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/vr/ - Retro Games


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File: 170 KB, 463x640, 186729--paprium.png [View same] [iqdb] [saucenao] [google]
[ERROR] No.8030240 [Reply] [Original]

Is it true this can damage your Genesis? Apparently the developer filled it with resin or some shit that melts?

>> No.8030362

There is some sort of epoxy covering the processing chip that some people have claimed it started to melt and leak black stuff out of the bottom of the cart.

>> No.8030364

Genesis doesn't run particularly hot so this sounds like bullshit. It IS incompatible with certain Genesis models though, all to avert piracy (which sane devs understand is literally inevitable) from accurate-to-hardware emulators that don't support its new chip yet.

>> No.8030427
File: 420 KB, 2048x1536, 1613697678834.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8030364

>> No.8030826

>>8030364
>genesis doesn't run hot
while is truth problem is the fucking game
>requires external adapter
>FPGA emulating custom chip at over 180 Mhz on megadrive
>Chip doesn't have refrigeration or heat disipator
>Anyone knows even old PC running at 48 Mhz needed a heat disipator with a refrigeration fans except fonzie

>> No.8030830

>>8030826
Paprium need a charging adapter plugged into the cartridge itself to just play the game?

>> No.8030848

Dunno. Not experienced any problem with my cart yet except the loose metal part. Actually played some Paprium on my model 2 earlier today, it's pretty good.

>> No.8030903

>>8030240
Sounds like a repro would be better in the event that the original was made up of lower quality components that break down in such a way that could be detrimental to ones original hardware.

>> No.8030907

>>8030903
It sucks ass i don't know what was the hype for this
https://www.youtube.com/watch?v=cmJNCi5tvec
SOR3 is way better.
Well now they want to make a 32x game
>>8030903
sadly they made something to fuck up just in case someone had the brilliant idea of making a repro of higher quality

>> No.8030918

>>8030907
Certainly the ROM exists? I'm not doubting it's not that great of a game.

>> No.8030924

When are we getting cracked roms of those shitty watermelon games since there are emulators capable of running 15 MB roms so size isn't a problem sadly no one has cracked paprium and pier solar to run on those (like those snes bootlegs that needed to be cracked to play on snes and emulators)

>> No.8030926

>>8030907
>making a repro of higher quality
If they did this with the intention of attempting to prevent someone from making a higher quality version, then they should be mauled by a mountain lion.

>> No.8031041

>>8030924
Pretty sure there was a pier solar rom

>> No.8031047

>>8031041
there are a few but they don't work on any emulator i used.

>> No.8031074

>>8031047
that's why they need to be cracked sadly no one has done it yet.

>> No.8031119
File: 22 KB, 439x290, jewss.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

hardware fags and coomlectors deserve the worst for the highest price.

>> No.8031203

>>8031119
What of us that participate in both emulation and original hardware?

>> No.8031219

Why didn't just made it a Sega CD game instead?

>> No.8031229

>>8031219
What would that accomplish? The game is only a few megabytes big and the cart processor is more powerful than the Sega CD's processor.

You'd also have to own a Sega CD instead of just the thing people actually give a shit about, the Genesis.

>> No.8031254

>>8031229
Didn't this dude literally make an FPGA emulation of the Street Fighter II Turbo mapper so the game would be compatible with the Sega CD?

>> No.8031314

>>8031229
mega cd better sound quality,more storage,more effects,more capabilities,lower production prices,higher quality ,can be used with 32x in case you need 32 bit color,higher cpu speed and better graphics.
he didn't made it because
>muh piracy is going to lower the value and i won't be able to put too many anti piracy stuff because people could buy the game then make a copy and use that then sell the original.
mortal kombat 2 32x was arcade perfect port so we know most of this was bullshit of fonzie saying cartridge are better.
>pressed cd cost around 3 to 4 dollars either normal or 32x.

>> No.8031325

>>8031314
You're just rambling bullshit that doesn't matter while ignoring what I said.

Ignoring the anti-piracy problems like >>8030427, what I said >>8031229 is still true, the best you can come up with claim that customers should have to buy a 32X or some other bullshit.

This is better than any Sega CD game:
https://www.youtube.com/watch?v=stWXSdDqwtc

>> No.8031329

>>8031229
sega cd added
>secondary cpu at 12.5 mhz
>another cpu for effects similar to the ones used on snes like mode7.
> more ram
> zooming effects
> better sounds
> no limitations for graphics ( you could use 550MB for graphics and still have enough space for high quality sound)
> cheaper productions costs
is there even a point on using cartridges this age (the best shin megami tensei to date is the mega cd version)

>> No.8031331

>>8031329
And you are STILL rambling bullshit that doesn't matter while ignoring what I said.
What I said >>8031229 is still true and you still can't get around the fact that this is better technically than any Sega CD game:
https://www.youtube.com/watch?v=stWXSdDqwtc

>> No.8031337

>>8031325
>i'm butthurt because you have good points.
final fight for mega cd is better then paprium you are probably trying to protect your little investment.
you are so pathetic i bet you are parts of those groups harassing people that wanted to crack both games (already dumped) one guy said the dumping of paprium was easy problem was only mame could runnit but a modified version sadly what he found out is everyone got scammed since it wasn't 80 megs in reality was a 40 megs game and everyone got scammed (that explain why animation was bad,lack of different enemies and didn't even reach the length of SOR3)
Eternal champions looks better then paprium,and i'm talking of the cartridge version,even sor3 could have pulled that (sor3 can have over 8 enemies at once yet paprium only 3 LOL) reducing what is shown

>> No.8031341

>>8031331
spamming your shitty game doesn't make you any good or prove your point.
paprium only used a fpga for unknown reasons since most could be done on hardware so what is the excuse
>but muh datenmeister
is shit and mega cd games have superior sound.
>but muh game has custom chip fpga at 180 mhz
is the same as xbox sex is capable of 4 teraflops processing yet is not used.
>but look at muh game colors
theee are lot of games on megadrive that can do the same and more could have been done if he used mega cd.
>but piracy
who cares you are part of the hoarders problem that inflate prices and keep sucking scammer balls.

>> No.8031345

>>8031337
No, I've never played the game and you're probably trying to protect your ego that you want to insert.

And no, Final Fight looks works on Sega CD, it has fewer frames of animation on pretty much everything.

>you are so pathetic i bet you are parts of those groups harassing people that wanted to crack both games
Your ego.
>Eternal champions looks better then paprium,and i'm talking of the cartridge version,even sor3 could have pulled that (sor3 can have over 8 enemies at once yet paprium only 3 LOL) reducing what is shown
Meanwhile the video I posted frequently has five enemies on screen and actually Streets of Rage 3 also doesn't go above five.

>> No.8031347

>>8031341
You're butthurt and you can't answer the question as to what the fuck the Sega CD would accomplish with this game. The game's technical ability as a beatemup isn't up to question, you can just watch the video and see it.

>> No.8031382

>>8031341
>>8031347
Uh.... GET A ROOM YOU TWO! hahahaha

>> No.8031384
File: 59 KB, 640x480, 294393.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>Ponzi the scam artist having yet another meltdown

>> No.8031392

>>8031219
Because then Fonzie couldn't boast about all the fancy new chips and 80 meg cart to mask the mediocre gamelan.

>> No.8031438

>>8030240
Hahahaha dumb tranny nigger janny was btfo so hard he deleted half the thread to save face.

>> No.8031441

I paid 180 for a copy direct from watermelon. Since I haven't gotten one yet I'm out of luck, right?

>> No.8031515

was the last-minute-added compatibility-issue with some console-revisions fixed yet?

>> No.8031590

>>8031047
Really? I remember running it on the Genesis GX plus core in RetroArch, even with it's companion CD image

>> No.8031625
File: 49 KB, 544x673, maxresdefault~2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8030907
>SOR3 is way better
Paprium is better than Streets of Rage, just look at those nice graphics.

>> No.8031730

>>8030427
Heh, so the game did leak

>> No.8031739

>>8031329
>what is limited RAM
>what is bus bottleneck

>> No.8031856

>>8031730
Technically.. no. This is a production error.
No games have been reported melting, its a stupid thing to do but no they dont actually melt.

>>8031625
Goddamn Boraaaaaaaaaaaaaaaat!!!!

>> No.8031941

>>8031856
>missed the joke

>> No.8031989

>>8031441
hahahahahahahahahahahahahahahahahahahahahaha

>> No.8032150

>>8031441
sadly most of peopel that paid money and didn't get anything just paid a preorder of the "new" 32x game they are making to be released on 2035 with new chips instead of making a sega CD game which could be better.

>> No.8032180

>>8031219
Because the Mega Drive is already a niche market to begin with, even less people own an MD + Mega CD. The smart thing would have been to make the game also available on Steam and modern systems.

>> No.8032186

>>8032180
I mean, he could have also made a ZX Spectum port but I digress.

>> No.8032204

>>8032186
More people probably own a Spectrum than a Mega CD.

>> No.8032206

>>8031441
>I paid 180 for a copy direct from watermelon. Since I haven't gotten one yet I'm out of luck, right?
Yes you are. I'm in the same boat.

>> No.8032209

I never understood this guy and his massively self-indulgent and stupid game projects.

>> No.8032478

>>8032209
If you look up the history of Watermelon games, it used to be a bunch of Mega Drive/Genesis fans working together. Then about 5-6 years ago Fonzie scared everyone else away and fucked it all up by himself. Its pretty sad what happened here.

>> No.8033368

>>8031989
>>8032150
>>8032206
I live and learn I guess, wish I could get a rom at least

>> No.8033408

Is the game actually any good? I played the PS4 port of Pier Solar years ago and it was pretty decent.

>> No.8033435

>>8033408
It's style over substance, they spent everything on graphics, music and advertisement over the years, just to make the game look good on screenshots and promos, while the animations look worse than some kids first Unity project, and the actual feeling of beating shit up (the most important part of the genre) is barely even there.
It doesn't come close to SoR2 or 3.

>> No.8033450

>>8033435
In short, it's a Euro game. All these years and they've learned absolutely nothing.

>> No.8033530

>>8032180
>available on Steam and modern systems
They'll do that, at a much much lower price, as soon as they finish milking the dumbasses.

>> No.8033596
File: 2.38 MB, 4032x3024, 1606240447714.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8030240
>Is it true this can damage your Genesis? Apparently the developer filled it with resin or some shit that melts?
yes, that is true. fonzie went on damage control mode, came here to cry and lost to 4chan autism.

>> No.8033598
File: 900 KB, 1372x982, 1621609850399.png [View same] [iqdb] [saucenao] [google]
[ERROR]

> chips that don't exist

>> No.8033602

>>8033450
We are the kings of tech demos. On your knees and suck it.

t. autistic Scandinavian coder

>> No.8033603

>>8033602
based euros. making the obese ameritards seethe with anger.

>> No.8033612

>>8033435
music was pretty good but it could have been a lot better if they dropped the played out samples from old tracks and beats from the 1990s. the ym chip was not used to its maximum abilities. it was heavy emphasis on:
> LOOK AT THIS! I CAN PLAY MULTICHANNEL PCM AUDIO
that didn't impress me. and it's been done before in commercial games that sounded as good without needed external hardware.

>> No.8033613

>>8033603
>>8033602
samefag

>> No.8033615
File: 251 KB, 388x337, 1602126710685.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033613

>> No.8033621

>>8033613
It's Fonzie desperately trying to defend his shitty game. Pay him no mind.

>> No.8033624

>>8033613
>seething yank jumps out of the woodwork

>> No.8033683
File: 10 KB, 513x114, Capture.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033613
Neither of them are me, you fucking retard

>> No.8033742

Where is the picture of the glasses guy

>> No.8033798

Was it that hard to just make a nice simple 8-24 mbit game with no autism-tier cartridge chips like most commercial MD titles were?

>> No.8033807

>>8033798
But then he couldn't have any way of masking the shitty gameplay in the thing.

>> No.8033940
File: 233 KB, 915x1280, wm_expectations.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8033958
File: 618 KB, 1024x718, Daten.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033598
>WE MAKE SEMICONDUCTORS
Now that's a kek.

>> No.8033965

>>8033612
>the ym chip was not used to its maximum abilities.
more like, not used at all
audio is streamed though audio pins a la 32x, or through z80 for CDX or Nomad

>> No.8033974

>>8033798
the whole idea was to try dwarfing neogeo.
if you read fonzie itw it's always about MOAR THAN NEOGEO

>> No.8034012

man I could give less than a flying fuck about the Neo Geo

>> No.8034073
File: 415 KB, 1237x718, 1612239995840.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Is it true?

>> No.8034118

>>8034073
nope...in more words is better then SOR4 but again any game is superior to that one.
To be more expert you know paprium sucks ass when Shaq Fu has better and more fluid animations and looks better overall on same hardware.

>> No.8034132

>>8032180
no need to own a mega CD you already have a good and accurate mega CD emulator (if it doesn't run on kega fusion you use Gens32 surreal) and there won't be a need for the hardware (like several guys on japan making games for mega CD and sega saturn available for free as promotion to get hired by Big N and Sega) so anyone could buy a CD but again is cheaper to produce around 4 dollars with case and printed

>> No.8034141
File: 49 KB, 544x673, 1624560751276.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034073
Surrender to dem graphecs!

>> No.8034143

>>8034141
more like, surrender to free copy.

>> No.8034147

>>8031739
Not sure why you're carrying cattle in a bus but just build a bigger tunnel retard

>> No.8034283

>>8033368
>I live and learn I guess, wish I could get a rom at least
Its funny that WM are obsessed with piracy, yet the majority of people looking for the rom are people who already paid for the game.

>>8033530
>They'll do that, at a much much lower price, as soon as they finish milking the dumbasses.
True, probably another 2-3 rounds of idiots pre-ordering to go.
>>8034132
What's the pont in that, when you could just release the game on Steam or modern platforms instead?

>> No.8034316

jeezus, the post removal is savage.
are mods wm shills or what

>> No.8034772

>>8034316
What do you mean? There just hasn't been a whole ton of posts.

>> No.8034784

>>8030918
think it got dumped but it didnt work with emulators and no one gave a shit to try and get it working

>> No.8034786

>>8034772
the mildest humor post got deleted, and even fact post like datenmeister being a fake company got the axe

>> No.8034798

>>8034772
My post about the black goo being a production error in the factory was deleted, I explained how it didn't actually leak in anyone's console.
probably shouldn't have called Fonzie a cunt at the end though, that seemed to have caused it to get the axe.

>> No.8034816

>>8034784
no true rom dump as been made yet
if you run it into a regular dumper you get the minigame.

>> No.8034926

>>8031329
>secondary cpu at 12.5 mhz
Which is mostly used up for driving the CD logic, any scaling shit you might use, the PCM audio chip, and transferring data back and forth the Genesis (there's no DMA, the two systems literally can't talk each other, you have to rely on RAM reads/writes to signal if one is done preparing data for the other - except if one cpu is using that memory, the other one will stall waiting for a reply, so you need to set up a timed system where one CPU is accessing in one frame and the other one in the other frame, and if you go out of sync for any reason the game will crash).

>more ram
A third of which is used up by the aformentioned communications, and the rest is basically CDRom data buffer. Having a larger cart is actually faster since the cart doubles as memory.
This is ignoring that the system can only draw what is in its 64k video memory, and transferring data to that is SLOW.

>zooming effects
The scaler chip uses the brute force method of uploading data to the video ram between frames, which means it can upload EXTREMELY LITTLE per frame. It's why all the Sega CD scaler games ran at like 10fps. If you use an FPGA in the cart you are in the exact same situation, except you don't need the Sega CD.

>better sounds
Cart has analog sound input pins, FPGA can handle it equally well as the Sega CD. You could even mount a 1GB flash rom and have the fpga play FLAC files from it, same results.

>no limitations for graphics
The limitation is how much your artists can crank out, so ultimately the sega cd wouldn't be much of an advantage.

>cheaper productions costs
At the cost of alienating 90% of your buyer base, which is fatal for an indie game for a legacy console. Look at the sega cd console prices on ebay for fucks sake.

tl;dr: the sega cd fucking sucks.

>> No.8035036

Saddest part? It took 9 years for this turd to come out, but only 2 of those were spend on coding the game.

>> No.8035046

>>8035036
back in the day commercial devs used to make games in 6-8 months that were infinitely more fun and better designed than this thing

>> No.8035317

>>8034816
>dump as been made yet
wait what?
i fail to understand you mate,dump has been made the guy said most people got scammed since the rom was 40 megas playable under a heavy modified MAME version (explains the lags,lack of animation and repeated enemies)
>>8034798
most comments got deleted by moderation since most said the game sucked,specially comments pertaining mega cd stuff we still have everything on archived.moe just in case.

>> No.8035341

>>8034926
most people on ebay are just scammers or wanting easy money they are like
>this guy charges X money for this then i will do the same then they use each other as refrence for pricing
the mega cd is a good product sadly understimated (in theory you could make a game that looked better then any snes game)
>you can have an FPGA play flac files of 1 Gb
and what would be the point in that besides poorly optimization,besides mega CD had added chips to get better sound superior to snes.
i wonder have you even used a real mega cd (loading times are faster then ps1 loading times so you know there is something really good going on)

>> No.8035416

>>8035341
>the mega cd is a good product sadly understimated (in theory you could make a game that looked better then any snes game)
If Sega had stuck to the original specs, it would have been less of a pain to develop for and
also shipped at a reasonable price. Maybe more people would have gave a shit about it.

>> No.8035509

>>8031441
it's in the mail bro

>> No.8035787

>>8035317
>the guy said most people got scammed since the rom was 40 megas playable under a heavy modified MAME version
I think "the guy" has been making fun of you or you are mixing with something else, there is no proper ROM dump yet because the FPGA in the cartridge can detect when it is no powered by a real console (but vy a ROM dumper for example) and protects access to the Flash ROM content. The ROM chip is a 8MB (64 MEGS if you prefer) Flash ROM by the way, just like Pier Solar ROM.

>> No.8036391

>>8035509
Dought it

>> No.8036546

>>8032180
That is true. The way they underestimated the technical specs of Sega Megadrive was retarded to begin with. Steam would be a better option and having shaders for scanlines or to try to duplicate visual effects of the Sega Genesis would have been better in the options menu.

>> No.8036550

>>8032478
I did not know that. But it does make sense due to the fact that when you have high profile failures, it causes a lot of people to distrust those who have a veteran team to get things done to have difficulties getting funding needed for their own dream projects. If anything i do like what some other companies did and tried to release on Steam or other platforms and then try to degrade down to Cartridges instead and sell them off.

>> No.8036575

>>8036550
He's right, Fonzie did a hostile takeover by acting super autistic until the other guy pretty much sold him his share just to be away from him.
but by then most of us had already preordered the damn game.

Not sure why Fonz decided to open up preorders for his next game, why bother when 95% of the Sega Genesis/MD fans hate your guts?

>> No.8036579

So will someone ever be able to make the game able to run on emulators? Or is it that people just don't care enough to bypass it?

>> No.8036581

>>8036575
or better yet why bother when the game is a massively self-indulgent tech demo that barely plays better than a 2nd year programming student's Flash game?

>> No.8036756

Does Pier Solar fry itself too? I got a copy a month ago and wanted to get a Genesis to try it on, but now I think it is better as a pure collectible if it meant not frying my system.

>> No.8036921

>>8036579
Not many people own this game.

>> No.8036974
File: 528 KB, 1186x1647, terraonion-paprium.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Terraonion, the Mega SD flash cart company, is trying in vain to get Fonzie to allow them to sell a ROM of Paprium.

https://twitter.com/terraonion/status/1426213888832454665

>> No.8036987

>>8036579
chances are we get a steam release way before a rom that works

>> No.8037091

>>8036756
If i remember right Pier Solar had an updated expansion pack to their game and that was a small commercial success in Europe and in Japan. Which started the whole thing for Paprium, but if i remember the drama videos right they do have issues over time due to some circuit board issues. I wish we could get that game somehow on a rom and just emulate it.

>> No.8037095

>>8036987
I hope so. Really i would do it and just allow everyone to fix it using mods or a Steam Workshop download.

>> No.8037125

>>8037091
Isn't Pier Solar available on PS4?

>> No.8037362

>>8030240
Imagine pre-ordering this piece of shit, still waiting for your copy but knowing that that after nine years its a half finished cluster fuck. All you can hope for now is that your copy finally turns up so that you can recoup your money on ebay. At least some retard is willing to pay $600 for it do that they can look at it sitting on a shelf.

>> No.8037368

>indie games that release on retro systems to drum up PR
This has to stop

>> No.8037503

>>8035341
>the mega cd is a good product sadly understimated

No, it was a bad product, the hardware tried to do things the expansion port could not handle, and the end result was that the system had to be twice as complicated in hardware and three times as complicated to program for, while not performing half as good as it was claimed.

>and what would be the point in that besides poorly optimization
Ability to play back CD Audio from a cart, without requiring users to have a $400 expansion.

>mega CD had added chips to get better sound superior to snes.
Only the sound chip is any useful. The CPU is bogged down micromanaging the CD side and transferring data over, and the scaling chip forces you to drop to 15fps if you try to scale anything more than a 128x128 sprite (there's simply no time to transfer the new tiles to the VDP memory in one frame).
Snes may have been capable of only one scaled background, but at least it did so at 60fps. Just look at the Sonic CD special stages, they run at such a low framerate.

>> No.8037505

>>8035416
They should've had the VDP scaling in, and shipped the console in low numbers until they can advance to a smaller node and ramp up production.
Or at least ship with 128k VRAM; this would have doubled the amount of data you can transfer during a vblank, allowing twice as good framerates in sega cd scaler and fmv titles, or in virtua racing, or in literally any game that uses software graphics. If they had a way to use the 128k as two banks instead of a single interleaved space, then you would have had 10x more time to upload new tiles per frame, at which point you could've expanded the graphics with any on-cart chip or sega cd scaler and still get 60fps.

The poor ext port and the lack of 128k vram were the weakest parts of the Megadrive.
Exposing the CRAM expansion pins would've helped too.

Hell they should've made the Megadrive 2 have those built in, maybe with a larger cart port that can accept old carts but has extra pins for on-cart CRAM for 128 colors or on-cart RAM for 128k VRAM. These would've made the console last so long that the Sega CD and 32x would've been all unnecessary.

>> No.8037509

>>8036974
wouldn't want to make business with terraonion either.

>> No.8037530

>>8037509
why's that?

>> No.8037904

>>8037368
It's crap, it was all hype.

>biggest Genasas gayme evar 80 megabits XD

And they didn't have the ability to actually fill that space or make anything that played as well as the beat-em-ups from the console's commercial lifespan.

>> No.8037934
File: 49 KB, 544x673, maxresdefault~2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8037904
Bit its better than Streets of Rage, the nice graphics are so nice, just look at the nice graphics.

>> No.8037948

Fonzie's a Yuropoor of course he wasn't gonna make anything good. Why would he? Yuropoors only know how to make pretty but barely playable tech demos.

>> No.8037951

>>8037095
Yeah, same. The game looks pretty cool, an steam release would be cool.

>> No.8038005

>>8037934
Let me just rephrase my reply so it doesn't get deleted again.

>GOSH DARN BORRAAAAAAAAAAAAAT!!

>> No.8038457

Pier Solar was cool looking but everything else kinda meh

Feels like this game is the same

Also why the hell they took down Pier Solar from Steam?

>> No.8038531

>>8030364
>all to avert piracy
Lolwut? Really? They went through all that effort and possible shitting up carts and making people unhappy that their games might not be compatible with their Genesis model, all of this for a, IIRC, limited physical only release game that they're apparently never re-releasing again and anywhere else?
Are they fucking retarded?
I assume it's dumped by now too to add insult to injury?

>> No.8038598

>>8038531
>Are they fucking retarded?
>they

It's just the French guy, there's nobody else.
Gwenael ain't eh, all right in the head.

Truly the only thing gamers in general can do is ignore him from now on and focus on devs that can actually do a good job in a normal time frame.

>> No.8038903

>>8036756
No game has ever fried itself or fried a console, stop believing whatever meme or drama those retrogaming 'experts' or 'reviewers' are trying to push. Making you believe that your beloved retro hardware is in danger and you need their 'expertise' to keep them safe or selling you 'professional' solutions is actually part of their business.

>> No.8038924

So is Watermelon a scummy company now, or something?

>> No.8038980

>>8038924
Since its 100% owned by Gwenael Godde, yes.

>> No.8038990

>>8038980
That's truly unfortunate to hear. It was pretty cool to see something like Pier Solar.

>> No.8038996

>>8031325
>That ESL grammar
It wouldn't have cost them much to hire a proofreader.

>> No.8039070

>>8038990
it was a different time
im fairly certain anyone on that project left a long time ago

>> No.8039617

>>8031047
work fine with mame/mess

>> No.8040197

>>8037530
- moving from spain (EU) to tax-haven andorra (not EU) after preorder-phase of megasd(?), making everything 20-25% more expensive for yuros due to import-tax without proper notification
- dropping support for older shit the moment their latest shit is launched (looking at you, neosd-firmware 1.07, beta-test happened in 2019)
- shitty customer-support and customer-communication, nuking their public forum when too many people were bitching about broken stuff and moving to discord
- shittalking in forums, especially during the ssds3-fiasco

>> No.8040204

>>8038531
>Lolwut? Really?
No.

>> No.8040234

>>8040197
I've seen some of the the guy's twitter activity. Not very professional and he comes across as a massive bell end.

>> No.8040415

>>8033965
>more like, not used at all
wasn't aware of that. i mistakenly assumed they had utilized the ym as well.
>>8034926
>tl;dr: the sega cd fucking sucks.
truth.
>>8034798
>probably shouldn't have called Fonzie a cunt
that's offensive to cunts. fonzie is just a braindead grifter with as much talent as a plastic bag full of horse shit.

>> No.8040418

>>8040197
he also tried refusing refunds from people with defective carts.

>> No.8040421

>>8038531
>I assume it's dumped by now too to add insult to injury?
it has been dumped successfully by people but it is unplayable on anything at the moment, as there's no emulator that supports fonzie's extremely homosexual cart hardware.

>> No.8040563

>>8040421
At least it's dumped

>> No.8040579

>>8030830
No, he doesnt own the game and assumed the small jack in the corner of the cart is for an adapter.
Its not, its for uploading/enabling DLC which we'll never get.

>> No.8042131
File: 1.04 MB, 1041x791, image_2021-08-18_004155.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8040563
Hope to play it in the future on the connoisseur of hardware emulation.

>> No.8042536

S H O W T I M E

>> No.8042701

>>8040563
yea
all that cock and ball torture, and what did it take?
a couple months
idk why he even bothered
trying to btfo pirates is futile and it doesnt even matter
if your games good, people will buy it
yes, people will also pirate it, but it doesnt matter, because people will buy it too

>> No.8042927

>>8037368
Why? Playing this shit emulated is the best part

>> No.8043103

>>8030907
>Well now they want to make a 32x game
Source?

>> No.8043297

>>8043103
there is a poster on paprium announcing the gamd along their website

>> No.8043303

>>8040579
it says AC adapter unless you can't read murifag

>> No.8043324

>>8040421
WM games roms need serious cracking sadly all some people do is
>dump rom
>hack emulator
>test rom
>is working but hacked emulator is unreleased to public
>they crack the rom but don't release it to public because "it will damage the collector value" (faggot that cracked paprium and got it working on gens32 surreal)

>> No.8043342

>>8043297
you mean the dolphin game?

>> No.8043412

>>8040563
>At least it's dumped
No one cares though. They basically designed a game for the "collectors" market. An average game with a limited run that retards will pay stupid amounts of money for, it's rarity is the only thing that's appealing about this game.

>> No.8043649
File: 35 KB, 511x240, aqqOMmF.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8043342
KWEEL

>> No.8043785

>>8043412
Stop saying "they", its just Fonzie calling all the shots.
Yeah he has people doing the art and music and shit, but Fonz is so goddamn autistic that he doesnt trust anyone else with decisions.

WM is just Fonzie.

>> No.8043801

>>8043324
>>they crack the rom but don't release it to public because "it will damage the collector value" (faggot that cracked paprium and got it working on gens32 surreal)
don't be surprised if that faggot fonzie begged, pleaded and threatened them to not release it. I would have released it, slapped a crack intro and trainer on it and emailed it to fonzie personally, just so i can watch that failure lose his french mind.

>> No.8043819

>>8036579
They'd have to make an emulator just for this game because of the extra chip it uses.

>> No.8043824

>>8043819
Kek, they need to add support for it to that version of Gens that allows for layer disabling, rip all the art and make an openbor mod out of it.

>> No.8043907

>>8042131
Can this play paprium?

>> No.8043909

>>8043324
Is it true? Any more info about this?

>> No.8043983

>>8043909
I can't find any info on it. Sounds like bullshit.

>> No.8043994

>>8042701
the best thing a dev could do is embrace the piracy, and find a good way to encourage pirates to consider purchasing the game. In the end you would make way more money and also get good word of mouth as a dev over it

>> No.8043996

>>8033596
You can probably pull that up as one piece without damaging anything.

>> No.8044000

>>8036974
>onions
pottery

>> No.8044006

>>8043994
Yeah, the window for people with actual hardware to play on is so small that piracy doesn't hurt anyway. Collecting is big enough these days that if your game gets enough buzz, people will buy a hardcopy without even playing it. Piracy would unironically be good for him

>> No.8044093

>>8043801
calling bullshit, no sauce to back it up

>> No.8044118

>>8043324
Are you talking about the failed dumps from some months ago that only have the mini game on it, or the proper, full game? Anyways, if people dumped the full game, it's a matter of time it leaks online. All that moronic morality about losing collectors value is just bullshit.

>> No.8044347

>>8044118
>All that moronic morality about losing collectors value is just bullshit.

For some reason Fonzie believes that this kinda marketing is a good thing.
He would have made a whole lot more money by just making the game without all the fancy added on tech.
maybe just a memory mapper and using like 96M of rom.
then shortly after release a superior version on steam, not running an emulator but on native pc hardware.

now all he does is cry about the cyber mafia stealing his money.

>> No.8044438

>>8044347
>He would have made a whole lot more money by just making the game without all the fancy added on tech
he wouldve made a lot more money just making the game for steam ffs

making a new game for the genesis is a cool idea and all, unless youre the biggest homofag on the planet and your names gwynevere or whatever gay french shit

>> No.8044524

>>8044438
>>8044347
why don't we try making something a little more modest?

>96 megabits

why not a 4-8 megabit game? then we might get it done in a quicker amount of time than 7 years. hmmm, Fonz?

>> No.8044532

>>8044347
>maybe just a memory mapper and using like 96M of rom
Not even that. You just stick on an address decoder to enable ROM past the 32 mbit line.

>> No.8044536

>>8044524
I would love an 8 megabit Golden Axe clone, one where they're forced to just reuse tiles.
Giving it that early Genesis look.

>> No.8044540

>>8044524
You're assuming Fonzie is mentally stable. Also he has an obsession with trying to make Neo Geo games on the MD with ginormous ROMs.

>> No.8044543

>>8044536
The actual Golden Axe was 4 mbits since it was one of the first games on the system.

>> No.8044719

>>8043785
I say "they" because Fonz seems to be missing a pair of balls and incapable of owning up to the fact that he completely fucked this thing up.

>> No.8044776

>>8037368
>indie games that release on retro systems to drum up PR

Why?
Xeno Crisis is nothing less than excellent.

>> No.8044856 [DELETED] 

Fonzie is a retrodev god. and u all know it.

>> No.8044904

>>8030240
>the developer filled it with resin
Publisher more likely. Developers handle software shit, publishers hardware shit.

>> No.8044917

>>8030907
Gave this a cursory glance. Seems like a SoR resprite. There's Signals with OC stuff attached, and the juggler from SoR1 also returns.

>> No.8045258

>>8044917
>Seems like a SoR resprite

Fonzie wishes his game was anywhere near the quality of the SOR trilogy, even SOR1 has deeper gameplay than Paprium.

>> No.8045498 [DELETED] 

This thread is full of #LOCUSTERY

>> No.8045516 [DELETED] 
File: 11 KB, 316x303, gwénaël_godde.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8045498
Fonzie's denial is legit the funniest thing that I've ever seen in life.

>So Gwanael, they say that eh the game is eh, she is not good.
>THEY ARE LOCUSTS, THEY ARE LIARS, THEY ARE TROLLS. YES THEY ARE TROLLING.
>Some say the game becomes repetitive and the only way to counter this is by spamming the jump attack?
>LOCUSTS!!!
>Could the game be updated via the MegaWire(TM) technology?
>Ehmmmmm, eh.. eh, ehm, eh.. eh.. yes. YES! but its not necessary, the game is good! it is good! they are trolls and locusts who are trolling and calling the money companies or the mafia as I call them to get us blacklisted so we don't get our money.
>But what about the-
>LOCUSTS~!

>> No.8045539

>>8044856
yeah he's the potara fusion of romero and carmack for 68000

>> No.8047245

>>8044118
>Anyways, if people dumped the full game, it's a matter of time it leaks online
just like the ngdev-games, right?

>> No.8047532
File: 44 KB, 512x212, unnamed.jpg [View same] [iqdb] [saucenao] [google]
8047532

Anything on this at all yet?

>> No.8047551

>>8047245
hahaha... you seriously think any of these "elite cartridges" gonna be left without dump? hahahahahahahaha....... Sooner or later naysayer... sooner or later...

>> No.8047574

>>8044856
In what bizarre parallel universe? The guy's a fraud.

>> No.8047581

>>8047551
You sound deranged? Having a wank over someone dumping expensive games?!

>> No.8047585

>>8047581
You sound deranged? Having a wank over someone wanting to play your little exclusive cartridge without paying?

>> No.8047618 [DELETED] 
File: 1.23 MB, 254x254, 1623703338462.gif [View same] [iqdb] [saucenao] [google]
8047618

>>8047585
STFU poorfag

>> No.8047626 [DELETED] 

>>8047618
Sooner or later richfag ;)

>> No.8047653 [DELETED] 

>>8047626
And I'm the emperor of China.

>> No.8048115

>>8047532
The last anybody heard about the future of Watermelon Games is that Fonzie wanted to sell off all their IPs and be done with it all. That will never release.

>> No.8048873

>>8048115
I remember getting that email where he said he was selling all WM IPs, but after that he did the interview and he was talking like WM was still in business.
strange person, very strange.

>> No.8048950

The game would not have passed Sega's product testing and would be unable to officially release on the Mega Drive. If your product is a "a brand new game just like the ones from the 90's", it should be more like an official release and less like a bootleg piece of shit.

>> No.8049000

>>8048950
>The game would not have passed Sega's product testing and would be unable to officially release on the Mega Drive
Sega passed Barney's Hide & Seek, I don't see how this would be rejected.

>> No.8049023

>>8049000
It doesn't work on some consoles and it leaks. Not to mention the fact such a ridiculous cartridge size just so it doesn't have to use the Sega CD.

>> No.8049027

>>8049023
pretty sure he meant they approved a game with Barney in it, he wasn't talking technical stuff

>> No.8049042

>>8049027
Oh. Pretty sure Sega's Q/C rules were to make sure a game actually ran properly, not that it was based on a franchise you don't like.

>> No.8049063

Why does it not work on all Mega Drives? What is it doing exactly?

>> No.8049082

>2. So many sprites, effects and colours and speed and sound and and and, how is it even possible?
>PAPRIUM uses the latest techniques developed by WM in the previous 10 years of research. Features such as "EXPS-VI" for Extended Sprite Mode VI over 80 sprites on-screen without flicker, "VRSCROLL" for unlimited virtual parallax planes and "SCALR" for accelerated DMA channels scaling effects. All those technologies, with many more advancements, are exclusive to this game and will only work on stock SEGA hardware.

>3. What is the DATENMEISTER?
>PAPRIUM is the second game, after VIRTUA RACING, to boast its own "acceleration" chip. This chip, DT128M16VA1LT aka "DATENMEISTER", was developed in-house by WM, is used by PAPRIUM primary as a audio chip and adds extra audio channels for both music and SFX. We used a back-door left by SEGA and rest assured: This is not some lame MP3 or WAV player, this is live digital audio in same fashion as the highest-end arcade machines of the 90's.

>> No.8049098

>>8049082
all that and the game itself is barely above a student's programming project

>> No.8049131

>>8049063
Prolly exploiting revision-specific behavior or hardware bugs. The kind of shit you were explicitly told NOT to do by console manufacturers back in the day. Pretty scummy to use it as an antipiracy feature.

That doesn't even address the melting epoxy shit.

>> No.8049141

It's not a scientific debate: bmups must be fun, satisfying, and have some sort of pacing.
If the enemy variety is boring, the game itself drags too much and the AI and balance pose no challenge whatsoever, then the audiovisuals can be however great you want, but it's still "objectively" a mess with unfinished core mechanics and has over-developed on the rest.
Mind you, I'm fully aware of two things:

Paprium had to deliver on stuff like multiple paths, secrets, etc, because that was the prerequisite to the gem-founding initiative. It wasn't gonna happen otherwise. So it's unsurprising that it has all that nice "content" but it's dull.

If you can't see that it's not a satisfying bmup because of its awful hit detection, the underdeveloped AI and the absolute lack of any kind of challenge (not even on VHard or Paprium), then I'll show myself out of the conversation.

>> No.8049168

>>8049141
but that's not fair to compare it with Streets of Rage or whatnot. The SoR dev team had the usual constraints of a commercial game dev in the early 90s like a limited time budget, 16 megabit ROM, the stock console hardware, and not being able to use undocumented hardware exploits. The only way Icould see Paprium being released back in the day is if it was a SCD exclusive and you break up the levels to make each area fit into RAM, maybe add a bunch of elevators or something to hide the loading time. At least that would keep the soundtrack intact and you could still have sprite scaling using the ASIC.

>> No.8049198

Simple fact is that Fonzie had all this time to make a good game and he didn't.
Its just not fun to play, its a fucking chore.

>> No.8049202
File: 588 KB, 860x892, 233-233487.png [View same] [iqdb] [saucenao] [google]
8049202

it's obvious Fonzie couldn't deliver on what he promised. it was supposed to be this face-melting 80 mbit ROM epic but it's not. The team clearly put a lot of effort into the game, but in all the wrong places and everything went into presentation.

>> No.8049212

>>8049198
>>8049168
but again what criteria do you use for gameplay? For example is SOR3's gameplay going to work in the same screen resolution as Paprium's, the same size of sprites, the same amount of enemies? Which mechanics are easier to pick up for random player?

>> No.8049220

>>8049141
>>8049198
>>8049202
You haven't even played the game you pedantic little children. Until then what you think or feel is worthless.

>> No.8049224

hi, Fonzie

>> No.8049236

>>8049168
Even then it would have used the 32x along with the SCD because the SCD would not be able to handle to it. Then once the 32x launched and failed, the game would have shifted development to the Saturn like all the other 32xCD games. The game has no reason to exist, it would have never been released for the Mega Drive.

>> No.8049253

>>8049212
The issue here is that you try to justify the unjustifiable. Paprium gameplay is average:

>Bad hit boxes
>Strange hit stun
>Weapons like pipes with the same attack reach as your normal punches
>Only with jump and kick you can complete the game, because it lacks characters like donovan in sor 2/3 that will hit you if you try to do that.
>Very bad bosses, caused by a bad AI and a lack of a good sprite sheet.

About if SOR3 gameplay would work on Paprium, it would. But Watermelon don't have the talent to reach the gameplay quality of SOR3 so it doesn't matter, Paprium feels like a beta even gameplay wise.

Thats why i always hate when a lot of people say that bmups are mindless games or simple games. You have to understand very well the way how a bmup works, because if not, you will end up with something like Paprium, a game which replay value consist more in the ammount of content than the quality of the gameplay.

>> No.8049254

>>8049224
This thread was absolutely hysterical until some Janny got to scrubbing it in the wee hours of the morning.

#LOCUSTRY

>> No.8049329

eat shit and die, fonize. you retarded french frog.

>> No.8049336

if paprium was developed by some english speaking studio you would love it.

>> No.8049340

SOR2 has better replayability than Paprium for the simple reason that it takes a lot more time to learn its mechanics, has way more challenging difficulty settings and the character variety is infinitely better encouraging different play styles, those are the only kind of things that matter when talking about replayability in bmups, the substantial content rather than just quantity for the sake of quantity. My playtime in Fight 'n rage wouldn't be half as much if it wasn't for the difficulty + turbo settings, the rest is nice but mostly fluff.

I don't get what's so special about Paprium's extra levels, they recycle mostly the same enemies and braindead combat only with different backgrounds, so it's not "fresh" at all.

>> No.8049367

the thing is in the early 90s the typical beat-em-up had less than 10 total levels, the focus being on making a tight, engaging game than trying to pad it out for as long as humanly possible. any game content you couldn't fit in the game would be saved for the sequel. Paprium has a lot of very bad modern game design concepts in it namely trying to make everything an overlong, bloated cinematic epic.

>> No.8049378

>>8049253
It's not interesting to play and it seems to focus on exploration and collectathons more than beating people up. A lot of the graphics and level design are inconsistent and don't really fit this kind of a game.

My impression is that they tried a lot of visual effects in the making of the game. Of course, not all of them gave good results, and not all of them were a good choice for that particular game. But they kept them anyway.

>> No.8049407

I wonder, could it be that with the amount of sprites on screen, there wasn't the processing power to process good AI and Fonzie, in his infinite lack of wisdom, prioritized 'impressive' graphics over the AI? Are those two things connected? I wonder if it's even possible to improve the AI of this game (without downgrading other things).

>> No.8049419

>>8049407
you could be right. the 68000 was a great CPU everyone loved back in the day but on the MD it's clocked at under 8Mhz which means you can't maintain a steady framerate with that many enemies moving around but that explanation doesn't give a satisfying answer as to why the boss AI is also subpar. Surely a developer capable of writing solid AI would prioritize the bosses in particular and give them more complex AI routines compared to the cannon fodder, and possibly reduce the amount of common enemies on-screen during boss battles to compensate?

>> No.8049432

>>8049407
It doesn't have more enemies than the typical CPS-1 game and there are a lot more problems than just that but even if there was something like that his priority should always be gameplay over demoscene shit, don't put more enemies than you can just for the sake of it. I feel like there is this misconception in bmups where more sprites = immediately better game, maybe Fonzie believed that, but if the combat is shallow the game will be shallow as well, Growl arcade puts like 15 enemies on screen and it's still a pretty basic beat 'em up (though still more fun than Paprium).

>> No.8049445

>>8049407
>>8049432
I agree that a game with fewer enemies and better AI would make for a better overall game. I don't think there can be much discussion that wowing people with technical prowess was one of the key selling points of this game, and that priorities were definitely not always put in the right place. AIs are also an art form in of themselves and even many professional game devs will have a dedicated AI guy to handle that part of the code. Fonzie likes to style himself as a 68000 asm god, but it's quite likely that AI coding was something that he's not knowledgeable on and he's too thickheaded to delegate that to someone else. Probably the AI we got was the best he could do with his limited skills and the hardware constraints.

>> No.8049462

i dunno. Golden Axe has barely any AI, the enemies are stupid as fuck but it's considered a classic of the MD's library.

>> No.8049470

https://www.youtube.com/watch?v=GkygHDBuyQo

Comparison video of Craprium and SOR2 so you can see how shitty the former's AI is.

>> No.8049501

>>8049470
SOR specifically punishes the player for spamming jump kick, you're encouraged to try alterate strategies. in this thing the enemies just mindlessly bum-rush you.

>> No.8049520

yeah the lame AI is hard to overlook. it's possible Fonzie did that on purpose because it would be too hard to deal with a "smart" AI when there's too many enemies, it seems like it could be possible that the game is a "badass simulator" where the main character is unstoppable and overpowered and the amount of enemies is so that wouldn't be boring. But the amount of enemies doesn't make up for how bland the enemies moves and AI are. So if that was the intent, it backfired. Or maybe Fonzie doesn't know how to code an AI and increased the number of enemies to try to make up for it, but that seems unlikely since as far as I know a big number of on-screen sprites was always touted by him from the beginning.

>> No.8049554

>>8049336
Only if it didn't drip fucking resin all over my Genny.

>> No.8049657

>>8033596
What an incredibly retarded design choice. Filling it with that tar and then being doubly retarded to choose a material that can melt. Shameful.

>> No.8049726

Imagine doing all this shit and worrying about piracy on a platform that's not been relevant for decades. Crazy. Just release the game on Steam or something if you want the most sales instead and you won't have to do stupid shit to protect a cartridge.

>> No.8049749

>>8033596
>>8049657
I'm sorry, what fabrication plant did this retard choose? This seems woefully incompetent even by chink standards.

>> No.8049752

Thread might be on autosage.

>> No.8049757

>>8049749
I've not seen anything as bad as this since looking inside very old lowest cost famiclones and toys.

>>8049752
Someone apparently has been doing damage control for Fonzie.

>> No.8049772

>>8049757
>Someone apparently has been doing damage control for Fonzie.
Do Jannys have the power to put a thread on autosage? That seems like something a Mod would have to do....

>> No.8049802

>>8049131
>Pretty scummy to use it as an antipiracy feature.
its also just fucking stupid
like
>hey im gonna make a new game for original hardware
>but not ALL original hardware
>haha git gud fggts
maybe if that point was made clear, prior to him taking everyones money for like 6yrs, then MAYBE itd be a little more forgivable
but im certain at least some legitimate customers got fucked over, waiting ages for fonzie to finish and manufacture his meme game, only to get something completely unplayable because
>sry bro, you got the wrong genesis revision

>> No.8049809

>>8049752
>post
>still page 4
threads DEFINITELY on aurtosage
kys jannies
fonzie is a french faggot

>> No.8049826

>>8049749
>what fabrication plant did this retard choose?
only the cheapest and chinkiest
to be fair, he didnt have much of a choice. hed already blown through all of his customers money on frivolities by that point

but he made damn sure to include a fucking leather man-thong with every cart
im almost convinced the whole thing was an elaborate ploy to bring back hard gay

>> No.8049863

>>8049826
What waste on a vanity project from start to finish. The worst is that these things suck up money that could have gone to better things and also burn people and make them scared of supporting other projects.

>> No.8049886
File: 355 KB, 370x547, serveimage.png [View same] [iqdb] [saucenao] [google]
8049886

>>8049809
It'd be funny to wait 'till this slides off the board and just resurrect the OP wholesale. I used to do that to all deleted posts in a thread archvile-style back in the day when this one /vr/ Janitor had taken an obviously personal dislike of me and just kept deleting my posts wholesale. It got to the point I ate a month-long ban from all boards and they used some API flag to ensure Archives couldn't track which posts in that thread had been deleted.

It was still pretty fucking funny.

>> No.8049897

>>8049863
>money that could have gone to better things
or at least it couldve gone to his employees
from what i heard, fonzie had a penchant for not paying people
iirc,the girl who did the really nice art for the comic got stiffed on her last check
and several other guys on the project walked during the project because of payment issues
no wonder the fags all alone in his ivory tower, with only cuckchan jannies to protect his fragile ego

>>8049886
baste archive-tist

>> No.8050098

>>8049897
Sounds like all the best creative people got the shaft. Even worse. Hopefully it doesn't burn them too from doing future projects with non scumbags.

>>8049886
You're a legend.

>> No.8050646

>>>/wsg/4082352

>> No.8051147

>>8049886
>this one /vr/ Janitor
Must still be the same one, I can't believe there's more than one permaonline loser micromanaging every thread. The heavy-handed moderation was relatively OK years ago but the dude has seriously lost his marbles.

>> No.8051194

>>8051147
Believe it or not, I think the old one may have lost his post- I was lurking the cancerous DOOM general and learned that he'd given his pass to one of his friends to just do whatever-the-fuck. The "friend" was still there in the General, but the way he talked the actual Janny had moved on down the road. Which tallies with my experience quite nicely because I used to have near daily problems with my posts just up and vanishing into the fucking void. I left for a good long while after that month-long ban (like 6+ months at least) and when I came back everything seemed back to normal even though I was still posting in the same IP range.

Hopefully that arsewipe fucked off for good after the rule change.

>> No.8051479

so this is the power of autosaging

>> No.8051987

Oh I romance up my legend.
I fart diagonally.
I tell them, "Ha, I psychologisted."
And so, I feel my pretty.

>> No.8052045

>>8051987
Pretty sure this is our current Janitor. Say hi, folks!

>> No.8052285

hi

>> No.8052547

>>8051194
This is what happens when the jannies are too mentally unstable to take the bantz and do the job right.