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/vr/ - Retro Games


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File: 28 KB, 320x287, download.jpg [View same] [iqdb] [saucenao] [google]
8041792 No.8041792 [Reply] [Original]

Any one else feel monochrome is underacted as an aesthetic? The way people treat the original GB like it was just a stepping stone on the way to colour annoys me a little bit. I think the coloured versions took the charm and atmosphere out of some of these games.

>> No.8041795

The gameboy itself's graphics were taken as far as was possible, but 4-colour games would be a nice aesthetic.

>> No.8041796

>>8041792
>colour
Opinion discarded.

>> No.8041805

>>8041796
That's how it's spelt.

>> No.8041808

もったいないカラー

>> No.8041810

>>8041792
i'll second this opinion. that said, some of the color schemes on the Super Gameboy were absolutely baller and created megamoods, while not adding or changing the... how do i put it, "tone placement" of the original.

>> No.8041816
File: 4 KB, 320x288, download (1).png [View same] [iqdb] [saucenao] [google]
8041816

Something about it just aint right.

>> No.8041827
File: 17 KB, 220x219, Final Fantasy Legend.jpg [View same] [iqdb] [saucenao] [google]
8041827

>>8041792
I think the lack of color in the first Final Fantasy Legend really added to the surreal atmosphere of the game, particularly on the apocalyptic city world. Sort of made me think of an Italian neorealist film.

>> No.8041840
File: 6 KB, 240x216, The Final Fantasy Legend.png [View same] [iqdb] [saucenao] [google]
8041840

>>8041827
Shoot, wrong pic.

>> No.8041847

>>8041805
>spelt
Opinion discarded

>> No.8041850

Black and white? No. But monochrome in general, yes. My favorite thing about the Super Gameboy was altering the pallets. FFL, thank God somebody mentioned it in this thread, is a particularly fun game to color. I like to give each of the four worlds a unique color pallet.

>> No.8041857

>>8041840
Gives a sense of the world being kind of barren and spooky, which does lend a certain atmosphere. I used to feel that way about Dragon Warrior Monsters (which I played on a GBP).

>> No.8041859

>>8041847
Realise your mistake.

>> No.8041865

>>8041805
>>8041859
lmao today OP was a cool guy.

>> No.8041898
File: 38 KB, 640x576, download.jpg [View same] [iqdb] [saucenao] [google]
8041898

I love the way space games look on the GB. I kind of want to make a game like this.
It's "Star Saver" by the way.

>> No.8041909

I'm not into monochrome exactly, but I definitely have a lot of appreciation for how old screen technology looks and works, I love the DMG's dot matrix screen and I think the electroluminescent GB light screen is really cool.

Part of why I think IPS modders are fucking faggots too.

>> No.8042046

>>8041796
Bastardizing our language is what you do.

>> No.8042187

>>8042046
Color is from Latin, Colour is French cuckoldry

>> No.8042308

>>8041792
For games that were designed to be monochrome, like Link's Awakening, I 100% agree that adding color was a mistake. The original looks a lot better than DX

>> No.8042367

>>8041859
>realise
opinion disregarded

>> No.8042627

Please stop arguing about language and post more greyscale games.

>> No.8042715
File: 17 KB, 324x292, GreatGreed.jpg [View same] [iqdb] [saucenao] [google]
8042715

>>8041792
I like the monochrome, especially with the green tint of the GBA screen. Great Greed had some pretty nice looking, clear monster sprites. I think adding colour would have cluttered it.
It's a pretty fun RPG with a great battle system, if you haven't played it yet.

>> No.8042753

>>8042715
wow, i was today's years old when i discovered the GBA could play regular GB games. and i'm not even a zoomer, i'd actually aged out of handhelds by the time GBA came around. do the cartridges stick out the top 'cause they're bigger? the pic related looks like a cleaned up version of the original GB or even some kind of Apple II-inflected thing. weird, but i like it.

>> No.8042768

>>8042753
I meant GB screen, but yeah it can play GB and GBC games. The carts stick out of the top like a tumor, an for some reason the triggers toggle the aspect ratio. I think picrel was taken with an emulator. I'm just used to typing GBA.

>> No.8042874

on real hardware, yes

>> No.8043038

>>8042046
Said the tranny that doesn't understand group nouns.

>> No.8043357

I always loved the Stargate puzzle game for gameboy and felt the gamegear version ruined the look

>> No.8043437
File: 42 KB, 300x300, 1628953504940.jpg [View same] [iqdb] [saucenao] [google]
8043437

>>8041792
zoomers, mixing up hardware limitations with artistic choice since the beginning of time

>> No.8043459

>>8041792
>Stepping stone
The gameboy dominated for over abdecafe

>> No.8043487
File: 13 KB, 1280x576, sml2dx.png [View same] [iqdb] [saucenao] [google]
8043487

>>8041792
>I think the coloured versions took the charm and atmosphere out of some of these games
No, it's just that being limited to four shades of black and white makes it much harder to fuck up the coloring, and your imagination does the rest.

If done right, the end result is better in color. Simple as.

>> No.8043516

>>8043437
why are the people on this board so rabid about labeling every errant behaviour as "zoomer"

>> No.8043613
File: 990 KB, 1920x1200, Legend of Zelda, The - Link's Awakening (F)-180505-101447.png [View same] [iqdb] [saucenao] [google]
8043613

>>8041792
>I think the coloured versions took the charm and atmosphere out of some of these games.
Yes

>> No.8043617
File: 597 KB, 1920x1200, Legend of Zelda, The - Link's Awakening DX (F) [C][!]-191129-202226.png [View same] [iqdb] [saucenao] [google]
8043617

>>8043487
Super Mario Land 2 DX is an exception. Most GB to GBC conversions are worse.

>> No.8043621
File: 30 KB, 640x480, 1607406813214.jpg [View same] [iqdb] [saucenao] [google]
8043621

>>8043613
this, black/white is gay.

>> No.8043636
File: 1.01 MB, 1920x1200, Legend of Zelda, The - Link's Awakening (F)-200420-202452.png [View same] [iqdb] [saucenao] [google]
8043636

>>8043621
Not necessarily

>> No.8044054
File: 76 KB, 770x472, Ultima-Runes-of-Virtue-USA.jpg [View same] [iqdb] [saucenao] [google]
8044054

>>8041840
Looks a bit similar to Ultima Runes of Virtue 2

>> No.8044056

>>8041857
>barren and spooky
Yeah, I think it's that and it lets you imagine the world as large or as small as you want since the graphics are too simple to influence your imagination. Same thing with the pic >>8041898 showed.

>> No.8044076

>>8043437
>zoomer larping as a gen x'er doesn't realize that hardware limitations effected artistic decisions

>> No.8044104

>>8043487
I some games it legitimately works better though. Metroid 2 in monochrome makes you feel like you're in some cold , dark, desolate part of space. Colourised versions of Metroid 2 immediately lose that extra atmosphere.
Zelda dungeons and the castle in Wario Land 2 have that extra sense of dank creepiness about them.
Even games like Kirby, I kind of like how they have that pencil drawing or manga look about them without the addition of colour.

>> No.8044114

>>8044076
I genuinely don't get why people make these kinds of arguments. It's like when people say [insert game] was just a "tech demo". Okay, so what if it was? If the thing has lasting appeal, it has lasting appeal. It doesn't matter why it came to be, and it doesn't invalidate my appreciation of it.

>> No.8044127

>>8043613
>>8043621
I will always prefer gameboy pocket out of the 3 monochrome models

>> No.8044149

>>8044076
you misunderstand. i'm ridiculing people trying to imitate what they see in old games not understanding that a lot of the features of the art they like are precisely because of hardware limitations.
last century, an artist wouldn't say "i want to do pixel art" and set out to work on that kind of "aesthetic"
instead, an artist was given a medium and told to do something with it

>> No.8044160

>>8044149
So what though? It doesn't matter. Would you say there is no value in black and white film, and no one should ever use it, just because it was the product of a technology limitation? What about paint, for that matter? If they'd had digital cameras and photoshop a thousand years ago, there would have been far less painters.

>> No.8044180

>>8044160
those aren't bad points. i'll think about it more

>> No.8044342

>>8043617
I just set all my GB games to monochrome when I play them on my GBA

>> No.8044358

>>8041792
That looks nothing like the infected piss color of the original GB. I played the GB for hundreds of hours as a kid, and I always thought the lack of color sucked. Some games may look decent in grayscale, but GB wasn't grayscale.

>> No.8044720

>>8044358
>Zoomers out themselves for not knowing what a Gameboy Pocket is

>> No.8045036
File: 108 KB, 1920x1080, sin-city.jpg [View same] [iqdb] [saucenao] [google]
8045036

>>8043437
Sometimes they do sometimes they don't. Trite observation.
PS cinephiles had this argument decades ago when black-and-white movies started being colorized.

>> No.8045043
File: 9 KB, 512x342, falcon-macintosh-screenshot-falcon-armament-loading-selection.png [View same] [iqdb] [saucenao] [google]
8045043

I played a lot of games in monochrome when I was a kid. Playing games on the $3,000 Mac Plus my Dad had for work, because my parents didn't want us to be glued to the TV screen playing Nintendo all weekend.

>> No.8045047
File: 115 KB, 512x342, mac-hardball.jpg [View same] [iqdb] [saucenao] [google]
8045047

Incidentally, I don't see any Indie devs targeting that 1986 Mac aesthetic.

>> No.8045058 [DELETED] 

>>8041792
black and white is gay

>> No.8045094
File: 97 KB, 220x310, BW.png [View same] [iqdb] [saucenao] [google]
8045094

>>8045058
I thought it was alright

>> No.8045291

>>8044720
Your and idiot. GB pocket was not the original GB. It came out years later at the end of the life cycle. I wasn't about to ask parents for GB pocket over another SNES game back then. Although I did get a super game boy.

Point of the story is the original GB was not grayscale. It was green and looked like shit.

>> No.8046287

>>8045291
It's the same basic console. It's a revision of the original GB. Don't be a fucking pedant. It's obnoxious.

>> No.8046313

>>8041792
makes me feel dead inside. I prefer the green filter or the gba variations.

>> No.8046317

>>8043516
They're actual zoomers trying hard to fit in but instantly outing themselves by using zoomspeak.

>> No.8046325

>>8041796
Based. FUCK bongs and FUCK aussies. Completely worthless posters.

>> No.8046528

>>8044358
I never thought of the green color as "real"
It was just a medium
Like manga magazines using recycled colored paper

>> No.8046573

>>8046528
Yeah, whenever I played a brick gameboy as a kid, my brain didn't really interpret the graphics as being "green", even though that's literally how they looked. You just filter it out.

>> No.8046873

>>8041792
please ffs
it was a necessity kind of
having to choose
NO

>> No.8046898

>>8043636
>>8043621
Screenshots of original Gameboy games in Nintendo Power were usually black and white. The yellowy green monochrome is more authentic for the time period, but grayscale is the premium kino experience.

>> No.8047016

>>8041796
Fuck off Amerifat

>> No.8047025

It's like the screen they had in calculators back then. A lot of electronics had weird tinted screens but displayed monochrome.

>> No.8047027

>>8041865
Gayest post I've ever seen.

>> No.8047813

>>8041792
could do a Zelda where the second overworld is monochrome

>> No.8048137
File: 1.04 MB, 827x1485, download.jpg [View same] [iqdb] [saucenao] [google]
8048137

>>8046873
You dropped your VHS, bro.

>> No.8049096

>>8041827
I loved and hated this game as a small kid. I never understood exactly what was going on but it felt like it had so much SOUL. I did not beat the game because my mom broke my gameboy.

>> No.8049115

>>8047027
welcome to 4chan, newfriend :)

>> No.8049117
File: 17 KB, 280x287, Grump.jpg [View same] [iqdb] [saucenao] [google]
8049117

>>8041792
>>8041827
>>8041840
>>8041898
>>8042715
>>8044054
>>8045043
>>8045047
fucking old ass boomers

>> No.8049183

>>8049117
You don't belong here

>> No.8049235

>>8043613
Holy SOVL

>> No.8049315

>>8044180
based

>> No.8050035
File: 340 KB, 600x480, zoomers-move-along.png [View same] [iqdb] [saucenao] [google]
8050035

>>8049117
>>>/v/

>> No.8050045

I can kind of see the appeal, but arguing in defense of it today feels like arguing in defense of bnw film. It has it's artistic value but is inferior.

>> No.8050073
File: 387 KB, 1024x684, cosmic osmo.jpg [View same] [iqdb] [saucenao] [google]
8050073

>>8050045
A filmmaker can put to film the real things that exist with real colors, but game devs have to color everything themselves. b/w removes the burden of a full color palette which could have interesting consequences with regard to how the game is developed

>> No.8050080
File: 218 KB, 931x844, mambo.jpg [View same] [iqdb] [saucenao] [google]
8050080

>>8043613

>> No.8050105

>>8050045
>inferior
i don't think that word means what you think it does

>> No.8050132

>>8050045
Inferior how? It's an older technology, but the value placed on it is completely up to the individual. There are modern films that use black and white film to good effect, and the idea of colourising something like the 1930's Frankenstein is genuinely regarded as distasteful these days.

>> No.8050149

I never owned an original Gameboy, I tried them out but I found it impossible to see what was happening on the screen even with the best lighting conditions. But I had a gameboy pocket, and that's how I played a lot of games, it's definitely better imo, but I appreciate both.

Honestly I like both of them more than Gameboy Color on non-GBC games.

>> No.8052381

>>8050045
What's it like being retarded?

>> No.8052641
File: 11 KB, 256x256, hmmm.png [View same] [iqdb] [saucenao] [google]
8052641

>>8041792

>> No.8052663

>>8050132
>There are modern films that use black and white film to good effect, and the idea of colourising something like the 1930's Frankenstein is genuinely regarded as distasteful these days.
I get that and appreciate it. In this sense if there is a modern artistic application for bnw film that will be enhanced by bnw then go ahead and use it. In general, color film is regarded as the "better" medium for more general purpose use though. Perhaps I should not have used the word inferior.
>>8052381
Feels gud :)

>> No.8052667

>>8041792
I don't know about 'underacted' but I certainly don't give much of a shit about it. I play my original Gameboys so regularly that I'm used to it and it looks absolutely fine. The Gameboy has an awesome library, colour/color or not.

>> No.8052675

>>8041827
It also works well for Metroid II for similar reasons, having no colour and the screencrunch that the game has makes it feel a lot more eerie in places. The beeps and bloops help too.

>> No.8052808

>>8052667
I need to stop letting Brave spellcheck my posts. It's a pile of shit.

>> No.8052817

>>8052675
Yeah, the stark black and white actually almost mimics the feel of a Giger painting, which really works for Metroid.
I look at the modern remakes of Metroid 2, and they're fine, but something's missing there.

>> No.8052838

>>8043487
>>8043617
>Super Mario Land 2 DX

It's a mod, but yeah it's pretty good.

>> No.8052846

>>8044076
I really don't think this is true with the Gameboy. You had very little room for visual creativity on that thing. Most games look about the same.

>> No.8052993

>>8043613
>>8043636
post shader settings

>> No.8053034

Black and white + Batman works really well. Taps into that whole noir atmosphere.
https://www.youtube.com/watch?v=rifmUYXdLu4

>> No.8053043

I do and that's why I ordered a playdate. Not shilling.

>> No.8053093

>>8053043
You really think it'll have good stuff? I feel very skeptical of it. Feels like something that will just lead to a lot of post-purchase rationalization.

>> No.8053121

>>8041816
they are both beautiful

>> No.8053134

>>8041792
The thing I loved about the first gen pokemon games and other rpgs on the gameboy was the minimalist ui and menus. The black text over the off white plain backgrounds gave it a sort of pen and paper feel which is what the games are rooted from. You add in simple pictures of creatures you were fighting and descriptions of what was happening also made it feel like you were reading a book. So like a book, there was more left to the imagination.

>> No.8053147

>>8053121
Wario's castle looks dank and, well "castle like" when viewed in monochrome.
The Wario Land devs were clever about these things, like how the set Wario Land VB in mostly torch-lit passages to work with the red/black palette, so I can only assume the castle setting was an intentional choice for that reason.

>> No.8053149
File: 80 KB, 640x576, download.gif [View same] [iqdb] [saucenao] [google]
8053149

forgot my image

>> No.8053153
File: 3.11 MB, 330x274, nope.gif [View same] [iqdb] [saucenao] [google]
8053153

>>8046325
>t. samefag seething dog fucker who hangs around blue boards because he's too frightened to take the bants on /pol/

>> No.8053161

>>8053147
Its a matter of color choice then rather than the fact that it is colored. It would be interesting to see someone hack some colored roms to give different feels. Like Link's Awakening with a moody bloodborne or quake sort of feel.

>> No.8053196

>>8053161
It could definitely work. Would be interesting to see a mod for the LA remake that tries to get back to a more muted palette.

>> No.8053235
File: 18 KB, 324x292, fH3Iv.jpg [View same] [iqdb] [saucenao] [google]
8053235

based and monochrome pilled

>> No.8053239
File: 6 KB, 480x432, kd06.png [View same] [iqdb] [saucenao] [google]
8053239

>> No.8053297

would the monochrome games played on the color system be a nice compromise of the two?

>> No.8053360

>>8053297
Sure, and there's games like Madworld or Limbo that have gone for that to varying degrees.

>> No.8053373

>>8053297
With what goal? Mixing some sort of color palette into the game against its art direction, or just playing it in grey monochrome instead of green monochrome?

>> No.8055346

Agreed, these games were designed with monochrome in mind

>> No.8055769
File: 8 KB, 240x210, hukkoku.png [View same] [iqdb] [saucenao] [google]
8055769

God Medicine for the GB and GB Colour looks great in grey/greenscale and in colour. The spritework is great and they were pretty restrained with the colours, at no point are you assaulted with Pokemon Yellow or Demikids style rainbow assault.

>> No.8056006

>>8055769
I think that game also has Super Game Boy support, right?

>> No.8056106

>>8056006
I think so, I remember seeing a SGB style border in one of the pics on google.

>> No.8056123

>>8052993
Retroarch default handheld border dmg and gbpocket.
Maybe increased contrast a few notches in the green one.

>> No.8056131

>>8046287
It isn't pedantic though. The majority of games were developed targeting the green screen spec. The green screen is also why people treated it as a stepping stone to a full color system, especially after game gear was released.

>> No.8056192

>>8043636
At first I thought that was the mattock from seiken densetsu and I was confused, thinking it was some kind of weird romhack.

>> No.8056201

>>8045047
Not a lot of people had 3k mac plus systems on which to play games.

>> No.8056214

>>8050045
It's only inferior in its ability to reproduce objects which we already see around us. That's a technical inferiority, but art does not particularly care about technical inferiority. It may make a difference in what can be shown, but it won't hold back something beautiful and well-realized.

If anything, some black and white games get a benefit from having something automatically save the designers from making poor choices with regards to color and composition. Can't really fuck up your presentation with a 4-tone palette.

>> No.8056279

>>8056131
Completely retarded post

>> No.8056619

>>8056279
This is the retarded post: >>8044720

>> No.8056623

>>8056619
Trying to flex your nerd cred because you know the GB had a green tinted screen, even though that still counts as monochrome, and there is true B&W model of the GB is pretty retarded.

>> No.8058570
File: 310 KB, 633x356, gameboy30th.png [View same] [iqdb] [saucenao] [google]
8058570

Anyone knows what was the game dev setup for
the original gameboy? Did they somehow displayed it on a big tvs? Or did all developers became blind in the process?

>> No.8061112

>>8056623
Faggot i don't give a shit. I was born '79 and played a handful of GB games in the early 90s. GBP didn't come along until long after I stopped caring and never played shit like Pokemon.

It's stupid to think that the green tint was some kind of artistic choice but the whole conversation was started by the brainlet bringing up the pocket.

>> No.8061119

>>8061112
Who said it was an artistic choice? It's still an aesthetic, and it's still pleasing in it's own way.
Go and smoke more meth or something. I'm tired of talking to mongoloids.

>> No.8061126

>>8061112
>I was born '79

Grandpa, what are you doing on a website for 13-year olds?

>> No.8061138

>>8058570
probably had an emulator supplied along with the dev tools or the gameboy hardware integrated on an ISA card.

>> No.8061279

>>8061138
good. any proof? interviews? pictures?

>> No.8061329
File: 530 KB, 828x1024, 1600370047636.png [View same] [iqdb] [saucenao] [google]
8061329

>>8041792
I was thinking about that for the last couple of years since I had start on my playthrough of the entire GB library, and a lot of games are incredibly well detailed and clear despite only a four color pallet. I'd actually say the greyscale pallet over something like the ZX spectrum or Tandy's four color looks that used the highest contrast they could obtain worked really well.

>> No.8062339

>>8053034
Fucking love this game, I think its very underrated. They really did a great job translating the shows artstyle to the Gameboys capabilities, plus the games gauntlet run of Bats villains feels like exactly what a Batman game should be.

>> No.8063227

>>8061126
this is a boomer board, even with the rule change allowing ps2shit

>> No.8063238

>>8045047
world of horror basically has this look down pat

>> No.8066095

>>8050132
Watching Raiders of the Lost Ark in black and white is a master class of how to use contrast in film.

>> No.8066130

>>8066095
Honestly not a bad idea. Temple of Doom is my favorite though, and you need that in color.

>> No.8067982

>>8061126
Teenagers are on tiktok.

>> No.8069878

Yes

>> No.8069968

>>8041792
I agree. I've been going through my old games again and just finished Mario Land 1 and 2, Wario Land, and Metroid 2 all on a gameboy pocket instead of my normal gbc. There definitely is a difference. I'm gonna do dk94 and links awakening next.
The games that I think DON'T work in grayscale are the pokemon games.

>> No.8071196
File: 14 KB, 640x350, simcity_007.png [View same] [iqdb] [saucenao] [google]
8071196

weird

>> No.8071218

>>8069968
The nature of the Pokemon world really calls for it to be vibrant. I don't think the Donkey Kong Land games work especially well either, even though they are quite impressive.

>> No.8071230

>>8041792
I always play original gameboy games with the gameboy color filters

>> No.8071234

>>8071230
Based. Fuck black and white.

>> No.8071386

>>8069968
>>8071218
Nah, the greyscale in R/B sparked an extreme amount of glorious imagination. When Yellow came out, that was awesome, too, but it never felt like the same game.

>> No.8071470

I played most NES games on a black and white TV when I was a kid. I still can't comprehend NES toxic color palette.

>> No.8071529

>>8041796
I purposefully spell it "color" online because you always do this shit

>> No.8071552

>>8071529
Unless you're English, you're bullshitting

>> No.8071556

>>8071529
I purposely spell it colour, just to make those people angry.
If you're going to get upset about regional language differences, you've already trolled yourself.

>> No.8071652

>>8055769
>GB Colour
Okay, not even trying to troll (maybe a little) but since it's a proper name, you have to call it the Game Boy Color. That said, let me read what the fuck you're saying and try to respond so I'm not just shitposting.
...
...
...
Yeah, haven't played it but I'll check it out.