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/vr/ - Retro Games


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File: 288 KB, 1875x1080, 1628972011068.jpg [View same] [iqdb] [saucenao] [google]
8033203 No.8033203 [Reply] [Original]

https://www.youtube.com/watch?v=hWWY_kf9boA

>> No.8033216

>doesn't include ps1 or saturn levels
>levels are instead a recreated "mix" of the PS1 and saturn versions
why

>> No.8033242

>>8033203
Nightdive bought the IP six years ago, C&Ding the PowerslaveEX port out of existence, just to shove this bullshit out today. Worse retro studio in existence.

>> No.8033251

>>8033203
>PS1 and Saturn versions... combined
What does that mean exactly?

>> No.8033260

>>8033251
That everybody is happy and sad at the same time.

>> No.8033272
File: 2.97 MB, 560x404, Nade_Jumps.webm [View same] [iqdb] [saucenao] [google]
8033272

It's pretty simple:
No Saturn physics = no buy.
Yes Saturn physics = yes buy.

>> No.8033291

>>8033242
Literally no one wanted the EX you retarded fuck. There is a reason everything these guys makes is turning gold, and people like you are ignorant to it. Very obvious.

>> No.8033304

>>8033291
>no one wanted the thing that had to be sued off the internet to keep people from getting it
Nightdive is a total jewish fraud buying out old IPs and squatting on them for years

>> No.8033307

>console shooter
Die

>> No.8033335
File: 3.82 MB, 235x200, 200.gif [View same] [iqdb] [saucenao] [google]
8033335

Very nice, very nice. Exhumed has overall nice aesthetics.

>> No.8033365

>>8033291
>Literally no one wanted the EX you retarded fuck. There is a reason everything these guys makes is turning gold, and people like you are ignorant to it. Very obvious.
Hello Stephen, nice to see you here.

>> No.8033372

>>8033291
Nightdive is a scumbagstudio and they have no clue what they're doing. I'm boycotting them. fuck nightdive. fuck their system shock abortion

>> No.8033374

>>8033304
No, a fraud is something like Gearbox buying Homeworld rights and releasing broken stupid remasters, or those belarus faggots buying Master of Orion and releasing one forgettable game, or who ever was responsible for those last Jagged Alliance abominations. Nightdive has actually delivered multiple times so far.

>> No.8033526

>>8033203
They need to put in a way to switch between the Saturn's red spider enemies and the PSX's blue scorpion enemies.

>> No.8033534

>>8033526
KEX Engine is open and moddable. We will just create a mod for that.

>> No.8033627

>>8033203
Did they added extra frames ro weapon and monster sprites smooth Doom style? I'd like that optional. Also, new graphics of the map is shit, it is the case with almost every attempt to "enhance" old pixelated images.
>PS&Saturn versions combined
What the fuck does that even mean?

>> No.8033628

>>8033627
A mix of SS / PS1 maps and gameplay elements

>> No.8033645

>>8033628
Who wants that?

>> No.8033648
File: 398 KB, 1280x1024, e676e2f9-34b4-f7a7-9aae-9c4de08b05c4.jpg [View same] [iqdb] [saucenao] [google]
8033648

>>8033374
>or who ever was responsible for those last Jagged Alliance abominations
Strategy First still had the rights in the 2000s, they commissioned russian studio MistLand to make JA3D and JA3. First was cancelled, second eventually become JAZZ: Contract work.
There was also a prototype of JA3 in the works in the Nival Studios on the Silent Storm engine (pictured).

>> No.8033650

>>8033645
that's what I'm wondering. This has a lot of potential to be something nobody wants which is an absolute shame.

>> No.8033665

>>8033645
>>8033650
We'll just have to wait and see. Don't like it? Every game based on KEX engine got modding tools so far. Mod away.

>> No.8033680

>>8033645
According to >>8033291, literally everybody lol.

>> No.8033684

>>8033251
it means it's based on the Saturn, the best version of the game while including the content exclusive the the PS1 version

>> No.8034113
File: 429 KB, 1600x673, 1627146991116.jpg [View same] [iqdb] [saucenao] [google]
8034113

>>8033203
Soul/Soulless

>> No.8034128

>>8033203

never played it and was looking to get the DOS version on steam. looks neat and ill wait for this one

>> No.8034129

>>8033203

Ah man I love this trend of revamping old FPS's for cash grabs. Just kidding, they're all trash.

FPS's are like sports games - 99 percent of the time, the newer the better, with the old ones becoming unplayable over time. Not a retro opinion. Just facts.

>> No.8034135

>>8033203
>comparisons are with PS1 version
>even PS1 version looks better
Saturn is still the best one.

>> No.8034164

>>8034129
>FPS's are like sports games - 99 percent of the time, the newer the better
Spoken as a tard who never played retro sportskino with friends. Or had friends.

>> No.8034172

>>8033242
>>8033304
Do they even own the Powerslave IP?
Dos version clearly belongs to someone else.

>> No.8034403

Speaking of nightdive, would you guys recommend Shadow Man?

>> No.8034409

>>8034403
for a remaster I'd say it's pretty good
as for the actual game, it's pretty dogshit

>> No.8034418

>>8034409
Really? I haven't played that shit since the n64 so my memories of it are tainted by childhood's retardation

>> No.8034434

>>8034113
everything else looks okay graphically speaking but this world map is so horrible I laughed at the mere thought they'd present this as an improvement

the statues are the worst and right smack in the middle of the picture

>> No.8034446

>>8033272
>Nade Jumps

Was this actually the first fps game where you could do this ?

>> No.8034448

>>8034446
if you mean grenades specifically, probably

>> No.8034452

>>8033684
looks like it's the other way around to me, all the gameplay footage looks like it plays and looks just like the PS1 version. And that makes sense because their initial free port was based on the PS1 version

>> No.8034454

>>8034446
>>8034448
wasn't that Quake?

>> No.8034470

>>8034454
Ok, I thought Powerslave was released before Quake, but it wasn't

>> No.8034502
File: 17 KB, 452x330, 1994.png [View same] [iqdb] [saucenao] [google]
8034502

>>8034446
>>8034448
>>8034454
Imagine not being a MacChad

>> No.8034505

I actually prefer the way this game handles on controller.

>> No.8034540

>>8034418
It's good, just that the enemies are VERY spongey. If enemies had less health the game would be better.

>> No.8034874

>>8034128
This won't be the DOS/PC version but the Saturn/PSX version (previously PowerslaveEX)
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA/folder/zgsXQIKA
Powerslave.7z in the above link has the DOS version in a newer sourceport (pcexhumed) as well as PowerslaveEX

>> No.8034908

>>8034874
I should rephrase that, i mean the levels of this remaster (previously PowerslaveEX) are based on the console versions (saturn/psx) but the version it's based on *mechanically* is the PSX version (no nadejumps, blue scorpions instead of red spiders, no colorful lighting etc). The DOS levels are entirely different and it's a whole different game.

>> No.8034948

Honestly, it looks pretty fucking good. Probably going to buy it. With Powerslave they at least chose a game that's worth the effort - unlike Shadow Man or whatever it's called.

>> No.8034950

>>8034113
>Left: Oil painting
>Right: Dora the Explorer

>> No.8035030

>>8034113
How would YOU translate that into a high res version?

>> No.8035032
File: 252 KB, 400x400, quake_no_fun.png [View same] [iqdb] [saucenao] [google]
8035032

>>8034129
You don't belong here.

>> No.8035184

>>8034172
They own now, this was finally solved.
also IM has no issues with this game because they love the game.

>> No.8035196
File: 798 KB, 687x480, file.png [View same] [iqdb] [saucenao] [google]
8035196

PC gamers are gonna get filtered hard at this one. That last trap in the underwater tunnels is gonna make them piss themselves if they don't abuse quicksave like the cheating turds.

>> No.8035217

>>8035030
There is no need to

>> No.8035229

>>8033242
The Powerslave EX guy, Kaiser, literally works for Nightdive, you turd.

Look at the KEX Engine logo in the trailer. This IS Powerslave EX, except official.

>> No.8035238 [DELETED] 

>>8034129
you're bad at video games lol

>> No.8035258

>>8035196
I beat the Saturn version on my first playthrough. Not going for the stupid dolls tho.

>>8035217
So just take the original map and either filter it to death or stretch it unfiltered?

>> No.8035259

>>8033203
I just hope they use the Saturn levels without the nerfed geometry. Fucking god I am so tired of playing that crusty ass version just because it's uncompromised. Everyone here so mad like they weren't just gonna pirate whatever version they want or download the C&D'd version anyway.

>> No.8035261

>>8035259
(samefag) how does the Saturn version have better geometry anyway when its overall 3D capabilities are nearly a generation behind PS1? I guess the PS1 version was just rushed.

>> No.8035269

>>8035261
fake information. why lie on the internet?

>> No.8035303

>>8035269
Look, retard, I don't hate the Saturn. I've played many games for it and enjoyed it, but let's look at each console's 3D graphical highs here and fucking TELL ME with a straight face that Saturn was anywhere near as capable as the PS1. It has far better lighting capabilities and can have more polygons on screen at once. Fucking period.

No, your Shenmue demo with no real time gameplay yet still has a shitty framerate and fullbright lighting and that's supposedly the best the Saturn can do, isn't evidence of its superiority.

>> No.8035307

>>8035261
probably with vdp2 windowing and having more ram. there are compromises elsewhere, saturn version caps at 30fps but ps1 goes up to 60. unfortunately up to 60 means it fluctuates a ton, in some chaotic areas running below 20 making it very difficult to play or making some areas unnecessarily bullshit when on saturn they'd at worst drop to low 20s.

>> No.8035335

>>8035261
Because the game was designed for the Saturn, with the Saturn in mind, and the PS1 version is a port. Which makes of this version a port of a port.

>> No.8035339

>>8035303
You sound autistic

>> No.8035340

>>8035335
I'm still holding out hope that they'll use the right levels or at least edit the maps to make them like the Saturn version. I know I will be disappointed.

>> No.8035342

>>8035339
Yeah, well, who cares? You don't know me and this is an anonymous old video game board. What did you fucking expect? Perhaps there are other places with more neurotypical, commonly agreed things for you...

>> No.8035343

>>8035339
More like a colossal fag.

>> No.8035365

>>8033291
You sound unhinged and unstable which makes it hard taking anything you say seriously. Get help.

>> No.8035470

Why does it look so washed out? Why can't the shadows be dark like in the original releases?

>> No.8035531
File: 407 KB, 1600x1788, 1613372621475.jpg [View same] [iqdb] [saucenao] [google]
8035531

>>8033203
so this is the power of soulless remasters...

>> No.8035541

>>8034113
>>8035531
>Muh soul/soulless wankery
>>>/v/

>> No.8035549

>>8035541
they're right

>> No.8035602

>>8035531
KEX lets you adjust gamma and contrast

>> No.8035625

>>8035531
And then you have to consider that Saturn version looked even better.

>> No.8035708

>>8033272
okay I get why some Youtubers called this game a Metroid FPS

>> No.8035728

I generally hate all the autistic "soul/soulless" crap that goes around this board when a modernized port of old FPS surfaces (like fresh supply) but, seriously, this looks positively terrible. It's like the lady that "restored" that ecce homo had made those textures, ugh.

>> No.8035738

>>8035602
It's not just an issue of gamma and contrast.
>>8035708
They actually call it that, because you can return to the levels after you get more keys and/or abilities elsewhere.
Granade jumps are more of a coincidence.

>> No.8035741
File: 63 KB, 642x321, 1598996956823.jpg [View same] [iqdb] [saucenao] [google]
8035741

>>8035728
>It's like the lady that "restored" that ecce homo had made those textures
KEKS

>> No.8035756

>>8035531
Bottom ground just doesnt look gravely/dirty enough.

>> No.8035773

>>8035738
It's nearly impossible to perfectly recreate the look in a modern OGL or D3D renderer.

>> No.8035782

>>8034113
Answer my question you piss fiend. Are they supposed to just filter the old image or what?

>> No.8035815
File: 839 KB, 1600x1788, 56f1m8m4.jpg [View same] [iqdb] [saucenao] [google]
8035815

>>8035602
But why doesn't it look like this by default?

>> No.8035928

>>8035782
get a better artist

>> No.8035948

>>8033203
Souless.

>> No.8035959

>>8035196
>That last trap in the underwater tunnels
Thanks for the horrible flashbacks

>> No.8035968

>>8033203
Incredible how it has worse lightning and ambient areas than the Saturn original.

>> No.8035993

>>8035928
non-argument

>>8035815
ask the dev, not me

>> No.8036005

>>8035948
Soul/soulless posting needs to be a bannable offense on /vr/
So fucking stupid

>> No.8036010

>>8035773
why

>> No.8036020

>>8036005
soulless post

>> No.8036023

>>8036010
Due to how rendering is approached differently on these systems. I don't know if simply writing a new software renderer would solve the problem.

>> No.8036036

>>8036020
Eat shit you mong.

>> No.8036047

>>8036036
At least I'll have soul.

>> No.8036052

>>8035773
Make a software renderer.

>> No.8036053

>>8036052
I can't. Ask Samuel Villarreal / Kaiser, he's the engine developer.

>> No.8036054

>>8036005
Zooming faggots like you who think everything needs a remaster or retranslation need to be a bannable offense on /vr/

>> No.8036063

>>8036054
I'm a millennial AND a 2D/3D artist. Of course I want to see that in a resolution appropriate for modern displays. If you don't like it, mod it. KEX engine allows all that.

>> No.8036075

>>8036053
I care about Powerslave EX about as much as I care about Blood EX, i.e. not at all.
Just posting this, because I find it hilarious how much KEX team fucks up recently.
>>8036063
>using modern displays
Found your problem.

>> No.8036079
File: 30 KB, 521x600, 1620126873365.jpg [View same] [iqdb] [saucenao] [google]
8036079

>>8036075
Just play the originals then and fuck off you colossal sperg.

>> No.8036126

>>8036079
Why, isn't the point of keks engine being an object of keks? So far it delivers.
Just curious, did they fix System Shock yet?

>> No.8036137

>>8033216
Because of fucking faggots like you
>Would bitch if its saturn levels
>Would bitch if its ps1 levels
>"Ok well combine the two and have both"
>You bitch they have both

>> No.8036146

>>8036137
>Would bitch if its saturn levels
Literally no one would do that.

>> No.8036151

>>8033216
I had heard it was the Saturn levels with PS1 visual effects.

>> No.8036156

Meme game.

>> No.8036164

You better be able to make it crispy becuase thats waaaaay to smoothed out. And its far too bright too.

>> No.8036168

Let's take a fantastic and classic game and make it look like shit. Cool.

>> No.8036367

>>8034470
development was started up around the same time as Quake but Powerslave got terribly delayed whereas Duke and Blood didn't.

>> No.8036986

>>8036137
>combine the two and have both
>instead of making you choose between both

>> No.8037051

How different is the PS1 version from the Saturn one? Would blending the levels even work?

>> No.8037082

>>8034113
ok, it's just upscaled.

>> No.8037089

>>8037082
How are you posting when you're blind?

>> No.8037101

>>8037051
PS1 version is literally just Saturn version with more walls and less open sections, so that game wouldn't chug rendering it.

>> No.8037121

>>8037082
that's clearly redrawn, just look at the volcano

>> No.8037497
File: 97 KB, 575x900, no.jpg [View same] [iqdb] [saucenao] [google]
8037497

Disappointing. I don't say this much but it actually is a good example of "soulless".

And this looks far too much like the massively inferior PSX shite. They've also used that version for comparison, likely meaning this wont have Saturn controls/physics - And if so, this will be utterly worthless.

Also:

>shitty PSX dynamic lighting effects but even worse (desaturated)
Nice one, brainlets. Great work. Keep it up.
>shitty washed out PSX contrast
Pure quality. 9000 IQ. Way to go lads.
>suspiciously not showing any of the MANY areas only on Saturn
Or did i miss any? Otherwise, possibly over 10% of the game is missing, and what is actually there might be the butchered and simplified PSX geometry.

>> No.8037524

Finish patching Forsaken Remastered first you assholes

>> No.8037683

>>8034502
This.

Marathon was the first with grenade/rocket jumping, since it was the first without fixed view. Then again, it was the first FPS in many, many things, like secondary fire, reloading, objectives, an story that isn't just an excuse to shoot things, friendly NPCs, smart AI that is actually aware of the map's features and use them to their advantage, dedicated deathmatch maps, capture the flag mode and so on.

>> No.8037691

I don't know why faggots are "muh Saturn physics", since that version, unlike the PS1 version, doesn't even HAVE physics in the first place.

>> No.8037990

>>8037691
If you've played the game you'd know you could use amun bombs to explosive jump on saturn, but not on PS1. combined with all the powers in the game gives lots of options for sequence breaking.

>> No.8038014

>>8037990
>object on PS1
>falls to the ground, because gravity EXISTS

>object on Saturn
>keeps floating on the air

And let's not get started on the much lower enemy counts, worse AI and unstable framerate

>b-b-but muh bomb go brrr jump haha

>> No.8038137

>>8035531
WAY too bright and lacking grit. The lighting is better in the ps1 version.

>> No.8038215

>>8035531
Software render vs overclocked Vaseline powered voodoo6.

>> No.8038223

>>8033203
How come those guys don't also make it Linux native?

>> No.8038704

>>8038014
>couldn't even make a levitating effect in PS1 version
ABSOLUTE STATE OF PS1FAGS
>>8038223
They don't now? They used to do it.
Though maybe they will commission the port to icculus again.

>> No.8039468
File: 220 KB, 1280x643, soul_vs_soulless.jpg [View same] [iqdb] [saucenao] [google]
8039468

>confirmed crippled PSX maps

Check out 0:26 in OP's linked vid - that's a PSX map.
It's a smaller area than on Saturn. So being as every map on the PSX has anywhere between 5 - 30% of the map cut out, particularly the larger areas and rooms, in total this means that at least 10% of the fucking game will be missing if these retarded devs have only used the PSX maps.

>no chad Saturn lighting

Pic related. Literally every dynamic lighting effect looks 10x better on Saturn and they're definitely using the dynamic lighting from PSX version.

>> No.8039667

>>8039468
So this is basically just a repackaged Powerslave EX but now it costs money. Why in the fuck did he port the Playstation version back then anyway?

>> No.8039763

>>8039667
didn't want to take the effort to work on the saturn version believing it might be harder. Turns out the saturn level geometry was already decompiled and injected levels worked in homebrew.

>> No.8039804

>>8034908
>this remaster (previously PowerslaveEX)
>the version it's based on *mechanically* is the PSX version
Was PowerslaveEX developed using PSX mechanics as the basis?

>> No.8039858
File: 330 KB, 633x958, PowerNigger.jpg [View same] [iqdb] [saucenao] [google]
8039858

>>8039667
>Why in the fuck did he port the Playstation version back then anyway?

Because muh nostalgia. Muh kiddie console of choice. It's sad. If i loved a game but knew there's a better version, then fuck nostalgia i'd want that version instead, but most cunts don't think logically like this.

The obvious combination for this new port would have been to use the Saturn maps, grittier darker contrast, better dynamic lighting, controls and physics, but with some of the minor improvements from the PlayTranny, like pic related. That area is smaller on PSX and the geometry is further simplified on the entrance, but the grey stone texture is at least an improvement. So simply use that texture on the Saturn map. But nah we can't be having that, it would make too much sense and we're too fucking lazy at Nightdive.

>> No.8040224

Would you kindly stop playing soulless cashgrab-"remasters"/"remakes"?
Otherwise this mess will end up like the DLC-shit, happening more often and more horrible.

>> No.8040341

>>8039858
>PS1 still looks better even in the bullshit cherrypicked screenshot comparison

The absolute state of Saturniggers

>> No.8040380

>>8040224
Holy fucken this

>> No.8040496

>>8039858
Tbh if you look closely it's the Saturn version that has simplified geometry compared to the PS1. Look at the ground infront of the entrance, the Saturn one is flat, the PS1 is sloped. Also the high wall in the back, the Saturn one is a straight line, the PS1 changes angle 3 times (more round).

>> No.8040508

>>8039804
Yes it's based on the PSX version, however the levels from the PSX and Saturn versions are mostly the same, the bigger difference is in the lighting effects, some different enemies, minor physics differences etc. As you can see in this thread the opinion is very divided on which version is the best. The DOS version is the most unique because it runs on a different engine, has completely different maps, has multiplayer support etc. but it lacks backtracking and is a much more simple game, basically a shooter like Doom

>> No.8040527

>>8040508
>however the levels from the PSX and Saturn versions are mostly the same

There is about 5 levels worth of content that are different between the 2 versions, including 3 full levels iircs, the rest being bits and pieces in other levels

>> No.8040592

>>8039858
NOOOOOOOOOOOOOOO

>> No.8040613

>>8039858
That PSX screenshot unironically looks better lmao

>> No.8040780

>>8039858
>lower resolution grainy textures
>simplified geometry
>less detailed sprites
And it's known to run at a lower framerate than the PS1 version too

It's like you're purposefully making the Saturn look bad

>> No.8042190
File: 47 KB, 480x480, 1581546687214.jpg [View same] [iqdb] [saucenao] [google]
8042190

>>8033203
>soulless remaster
no thanks

>> No.8042217
File: 2.99 MB, 580x450, Reality.webm [View same] [iqdb] [saucenao] [google]
8042217

>>8040496
>Tbh if you look closely it's the Saturn version that has simplified geometry compared to the PS1

Wrong. Vid related.

>>8040780
>It's like you're purposefully making the Saturn look bad

It's like you're purposefully trying to look fucking retarded. Vid related.

>And it's known to run at a lower framerate than the PS1 version too

A myth. You can see the Saturn running better here while simultaneously having more geometry, an area 2x the size, and vastly better dynamic lighting on those explosions. There's some vastly larger areas on Saturn maps, up to roughly 5x larger than anything on PSX, and these areas certainly tank frame rates, but in a comparable area the Saturn will always run it better even when it's slightly more complex.

More Saturn advantages in the vid:
Better physics on flying debris from the explosions
Far less warping and wobbling textures
No visible texture seems/holes on Saturn, unlike PSX

And i'm not cherry picking, all these things are common throughout each version. This is the start of an early level so it's easy to capture footage.

>> No.8042373
File: 45 KB, 600x400, you.jpg [View same] [iqdb] [saucenao] [google]
8042373

>>8042217
Once again, the footage you provide goes directly against, rather than supporting your arguments. The PS1 version looks and plays better, no matter how much cherrypicking you attempt

>> No.8042396

>>8042373
>The PS1 version looks and plays better
lmao

>> No.8042398

>>8042373
are you blind or just retarded?

>> No.8042406

>>8042190
Based.

>> No.8042459
File: 2.93 MB, 854x480, powerslave.webm [View same] [iqdb] [saucenao] [google]
8042459

>>8042217

>> No.8042481

>>8042398
Both

>> No.8042534

This is one of the worst threads in a long time. You people literally do not know what you want, you just want to be outraged over something. Any rerelease of any game is damned if you do damned if you dont. >>8036137 this guy gets it. If you want crunchy texture warp and low resolution just play the old versions. Go back to /v/ with your LE SOULLESS garbage

>> No.8042546
File: 87 KB, 642x900, hmm.jpg [View same] [iqdb] [saucenao] [google]
8042546

>>8042373
Can't tell if trolling or literally brain damaged.

>>8042534
>You people literally do not know what you want
I know, it's just shocking that people have different opinions.

>> No.8042553

>>8042534
>Any rerelease of any game is damned if you do damned if you dont
No, people want both the Saturn and PS1 versions remastered. Not some Frankenstein mix of the two.

>> No.8042569

>>8042553
>Not some Frankenstein mix of the two.
I'll take this. I've played PSX powerslave as well as EX. Those experiences are similar enough that I get some new shit out of it while keeping the old versions right over there.

>> No.8042583

>>8042553
Both versions remastered? Why? So you can play through the PSX version then play it again with the Saturn version? Do you realize how insane that sounds? It's not really Frankenstein to combine the two, the same guys did that with Turok and that was pretty good. Also damned if you do, people would question remastering two versions when they are so similar

>> No.8042587

>>8042534
>damned if you don't
Just don't. Simple as that. Re-releases are completely unnecessary especially when we are talking about a great game like Powerslave. But you fucked off zoomies always need something new, something more. Nothing is ever good enough for your faggot asses.

>muh remakes
>muh remasters
>muh re-translations

Kys and gtfo this board and take your souless garbage with you.

>> No.8042597

>>8042587
The point is putting it on modern systems. Thats it. Calm down.

>> No.8042615

>>8042597
Sorry i yelled babe xo

>> No.8042636
File: 2.37 MB, 638x478, Seascape- Day.gif [View same] [iqdb] [saucenao] [google]
8042636

>>8042583
>Both versions remastered?
Yes.
>Why?
So we can play both.
>So you can play through the PSX version then play it again with the Saturn version?
Yes.
>Do you realize how insane that sounds?
No.
>It's not really Frankenstein to combine the two, the same guys did that with Turok and that was pretty good.
This isn't Turok.
>Also damned if you do, people would question remastering two versions when they are so similar
No they wouldn't, they'd think it was awesome and you were cool for doing it.

>> No.8042646

>>8042636
>So we can play both.
You can do that now. :)

>> No.8042658

>>8042636
>This isn't Turok.
Non answer. It worked for Turok so its a proven concept.
>No they wouldn't, they'd think it was awesome and you were cool for doing it
/vr/ would bitch about it in a heartbeat

>> No.8042662

>>8042583
>people would question remastering two versions when they are so similar
They're not that similar though. There are numerous differences with some stages being almost completely different as well as gameplay and physics differences which effect secrets and progression making them different experiences.

>> No.8042667

>>8042658
>Non answer. It worked for Turok so its a proven concept.
Nope. Turok is a different game than PowerSlave/Exhumed. What works for one will not necessarily work for the other, or they'd be the same game.
>/vr/ would bitch about it in a heartbeat
No, they'd marvel at someone putting forth the extra effort to do something right for a change.

>> No.8042668

>>8042534
All that there was needed from a remaster is to make it better than what we have now.
And yet it seems overall worse, especially compared to Saturn version.
Those guys CAN do better, like they did with Turok and Shadow Man games, but they also can fuck up, like with System Shock and Blood (no it wasn't entirely Atari's fault).
Calling out this shit is fair. If stuff that's said here isn't a dealbreaker for you, just ignore it and buy the remaster when it will be out. Just don't claim that shit is actually gold. You might as well defend Duke Nukem World Tour at that point as well.

>> No.8042669

>>8042662
They are different but similar enough to call similar. People in this thread are showing how rooms with the same shape look different.

>> No.8042670
File: 167 KB, 728x463, Never Forget.png [View same] [iqdb] [saucenao] [google]
8042670

>>8042662
>effect
affect

>> No.8042673

>>8042667
>No, they'd marvel at someone putting forth the extra effort to do something right for a change.
/vr/ complains about everything

>> No.8042676

>>8042668
>You might as well defend Duke Nukem World Tour at that point as well.
The only thing wrong with World Tour is everything else.

>> No.8042682

>>8042673
>/vr/ complains about everything
One person does not speak for a whole board. There is no 4chan hivemind, despite Management attempting to make it so.

>> No.8042683

>>8042668
It has a higher resolution and a smooth frame rate. Thats indeed better than we have now.

>> No.8042689

>>8042682
One person does not speak for the whole board but more than one person complains about non issues and minor imperfections

>> No.8042691

>>8042676
Even Alien World Order itself is weird actually.
Some maps feel incomplete and you can see in the editor that they were supposed to be bigger, but then some areas got cut off, likely because modern playtesters couldn't figure out how to play the older FPS games and got lost too often.

>> No.8042698

>>8042689
>One person does not speak for the whole board but more than one person complains about non issues and minor imperfections
A bunch of minor imperfections eventually add up to a clusterfuck. Your mentality reeks of someone eager to make excuses for flawed assumptions. Corporations often make the mistake of under-estimating their own customers. It's an attitude born of arrogance and sloth.

>> No.8042702

>>8042669
Some stages like Anum Mines and Cavern of Peril are almost completely different between the two versions. There's also the gameplay changes like the ability to grenade and rocket jumping in the Saturn version which was used for accessing secrets and could be exploited for shortcuts. This was completely removed in the PS1 version which instead had flight mode for finding enough secrets which you can't even access until post game.

>> No.8042710

>>8042698
I think you're missing the point. I'm saying with the boards style of contrarianism, good products are labeled irredeemably horrible. Mario 3? Shit game. Deus Ex? Shit game. Any or all versions of Powerslave? You can absolutely find people who will call it a shit game for any reason or no reason.>>8033307
Powerslave? Die

>> No.8042713

To be fair, beside the setting, Powerslave was really mid tier back then and now.

>> No.8042730

>>8042683
Are those the only criteria that you care about? Really?
Why are you even playing older games then if you don't care about the games themselves?
>b-but it's similar enough
In this case, it's not a good enough answer.
Both games give completely different experiences when you play them, even if they look similar. All remaster does is addition of the third version, that will likely be a complete clusterfuck that messes up with visuals (no, resolution isn't everything) and level design (that seems to be based on the gimped version of the levels, even if there will be minor improvements).
At best, with a few community mods (which would be a credit to community, not the developers), it would make PS1 version pretty much obsolete. But only on PC.

>> No.8042742

>>8042710
>I think you're missing the point.
No, I think you're attempting to be just as contrarian as the people you're labeling as such. This isn't that hard to work out, Anon: NightDive thought they'd be lazy and combine what appear to be two noticeably different ports of the same game, prolly counting on attitudes like >>8042713 to carry the day as justification, and guess what? Surprise, motherfucker! Some hardcore fans actually *did* mind and called them out on their stupid bullshit.

>> No.8042750

>>8042730
>Are those the only criteria that you care about? Really?
the framerate plays directly into how enjoyable something is

>> No.8042751

>>8042730
>Are those the only criteria that you care about? Really?
Better frame rate is an improvement. The devs did a Turok remaster that was made as a hybrid, showing aspects of different versions. Doing that for Powerslave isn't bad, not everyone wants 2 similar games, /vr/ especially would complain about it.

>> No.8042762

>>8042710
There is a fine line between calling horrible products horrible and calling good products horrible. /vr/ can do both.
But if you can't get the difference, you're retarded.
>>8042713
True, if we talk about the DOS game, but even it is pretty fun and deserves more attention.
Saturn and PS1 games were pretty much above a ton of FPS games of that time period. The best, if we are talking about consoles specifically.

>> No.8042764

>>8042742
Combining versions isn't lazy, it took them years to make this. Spare the mental gymnastics, any possible choice of a Powerslave remaster would have a mixed reaction. There is no definitive way of doing it that would please everyone.

>> No.8042771

>>8042762
>But if you can't get the difference, you're retarded.
Missed the point. /vr/ will complain no matter what. Its pretty simple

>> No.8042806

>>8042750
Framerate is an improvement, but it's not worth it if you have to sacrifice too much for it.
>>8042751
Turok is a different case, as the versions are that similar in the first place. Not the case here.
>>8042764
It took them years to actually get the license, not to make it, as majority of the work was done at least half a decade ago by now.
There was nothing to show that the versions were actually combined and it's not just a 99% PS1 version with minor adjustments here and there too. "But they said so" doesn't mean much. Some new assets, like the map, are a complete joke too.

>> No.8042832

>>8042771
>/vr/ will complain no matter what
Yes, but not trusting any complains is as silly as trusting them all.
If anything, meta complaining about the board easily is a worse offense than shitposting or yelling at clouds.

>> No.8042836

>>8042832
that's a lot of words for you to no u someone

>> No.8042870

>>8042832
>Yes
Exactly. Releasing both the PSX and Saturn version would result in the same amount of butthurt in this thread.

>> No.8042905

>>8042764
Anon, if your mind is already made up, full stop, then why the fuck are we still talking? Who are you trying to convince of what, precisely? I've laid out what I feel the major gripes are, how they could have been alleviated, and why I feel your counter-argument is hand-waving. Going NO U repeatedly hasn't convinced me that somehow I'm the one who's in error here.

>> No.8042923

>>8042905
I think you're just missing the point, dude

>> No.8042957

>>8036137
based

>> No.8042983

>>8042836
Don't simplify it to divert the attention from the actual problem.
>>8042870
>Releasing both the PSX and Saturn version would result in the same amount of butthurt in this thread.
No. It's a faulty logic.
While someone would complain about something still, it would be on the level of >>8033307 and not on the level of >>8039468
In other words, there would be a lot more easily dismissable bullcrap instead of something concrete and actually making sense.
Hell, even "combining" everything is something that could actually work, if they would actually take the best parts of both games (because yes, PSX version had some minor improvements, even if it wasn't a good tradeback overall). As it could be seen by the trailer, it looks much lazier than that.

>> No.8042997

>>8042983
>While someone would complain about something
Exactly, >>8036137 is right

>> No.8043007

>>8042997
I hope you're not posting this for free.

>> No.8043032

>>8042997
>you're selling a literal piece of shit
>reeeeeeeee, you'd bitch if I was selling gold too
Based retard.

>> No.8043037
File: 298 KB, 640x454, 1430677621141.png [View same] [iqdb] [saucenao] [google]
8043037

>>8042923
See? You did it again.

>> No.8043069

>>8042534
>You people literally do not know what you want
Seems like people wanted the Saturn version.

>> No.8043081

>>8042764
>Combining versions isn't lazy
Have they said what exactly they're bringing from the saturn version?

>> No.8043093

>>8043069
No, they wanted both. Which would've been the smart thing to do. Always do your homework on the thing you're attempting to do the definitive remaster on.

>> No.8043113

>>8042534
>>8033203
devs themselves getting pissy

>> No.8043283

They should add a feature where you wear your teeth down to stubs from eating sandy bread.

>> No.8043330

>>8042534
That guy is you you soulless faggot

>> No.8043830

>>8033203
What the hell did these people do to my favorite game.

Do people actually encourage this shit?

>> No.8043889

>>8043830
It was neat when it was a free game, but now that they're gonna sell it.. better step up their game.
maybe put it on Steam in early access? listen to the fans input?

>> No.8043916

This entire thread of bitching from Anons who are assuredly in other threads telling people not to play remasters regardless of how quality they are.

More so, all this bitching is unwarranted because you have the original versions right over there, on easily emulated systems.

>> No.8044164

>>8043916
I mean, their Doom 64 remaster is worse than EX port at that point, so yeah?

>> No.8045491

>>8034113
>those fucking statues

>> No.8045510

>>8034113
kek, baby's first redraw job.

>> No.8047064

Cautiously optimistic about this but gotta admit it's not looking so good.

The lighting looks completely fucked. But I'm hoping they just have bloom and saturation and brightness way up by default. Turok was kinda similar. We likely will have the options to tweak it.

Not having Saturn's "sway" is an atrocity. And so is not having Saturn's dynamic coloured lighting.

>> No.8047210

>>8034113
Hm? The highres one is a close representation of original (which was made from a digitized hand painted image btw)

>> No.8047217

>>8043889
It was never free. The rights always belonged to someone.

>> No.8047231

>>8047064
Don't forget grenade jumping

>> No.8047242

>>8047064
Redirect that to Kaiser via twitter, steam or the Nightdive hp. Whining here is always completely useless.

>> No.8047260
File: 31 KB, 640x480, homer_2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8042373
are you blind

>> No.8047268

>>8039858
The two systems render 3D in different ways. This has its advantages and disadvantages. It also greatly contributes to the different look of some ports.

>> No.8047271

>>8034113
I'd probably just puzzle it all together from pre-rendered elements. Done in old software of course.

>> No.8048989

>managed to botch even Quake
Yeah, I'm thinking that Powerslave is fucked.

>> No.8049005

>>8033203
I played this already years ago when Kaiser leaked his own alpha before nearly insta deleting it.

>> No.8050141
File: 194 KB, 460x683, Stargate Horus.jpg [View same] [iqdb] [saucenao] [google]
8050141

All this Egyptian stuff just makes me want a proper Stargate ludo.

>> No.8050267

>>8050141
Stargate rules. They should make a Stargate FPS

>> No.8050290

>>8050267
That would be pretty sweet. Make a Stargate SG1 FPS where you can switch between the four members and each has their own weapons / abilities.

>> No.8050303

>>8037683
Marathon was great and ahead of its time. Made back when Bungie was worth a damn. Myth: TFL and Soulblighter are still awesome fun to play through the campaign or to play online.

>> No.8050440

>>8050267
A licensed game for SG-1 was under development but canceled early.

>> No.8050461

>>8050440
Ah, bummer.

>> No.8050467

>>8036137
There should be a choice to have either. I mean, they already have the PS1 levels, so why not include them in their unaltered form for people who prefer it that way?

>> No.8050475

>>8034113
The statues chillin' is hilarious.
Overall, its not horrible IMO, but the spirit of the original is somewhat lost. The original has a painterly look that resembles an actual map. The redraw looks more like a cartoon.

>> No.8050493

>>8050467
Because that would take more effort. Doing things correctly for the sake of it is pretty much a foreign mentality in the West these days. You'll not often find it, even among older folk.

>> No.8050497
File: 175 KB, 1280x896, SG1_M07_a.jpg [View same] [iqdb] [saucenao] [google]
8050497

>>8050440
Stargate SG-1: The Alliance. Apparently a FPS with squad elements. started around 2000-2001 but stuck in development hell for many years, changing teams until unceremoniously canceled in 2005. The later versions looked fundamentally different from what was shown and promised earlier.