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/vr/ - Retro Games


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File: 37 KB, 480x360, dynamite_headdy.jpg [View same] [iqdb] [saucenao] [google]
8053308 No.8053308 [Reply] [Original]

Is Dynamite Headdy Treasure's magnum opus?

>> No.8053319

>>8053308
No, but it is very good.

>> No.8053335

Serious question, why does Treasure cause so much butthurt to some people? I know it's because their games were exclusive to 1 platform every time (except for Sillhouette Mirage I think?) but it gets a little too extreme at times, like the guy who spams his "Trashure" shitposts every chance he gets.
I guess it really is only him samefagging, but damn... Treasure doing exclusive games must have given him a big trauma.

>> No.8053342

>>8053308
>Treasure
Imagine liking Konami's former Z-team, who cucked themselves to such shit tier companies as Nintendo once Sega decided they weren't worth keeping around, and churned out nothing but gimmicky garbage which only hipster faggots pretend to like playing.

>> No.8053353

>>8053335
It is the one Trashure schizo.

>>8053342
And there he is.

>> No.8053354

>>8053353
He's always here. The day he dies, is the day /vr/'s quality will increase significantly.

>> No.8053357
File: 2.88 MB, 1540x1080, Light Crusader - Mega Drive.png [View same] [iqdb] [saucenao] [google]
8053357

>>8053308

Nice bet but NO.

>> No.8053359

>>8053353
And I just noticed, IP count is still 3. So if you're >>8053319 (and I'm >>8053335) it'd mean he's the OP. Typical, he starts threads that are seemingly innocent (but always with bait-y "is it the best?" questions for people to go hyperbole over) as a set up for later shitposting his usual stuff. He does it all the time.

>> No.8053363

>>8053308
crappy turd gimmicks

>> No.8053365

>>8053359
You are correct, those are both me, so good catch. Replying to your own post to start shit really is some mentally ill shit.

>> No.8053367

>>8053357
I really need to give Light Crusader a spin, I've never tried it.

>> No.8053386

>>8053365
I kind of enjoy seeing him lose his mind over Treasure though. Kind of a schadenfreude feeling, especially since you know the root of his hatred for Treasure is simply the fact they did games for Nintendo.

>> No.8053396

>>8053359
Should we brace for impact, then?

>> No.8053403

>>8053396
His shitposts are as impactful as a twink's attempt at throwing a punch.

>> No.8053413
File: 116 KB, 480x360, fuck-mischief-makers.jpg [View same] [iqdb] [saucenao] [google]
8053413

>>8053308
I can tell you what their magnum crapus is...

>> No.8053415
File: 3.24 MB, 343x498, 1629385839233.gif [View same] [iqdb] [saucenao] [google]
8053415

>>8053403
Gotcha! So, what is your favorite Treasure title, anon? :>

>> No.8053419
File: 499 KB, 500x260, 1629317101818.gif [View same] [iqdb] [saucenao] [google]
8053419

>>8053415

>> No.8053425

Alien Soldier was one of their best games

>> No.8053434
File: 846 KB, 2500x1400, headdy_lore_001.jpg [View same] [iqdb] [saucenao] [google]
8053434

yes

>> No.8053448

>>8053335
>Serious question, why does Treasure cause so much butthurt to some people?

I only see this on /vr/

>> No.8053468

>>8053308
I would like to say it was Alien Soldier for the sheer ambition behind it. NAMI put everything he had into making his dream game all on his own, but he just ran out of time.

>> No.8053480

>>8053448
He posts on /v/ too, but there it's less noticeable because of the bigger traffic, and everything on /v/ is shitposting anyway, so he doesn't stand out as much as he does here.
https://arch.b4k.co/v/thread/566454080/#566454126

>> No.8053487

>>8053480
>that thread
>trashure
>shitturn
>sega system
>snezz
Holy fuck, I didn't believe it was all him.
So it really is just 1 guy shitting this board up, why don't mods permaban him?

>> No.8053531

For me it's Radiant Silvergun. Gunstar Heroes is a close second though.

>> No.8053553

>>8053468
Looking back on it, I don't know if it would have been as good if they were able to do everything they wanted to. The game feels about right in length, whereas if they did the full 100 bosses it may have become overly long and turned into a grind.

>> No.8053572
File: 171 KB, 640x892, McDonalds.jpg [View same] [iqdb] [saucenao] [google]
8053572

The best Treasure game. I'm 100$ serious

>> No.8053594

>>8053335
It's contrarianism. >>8053448

>> No.8053597

>>8053572
>100$ serious
I'm taking this.

>> No.8053601

>>8053594
It's not even that, it's literally 1 (one) person.
See the thread posted here: >>8053480

>> No.8053621 [DELETED] 

>>8053487
The local janny tranny and mod are fucking useless because they're busy deleting and banning whoever they don't like

>> No.8053907

>>8053357
RPGs suck dude.

>> No.8053915 [DELETED] 

>>8053621
Now he's spamming the board and mods are actively deleting his stuff. I bet he's having a meltdown lol.
I was skeptical about this "australia-kun" guy people kept mentioning, but yeah now it all makes sense. Insane how 1 person can shit up a place so much.

>> No.8054135

>>8053907
plebeian take

>> No.8054191

>>8053553
Maybe not the 100 bosses, but smaller things like a more-explained storyline and Seven Force having a full seven forms would have made it feel more complete.

>> No.8054218

>>8053353
I'm not the treasure schizo but their games are always the worst of the small devs. I can only say Bangai-O is worthy of praise, the rest are messy, cheap, and lacking. I played most of them to see the hype and came out saying meh to the whole thing, but Bangai-O is my favorite DC game.

>> No.8054385 [DELETED] 

>>8053915
Is babbagesgramps still here? He was the one responsible for 90% of shit posts before...is he australia-kun?

>> No.8054561

I love Dynamite Headdy but Gunstar Heroes is my personal favorite. I like a lot of Treasure releases. Even that Ronald McDonald game is pretty good.

>> No.8054770
File: 124 KB, 800x818, bangai-o_dreamcast.jpg [View same] [iqdb] [saucenao] [google]
8054770

>>8053308
It's their best scotformer, but best game overall is definitely Bangai-O (on the Sega Dreamcast, not the rubbish Nintendo 64 beta release).

>> No.8054802 [DELETED] 

>>8053487
He's the scotformer guy too.
Weird individual.

>> No.8055729

>>8053434

That's nice.

>> No.8055802

>>8054191
Yeah you're right, the story definitely needed more work and fleshing out. I don't think many people even watch the intro to get a basic idea of what's going on.

>> No.8056451

For me it's Gradius V

>> No.8056556
File: 744 KB, 422x817, moaifacewhen.png [View same] [iqdb] [saucenao] [google]
8056556

>>8056451
Gradius V is garbage.

>several unskippable cutscenes
>Sakimoto can't compose good shmup music
>gimmicky and overpowered control of multiples
>checkpoints should be forced but are off by default
>lacking in organic stages/enemies; too much emphasis on Cores
>last level is a rehash of the second stage for retarded story reasons
>have to unlock Edit Mode which Shield, Ripple, etc. are locked behind
>shite rank system compared to IV's absolutely perfect mechanics
>doubles the firing limit from previous Gradius titles
>1x1 Vic Viper hitbox panders to tranmaku fans
>overlong with atrocious pacing issues
>option hunter rarely shows up

Fuck Treasure for ruining Gradius like how they ruined Castlevania with 4.

>> No.8056778 [DELETED] 

>>8056556
https://sys.4channel.org/derefer?url=https%3A%2F%2Farch.b4k.co%2Fv%2Fthread%2F566454080%2F%23566454126
Australia-kun... had a shit life

>> No.8056792

>>8053308

It continues to surprise me that Dynamite Headdy is not considered to be one of the great masterpieces of the platformer era and a certified cult classic.

I guess I'm biased because I had it as a kid, but I swear to god it's one of the most creative games ever made.

I don't really know what else to say about it. It's just an incredible game but I guess some people don't like it.

>> No.8056801

>>8056792
It is a cult classic imo
>some people
It's just one guy here who doesn't like treasure and I'd hardly consider him people

>> No.8056823

>>8056792

It will have it's time to shine. Just like Blood, Demon's Crest and Alien Soldier.

>> No.8056828 [DELETED] 

>>8056801
Auster likes pre-Mischief Makers Treasure, plus Bangai-O since Sega cucked the N64 out of a game, if I remember his wording right.

>> No.8056852 [DELETED] 

>>8056828
He doesn't like Sega either, though.
He tries to convince people to hate on treasure for "betraying sega" in an attempt to make sega fans turn against treasure, but it's not happening.
Also bangai O on DC has many differences, bangai O fans will still want to play both versions.

>> No.8056958

>>8056556
>several unskippable cutscenes
They're loading screens, fuckface.
>Sakimoto can't compose good shmup music
Retarded opinion. Go compare Tetran/Carrier/Boss themes of V to those of previous titles. The OST is great and you're a fucking dumbass for thinking otherwise.
>overpowered option formations
Don't use them, homo.
>checkpoints should be forced, but are off by default
Game respects the player by default, you mean.
>lacking in organic stages/enemies, too much emphasis on Cores
Because the setting of V is that Gradius is directly under threat. It's not in Bacterian-controlled territory.
>have to unlock Edit Mode which Shield is locked behind
Game expects you to deserve them. Git gud.
>doubles the firing limit from previous Gradius titles
And doubles the enemies.
>1x1 Vic Viper hitbox
The game is not a danmaku, and a smaller hitbox works better for 3D models for obvious reasons.
>overlong with atrocious pacing issues
You can clear it in one hour.

Gradius V is a good game. Fuck off.

>> No.8057004 [DELETED] 

>>8053353
Why does he do this? He's wasted months of his life. All he does is bump random threads - he's not really clever enough to even troll succesfully. I'm just kinda confused.

>> No.8057005

>>8053308
Haven't played it yet, but I guess it doesn't matter because out of the games I've played they are all wonderful experiences and I just couldn't rnak them. Alien Soldier, Gunstar Heroes, Bangai-O, Ikaruga... Have those fellas made a single vad game?

>> No.8057013 [DELETED] 

>>8057004
Honestly just think he's doing it for attention and so that people will talk about him, which is why he keeps posting things that are repetitive and recognizable so that we associate him with those. Pretty pathetic all in all.

>> No.8057038

>>8056556
>Sakimoto can't compose good shmup music

I Stopped reading here.

>> No.8057103

>>8057005
Light Crusader is mediocre but not bad. Best I can come up with.

>> No.8057227 [DELETED] 

>>8057004
>He's wasted months of his life
Years.
>>8057013
Attention whores use tripcodes. He just wants to force memes and hopes that he can change people's perspective over time. He thinks that the way to make memes work is with repetition. He must be really low IQ because he still hasn't realized that's not how it really works.

>> No.8058139 [DELETED] 

>>8056852
>He doesn't like Sega either, though.
I've noticed he only likes any developer who allowed their games to be released for the Amiga, such as Sega, Konami, Taito...
If they only developed games for consoles, like Nintendo or Treasure, or 'betrayed computers' like Rare, he'll shit on them relentlessly.

>> No.8058307

>>8056792
Because it released so late in the Genesis' life and sold terribly, barely anyone knows about it. Gimmick! suffers from the same fate.

>> No.8058442

I played this and couldn't tell if it was great or trash. It had loads of good creative ideas and the sprites and music were great, but it also was so cluttered and obtuse as to what you were meant to do and what was going on.

>> No.8058605 [DELETED] 

>>8057005
>Have those fellas made a single vad game?
Plenty.
>Tiny Toons: Buster's Bad Dream
>Stretch Panic
>Gunstar Superheroes
>Dragon Drive: D-Masters Shot
>Silpheed: The Lost Planet
>Bangai-O Spirits
>Silhouette Mirage
>Light Crusader
>Wario World
>both Guardian Heroes games
>Mischief Makers

>> No.8058675

>>8058139
Yeah I think that's his main schtick.
Por schizo. Bad mental health and bad video game taste.

>> No.8060196 [DELETED] 

>>8057038
you know it's true. his style of music sounds like it belongs in a JRPG, not action games.

>> No.8060983 [DELETED] 
File: 92 KB, 394x246, Roboid 3.jpg [View same] [iqdb] [saucenao] [google]
8060983

>Headdy's design was inspired by a Tezuka character

Neat.

>> No.8061115
File: 735 KB, 1008x756, Chris Dirty Harry.png [View same] [iqdb] [saucenao] [google]
8061115

>>8060196
>you know it's true.

If you were talking solely about Gradius V you could get a solid point, it's just that the Verytex soundtrack exists.

>his style of music sounds like it belongs in a JRPG, not action games.

That's some accurate observation, though. His shmup compositions are not breathtaking like, let's say, Ikaruga. It seems he is looking for some other vibe.

>> No.8061472

>>8053335
>their games were exclusive to 1 platform every time (except for Sillhouette Mirage I think?)
Bangai-O was on N64 and Dreamcast.

>> No.8061479

>>8060196
Techno and orchestral are the two best choices for shmup music, especially when it's space-themed.

>> No.8061569

>>8061472
They're still different, the DC one is a remake and they changed a lot of stuff regarding mechanics and game system.
SM is a proper multiplat, although Saturn version has a couple extra bosses and a few more visual effects, the game is still the same (same spritework, same gameplay, etc)

>> No.8061789 [DELETED] 
File: 143 KB, 420x324, bangai_kino.jpg [View same] [iqdb] [saucenao] [google]
8061789

>>8061569
>the DC one is a remake and they changed a lot of stuff regarding mechanics and game system.
For the better. There's no reason to play the N64 beta anymore, it got deprecated.

>> No.8061816

>>8061789
Just different stuff. Different graphics, different game system.
If DC was actually just like the N64 game but with more bosses, then yeah I'd give you that, but that's not the case. Real fans will want to play both.
I don't know why you're so obsessed with trying to downplay the N64 original, I've seen you posting the same shit around a number of times and you've already been corrected all those times, yet you insist.

>> No.8061836 [DELETED] 

>>8061816
>I don't know why you're so obsessed with trying to downplay the N64 original, I've seen you posting the same shit around a number of times and you've already been corrected all those times, yet you insist.
Probably just a Sega fanboy looking to take the piss out of the N64.

>> No.8061847

>>8061836
It's just australia-kun, he doesn't even like bangai-O, the dreamcast or sega.
He does want to pit sega and nintendo fans against each other, though.
He's just an speccy/amiga bong who had a shit childhood and is coping about other people having grew up with actual good games.

>> No.8062303 [DELETED] 
File: 3.87 MB, 5000x2892, amiga_games3.jpg [View same] [iqdb] [saucenao] [google]
8062303

>>8061847
I dunno, the more I delve into the Spectrum and Amiga libraries, the more I realize I wasted my childhood on Japanese consoles and wish I'd have grown up with said computers instead.

>> No.8063023

>>8062303
Haha yeah sure

>> No.8063779

>>8053487
Because either they don't permaban anymore, or he evades. Maybe if /vr/ became more active, maybe his shit would be drowned out.

>> No.8064549

>>8063779
It could be worse, he could be a janitor, and I wouldn't be surprised.

>> No.8065123

>>8064549
I don't know, his posts seem to be getting deleted now

>> No.8065227

>>8064549
australia-kun doing it for free would be the cherry on the top of his joke of an existence.

>> No.8065470 [DELETED] 
File: 78 KB, 500x448, treasure.gif [View same] [iqdb] [saucenao] [google]
8065470

>all these deleted posts across the board

Australia-kun status: BTFO.

>> No.8065478

>>8058307
>Because it released so late in the Genesis' life
1994 was the sweet spot for releasing an ambitious game in the Megadrive's life, it was after that when releasing a game on it was considered dangerous territory and possibly a bad investment. You really gotta brush up on your stuff

>> No.8065489

>>8065470
God it's so satisfying to see /vr/ become slightly less shit after so long of being shit.

>> No.8066335 [DELETED] 
File: 40 KB, 600x473, headdy_yes.jpg [View same] [iqdb] [saucenao] [google]
8066335

>>8053308

>> No.8066360

>>8053342
>Konami's former Z-team
Konami's Z-team is still better than most

>> No.8066449
File: 427 KB, 767x564, 1626037188450.png [View same] [iqdb] [saucenao] [google]
8066449

>>8065470
>Only now just realising it's a treasure chest with gold in it

>> No.8066510

>>8053907
It's not really an rpg it's a Zelda like

>> No.8066513

>>8053357
It's funny, I JUST beat that today. And it occured to me, the puzzle rooms in this game are very reminiscent of the ones in Wario World.

>> No.8066515

>>8053367
It's a treat, it's also pretty short & sweet for the most part. You run around 1 big Zelda dungeon with a magic system similar to gunstar heroes' gun mixing

>> No.8066592

>>8066449
HOLY FUCK

>> No.8066602

>>8054218
not see the forest for the trees, anon. The sheer ingenuity and technical prowess, combined with their boundless creativity is why they are great. Sloppy at times sure and often lacking in art direction as well. But make no mistake they are immensely talented.

>> No.8067757 [DELETED] 
File: 538 KB, 1548x685, headdy_data.jpg [View same] [iqdb] [saucenao] [google]
8067757

Headdy is cute! CUTE!!

>> No.8067768

>>8066449
Even their logo is based, and to think a certain someone tried to make us think they were cringe

>> No.8067806
File: 31 KB, 500x378, 1628817480598.jpg [View same] [iqdb] [saucenao] [google]
8067806

>>8065478
>5 years after a console launch, with multiple other consoles on the horizon, is the best time to release a game

>> No.8067813

>>8067806
Yes, because the install base in Europe and NA was at its peak.

>> No.8067816

>>8067806
huge installbase and larger rom sizes

>> No.8067820

>>8067768
Honestly Australia-kun hating on Treasure makes liking Treasure even better. You get to enjoy good video games AND know that an autistic sperg suffers because people enjoy good video games instead of eurojank stuff.
It's a win-win.

>> No.8067918 [DELETED] 

>>8053308
>Rayman if he good

>> No.8067985

>>8053308
It's definitely my favourite Treasure game.

>> No.8068725
File: 290 KB, 500x412, menu game.png [View same] [iqdb] [saucenao] [google]
8068725

>>8066510
Oh that's good then. Real combat instead of menus.

>>8054135
Menu games will never be good.

>> No.8069101

No, that would be Alien Soldier. The soundtrack is the magnum opus of the game industry at the very least.

>> No.8069746

>>8069101
You can't be serious, the first stage is pgood but that's it.

>> No.8072124

I wish they'd release more of their back catalog on modern consoles. They just milk Ikaruga now ffs

>> No.8074670 [DELETED] 

>>8072124
Same. Still waiting on that Bangai-O Missile Fury port to PC, because fuck the RedRingbox.

>> No.8074698

>>8074670
I want Guardian Heroes. Would be great to play it at high resolution and online multiplayer (even better if they could somehow do crossplay). Radiant Silvergun would be nice, too.
Is there any reason given as to why their business model is just "port Ikaruga to everything" nowadays?

>> No.8074873

>>8053308
I want a PC port of Radiant Silvergun. I sent five emails to the business contact at Treasure; four machine translated and one by a profession translation service. I also sent one physical letter to their office in Tokyo, professionally translated at my expense. I got confirmation that the letter arrived but I never heard from them. That was in the time between 2015 to 2018. Kinda disappointing.

>> No.8074883

>>8074873
That's some high level effort. Inspiring, honestly.

>> No.8074930 [DELETED] 

>Treasurefags don't even buy the games from their favourite company, prompting them to abandon the idea of doing re-releases

Makes sense. Just a bunch of hipster poseurs that think they're special for liking a niche dev.

>> No.8075074

>>8074930
I bought Ikaruga on Steam. I'd buy their other shit, but it's not on PC. I've never had a 360. I had Wario World as a kid, and I bought Sin & Punishment 2 on Wii.

>> No.8075130

>>8075074
>I'd buy their other shit, but it's not on PC.
Alien Soldier is on Steam.

>> No.8075510

>>8074873
Doesn't treasure basically have a skeleton crew that just manages rights or things now? Pretty unfortunate how they haven't been doing much other than re-release their games, and even then, it's usually just Ikaruga and never really anything else besides maybe their genesis games that are more handled by sega than anything.

>> No.8076457

>>8067820
>Australia-kun hating Treasure
That is a myth. Australians who play Treasure games adore them. The SNES wasn't very popular in Australia and many turned to the Megadrive. That's why Alien Soldier has a release in PAL territories, but not in the USA; and it was loved.

>> No.8076621

>>8053308
No one cares for your wannabe e-celeb bullshit, OP.

>> No.8076682

>>8075130
That Steam release is just part of a rom compilation, not an actual port. But sure, if you're counting that, then I have that too, which also includes Gunstar Heroes, Dynamite Headdy, and Light Crusader, along with several other Sega published Genesis roms.
Next thing you know, you or some other anon will make fun of me for actually paying for roms.

>> No.8076902

>>8075510
Treasure is just a PO box and a cell phone number at this point. Everybody's long since left for other things.

>> No.8076914
File: 10 KB, 250x230, 17m63c.jpg [View same] [iqdb] [saucenao] [google]
8076914

>>8076682
I love my roms man.

>> No.8078135

>>8053308
Just beat this game. The ending and credits are like 20 minutes long. Did any other game from that gen have credits this long?

>> No.8078175

>>8078135
Final Fantasy vi had a long ass ending

>> No.8078210

>>8078175
That's true, but that makes sense for a square jrpg.

>> No.8078218

>>8053597
You'd be about a decade late, newfag.

>> No.8078230
File: 20 KB, 320x224, 8E556CED-DC90-4480-952E-76320ADECB7B.png [View same] [iqdb] [saucenao] [google]
8078230

>>8067806
>5 years after a console launch
Guess what else came out the same year? And this is just one example.
>with multiple other consoles on the horizon
More than a year away if you were in America, and the Saturn's early launch was a surprise no one anticipated. N64 was still two years away.

You're zoom zoom is showing.

>> No.8078395 [DELETED] 

>>8065227
>boogeyman
>muh one guy, why not permaban
>australia!
lmao fucking retards.

>> No.8078402 [DELETED] 

>>8078395
Correct.
Now dilate amigatranny.

>> No.8078413

>>8078218
>stealing a typo
?

>> No.8078490

>>8053342
>Contra 3 and Castlevania 4
>"Z-team"
put some effort schizo

>> No.8078543
File: 800 KB, 944x1244, 11556C6C-0706-45BF-A88C-59781AC59257.jpg [View same] [iqdb] [saucenao] [google]
8078543

>There will never be a Sin & Punishment 3
Such a shame, at least I finally found the first game’s manga as a whole on tumblr of all places
>https://isagijo.tumblr.com/post/143127018366/sin-and-punishment-successor-of-the
Yes the download link works, here’s Bald Achi as proof

>> No.8078596

>>8053413
Why does this cringoloid need so many pens?

>> No.8078621

>>8061847
This. Every single word of it. Australo brit bong only pretends to be a sega fan.

>> No.8078635 [DELETED] 

>>8078621
He's literally spamming the board now because got butturt lol.

>> No.8078794 [DELETED] 

>>8078621
>Australo brit bong only pretends to be a sega fan.
He likes the Sega System because it is the only Sega system to not get any of Trashure's shitty indiedev-tier games polluting its library.

>> No.8078817 [DELETED] 

>>8078794
Why are you talking in third person schizo?

>> No.8078823 [DELETED] 

>>8078817
>Why are you talking in third person schizo?
lol talking in third person

>> No.8078956

>>8053308
>quit Konami because they didn't want to work on sequels and believed they were above that
>later on, make sequels to several of their own IPs as well as a bad Gradius sequel for Konami and a bad Wario sequel for Nintendo

Bit hypocritical, don't you think, lads?

>> No.8079726

>>8078490
>worst games in their respective series
>not the bottom of Konami's barrel
ok treasurefag.

>> No.8079919

>>8079726
Contra 3 shits on Hard Corps faggot, HC felt like Konami trying hard to be Treasure.

>> No.8080460

>>8079919
HC is like a Treasure game if it were really polished, well-designed and gimmick-less.
Konami did a good job one-upping them at their own game, same goes with Bloodlines.

>Contra 3 shits on Hard Corps faggot
Nah, 3 is way too easy, showers you with lives and bombs like candy. A carrot could 1cc it.

>> No.8080509

>>8080460
If I wanted to play a Treasure game I'd play a Treasure game, Hard corps tries hard to imitate the boss rush gameplay but it's just not as cool nor interesting as the stuff you see in Alien Soldier.
>3 is way too easy
Only someone who never played 3 would say this, HC is a very static game when you learn. Everyone who played both knows Contra 3 is the harder game.

>> No.8080535

And Bloodlines plays well, but the presentation is shit for a late era MD game

>> No.8081085
File: 85 KB, 288x192, mischief-2.png [View same] [iqdb] [saucenao] [google]
8081085

>>8080509
>>8080535
Just because a game is static doesn't mean it's automatically easy. Contra 3 is also very static anyways.

>but it's just not as cool nor interesting as the stuff you see in Alien Soldier.
Alien Soldier gameplay is trash, the Phoenix Force move and being able to convert projectiles into health drops with the counter is too OP. Some of the boss designs might be decent, but it doesn't matter when you can easily cheese most of them. Also AS goes too much into pure boss rush territory, the actual level design is extremely weak.

>the presentation is shit for a late era MD game
Looks better than the majority of Treasure's games and their godawful art direction -- Mischief Makers being a prime example.

>> No.8081209 [DELETED] 

>>8081085
>Just because a game is static doesn't mean it's automatically easy
It's easier though, because there are less factors to memorize
>Contra 3 is also very static anyways.
Not as much as HC, it has more variable situations with aimed projectiles, enemy spawns or rng. Hard corps feel very simon says in comparison.
>Alien Soldier gameplay is trash, the Phoenix Force move and being able to convert projectiles into health drops with the counter is too OP
Disagree, consistently using Phoenix Force and maximing its damage takes practice and different approaches for every bosses, it gets harder to do as you advance in the game.
>Also AS goes too much into pure boss rush territory, the actual level design is extremely weak.
Just like Hard Corps, except Alien Soldier has actual interesting bosses.


>Looks better than the majority of Treasure's games
>post game that looks nothing like their MD ones
Yeah nice cherrypicking, and even then Bloodlines is about as ugly as Mischief Makers.

>> No.8081216

>>8081085
>Just because a game is static doesn't mean it's automatically easy
It's easier though, because there are less things to memorize
>Contra 3 is also very static anyways.
Not as much as HC, it has more variable situations with aimed projectiles, enemy spawns or rng. Hard corps feels very simon says in comparison.
>Alien Soldier gameplay is trash, the Phoenix Force move and being able to convert projectiles into health drops with the counter is too OP
Disagree, consistently using Phoenix Force and maximizing its damage takes practice and different approaches for every boss, it gets harder to do as you advance in the game.
>Also AS goes too much into pure boss rush territory, the actual level design is extremely weak.
Just like Hard Corps, except Alien Soldier has actual interesting bosses.
>Looks better than the majority of Treasure's games
>post game that looks nothing like their MD ones
Yeah nice cherrypicking, and even then Bloodlines is about as ugly as Mischief Makers.

>> No.8081459

The only way Hard Corps would be easier than 3 is if you're using the robot and/or playing the JP version that added a health bar.

>> No.8081581 [DELETED] 

>>8081459
t. never played hard
Hard Corps is just simon says shit, 3 is more fun and challenging even if with the C weapon cheese.

>> No.8081591

>>8081085
>the Phoenix Force move and being able to convert projectiles into health drops with the counter is too OP.
are you actually making the argument that alien soldier, of all games, is too easy?
>Some of the boss designs might be decent, but it doesn't matter when you can easily cheese most of them.
you can cheese a couple of them, mostly near the beginning of the game. i think that's fine in a game with around 30 bosses
>Also AS goes too much into pure boss rush territory, the actual level design is extremely weak.
that's ideal in a game about shooting things.
levels are shooting stages that reuse enemies for padding. alien soldier has next to no padding because they throw a new enemy at you every couple minutes.

>> No.8081603

>>8081459
t. never played hard
Hard Corps is just simon says shit, 3 is more fun and challenging even with the C weapon cheese, without it it's much harder than anything in HC.

>> No.8081737

>>8081591
>levels are shooting stages that reuse enemies for padding.
Shit argument, good level design is as difficult if not harder than good bosses

>> No.8083113
File: 2.29 MB, 2016x1512, Regional_differences.jpg [View same] [iqdb] [saucenao] [google]
8083113

>>8053308
It was a nice advancement of the mechanic that Treasureland brought, but I cannot decide between all the great games they made. I like a lot of their games for different reasons.

>> No.8083129

>>8083113
All that shit and still no fancy marble table?

>> No.8083175

>>8078596
Pens/pocket protectors were visual cues for nerds back in the pre-zoomer days.

>> No.8083319

>>8053308
I got this game for my birthday instead of Sonic & Knuckles. Sold my Genesis.

>> No.8083514

>>8081737
if you have to manage platforming, moving enemies and obstacles sure. a game like contra is much more enjoyable during the stages.
alien soldier has the player character take up about a third of the screen's height and gives him the ability to teleport across the width in an instant. it's designed specifically around shooting and dodging, not platforming.
so the developers give you new things to shoot and dodge, in generally similar rooms, rather than reusing enemies and trying to make the level design pick up the slack