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/vr/ - Retro Games


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[ERROR] No.8033674 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8025380

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
http://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8033678
File: 935 KB, 1024x1024, vr info small +.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

=== CURRENT RELEASE ===
Hard Fast Faggot Maps
Version 2.0 >>8003328
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hardfun

=== CURRENT PROJECTS ===
VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8025812

VRSKINS 3.9 (delayed)
Submissions closed

=== NEWS ===
[8-14] Age of Hell Demo released
https://hellforge-studios.itch.io/the-age-of-hell

[8-12] Quake Enhanced Edition TBA
https://xboxera.com/2021/08/12/a-revitalized-edition-of-quake-to-be-announced-at-quakecon-per-the-now-scrubbed-description-of-the-lets-talk-quake-event/

[8-12] DOOM Retro updated to 4.2
https://www.doomretro.com/

[8-11] Anon releases a map, BigDill.wad
https://www.doomworld.com/forum/topic/123839-bigdillwad-a-tricky-tech-base-two-streets-south-of-hell/

[8-10] Crispy Doom updated to 5.10.2
https://github.com/fabiangreffrath/crispy-doom/releases/

[8-10] Action Doom 2: Urban Brawl Reloaded released
https://www.doomworld.com/forum/topic/123821-action-doom-2-urban-brawl-reloaded/

[8-09] Xaser posted an MBF21 showcase mod
https://www.doomworld.com/forum/topic/123800-wip-vesper-mbf21-showcase-mod/

[8-09] DSDA-Doom has reached v0.20.0 which adds beta support for Hexen.
https://www.doomworld.com/forum/post/2364887

[8-09] Skulltiverse is now on idgames
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/skulltiverse

[8-06] .md2 importing tool for Blender
https://twitter.com/JoshuaSkelly/status/1423672434331295748

[8-04] Summer Fun Anon releases a demo
https://www.dropbox.com/s/u7wwd30oawggfm0/Summer_Fun-Demo.zip?dl=1

[8-04] Xim's gzDoom3 for Classic Doom released
https://forum.zdoom.org/viewtopic.php?f=43&t=72960

[8-03] DN3DooM has been updated.
https://forum.zdoom.org/viewtopic.php?f=43&t=67864

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8033709

Doom 2 mapsets use lots of Doom 2 monsters because they are for Doom 2, not Doom 1.

>> No.8033716

>>8033709
NO WAY!

>> No.8033724

>>8033685
What is AoH? I agree that Supplice was very good looking.

>> No.8033728

>>8033709
1bros this can't be happening...

>> No.8033730

just downloaded 300 mins of vr. looks like it'll be good

>> No.8033732
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[ERROR]

>>8032507
I have to agree. It feels like a lot of these games just copy the trappings of Quake, Doom, Duke, Blood, etc. without understanding the nuances that made those games tick. I think it's a similar issue you get with ZDoom mods, where you have a much wider array of things you can do with modern engines, but people neglect the basics of what makes combat fun in retro shooters. Interesting level and enemy design are both timeless.

>> No.8033736

>>8033730
it says designed for pistol starts. sorry bros. i'm gonna continuous play it.

>> No.8033737
File: 352 KB, 1920x1080, PTSD.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I swear to god if it's not just a Lost Soul replacement and actually uses The Hungry behavior so help me god I swear I fucking swear to jesus fucking christ I swear.

>> No.8033782
File: 917 KB, 1200x675, JUST.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8033806

why is there an extra b

>> No.8033812

>>8033736
Degenerate, we have standards around here

>> No.8033824
File: 65 KB, 640x295, 1624690714746.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033812
No we don't.

>> No.8033831

>>8033724
Age of Hell - the Doom TC by BridgeBurner and crew.

>> No.8033879

>GZDoom
>GZ
>Graf Zahl

What a based guy

>> No.8033912

>>8033879
Actually, the G in GZDoom stands for GL.
Essentially it's GL-ZDoom.

>> No.8033916

THIS IS NOT A DRILL! I REPEAT, THIS IS NOT A DRILL! ROMERO HAD SHAVEN OFF HIS BEARD AND LOOKS LIKE A COMPLETE UTTER TWAT NOW! HE IS PREPARING TO TROON OUT! RUN FOR YOUR LIFE REVAE!

>> No.8033929
File: 33 KB, 648x595, 1529949694059.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I listened to Everywhere at the End of Time not too long ago..
Now I can't help but want to see Dementia simulated in Doom somehow

>> No.8033975

>>8033806
That's a typo.

>> No.8033998

>>8033674
What's that extra B for?

>> No.8034006

>>8033916
I need photographic evidence

>> No.8034020

>>8034006
I forgot to make screencap during her interview on RD.

>> No.8034026

J A N E
R O M E R O

>> No.8034037
File: 32 KB, 600x453, 8de.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

The lack of SiN, Kingpin and Turok 3 news was a bummer but still looking forward to PowerSlave Exhumed.

>> No.8034050
File: 21 KB, 330x359, temp3.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8031624
painting "box" art still.
this is part of it.

>> No.8034052

>>8034050
I'm really looking forward to seeing the finished thing, dude.

>> No.8034090

>>8034052
Thanks. It's taking a while, but it's coming along decently I think.

>> No.8034110
File: 420 KB, 504x676, 1544464545214.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>I'm talking about FULLY, TOTALLY DIFFERENT levels, deathmatch levels, per level... You couldn't do it on this new Viking wad that NINE people created. Would you like me to clean the windshield as well, sir?

>> No.8034115

Selaco continues to look bitching.
https://www.youtube.com/watch?v=ozxnmQyzll4
Is Realms Deep happening? When the fuck is Wrath coming out? How was Supplice?

>> No.8034120

>>8034115
wrath has been delayed indefinitely, press f.

>> No.8034124

>>8034115
Wrath was delayed again, but they're promising biweekly updates:
https://twitter.com/skacky/status/1426671590566158337?s=19

>> No.8034146

>>8034110
I do wonder if Romero ever browses here. We're not an un-small Doom community.

>> No.8034149

>>8034146
He has no job or anything to do, I'm sure he browses here.

>> No.8034151

>>8034149
>>8034146
He even mapped for HFFM. Did you notice all the shootable eyes in map8?

>> No.8034154
File: 24 KB, 536x682, Tim_Willits_in_2020.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Thanks to those in the last thread who helped me with how to replace Doom's music with the SNES versions, pretty painless and seamless.

Also, does anyone else get irrationally angry when they see Tim Willits? He looks like a dipshit, and I get asshole vibes from him, like the kind of dude that would backstab you in an instant with a smile on his face.

>> No.8034159
File: 7 KB, 200x200, tim.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034154

>> No.8034161

>>8034159
when's the will sasso biopic?

>> No.8034163

>>8034124
I'm glad I never gave a shit about Wrath, I don't know what people see in it.

I'm not gonna ridicule the devs because they are at least making Tremor.

>> No.8034179

>>8034163
It's a gloomy Serious Sam, and I love Serious Sam so I love Wrath.

>> No.8034183

>>8033674
>everything in the /vr/ catalog is a pleasant /vr/ image
>except the fucking cringe OC eyepain from the doomfags general
put this shit in /vg/ instead of ruining the catalog

>> No.8034262

>>8034110
Oh god John is one of those weirdos who collects old gas station shit.

>> No.8034281

>>8034262
if you think that's weird, you should know he supports trans rights.

>> No.8034291

>>8033709

Mappers only use Doom 2 because they are hack frauds who can't make interesting fun challenges with only Doom 1.

Same faggots who use Boom instead of Vanilla because they can't live without unnecessary gimmicks like dehacked.

>> No.8034304

>>8034291
Dehacked is a vanilla hack though. Doesn't need boom.

>> No.8034305

>>8034146

Who do you think is responsible for all the source port shitposting?

>> No.8034308

>>8034037
Technically, there's one more day for Realms Deep. We might get some news about Kingpin, SiN and RotT in... around 10 hours.

>> No.8034315

>>8034305
le no chicken

>> No.8034326

>>8034146
Do you think Johns ever jerked off to porn of the demons?

>> No.8034327

>>8034291
I do think that the doom 2 monsters bring a lot of nice design space that solely doom 1 monsters dont cover that could be exploited to make more interesting combat scenarios (mancubi demand more focus than just circle strafing and are much more lethal up close, revenants fill a nice niche of a monster with fast movespeed that can operate at either long or short range, arachnotron’s suppressive fire is much more fair than a hitscanner, so on) but the relative tankiness of the monsters makes them obnoxious in large numbers, and they have a certain level of power that makes them extra lethal in groups.

not that doom 2 itself gave them the best demonstration. I really hope Romero does a mapset with the doom 2 monsters someday, I imagine he’d do them some nice justice (more than something like the spirit world at least)

>> No.8034343

>>8034327
He confirmed Sigil 2 will use Doom II in that stream.

>> No.8034350

>>8034326
He knows of the existence of Brutal Doom, I'd say he probably knows about the existence of HDoom too. But there is no way he posts here

>> No.8034363

>>8034308
Another day, that fucking stream lasted forever and I only caught the latter half, although I did see a lot of neat games but still any news about those three would be great.

>> No.8034392

>>8034154
>>8034159
Not happy that this guy now owns Nu-3D Realms.

>> No.8034395

>>8034115
>Tutorials flood the top right corner
>Heavily scripted encounters
It's crazy impressive for GZDoom, but it honestly looks like a soulless attempt at dickriding the retro FPS trend.

>> No.8034426
File: 82 KB, 1300x957, taking notes over phone.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033709

>> No.8034427

>>8033674
>Doom RPG
>Still chasing a copy of DooM RPG/RLA 0.9ish with the launcher if anyone has it sitting on their HDD.
>If it's the right version the UAC pay system works and it has the UNATCO HQ theme back at base.
>Desperate to get it back after my old HDD died, plz help!

Dunno if it the right version but I have a DooM RPG installation from June 2020.
It's in two files, Launcher and the mod itself.
Have a dropbox link:
https://www.dropbox.com/sh/jt54u0ahaw8b6wg/AADB7OK_8YGeCOfhhabo5WmMa?dl=0

Do you have a favorite mod order in the Mod tab of the Launcher, I was trying to get MK-champions working with RLA and couldn't find an .EXE that worked with both.

>> No.8034430

>>8033451
Fuck, where's the exposure setting?

>> No.8034468

>>8034395

I like the look of it but I'd like it a lot better if it wasn't baiting coomer faggots with a waifu protagonist.

>> No.8034481

>>8034363
Yeah. Some great game, some "it's just there"... Hoping for somenews regarding these three as well.

>> No.8034489
File: 465 KB, 1024x768, Corporate Secrets.png [View same] [iqdb] [saucenao] [google]
[ERROR]

when you play with custom dehacked bots so you dont have to feel lonely...

>> No.8034491

>>8034489
don't you have friends? lol

>> No.8034494
File: 61 KB, 400x240, 1476373556684.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034491
No.

>> No.8034495
File: 10 KB, 192x220, brain_problems.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034291
>DeHacked
>a Boom feature

>> No.8034496
File: 142 KB, 1080x1291, 1605537584111.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034494

>> No.8034509

>>8034495
get your eyes checked

>> No.8034515

>>8034509
>Same faggots who use Boom instead of Vanilla because they can't live without unnecessary gimmicks like dehacked.
This is what you said, what you wrote implies DeHacked is a Boom feature.

>> No.8034530

>>8034291
>who can't make interesting fun challenges with only Doom 1.
If mappers were making challenging doom 1 maps a lot more than doom 2, the annoying complaints would just change from
>too many chaingunners, revenants, and arch-viles
to
>too many barons, cyberdemons, and hurtfloors

>> No.8034538

>>8034115
First retro shooter since Ion Fury I've seen that looks legitimately great

>> No.8034539

>>8034530
>hurtfloors
Hurtfloors are the easiest thing to get wrong. But the worst offender of Doom 1 maps is caco spam.

>> No.8034543
File: 189 KB, 1024x1005, 20_hurtfloor.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Speaking of hurtfloors:
Fuck 20s.

>> No.8034545

>>8034539
I mainly brought up hurtfloors, because Romero LOVED using them in his challenging doom 1 maps.
But yeah, caco spam would be another common annoying complaint.

>> No.8034548
File: 1 KB, 210x32, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

nice update matt...

>> No.8034556

>>8034548
You are aware that you are playing a game from the makers of Wolfenstein 3D right?

>> No.8034563

>>8034539
The worst offender in Doom 2 is also caco spam.

>> No.8034565

>>8034563
I find Doom 2 maps have less caco spam. Even if it is just because there are more things to spam and cacos are low on the pecking order.

>> No.8034571

>>8034563

Agree, even great wads like AA put like 20 meatballs just floating randomly in from the sky in every level.

Possibly the single best argument to play in ZDoom with infinite heights turned off.

>> No.8034646

>>8033998
That's a typo.

>> No.8034649
File: 31 KB, 640x480, homer_2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034124
>female protagonist
dropped

>> No.8034652
File: 31 KB, 640x480, homer_2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034115
>strong female protagonist
dropped

nice scripted stuff tho. the rest looks boring and derivative.

>> No.8034657

>>8034115
I like FEAR vibe it goes for in terms of combat, but goddamn I hate the MC. Disgustingly generic. Say what you want about Shelly, but she had at least SOMETHING going on for her compared to this.

>>8034179
Care to elaborate? I love Serious Sam, but like anon you replied to I saw nothing in Wrath to make me interested. It looks like a mesh of Quake aesthetics with Unreal's openness & scale.
Save system is interesting though, I like it. Funny, I had similar idea realised for my game, but seeing people's negative reaction to that in Wrath I'm thinking of switching to more traditional checkpoint system.

>> No.8034658

>>8034115
Nothing is original anymore.

>> No.8034665

>>8034124
>biweekly updates
About what? That seems very frequent, they're gonna run out of things to give updates about.

>> No.8034670

>>8034395
The retro FPS trend has gone far enough to start copying shitty gen 7 shooters.

>> No.8034675

>>8034665
The way they worded made it sound like they're going to be making progress reports, not actual game updates. So that people can know what the fuck's going on.

>> No.8034701

>>8034652
>strong female protagonist
If trailers on Realms Deep yesterday are any indication, "strong female protagonist" in boomer shooter means she swears a lot.

>> No.8034704

>>8034701
That said, Shelly's redesign is fucking garbage

>> No.8034705

>>8033737
what mod? that minigun looks sexy

>> No.8034708

>>8034705
Supplice, upcoming standalone GZDoom game

>> No.8034712

>>8034708
It's been "upcoming" for nearly a decade now.

>> No.8034713

>>8034712
Oh well.

>> No.8034717

>>8034652
Do you play retro shooters because you find them fun and exciting or because you're such a fundamentally joyless person that you can only have fun with things you liked when you were younger and less cynical

>> No.8034721

>>8034717
So you like playing shitty 7th gen FPS, got it.

>> No.8034724

>>8033929
It already exists. Its called Doom but somethings not quite right.
Its every level of Doom 1 rebuilt purely from memory, and its just the right combination of familiar yet wrong.
Most of the time. Some faggot put a cyberdemon and cacos in E1M7 for no reason.

>> No.8034735

>>8034115
I like the artstyle, but its clearly an even more generic Ion Fury.

>> No.8034737

>>8034721
No one cares

>> No.8034738

>>8034704
I think its a step in a better direction. The blonde bimbo look was boring, I think a tough looking brunette is hotter.
Wish she had cleavage and big boobs though.

>> No.8034743

>>8034717
Not him, but I only started playing Doom regularly in my late 20s.
Before that I'd played it a little, but as a child I was stupid and stood still while firing. It meant I never got far and assumed Doom was a hard game and I was basically playing as a Half Life Marine.

>> No.8034746

>>8034115
The bland brunette seems to have become the new bald space marine.

>>8034657
Shelly had nothing going on with her. Except maybe one or two lines. The antagonist was even worse.

>> No.8034748

>>8034738
Disagree you can make any look good if you put some effort into it.

A blonde bimbo could look good if well designed.

>> No.8034754

>>8034737
pleb
>>8034738
wow, boring asshole right here lol beck yourself cuck

>> No.8034756
File: 21 KB, 433x702, 23ead08b604595b5923f3d141ca0eb4c0f903e8a.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034737
no taste, no style

>>8034738
you also have no taste or style, stfu cuck simp

>> No.8034765

>>8034738
BLAND GOOD. UGH.

>> No.8034789

>>8034756
>cuck simp
Nice buzzwords, just because I find blondes boring I'm a cuck? Get over yourself.
>>8034765
I'm not saying her current design is amazing, but the original Bombshell was bland as fuck too you retard.

>> No.8034796

>>8034789
No it wasn't, little simpy :^) get fucked

>> No.8034806

>>8034738
https://store.steampowered.com/news/app/562860/old_view/1676902239539040353
The current year really did a number on your brain if you think that boring ass design is better.
Female equivalent of the early 2000s bald space marine.

>> No.8034810

Why isn't "Participating or Instigating a Flamewar" a report option on /vr/?

>> No.8034815

>>8034810
Not sure. There's clearly a few anons out to cause arguments though, like the aggressive pistol start purist earlier this week.
Its not enough to be a raid, but someone just likes causing drama.

>> No.8034834

>>8034810

Since when have flame wars not been allowed on 4chan? We like to be more civilised around here but arguing over petty bullshit is a long standing tradition. Of topic is the only thing that shouldn't be allowed.

Pistol start argument, cacoward skelly spam and Boom/UDMF trolling is honestly pretty funny, desu. It's great when autists bite at posts that clearly weren't meant to be taken seriously in the first place.

>> No.8034838
File: 3 KB, 339x126, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034834
For a while. It just leads to derailed threads. Like what happens here every single time.

>> No.8034840
File: 5 KB, 503x161, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034834
It's a board rule too, but it has no report option.

>> No.8034843
File: 230 KB, 756x972, 1406435822619.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034834
It's because endless flame wars will be detrimental to this thread. As retards are unable to control themselves, they must be slapped on the hand.

>> No.8034867

>>8034489
how well do dehacked bots work

>> No.8034871

>>8034291
There is about 15 high quality Doom 1 wads released last decade. You could actually play them instead of complaining.

>> No.8034876

>>8034712
>>8034713
It releases at 2022.

>> No.8034878

>>8034489
Why don't you play MBF?

>> No.8034881

I fucking hate this map

>> No.8034882
File: 792 KB, 1280x720, 1603579953704.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034154
Watch your fucking mouth

>> No.8034887

>>8034882
Tam Wallets

>> No.8034894

>>8034154
never forget what tim did to American Mcgee

>> No.8034903

>>8027042
I think I've addressed everything I could find/replicate now. There's a midtexture which bleeds into the floor in Map 17 if you play software renderer, but I don't think there's anything that can be done about that, unless I should just make a custom texture for that map (which would be trivial).
For Map 18, there doesn't seem to be any bug there, and because of the creative stacked linedefs/sectors fuckery in that map, I'm not goddamn touching it.

Can anyone think of anything else which needs to be fixed in HFFM? Anything I may have missed?

>> No.8034958

>>8034903
>There's a midtexture which bleeds into the floor in Map 17 if you play software renderer, but I don't think there's anything that can be done about that
Change the light level on either side of it by 1 to split the visplane

>> No.8034969

>>8034565
There is less but Caco spam is still the worst spam.
>>8034894
It was a dick move but it put McGee on the path to to make Alice.

>> No.8034970

>>8034894
Did he made fun of him about how AMls mother have kicked him out of home, just so she could keep carpet-munching in peace?

>> No.8034976

>>8034037
Ahem, Exhumed: Remastered.

>> No.8034987

>>8034037
This new retro inspired game scene like from 3d realms and new blood is starting to look like a regular modding scene, you have tons of experiments and more than half of them never get finished. Hope I am wrong.

I should go play some other stuff, maybe rts or crpgs or whatever. Give shooters a bit of a vacation.

>> No.8034995

>>8034987
Half the games shown yesterday were just GZDoom wads.

>> No.8034997

>>8034995
I'd rather buy Supplice over any modern shooter.

>> No.8035001

>>8034997
Supplice looks like any modern shooter.

>> No.8035005
File: 33 KB, 680x434, E8uJzenXsAAWOtb.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

If Ion Fury is the height of retro inspired shit it would be really underwhelming. No matter how nice some of the maps were.


Also Supplice looks really whatever. Its a bit harsh these are all amateurs but still.
Btw another brunette joins Selaco and IF.


I can play Doom anytime I want at least there is that.

>>8035001
You are not wrong.

>> No.8035006

WHERE'S FUCKING ROTT, YA WANKERS?

>> No.8035008

>>8035005
At least I'll be able to rip assets from Supplice.

>> No.8035013

>>8035005
Wrath will be fun in 2023.

>> No.8035015

Should I buy Hedon before Hedon 2 comes out?

>> No.8035016

>>8035005
Supplice is fully mapped by Mechadon. That enough is a reason for me to get hyped. Counterattack and his btsx maps were enjoyable.

>> No.8035018

>>8035013
Maybe I dont like how the monsters look.
But at least it has no sickly green tint like Graven.

>> No.8035023

>>8035006
I'm hoping RoTT remastered is on the same level as Crystal Caves HD.
>>8034995
True but if they're good I don't have a problem with that.
>>8035015
Try the demo, gotta say it's nice to see demos come back in style.

>> No.8035024

When you think about it its not about merely the bland ass design of Shelly , Selaco or Suplice grill, its about having an identity.

These guys sure focus on gameplay which is nice, but there should always be a creative idea guy to handle the embellishments.

>> No.8035028

>>8035024
Forgot to say that goes for shit like Wrath as well.

Only Dusk managed to keep things curiously tense, and there is barely any story, its more about the journey and small interactions.

>> No.8035029

>>8035005
Boring

>> No.8035034

I think I'm going to give my zombies hitscans instead
the projectiles look really nice but they can only shoot at you half the time, the other half they're shooting at a short wall or other obstacle and it looks and feels really stupid
projectiles really are terrible in doom when you try to use them for gunfire

>> No.8035038

>>8035024
they just lack more specific gimmicks to make their designs more memorable

>> No.8035045

>>8035038
Thats what I mean but they always get really defensive, which I guess its fine these games have a lot of work put into it.

I have an idea, if an enemy design starts to get more interesting than you fucking boring ass brunette. Make that enemy your MC immediately.

Eveyrthing should be fucking Calebs, even female ones all over the place.

>> No.8035060

>>8035005
All those games are just Ion Maiden wannabees

>> No.8035076

>>8034976
Not this time, Iron Maiden loves the game because its free ad for Powerslave album since its inception.
It would be strange if Nightdive gets them to make a special remastered soundtrack with powerslave instrumental track as bonus and a easter egg of Eddie's temple as secret level, or a late expansion where all stages are inspired by Powerslave album and you face eddiekhanet.

>> No.8035078

>>8034876
Same way it was going to be released in 2016
And in 2018
And in 2021

>> No.8035081

What's taking BTSX3 so long anyway? Is the same asshole who's holding up Devilution with his unmade mapslot holding up that one as well?

>> No.8035094

>>8035060
>>8035005
Ion Maiden was really meh in terms of actual gameplay.
Dusk is really overhyped, the gameplay is fine but the levels and models are of questionable quality (not talking about polycount here, but how that polycount was used). it rides high on top of being "blood, but quake" sentiment.

Of all released "retroshooters" Amid Evil is one that is genuinely good as a standalone-removed-from-context game.

>> No.8035097

>>8035094
>Amid Evil is one that is genuinely good
It's boring with boring maps and boring encounters and unless you're playing on the highest skill you don't need to bother with switching weapons at all.

>> No.8035106

>>8035081
>asshole who's holding up Devilution
Is this what's happening with TNT2? Fuck, I was ready to play it like 2 years ago, when they posted a new thread telling 29 maps are already done.

>> No.8035127

how do i into quake mapping? do i just download trenchBroom since thats the first thing that popped up on google?

>> No.8035139

>>8034665
Biweekly is every two weeks, not twice a week.

>> No.8035141

>>8035097
It at least looks good, otherwise this is all true. I enjoyed a lot of these "not 90s" shooters but none as much as Overload and Ion Maiden the most. They also look the part and then some.

>> No.8035142

>>8034995
And the Doom TC's still looked better than the Unity/UE4 games because they dont clutter the screen in unnecessary modern visual effects.

>> No.8035147

>>8035094
I like the aesthetic of Amid Evil. But the gameplay is boring.
Dusk has some neat ideas and encounters.


Ion Fury is great to play and look at. But both shelly and the stupid evil scientist brings it down a bit.

>> No.8035157

>>8035127
Pretty much. You also need to download the tools to actually compile the map. Just watch these tutorials, theyre how I learned Quake engine mapping.

https://www.youtube.com/watch?v=gONePWocbqA

>> No.8035160

>>8035078
They never gave the estimated release date before. This is the first time. You are outright lying.

>> No.8035162
File: 459 KB, 807x1400, 1612941469271.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8035141
>but none as much as Overload and Ion Maiden the most
whoops

>> No.8035164

>>8034545
I swear every fucking map in episode 4 felt like it had a protection suit segment

>> No.8035165

>>8035081
BTSX 3 is going have full 32 maps. Only about half of them done. It's deveploment basically started 2019, even though few maps were already submitted. I wouldn't expect it in few years.

>> No.8035168

>>8035106
Yea. It's the project leader Marcaek himself.

>> No.8035193

>>8035045
honestly, regardless of what you think of hedon and it's protagonist, at least it felt like the character was going to some different areas compared to what you get in ion fury, selaco and supplice
the latter felt like they used an already established "mold" like the "white guy with a stubble in ps3 gen games"
i mean, yeah it's a half orc half demon chick with a cock but, for better or worse, it's "unusual" to say the least
the problem here is that those other characters could have had more gimmicks or reach new areas, whether it's how they talk, the designs, weapons, whatever
it's no wonder some anons here wanted to see a blaxploitation build engine game: whether it has a black guy or girl, it would be new and compared to "diversity" in aaa games, it could have been done better, since indie games should not have the same bland restrictions and lines as more expensive and marketed products from suits
hell, a game based around actual african culture would be more refreshing because it's riskier than black AMERICAN characters, no matter how many people loved black panther even if it's from the cinematic universe of overdetailed spandex suits punching cgi monsters
a solution is just looking at different media and areas of inspiration, thinking outside the box and look for new ingredients, specially if you hit a unique spot
i think this is one of the reasons caleb and lo wang are memorable, because not many other fps at the time where looking to make a supernatural undead cowboy or old asian guy with swords and shurikens

>> No.8035209

>>8034867
2nd. Afaik you can only make then follow you, but not attack monster unless attacked first.

>> No.8035220

>>8035029
I agree, unfortunately. Some law must have been passed that your retro fps protag must be a brunette woman with either no personality or a whacky "I'm crazy" personality.

>> No.8035231

>>8034658
How about a game where you blow up babies and eggs more often than anything else?

>> No.8035242

>>8035220
>Citadel
>Hedon
I guess weird kink characters are exempt.

>> No.8035247

>>8035242
>>Citadel
>>Hedon
These are both borderline awful, each for different reasons

>> No.8035252

>>8035247
They’re all trash but I don’t see how that’s relevant

>> No.8035282
File: 696 KB, 270x270, 1628360289560.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

Has anyone tried the Age Of Hell demo? What are the recommended specs? Because I think I don't reach them with my 1060 6gb and 16gb ram.

>> No.8035298

>>8035282
You're in luck
https://www.youtube.com/watch?v=BsCNhU2qfJc

>> No.8035313

>>8035242
At least hedons is green. I don't remember much character in the demo anyway. Didn't okay the full thing. Or citadel, but that looked kinda repetitive.

>> No.8035318
File: 446 KB, 814x550, waffle.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Quick question: how hard would it be to recreate this motherfucker in Decorate or Zscript?

>> No.8035327

Any new horror esque mods/enemy packs?

>> No.8035354

If you are using the fists while opening a door, you can clear see both hands for the punch motion and neither is opening the door.

what is doomguy using to open the door?

>> No.8035357

>>8035354
His gun

>> No.8035358

>>8035354
The power of though.

>> No.8035362

>>8035354
His foot

>> No.8035364

>>8035354
UAC doors probably have a little pedal button or something on the bottom of them which you can bump with your boot to open them.

>> No.8035368

>>8035318
Is that from Metro or STALKER?

>> No.8035381

>>8035368
wolfstien

>> No.8035386

>>8035368
Call of Duty: World at War
https://www.youtube.com/watch?v=R_OBjSmNUGk

>> No.8035402

>>8035157
thanks but how the fuck do i install trench? i have no idea how github works, i keep downloading the source code with no .exe

>> No.8035403

>>8034496
I now want to see Crash lay the fucksmack on Dagda's /r9k/ irish ass.

>> No.8035414

>>8035193
Not really. the level design is great in Hedon as well, but in the end its trash Warcraft type fantasy.
The ugliest there is.
Its just a bunch of disgusting orc fan fict coomer characters of the worst degree.


Its about execution. All of these character could work if you designed them well.

>> No.8035420

>>8035357
>>8035358
>>8035362
>>8035364
not sure these adequately explain the GRUNT

>> No.8035425

>>8035354
The E key

>> No.8035456
File: 102 KB, 1920x1080, doom 4 e3.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8034154

>> No.8035468

>>8035142
I miss true anti aliasing. This modern blur shit has ruined the past three generations of games in terms of visual clarity.

>> No.8035473

>>8035354
the E key

>> No.8035498

>>8033912
You shut the fuck up with your goddamn correct information

>> No.8035501

>>8035354
the spacebar

>> No.8035504

>>8035468
UE4 popularised an "optimised" method of rendering that does not work with actual AA and has to rely on shitty postporcess TAA blur for several of its effects to look right.
It all stems from there.

>> No.8035528

>>8035473
>>8035425
>He doesn't use the right mouse button

>> No.8035529

>>8035528
I use space.

>> No.8035542

>>8035528
Right mouse button has always been jump for me. I bind Select for use.

>> No.8035591

>>8035402
under "releases" on the right

>> No.8035596

>>8035034
wait I just realized I can give them a hitscan attack with a 0 damage projectile effect like I've seen some mods do

>> No.8035607

>>8035542
mouse+controller actually sounds like a chad way to play. might try it one day, but afraid it's gonna invite compatibility problems.

>> No.8035634
File: 741 KB, 4032x3024, fragchuck, analog gamepad controls + mouse aiming.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8035607
It'll depend on your game/sourceport. GzDoom supports it, as does QuakeSpasm and Half-Life 2, and it's quite comfortable, as I don't really enjoy WASD these days. I can still play WASD, but it strains my fingers over time. I think that anything which supports typical USB gamepads with analog stick input can be made to work. There's a very certain smoothness when pairing analog stick movement with full mouse freelook, odd at first, but once I got used to it I absolutely loved it. I typically have Always Run on, and then adjust speed accordingly with the analog input when necessary, I bind crouch toggle to clicking down on the analog, as I didn't like any other approach.

There's a few one-handed gamepad peripherals made for the purpose. I use a Splitfish brand one, and it's ok, good analog stick, very slightly mushy (though ok and clear 'breaking') buttons, but an awful D-Pad which I thankfully do not have to use often. I wish it was better, but as it is, it's quite decent, runs on a single AA battery for quite a long time.
Too lazy to take a picture, so look at this one I swiped from Google.
You could probably just use just whatever gamepad though, as long as you don't mind the weight hanging to the right.

>> No.8035639

>>8035414
I don't know think the level design is too good. At least not early on, like I said I only played the demo. It seems to be meanderingly linear in many areas and weirdly scaled for the movement.
Some of it was pretty good, visually. And the textures are good. The sprites, not so much. They aren't unsalvageable, just the proportions are off and the shading flat. People seem to like it tho...

>> No.8035646
File: 346 KB, 630x587, Thrustmaster-Fragmaster.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8035634
interesting, thanks.
I guess analog speed isn't as common then, or is that just preference?

>> No.8035657

>>8035634
What do you do for weapon switching?

>> No.8035672

>>8035634
I bought a bunch of Playstation Navigation controllers when their stock was being dumped, they are pretty good for this.

>> No.8035682

>>8035024
>creative idea guy
Spotted the person who has done absolutely nothing with his life

>> No.8035690 [SPOILER] 
File: 404 KB, 1024x768, 1629056018701.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>>/gif/20635573

>> No.8035694

>>8035682

Those characters are shit anon. There should be at least someone who can spice things up.

>> No.8035713

>>8035646
>analog speed
What do you mean?

>>8035657
Scrollwheel. Most things I play don't have enough weapons that it's an issue (and Quake even has instant weapon switching). The main reason I wish the D-Pad wasn't absolute shit though is because I'd love to bind my weapons on one.

>> No.8035716

>>8035713

You move the stick just a bit, the character moves slowly. You move the stick all the way, the character runs.

>> No.8035779

>>8035716
Oh, yeah, that's what I meant by the always run thing, since I can move it just a little for slow movement, I've just got Always Run on.

>> No.8035832

>>8034657
>I hate the MC. Disgustingly generic.
She is pretty lame. Design looks like Shelly with a ponytail. Character dialogue feels at odds with the gameplay.

>> No.8035873

>somebody played my map
>somebody called it "Relaxing and basic, like a coconut on the beach."
This made me happy

>> No.8035882

>>8035873
Nice going anon
This sure feels amazing, makes me want to keep mapping

>> No.8035898

>>8035882
It does feel good indeed. I also found another opinion of someone who clearly didn't get the theme of the level.
>It starts off decently, but I noticed the map seems to get bored of the E4 idea and changes to an E1 techbase look near the end, so it's a bit inconsistent

>> No.8035941

>>8033296
https://doomwiki.org/wiki/MAP31:_Pharaoh_(TNT:_Evilution)#Bugs
https://doomwiki.org/wiki/Talk:MAP31:_Pharaoh_(TNT:_Evilution)

>> No.8035949

I need help finding a doom 2 mappack. The only thing i remember of it was that it changed the original doom 2 levels but changed them slightly. For example the most northern room in MAP01 had all the walls lift up and had monsters behind them as well as a room connected to the west.

>> No.8035954

>>8035949
Maps of Chaos?

>> No.8035984

>GOOD MORNING BABYLOOOON

>> No.8036024
File: 476 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8036029

>>8035954
looks correct but i must be retarded as i cant get it to launch
.\gzdoom.exe mapsofchaos-ok.wad brutalv21.pk3 -iwad DOOM2.WAD

>> No.8036030
File: 648 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_27_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
[ERROR]

SUNDAY NIGHT, TIME TO JOIN THE SHITSHOW! TONIGHT WE'RE PLAYING ALPHA/DELTA INVASION WITH SAMSARA. CONNECT 104.128.49.2:10732 ZANDRONUM AND JOIN THE FIGHT!
The server is called "Samsara Invasion" if you're searching in Doomseeker.

>> No.8036039
File: 17 KB, 298x178, M_MCGUFF.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036030
>The server is called "Samsara Invasion" if you're searching in Doomseeker.
No it's not. It's called Sunday Night Shitshow #27. I just messed up the first time. Wait for me to give the word on these things. With that said, let's get the shitshow going.

>> No.8036045
File: 648 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_27_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
[ERROR]

SUNDAY NIGHT, TIME TO JOIN THE SHITSHOW! TONIGHT WE'RE PLAYING ALPHA/DELTA INVASION WITH SAMSARA. CONNECT 104.128.49.2:10732 ZANDRONUM AND JOIN THE FIGHT!
>>8036039
Deleted the last post before I saw this. Let's pretend that didn't happen

>> No.8036056
File: 291 KB, 480x480, 2525252525.png [View same] [iqdb] [saucenao] [google]
[ERROR]

why cant they just make a good serious sam game?

>> No.8036070
File: 71 KB, 700x1031, aprabjPo_700w_0.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036056
Like 3 ?

>> No.8036083

>>8036029
mising a "-file"

>> No.8036084
File: 2.38 MB, 640x360, ANGUISH.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036045
...You guys wanna play doomware?

>> No.8036091

>>8036083
turns out that I cant place the moc wad with the other wads, I moved it out of my iwad folder and it worked.

>> No.8036093

>>8036084
https://www.strawpoll.me/45577346

>> No.8036094

>>8036045
Wha happuh

>> No.8036097

>>8036094
TSPG hates anything that's not co-op/I'm bad at using TSPG
Let's try reelism
Captcha: STDSJ

>> No.8036105

What is that thing that lets you combine all Doom wads into a single one?

>> No.8036106

>>8036105
WADsmush?

>> No.8036108

>>8036106
That was it, thank you.

>> No.8036109

>>8036105
>>8036106
Ah fuck wait, no. It's WADsmoosh.

>> No.8036116

Let's try that again.
104.128.49.2:10728

>> No.8036149

>>8036024
>Remember mapping community

>> No.8036153

Thoughts on Chocolate Duke.

>> No.8036158
File: 2 KB, 173x25, thz.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036024
Well?

>> No.8036161

>>8034291
The real reason everyone makes their mods for doom 2 is because super shotgun. Being able to put 30 archiviles in a small room is just a bonus.

>> No.8036171

Someone should make D2 the way 1 did where it's episodes and limitations of Doom 1. Conversely D1 the way 2 did where it's one long mega campaign that's also shit.

>> No.8036178

>>8036171
kek

>> No.8036197

>>8036161
>put 30 archiviles in a small room
I prefer putting hundreds of chaingunners on both sides of a real long hallway myself.

>> No.8036219
File: 120 KB, 400x381, 1459269982750.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036070

>> No.8036225
File: 49 KB, 1000x1000, 1628700410553.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036197
There is also the patrician alien vendetta method which is two have 30 archviles on a ledge to the left and 30 chaingunners on a ledge to the right with a hurt floor canyon in the middle that the player has to run through. Very efficient.

>> No.8036264

>>8036197
>>8036225
>not placing arch viles in an inaccessible area resurrecting a wall of chaingunners in a circle around the player with only some pillars to hide behind and a few stimpacks and locking the player in there for a set period of time when they grab a key they need

>> No.8036326

Does anyone else just get exhausted from playing wads like Plutonia 2? There just gets a point where the extra challenge loses its thrill and becomes boring.

>> No.8036335

>>8036225
Based literally every single "hard" modern megawad
bonus points if Cacoward or Runner up

>> No.8036345

>>8036225
>player has to go through long hallway to reach the exit
>just before reaching it Cyberdemon teleports in front it
>walls to the side open to reveal hundreds of chaingunners
>small room opens on the other end of the hallway with 30 archies inside
>hurt floor is optional but recommended
Even better.

>> No.8036347
File: 88 KB, 618x510, ROCKETEER_Revenant_Replacement_Alpha.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033674
Goodbye-Middle-East-anon here, been busy but started working on the Revenant replacement, will likely not have more progress until Saturday because of work

>> No.8036353

>>8036347
Wait, is that supposed to be a Stinger? Will it go up and then come down again? Also, what's with the potbelly?

>> No.8036354

>>8036347
Dan, that is a PEAK dadbod. I think he earned an extra Abu on his name.

>> No.8036361
File: 413 KB, 928x453, GOODBYEME_Alpha_PV.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036353
It's to make /k/anons seethe

>> No.8036376
File: 196 KB, 858x330, HELIB_Spin.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

Reposting this before I head to bed, the Spiderdemon Mastermind replacement

>> No.8036406

>>8036376
Remember to make the rotor blades spin, not only the main ones, but also the tail ones.

>> No.8036415

>>8033674
GZDoom, Chocolate Doom, PrBoom, Woof, Doom Retro, Zandron, Crispy Doom, Eternity...
How do you pick your prefered ports with how many of them there are?

>> No.8036420

>>8036335
Speaking of shitty misguided trends, I'm roughly 1/3rd through Auger Zenith, and it seems like almost every map ends in a large slaughtery arena fight. Even the one that has a really interesting premise with a spider mastermind in the center shits the bed with an arena fight at the end, instead of ending on a high note after reaching the summit.
I get that in a community project everyone treats their map like a singular project, but if each map has the exact same progression, it all gets repetitive really fast once the wad is released and people play maps in sequence. It's made even more baffling by the fact it's used completely wrong like in the abovementioned example.

>> No.8036427

>>8036415
zdoom because i'm not a goddamn autist (i'd definitely consider eternity if it had better modding capabilities)

>> No.8036428

>>8036171
I was thinking about making a Doom 2 wad that's just Doom 1 maps remade with the new stuff but I thought someone must have already done that.

>> No.8036431

>>8036415
hmm crisped dooming

>> No.8036432

>>8036415
I personally like using the steam dos-box version

>> No.8036439

>>8036415
>gzdoom
>dsda-doom
>crispy doom
nothing else matters

>> No.8036445

>>8036432
>no setup.exe
Lol

>> No.8036446

>>8036415
i use lzdoom, eternity, glboom. but mostly use lz and eternity

>> No.8036461

>>8036415
I just use mine.

>> No.8036490

>>8036415
I just use boom for normal playing and gzdoom for mods.

>> No.8036495

>>8036432
same but i put boom202 in there and play goin down at 5 fps

>> No.8036508

Blood's e4m7 is really bad.

>> No.8036514

>>8036415
dsda-doom for 99%
GZDoom for mods

>> No.8036516

>>8036326
Take a break and play different wad, then return later. Plutonia 2 is quite a beast to complete.

>> No.8036517

>>8036264
I like your style, you're hired.

>> No.8036527
File: 386 KB, 1080x1417, 1629075037129.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036461
Forgot pic.

>> No.8036529

https://www.youtube.com/watch?v=q0vqA38SXmc
What's a .wad which has this feel? Dark and foreboding as fuck, oppressive atmosphere. No UDMF.

>> No.8036538

>>8036529
Sigil.

>> No.8036558

>>8036538
Actually that kinda does hit that visually, so that's a good answer, but I need more, and I need the horror that is archies and boners set to ruin me in the dark.

>> No.8036587

>>8036347
Make his death animation him skeletonizing into bones.

>> No.8036596
File: 43 KB, 500x375, 45 with the costanza plating.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Are there any Custom WADs that have the ability to customize your wepon with attachments and stuff? If not does anyone at least know any tacticool weapon replacements?

>> No.8036615

>>8036596
Roguelike Arsenal lets you apply 'upgrade modules' to make certain guns shoot plasma bullets or explosive shot and stuff, though it's not very realistic.

Hideous Destructor is very realistic as far as Doom mods go (and more realistic than most realistic shooters), and there's different versions of guns, like rifles with grenade launchers, and select-fire pistols (or even shotguns).
It's quite an involved mod with lots of depth though, the kind where you watch some gameplay, and if you like what you see you decide to read the manual or watch the bootcamp videos to learn how the game plays. Not for everyone, but if you're into realistic combat and roguelike stuff, it may appeal a lot to you and be worth investing the time into.

>> No.8036628

>>8036615
thank

>> No.8036653

>>8036361
>>8036376
These makes me think about what is happening in Afghanistan right now with the CIA creation called the Taliban approaching Kabul..

>> No.8036674

>>8036420
>but if each map has the exact same progression, it all gets repetitive really fast once the wad is released and people play maps in sequence.
Which is why I quit at map05.
Looks pretty, plays like everything else 6/10

>> No.8036684
File: 294 KB, 498x289, 1628840531137.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036415
I've been using zdoom since 2009 and will use it exclusively forever. Its tradition at this point.

The fact that they stopped development on zdoom makes it all the better because now they cant ruin it on me.

>> No.8036732

I got an idea for an FPS game that controls like Doom, where its vertically locked and you just turn left and right, but to emulate how doomguy can shoot targets above and below him the viewmodel will automatically sway up or down to match the kind of shot you're making.

>> No.8036749

>>8036420
>Auger Zenith
Is a tongue in cheek name, or a reference to something specific? As someone who has used an auger on a farm, the idea of "the zenith of an auger" sounds very soft and silly.

>> No.8036760
File: 9 KB, 400x400, 1597346969419.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036415
>He forgot about Odamex and Zdaemon

>> No.8036772

>>8036732
Sounds jarring. Maybe if you have it arc up subtlely when it first locks on it could work.
You could probably make a mod in zdoom easily enough to test it.

>> No.8036782

>>8036732
qtest (the quake beta) kinda does that with it's strict autoaim, the gun points at any target in it's threshold

>> No.8036798

>>8036684
based if it ain't broke don't fix it source port user

>> No.8036829

>>8036353
>Will it go up and then come down again?
Javelin does that, you retard, not Stinger.

>> No.8036865
File: 3 KB, 454x60, CRUornU.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036596
we can admit we played it and it was fun now right?

>> No.8036883

>>8036732
>the viewmodel will automatically sway up or down to match the kind of shot you're making.
Doesn't RoTT do that?

>> No.8036912
File: 29 KB, 320x200, BOSSBACK.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I'm about to try out TNT Revilution. What should I expect? Apparently map 12 is pretty spooky

>> No.8036914

>>8036912
Do you like Archviles in Map 1?

>> No.8036919

>>8036912
Looooots of long, but pretty good maps with one of the best wad OSTs out there. MAP19 is the lowest point of the wad so be prepared for that.
>>8036914
If anon's not a pussy then i'm sure he doesn't mind

>> No.8036928
File: 1.31 MB, 1920x1080, Screenshot_Doom_20210816_133605.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Ascension still makes my PC cry

>> No.8036931

>>8036928
How did you not fall asleep playing Hellbound?

>> No.8036950

>>8036529
>>8036558
32 Inch Nails by Eternal.

>> No.8036973

Just finished Good Morning Phobos
It's uhhhh
Really generic? I don't know how to describe it, it's not bad, it's actually fun a lot of times but it just feels crafted by the book, if you asked me to create a wad specifically to win a Cacoward I'd make this, but use OTEX instead
Again, not bad, but it doesn't feel unique in any way

>> No.8036998

>>8036508
Ok.

>> No.8037008

>>8036508
Ayup.

>> No.8037189

>Unity port has crosshair option
Is because Icon of Sin?

>> No.8037194

>>8036415
Chocochad here

>> No.8037197

>>8036973
I don't think OTEX was out yet when that megawad was released.

>> No.8037309

>>8036415
Woof and Russian Hexen for that perfect balance between soulful old graphics and modern convenience

>> No.8037324

>>8036865
That's the call of duty one yeh? I played it ages ago and thought it was great. Heretic was really fun with it.

>> No.8037417
File: 405 KB, 1366x768, Lullaby.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036973
>wad specifically to win a Cacoward

>> No.8037459
File: 2.29 MB, 4032x3024, CD76A220-9426-456F-9376-26EF5A18A8C3.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Crash count: 5

>> No.8037468

>>8037459
why does it look like you are playing it on calculator?

>> No.8037475
File: 50 KB, 416x540, 1597803837526.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8036415
>How do you pick your prefered ports
By playing them, and seeing what you like.

>> No.8037512

Kinda surprised how short and easy "Crash Landing" from AA turned out to be, after reading that it was a tedious slog here.

>> No.8037534 [SPOILER] 
File: 81 KB, 1024x768, 1629104889154.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>Hell Revealed MAP28
Why is the third-to-last level in this wad the easiest so far
The only "dangerous" parts are completely optional and other than the plasma rifle room they don't even give you anything good. It's so expansive with so much cover that after you get out of the opening scramble it feels like a regular DOOM level with a few too many barons (but you have the BFG with practically infinite ammo so who even cares)
This wad confuses me a lot

This was cute though

>> No.8037536

>>8035139
That would be semi-weekly (at which point you could just make it bi-monthly)

>> No.8037538

>>8037534
>picture
This always cracks me up.

>> No.8037557
File: 3 KB, 237x78, literally.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8037536
ah yes

>> No.8037559

>>8037557
I'm a burger and I've only ever heard biweekly used as "twice a week"
Is your usage of this a west coast thing?

>> No.8037561
File: 64 KB, 910x678, 12 years a slav.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8037559
>a west coast thing?
far from it. just looked it up and found it funny

>> No.8037563
File: 54 KB, 919x737, 1362341023149.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8037459

>> No.8037579

>>8037559
>I'm a burger and I've only ever heard biweekly used as "twice a week"
You've obviously never earned a regular salary then

>> No.8037581

>>8037512
It's not hard or long it's just punching things for 90% of a level is boring.

>> No.8037582

>>8037579
I have, and the checks came in "every two weeks"

>> No.8037587

Which version of Doom 64 is the definitive one?
Is the nightdive version just the same as EX (since the same guy is behind both)?

>> No.8037593

>>8037587
Nightdive version is more vanilla with it's options compared to EX, and EX has more support for playing custom levels.

>> No.8037601

>>8037512
I’ve ran into that a few times now. There’s one or two anons here who have been pretty vocal about AA lately.

>> No.8037616

>>8037581
>it's just punching things for 90% of a level is boring.
Nope, I didn't find it boring, either.

>> No.8037630

>>8037512
I find theres a few people in these threads who just spew "tedious slog" at virtually any map they didn't like, not understanding what that actually means.

>> No.8037650

>>8036415
There is not that many ports if you consider that some combine the other's features. You have to use more than one if you play random wads anyway, that's why DOOMWADDIR/DOOMWADPATH exist.

I use Crispy for general high resolution no bullshit dooming, Prboom+ for stuff that doesn't work in Crispy, and Zdoom family for Zdoom stuff (whichever old/new version works with the specific old/new wad). If I were playing all the 3D model, 3D geometry, shader-heavy conversions, I would probably need to care about differences in OpenGL Zdoom versions, too.

>> No.8037665

Does anyone know the reccomended system requirements for GZDoom?

>> No.8037685

>>8037665
depends on the mods

>> No.8037693

Hey /vr/, I had a cool dream last night

>want to play a shooter
>okay lemme start up quake VII (seven, yeah I know there's no five or six, this is a dream)
>the story is like the Titanic movie, but without Rose, and without most of the actual story
>actually it's quite different
>starts out similar, I'm Jack, 1912, boarding the Titanic, on my way to America
>chilling with poor bros in the third class
>need to piss, trying to find toilet
>stumble upon some mafia members strangling a guy and throwing him overboard
>they see me, go after me cause no witnesses obviously
>I manage to kill them somehow, and take their guns
>more mafia members come out of somewhere, and it basically starts the game
>more than 50% of the passengers and crew are mafia members, something fishy is going on, so now we got to kill all the mafia members, that's how you win the game
>killing civilians is alright

There were a lot of enemies present, kinda like in doom, and you could mow them down just like in doom they weren't beefy like in e.g. quake 1

The coolest scene in the game, after which I woke up:
>get to big dining area, have a tommy gun (idk if it's anachronistic, but does it even matter)
>there's a circular table in the middle which has cocktail glasses stacked in a conical shape
>john carmack made this to show off that when you shoot it the glasses will break and go off in all directions realistically
>there are two bands playing in two corners of the big dining area, and both bands have a conductor which has a distinctive blue suit
>the band doesn't stop playing even if you shoot the civilians, or the mafia members, or even a band member, the band only stops playing if you kill their conductor, I thought that was really neat

Anyway that's the whole dream, and since I woke up I really want to play this game but it obviously doesn't exist. I want to make it, but the only game I ever made was a DX Ball clone many many years ago in 6th grade.

>> No.8037698

>>8037665
OpenGL 3.3 and a decently fast processor.

>> No.8037701

>>8037512
i think it was a pretty phenomenal tyson map, both combat and design

>>8037601
yeah indeed. see also the ribbiks map titled "slaughter is that which i do not like" or something like that, as in, people just make up words/descriptions for any map they don't like, whether those words are related to their reasons of dislike...

i find me own tastes are pretty random but desu there is an _insane_ amount of good doom content right now, we can all be happy simultaneously

>> No.8037704

>>8037698
if your pc doesn't support opengl you can use lzdoom btw, it supports many similar mods but doesn't require opengl

>> No.8037705

>>8037534
eh don't take it too seriously. it's from another time.

i think the whole wad is great and drink tears when people dislike it

fetch me some shells and barons

>> No.8037715

>>8037701
>i think it was a pretty phenomenal tyson map, both combat and design
Yeah, I really liked it

>> No.8037720

Is Frog and Toad the hardest wad Ribbiks has ever made?

>> No.8037725

>>8037720
nah, though it's basically impossible to d2all while preserving sanity due to burj khalifa

have you played sd20x7 and fcff ?

>> No.8037728

>>8037725
I found Stardate 20x7 easier, personally.
Haven't played fcff

>> No.8037734

>>8037728
well if you have a difficulty fetish, you can get dmsns.wad and play map 3.

personally i play ribbiks maps for the general vibe so i don't obsess over difficulty that much?

also it's funny to know that the conclusion of 20x7 map 5 is zzul's fault. i'm guessing you didn't uv max that level? (pistolstart, saveless.) otherwise..

sounds like you play lots of ribbiks. what was your favorite by him so far?

also it appears he has a cool map in the upcoming "haste" community project. i'm excited for that, not sure when it'll be finished though..

>> No.8037736

>>8036829
Ah shit you're right, I confused them. But isn't Stinger a MANPADS? How could that haji use it against the player?

>> No.8037738

>>8037734
dmnsns.wad*
(am retarded.)

>> No.8037740

>>8037601
Well I've been playing through it and where else I am I going to talk about it besides I'm still enjoying it a lot I just didn't like that one level.

>> No.8037742

>>8037736
You can still fire every (that I know of) guided missile unguided.

>> No.8037748
File: 339 KB, 1536x768, incredulouswhy.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8037579
>>8037582
>You will be paid fortnightly on a Thursday
>Payroll is processed fortnightly on a Wednesday night
"Biweekly" meaning twice per week seems like an americanism, but either way, these terms like biweekly, biannually, bimonthly are ambiguous and should be avoided, and they generally are. People often use
>Half-yearly all-hands
>Quarterly report
>12-weekly sprint
>fortnightly payday
>twice-monthly workshop

>>8037630
When i start finding something a tedious slog, often i go away and come back later - and its often no longer a tedious slog. I project this onto others and assume "tedious slog" means "im burned out on x" or "x is no longer engaging"

>The coolest scene in the game, after which I woke up:
This description makes me imagine a duke3d level.

>> No.8037749

>>8037748 meant to quote >>8037693

>> No.8037754

So do you guys just refer to everything in dollars or do you try to convert to some lore friendly currency?

>> No.8037765

>>8037720
SWTW Map03 was soul-crushing to me.

>> No.8037769

>>8037765
lol the 4 cyber arena

lol the ending

i still haven't ux-max'd this map. i sort of accept that i'm not good enough to make the process fun. i certainly enjoyed the map with saves lol.

>> No.8037770

>>8037720
>>8037734
>>8037765

oh wait i am dumb

i think magnolia map 3 is the hardest ribbiks

though again i don't like approaching ribbiks maps with the difficulty fetish, that's not what they're about...

>> No.8037771

>>8037740
You do what you want, so will posters like >>8037512 when they find out the levels aren't as obnoxious as what gets implied.

>> No.8037781
File: 75 KB, 260x277, mmmm.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8029693
>Basically raw XYZ vectors for movement (map axis) and player facing direction: https://files.catbox.moe/ppcta8.mp4
>The movement direction there is normalized, but I can get raw velocity per axis too. It seems like it should be possible to determine diagonal movement with that information, but I'm quite the mathlet.

Just remembered this post. In case you haven't solved this yet, it looks like you could just normalize and do a dot-product of the two vectors (XYs), assuming the "facing vector" is in the same coordinate system as the movement vector. This gives you the cosine of the angle between the vectors. Presumably diagonal movement is merely where the angle = (1/2)*PI radians (or 90 degrees) and Z is irrelevent. I guess for gameplay reasons you'd want to create an "fDiagonality" value, such as scaling it between 0 and 1, to apply to other gameplay limits/factors. Doing this in my head, it might be as simple as getting the absolute value of the cosine output of the dot product and dividing by PI?

Watching the webm i'm confused whether the view angles are in the same world-coordinates as the Z angle remains 0 while you look around?

https://math.stackexchange.com/a/654331

>> No.8037787

>>8036161
lol

i played through flotsam map 6 for the first time recently lol

lol

>> No.8037789

>>8037781
>>8029693
>Watching the webm i'm confused whether the view angles are in the same world-coordinates as the Z angle remains 0 while you look around?
I watched them more carefully, and realize the first value appears to be a Pitch angle, and the Y appears to be a Yaw, presumably the Z is roll.

>> No.8037803
File: 362 KB, 640x480, 1573318175305.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8037781
>>8037789
So, following on from this - i'm not sure what's best. I assume the view angles coords are in the same world coords, in which case i would probably either:
1) convert yaw to vec-2 via (sin(yaw), cos(yaw) , and proceed with dot product
or more directly
2) convert move-vec-2's XY to a movement-yaw angle, eg atan2(moveX, moveY);

>> No.8037831

Is the KEX engine source available?
The Nightdive website just says
>Ready to get your hands on KEK?
With no prompts as to how.

>> No.8037835

>>8037831
No, fully proprietary.

>> No.8037838

>>8037831
They are just trying to get other studios to use it.
You can get an ancient version here https://github.com/svkaiser/PowerslaveEX

>> No.8037847
File: 17 KB, 498x422, 1628799620191.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8027151
Hey, what's the song credit for Map 11?

>> No.8037873

>>8037742
Ah ok, didn't know that.

>> No.8037879

>>8037847
Ok, nevermind, that was the cough syrup talking.

>> No.8037882

>>8037459
Use dhewm 3

>> No.8037884

>>8037559
Burger that has lived in a few states across the breadth of the continental states. I have only ever heard biweekly used as every other week.

>> No.8037889

>>8037559
>>8037884
To my knowledge, biweekly, bimonthly, biannually, etc, isn't actually consistent at all in the English language and it's used both for twice the given time period as well as every other time period.

I have no idea why this is. Every other seems most logical and I hear it the most, but I hear it used for twice as well.

>> No.8037901

>>8037579
I get paid every two weeks. If it said bi-weekly in my contract I didn't read it that closely then. The on boarding guys definitely didn't use bi-weekly in our conversations.

>> No.8037921

>>8037770
>with the difficulty fetish
What do you even mean by this?

>> No.8037978

I'm trying to understand how the fgd stuff works with trenchbroom. You can define stuff in there, but then where does the corresponding config go? Do you need to do something to modify the actual game code, so that it understands what you have set up, or does it all work within the confines of the map itself?

>> No.8037992
File: 2.17 MB, 215x293, bunny gets through cage.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

Favorite vanilla megawads?

I'm looking for something fun

I'm into some difficulty but not retard tier monster spam maps. I much prefer finely tuned vanilla style maps

Already played through d1, d2, tnt, plutonia, and tntr on UV difficulty

>> No.8038007

>>8037992
sigil? its not big but it can be a bit tricky, especially on UV

>> No.8038008

>>8037693
>>8037748
Yeah, change it up a little and you could also make that dream into a DN3d level, duke already does a lot of references and there are a lot of build engine game vehicle levels, so shooting up the titanic in build engine would be right up the DN3D alley

>> No.8038020

>>8037992
Doom the way id did or Doom Zero

>> No.8038030

I already used it and I don't know how to change configuration thing
>>8037882

>> No.8038042

>>8037978
fgd defines entities, which are also defined in the game's code, and which you can place in the map (and set attributes on). mapping with entities in this way is essentially "programming" dynamic parts of the game in a declarative/visual way rather than relying on a domain specific language like QuakeC or lua. "brush entities" are the more obvious type, and non-brush entities are more of a kludge to keep things contained in the visual map editor.

>> No.8038046
File: 93 KB, 827x1293, EVhSSWUXYAMCheh.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

give arena gf

>> No.8038072

>>8037978
fgd files are entity definitions for use in-editor only. They're really useful but also entirely for ease-of-use and have no result on the end product of the map, assuming everything else is the same. Without a .fgd that matches the mod you're using, you won't see the extra entities and triggers as options to use in the editor, or existing fields might be different for entities, but if you punch in the fields manually they'll still work normal when the map is compiled, because the end result is the same.

e.g. you want to add a Bob from Quoth, which is monster_bob. Using the vanilla definitions, that obviously doesn't exist. Using the Quoth .fgd, you get a nice visual bounding box for the entity and the monster model shown, as well as a list of preset fields (targetname, spawnflags, etc) that match other monsters if you want to use them. However, with the vanilla fgd, if you just make a point entity and rename it to monster_bob, and manually fill out whatever extra key/value fields would be modified otherwise, it'll still be a Bob when the map is actually run in Quoth.

Think of the fgd as a table of contents. Real useful to find what you're looking for, but if you already know that info_screenshake is on page 57 with subheaders for height, time, and noise, then the table of contents isn't necessary.

>> No.8038081

>>8038030
>I don't know how to change configuration thing
I don't know what you mean.

>> No.8038109

>>8037992
mm2.wad, darken2.wad

>> No.8038124

>>8038072
>>8038042
So for any truly "new" feature, there should be some corresponding quakec to make it work?

>> No.8038140

>>8038124
yep, exactly

>> No.8038162

Eternity /vr/ project when?

>> No.8038174

>>8037992
BTSX

>> No.8038179
File: 51 KB, 640x360, cFbldPnl.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>Get told to check out AA by some anons on here
>See pic related and think the maps look cool
>Try it out with Supercharge (which is pretty good)
> Play through the first few levels
>"Wow these are pretty good"
>Get into the second to last level
>It's just a shit ton of enemies firing all over the place
>"Man, that was rough"
>Go through the last level of the first episode
>It happens again
>"Is this going to keep happening?"
>Play through the second episode
.>70% of the levels are just a shit ton of Revenants, Incubus, and Arachnotrons with the occasional billion Imps or 2 - 4 Cyberdemons.
>Whenever I get to a normal level, I usually low on ammo and have to ration for the monster closets they keep putting in for everything you do.
This Wad is fun and has some cool concepts, but holy fuck does it sometimes just get bogged down by just spamming mobs in close quarters and closing the door behind you. It gets to typical .wad/plutonia meme levels.

>> No.8038192
File: 1.18 MB, 1329x712, Jane Romero.png [View same] [iqdb] [saucenao] [google]
[ERROR]

THIS IS WHAT ROMERO LOOKS LIKE NOW

>> No.8038195

>>8038179
Play map24 if nothing else. It'll blow your mind, I promise.

>> No.8038197
File: 43 KB, 578x582, 1543832176_Cr6bM8BWgAQHYjq.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038192
He shaved, my god.

>> No.8038210

>>8038197
Nah, it fell off because of HRT

>> No.8038228

>>8037704
ACKTCHUALLY, it's not “OpenGL” (any personal computing device has been able to support some of it for many years, if only in software), but “all features available in OpenGL 3.x ”. In layman's terms, GeForce 8 series and later (integrated, too), Radeon HD 2000 series and later (integrated, too, if named HD XXXX), integrated Intel HD Graphics since Sandy Bridge (Linux) and Ivy Bridge (Windows), and all AMD APUs. All these should have drivers released/updated after mid-2010, which most of them do (oldest of these series were supported until around 2014).

That's just compatibility, actual performance is a different story, and it depends on the game.

>> No.8038234

>>8038179
>It gets to typical .wad/plutonia meme levels.
I fucking hate you.

>> No.8038263

>>8038192
NGL - I wish that furry sloth tranny had killed him...

>> No.8038268

>>8038179
This is basically every post-2003, cacoward-winning megawad and I don't get it.

>> No.8038274

VR-anon had you checked if the Wetsuit protects the player from ElectricEels discharge? I know this once was a problem with the NightGaunts lighting attacks that supposedly got fixed sometime ago

>> No.8038289

>>8038263
What the fuck are you even talking about

>> No.8038297
File: 73 KB, 385x363, 1619638269477.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038289
https://twitter.com/romero/status/1421555450571595778

>> No.8038305

>>8037921
some people get obsessed with the difficulty/skill aspect of doom. if this is your thing, just go play dimensions map 3, pistolstart, saveless. come back in 6 hours, you won't have even gotten to the last fight probably.

for ribbiks maps, i agree they are super hard, but now that we have absurdly hard things like dimensions, it's clear that ribbiks maps are special on a few different axes. so i don't like boiling down ribbiks maps purely into a discussion centered on trying to find hard fights.

>> No.8038314

>>8037992
scythe 1, valiant, and eviternity. valiant and eviternity are around the plutonia difficulty imo, the end of scythe meanwhile a bit harder.

actually desu i think there's a hole to fill in modern maps in terms of difficulty between something like eviternity/valiant and sunlust. that's a massive gap, but it's mostly filled by older wads afaik. newer wads seem to land around the valiant level or the sunlust-or-harder level?

>> No.8038317

>>8038297
What the fuck are you even talking about

>> No.8038319

>>8038317
Just report and ignore.

>> No.8038328
File: 11 KB, 227x222, index.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038319
>just lick the mop
Snitches get stitches

>> No.8038393
File: 1.43 MB, 1920x1080, fte-20210816205416-0.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Going through Hexen 2 and it's really fun so far. Hope it's not like first game where after incredible introduction it becomes a slog.
Especially liked how my autistic attempts to do a ramp jump into window were rewarded with 3 quartz flasks.

>> No.8038414
File: 43 KB, 465x604, actual_not_sure_when_this_was_taken.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038197
Last time he did that, he made Daikatana.
>DAIKATANA 2 CONFIRMED

>> No.8038430

>>8038393
>Hope it's not like first game where after incredible introduction it becomes a slog.
Huh, to me Hexen gets better after the first hub, overall I think Hexen 2 is the better game also check out Heretic 2 if you haven't played it.

>> No.8038446

>>8038393
The beginning and end are the best parts.

Its comfy as fuck.

>> No.8038529
File: 406 KB, 2193x2617, 1500875666025.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038414
>SUPERFLY IS FUCKING BACK

>> No.8038530

>>8038414
Mikiko meet n fuck style game when, John

>> No.8038540

https://youtu.be/58OECoIOhEo
>this song comes from a shitty 1996 techbase

>> No.8038548

I see fags on youtube using prboom with timer/completion stats showing above the FULL status bars, how do I do this? all I can do is mini status bar with stats above.

>> No.8038554

>>8038548
Try reading the thread and checking ports whose names don't look familiar.

>> No.8038563

>>8038554
u wot

>> No.8038567

>>8038540
I want to use this midi very badly for my halloween map, too bad eviternity did it first tho.

>> No.8038572

>>8038548
dsda

>> No.8038574

>>8038572
neat, thanks fren

>> No.8038578

>watch decino play Doom But Something's Not Right
>the entire map turns into an elevator
lmfao

>> No.8038603

>>8038393
Which building is that? Neat secret.
IMO the game is pretty good throughout except the Egypt section (hub 3) gets overly confusing. I needed a guide to finish that one.

>> No.8038606
File: 166 KB, 1024x768, kmquake2_000.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038289
Check the last weeks archive - Post no.8012518
Twitter really was a mistake...

Also after waiting almost two months to finally download this crazy russians "Zelda64 in Quake2" megamod doesnt really seem worth tha wait for now, and it doesnt help that the autist went out of his way to code-out most of the cheats from game, as some shit required to find all the secrets seem impossible without HGjumps while immortal unless I am missing something out...

>> No.8038632

>>8037781
>>8037789
>>8037803
Damn, that's some bigbrain shit. I guess I'll try the second method you posted since I'm not sure if Quake even has a dotproduct function (for QC use at least). I've yet to work out why the Ogre Marksman crashes the game with a tangent function though, so I don't have high hopes. Guess I need to go digging through AD again. It seems to have all the answers.

>>8038274
I forgot eels existed to be honest. I'll have a look.

>> No.8038639
File: 972 KB, 1920x1080, fte-20210816221815-0.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Uhhhh, someone should be there, right? It looks like a boss arena.

>>8038430
>to me Hexen gets better after the first hub
By incredible introduction I mean the level that comes before first hub, where you activate bell tower to unlock exit. What comes next (metal mazes, ice caves) looks very dull to me. First hub is where I quickly lose patience and stop playing.
>also check out Heretic 2
I did, it's a bit janky but still fantastic. If by some miracle Heretic franchise comes back I wish it'd be something similar to second game.

>> No.8038642
File: 9 KB, 161x312, 5C6F0392-1842-464F-B179-4CA554AD6052.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038578
>This map's name means Skeleton in Japanese!
>"Wow Decino knows Japanese awesome"
>Thanks Doom wiki for telling me that

>> No.8038650

>>8038639
>FTE
Well theres your problem. Play in Hammer Of Thyrion. FTE's Hx2 support is incomplete.

>> No.8038651
File: 1.62 MB, 1920x1080, fte-20210816225459-0.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038603
It's butcher shop in King's Court. Here's the same window from different angle.
I used bed inside to boost myself into it. There's probably some other legit way, but I like doing retarded jumps in Quake engine lol.

>> No.8038658

>>8038578
Even worse, it's actually one of project lead's maps. lmao

>> No.8038665

>>8038650
Fuck, it is? I had FTE installed for Quake long ago and didn't want to tinker with new source port.
Watching Dwars' walkthrough now, he uses FTE too. For him boss spawned fine. Strange.

>> No.8038670

>>8038578
He should've played either Switcheroom. Similar idea done way better.

>> No.8038680

>>8038670
isn't that one more about switching map layouts from their respective episodes?
i thought the "something's not right" was more about a recreation from full memory, so hangar is supposed to be hangar instead of being moved to inferno

>> No.8038713

>>8038578
>The CBM map
>Its nothing like the original
>decino is just confused the whole time and is stuck there the longest
Its everything I expected.

>> No.8038715
File: 161 KB, 960x540, Screenshot_Doom_20201228_025104.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038540
Sometimes that's how it is. One of my favorite .midis from the era was first used in MKTOWERS.wad, a halfbaked deathmatch map which Mark Klem (the composer) made, he threw in a bunch of monsters and called it good.
Wasn't an awful level, but it was also pretty unremarkable and the .midi felt kinda too "epic" and atmospheric for what that map was.

>> No.8038737

>>8038715
What hud is this?

>> No.8038754

>>8038578
What an embarrasing experience, can't believe I wasted my time doing a map for this dogshit project.

>> No.8038759

>>8038754
kek I'm so sorry anon

>> No.8038760

im trying to do co-op doom 2 with zandronum but i cant get the settings to work. is there a way to get the survival co-op to keep our weapons on both our deaths?

>> No.8038764

>>8038760
Stop dying

>> No.8038770

>>8038754
which map is yours?

>> No.8038773

>>8038764
i dont want to pistol start every map in mapsofchaos

>> No.8038774

>>8038770
E1M6

>> No.8038785

>>8038665
>Watching Dwars' walkthrough now, he uses FTE too.
He switched to UQE on Portal of Praevus due to FTE issues.

>> No.8038809

>>8038773
just enable cheats and idfa

>> No.8038832

>>8038578
>Decino finishing episode 3
>"yeah I don't really like Doom 1"
>Decino starts playing recreation of Perfect Hatred
>"why do I praise this map again?"
Damn..

>> No.8038846

>>8038754
I made a map for the sequel and I got like one room right.
Some of the MIDI remakes are pretty good too.

>> No.8038876

>>8038578
The sheer lack of playtesting, and maps where they clearly overdetail is quite astonishing. Let alone how the fuck somebody could fuckup as bad as the guy who made E1M7.

>> No.8038895

>>8038578
GZDoom and its consequences were a disaster for the human race.

>> No.8038949

>>8038737
NC HUD I think.

>> No.8038951
File: 207 KB, 1440x1080, tntmap15switch.png [View same] [iqdb] [saucenao] [google]
[ERROR]

What is the point of this retarded switch? I just spent 20 minutes trying messing around with it thinking it had to do with finding the secret exit; like I had to shoot the barrels on the other side of the door it opens in order to open the secret exit. What does it do? Is there a way to teleport into the room with the barrel?

>> No.8038958
File: 1.66 MB, 1085x1217, hahahahahaha.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038578

>> No.8038962

>>8038951
https://youtube.com/watch?v=QdRwRsLos6U&list=PLD604E488510E05A9&index=22

>> No.8038967

>>8038962
I think I'm going to kill myself now.

>> No.8038989
File: 321 KB, 1100x1080, van darkholme.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8033678
Speaking of blundering mapping efforts, I've put together Version 3.0 of Hard Fast Faggot Maps. I'm pretty sure that I've caught and fixed all the bugs by now. I can't imagine any other issue that needs resolving, but if there's something you don't know if I fixed, do speak up. I'll upload the variants here now, and then send the last version to iDGames tomorrow or in a few days. Added the musics credits to the ReadMe as well.

https://files.catbox.moe/fyfv6y.zip
>HFFM_UNCUT_3.0.wad
The full and complete experience.

https://files.catbox.moe/743q3h.zip
>HFFM_CUT_3.0.wad
Twitch/YouTube friendly version. Cuts out the word FAGGOT, the Love Saw, and new Caco graphic. Sorry, but it's too hot for Google!

https://files.catbox.moe/w5531m.zip
>HFFM_QUIET_3.0.wad
Same as Cut, but without any of the sound effects.

https://files.catbox.moe/2psla5.zip
>HFFM_STRIPPED_3.0.wad
Just the levels (and the music), none of the new sprites or sound effects. This is for easier compatibility with some gameplay mods, or for little boys afraid of machismo.

https://files.catbox.moe/hs6sqf.zip
>HFFM_PARTY_3.0.wad
The Party Pack, updated for the fixed sound effects and the new Computer Area Map.

Everything should be right by now, but if you see anything wrong, speak up.

>> No.8039005

>>8038567
You mean Memento Mori did it first.

>> No.8039007

I'm trying to pick a MIDI for horror themed map I'm making but can't think of anything.

>> No.8039013

>>8039007
keep us posted

>> No.8039043

>>8038832
>>"yeah I don't really like Doom 1"
finally some eceleb said it, a step forwards to getting rid of the whole "yeh doom1 haz bettur map designed's :)" meme

>> No.8039047

Any other cool gimmick level packs similar to 1024 or 10 Sectors?

>> No.8039051

>>8039043
I just prefer the aesthetic of Doom 1 over Doom 2. I like the map designs in both, but the music and the way the levels look in Doom 1 are just nicer in my opinion.

>> No.8039056

>>8039047
You could check out some speedmapping projects.

>> No.8039079

>>8039047
Zone 300 and Zone 400 are megawads with maps (mostly) made with 300 and 400 linedefs respectively, IIRC.

>> No.8039080

>>8039047
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/pl1024
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/pc_cp2
There's also 2048 units of /vr/ assuming you haven't tried it

>> No.8039089

>>8038228
I'd like to interject for a moment

>> No.8039093

>>8033674
Who makes these reddit tier OPs. Cringey as hell every time

>> No.8039096

>>8038989
thank you for your efforts, anon

>> No.8039097

>>8039093
Well, if you don't like them, then make your own, or go off to endchan or 7chan and start your own FPS general there.

>> No.8039104

>>8039007
https://www.youtube.com/watch?v=SxmK82H3VSM

>> No.8039105

>>8039097
hello butthurt redditor

>> No.8039108
File: 27 KB, 657x527, 1461032537543.png [View same] [iqdb] [saucenao] [google]
[ERROR]

why isn't there anything like final doomer and the corresponding high quality wads for quake? or is there and I just missed it/them?

>> No.8039116

>>8039108
>why does this less popular, harder to mod game have fewer high quality mods
i dunno

>> No.8039119

>>8039105
How in the fuck am I a Redditor? I'll have you know that I have been on 4chan since around Spring of 2011, and I have never once had an account on that overrated site filled primarily with clout clowns, soiboys, and NPCs.

>> No.8039120

>>8039093
Post unique retro FPS related images right fuckin now then and maybe i'll start using them

>> No.8039126

>>8039047
2 Sectors is a thing

>> No.8039129

>>8038713
CBM maps are great purely because they're portals into the mind of a schizo off his meds.

>> No.8039134

is there any wads that are basically Go 2 it from start to finish???

I just want something i can throw on once and a while and be really tested. Would this be like sunlust ???
Not like i plan on beating something like this in "one campaign to git gud" but just something thats over whelming once and a while.

>> No.8039146

>>8039120
>muh quirky images for the XDD epic upboats sir!!
Evaluate your life. You are a catastrophe.

>> No.8039185

>>8039005
Well, yeah I know.. but I meant it was re-used for another megawad.

>> No.8039213
File: 555 KB, 1200x675, cum.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8039146
>Evaluate your life. You are a catastrophe.

>> No.8039215

>>8038632
If you dont have access to an atan2() function but you do have sin & cos the former method mentioned in >>8037803 is perhaps easier - dot product is pretty simple to calculate, it's just:
float dotProduct(vec2 a, vec2 b){ return (a.x * b.x) + (a.y * b.y); }

>> No.8039216

>>8039097
>7chan
I always forget that place still exists...

>> No.8039227
File: 52 KB, 688x362, uninstall_chromosome.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8039146
WTF? He never mentioned upvotes. You sound like one of those nitwits who thinks that sage=downvote. Toodles, waste of DNA Downie.

>> No.8039254

>>8038578
>"Hey guys let's make a LIMIT-REMOVING project!"
>uses fucking GzDoom to playtest his own maps.
>lack of feedback and playtesting.
>fucking dumbass used Zscripts to re-name the maps in early versions.
Every fucking time. just project leader's incompetency and retardness at finest.

>> No.8039275
File: 40 KB, 657x527, 1462054108110.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

https://www.youtube.com/watch?v=ZiTleauoiDQ

why does he sound and talk like this?

>> No.8039278

>>8039275
whats wrong with big mac davis?

>> No.8039284
File: 5 KB, 88x88, unnamed.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8039278
>whats wrong with big mac davis?

>> No.8039286

>>8033678
Somehow, two new Powerslave maps were released in the last week.
https://www.moddb.com/games/powerslave/addons/temple-of-the-fire-and-the-water
https://www.moddb.com/games/powerslave/addons/forgotten-sanctuary

Bringing the grand total of custom Powerslave releases up to 4.

>> No.8039298

>>8039275
People with genuine Asperger's talk like this fairly commonly; I think it's because they learn social skills from watching media rather than talking to people and it comes off as this very fake over-the-top "dramatic" news anchor tone when speaking.

>> No.8039305

>>8039286
Weird. The uploaders are different too so it's not like one guy just suddenly felt like making some maps.

>> No.8039309

>>8039043
as far I know he really hates sandy's map design, he even said E4 and E1 were the only good episodes and the rest were just shit and mazey.

>> No.8039315

>>8039309
So does he just not like Doom in general outside of fan wads? Because almost all of 2's maps are Sandy as well.

>> No.8039316

>>8039309
theres gonna come a day
>you know i really hate doom 1 and 2
>i prefer xyz's maping style at DW
or something lmao

>> No.8039329

>>8039315
Not who you're responding to. But i've seen so many people trash the original games maps over newer maps alot. I think its just a consequence of having so much good quality maps that have better textures better monster placement, midis etc
and sit back and be like
>well this sucks cause its not as good as Y maps
>and Y maps are the standard now soo....

>> No.8039337

>>8039315
He pretty much only plays wads harder than the last one now.

>> No.8039347

>>8039337
>hello this is decino
>i just did night mare max on sunlust
>i'm not sure what to play now

>> No.8039362

>>8039315
>So does he just not like Doom in general outside of fan wads?
There's always Final Doom

>> No.8039363

>>8039051
Same. I don't think I hate the map designs per se, but Doom 2 has shit music and shit aesthetics.

>> No.8039372

>>8039347
Tell Decino to play either Duke3D Atomic Edition, Dark Forces, Redneck Rampage, 1997 SW, OR Blood 1997.

>> No.8039378

>>8039372
not him but I remember decino saying he hates all the build engine games.

>> No.8039379

>>8039378
When did he say that, and are you sure he was being serious?

>> No.8039383

>>8039378
>>8039379
>>8039372
i remember him saying that. It was in his brutal doom stream from like a year ago.

>> No.8039389

>>8039379
He said it multiple times, he just doesn't like how it controls. Let me see if I can find it again.

>> No.8039398

>>8039389
Alright then. How about Dark Forces, Outlaw, Quake 1, Q3A, Unreal Gold, or DOOM3?

>> No.8039412

>>8039275
He's copying Big Mac's voice

>> No.8039442

>>8039398
his shtick is playing hard user-made levels or stock levels of games with 100% requirements, I don't see him playing something that has few mods or something multiplayer specific

>> No.8039443

>>8039379
https://youtu.be/9Vzm80H3uIg?t=26800

>> No.8039456

>>8038578
shitwad anon playing this when?

>> No.8039475

>>8039456
In 2028 when he finishes HR2
Also are we shitwadding tonight

>> No.8039485

>>8039363
>shit music
Bad taste

>> No.8039489
File: 168 KB, 740x773, 1561966137878.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8039456
>>8039475
Why not? Hopefully we will finish off Hell Revealed 2 in today's stream. And how could I say no to a wad with more CBM kino in it?
>https://youtu.be/oJaiGArznrA

>> No.8039492

>>8038578
I like that decino would call out maps for blatantly going against the spirit of the project, like how in E1M7 the mapper just threw in a Cyberdemon for shits and giggles. Besides dumb shit like that, I enjoyed seeing how people recreated the maps.

>> No.8039493

>>8033929
strange aeons, lilith, that's all the ones i know

>> No.8039501

>>8038876
>>8039492
>look up who made E1M7
>It's Cacoward winner Scypek
100% intentional. I bet he's laughing at people who got filtered by his artistic vision.

>> No.8039507

>>8038179

>just spamming mobs in close quarters and closing the door behind you

The first dozen or so levels of AA are some of my favourite Doom content I've ever played, but yeah. Thing is Doom is a 30 year old game and like it or not, the vast majority of gameplay concepts have already been explored thoroughly. There just isn't much room for true originality left. Yes, there is still great content coming out for Doom, but whatever you do in a vanilla-ish Doom wad in the post-2010s era, chances are it HAS been done before.

The style of these maps and megawads is just symptomatic of that really. Players want more intensity, more difficulty, but there's really only so many ways you can make things intense and difficult with the limited monster variety and weapon roster vanilla Doom has. These maps are pushing up against the ceiling of what you can do to squeeze more Doom out of Doom. There's only so many ideas you can come up with, and these mappers insist on making 32 at once.

That's just the "mainstream" stuff though. You will probably have more fun if you just sample WADs randomly from idgames, or browse the forums and play whatever catches your eye. The big megawads are reliable places to go when you want to see a demonstration of great level design and aesthetics, but the real pleasure of Doom wads is just sampling new stuff and seeing for yourself what people create.

Think of it like eating out at a different restaurant every night. You might have eaten a steak hundreds of times in your life, but it's still interesting to try different places. If you get bored of monster closets and elevators that suddenly drop you in next to some revenants then, well, Doom just might not actually be fore you.

>> No.8039526
File: 1.17 MB, 1920x1080, aliendisplay.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8039507
I didn't get far into it when it was first out. After Valiant, BTSX. and others, it's quickly becoming my favorite. I like how it does a good job of what to expect with that first level.

>> No.8039545

>>8039485
imagine listening any vanilla doom map with megalovania midi

>> No.8039554

>>8039545
Imagine having shit taste.

>> No.8039563

Why do gameplay mod authors feel the need to make the weapon sounds 20 decibels louder than everything else?

>> No.8039564

Imagine not thinking SA1 is the best 1998 game.

>> No.8039578

>>8039563
part of making satisfying weapons is making them as loud as real world guns, don't you know?

>> No.8039581

>>8039564
>>8039545
You guys sure do have vivid imaginations! Can we imagine like riding a dragon or something cool next?

>> No.8039582

>>8039564
Based af even if wrong thread.

>> No.8039593

>>8038989
why did you change the hell knight death sound, its a lot worse now.

>> No.8039628

>>8038578

I really can't tell if some of these people have legitimate alzheimers, or are just too autistic to have understood what the idea of the project was.

There's no way some of those are genuinely what that person remembers of a map, unless they picked a map they straight up don't actually remember and worked from the title alone.

>> No.8039651
File: 5 KB, 224x221, an uncanny fellow.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8039719

>>8039286
Oh hey, pagb made one of these. These custom levels are cool because a. you get to see slopes in PowerSlave, but also b. it makes clear that Lobotomy had a unique mapping style that isn't easily replicated.

>> No.8039738

>>8039305
Probably for the 3d Realms mapping contest which was for any game, it's neat to see people making levels for games other then Doom.

>> No.8039749

If anyone wants to join, I'm playing Heretic for like an hour on clovr.
Need a break from what I'm working on atm.
otherwise I'll kill little red flying imps by myself.

>> No.8039751

>>8039749
Sure.

>> No.8039757
File: 231 KB, 1920x1080, 3d-realms-cultic-reveal-trailer-demo-out-steam-screenshot.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Obligatory 'What do you think about the Blood boomer shooter or any other Realms Deep announcements?' post

>> No.8039759

>>8039757
I've stopped caring

>> No.8039769

>>8039757
>>8039759
Is the janny going schizo again?

>> No.8039783

>>8039769
I mean, technically theyre not retro, so its against the rules. But obviously people here are interested in the topic, and its not ruining the thread to discuss them.

Honestly, I want to like these throwback games, but most of them this year just looked generic and ugly. This game did catch my eye though: https://www.youtube.com/watch?v=4hSDzj2P1Tc

>> No.8039828

>>8039254
I'm starting to think "limit removing" needs to be phased out in favor of "crispy compatible" or "complevel 2-4 compatible"

>> No.8039835
File: 42 KB, 938x724, 1628720366035.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8039378
>Hates Build games
>Likes Serious Sam
Tell me why so many anons ride this guy's dick so much.

>> No.8039854
File: 835 KB, 1920x1080, Screenshot_Doom_20210725_003753.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Am I braindead for using Oblige in Current Year?

>> No.8039856

>>8039315
>So does he just not like Doom in general outside of fan wads?
Quite a few people within the doom community straight up consider the stock levels of Doom 1 and 2 as mostly boring.

>> No.8039861

>>8039854
Yes, if only because there's some new hotness on the block for random generation.

https://forum.zdoom.org/viewtopic.php?t=71457

>> No.8039863

>>8039861
Oh nice. Thanks anon

>> No.8039864

>>8039863
No problem, I found out about earlier this year and was shocked at how cool some of the maps generated with it turn out.

>> No.8039867
File: 2.12 MB, 3264x2448, zeus.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8039489
My final thoughts are:
Fuck this wad. Sam Woodman can go impale his anus on a rusty pitchfork. Also, this is the dickhead who kept interrupting the stream. I better go feed him again.

On an unrelated note, I'm compiling map making notes and if anyone would like to add anything to it, let me know.
>https://pastebin.com/vpg74zJ0

>> No.8039869

>>8039867
Play https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/deemep1 next

>> No.8039876

>>8039854
Man, I remember when people started saying Oblige became good when it added support for tormentor's detailing guide style visuals.

>> No.8039923

>>8039867
>https://pastebin.com/vpg74zJ0

On thing you should add is that there's an exception to every rule, the key is using whatever technique you're using tastefully and above all fairly, as part of a challenge the player can overcome with their wits and reflexes.

I've seen various lists/guides like this where they give broad general advice like "don't make your space too tight", or "don't put powerful monsters without ammo" or whatever, but all those things can and have been done successfully in great maps to make a player think outside the box. The rule of thumb I tend to go by is to make sure the player has at least two options in every scenario. The only cardinal sin I hate no matter what is traps that enforce trial and error memorisation, where there's only one specific way to beat it. It's just the mapper going "ha! gotcha!", and it's not a challenge of skill.

Something else you should go into is how the different monsters fill different roles. You went into the construction of the environment in good detail, but the monster selection is the second half of that equation. Give a little outline of how different monsters can be used as are damage dealers, movement blockers, distractions/area denial, etc. Different combinations affect the way the player will prioritise their targets, and that's a big part of how an encounter plays out. (e.g the classic archvile/skellington meme, and how/why it's become so ubiquitous, because it's one of the strongest examples of this effect.)

Other than that it's cool. I think most people either understand good aesthetics naturally, or they just don't and never will, so I don't think you can really tutorialise that. Good gameplay is what people need to learn most importantly.

>> No.8039941

>>8039869
Oh, and if dogs in first map aren't kicking you all over the map, you'll probably need older gzdoom.

>> No.8039943

>>8039854
I don't know how people can play multiple Oblige wads. They aren't human made and even with tweaked settings they all feel extremely similar to each other.

>> No.8039970

>>8039923
>On thing you should add is that there's an exception to every rule
This is a good point. The same as any field, experts can/should break rules with their wisdom but newbies should stick to generalizations.

>> No.8039990
File: 578 KB, 1920x1280, IMG_0300.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8039869
Alright, I'll add it to the list. It'll have to come after CBM kino though.

>>8039923
>On thing you should add is that there's an exception to every rule, the key is using whatever technique you're using tastefully and above all fairly, as part of a challenge the player can overcome with their wits and reflexes.
That's true. This isn't a medium where there is exactly one solution and a set of hard rules to follow. That's the reason why designers like Levelord don't give out set rules when people ask them how to make good maps. Hell, what Levelord said was 'Well, show me your maps. Have you made anything yet?' The intuition that comes from practice and experience is your best guide, not a set of hard rules.

>The rule of thumb I tend to go by is to make sure the player has at least two options in every scenario.
That's a good one actually. I never gave it much thought, but the rooms I found most boring were the ones where there was only strategy available to me. i.e. Unclogging a blocked corridor with a rocket launcher.

> The only cardinal sin I hate no matter what is traps that enforce trial and error memorisation, where there's only one specific way to beat it.
I also fucking hate this shit. This isn't a good encounter, it's just the mapper jacking themselves off about making something hard.

>Something else you should go into is how the different monsters fill different roles.
Yeah, I definitely need to elaborate on that more. I'm gonna sit down and see what I can write up.

Thanks for the feedback, Anon. I'll try to add this shit to my pastebin. Have another picture of this dumb white sausage.

>> No.8040017

What's the most detailed, visually impressive Doom map/wad to date?

I don't care about gameplay, I just want to see how far people have pushed witch detailing techniques in current year. Last time I checked people were still saying GothicDM were the most detailed maps ever.

>> No.8040025

someone on twitch is doing a d2all right now of dimensions.

it's absurd

>> No.8040028

>>8040017
entropy by nirvana is very pretty
https://www.youtube.com/watch?v=5AxjHKtoo_w

>> No.8040073

>>8040017
Lullaby

>> No.8040097
File: 160 KB, 960x720, 1597210135840.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>Hell Revealed MAP30 please god I'm almost done
>Icon of Sin has FOUR MONSTER SPAWNERS
HOW THE FUCK AM I SUPPOSED TO CLEAR THESE REVENANTS AND CYBERDEMON IN TIME FOR THE ARENA TO NOT FLOOD WITH 50 CACODEMONS AND MAKE AIMING THE ROCKETS IMPOSSIBLE
WHAT THE ACTUAL FUCK

>> No.8040117

>>8039563
Because getting the loudness right is fucking hard.

>> No.8040123

>>8039398
He did play Quake 1 although with the Quake 1.5 mods, and I remember him saying he won't do Doom 3 because it's too boring.

>> No.8040126

>>8040097
UPDATE MY GAME HAS CRASHED TWICE
I DO NOT KNOW WHY, I'M USING CRISPY SO IT CAN'T BE A NORMAL LIMIT ERROR
FUCK THIS WAD BUT I'M NOT GOING TO BED UNTIL I COMPLETE IT

>> No.8040127

>>8040097
IIRC, the most reliable way is a semi-pacifist one. You can see it in the D2All demo/video, but that one goes wrong after some time.

>> No.8040129

>>8039854
>Round water towers
>TFW a god-damned random level-generator is more talented than you
Fuck everything, myselt included...

>> No.8040160

>>8039757
Cultic was surprisingly not that bad.

>> No.8040162

>>8040017
Comatose probably. It's a boom map, but it looks like something out of Stalker. It's also huge and melts your computer even with prboom+.

>> No.8040173

>>8040097
>four monster spawners
Good luck with Speed of Doom.

>> No.8040175

>>8040173
Probably will not play, I despise slaughter (an opinion only bolstered by my horrible experience with HR)

>> No.8040185
File: 81 KB, 581x595, 1483750422650.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

What game has the best overall weapon balance? or at least your favorite?

>> No.8040191

>>8040173
Speed of Doom's one isn't too bad, IMO. After around 3-ish minutes, romero's head can easily be shot from anywhere.
You can also cheese it by timing a fist punch as you enter the teleport so that monsters arent woken up by the shootable switch press.

>> No.8040198

>>8040129
Sure maybe the level generator can create more detailed design, but it cannot create SOUL

>> No.8040213

>>8039835
That's a secret patrician take
Build Engine sucks, Carmack pointed this out years ago but /vr/ is too blinded by nostalgia to admit it
Plus SS has legit challenge unlike Bloods hits an bullshit

>> No.8040228
File: 133 KB, 504x493, youknowihadto.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8040213
>Build Engine sucks, Carmack pointed this out years ago
who cares, carmack is overrated

>> No.8040235

>>8040213
The Build Engine is jank but the games are great also Carmack made RAGE so he doesn't get to say shit.
>Plus SS has legit challenge unlike Bloods hits an bullshit
This is either Grade A bait or you were dropped on your head a few times.

>> No.8040259

>>8040213
Build Engine does suck, from a technical perspective. Held together by duct tape and wire.
That's the only part of video games Carmack has ever cared about. Game design is nothing to him, he tried fighting against teleporters being put in DOOM and succeeded at keeping a use key out of Quake. Carmack's opinions on games only reflect one small part of them

>> No.8040268

>>8040259
>succeeded at keeping a use key out of Quake
so we have him to blame for this? what a fag