>8056168
After RCTW they worked on a console Call of Duty game and then merged with Treyarch.

>> No.8056969

>>8056049
Sigil was good, Sigil 2 will be even better. Cope.

>> No.8056972

>>8056959
They don't use it to abuse an ingame timer, they use it to spam a million jumps and fly away.

>> No.8056980

>>8056435
A forum would kill the anonymity. I wish there was a reliable way to do anonymous polling without it being abusable.

>> No.8056983

>>8056458
Eh, just pistol start the next level with the new version, it'll be fine.

>> No.8056990

>>8056925
Yeah that screenshot literally looks pitch black to me except for a bit of moss (?) at the top and a small circle of light around the torch.

>> No.8057017

>>8056569

am I the only seriously getting the invisible Vores?
Same thing when I try DOPA. >>8055918

>> No.8057036

>>8056819
DAKKA has ACS-based tracers. I think you should be able to extract that and place it on all hitscan weapons.

>> No.8057040

>>8056968
>After RCTW they worked on a console Call of Duty game and then merged with Treyarch.
Interesting. Didn't know that. Glad everything worked out okay for them.

>> No.8057050

>>8057040
I don't feel like looking up names rn but IIRC one of the main designers of RR ended up as a designer in Valve and still works there

>> No.8057056

>best ways to deal with quick moving enemies in quake is to walk backwards and launch grenades
>cant really do that in the remaster anymore because your backwards speed is slower.

>> No.8057058

>>8056787
I'd keep it simple. Best megawad, map, gameplay mod, music, art, and maybe a most underrated wad... Something like that.

>> No.8057062

>>8056671
It can have its own flaws, but the less centralization is enforced, the better.

>> No.8057065

>>8056682
Ever try to HUH your own dick?

>> No.8057078

>>8057056
cl_backspeed "400"

There you go.

>> No.8057089

>>8057062
Less centralization would be getting every group of doomers their own place and making everyone to explore all of them, which would be like in good old in a way, but kinda suck for project visibility and convenience.
Surely there's a better option that can be taken.

>> No.8057094

>>8057078
cl_forwardspeed "400" too.
Don't remember what speed is for strafing with +speed though, but should be changed too.

>> No.8057109

>>8057094
forward is already 400. They put backwards to 200 by mistake somehow.

>> No.8057115

>>8057109
How do you screw up something so simple?
How do you screw up something so obvious nobody realizes it?

>> No.8057123

>>8057115
This is the same company that forgot to add in ceiling crush damage in Fresh Supply. They just don't care.

>> No.8057124

>>8057017
Make sure you use latest version of FTE. Mine just crashed until I updated.

>> No.8057132
File: 5 KB, 45x48, pumpkin.png [View same] [iqdb] [saucenao] [google]
8057132

I just wanna make sure if you people want skill progression or not for the Halloween project. Please, answer this poll.

https://www.strawpoll.me/45593629

>> No.8057134

Waiting for FTE Half-Life.

>> No.8057136
File: 8 KB, 80x116, who will take home the golden boner.png [View same] [iqdb] [saucenao] [google]
8057136

>>8056851
>>8056861
>register with e-mail
>you get four Golden Boners
>you can give a Golden Boner to any project released or which had a public demo that year
>you have to motivate your award in written text (anonymously), you're encouraged to also provide constructive criticism
>you cannot award a Golden Boner to a /vr/ project, because we're not DoomWorld
>the year's projects are listed by their Golden Boner rating, you can press a button on them and it will draw up a random anonymous text motivating why they awarded it

The issue still is the potential for samefagging. Perhaps whoever organizes the entire thing would have to run statistics and see the poster count on /doom/, to see the lowest and highest in threads, and the averages, to check and see if there's more registered voters than there should be.
Maybe they'll see if there's a sudden increase in voters that year compared to user count?

>> No.8057140

>>8057124
I was using r6030

>> No.8057143

>>8057136
>you cannot award a Golden Boner to a /vr/ project
That's how it started though. Giving awards to /vr/ work.

>> No.8057145

>>8057115
you need to relaise that a Nightdive 1.0 release is actually a beta version. US, the community are literally providing quality assurance and bug testing for FREE. So they dont have to hire 5 or so QA guys on a full wage. Think about it. Hundreds of us giving all this feedback. They do this with every single product. A Nightdive game isnt really a 1.0 until a month or some and a couple of patches after release.

>> No.8057148

>>8057132
Thats a great pumpkin sprite, I hope that can be one of the decorations.
Also, what textures are you thinking? Gothic textures are cool, but we already just had a project using them. Maybe could add some Blood or Undying textures like Mayhem 19.

>> No.8057154

>>8057143
Well fuck, do we give Golden Boners to /vr/ projects, and then something else to projects from elsewhere?

>> No.8057167

>>8057143
>>8057154
An outsider award could work. Wads from other places that anons liked.

>> No.8057176

>>8057136
>you cannot award a Golden Boner to a /vr/ project
But I thought that was the whole idea.

>> No.8057179

>>8057167
Alright, that can work. I guess maybe up to three Golden Boners you can give to a /vr/ project, and then four silver things you can give to outside projects.

What'd it be? Silver Balls to go with the Boner? Silver Rockets to stick by the Boner theme?

>> No.8057181

I don't care about boners. What we need is a comprehensive list of wads, mods, maps and other content made by anons from here.

>> No.8057206

woah shit that endless status fucking exploded
>they literally unpersoned him
>from discord
>there's multiple doom discords for the same community and they all share a bandlist
>using discord
found your problem, endless.

>>8056787
we really need awards for individual maps

>> No.8057208

Trying to get more into retro shooters, what should I be buying off the steam sale? I already got a source port set up for Doom and Doom 2 but I don't really know where to go from there. Also are the later, less-retro games in these series (Doom 3, Quake 4, etc.) any good?

>> No.8057209

>>8057181
don't we have one?

Fairly certain all early wads have been on a list somewhere. Or at least listed in a post that can be searched in the vr archive

>> No.8057228

>>8056426
You can, dipshit. It's just in the resolutions options rather than there being a flat out aspect ratio switch. Embarassed for you bro.

>> No.8057230

>>8057179
>silver balls
our award is so good, silver is like two cacos in one

>> No.8057234
File: 492 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8057234

>> No.8057240

How does the new Quake port handle user maps? I've been playing some and haven't noticed anything wrong but I'm no expert.

>> No.8057248

>>8057143
>>8057176

Not what he meant, like you can give awards to stuff /vr/ Anons made, but not our own community projects (i.e 2048), you know? That would be like Steven Spielberg giving himself an Oscar.

Maybe instead what we could have is a category of the awards specifically for /vr/ stuff. Like, a vote for the best map from any /vr/ project, that would be less nepotist.

>> No.8057256

>>8057208
>buying games

it depends on what you want
retro shooters can be divided in two. Twitch family and slow+grindy family.

Marathon, Powerslave, Duke, Goldeneye, Deus Ex, System Shock -> grindy shooters

Quake, HL, Unreal, DOOM, blood -> twitch shooters

All DOOM games are good desu, but radically different forms of good

>> No.8057259

>>8057248
do we have enough projects to even have multiple awards?

Also we do need a /vr/ fan favourite category or have no way to recognize some of the most played non /vr/ wads

>> No.8057262
File: 410 KB, 768x768, EGG9RAzUUAEiJ-b.png [View same] [iqdb] [saucenao] [google]
8057262

>>8057259
>do we have enough projects to even have multiple awards?
That's the problem I was fearing too. The amount of content produced here is nowhere near the amount it once was. However, it does look like we're getting back to that state, so I suggest we keep planning this out, and if we have enough content by the time March 18th rolls around, we'll decide if we should revive the Golden Boners or not.

>> No.8057269

>>8057262
i'd say the of year, or maybe in two months. waiting half a year will probably end up with everyone forgetting this entirely unless a very dedicated manager appears

>> No.8057281

>>8057230
I guess a small Pain Elemental and Small Caco on one base?

>> No.8057282

So with HFFM 'done,' is all the focus on VR now or is another Doom project going to be started?
I really can't do Quake mapping I'm scared and I just don't know the game nearly as well as Doom

>> No.8057292

>>8057282
A Halloween project for doom maybe.

>> No.8057301
File: 35 KB, 440x310, 1600910308716.jpg [View same] [iqdb] [saucenao] [google]
8057301

>>8055408

>> No.8057307

>>8055408
Unreal 1 was also boring.

>> No.8057308

>>8057282
Halloween or deathmatch.

>> No.8057309

>>8056925
It should not be much different if bright objects do appear on your screen for visual reference. In any case, when you are working with very dark and very bright images, you need to check that your monitor is set to display both as correctly as it can, or the result might get skewed for others. Then there is a problem of varied gamma correction intervals and default settings in Quake ports, but you should try to set it at some middle point that is suitable for both dark and bright areas in the original game, and check it that way.

You can trust the computer if you can't trust your eyes or your monitor. Brightness histogram in the image editor shows that almost no pixels in it are brighter than 20 (of 256). Even a small area of the wall right next to the torch is still <40. It's OK if it should be that dark for decorative purposes, but it probably isn't if it's a routinely playable area. Well, unless it's a camping place.

>>8056990
Then your monitor is misconfigured, too, but in the opposite way. Windows and walls next to lights should be visible, unlike black verticals that completely cover left and right side of the image.

Or maybe you're sitting on the beach and trying to work.

>> No.8057314
File: 32 KB, 720x170, pants.png [View same] [iqdb] [saucenao] [google]
8057314

>>8056959
It might still be a worthy trade off. Sacrifice a few seconds to skip a section that would've cost you even more seconds, that type of thing.
>>8056972
Yup. Doubt that exact trick would be possible here though, but maybe there're other uses. Or I'm wrong and jump spam is indeed possible.
>>8057240
Vanilla maps should work just fine. There might be issues with advanced ones, but maybe. I don't think Multiplayer mods are working just yet, who knows.
Another point towards the re-release being pushed for QuakeCon release is DoE's CTF.

>> No.8057317

>>8057262

Honestly we should just do it, and make it an overall community alternative to the Cacowards. There's a ton of stuff made in the community that had /vr/ Anons involved, they just don't identify as such.

Besides it'll be funny seeing the other forums reactions to how /vr/ rated their stuff.

>> No.8057318

>>8057308
Deathmatch anon here. I'm going to let the Halloween project take place first.

>> No.8057324

>>8057262
>>8057317
I still think the better idea would be for each anon that wants to participate to just pick their own personal wad of the year and write up a nice post about it. That'll be easier to manage, and the requisite positivity provides a barrier of entry so nobody can really do anything to fuck it up like rigging a poll.

>> No.8057327

>>8057324
Would we be allowed to name/tripfag? Just wondering.

>> No.8057331

>>8057262
Personally I think we should give special mention of our own projects, but I think we should vote on Doomworld, Doomer boards, and whatever we find interesting regardless of where it's from. Could weirdly be the least biased awards across the doom spectrum.

>> No.8057332

>>8057282
VR is still going, and we're doing a little thing for Halloween.

>> No.8057335

>>8057089
> visibility and convenience
That's social network bullshit, they sell you the fantasy of “reaching billions of eyes” when in fact it's the same crowd as you'd ever get, and access to additional eyes is clandestinely guarded to make you pay. “Convenience” simply means that user spends more time using their service and not something else (making the whole rest of the world their sudden competitor).

>> No.8057336

>>8057317
Yeah I agree. Even if there isn't much new /vr/ identified content when we decide to hold it, it'll be fun just to see our collective taste for everything else.

>> No.8057339

>>8057327
Ideally not.

>> No.8057340

>>8057145
Really makes you think… that things were different in 1993.

>> No.8057348

>>8057308
>>8057292
>>8057332
Do we have a resource pack for Halloween and a general thrust besides 'make it spooke' yet?

>> No.8057350

>>8055817
add support for md5, faggots, I want RAGDOLLS

>> No.8057351

>>8057348
The project lead is still working on that.

>> No.8057357

>>8057327
I don't see anything wrong with that personally, but I think I have to agree with the other anon. I think it should be in line with 4chan's general principle that content of the post is what's important.

>> No.8057358

>>8057348
>a general thrust besides 'make it spooke'
what other thrust could you possibly need?

>> No.8057360
File: 251 KB, 1920x1080, brighter.jpg [View same] [iqdb] [saucenao] [google]
8057360

>>8057309
>>8056990
Is this better? I cranked lights up a bit, but I still want it to be on the darker side (while making it readable)

>> No.8057362

You people really need to learn from /g/, they have many certified Masters of Business Logo Creation.

>> No.8057368

>>8057360
>while making it readable
Well personally I still can't see shit, but I have to crank the gamma in everything anyways either because of shitty eyes or a shitty monitor.

>> No.8057374
File: 1.80 MB, 960x540, Quake 2021.08.20 - 23.01.13.01.webm [View same] [iqdb] [saucenao] [google]
8057374

>>8057140
Strange. Which base Quake folder (id1) do you use? Rerelease is different and quite broken if launched on FTE, see webm lol. Maybe this is the reason why you have invisible Vores. I used old id1 to launch new campaign.

>> No.8057383

>>8057360
It's too dark still

>> No.8057392

>>8057360
I think it looks fine, the color scheme of 4chan doesn't help much though

>> No.8057401

>>8057148
Glad you like it, and yes it's one of the project's decorations.
I will add GothicTX anyways, OTEX textures, some leftover textures from old 2017 halloween project and others. I'll check it out those textures you mentioned too.

>>8057348
>Do we have a resource pack for Halloween and a general thrust besides 'make it spooke' yet?
I'm still working on that, I'll make an official announcement when i'm done.. I'm really sorry for the delay, things have been complicated after the fucking accident I had.

>> No.8057403

>>8057360
Now you can notice the shape of the floor without stopping to look at it closely, but the flat wall on the left became too uniformly lit, and the windows turned out flat instead of creating the illusion of being lit from the inside. Maybe the average between these two is better.

Just do the whole thing as you like it, and find the relative balance between the areas. Then the light levels as a whole can be tweaked accordingly.

>> No.8057416

>>8057401
When are we starting the project? Based on how long 2048 and hffm took, the sooner the better

>> No.8057417

>>8056470
I posted in on steam with 0 replies so far

>> No.8057421

Anyone know if there's a fix yet for these damn errors while playing Dimension of the Machine in Quakespasm?
>Cvar_Set: variable campaign not found

Or when an AI kills another AI?
>Host_Error: Illegible server message, previous was svc_killedmonster

https://www.youtube.com/watch?v=QMDrZirTXb4

>> No.8057423

>>8057403
On the other hand, I'm not sure that the window texture is actually brighter in the center. Maybe it should be. Maybe none of the players will look at it.

>> No.8057426

>>8057401
Can we add our own textures for our maps?

>> No.8057427

>>8057416
Hopefully before the end of this month.

>> No.8057432

Does anybody have a bulk download for the 213 speedmapping packs for Quake?

>> No.8057438

>>8057426
>Can we add our own textures for our maps?
No. you can't.

>> No.8057448

>>8057438
Aww :(

>> No.8057453

>>8057448
Seems fair to me, because if everyone added their own stuff the thematic consistency could be lost.

>> No.8057490

>>8057453
I guess, but could we submit textures to add, assuming they fit?

>> No.8057502
File: 183 KB, 700x467, 1504524323345.png [View same] [iqdb] [saucenao] [google]
8057502

is it true that the nu-quake multiplayer servers are exclusive to the remaster and can't be joined from any other source port? i wanted easy frags ;_;

>> No.8057504
File: 2.98 MB, 384x216, hiddestnaturist_hffm01.webm [View same] [iqdb] [saucenao] [google]
8057504

>>8056983
I-
I don't wanna anon, I'm doing naturist. It was painful enough to get out of the first room of MAP01 when naked

webm related is one of the rare instances where i didn't get shot in the face instantly or burnt to a crisp out of the gate

>> No.8057512

>>8057504
Give yourself a loadout then.

>> No.8057514

>>8057504
Nice

>> No.8057516
File: 1.01 MB, 1920x1080, ftedopastart.png [View same] [iqdb] [saucenao] [google]
8057516

Joining the FTE club to try these mappacks, not sure where to watch for eventual Quakespasm compatibility.

>> No.8057520 [DELETED] 

A parable of Endless and Doomer Boards.

Once upon the time there was Endless, a Doomworld user, and he decided to join Doomer Boards.
Endless went to the 40oz the head fuhrer and said to him: "I want to join your scary fascist Doomer Boards."
But 40oz replied to Endless: "Did you lost your mind editing Wadazine? There can't be no such thing as Doomer Boards in our tightly knit Doom community!"
Then Endless went to joe-ilya the retard-in-chief, and asked him to accept him into the Doomer Boards.
But joe-ilya replied: "My dear! There is no such thing as Doomer Boards!"
Then Endless went to vigilantdoomer, and begged him for a Doomer Board account. But vigilantdoomer replied: "There is no such thing as Doomer Boards".
Endless got sad and went back to the Doomworld. All his Doomworld friends surrounded him and began asking questions.
Endless replied to every question: "There is no such thing as Doomer Boards... I checked."
And then all the Doomworld users realized that he got accepted. And they began to fear him.

>> No.8057525

>>8057520
Was almost convinced this was darknation

>> No.8057532
File: 39 KB, 707x610, 1576211436865.jpg [View same] [iqdb] [saucenao] [google]
8057532

>>8057504
>anon makes HD look like a fast paced shootan mod
>tfw too lazy to learn the mechanics of HD to be able to do that as well, let alone to learn them in general

>> No.8057537

>>8057532
Just like eat a bersperg pack.

>> No.8057538

recommend me some wads with hub based progression and light rpg elements? shit like strife, abysm, inquisitor/ascension, stuff like that

>> No.8057545

>>8057532
You get relatively zippy in the mod when you watch your loadout's weight, or just set encumbrance to zero. It's weird how it balances everything, weirder still how it works out.

>> No.8057547
File: 15 KB, 200x200, 1393526161397.jpg [View same] [iqdb] [saucenao] [google]
8057547

>>8057538
Stronghold.

>> No.8057549

>>8057547
this one?
https://doom.fandom.com/wiki/Stronghold:_On_the_Edge_of_Chaos

>> No.8057552

>>8057538
Faithless

>> No.8057558

>>8057549
Yes. Have fun with it, anon.

>> No.8057573

>>8057538
There are wads for Strife by Kaiser and Khorus if you want more Strife.

>> No.8057584
File: 7 KB, 513x184, 1572213450228.png [View same] [iqdb] [saucenao] [google]
8057584

>>8057532
It's really fun anon, I highly encourage you to give it a try. At the risk of shilling myself, this is another moment I'm happy about

https://clips.twitch.tv/ScrumptiousDeadAmazonKappa-_059nJRoSk9oxUBn

2-man coop session in BTSX E2, shit hit the fan and my buddy went down, so I had to defend him until he was able to get back up again. I was bleeding and everything around us was getting resurrected, but we somehow pulled through

>> No.8057589

>>8057584
any wads playable in hd? i checked the maps linked in the zdoom thread which were allegedly designed with hd in mind but look amateurish as fuck

>> No.8057591

>>8057490

You're already gonna have Gothic and OTEX, if you can't find what you need amongst those packs you have deeper problems.

I avoid OTEX because of option paralysis, it has so much.

>> No.8057596

>>8057549
> doom.fandom.com

>> No.8057597

>>8057596
i just googled "doom stronghold" and took first link to ask if that was the one

>> No.8057604

>>8057589
if you're looking for 'specifically-designed-for-HD', try Witchhouse or Compound, those are neat

if you're okay with any maps that just happen to play well with HD, Kuchitsu and Diabolus Ex are a good start. Or even just Knee Deep in the Dead is fine. You can branch out to whatever you want as you get more comfortable.

>> No.8057616

>>8057597
And Google has made a record that you clicked on it.

>> No.8057678

Are there any replacement soundtracks for Quake? I get tired of the droning dark ambience, Doom's soundtrack pumps me up just right.

>> No.8057684
File: 142 KB, 800x600, Screenshot_Doom_20210821_162405.png [View same] [iqdb] [saucenao] [google]
8057684

Yo /vr/os, thanks for recommending me Ancient Aliens and for telling me to stick with it even though I was getting bogged down by the stupid amount of enemies everywhere. The last episode is WAY better than the other two and I would have missed some cool levels had I stopped otherwise. I realized it was kind of my fault for playing it with Supercharged (which is a great mod btw). Also, fuck you random anon who said I was exaggerating about the "meme levels of Revenants", here's proof asshole.

>> No.8057701
File: 99 KB, 500x375, 2818686703_138979857d.jpg [View same] [iqdb] [saucenao] [google]
8057701

What are some wads that change all/most of the textures so the game looks totally different like pic related BUT the gameplay/level design is exactly the same? I haven't played Doom 1/2 in a while but want to change it up.

>> No.8057702
File: 1.01 MB, 1920x1080, 1608548099558.png [View same] [iqdb] [saucenao] [google]
8057702

>>8056470

>> No.8057706

>>8057678
put a pantera album in your disc drive

>> No.8057709
File: 27 KB, 322x264, 1604211926635.jpg [View same] [iqdb] [saucenao] [google]
8057709

>>8057234
DOOM BTFO

>> No.8057712

>>8057701
Heretic

>> No.8057717

>>8057701
chex quest

>> No.8057725

>>8057109
>>8057094
>>8057078
strafe is 350 in the kek engine

>> No.8057740

How the fuck you are supposed to play deathmach in Icon of Sin?

>> No.8057741

>>8057712
>>8057717
I have played them both already. But I meant literally just replacing the sprites and textures without changing anything else.

>> No.8057751

So apparently, according to a friend of mine, Bethesda had outsourced some shitty amateur mod team for Quake to develop the remaster that we have right now. As well as planning to bundle the game with Epsilon, this team had also done a few balance modifications to the game including regenerating health and a stamina meter to be more in line with current game trends. After the disaster that was Quake Champions, this build of the remaster was scrapped until years later when Bethesda hired Nightdive to take over the project.
https://streamable.com/mgkdz4

>> No.8057754

>>8057360
anon, design for it to look correct for your eyes on your monitor.
then when the map is almost done use "_range" "0.7" or similar on worldspawn (read the light docs) to adjust for average player if needed.

also play something like vanilla E4M4 or E4M2 to compare. you can make half your map pitch-black and it will play fine as long as there's contrast.

>> No.8057756
File: 1.28 MB, 1920x1080, 28totallynotslaughter.png [View same] [iqdb] [saucenao] [google]
8057756

>>8057684
>here's proof asshole
28 throws "meme levels" of everything at you. I otherwise found the levels to be pretty even with the roster. It was also not a cakewalk.

>> No.8057759
File: 42 KB, 500x300, img.png [View same] [iqdb] [saucenao] [google]
8057759

>>8057751

>> No.8057763
File: 40 KB, 331x132, 1527919644186.png [View same] [iqdb] [saucenao] [google]
8057763

>>8057751
>video isn't even hiding that it's on FTE and recorded today
Low quality bait

>> No.8057765
File: 923 KB, 1173x560, 1460086514587.png [View same] [iqdb] [saucenao] [google]
8057765

>>8057751
10/10 shitpost

>> No.8057774

>>8057751
As fake as this is, it makes me think that a Quake version of HD would be neat

>> No.8057809
File: 225 KB, 1920x1080, towr.jpg [View same] [iqdb] [saucenao] [google]
8057809

>>8057403
I think lighting interior spaces is easier, unless that's too dark as well

>> No.8057810
File: 187 KB, 960x600, hud.png [View same] [iqdb] [saucenao] [google]
8057810

Also some anon told me that he doesn't like the gradient from the red numbers or something, can you elaborate, please? So I can improve the hud a little bit.

>> No.8057815

>>8057810
They look fine to me, but then I don't have dyslexia as far as I know

>> No.8057821

>>8057810
not him but I think he meant that turning the gradient upside-down would look more natural. I have no strong feelings either way.

>> No.8057823

>>8057810
I like them a lot.

>> No.8057828
File: 8 KB, 204x248, 1621468160231.jpg [View same] [iqdb] [saucenao] [google]
8057828

>>8057751
what's your fucking problem

>> No.8057829

>>8057751
Interesting use of time and modding skills.

>> No.8057837

>>8057756
Yeah, they are pretty cool and look great, but holy fuck is it a bitch to go through. They even even do that shit twice in the same level. I felt like a retard when I found the secret invincibility after I baited all of the mobs to kill each other.

>> No.8057842

>>8057751
this is just a quake version of hideouos destructor, save for the regenerating health

>> No.8057848

So, besides the Nightmare changes and backpedaling being slower, are there any other things the new Quake port messed up?

>> No.8057856

>>8057810
the numbers go dark to light and the characters go light to dark

>> No.8057863

>>8057848
DOS drivers for RTX 3060 are not ready yet.

>> No.8057873
File: 2.97 MB, 800x450, jesus spares.webm [View same] [iqdb] [saucenao] [google]
8057873

I know some of you fucks are on various discords, is there a solution yet for the original physics in kex?
I've tried "cl_engineHZ 72" and still couldn't jump out of the water on E2M1 consistently.

also what's up with texture filtering, it's Moire-city all around. kinda looks like it doesn't use mipmaps, but again I tried some cvar for bsp mips and it had no effect.

>> No.8057874

>>8057856
Numbers are concave and characters are convex

>> No.8057883

>>8057874
the large numbers go dark to light and the small numbers go light to dark

>> No.8057885

>>8057754
Dark passage on q2dm1 is another well known example.

>> No.8057890

>>8057873
>is there a solution yet for the original physics in kex?
Yes, it's called use vkQuake or FTE.

>> No.8057897

>>8057890
>FTE
that aint vanilla, that's QW physics
and I thought vkQ crashes?

>> No.8057915

>>8057897
>and I thought vkQ crashes?
Rarely.

>> No.8057976
File: 250 KB, 500x500, give me a HUUH, man.png [View same] [iqdb] [saucenao] [google]
8057976

So are Arcane Dimensions 1.7 saves compatible with 1.8? I can't seem to get them to load.

>> No.8057995
File: 1.03 MB, 1920x817, 1629292498447.jpg [View same] [iqdb] [saucenao] [google]
8057995

So, what are your thoughts on the Quake rerelease? Worth it? Is it compatible with current mods and sourceports?

>> No.8058009

>>8057995
If you're interested in it solely for the singleplayer I'd recommend any other sourceport.

>> No.8058020

>>8057976
If the map you saved on changed at all with the update then it won't load.

>> No.8058028

>>8058020
So I have to collect all the runes again?

>> No.8058030

>>8057995
It's worth than all of the source ports I've tried. If you insist on trying it please make it a pirate.

>> No.8058032

>>8058030
*worse than

>> No.8058034

>>8058028
Yeah, not that you're missing much. The rune level is just map credits and whatnot. I don't think you even fight anything on it.

>> No.8058039

>>8057810
They're fine, the guys an autist

>> No.8058042

>>8057995
The frame pacing sucks shit, but sorts itself out either after play or after I fuck with the options enough. It's weird. Arcane Dimensions and probably anything else super ambitious is broken too. If you just shut your autistic brain off it's fine but the more you look...

Worth the pirate for the new ep I guess?

>> No.8058046

>>8058034
Oh, I've forgotten a lot about this mod then. How do you get to the other map selection room again? I know you can go under the lift, and fall through the hole, but that doesn't seem like the right way.

>> No.8058050

>>8058046
Look for the portal that says AD Chapters or something like that. It's not hidden or anything.

>> No.8058052

>>8058050
Yeah, I just found it. Thanks.

>> No.8058069
File: 9 KB, 245x222, 2588851968_374554751b.jpg [View same] [iqdb] [saucenao] [google]
8058069

>>8057810
HUE SHIFT REDS TOWARD ORANGE

>> No.8058073

>>8058069
Maybe I don't have the right to speak on this since I'm not planning on contributing shit to the halloween wad, but I think this is a snazzy idea.

>> No.8058075
File: 113 KB, 2200x2200, 1629581607694.gif [View same] [iqdb] [saucenao] [google]
8058075

>> No.8058080
File: 139 KB, 606x365, Riki Nukem.png [View same] [iqdb] [saucenao] [google]
8058080

>>8058075

>> No.8058086

>>8057810
Since you are working on the hud now, how about make a widescreen version now that newer soucerports support it?

>> No.8058096

>>8058073
I am considering contributing to it but I refuse to associate my name with Halloween wad that didn't took the opportunity to turn Cacos into pumpkins.

>> No.8058102

>>8057995
Only worth a pirate for the new episode until source ports support it properly.
Once the models and new episode are compatible with existing source ports there will be 0 reason to use this shit port. It's Blood Fresh Supply all over again.

>> No.8058113

>>8058096
>turn Cacos into pumpkins
see that's another great idea.

>> No.8058124

Do you guys know of any good FPS that mostly use energy weaponry like lasers and plasma rather than traditional bullets? Pretty sure the answer is no but I figure it doesn't hurt to ask.

>> No.8058125

>>8058009
>>8058030
>>8058042
>>8058102
Is the multiplayer sufficiently popular? I feel that would be the only reason to get it, but if it's dead in two weeks it would be kind of pointless.

>> No.8058126
File: 521 KB, 660x613, 223432456.png [View same] [iqdb] [saucenao] [google]
8058126

>>8058096
>turn Cacos into pumpkins.
idk I wanted suggest to halloween anon to put a witch hat to cacodemons just to reference this pic.. I think it would be qt

>> No.8058127

>>8058124
blake stone (kinda)

>> No.8058128

>>8058124
The Star Wars games aren't too shabby. Energy weapons I feel are underrepresented in FPS games, but it doesn't help too many people make them shitty "pew pew!" laser guns and don't much in the way of feedback.

I'll be making an energy weapons focused set in the future

>> No.8058131

>>8058125
>Is the multiplayer sufficiently popular?
It's based on Netquake's code which in itself is garbage and combined with this port's inaccuracies and broken movement makes it even worse.

>> No.8058132

>>8058126
Cacos should be witches, make the Pain Elementals Jack-O-Lanterns, and make the Lost Souls spooky fire ghosts.
You're welcome.

>> No.8058134
File: 41 KB, 360x360, k... keep me posted....jpg [View same] [iqdb] [saucenao] [google]
8058134

>>8058128
>'ll be making an energy weapons focused set in the future
Holy BASED. I assume you mean for Doom? keep me posted anon.

>> No.8058135

>>8057810
That mintgreen cloudy sky is just *chef's kiss*
Say, would you be willing to consider adding the PSX style burning sky? It could be suitable if someone does a hell map.

>> No.8058137
File: 1.08 MB, 600x609, 1608866386940.gif [View same] [iqdb] [saucenao] [google]
8058137

HaaH

>> No.8058143
File: 33 KB, 657x527, 1625416318903.jpg [View same] [iqdb] [saucenao] [google]
8058143

>>8058126
notice how the red has been hue shifted orange here.

>> No.8058146

>>8058134
Yeah, in Doom, the idea I'll be going for is repurposed construction/mining equipment that all shoot energy in some way or another, so laser power tools, and an ice shotgun because that's rad.

>> No.8058148
File: 50 KB, 500x698, 1452808448001.jpg [View same] [iqdb] [saucenao] [google]
8058148

What are your "comfort" WADs? Golden Souls 1/2 and Pirate DOOM for me.

>> No.8058152

>>8058148
lost civilizations part 1

>> No.8058156

>>8058124
Descent

>> No.8058159
File: 25 KB, 300x381, Final-Doom-Evilution.jpg [View same] [iqdb] [saucenao] [google]
8058159

I started playing Final Doom for the first time, starting with Evilution. The first 7 levels were fine then 8 was pitch black and had a big open area with chaingunners up on ledges. Level 8 was okay but there was a part where you apparently have to run off a ledge onto a crate with the blue key, but there seemed to be an invisible wall and I had to noclip through it. I looked up a video and they did not seem to have this problem.

What is the consensus on Final Doom?

>> No.8058165

>>8058148
Diabolous Ex + Hideous Destructor

>> No.8058170

>>8058159
>What is the consensus on Final Doom?
Plutonia good, TNT bad

>> No.8058196
File: 117 KB, 709x558, gachibaka.jpg [View same] [iqdb] [saucenao] [google]
8058196

Sent off the last versions to the archive now (Cut, Stripped, and Party Pack). Should hopefully show up soon.

>> No.8058206

>>8058159
Plutonia is the strong part, but TNT has a lot of good levels.

>> No.8058220
File: 2.93 MB, 640x360, vorefloorboogie.webm [View same] [iqdb] [saucenao] [google]
8058220

Smooth sailing in FTE so far with the new episode.
>>8058159
To me, TNT is a slightly better Doom 2. I put it on a pedestal because it was the first one I completed all the way through and I love it's music, it's very nostalgic.
I also like to think Ultimate Doom and Plutonia have the best levels of the bunch.

>> No.8058223

>>8058069
Alright, noted.
>>8058086
Idk how to do that, I think that would work just for the Eternity engine I suppose? which I don't use it but I'll consider that... At least I changed that grnrock flat for the new HUD atm
>>8058126
I loved that pic so much, Actually I like this idea better for the Caco because it's something easier to do.
>>8058135
>would you be willing to consider adding the PSX style burning sky?
Yep.

>> No.8058228

>>8058223
Are you making it orange as typical, or would you be willing to make a repalleted set for the cool new mintgreen range you have there?

>> No.8058230

>>8058086
Oh nvm, I thought you were just talking about the sides of the hud, i'm not really sure if I can make a widescreen version of the wad. it just depends how much time I have to do that.

>> No.8058249

>>8058228
As a second set, I mean.

>> No.8058254

>>8058148
First episode of sunlust.

>> No.8058286
File: 4 KB, 544x543, palettes.png [View same] [iqdb] [saucenao] [google]
8058286

>>8058228
sorry for being retarded but I'm kinda confused, you're asking to change the colors of the red numbers of the HUD or something else? There's orange palettes in the set already, I don't have to edit the red ones at all.

>> No.8058295

>>8058286
The fuck is happening in the top row

>> No.8058304

>>8058295
That's just how the Doom Palette is set up

>> No.8058308
File: 1 KB, 128x128, strifepalette.png [View same] [iqdb] [saucenao] [google]
8058308

Hey bro I heard you liked greens

>> No.8058310

why is nu-quake so fucking quiet? have to turn my volume up to over 40+ so it'll be normally audible and the quake 64 music is so insanely quiet that even at max 100% volume it is still almost silent, the music and sound max volume setting in-game being 10 isn't very descriptive. literally everything else on my laptop sounds fine at 20 volume

>> No.8058312

>>8058286
just ignore him anon its just some dumbass retard doesn't know how doom palettes work

>> No.8058319

>>8058286
I meant the burning sky, since there's a really cool green burning sky in one level of Doom 64, and if a set of frames could be made for the mint green/teal range you've made there, maybe that could be really cool.

I'm not the HUD numbers autist.

>> No.8058325
File: 19 KB, 400x400, 37Zf8RSH.jpg [View same] [iqdb] [saucenao] [google]
8058325

>>8058196
>no physical copy with a box set signed by the contributors
At least you're covering the 'faggot' aspect of your WAD by slobbing on my knob, noob.

>> No.8058336

>>8058325
I figured I did enough after signing your dad's box.

>> No.8058338

>>8058325
>signed
What, should we like get together with a boxed copy and play soggy biscuit with it?

>> No.8058340
File: 74 KB, 234x226, 1510954735553.png [View same] [iqdb] [saucenao] [google]
8058340

>>8058325
It makes me giggle to imagine Romero really is making these posts.

>> No.8058346

>>8058319
Oh yeah, I can do that.

>> No.8058347

>>8058340
>he thinks some anon is impersonating romero

>> No.8058348

Linux, Mac, Amiga, Arcade, Solaris, GLQuake, WinQuake, QuakeWorld, VQuake, Quake Mobile, RISC OS, Saturn, N64 , Zeebo and now this remaster.
Which is your favorite official port?

>> No.8058360

>>8058340
>on twitter Romero is making the occasional "i like trans people and gotta make a point about it dont worry kids B))"
>on 4chan he goes full shitpost non-PC mode

>> No.8058403
File: 1.50 MB, 1920x1080, 1606602774127.png [View same] [iqdb] [saucenao] [google]
8058403

that megahealth respawned

>> No.8058406

What are your honest thoughts on NuDoom and Eternal?

>> No.8058408
File: 488 KB, 904x429, 1629603747182.png [View same] [iqdb] [saucenao] [google]
8058408

quake reboot is pozzed bros

>> No.8058409
File: 27 KB, 226x212, come quick larry.jpg [View same] [iqdb] [saucenao] [google]
8058409

Why is this making me giggle like a little girl
https://www.twitch.tv/videos/1124718511?t=0h14m15s

>> No.8058420

>>8057358
Seriously spooky like D64 or Quake or goofy spooky like >>8058096 ?

>> No.8058449

>>8054957
[8-22] Doom Master Wadazine now has a website
https://wadazine.com/2021/08/our-new-endeavor-the-wadazine-com/

>> No.8058453

>>8058420
It's up to you if you wanna make a serious or goofy spooky map.
I'm trying to make some gloomy environment and silly sprite assets for the project anyway.

>> No.8058496
File: 22 KB, 559x314, 1603445606852.jpg [View same] [iqdb] [saucenao] [google]
8058496

I don't like the wind tunnels

>> No.8058501

I think this really needs a playtest to know.

>> No.8058509

>>8057421
If you're happy to pull QSS off github and compile it yourself, >>8052367 is a naive hack that will allow it to run. I started looking for the localization strings but didn't get very far.

>> No.8058513 [DELETED] 

>>8058408
Shut up pedophile, Hatsune Miku created GNU/Hurd and you are removed from Freedoom.

>> No.8058525

>>8057432
You can use wget to pull the entire directory of singleplayer maps from the quaddicted archive, or it apparently supports rsync: https://www.celephais.net/board/view_thread.php?id=60873&start=273&end=297

>wget
The wget command you would use:
>wget -rkKmp --no-clobber --no-parent --regex-type=pcre --accept-regex '/sm\d+_.*\.zip$' https://www.quaddicted.com/files/maps/singleplayer/

>> No.8058537

>>8058496
It's the only bad Quake level, yeah.

>> No.8058539

>>8056967
Oh hey that's me.

I've been tinkering for a long time trying to make a nice Heretic toolbox and accidentally turned it into a mod. I've even frankensprited some unique monsters.

Work on it has been slow ever since I became a Quake Dad.

>> No.8058549

>>8058539
>Work on it has been slow ever since I became a Quake Dad.
Is that what happens when you dump a steamer and its got your face looking like Ranger

>> No.8058554

>>8058156
Nice. Descent only has 1 conventional projectile weapon among the primaries (vulcan cannon), although the secondaries are all missiles.
>lasers
>plasma rifle
>spread cannon (energy pulses)
>fusion cannon

>> No.8058556

>>8058539
Should add some screenshots to the page so people know what theyre getting into

>> No.8058567

>>8058159
There is no blue key on TNT map 08.

>> No.8058573

>download jenesis
>load it to prboom+
>ultra-violence
>music start playing

I can't fucking play this wad, the music is too good I spend most of the time doing air instruments and dancing to it

>> No.8058579

>>8057234
>played full faggot
Possible subtitle for the hffm sequel?

>> No.8058582

So are there any official releases of these retro shooters that are good out of the box or does every single one need a source port to enjoy properly

>> No.8058587

>>8058582
Doom and Quake are perfectly playable out of the box, but a source port with decades of work put into it will always be better anon.

>> No.8058598

>>8058582
Half Life WON.

>> No.8058607

>>8058587
Definitely not the DOS versions.

>> No.8058627

>>8058549
Close. I made a tiny human, but they did indeed come out making a Ranger face.

>>8058556
Sure I'll do that.

Since I made that post I have implemented the new final boss monster. I think it'll be a nice surprise for players, even if it is basically a fast projectile Spider Mastermind.

I am not a pro modder though, so don't get your hopes up. The project contains a lot of firsts for me, and basically every new thing is ripped from other games, Realm 667, or frankensprited.

>> No.8058628

>>8058598
It's a bit long in the tooth now, mouse feels weird on win 10 the last few times ive played cs1.5, and the resolution options are limited. IIRC i had to play it at a small res in windowed-mode last time.

>> No.8058643

Are you guys happy now that people have begun to turn on Tim Willits?

>> No.8058661

>>8058628
This. Half Life 1 has had some pretty mediocre/bad long-term support to the point where minor features are now broke and the modern menu is god awful. Plus EAX support is gone, when this is a game that made people buy sound cards.

>> No.8058682
File: 3.17 MB, 2560x1440, spasm0012.png [View same] [iqdb] [saucenao] [google]
8058682

>>8056759
>Quaddicted Dice time
I got The Doctor's Abode from 1997

A techbase map with no secrets, only the two shotguns as weapons, and only grunts and enforcers as enemies.
Interesting environments with the caveat that it's simple geometry by today's standards.

>> No.8058693
File: 219 KB, 462x720, cl_maxpitch 360.gif [View same] [iqdb] [saucenao] [google]
8058693

>>8056820
I've got you covered

>> No.8058696

>>8058567
My bad I meant map 09.

>> No.8058698

>>8058693
haha look at him go

>> No.8058703
File: 41 KB, 480x498, 1623255548556.jpg [View same] [iqdb] [saucenao] [google]
8058703

>>8058693
Well done, anon

>> No.8058704

>>8058696
Probably because you didn't destroy the barrel.

>> No.8058705
File: 740 KB, 1920x1080, Zandronum Screenshot 2021.08.22 - 00.38.29.44.png [View same] [iqdb] [saucenao] [google]
8058705

Tonight on Zandro

>> No.8058719

>>8058693
https://vocaroo.com/1cLx7ligTc1h

>> No.8058723
File: 140 KB, 360x360, 1613310247922.png [View same] [iqdb] [saucenao] [google]
8058723

>>8058719

>> No.8058734
File: 500 KB, 1920x1080, Zandronum Screenshot 2021.08.22 - 00.48.38.55.png [View same] [iqdb] [saucenao] [google]
8058734

>>8058705

>> No.8058738
File: 8 KB, 200x100, nicejob.gif [View same] [iqdb] [saucenao] [google]
8058738

>>8058719
Perfect

>> No.8058784

>>8058159
TNT is mostly good, though it really lacks in polish in a lot of areas, especially in the final third. I think it edges out Doom 2 itself for being more consistent, but it also has some of the longest maps in the iwads, which might not be for everyone.
Plutonia has aged a fair bit better. While I do think things have been more refined since, it was still ahead of its time when it comes to challenging monster usage.

>> No.8058818

>>8057873
The only way for mips is "nearest_mipmap_nearest" also the command "r_textureMode" is case sensitive. If you don't uppercase that "M" it won't work.
Also there is no other mipmap. "nearest_mipmap_linear" does nothing.

>> No.8058883

>>8058643
Have they?
I don't give a fuck about willits really.

>> No.8058886

>>8057136
>you cannot award a Golden Boner to a /vr/ project, because we're not DoomWorld
Golden boners were originally only for /vr/ wads.

>> No.8058913

>>8058704
Ohhhh shit yeah I guess that's why, thanks.

>> No.8058918

>>8058886
I really hope this 'golden boner' shit doesnt take off, awards are cancerous. We're better off with an archive if anything.

>> No.8058921

>>8058693
Reminds me of those posture GIFs /v/ did nearly a decade ago

>> No.8058939

>>8058918
That might be best. But if we do awards they should be physical, just to one up everyone else.

>> No.8058950

>>8058818
I meant the "r_generateMipMapsRunTime" cvar.
but my point is that it doesn't look like mipmap_nearest, it shimmers almost as badly as Amid Evil does.
https://mega.nz/file/MahFnQrL#SZZXOPgqT4rSKMr0RZINF7F2eJ-gJUjCKaUvTvRYtUY
(no, anisotropy doesn't help)

>> No.8058952

>>8058918
I award this post a Golden Boner™ award for "Most Precious Anon". you aren't wrong about awards being cancer actually, but ironically I think the cancer of awards is actually worse the more cacowards go uncontested

>> No.8058962

>>8058643
What happened? I thought most people didn't liked the guy for a long time already.

>> No.8058982

>Romero levels are built around Hurt Me Plenty, Sandy levels are built around Ultraviolence
Does this seem right to anyone? I feel like it's the other way around.

>> No.8058983

>>8058939
>giving out my address to /vr/ for a trophy

>> No.8059001

>>8054956
Quake reboot magnet?
C'mon guise

>> No.8059003

>>8059001
Nvm, found it.

>> No.8059037

>>8058982
I think in the case of KDITD, Romero definitely designed it around HMP first, and then went nuts on UV. HMP feels more natural and gradual with the monster introductions. Shotgunners don't appear at all until m3 (which gives the shotgun secret in m1 have an actual purpose), Pinkies still appear m3, but only in secrets and side areas, and don't appear in required areas until m4. Spectres don't appear until m5 (or m9 if you took secret exit).

>> No.8059064

I took four (4) ibuprofen to role-play as heroin addict era Trent Reznor. Here's some Quake music I made during the experience.

https://voca.ro/1imXqUXMC9Xj

(It gets good at like 2:15)

>> No.8059072

>>8059064
sounds legit

>> No.8059106

>>8059064
Actually pretty good wtf

>> No.8059116

All this buzz about Quake made me want to replay some good old Duke3D. What's the good way to play it today? Is it like a few years ago, just grab eDuke32 and that'd be it? Or did something new emerge?

>> No.8059123

>>8059116
There's Raze too but it has worse performance than EDuke32 on my shittop so I'd still recommend EDuke32.

>> No.8059140

would a hideous destructor for quake work?

>> No.8059143

>>8059064
Perhaps this could be used in violent rumble, it's pretty good.

>> No.8059156 [SPOILER] 
File: 141 KB, 901x1200, 1629623308388.jpg [View same] [iqdb] [saucenao] [google]
8059156

>>8059116
World Tour

>> No.8059171
File: 194 KB, 823x1236, axeman.jpg [View same] [iqdb] [saucenao] [google]
8059171

>>8054957
VIOLENT RUMBLE UPDATE: LATE, GAY, AND UNDERWHELMING EDITION

>added the 'Axeman' monster from Drake (missing some PD2 features and might not behave as it should, testing required)
>knights now have a kneeling idle spawnflag (4)
>grunts and enforcers can now fire multi-grenades, multi-rockets, and bouncing lasers
>fixed grunts and enforcers not dropping ammo in some cases
>centroids and eddies will now drop ammo boxes
>added anon's Rambler (Rumbler?) models + his testing map

That's about it I think. Sorry it took so long despite not being very much. I got a bit sidetracked by IRL autism and the Quake re-release. Should be smoother sailing from now, at least for a while.

>>8059064
>>8059143
With a bit of a lead-in (or even just a fade) I'd totally use it on the start map. Almost feel like it would be wasted there though.

>> No.8059176

This may possibly be the dumbest place to ask, but does anyone here play doom with a vr device?

>> No.8059214
File: 184 KB, 1440x900, kmquake2_014.jpg [View same] [iqdb] [saucenao] [google]
8059214

Spasibo, Doktor...

>> No.8059219

What if there was a community project for Doom 2 where the SSG is not allowed to be included in any maps?

>> No.8059225

>>8059171
>Rambler (Rumbler?)...
How about this naming convention:
>Spiky mace-hands boi = Rambler
>Armored club&hat git = NightmareRambler
>Positively charged-up laddie = Rumbler

>> No.8059232

>>8058525
Thanks.
After some digging around to plug holes, I'm still missing four packs though.
SM68 and SM69 sound like they never got completed given what a quick FUNC_ search turns up. 69 being a chainmap started around the time of 30 and 68 is anybody's guess.
SM88 exists but the only link I found is dead.
>https://celephais.net/board/view_thread.php?id=10196&start=783&end=783#783
SM92 had no maps submited to it and was skipped.

>> No.8059238
File: 3.59 MB, 640x480, nice.gif [View same] [iqdb] [saucenao] [google]
8059238

>>8059143
>>8059171

Glad you liked it fellas, feel free to use it.

Also as long as vocaroo doesn't fuck with MP3s, it should be a seamless loop, so you can chose where the start point is without cropping the overall length of the track. Otherwise it's probably too long and slow for a player to hear the interesting parts in a transition screen or hub.

>> No.8059279

>>8059219
There was, actually: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tmmc

>> No.8059304

>>8059225
Yeah, I suppose that works.

>>8059238
I think what I might do is edit a version for the start map and leave the normal one in the tracklist for others to use in their map.

>> No.8059346

>>8059232
IIRC i read that at least one of those (maybe 69?) was skipped due to conflicting with another map pack, eg maybe there was already an sm69 not speedmap related. Perhaps i'm misremembering...

I'm interested in having a complete archive too, so if you find any that arent on quaddicted I and others (including presumably Spirit @ quaddicted) would love to have them too.

>> No.8059375
File: 1.51 MB, 1920x1080, Gzdoom-4-6-1-windows-64bit Screenshot 2021.08.22 - 13.25.55.17.png [View same] [iqdb] [saucenao] [google]
8059375

just started HD, can someone explain how do i take on doors like this without a corner to peek out of? i dont have explosives to blow up the door (not that ive ever seen it working)

>> No.8059387

>>8059375
DERP robot can be planted on doors and switches to open them remotely, thorugh the console commands. Yes, three hundred new hotkeys are not enough, you have to use console commands as well. Such is life in HD.
>not that ive ever seen it working
Weird, doorbusters and that brontornis cannon usually work like a charm, allowing for massive sequence breaks.

>> No.8059391

>>8059387
what if i dont have any of that stuff, thats the first level of e1 for example

>> No.8059397

>>8059391
DERP is included in most starting loadouts. Check your inventory.

>> No.8059426

>>8058582
Vanilla Doom plays fine, though you'll want to use bugs to enable always run and to turn off mouse movement. Also you'll need a DosBox to run it on a modern machine, Chocolate Doom replicates it to a T without the need for a DosBox.

>> No.8059435

>>8059346
SM69 is the one you're thinking about. To elaborate on what I alluded to, metslime and RPG were working on a collab that was taking forever, around the time of SM30, so they jokingly called it SM69 since they wouldn't be done anytime soon. Years later, SM68 happened (and was never completed from what I gather searching on FUNC), then they skipped to SM70 because SM69 was taken by the aforementioned project... which wasn't out yet. In this thread from ten years later, SM69 still wasn't done.
https://celephais.net/board/view_thread.php?id=3&start=8088&end=8112
I could have sworn a few were missing on Quaddicted since I had to dig up some old message boards, but that might have been me goofing up the search.
Guess it's all up in Quaddicted, just search for SM#, not "speedmapping" since it misses some hits.

>> No.8059443
File: 552 KB, 1280x720, 1602051261428.png [View same] [iqdb] [saucenao] [google]
8059443

So I tried playing a Deathmatch map I made for Quake with the new source port and ran into an odd problem.

I started a local match with 8 bots and loaded my map via the '~' console. The bots would teleport in and then just stand there not moving around and would telefrag each other constantly.

They would rarely shoot at each other and kinda just stared at me like they had feelings for me or something. Is there something wrong with my map that I missed or this is a source port issue?

>> No.8059448

>>8058643
What changed? Did more people find out how much of a ladder-climbing asshole he was?

>> No.8059451
File: 1.35 MB, 500x288, fingersnap.gif [View same] [iqdb] [saucenao] [google]
8059451

>>8059064

>> No.8059456

>>8059064
This is actually good, neat

>> No.8059459

>>8059064
I'd ask you to make some more, but I also don't want you to get yourself fucked up on ibuprofen.

>> No.8059462

>>8059375
Skip this map. You're not gonna have a faster response than a group of hitscanners on your first playthrough. I'd rather suggest you play kuchitsu on HMP than KDiD but if you insist on playing KDiD start with a battle armour loadout code is 'awb'.
You can turn off bleeding to make wounds not as painful to deal with under hd options. Increase your fullscreen hud size under 'HUD options' -> 'Scaling Options'.
One tip regarding doors like these: The best way out of a situation is run straight through it. Monsters take time to aim too and they are more likely to miss a moving target than a stationary one. You got a shotgun right there. Unless you face armoured jackboots, everything will take a single tap to take down.

>> No.8059465

>>8059443
don't know for sure, but I've noticed that sometimes there are messages in console, about missing nav-something. maybe they have some pre-made navmeshes for bot pathing.

>> No.8059473

>>8058705
What health bar mod is that?

>> No.8059483

>>8059473
Not the one you're replying to but here's what you're looking for:
https://forum.zdoom.org/viewtopic.php?t=63863

>> No.8059491

>>8059443
The new engine's pak contains the following ./bots/game_rules.txt
>// Overview Of Game Rule Properties:
>
>// cvar: name of the cvar to check
>// value: value of the cvar to check
>// weapon_stay: whether or not weapons stay if 'cvar' and 'value' match
>// game_type: let's you override what gametype a cvar indicates.
>
>// Valid Game Types:
>
>// deathmatch ( NOTE: this will become TDM if the "teamplay" cvar is 1 ).
>// coop
>// horde
>
>{
> cvar coop
> value 1
> weapon_stay true
> game_type coop
>}
>
>{
> cvar deathmatch
> value 1
> weapon_stay false
> game_type deathmatch
>}
>
>{
> cvar deathmatch
> value 2
> weapon_stay true
> game_type deathmatch
>}
>
>{
> cvar deathmatch
> value 3
> weapon_stay true
> game_type deathmatch
>}
Also contains .nav binary files, which are presumably some kind of waypoint files.

I see there are a bunch of bot* console commands, maybe have a look for some to define navigation/way points? Does setting "deathmatch" cvar help?

>> No.8059496

why do enemies randomly revive in hd, why do i randomly get on fire while sorting ammo
i do make sure enemies are dead shooting them until they drop items

>> No.8059503

With GZDoom having "games", do you think there will be a point were some devs will prevent their "games" to not be openable (as in, opening with Slade and see the code and rip assets)?

>> No.8059509
File: 37 KB, 252x270, frage.png [View same] [iqdb] [saucenao] [google]
8059509

>>8059496

>> No.8059512

>>8059503
They'd need a new format.

>> No.8059536

>>8059503
definitely, just look at STALKER modding where even regular modders often edit engine to load from encypted archives to not let others rip and edit files/scripts

>> No.8059550
File: 14 KB, 251x567, wads.png [View same] [iqdb] [saucenao] [google]
8059550

Here is my wad folder. Am I missing any "must play" wads?

I'm trying to keep it curated to actually good content, although I haven't played some of these yet, so they may get deleted if I didn't like them.

>> No.8059551

>>8059279
Looks like that has a few other concepts layered on top of it.
Also lol at map32.

>> No.8059553

>>8059550
If you like Speed of Doom, you should give Resurgence a try.
Sunlust is also good.

>> No.8059558

>>8059550
TNT Revilution
Nihility : Infinite Teeth
Mutiny
2048 Units Of /vr/
Hard Fast Faggot Maps

>> No.8059563

>>8059550
Sunlust is the obvious one.

>> No.8059573

>>8059550
Sigil but no Nerve?
Vanguard, Whitemare

>> No.8059579

>>8059536
The ridiculous irony of modders not wanting others to mod their work.

>>8059503
Certainly people will want to, but i doubt many will have the ability to implement it well, and even then, if their work is worthwhile others will circumvent it.

>> No.8059585

>>8059579
>The ridiculous irony of modders not wanting others to mod their work.
russians are very anal about that, in the biggest russian stalker forum posting tools to unpack newly released mods archives is a bannable offense

>> No.8059597

>>8059558
Neither 2048 or HFFM are "must play" wads. Come on.

>> No.8059604

Run From It makes Barrels o Fun seem like fun. Probably because I don't take HRT.

>> No.8059612

I don't really like ultra violence very much.

>> No.8059615

>>8059550
Sine Die
Preacher
Micro Slaughter Community Project

>> No.8059629

>>8059597

To be fair neither are some of the others on the list, they're just there because of historical significance and I haven't played them yet to find out if they deserve the hype.

My standards are a lot more forgiving on the older ones though, like Memento Mori kinda sucks but then again, if I'm honest with myself, so do most of the maps in vanilla Doom 1 and 2, so I should hold those to a similar standard. I figure the older stuff is an acquired taste for a specific mood, like how you have to develop an ear for shitty old school black metal that was recorded on a tape deck in a cave before you start to like it.

>> No.8059663

Why the fuck are there so many HUDs that don't show how much of each ammo type you have.
Even Eternal is guilty of this.

>> No.8059664
File: 571 KB, 1920x1080, naveditor.jpg [View same] [iqdb] [saucenao] [google]
8059664

>>8059491
>I see there are a bunch of bot* console commands
There are many bot commands, but the only one that stood out was "bot_drawNavNodes 1". I thought this may be it but the command just shows you the nav points while not in the nav editor.

>Does setting "deathmatch" cvar help?
That's a negative ghost rider, this did nothing.

Pic related is actually the in-game nav editor. I set up some nav points in one of the rooms and connected them. The bot was able to run around, pick up a double shotty and shoot at me just fine.

I am curious if this means I will have to make nav points manually for all of my own maps or if there is something that can generate nav points for me automatically.

I don't have the KEX discord but maybe I could ask them some questions.

>> No.8059672
File: 2.53 MB, 960x540, Gzdoom-4-6-1-windows-64bit 2021.08.22 - 15.49.56.06.DVR.webm [View same] [iqdb] [saucenao] [google]
8059672

is this invincible marine some hd memery or it's a bug?

>> No.8059678
File: 7 KB, 320x200, INTERPIC.png [View same] [iqdb] [saucenao] [google]
8059678

>>8059550
Sunlust, Heartland, and Preacher are obvious must-play tier wads that are missing from that list.
>Your soul, it is smaller than dust
>Your soul, it is smaller than dust
>It might blow away, or get lost in the rain
>Your soul, it is smaller than dust

>> No.8059682

>>8059597
HFFM was a must play to me.

>> No.8059686

>>8059672
It's NGSW propaganda.

>> No.8059689

>>8059064
This would make excellent starting map or map01 music I think.

Also somewhat unrelated but someone from /co/ posted this vocaroo link here a long time ago https://vocaroo.com/1mJGwvW6snC5

>> No.8059707
File: 1.08 MB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
8059707

>>8058148
Going Down and Valiant. Sometimes I sit down in the evening and just start replaying maps like 200 Mega Hurts and Mouth of Madness before even remembering that I have other playthroughs of other wads that I need to work on, pic related (Oh and the stats on the right are not correct since I originally played the wad before getting dumblauncher)

>> No.8059719

>>8058148
Skillsaw wads.

>> No.8059732

>>8059689

The fuck, is that Invader Zim calling me a shitter or what?

>> No.8059786

>>8059585
No that's just another type of community circlejerk and self-wanking. It artificially creates the hierarchy of power, and often the admins enjoy being at the top, or just straightforward profit from it. It's the same with private trackers, etc.

Once I explained to someone somewhere that two bit-exact copies of data are really the same, even though one was done on a “professional” hardware and another came from an average Joe, only to learn from others that it was some “respected” user with lots of contributions, and he was making a scene about such lack of respect. Well, sucked to be that idiot, I guess.

>> No.8059798

>>8059597
Why not?

>> No.8059809
File: 129 KB, 1024x768, kmquake2_016.jpg [View same] [iqdb] [saucenao] [google]
8059809

>>8059214
I am slowly appreciating the futile effort needed for inventing from scratch some of the more creative boss encounters

>> No.8059820

>>8059672
>reloading your gun is a violation of the EULA...
The fuck is this bullshit?

>> No.8059823

>>8059664
These don't look like they were placed automatically. Only the routes straight to the doors from each area bot might find itself are made instead of linking each reachable waypoint nearby. There is no use in running around in an empty room, bots only need to know how to leave it, and how to get to health when passing by.

Typical oldschool bot navigation, I suppose.

>> No.8059845

>>8058983
>implying you'll win
Get a temporary PO box.
I'll leave it under the stump in the park next to hobo joe.

>> No.8059852

>>8059820
It's just one rifle in HD that uses proprietary mags and ammo. Because it's funny.

>> No.8059864

>>8059732
Sounds like Snot from American Dad

>> No.8059865

>>8059672
4mil is far from the best against armor, aim for the legs or the head if shooting center of mass isn't taking them down.
>>8059820
Magazine DRM, it only said that because he held his reload key to keep the empty, which you don't really need to do with UAC mags, since fresh ones are everywhere.

>> No.8059868

>>8059496
>why do enemies randomly revive in hd
if you have noticed the green sparkly things in the air before, those particles can revive enemies and more can get released from barrels and barons
>why do i randomly get on fire while sorting ammo
place in the ammo slowly, you don't take any damage from this but you do waste ammo

>> No.8059870

4 days banned because of the Blizzdrone janny at /vg/ and this entire thread goes to hell with /v/ tourists, and a certain forum who knows shit about the remaster and came up lying with retarded webms.

HERE IS THE DEAL From nightdive, kaiser's twitter and other stuff
>They know of the issues, Bethesda too, the will be fixing it as time goes on, they want this the port that surpass all ports, it won't end on a dead end like doom 64, which may be updated later since they were all hands on deck for this remaster.
>The Community is gathering a Shitload of issues to deliver them to improve, and keeping contact with them, mainly heap allocation for AD and modern maps, dismal oubliette being restored to its original state is a good signal.
>Md5 support was superior than vertex to work, and easy to mod either, it isn't IQM but who knows, the old MDX format was outdated and also didn't permitted for modding like retextures, may be looked at it later, also bones is easier to work than vertex.
>Also Bones = No wobbly vertex animations for what is below.
>Quake 2 is going to be a thing soon, RTX was Nvidia's idea and using Q2pro for it made it worse since it isn't single player port, and isn't compatible with all mods made for years, obviously using the 3.20 and 3.24 code, aka Yamagi and KMq2 since the source code for both are free.
>Microsoft wants Quake back on track, QC it still a good idea, but it needs a "Realm Reborn" and i am not memeing out of it.
>Remaster is selling well mainly on switch and consoles.
>Netquake is a thing, yes, but QuakeWorld Client is a thing later.

Also, the new episode is great, its on par with modern mapping, and it has some new gimmicks.
The Architecture being a mix of modern Q1 mapping and Q2 nailed it well.

This is a new age for the entire quake ip, MS isn't going to fuck around like Zenimax shareholders did.
Mainly because Quake carried Windows on its back, and its the sole reason for Windows embracing OpenGL support in 98.

>> No.8059871

>>8059496
>why do i randomly get on fire while sorting ammo
Are you reloading UAC 4mil mags? Those caseless rounds can pop in your hand.

>> No.8059874

>>8059503
>"games"
Why the quotations, the GZDoom engine is pretty damn viable to make games with.

>> No.8059884
File: 167 KB, 560x620, 1614710509168.png [View same] [iqdb] [saucenao] [google]
8059884

>>8059870
I was pretty cool with that remaster, but now I'm actually feeling excited

>> No.8059891
File: 2.86 MB, 852x480, ftenewmodels.webm [View same] [iqdb] [saucenao] [google]
8059891

>>8059870
All I care about from the rerelease is getting this new episode into other ports beyond FTE, and these new models to work. The rocket launcher is for the most part alright but I'm not sure what's making the grenade launcher act up.

>> No.8059894

>>8059870
sounds good i dont believe it

>> No.8059909
File: 104 KB, 500x489, mmmm.jpg [View same] [iqdb] [saucenao] [google]
8059909

>>8059870

>> No.8059918

>>8055189
>I saw like a Steam review years ago saying "can't play this shit, refunded" and couldn't really complain about it.
Dude, this is one of the three top rated guides on the Quake Steam community hub, and likely one of the guides shown when opening the Guide tab before the KEX update: https://steamcommunity.com/sharedfiles/filedetails/?id=120426294 The very first section, which says Read Me First, has a bright white hyperlink to an automatic Quake setup. While a straight to the point guide would be better for new players - such as the gog guide here: https://www.gog.com/forum/quake_series/quake_1_2_quickstart_guide_music_and_source_ports/page1 - it's not hard, the important information is immediately presented, and it's completely doable. People who stop at the first difficulty shouldn't be defended, they should rightfully be called retarded faggots (and I'm saying this as someone who installed Quake for the first time 2-3 years ago; that shit really is not hard and guiding information is very easy to find and very clear.)

>> No.8059927 [DELETED] 

>>8059503
>hurf durf gzdoom
kys, instigator

>> No.8059934

>>8059503
Once people start making out of spec programs, I question why they bother making them in GZDoom at all. The Doom engine is great for Doom like stuff, but once you start going full 3D there is a ton of other much better options out there with far more flexibility.

>> No.8059939
File: 40 KB, 707x638, painelem64.jpg [View same] [iqdb] [saucenao] [google]
8059939

>>8059870
What's wrong with Doom 64, also if they remastered Quake 2 I would not complain if they cut out the empty silent backtracking and re-implemented the AI.

>> No.8059941
File: 206 KB, 1280x720, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google]
8059941

Autist here. Is there some sort of comprehensive list of all "official" maps for Doom 1/2/64? I'm mainly talking about bonus maps that get included with re-releases. Like Thy Flesh Consumed (although that's common knowledge now); like how Doom 2 on XBox contains an extra map, and the "Lost Levels" included with the the recent Doom 64 re-release. Also Sigil kinda feels official since it's made by Romero and is a continuation of the original game.

>> No.8059953

>>8059941
No Rest for the Living was made by Nerve Software staff for Doom 2's XBLA release and I think it's been included in all versions after.

>> No.8059963

>>8059939
it still has some issues, and recently Kaiser discovered that the damage values for the barons are wrong per D64 code that appeared recently.
They hit harder on melee.

>> No.8059968

>>8059934
>much better options out there with far more flexibility.
Maybe I do it because I like it? Why make something like Ioin Fury? Build Engine? Stone age much?

Also, funny you're saying "going full 3D", because e.g. Quake mapping is much less flexible than UDMF, script-wise. And making 3D models warrants knowing your way around a 3D modeling program first, whereas with Doom stuff you can make cool stuff even with kids' drawings (like Magikus dude).
And don't get me started about the code side of Unity.

>> No.8059972

>>8059496
As >>8059871 said 4.26mm rounds will pop in your hands if you load them in too quickly. You don't want to load 4.26 mags at all. You will find more fresh 4.26 mags than you need.
https://youtu.be/QSssmjAE7xI?t=1401
>>8059672
That's battle armour for ya. It can stop 4.26mm with ease. Chaingun zombies in doom don't wear helmets, thus their heads aren't so protected by armour. Your options when fighting a battle armour wearing enemy is to get aim for weak spots, get a gun that can penetrate (or completely ignore) battle armour, or fistfight the motherfucker.

>> No.8059979

>>8059941
Someone could start a wiki for all this.

>> No.8059992

>>8059934
A lot of people making commercial games using GZDoom made mods before so why not use something you have experience with that also costs nothing.
>>8059963
I hope they let them patch then although I would be lying if I said I noticed any issues.

>> No.8059994

>nightmare is 50hp max now
fine with me

>> No.8059995
File: 3 KB, 183x297, 1231769761376.gif [View same] [iqdb] [saucenao] [google]
8059995

>>8059870

>MS isn't going to fuck around like Zenimax shareholders did. Mainly because Quake carried Windows on its back, and its the sole reason for Windows embracing OpenGL support in 98.

Actually I never considered that angle, good point.

It feels somehow pretty comfy that things have come full circle like this. Console peasantry took over gaming to bring in a dark age through the mid-00s onwards, but this old school alliance of classic PC gaming heritage is going to herald a renaissance.

Based.

>> No.8060001 [DELETED] 

>>8058408
Anon, you can dislike geolocation and telemetry while also not being such a fucking chud, you know?

>> No.8060003

how do i skip the new intro movies

>> No.8060015

>>8059868
>if you have noticed the green sparkly things in the air before, those particles can revive enemies and more can get released from barrels and barons
is there a way to remove them or eventually run out if i explode barrels?

>> No.8060016
File: 164 KB, 540x300, space age piece of shit.png [View same] [iqdb] [saucenao] [google]
8060016

>>8059820
The Volt ZM66 is a nicely lightweight rifle, there's a lot of them around, and ammunition is plentiful. Hits about as hard as an M16.

It's also a joke, the caseless 4.26mm cartridges are very sensitive to handling, and the magazines don't always behave if they aren't sealed from the factory. Volt's solution to this is to just institute a DRM scheme, so that the if you are using reloaded magazines, the rifle will refuse to transmit its ammunition count to your HUD. Also probably because they can make more money off of it.
Clearing malfunctions is also fun with the ZM-66, because it doesn't have any actual means for clearing the chamber, so your recourse is to simply smack on it and bang it around until the offending cartridge comes out.

>> No.8060030

>>8060015
There's a thing you can load with HD called Ugly as Sin. It lets you customize the mod even further. You can limit or remove entirely the thing that floats around reviving them.

>> No.8060037

>>8059995
I'd argue that said renaissance has already kinda started with the influx of shooters that try to feel like ones of yester-decade and have an emphasis on movement such as Dusk and, to a lesser extent of the former, Get To The Orange Door.

>> No.8060059

>>8059995
Microsoft never “embraced” OpenGL, they had everything grouped under DirectX, and decided how it should be. Actually, it were 3D accelerator makers who started to provide OpenGL libraries tailored to their cards that games could load directly, then Microsoft included a system-wide driver standard into Windows 98 to prevent another case of DLL hell, so programs would use general system library and get redirected to hardware accelerated one from the driver (if present).

>> No.8060062

I'll bake the bread

>> No.8060064
File: 23 KB, 375x71, sandy.png [View same] [iqdb] [saucenao] [google]
8060064

Did Sandy Petersen make this map or something?

>>8060003
-skipmovies

>> No.8060070
File: 218 KB, 640x360, ranger shitposting.webm [View same] [iqdb] [saucenao] [google]
8060070

>>8059870
>They know of the issues, Bethesda too, the will be fixing it as time goes on, they want this the port that surpass all ports
That's great to hear.

>it won't end on a dead end like doom 64, which may be updated later since they were all hands on deck for this remaster.
Doom 64 is already close to a perfect port, there's only a handful of small bugs that need to be fixed. Also tell Kaiser that another episode of maps would absolutely rule if there's ever another opportunity for that, I know that's ridiculously optimistic of me, but I think his maps were really good. Maybe the final boss could be the Mother Demon with the Nightmare tag applied to it or something. Or maybe curate some of the fan content out there, even if there's not a lot of it.

>also bones is easier to work than vertex.
That goes without saying.

>Quake 2 is going to be a thing soon
Wonderful to hear. I hope they'll distance it from Q2RTX, that shit was fucking disgusting. I also hope they'll add muzzleflashes as an option.

>Microsoft wants Quake back on track, QC it still a good idea, but it needs a "Realm Reborn" and i am not memeing out of it.
>This is a new age for the entire quake ip, MS isn't going to fuck around like Zenimax shareholders did. Mainly because Quake carried Windows on its back, and its the sole reason for Windows embracing OpenGL support in 98.
I'm surprised that such long standing loyalty exists in the business, particularly for giant soulless global megacorporations like Microsoft.

>>8060037
None of the actual revival games look interesting at all though, they all seem so very dull and uninteresting, and only some of the re-releases/remasters have been good, mostly the iD ones (most which only became good after launch).

>> No.8060103

NEW THREAD
>>8060092
>>8060092
>>8060092

>> No.8060109

>>8060030
Different guy, is there a pre-set for just making Fragshards finite in a level? So that maybe some spawns upon starting the map, but the only time you'll get more is if something produces more, like killing Barons?

>> No.8060130
File: 130 KB, 504x236, HDfragsettins.png [View same] [iqdb] [saucenao] [google]
8060130

>>8060109
>Different guy, is there a pre-set for just making Fragshards finite in a level?
I don't know if it's that flexible, but I like where you're coming from: Barons are far less of an interesting threat when they're not a "monster revival" pinata.

>> No.8060167

>>8058170
Pleb taste

>> No.8060339
File: 103 KB, 529x800, shark egg.jpg [View same] [iqdb] [saucenao] [google]
8060339

>> No.8060390

>>8059809
what is this

>> No.8060453
File: 188 KB, 1024x768, kmquake2_022.jpg [View same] [iqdb] [saucenao] [google]
8060453

>>8060390
Its just some crazy ruskies project of remaking a TheLegendOfZelda64 in Knightmare's Quake2 engine - Its just as crazy as it sounds...
He also did the Doom2/Plutonia for Quake2 mods sometime before this one

>> No.8061123

>>8058075
Oh no he's god dhe dhombson :DDD :DD

>> No.8061142

>>8059992
>I hope they let them patch then
I hope the fixes eventually trickle down to Doom64EX

>> No.8061287
File: 465 KB, 719x719, 1608617549355.png [View same] [iqdb] [saucenao] [google]
8061287

>>8059064
I'm gonna be that guy and mention it's missing some spicy thing, it's too repetitive and nothing stands out