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[ERROR] No.8018714 [Reply] [Original]

Nobody beat this shit without a guide

>> No.8018717
File: 207 KB, 558x773, D8wujfVUwAAf2MX.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I did though

>> No.8018731

I did. After having most of the secrets spoiled through internet osmosis.

>> No.8018734

>>8018731
And the people who didn't probably had their friends tell them the secrets anyway

>> No.8018736

>>8018714
Scrub alert.

>> No.8018737

>>8018714
The first quest is easily beatable without a guide.
The 2nd quest is terribly frustrating until you stumble across a couple of new mechanics, then it is fine.

>> No.8018741

>>8018736
Poser alert.

>> No.8018767

>>8018737
>bro just burn random trees, bomb random places, and also just know the whistle unlocks a whole ass dungeon
They deliberately did this shit to sell strategy guides.

>> No.8018771

>>8018767
>people had to actually play the game back then
The horror. How did they survive, having fun and enjoying themselves.

>> No.8018803

>>8018767
There's a hint in the game that tells you to investigate where fairies don't live, and the manual tells you to play the whistle in odd places to find secrets.

The one tree you have to burn stands out from the rest and I think there is a hint about it too.
Same goes for the necessary bomb spots in overworld.

>> No.8018804

>>8018714
>Nobody beat this shit without a guide
It can be done, just requires patience and potentially getting stuck for periods of time but always keeping a consistent problem solving strategy towards how you play the game.
It might have helped knowing i heard people online talking about how solutions were never obvious before playing it, which led me to try different things all the time.
>>8018767
>They deliberately did this shit to sell strategy guides.
Guidelets will always be exposed for who they are, I've seen you faggots in classic Tomb Raider threads saying the same shit.

>> No.8018807

>>8018767
>They deliberately did this shit to sell strategy guides.
Yes, but also a lot of the cryptic shit in the game probably turned into playground rumors.

>> No.8018812

>>8018803
That doesn’t change the fact that games were deliberately designed to deter renters and sell strategy guides back then. We all know that was the case.

>> No.8018845

>>8018812
who cares?

>> No.8018853

>>8018845
Just pointing out that we should all acknowledge that it was indeed a thing back then.

>> No.8018929
File: 99 KB, 513x352, zelda_tutorial.png [View same] [iqdb] [saucenao] [google]
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>>8018803
The manual was enough of a strategy guide to get you through the game.
>>8018812
You weren't supposed to beat a game in one afternoon, but yes, they didn't dumb their games down just for renters.

>> No.8018938

>>8018929
There’s not dumbing down and then there’s what they actually did which was make games purposely cryptic or simply bullshit hard.

>> No.8018947

>>8018812
>games were deliberately designed to deter renters
Wasn't renting video games illegal in Japan?

>> No.8018958

>>8018947
Yeah I’ve heard that before but I’m not sure if it’s actually true. Yamauchi was definitely vehemently against rental stores which is probably why western versions of games were made even more difficult.

>> No.8018979

>>8018938
>what they actually did which was make games purposely cryptic or simply bullshit hard.
In which your solution entails to dumbing it down for you, so you're being handheld every single step of the way.
>the game didn't tell me! how was i supposed to know that?
In your mind games shouldn't try to hide things from the player or encourage interaction from them as well, unless it specifically tells the player that's what they have to do.

It's almost like.... that would very much defeat the purpose of a game that is specifically about problem solving in it's design alone.

>> No.8018980

>>8018929
>you don't like retarded cryptic shit designed to sell Nintendo Power subscriptions? WELL I GUESS YOU'RE JUST A ZOOMER WHO WANTS THE GAME TO OUTRIGHT TELL YOU EVERYTHING!
I have to wonder why, upon seeing a dissenting opinion, the immediate response to to assume the other person wants to the extreme opposite of your opinion.

>> No.8018992
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[ERROR]

>>8018929
lmao

>> No.8019018

First quest is doable without a guide

Second quest, on the other hand, I had to look at a guide to figure out that you're supposed to walk through the wall in level 2. I can't recall if there is a hint given by an old man regarding this.

>> No.8019038
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[ERROR]

>>8018714
It's not that big though, easily you can find everything through trial and error, atleast the base game, dunno about Second Quest.
>>8018980
Maybe if you stop the dumb presumption that games were designed to sell strategy guides, people won't assume you're a retard?

>> No.8019049
File: 84 KB, 640x655, Oracleofages.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Nobody beat this shit without a guide

>> No.8019058

>>8018767
>>bro just burn random trees
Oldest bait on vr
Still works like a charm though

>> No.8019061

>>8018812
Actually, in the NES days, it was even worse.

If you were stuck in a game, Nintendo expected you to call a 1-900 number. Full game strategy guides weren't really a thing until the SMB 3 strategy guide was released in 1990, a full 5 years after the NES came out.

>> No.8019079
File: 1.81 MB, 335x237, 1566352505916.gif [View same] [iqdb] [saucenao] [google]
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>>8018714
who CARES??????????

>> No.8019080

>>8018947
Yes, Nintendo was the one who fought to make it that way. The reason western localizations were made harder than the Japanese version was so that people would have a harder time beating the game in a rental period.

>> No.8019105

>>8019061
>Full game strategy guides weren't really a thing until the SMB 3 strategy guide was released in 1990, a full 5 years after the NES came out.
This is completely false.

>> No.8019110

>>8019080
>The reason western localizations were made harder than the Japanese version was so that people would have a harder time beating the game in a rental period.
Unless someone can post a quote from a developer saying this it will always just be folklore.

>> No.8019115

Miyamoto didn't have guides in mind, but he probably did think about people taking long breaks from the game and coming back later after talking to other people about it.

It took my family a year to beat it via this method.

>> No.8019116
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[ERROR]

>>8019049

>> No.8019123
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Agreeing with Guidelets is a slippery slope, remember that.
Never give them any concessions, never level with them.

>> No.8019127

>>8018714
>>8018767
>>8018812
We have the same thread with the same bait responses every other week. It's like I'm going insane.

>> No.8019132

Some games are more enjoyable with a guide.

>> No.8019136

>>8019123
Oh please, as if a modern game would let you make hitler/nazi references in your name.

>> No.8019145

>>8018714
I did at 8 years old.

>> No.8019176

>>8019145
both quests?
how long did it take you?

>> No.8019181

>>8018714
>has no friends to help him with vidya
I'm sorry anon...

>> No.8019195
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[ERROR]

>>8019049
>Nobody beat this shit without a guide
Yes...yes i did do that. What the fuck? are you serious?

>> No.8019241

>>8019127
>>8018812 here. Game devs back then literally did do that. It’s been well documented.

>> No.8019285
File: 35 KB, 502x463, zelda-life-or-money.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8019110
Obviously, he has it ass-backwards. Generally the Jap versions were harder: see: Final Fantasy and of course Doki Doki Bros.

>> No.8019302

>>8019110
I believe the Echo the Dolphin designer said exactly that.

>> No.8019306

>>8019302
Ecco*

>> No.8019312

>>8019195
Congrats

>> No.8019409

>>8019285
>Obviously, he has it ass-backwards.
Castlevania 3

>> No.8019465

>>8019049
Damn nigga are your retarded? I beat both Oracle games when I was a child.

>> No.8019492

>>8019018
There isnt that I remember but the level does try to guide you to the wall you need to walk through. Ie you know there is a room on the other side and there's no other obvious way to get to it. I found it as a kid because I habitually walked into walls as I waited for bombs to explode. So I placed a bomb and before it exploded I stumbled though the fake wall.

>> No.8019526

>>8019058
Is it actually wrong? I don't remember any hints about which specific ones to burn.

>> No.8019543
File: 55 KB, 500x344, 500px-LoZ_Q_008.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8019526

>> No.8019547

>>8019306
I need the exact quote.

>> No.8019550

>>8019526
Kids in the 80s had better spatial reasoning and more free time.
Kids played Zelda because the gameplay was inherently fun. They'd throw flames at bushes because why not and would sometimes be rewarded with a discovery.

>> No.8019586

>>8019550
>Kids in the 80s had better spatial reasoning and more free time.
This was just a thing about old game design and it didn't stop in 3rd gen, it still existed in 4th and 5th console gen's games as well.

>> No.8019658

>>8019241
prove it

>> No.8019720

oh it's this thread again

>> No.8019726

The way Zelda was designed was for a kid to come home and play it for an hour after school each day and maybe complete a dungeon on the weekend. They might grind at this for a year or two with other games in between sessions before actually completing the game, if they ever did.
And yes, sometimes they'd buy a guide or see a tip in a magazine or television program.
There were probably TV shows on Japanese TV that showed tips and tricks and Zelda would surely have been featured on them.

>> No.8019765

Video game related publications were abundant. Do not fail to realize that despite the most holy and sacred status of these beloved games they were still completely enmeshed with the consoomer capitalist world machine and they were not above the dirty money grabbing schemes of aggressive marketing and excessive production of game related materials, toys, media-- even if some of those things were quality products in themselves, like the valiant comics. For any decently committed game player it would have been hard not to find ample sources of information on strategies and secrets.

>> No.8019790

>>8018714
I got a pile of hand drawn maps from over 25 years ago that says you're a massive faggot.

>> No.8019792
File: 54 KB, 480x480, 1852886-jabu_jabu__oracle_of_ages_.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8019465
I'm certainly not siding with him on being reliant on using guides, but Oracle of Ages did have some pretty tricky puzzles. (which is why i also think it's the best Zelda game)
Jabu Jabu's belly was something else...

>> No.8019796

>>8018803
There's something hidden in the desert if you play the whistle. Can't remember if first quest or second. I just remember.

>> No.8019798

>>8019792
Seasons is better though

>> No.8019810

>>8019798
I like both a lot but I'm more partial to Ages for that very dungeon.

>> No.8019814

>>8019810
I'll beat the fuck outta you. You really piss me off
I miss actual 2d zelda and the remakes and shit they did on 3ds and switch don't compare

>> No.8019816

>>8018714
I was close when I was 6/7 but my Dad sold the NES. I just never knew of/found the Silver Arrows so I couldn't beat Ganon.

>> No.8019821

>>8019814
Bitch you wont do shit! Spaghetti Noodle arm having mother fucker

>> No.8019824

>>8019821
Admit seasons is better right now pussy

>> No.8019827

>>8019824
Seasons is for faggots.

>> No.8019831

>>8019827
It's first in the canon . It's the OG you're a pussy poser autist bitch. I brt you liked windwaker

>> No.8019842

>>8019831
Seasons reuses like 5 bosses from LoZ.

>> No.8019847

>>8019842
Suck my cock. I fucking hate you linkus watching assholes.
I really don't like talking to you man I'm done with this convo chain

>> No.8019850

>>8019847
No, you suck my cock, asshole. Matter of fact, suck my asshole you cockmongrel.
I was stating a fact I wasn't even the guy you were initially talking to.

>> No.8019857

>>8019850
Not him but ill suck you if you want

>> No.8019863

>>8019857
Not me but are you gay?

>> No.8020153

>>8019547
>>8019658
https://eccothedolphin.fandom.com/wiki/Ed_Annunziata

>> No.8020157

>>8020153
http://www.factfiend.com/this-is-why-ecco-the-dolphin-was-so-hard/

>> No.8020193

The Adventures of Bayou Billy is another one that was infamously made much more difficult for the western localization.

>> No.8020197

>>8019863
Not you but it depends on the day of the week

>> No.8020220

>>8019080
what western games are more difficult than their japanese counterparts?

>> No.8020221

>>8018714
Sometimes I stumbled on stuff by accident (7th dungeon) some stuff I needed a guide for (map) and some stuff I figured out on my own (Death Mountain) All you really need is the original manual. Metroid on the other hand...

>> No.8020363

>>8020220
The one I've seen a lot of discussion of is Working Design's localization of Popful Mail.
Apparently, they didn't just localize the game, they also tweaked a bunch of gameplay stuff.

>> No.8020364

>>8019110
>Unless someone can post a quote from a developer saying this it will always just be folklore.

The True Story Behind Biohazard is one.

However this whole thing is exagerated. Couple devs say this about couple games and couple of mechanics and people assume it applies to every mechanic/rebalancing change and every game. Japanese people made Japanese versions first so it makes sense that, the western version made later, had fine tuned difficulty and balancing; and "rental" isn't the only explanation, Japanese devs believed that western players enjoyed challenge more than Japanese ones.

>> No.8020372

>>8018767
Why is trial and error so scary? it's supposed to be an adventure. The fact that there's a degree of exploration is the appeal.

>> No.8020404

How bullshit was death mountain dungeon? I just pulled a guide online and abused save states.

>> No.8020536

>>8019796
If you start from the premise of "there is one door on nearly every screen, secret or not" you should have no problem not just figuring the game out, but 100%ing it.
There is actually a screen or two that have two doors but they both lead to the same place.

>> No.8020550

>>8020220
Battletoads

>> No.8020552

>>8020536
I first beat the game around 03 or 04. Never used a guide or anything. I have no idea how this game got the reputation it does. You quickly figure what you just described and other than difficult enemy patterns this game is a breeze.

>> No.8020612

>>8020552
>I have no idea how this game got the reputation it does.
Dumb kids that discovered it in the emulation era and went straight for a guide the instant they weren't making progress.

>> No.8020678 [SPOILER] 
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[ERROR]

>>8020404
>How bullshit was death mountain dungeon?
The first one is mostly just long and fairly difficult. It can be a bit of a slog. The second quest one is much trickier (spoiler has the solution), although I still managed to figure it out as an 8-year-old kid.

>> No.8020819

I honestly don’t know how you guys have the patience for this shit. I’m fine with just using a guide.

>> No.8020848
File: 187 KB, 2940x297, Screenshot 2021-08-10 102120.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8018714
>>8018734
>>8018767
>>8018807
>>8018812
children should not post on /vr/

Inherent and essential to LoZ1's design was that owners of the game (schoolkids) would share secrets with one another.

>> No.8020853

>>8020848
Sounds gay.

>> No.8020864

>>8020853
Apparently it was pretty popular. Can't confirm tho.

>> No.8020865

>>8019824
>>8019827
Bros. Let's just say the Oracle games work together to form a masterpiece. While Link's Awakening niggas sit there and tell you the Oracle games didn't do it as good. Teehee.

>> No.8020869

>>8020363
Most Working Design localizations had the difficulty bumped up. I know Alundra and Lunar both suffer from it. Along with some shitty fucking pop culture references.

>> No.8020875

>>8020869
>Along with some shitty fucking pop culture references.
shut up nerd

>> No.8020880

>>8019726
Truthpilled. And it's the classic telephone game for secrets on the playground. Cultural phenomena and the likes have always spread among kids. 1 person tells 2, 2 tell 2 a piece, and it just becomes exponential from there. The worst thing was growing up in a rural ass area and being into video games. Getting stuck with no other nerd friends to talk to for tips and not even slow ass 90's dial-up to seek help

>> No.8020881

>>8020869
I guarantee the pop culture references were better than the dry and boring direct translation from Japanese.

>> No.8020889

>>8020881
Well I've played Lunar 1 and the Lunar 1 Unworking Designs mods. The Unworking Designs mod dialogue was still fine. But it cut out the stupidly high base stats for monsters and less experience and gold shit

>> No.8021405

>>8020853
>talking to people is gay
Just nuke us already Xi, this generation is doomed.

Games were way more interesting when you couldn't just look everything up on the internet. There's no more mystery anymore.

>> No.8021992

>>8020848
>was that owners of the game (schoolkids)
Not school kids, just players in general.
The idea that only kids played these games is a myth.

>> No.8022105

>>8018812
>>8019080
How was Zelda specifically changed in the Western/non Japanese versions?

>> No.8022137

>zelda was made in 1985 to drive sales of a magazine that didn't exist until nearly 4 years later

The gymnastics filtered zoomers perform to rationalize their inability to git gud.

>> No.8022342

>>8018714
I did and I was in 5th grade. I am 41 years old

>> No.8022693

>>8022137
Your dates are off. The Legend of Zelda was released in the U.S. in the summer of 1987 and Nintendo Power launched the following year in ’88.

>> No.8022710

I personally would hit up several playgrounds and slap those boys with Zelda facts

>> No.8022730

Then they'd slap me with a wiffle ball bat

>> No.8022775

>>8018714
I did

>> No.8022776

>>8022775
Congrats

>> No.8022787

>>8018714
I didn't own a Nes growing up so only played Zelda several years ago. Yes I used a guide to figure out where to bomb that one mountain. I tried to beat it without any help but that stumped me.

>> No.8022797

>>8022787
How the fuck did that mountain that literally screams "I'm suspicious, please bomb me" stump you?

>> No.8023112

>>8022693
Ah yes, famously american game The Legend of Zelda.

>> No.8023303

>>8018714
The game literally comes with a guide

>> No.8023395

>>8023112
The series is far more popular over here, yes. You were also wrong about the Japanese release date btw. 1986, not 1985.

>> No.8023480

>>8023395
So you are saying that Japanese designed and developed Legend of Zelda in 1985 specifically to sell Nintendo Power magazines to Americans?

>> No.8023489

>>8022693

Miyamoto: We began developing it as a launch title for the 1984 Famicom Disk System. Shortly before that, we began developing Super Mario Bros., so there was a period of about 5 to 7 months where we worked on both at the same time. Consequently the design stage of development was a very busy time.

Retard.

>> No.8023497

>>8022797
Not him, but not everybody thinks the same way about things. Spectacle rock was pretty clear to me as a kid but I also probably spent way more time playing the game than he did as a nominal adult. The part that stumped me as am 8yo kid was blowing the whistle to drain the pond for Level 7, and then I also got stuck for a bit on giving the bait to the hungry Goriya.

(Note that neither of those required guides or tips from friends to solve, and I have no idea precisely how long I was stuck on those spots, I just remember the feeling of not having any idea what to do at those spots for at least more than one play session of trying random things)

>> No.8023504

>>8018714
Very true. In typical Jewtendo fashion, it was just an underhanded scheme to get you to buy Nintendo Power. It worked too.

>> No.8023560

>>8023504
l8 b8

>> No.8023568

>>8018714
Why not? It's easy. Just read the manual and use graph paper to draw a map while you play.

>> No.8023590

>"My dream? It is a simple one. I am founding this company not to sell hanafuda cards, but to one day develop a video game that will exist to sell magazines in the United States four years after the game is made, one hundred years from now. That is what Nintendo means."
>Fusajiro Yamauchi, 1889

>> No.8023626

>>8023480
>>8023489
>>8023590
No matter how you slice it, this post >>8022137 is dishonest. I doubt anyone itt is Japanese and played the Japanese release of TLoZ in 1986. When everyone here is saying games were made to sell strategy guides, we’re all referring to the western releases.

>> No.8023635

>>8023626
>When everyone here is saying games were made to sell strategy guides, we’re all referring to the western releases.
do you not realize how unfathomably retarded you sound?

>> No.8023647
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[ERROR]

>>8023626
gr8 b8 m8 I r8 8/8

>> No.8023656

>>8023635
Facts are facts. When Nintendo Power launched in 1988, The Legend of Zelda was only a year old for western gamers. The detailed maps and guides that NP offered were a big selling point.

>> No.8023673

>>8023656
>When everyone here is saying games were made to sell strategy guides, we’re all referring to the western releases.
reread your post until you realize what a fucking retard you are

>> No.8023676

>>8023673
I didn’t misspeak. The whole premise of this debate is localization differences between the Japanese and western releases. Do I think Miyamoto and company had this insidious plot back in 1985? No. Do I think the game was made a bit cryptic for the western release to spur people to call the Nintendo tip line or buy guides? Absolutely, yes I do.

>> No.8023682

>>8023676
Also: I don’t know why you guys are so ardently defending Nintendo. This would be far from the shadiest thing they’ve pulled.

>> No.8023686

>>8023676
that's a plausible theory if you're completely ignorant of the history of terrible localizations since well before this series and well after. i guess you think Zero Wing's poor localization was meant to sell magazines and strategy guides as well

>> No.8023689

>>8023682
it's not about defending nintendo, it's just a terrible theory that's already been refuted

>> No.8023717
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[ERROR]

>>8023626
The game was made 4 years before Nintendo Power existed. Take your L and move on, loser.

>> No.8023736

>>8023717
no, but poor localizations across the industry were all a clever ruse by NOA, you see. that's the real reason why i couldn't beat a children's game without a guide

>> No.8023740
File: 2 KB, 256x224, zelda2-gameover.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8023626
Its less dishonest than the claim that games were made specifically to sell tip and guide publications, which was the point of it you stupid goalpost-moving pedantic piece of shit. You've still never provided any real quote as evidence of that shit claim the faggot cock-sucking OP started with this shit thread.

>> No.8023752

>>8023740
And here we have a list of regional variances. Let us count the ways the game is more difficult in America than Japan. Oh wait, there aren't any. Like I said, zoomers will tell themselves anything to avoid acknowledging they are scrubs.

https://tcrf.net/The_Legend_of_Zelda/Console_Differences

>> No.8023778

>>8023686
>>8023736
I don’t fully buy the “Oopsy, it was all just a bad localization job!” excuse, no. Nintendo can be shiesty as fuck. At any rate, it was a nice bonus for Nintendo that the NES era Zelda games were confusing as fuck to a large portion of western gamers.

>> No.8023782

>>8023717
But it was localized and released in the west only a year before NP launched is my point.

>> No.8023785

>>8023782
And not a single aspect of gameplay or difficulty was changed from the version that was developed in 1984. You may think you have a point, but you are just a massive retard.

>> No.8023795

>>8023778
the game was as difficult as they intended it to be. your intentionally bad localization theory is grasping at straws

>> No.8023859

>>8023795
Fair enough. Let’s call it a happy accident that the bad translation jobs in the NES days led to a whole lot of Nintendo Power subscribers.

>> No.8023895
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[ERROR]

>>8023859
>Let’s call it a happy accident that the bad translation jobs in the NES days led to a whole lot of Nintendo Power subscribers.
Most people picked up Nintendo Power long after they already played and beat The Legend of Zelda. At this point your assumptions have to be bait.

>> No.8023914

>>8023895
Actually I strongly disagree with that. The industry was different back then and games would continue to sell years after the initial release. It wasn’t like now where the bulk of AAA game sales come from the first couple months before going on sale or getting re-released with all the DLC.

>> No.8023956
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>>8023914
Yes but LoZ was a flagship title so most people already had it in the library before Nintendo Powers became common. Also Nintendo Power magazine subscriptions started becoming prominent later with NES or SNES package releases too. The point is the idea that games were designed to be difficult to sell tip magazines is fucking retarded.

>> No.8023963

>>8023914
Doesn't change the fact that the vast majority of demand for Nintendo Power had nothing to do with accommodating poor localization.

>> No.8023973

>>8020552
You should specify if you beat both quests.

>> No.8024065

>>8019038
It's not a dumb presumption though. There's TONS of shit that you would never find unless you autistically burn every single bush and bomb every single part of wall in the game.

Zelda II has even more random cryptic shit that you would never find without being told it's there, and some of these things are required to beat the game.

>> No.8024096

>>8024065
This board is essentially custom made for 40-ish year old autists that can’t comprehend normal people who wouldn’t have the patience to do that stuff.

>> No.8024125

>>8024065
it's extremely dumb and not a single thing you say in your post has anything to do with selling strategy guides.

>> No.8024128

>>8024065
>There's TONS of shit that you would never find unless you autistically burn every single bush and bomb every single part of wall in the game.
Which you do not need to beat the game.

>> No.8024136

>>8018714
It was specifically made to be played with the guide that came with the game.
Some advocate that the intention behind that was to fight piracy, you get a pirated copy without the booklet, you're fucked.
But hey, never underestimate the power of autism and neet levels of free time at hand.

>> No.8024139
File: 201 KB, 766x646, zimpossible-game-2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8024065
>There's TONS of shit
Like what? I'd say the player frustrated by the fact that he hasn't found every last heart, shopkeeper and door repair asshole is the OCD completionist.

>>8024096
that's the thing, autistic bush-burning isn't required and never was. it doesn't require patience because the focus isn't on the objective the focus is just on playing. running around in the make-believe world killing shit for fun and rupees. Burning stuff when you felt like it to see if there were any secrets there. Most required secrets are easy to find.

Yes, if your outlook is that a game is designed as a product to 100% to get your Achievement Unlocked before moving onto the next product to consume, then searching for every single secret would take a decent amount of patience (not nearly as much as is meme'd to be, though, the game is just not that big).

But I don't even know why I'm responding to this bait. The idea that games were made to sell magazines instead of games is just self-evidently stupid.

>> No.8024147

players in the 80's/90's
>know games are full of secrets
>experiment constantly with the game and sometimes stumble on a secret
>feel rewarded and excited
>share/exchange secrets with other players

players today
>plays with a guide on the side spoiling everything because absolutely needs those achievements on the first playthrough to feel rewarded with that achievement popping up, pure slot machine addiction
>if there is anything remotely secret-ish even if completely optional and unimportant, complains "how were you supposed to know?!" in an attempt to justify their need to play with guides

>> No.8024151

>>8019792
My friend got stuck at Jabu Jabu because they didn't know that they could surface at the yellow tiles.

>> No.8024161
File: 162 KB, 258x324, sb6c7.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8024147
I want to go back so much like you wouldn't even believe.

>> No.8024192

I used a guide to find the blue ring in the 2nd quest.
Be mad about it.

>> No.8024197

>>8024147
People did the "players today" thing all the time in the 90s, and sometimes in the 80s.
In my opinion there's more resistance to using guides now than there ever was in the 80s and 90s.

>> No.8024250

>>8024065
>Zelda II has even more random cryptic shit that you would never find without being told it's there, and some of these things are required to beat the game.
Such as?

>> No.8024259
File: 220 KB, 746x746, dark-souls-beginner.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8024197
>In my opinion there's more resistance to using guides now than there ever was in the 80s and 90s.
True but it's also gotten more gay now where just asking some basic question about some poorly explained game mechanic results in people comically walking on eggshells to avoid sharing any potential spoilers, leading to dumb memes like pic related. And despite all this song and dance about avoiding spoilers somehow every actual new player you ever encounter in-game has a Drake Sword.

>> No.8024261

>>8024250
idk i never got past the second dungeom

>> No.8024269
File: 304 KB, 960x960, you-filtered-piece-of-shit.jpg [View same] [iqdb] [saucenao] [google]
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>>8024261
lol

>> No.8024273

>>8024259
what's the problem with this pic?

>> No.8024292

>>8024250
not that person, and i do love Zelda II
But finding Bagu and Secret Town of Ruto is ridiculous imo.

>> No.8024306

>>8022105
Outside of a weak translation, it wasn't.

>> No.8024503

>>8024273
The main problem is the culture of spamming it instead of just answering questions out of paranoia of accidentally spoiling the pristine experience of playing a game blind.

As for the pic itself, it's a mix of good and bad:
1 - good
2 - good but kind of misleading since choosing Master Key or not matters a fair bit
3 - reasonable but easily misinterpereted
4 - incorrect as phrased, both dodging and blocking can be important and it depends on many factors.
5 - good
6 - good
7 - false
8 - good
9 - sure whatever
10 - good
11 - lame
12 - lame
13 - true but probably not essential advice
14 - doesn't really tell you anything
15 - weirdly arcane tip
16 - good
17 - good
18 - fine
19 - fine
20 - xDDD

>> No.8024537

>>8024197
Back in the 80s and 90s, "using guides" meant "happening to learn how to do something from an external source, either a magazine or a person that knew", or potentially "call an expensive phone number your parents were very opposed to you calling very much". If you got stuck in a game back then, there was no way to just look up what you needed to do like there is today. You either already knew the answer from one of those external sources, or you learned about it from one of those sources later if you hadn't figured it out on your own by then. Calling those hint lines were expensive as hell and not something you'd do unless you had been stuck at something for a seriously long time.

There's more resistance to using guides today because today there's no way to ever get stuck at something and not have a completely free answer available at your fingertips exactly when you want it. That was not the case then.

>> No.8024575

>>8024292
Bagu is a dick because the hint about him is harder to find than just tumbling over him to the point most people don't even realize there IS a hint. But seriously, if you get stuck at that point you're probably going to start scouring every single part of the map because you've definitely realized by then there are unmarked areas with secrets.

The hidden town is only hard to find if you don't know the hammer can chop down trees, which the manual tells you but the game itself never does.

>> No.8024597

>>8024259
Didn't know that bit about the dung pies.

>> No.8024608
File: 42 KB, 372x475, 9CDDD432-E38E-47E9-BA9F-14CF91FCD3D1.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8024537
In the 80s, yes but in the 90s no. I had a bunch of these back then.

>> No.8024612

>>8024537
There were full length strategy guides to hold your hand the entire way for most popular games in the 90s. The biggest obstacle to using them was they were kind of expensive.

> If you got stuck in a game back then, there was no way to just look up what you needed to do like there is today.
If it's the 90s then from 95-99 you could easily look it up online.
Before that also possible but far less common.

>> No.8024613
File: 39 KB, 375x533, tatcover.jpg [View same] [iqdb] [saucenao] [google]
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>>8024608
Even in the 80s there will lots of strategy guides for popular games.

>> No.8024621
File: 406 KB, 1796x2123, 81dFLCbiUhL.jpg [View same] [iqdb] [saucenao] [google]
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>> No.8024639

>>8024608
>>8024612
Nobody's talking about fucking 1997 when they say "the 80s and 90s" you retards.

>> No.8024641

Adventure of Link is total trash because side-scrolling Zelda gameplay was a huge mistake. It was a failed experiment that produced a few worthwhile elements that stuck around.

>> No.8024643
File: 363 KB, 1920x1080, C0F2C8D0-65D6-4DF8-8551-7F51853BD004.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8024639

>> No.8024652

>>8024639
I am because 1997 is in the 90s.

>> No.8024654

>>8024639
>zoomie doesn't know the NES was still mega popular in 1997.

>> No.8024661

>>8024639
I had a Mortal Kombat II strategy guide in like 1994.

>> No.8024729

>>8024621
I have this, dig it out every years for the nostalgia.

>> No.8024742

>>8024139
Is that loss?

>> No.8024760

>>8024639
y-yes they are. Are you stupid?

>> No.8025193

>>8024654
Not really, we were in the middle of the Bit Wars and people were actually buying shit like the Jaguar.
Maybe those who did went back to their NES when they realized their mistake.

>> No.8025197

>>8025193
I sold or gave away my old consoles not realising my Nintendo 64 was actually a piece of trash compared to my old Master system and c64.

>> No.8025280
File: 151 KB, 800x549, Ti99-4a.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8024654
No it wasn't. In 1997 of me and all my friends, few of us still had an NES, and the few that did, the NES was funky and barely worked half the time. I had to buy one of those shitty ass Game Genies to get cartridges to load because the stupid plastic elevator was starting to flake out half the time and connections were getting wonky as shit. Besides everyone was playing N64 or PSX at that point, or PC games if inclined. Only people big on NES games around that time were little brothers and sisters who couldn't get time on the current gen stuff and never played the NES originally.

Pic was my first gaming rig.

>> No.8025290

>>8025193
>>8025280
Plebs.

Real gamers were playing the latest systems AND swapping old NES games among each other and keeping an eagle eye out for games at yard sales and pawn shops to buy up for a few dollars.

>I had to buy one of those shitty ass Game Genies to get cartridges to load because the stupid plastic elevator was starting to flake out half the time and connections were getting wonky as shit.
Exactly. Because you were still playing the games.
I did the same thing until I bent the pins back into place and made my NES permanently crunchy.
AND there was Funcoland's huge assortment of cheap NES games.

1997-2002 was when you went back and played the games you missed from 1986-1996 in between playing current gen games.

>> No.8025301

>>8025290
Yes, but just because I occasionally still played a few NES games in 1997 doesn't mean they were popular, and especially not "mega popular".

>> No.8025303

>>8020220
Castlevania 3, Ninja Gaiden 3, and most classic Resident Evil games just off the top of my head

>> No.8025310

>>8025193
Nobody was buying a Jaguar in 1997. You'd be lucky to find one for sale collecting dust in a forgotten corner of a display case.

>> No.8026834

>>8018804
It works if it's the only game you own. It doesn't work in 2021 when you have 10,000 games on tap.

>> No.8026957

>>8018714
My mom beat this game multiple times over without a guide. One of the only non-"casual" games she ever liked. Stubbornness, dedication, and a lack of internet access go a long way.

>> No.8026982

>>8025303

A lot of Genesis games were harder than their Japanese Mega Drive counterparts too. Streets of Rage 3, Dynamite Headdy, Contra: Hard Corps. Even Rocket Knight Adventure gives you fewer lives/continues than the Japanese version, even though that game still isn't terribly hard.

>> No.8028575

>>8018714
Yes, they did. It's easy as fuck. Literal children beat it.

>> No.8028732
File: 550 KB, 600x450, this kills the zoomer.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Guys you won't believe it I found a guide bundled with my game!

>> No.8029572
File: 136 KB, 448x398, XD.jpg [View same] [iqdb] [saucenao] [google]
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>>8023647
not retro

>> No.8029589

>>8028732
>I found a guide bundled with my game!
thats cheating please destroy this. also the box has game screenshots on it. please also destroy the box. also the cartridge has the princesses name on it so please also destroy the cartridge. that is the only way to guarantee no spoilers. internet game faqs is fine tho