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/vr/ - Retro Games


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File: 32 KB, 466x476, 1EF7B6F5-575D-45ED-B233-50EC8AE7590C.jpg [View same] [iqdb] [saucenao] [google]
8041387 No.8041387 [Reply] [Original]

How does it compare to RE and RE2?

>> No.8041406

>>8041387
PAL box art for this is rad, and when compared to the god awful NTSC version.

>> No.8041412

I'm a huge RE fan, but I think DC1 is the peak of the survival horror genre.

>> No.8041415
File: 2.77 MB, 1280x720, Dino Crisis Pteranodon QTE.webm [View same] [iqdb] [saucenao] [google]
8041415

It's less oriented on the shooting, a bit more on the survival mechanics and puzzles.

>> No.8041417

It has true 3D ambients instead of just pre-rendered backgrounds.
More outside areas.
Dinos open doors and jump into airvents.
There are mashing QTEs.
There are some moments where you must make decisions. Three endings.
Contrarily to REs 1~4, there are not enough bullets to kill all enemies in the game. Instead, you have to craft tranquilizer/poison darts to fire from your shotgun, so the dinos keep sleeping while you do your stuff.
Mostly color and assembly puzzles.
Regina has a huge, distracting ass.

>> No.8041428

>>8041387
It's an 8.5 to RE2's 9.

>> No.8041430

The focus isn't on fighting stuff, because even the "normal" enemy, the velociraptor, can run faster than you, throw you around and open doors. You start with a pitiful pistol that's worth shit (you can use a trick with laser fields to trap dinos and shoot them, but it's not available everywhere). Most of the puzzles are those where you need to find items and combin them.

IIRC, you only get two more weapons: shotgun and grenade launcher. There are upgrades for each weapon, but ammo isn't plentiful; there are different ammo types, and you can craft tranquilizer darts and healing supplies.

DC2 is a completely different gaame where they trivialize fighting dinos. You can kill raptors just with melee attacks, and there's a ton of weapons.

>> No.8041503

>>8041417
what about those item boxes? Is there enough plugs for all of them?

>> No.8041531
File: 192 KB, 1024x768, dcregina.jpg [View same] [iqdb] [saucenao] [google]
8041531

>>8041412
what does DC do better than the games in the RE series?

>> No.8041547

>>8041531
It has dinosaurs. Dinosaurs are better.

>> No.8041548

>>8041503
No.

>>8041531
True Survival Horror, can't just mow down all enemies. Need to carefully observe supplies.

>> No.8041557

>>8041548
>True Survival Horror, can't just mow down all enemies. Need to carefully observe supplies.
You mean like in RE?

>> No.8041565

>>8041557
To an extent, but DC1 takes it to the highest levels.

>> No.8041568
File: 2.78 MB, 1280x720, Dino Crisis bitchslapped.webm [View same] [iqdb] [saucenao] [google]
8041568

>>8041548
>>8041503
Yes, there pretty much is enough plugs for all boxes.
The only exception to this are the final 2 item boxes, if you go to final boss location 1 and use the plug there, you won't be able to open the one in boss location 2 and vice versa.

Otherwise there is enough for them all, but the thing is, the plugs are sometimes very well hidden, so look everywhere. I have documented the location of all plugs and the content of all item boxes, both in Jap and US version, in all difficulty modes. I just haven't presented it properly or uploaded it anywhere yet.

>> No.8041571

>>8041557
You're not going to be killing most of the dinosaurs you encounter. You're going to be running away, putting them to sleep, or making good use of laser doors.

When you use your limited supplies, you aren't going to be putting enemies down for good, so there's even more of a cost to using supplies. That much being said, it's around the same difficulty as any RE game, so if you haven't played it, don't think about it too much and just have some fun.

>> No.8041641

>>8041557
You can kill every enemy in the first six main RE games with ammo to spare. The first game that made sure you couldn't do it was RE1 Remake.

>> No.8041661

>>8041387
an actual survival horror game compared to RE
I finished every RE with tons of bullets to spare, not the case in DC
the only downgrade is the music (it sounds like it was made by the same fake deaf retard that made the music for director's cut) and the locations don't look as purty because they're not prerendered

>> No.8041669

>>8041568
Why does this look so good? This can't even be an emulator cleanup. What the fuck am I looking at?

>> No.8041672

>>8041387
It's decent. Truth be told, it's actually more comparable to Code: Veronica than RE1/2.

>> No.8041675
File: 1.06 MB, 1200x900, Dino_Crisis_soul_soulless.gif [View same] [iqdb] [saucenao] [google]
8041675

>>8041669
Rebirth patch for the PC version of the game. it has widescreen support but it doesn't always work great (walls disappearing on the sides etc)

>> No.8041696

>>8041675
It looks really good, but walls disappearing is how the game works so the camera doesn't look through a wall. Are you saying it has some error where it removes walls that should be in field of view, like how SMT 3 use to in pcsx2?

>> No.8042101
File: 109 KB, 850x1202, redgrill.jpg [View same] [iqdb] [saucenao] [google]
8042101

>>8041387
to be completely fucking honest with you: terrible.
It doesn't hold a candle to the oldschool RE games.

Dino's respawn and it's generally better to tranquilize them than to kill them.
Wouldn't be a problem if... you know.... this wasn't a survival horror game with very scarce resources. Specific plugins to open specific boxes. Tranquilizers that need to be crafted with valuable resources. It's an interesting concept but there are so many things buttheading with it.
You can't take documents with you, if you want to read them again you have to go to that specific area again.
Wouldn't be a problem if puzzles weren't so extremely elaborate and weird. You get 3 Matrices of numbers and 2 letters. Guess the password. Plus going back to the specific area to read the document makes you french kiss the Dino's on the way again. (also no, no photos with your smart phone. That shit is extremely soulless)
Find the one specific dead doctor and get his fingerprints.
Wouldn't be a problem.... if the whole fucking place wouldn't be clustered with dead scientist boddies.

Aside of that there are no fun weapons, no real boss fights, the item menu looks terrible and inconvenient, not much happens in the plot.... it's extremely boring and exhausting at the same time. The second game is so much more fun. Recommend that way more.
And to be real honest with you on something else: people who hype this game up to high heaven or want a remake of it probably didn't play it in the past 10 years. They need to clean some serious shit up if they want to remake this one.

>> No.8042139

>>8042101
>It doesn't hold a candle to the oldschool RE games
It's better than old-school RE games in almost every conceivable way though. That's not RE hate because I love RE, but wtf are you on about??

>> No.8042148
File: 136 KB, 1024x647, 0a92f6af-3c5f-4c85-8485-2d0b2150982e.jpg [View same] [iqdb] [saucenao] [google]
8042148

>>8042101
dinos are better and Regina is hotter than Jill

>> No.8042151

>>8042139
what do you mean
>wtf are you on about??
buddy i wrote a whole fucking book about what's wrong with this game.
How about pointing at some of them with a counter argument instead of just brushing the whole thing off.

>> No.8042157
File: 89 KB, 850x998, bestgrill.jpg [View same] [iqdb] [saucenao] [google]
8042157

>>8042148
you sure about that anon?

>> No.8042265
File: 635 KB, 1270x968, Screenshot 2021-06-08 092922.png [View same] [iqdb] [saucenao] [google]
8042265

>>8042151
But your entire post is retarded
>Dino's respawn and it's generally better to tranquilize them than to kill them.
Wouldn't be a problem if... you know.... this wasn't a survival horror game with very scarce resources
This is the best part lol. This is what makes it a better survival horror than RE.
>You can't take documents with you, if you want to read them again you have to go to that specific area again.
Yeah this sucks
>Wouldn't be a problem if puzzles weren't so extremely elaborate and weird. You get 3 Matrices of numbers and 2 letters. Guess the password. Plus going back to the specific area to read the document makes you french kiss the Dino's on the way again
More survival and reosurce management ftw. I enjoyed the puzzles more than most RE puzzle because they felt at least somewhat challenging
>Aside of that there are no fun weapons
There does not need to be any "fun" weapons because the survival revolves around the tranqs. This complaint reminds me of the zoomers who complain about only having one sword in Sekiro lol. The shotgun darts force you think about bullet counting in ways that RE can only dream of and that is fun as fuck by itself.
>the item menu looks terrible and inconvenient
???
>not much happens in the plot.... it's extremely boring and exhausting at the same time
I enjoyed the physicist moving the island back in time but not space
>The second game is so much more fun
The zoomer reveals his true form. Me shooty bang bang rather than think my way through tuff spots zugzug

>> No.8042304
File: 260 KB, 850x1563, bestgrill2.jpg [View same] [iqdb] [saucenao] [google]
8042304

>>8042265
i mean i get it, it's an interesting alternative to the Resident Evil formula and i tried to view it that way too, but it's just not fun.
I could easily re-run the OG RE's in either a comfy or challenging pace, in many different ways and handicaps. But i can't do all of that in Dino Crisis, it just requires way too specific procedures to handle the game.
>There does not need to be any "fun" weapons
It does a lot for the replay value. Unlocking shit like a Gatling Gun or Mine Thrower is priceless. Changes the whole pacing of the game.
>The zoomer reveals his true form. Me shooty bang bang rather than think my way through tuff spots zugzug
Yup. I admit it, i rather play games for the gameplay fun than for being made feel weird inside. The dopamine kick is temporary, fun with the core gameplay lasts forever.

>> No.8042339
File: 2.66 MB, 340x231, 1597021576088.gif [View same] [iqdb] [saucenao] [google]
8042339

>>8042304
>being made feel weird inside
What does this mean? Dino Crisis always felt like a puzzle game to me. I derive enjoyment from pausing the game and thinking about what dinos to tranq and what dinos to kill with the poison darts. The entire game is basically one big resource management puzzle and I love it. In this sense, I think it is superior to RE in terms of raw survival mechanics. I do see the logic though in your points about replay value, no fun unlocks, etc. DC1 is basically the peak of the survival horror genre, but it does its job too well, and that may hurt the replay value.

>> No.8043882

>>8042339
>The entire game is basically one big resource management puzzle
Is this a good thing?

>> No.8044002
File: 152 KB, 1280x959, mpv-shot0417.jpg [View same] [iqdb] [saucenao] [google]
8044002

One of the most hideous menus ever and feels more at home for a budget title.

>> No.8044013

>>8044002
That menu is sleek and functional. Also, this is dino crisis, not an RPG. You're going to spend most of the game running from ancient birds.

>> No.8044021

I'm surprised anti-Dino Crisis faggotry took so long to appear in this thread this time around. Usually they're the first post.

>> No.8044046

>>8042339
IMO Dino Crisis goes a bit too hard in the resource management element. In Resident Evil games combat is always viable, but you need to be more strategic early on with the game rewarding you more flexibility as you overcome the initial obstacles. If you picked your battles right you'll be able to properly blast your way through the climax in a way that still feels appropriate and earned. Dino Crisis doesn't have that progression since all the lethal weapons are either pathetic to begin with or entirely canceled out by the more durable enemies late game. You limp through the entire game on Tranq Darts from the first viable weapon the game gives you and while you certainly feel accomplished by the end of it, its not a game you immediately want to replay in the way that RE1/2 were.

>> No.8044416
File: 268 KB, 728x1092, 357d1d8f-e695-4aa1-8223-ff7265496121.jpg [View same] [iqdb] [saucenao] [google]
8044416

>>8042157
yeah, i think so

>> No.8044589

>>8042265
I kinda liked that though because itade it more difficult

>> No.8044612

>>8041696
>Are you saying it has some error where it removes walls that should be in field of view, like how SMT 3 use to in pcsx2?

Yes, this, because the game wasn't programmed for widescreen in mind. Sometimes it's okay, sometimes it's not. Still the widescreen is optional

>> No.8045039
File: 22 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
8045039

>>8044013
Absolutely hideous and bare bones. Why is there a picture of some bones in the background? Compare it to RE2-3 which are golden.

>> No.8046074

>>8045039
RE defaults to inventory, while DC only opens a main menu. Still a valid criticism, because the inventory menu in DC is very barebones.
(at least you have more inventory space)

>> No.8046154
File: 23 KB, 500x294, anons bait.png [View same] [iqdb] [saucenao] [google]
8046154

>>8042101
Jesus christ even me playing as a 7 year old figured out to just write down any note that seemed useful you fucking retard. Imagine being filtered by something so simple.
This post has to be bait im sure, but just in case its not i had to inform you of your retardation.
Either way KYS

>> No.8047109

>>8046154
Notes & Document storage were a system that Resident Evil had already perfected. Why did they fuck it up?

>> No.8047145

>>8042101
>filtered by the puzzles
One of the most surefire way to identify brainlets. Good job for outing yourself, brainlet.

I replayed DC1 a year or two ago and had a blast. I don't want to say it's better than say RE2, they're both great, but apart from being generally "survival horror" they're too different in their details to be directly comparable imo.

>> No.8047718

>>8047109
Im not gonna say you are wrong there, because you aren't exactly. But it also wasn't really an issue if you weren't a brainlet, so it hardly counts as much of a con.
I liked it, i had a book of things like that i wrote for many different games (alex kidd final puzzle for example).

>> No.8047735

>>8041641
There's no way you can kill every enemy in RE1 and have ammo to spare. Probably not Code Veronica either.

>> No.8047858

>>8047735
Yes, you can kill every enemy, as long as you grab all the ammo lying around. The main difference between RE1 and REmake is that in the original, you get ammo in full increments (15/30 pistol bullets, 7 shotgun shells), while in the remake you find fractioned quantities (3 bullets here, 8 there).

Now I don't know about CV because I only finished it 3 or 4 times. I was talking about the main titles. The only thing I recall vividly is that to defeat the Tyrant in the cargo plane faster, you had to hoard 20 or so explosive arrows.

>> No.8048307

>>8046154
>he notes down a 2-page explaination of how a super elaborate passcode is deciphered
Wanna know how i can tell you never played Dino Crisis?

>> No.8048356
File: 484 KB, 664x347, 0s9130829748.png [View same] [iqdb] [saucenao] [google]
8048356

>>8047145
explain how to solve pic without looking it up.
Damn man, what's up with people lately defending a game they didn't even play.

>> No.8048956

>>8042101
>Dino's respawn and it's generally better to tranquilize them than to kill them.
>Wouldn't be a problem if... you know.... this wasn't a survival horror game with very scarce resources

I don't play survival horror games because I hate this shit, but, ain't that the point of one? To actually survive on actually limited resources?

>> No.8049018

>>8048356
Well if you knew how to read it wouldn't be an issue as the files in the game tell you exactly what to do.

>> No.8049026

>>8047858
>remake you find fractioned quantities (3 bullets here, 8 there).
I've finished REmake on hard 10+ times and I dont think I have ever picked up a fraction of ammunition. It's always 15 round pistol mags, 6 shells, 6 magnum rounds and 6 grenades??

>> No.8049113

>>8048356
>explain how to solve pic without looking it up.
Alright, so I've got numbers in "Code", letters in "Key", and the password has to be letters. So assuming that the numbers are actually letters and they're in alphabetical order we have:
D O C
T O R
F K I
R K G
Well fuck me that looks like it says something! DOCTOR FKIRKG since the first word is actually a word but the second is garbage until I remove F and G to make it say KIRK I'll assume the point of the "Key" field is the letters I'd remove. So the password is "DOCTORKIRK" I presume?

>> No.8049142 [DELETED] 

>>8046154
nic

>> No.8049149

something about dinosaurs... they just aren't very compelling to me as a horror premise. In VR sure but for some reason in vidya dinosaurs. really animals, just aren't scary to me,only exceptions I can think of would be an insect/bug or a fish, guess they're deadeyed enough to creep me out.

>> No.8049153

>>8046154
nice bait

>> No.8049158

>>8042101
Holy shit did you really post this exact same shit in 2 different threads? You really are proud of being a fucking retard aren't you?

>> No.8049227

>>8047735
You can definitely kill every enemy in 1 and 2 without an issue

>> No.8049384

Different genres. RE is survival horror, DC is panic horror

>> No.8049410

>>8049384
Retard, DC1 is peak survival horror. RE and DC are the same genre, DC just takes the survival to the limit.

>> No.8049436

>>8049410
Mikami himself said DC is panic horror not survival horror

>> No.8049448

>>8049436
Never heard that term before. Not sure we can trust Mikami after he cucked us with RE4 and lost all credibility.

>> No.8049452

>>8049448
It never caught on is why

>> No.8049919

>>8049384
That's not a genre. Survival horror is a word used in RE and it got picked up. Really these are both adventure games with horror theme.

>> No.8049920

>>8041415
why did that retard fly into the fans though

>> No.8049967

>>8049436
He said "survival panic" and that's just a buzzphrase for interviews.

>> No.8051542

>>8048307
I have literally beaten it with every ending you,
I never even said two page. If you couldnt pick out what was useful from each thing and make a small note thats your own brainlet problem.
Hell you barely even need that. It was more just for simplicities sake.
Sounds like you never finished it because you were too retarded and now you just try to shit on it to make yourself feel better

>>8049153
Jesus it pains me to know how many absolute subhumans there are here that couldnt handle DC's use of codes and puzzles.
I literally beat the game at 8 (didnt finish it first playthrough at 7 as i started playing CTR and went back after a while).

>> No.8051936
File: 2.92 MB, 640x480, 1618353483476.webm [View same] [iqdb] [saucenao] [google]
8051936

>>8049149
If this didn't do anything to you as a child you may have personality issues

>> No.8052052

>>8041412
Not for me. I never really liked the samey looking lab setting of Dino Crisis. It’s a game I want to enjoy but always lose interest in.

>> No.8052061

>>8042265
I gotta side with him on the respawn thing. That’s legit bullshit. I’ve also never liked crafting in survival horror.