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/vr/ - Retro Games


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File: 719 KB, 1920x1080, ss_7632c3ffb29fa86d54482ff231f3bf61351a6c74.1920x1080[1].jpg [View same] [iqdb] [saucenao] [google]
7977353 No.7977353 [Reply] [Original]

No crappy NES graphics.
No ugly low poly 3d.
Pure beautiful 16 bit style.

I'm tempted bros. I tried the NES way back when it was localized, but NES games have aged horribly.

>> No.7977358

>>7977353
Don't forget that you will fight proper enemy crowds again after the 3D version limited almost all encounters to three monsters max.

>> No.7977364

>>7977353
FF3 on famicom has not aged horribly at all and the pixel art is pretty good

>> No.7977368

>>7977364
NES FF3 is more like an SNES game in spirit. Way more sophisticated than the average 8-bit RPG.

>> No.7977389

I need to see how 4-6 get changed up but I am so sorely fucking tempted as this should easily become the definitive versions of 1-3 if they did some basic bugfixing to Nasir's spaghetti code for all the bugged shit and auto-retargeting in FF1, maybe tweak magic leveling in II, that's it

>> No.7977396
File: 22 KB, 512x480, Final_Fantasy_3_NES_walktrhough_21a.png [View same] [iqdb] [saucenao] [google]
7977396

>>7977364
>>7977368

>> No.7977456

>>7977396
Isn't this just a reference to the Tales of Phantasia translation

>> No.7977463

I too am hyped for this. It's what I have always wanted them to do.

>> No.7977467

>>7977353
>I tried the NES way back when it was localized
Did you finish the game? If you got filtered by 8bit graphics I don't think you will make it past the mini dungeons, or the 8+ dividing enemy mobs in the cave of shadows

>> No.7977474

I played a translation of FF3 on NES recently and it played pretty well. Interested in the remake but SE is very hit or miss so I'll wait for the /vr/dict.

>> No.7977547

>>7977456
Yes

>> No.7978527

>>7977389
PSX version of 1 & 2 were pretty great.
No major magic system updates, had the 'treasures list' (which no other release has had), beastiary, etc.

>> No.7978539
File: 3 KB, 256x240, Final Fantasy III (Japan)_035.png [View same] [iqdb] [saucenao] [google]
7978539

NES version is the best looking one

>> No.7978557

>>7977358
[laughs in SaGa 2: Hihou Densetsu]

>> No.7978634

Should i switch all of my characters Black Mages for Nepto's Temple?

>> No.7978638

>>7978634
TO Black Mages*

>> No.7978658

>>7978634
You might as well since your physical defense won’t matter while you’re in mini. Maybe bring a white mage too if your characters don’t get OHKO’d.

>> No.7978721
File: 3 KB, 500x252, 1620306309756.png [View same] [iqdb] [saucenao] [google]
7978721

>>7977353
>No crappy NES graphics.
Fuck off

>> No.7978810

>>7977353
>NES games have aged horribly.
zoom zoom

>> No.7979102

Stay away from the 4, 5 and 6 pixel remasters unless you're a total retard

>> No.7979123
File: 556 KB, 1000x563, FFIIIPC_Luneth_FMV.png [View same] [iqdb] [saucenao] [google]
7979123

>>7978634
There is a hidden dagger in the viking's hideout that can cast lightning. Have your warrior or Thief equip it, target all enemies, win. I think by that point in the game there is at least one other item that can be used as an item to cast a damage spell.
There is also a fire staff in the Gnome's house where you find passage to the viking cove that casts fire spell that can be used by any mage white red or black. These two items should be more than enough to get you through the short easy dungeon where you are little without the hassle of having to switch classes. You probably have at least one Red or White mage in your party. Right? Now he and a Thief (or Warrior or Freelancer) can take out every encounter you meet along the way with infinite spell charges.

>> No.7979146

>>7978527
Wasn't a fan of the sprite revisions, although I appreciated them otherwise not fucking with much else. Final Fantasy Restored has been my go-to since it released

>> No.7979159

>>7978721
The SuperMega comic really sells how correct you are.

>> No.7979173

>>7978634
>>7979123
Want to add that you can also use items like Antarctic Winds and Zeus's Wraths will work against enemies while you're in mini mode. And even if you don't happen to have any in your inventory, and you likely do just from random drops, you can farm them by fighting some of the sea creatures in the river. You can either steal them or some of the creatures will randomly drop them there too.
You can easily get through this dungeon with 4 Warriors. It's a really short easy dungeon.

>> No.7979316

>>7977364
>>7977368
>>7977396
Agreed. I always heard how hard it was but it was surprisingly easy to pick up and play. It honestly felt like the true first Final Fantasy with all the series staples together (chocobos, Cid, summons).

>> No.7979419

>>7977353
>I'm tempted bros. I tried the NES way back when it was localized, but NES games have aged horribly.
You don't belong here and we're not your bros.

>> No.7979445

>>7979419
>we
Thanks, bro. I was hoping the king of /vr/ would show up and put OP in his place.

>> No.7979458

>>7979445
You're welcome.

>> No.7979546

>>7979102
4 and 5 actually look better than the originals overall. Not really 6 though, that will simply never get a superior remaster.

>> No.7979584

>>7977456
No, it's a literal translation from the actual Japanese game

>> No.7979609

>>7977368
>>7979316
I love it because it's still very to-the-basics and simple, but has some higher concepts applied and is less rough around the edges than, say, FF1.

>> No.7979784

>>7978810
If you think that:
Hitting air when attacking
Buying 1 item at a time
Not being able to see stat changes before purchasing a weapon
Scripts / names with character limits
Music that sounds like beep-bep-bep-beh-bep-beeeep-beep-beh
4 colors per character
etc
Are not aging horribly, then you're just trying to hard to find the good in something that is no longer good. Things improve over time. It's okay to appreciate an old car, but try driving without power steering, a/c or radio.

>> No.7979959

how long will it take for this shit to be torrented? i aint paying $15 bucks for this

>> No.7979963

>>7979784
Four characters per name is more than enough. I often end up using only 3.
Having to plan your attacks so they aren't wasted instead of blindly spamming attacks is a good thing.

>> No.7980160

>>7977396
The worst offender on this pic isn't the translation, it isn't the 2000 tier filter, it's the font.

>> No.7980502

>>7978557
More like Houhi Densetsu

>> No.7980967

>>7979784
>>NES games have aged horribly.
>If you think that:
>lists flaws of 1 game
>Things improve over time
true. and then they decline
now list all the flaws of all the other NES games

>> No.7981576

>>7979784
half of that shit only applies to ff1 and ff2.
Not ff3

>> No.7981773

The definitive version would have been the WSC/PSX version they were working on.

>> No.7981778

>>7981773
Nah the wonderswan remake of Final Fantasy 1 had already fucked balancing up by getting rid of the silver sword and "fixing" the bugged spells.

>> No.7981790

>>7979784
>Hitting air when attacking
Don't even need to read the rest to know you haven't played NES FF3

>> No.7982635

>>7981576
>>7981790
The post was about NES GAMES aging horribly. Not specifically Final Fantasy 3, but also 1 & 2.

>> No.7982762

I got like $30 in jewgle reward money I guess I'll get this and v

>> No.7982793

>>7977353
Should I bother getting this? I played both the nes version and the psp one and both times I couldn't be bothered to finish it. something about having to switch jobs for specific dungeons and having to do a bunch of random battles so your team can be optimized. I gave up on ff3 on psp because of that. I don't know if I should bother getting this one now.

I'll 100% get ffV though its my favorite ff

>> No.7982843
File: 134 KB, 608x741, Final.Fantasy.III.600.1570828a.jpg [View same] [iqdb] [saucenao] [google]
7982843

>>7982793
>having to switch jobs for specific dungeons
This mostly comes from eceleb reviews of the game. Notably ProJared made this criticism. And every time it comes up you can be assured that it wasn't someone who played the game, it was someone who watched that review of the game and aped his review.
There are two short dungeons about 1/4 of the way through the game where physical attacks are ineffective. One of them is only a single level, straight line and you can run from the encounters if you want. The second one has a boss fight that can't be avoided. But the game provides you with the ability to win. There is a hidden dagger in the Viking cove that casts lightning, and in the Gnome village there is a hidden staff that casts fire. They have unlimited charges and those two items alone will get you past every encounter. There are also consumable items like Antarctic Wind and Zeus's wrath that non magic using characters can use to beat this short and easy dungeon.
The other one that always gets brought up is a dungeon, also pretty small, that has enemies that devide and respawn when physical attacks are used against them.
If you can one-shot them they don't divide. You can either switch a party member to Dark Knight whose physical attacks will not cause the enemies to divide, or seek an alternate strategy. The use of magic and magic casting weapons, and items can be used.
FFIII fucking rules.

>> No.7982862

Which bugfix patch should I use for FF1 on NES?

>> No.7982864

>>7982843
I did play the game and I usually mass-swapped jobs whenever the game clearly wanted me to. It's part of the intentional design to get you to see the strengths and weaknesses of each job since it was a brand new system at the time. I don't think it's a problem. There are workarounds for additional playthroughs like you said, but I don't think you were intended to use them the first go.

>> No.7982867

>>7982862
>which bugfix
"Final Fantasy Origins" (Playstation)

>> No.7982872

>>7982867
there is something wrong with how the PSX versions look

>> No.7982874

>>7982872
by looking better in every conceivable way?

>> No.7982905

>>7982843
>This mostly comes from eceleb reviews of the game.
Lol no
It comes from the actual game because it's beyond obvious that the game wants you to switch jobs for particular sequences, and this is especially true for the 3D version since the balance is shit. It doesn't matter if you can use different items or grind more to get around it because you can do it with much more ease by just playing by the game's rules. It's a stupid part of the game, and I say this as someone that likes FF3 a lot more than other FF games.

>> No.7982987

>>7982843
I don't hate having to change classes, If anything I love it, otherwise you would stomp the game with knigth+master combo.
Only problem I have with 3 is the final boss either you go ninjax2 sagex2 or all magic team to beat it, besides that is by far the best Famicom ff game.

>> No.7983036

>>7982987
Yeah Ninja/Sage are stupid. You got all those classes but in the end only 2 matter.

>> No.7983537

https://twitter.com/FinalFantasy/status/1420006305482346530

Here's your remixed music, bro.

>> No.7983540

>>7977368
FF3, DQ4, and MT2. All the last of their respective series on the NES. All of them pushing NES JRPG to the limit with expansive stories and content they had in game.

>> No.7983554

>>7983537
Those player sprites are terrible.

>> No.7983580

>>7983554
Definitive version man

>> No.7983594

>>7977353
>aged horribly
Honestly, its the most aesthetic console of all time

>> No.7983597

>>7982843
At the least by the time you reach the split dungeons, you could have min/maxed hard enough to potential aoe spam or one shot all encounters. And if you are playing the remakes, monsters can't split hard enough for them to be a issue.

For the mini's its a bit worse. Mostly because it involves invalidating a entire axis of classes,
But at the least its so early that just getting 4x red mage is a option.
Later it gets weirder.

>> No.7983598

>>7983580
Only for III, because it had no true remake before this. The DS version is almost a different game altogether.

>> No.7983602

>>7978539
Looking and sounding.

>> No.7983605

Why didn't Square include FF3 among the games on the Final Fantasy Origins compilation for PS1? I loved those ports, especially the music.

>> No.7983607

FF1 (NES) is the best FF.

>> No.7983610
File: 209 KB, 1280x720, Wonder_Swanu.jpg [View same] [iqdb] [saucenao] [google]
7983610

>>7983605
Because Wonder Swan port didn't land, which in turn meant PS1 -> GBA didn't land because Wonder Swan is the legwork of the port.
Japan had a magical age where it was Gunpei Yokoi's Gameboy line vs Gunpei Yokoi's Wonder Swan line, due sheenigans.

>> No.7983802

>>7983537
>it's another high-res-fonts-on-low-res-gfx-episode

>> No.7984757

>>7983607
But it's buggy AF.
To date, no official release of FF1 has been without bugs.
I just want the Pixel Remaster to fix the critical hit glitch for Christsakes. Is that too much to ask!?

>> No.7984767

how long until someone dumps the APKs

>> No.7984772

>>7984757
I think a fanpatch fixes all that shit, bro.

>> No.7984792

>>7984772
I'll be impressed when there's a fanpatch for the PSX version.

>> No.7984794

>>7979784
troll or very stupid dot jaypeg
you're on the retro gaming board.

>> No.7984810

>>7983610
Those features are amazing
> can be held at an angle
bet your shitty iphone can't do that.

>> No.7984843

>>7977353
Your brain has aged horribly.

>> No.7984894

>>7977368
More like an early SNES game

>> No.7985264

NDA being lifted when the games release. Expect to hear more about them within 24hrs.

I'm not sure what to think yet, in theory this is the only type of remake/remaster that I would want.
Probably going to get one of them and see how it is.

FF1 - Already played it. It's alright, but dated. Long and sloggy dungeons, very limited options.
FF2 - Tried it briefly. Awkward mechanics incentivize hitting your own characters for rewards. Punished for exploring the map into zones you weren't intended to be in. Probably won't like this one.
FF3 - Tried it, can't remember where I stopped. Probably the most interesting one for me since I'm 100% sure I didn't finish this and it has more class customization. Obviously not as good as ff456, but those aren't releasing yet.

Any more thoughts on these? Trying to make a real decision.

>> No.7985272

>>7982843
>>7982864
Its poor design that railroads you into a specific class and removes your choice. I remember now why I stopped playing; because I didn't want to reclass and relevel my characters.

>> No.7985286

>>7985264
FF3 is like a heavy improved version of FF1. You'll probably enjoy it.

>> No.7985430

>pre-order now!
Yeah no, going to make sure you're not slapping Denuvo on these 30-year-old games before I decide to buy, chief.

>> No.7985443

>>7977353
God I love this game. It was my first RPG back when I owned a PSone, I was 13 years old. There was a disc you could buy that was basically a NES emulator with a bunch of roms. It had
-FF I in English
-FFII in Japanese
And FFIII. A friend of my big brother saw me browsing through the ROM list until he read Final Fantasy, apparently he had played the PS1 trilogy but never touched the old games, he told me to play III so see how it was like. I did and was confused as hell by it, but I tried it again the next day. I basically fell in love with this game. I didn't even know how to save the game. I used the in-game Save menu but it was gone by the time I rebooted the PSX. Then I discovered you had to manually save to Memory Card after exiting the game with a button combination, that discovery was literally the best thing that happened to my life until that moment. The emulator had problems saving on my bootleg memory card so I had to swap the internal board with a friend's memory card that was legit and put all his saves in there, he never noticed. After this, I did nothing but play this game for the next month. After Nepto Shrine, however, the game's history text became a bunch of ramdom letters and icons, maybe it was a unfinished fan translation, there was no way to know where to go or what to do after that part. I roamed the game for a long time until I accidentally discovered how to place both horns in the Dwarf Cave. I kept advancing like this hoping the text would fix itself at some point but it never did. I had to finish the game like that. I remember grinding until 1am to finish the last dungeon, I kept getting wrecked by the bosses there. When I finished the game, oh god I was so excited I told everyone even my neighbours about it, I don't remember being as happy as I was during that moment ever again. Sorry for blogging but I'm just so excited about the FFIII 2D remake, I know it may have issues but I'm just happy it's finally happening.

>> No.7985990

Today's the day. Hype.

>> No.7986453

They're out on Steam now. Trying FF1 now.

For those curious:
>The entire soundtrack has been redone, and it sounds pretty good. It includes the new Boss Battle themes from the remakes.
>Port is running on Unity; Unsurprisingly, the game is limited to 60 FPS unsurprisingly; Mouse cursor is always on which is mildly annoying
>The overworld doesn't scroll smoothly for some reason
>there's a CRT filter but it looks bad at 1080p; might look better at 720p but I haven't tried it
>There's no difficulty adjustment or choice between Vancian system or modern MP system
>no idea about the difficulty but Level 1 characters need 14 EXP to reach level 2 like later versions; Presumably the level cap is 99 instead of 50
>Attacks are automatically redirected from dead targets, with no option to turn it off
>there's a Defend option, which if I'm not wrong was added in the Anniversary Edition for the PSP

>> No.7986462

Mandatory.
https://www.rpgsite.net/feature/11522-how-to-fix-that-awful-font-in-the-final-fantasy-pixel-remaster-games-on-pc

>> No.7986512

Isn't this the first time we have gotten an official english version of the original FF3 released? Its about damn time.

>> No.7986663

>>7986453
What a bestiary? Or the dungeon treasure list from PSX? Music player?

>> No.7986668

>>7986462
Have to download 53 patches just to get it running Master Race

>> No.7986674

>>7977368
FFIV very clearly runs on the exact same engine. The only appreciable difference between the two is color depth. FFIII is very impressive for an 8-bit game.

>> No.7986684

>>7986453
Ah great so it's shit. Thanks man

>> No.7986686

>need to trick the game to load the japanese font as an english font
>screen tearing
>loading on startup
>seizure inducing battle transitions
what the fuck lmao does Square know PCs can run emulators?

>> No.7986687

>>7986663
Actually it looks like they completely screwed up the pixel remaster.
Good:
Added mini-map

Bad:
No treasure list
No bestiary
No 'auto run' option
No fast forward

Square Enix can't do anything right.

>> No.7986694

>>7986687
The steam page literally says there is a bestiary

>> No.7986695

>>7986668
>moving 4 files from one folder to another is difficult
the absolute state of phone posters, eeryone

>> No.7986696

>>7986687
bestiary is there and you can see how many chests there are in a given location on the big map.

still not a great release but at least get your facts right

>> No.7986697

>>7980160
yeah it's bait it's suppose to evoke those feelings in you

>> No.7986704

>>7979784
>4 colors per character
but that's kino, you artlet

>> No.7986705

>>7986696
>>7986694
Where is the beastiary? On PSX it was under the:
config > collections
I'm not seeing it there.

>> No.7986707

>>7986697
I've seen this exact post at least three times in these threads.

>> No.7986710
File: 2.06 MB, 1920x1620, FF PR.png [View same] [iqdb] [saucenao] [google]
7986710

>>7986663
There's a bestiary but as far as I can tell it can only be accessed from the title screen. The scrolling map with the enemy sprites on them is kinda cool, at least. The music player is also only accessible from the title screen.

There's no detailed treasure list, but the map does tell you how many chests are there in the area, and also tells you what kind of shops exist in towns.

Having played through the Marsh Cave, it seems harder than the modern ports (GBA and later), and being limited to charges rather than MP does mean you have a lot less freedom to heal status effects like the ever-present Poison, but it has been a while since I've played the original NES version or the modern ports. Mages I'm pretty sure have more charges than in the original, but that's probably more because you level up faster than the original.

Overall, eh, I think it's fun, but the only real highlight is the soundtrack, which is great and now I'm looking forward to seeing FF5 and 6 actually get a fully redone soundtrack for once instead of just recycling the SNES tracks.

>> No.7986713

>>7977353
Do these games have the Dawn of Souls bonus content?

>> No.7986718

>>7986710
Ah. That's about stupid. Having to exit to title for that stuff, to me, is a major downgrade.

>> No.7986727

>>7986718
That's how it was in the GBA and PSP ports too

>> No.7986771

>>7985264
>incentivize hitting your own characters for rewards.
If you play it like a caveman, yes. You're not supposed to min/max every character with every skill. You dedicate them to your their own "class" and magic type within that class. So you don't have everyone learn fire, ice, and lightning, you pick 1 or 2 magic users and have them learn a specific magic. If you then play normally they will use it enough over the course of the game to level the spell up to a high enough level you won't have to grind it. Same idea goes for weapons.

>> No.7986814

>FF3 doesn't have Capacity points
How can they have fucked up this bad?

>> No.7986961

>>7986771
The only "reward" you would get for hitting yourself is more hp, but it can actually make later stages more difficult. Multiple end game enemies will hit you for percentage damage, I think it is something like a 7th of your max hp per hit. If you get hit by an enemy that does 5 plus hits you will either be dead or in need of healing which means more potions/mp used to cast cure. It is waaaaaaay better to just equip a shield on each character. Shields increase evade percentage, which in turn increases agility points, which in turn increases evade levels which make it impossible for the enemy to hit you.
t. final fantasy 2 enjoyer

>> No.7987034

>>7986814
Did the points even matter anymore past the floating continent? By the time you reach the tower, they're only a minor inconvenience that's made up in a couple minutes.

Better than a stat-cut like in the DS version, though.

>> No.7987036

>>7982843
I mean, it's more annoying in the remake due to the dumb battles thing, but I never thought it was that big of a deal. You had the midget area, the one libra boss for scholars, the dragoon boss, and maybe one other mini area I dont remember? And the Dark Knight area.

It's not a good thing, but is overblown and it's also not the end of the world. Those parts were pretty small in the game.

>> No.7987057

>>7977353
Man /vr/ really is full of tourists

>> No.7987093

What are the actual definitive versions of the first six games?

>> No.7987216

>>7987093
The NES/SNES originals, except in the case of 2 where it's the PSP one

>> No.7987220

>>7987216
>except in the case of 2 where it's the PSP one
Lmao you are a faggot

>> No.7987284

>>7987093
honestly the remasters of 1-3 don't seem too bad
the ps1 versions of 1/2 are very good. 3 you're stuck with either remaster or famicom
4-6 is very much up to personal preference. snes has better music, gba has more features.

>> No.7987375

What's wrong with the FF6 remaster? Is it not just the snes version plus widescreen? Surely they're not still using those mobile sprites

>> No.7987420

>>7987375
It hasn't come out yet.

>> No.7987448

So what's the verdict on FFIII? How much is different from the NES original?

>> No.7987463

>>7987448
I hear it's easier, and they got rid of capacity, which was always a hassle if you just wanted to play around with different classes.

>> No.7987468

>>7987448
They be too busy playing it to review it

>> No.7987470

I keep hearing it has no v-sync and is capped at 58 fps so it gets screen tearing you can't fix. T/F?

>> No.7987480

Has anyone played it on phone? how is it?
I will never use steam although pc gaming is superior to phones I hate steam and anything related to the fat fuck who owns it

>> No.7987514

>>7987480
Pretty good as a phone game. Virtual joy stick is serviceable or you can set it to poke controls and just pick the tile you want to walk to. Going through battle is a breeze when you can just poke an enemy to attack.

>> No.7987738

do you think we'll see more pixel remasters?
I would have bought Chrono Trigger on Steam had they fixed all the issues instead of just some of them. Those HP bars are disgusting

>> No.7987745

>>7977353
>NES games have aged horribly
get out

>> No.7987752

>>7987514
Does it have DRM on the phone?

>> No.7987769

>>7987752
It checks for something when you first start up, so yeah.

>> No.7987772

The NES game's music is peak soul. Probably my favorite 8-bit soundtrack. There's no way it won't sound worse with their SNES soundalike remake.

>> No.7987812

>>7987463
capacity barely matters halfway through the game anyway

>> No.7987878

>>7986961

And don't forget to also get everyone an Aspell book from some magician enemy and train that. You can get only one of that from treasure box.
If you have a character with 11-99% evasion in front, just cast Aspell in first turn on most bosses to turn them into sandbags.
Even that bonus magician boss in PSP version
of FF2 only has 930 MP.

>> No.7987931

Aren't these things missing like all of the bonus content from the rereleases? I'm interested in playing FF1 again with the original magic system, bit other than that can't say I really care. I've already played these, and this seems like one of the greediest and laziest cash grabs, especially as I can download a rom (or a rom of one of the remasters).

>> No.7987940

>android has mandatory required internet connection to play
Hahaha fuck square. I'll happily wait for a cracked APK

>> No.7987979

>>7979784
I kinda agree. It's ridiculous that people get called zoomers because they think some aspects of the era aged badly. I'm 36 years old and grew up with a Mega Drive that I got when I was 6. Also had a Game Boy, played some Master System games with the converter and later played NES games on emulation but none of that speaks to me as much as 16-bit games. It's probably also related to what you grew up with, though. There's plenty of 32-bit stuff that didn't age well but to me it's easy to overlook.

>> No.7988087

>playing on phone
>playing remasters instead of the originals
smells like zoomer in here

>> No.7988312

>>7987940
Is THAT why the PC version has loading at the start? To authenticate??

>> No.7988321

>>7987470
You can force vsync in your graphics card settings, but no, that option isn't in the game itself.

No, this doesn't solve scroll stuttering. Don't know what to do about that.

>> No.7988586

>>7987093
>FFI - PS1
>FFII - PS1
>FFIII - The current PC version
>FFIV-VI - SNES

>> No.7988593

>>7988312
Yes it's DRM

>> No.7988623

>>7988087
>muh phone boogeyman
Why do you care if I want to play this game while taking a shit or laying down in bed? Do you want me to install a PVM mounted to my ceiling in my bedroom and one in my fuckin toilet? Lick my goddamn anus clean you austrailian cocksucker.

>> No.7988625

>>7987878
Playing through the remaster and it seems like magic sucks really bad. I have to do multiple casts of ice to kill turtles even though they are weak to ice. Big scary spells hit my party but do single digit damage. I'm thinking about just not leveling attack magic at all. Especially if there is a mage staff that gives infinite casts somewhere in the game

>> No.7988636

>>7987093
FF1: NES with bugfix patch or PS1
FF2: Famicom with translation+bugfix patch or PS1
FF3: Famicom with translation patch
FF4: SNES with Namingway Edition patch
FF5: SNES with translation
FF6: SNES with bugfix patch(es) or GBA with colour/sound patches

That's for the best way to play the games. Now if you're an absolute zoomer like most people here just play the Steam/Mobile versions and don't ask.

>> No.7988678

>>7987093
FF1: NES w/Fan-translation or Restored or PSX
FF2: NES w/fan-translation + Bugfix parch or PSX
FF3: NES w/fan-translation or Pixel Remaster
FF4: SNES J2Eviceration or Namingway Edition
FF5: SNES w/fan-translation + Original icons parch
FF6: SNES w/patches or GBA w/ Color+Sound+decensor patches

>> No.7988746

>>7988678
>>7988636
Not that dude, but what about the PSP versions of FF 1+2?

>> No.7988752

>>7988746
Easy mode bullshit smeared with Vaseline

>> No.7988757

>>7988678
>recommending J2E ever
HAHAAHAHAHAHAHA

>> No.7988774

>>7988757
I was recommending this one, not the j2e patch
https://www.romhacking.net/translations/2623/

>> No.7988775

>>7988752
You aren't cool for preferring a more boring grind heavy shit magic system version of the game

>> No.7988779

I'm liking FFIII. Some things I have noticed.
-Potions heal for 50 instead of 100
-You can get some Hi Potions early game
-Attack speed is buffed, it took until Nepto Shrine where your characters could hit 4 hits per attack, now they can do that much earlier
-Enemies and bosses have less HP
-Some classes have special commands now
QoL changes.
-Can now buy Phoenix Down
-Turbo button (not auto-battle) repeats the latest commands of your party and speeds ups the battles a little
-The game is fast as fuck now, you can push B to run and commands inside battle happen immediately, reminds me of FF1 Origins but faster.
-If you enter a hidden path the other hidden paths around get revealed
-Hidden buttons to open paths are obvious now
-Hidden items as well, your character gets an exclamation mark when you're near one

Also, you can no longer glitch Cid out of bounds

I'm still playing so I'll write more later if I notice more things.

>> No.7988781

>>7988779
It was a given they'd casualize it one way or another. Not like og FF3 is hard, it's the easiest of the trilogy

>> No.7988783

>>7988774
It's still based off of J2E and still has their bullshit in it. PS1 is the definitive version

>> No.7988789

>>7988775
Yes I am. You are uncool.

>> No.7988790

>>7988779
Shame they stopped giving difficulty options after Origins. Still sounds like the best version of the game though, since difficulty was not really a huge draw of FF3 to begin with as >>7988781 said.

>> No.7988798

>>7977396
Which translation is this?

>> No.7988884

>>7988321
I heard even that doesn't fix it tho

>> No.7988930

>>7988779
Thank you for this. I am pretty sure that I will buy it. Keep the thread going if you find more points of interest

>> No.7988934

>>7977353
Looks like it was made in RPG Maker...

>> No.7988948

>>7988934
It was made in unity

>> No.7989123

>>7986713
They don't.

>> No.7989245

>>7988783
>PS1 port of Final Fantasy 4
boy I love 5 second load times at the start of every battle

>> No.7989284

>>7988934
It reminds me a lot of RPG Maker 2003 Battle System actually.

>> No.7989286

Playing FF1 and it's ok. I wish the CRT filter looked better at 1080p, but even as it is it's better than just the raw pixels. Can't believe I need to force v-sync though. They need to fix that.

>> No.7989583
File: 992 KB, 3829x2154, ssss.png [View same] [iqdb] [saucenao] [google]
7989583

I'm enjoying it so far. Really dig the music. Running Thief, Warrior, and twin Red Mages in FF1. It's easy to force v-sync through nVidia control panel but I feel sorry for anyone who can't do that.

Rolling bad HP so far on my second Red Mage...

>> No.7989606

>>7989245
Have you even played it? It's not like VI with the constant loading shit. Probably because it's so small that it can easily fit in the PS1's RAM.

>> No.7989669

>>7977353
The font/typography is really bad, I hope they update that.

>> No.7989689

>>7987940
how long will we have to wait?

>> No.7989723

>>7989606
Yes, I played it. I recall all of the PS1 ports of those games had nasty loading times, and ran out of patience about halfway through each.
The only ones which didn't have a problem with this were the remakes of FF1 and FF2 from FF Origins, which were natively compiled instead of emulated.

>> No.7989774

>>7988783
>>7989245
>>7989606
>>7989723
The PS1 version has a mangled translation too, don't really get why someone would recommend that while sneering about J2E.
All versions of FF4 are kinda fucked, might as well play either of the SNES versions so you at least get the best music without load times.

>> No.7989785

>>7989583
>It's easy to force v-sync through nVidia control panel
People shouldn't have to do that. The game should be released in a working manner.

>> No.7989863

>>7989583
They intentionally lessened the red mage's HP and upped the thief's this time around.

>> No.7989906

The bestiary lets you rebattle the enemies as much as you want. I think that the battle is based on the party/equipment that you had when you beat the respective enemy but not sure. Maybe it is just your current party. Pretty cool though

>> No.7989934

>>7989785
You're right, no arguments here. I wasn't trying to make a point so much as I was relieved that at least I could fix it on my end easily.

>>7989863
Really? At least it's not just my shitty luck.

>> No.7989949

>>7989863
I'm finding red mage does a lot less damage with spells than my black mage too. Feels like black mages are superior in this version, since they don't even run into MP limitations due to ethers.

>> No.7989964

>>7989949
I've still enjoyed the added utility of their better weapons and armor over the dedicated mages.

>> No.7989980

>>7977353
>No crappy NES graphics.
No, instead you get soulless, indie-inspired, 16bit garbage made by a development team with no understanding of the aesthetics, story, and theming of the original. If that's what you enjoy, then you can go ahead and eat shit. I assume you're also a fan of modern Simpsons?

>> No.7989992

>>7989980
it's the same pixel artist as the original releases

>> No.7990021

>>7989980
It isn't indie/rpgmaker inspired lol
That was the old remaster
You should at least observe the remasters before judging them

>> No.7990080

>>7989980
>indie
It's literally in the same style as the PSX games, but HD, zoomer.

>> No.7990135

Is there a translation for the 3ds version of 1

>> No.7990219

>>7989949
That's because they fixed the Intelligence glitch (which is also true of the GBA and PSP versions). Your Intelligence affects your spell power like it's supposed to, where it was just ignored in the NES and PS1 versions.

>> No.7990236

>>7990219
Yeah, I figured the int glitch would be fixed, but I wasn't expecting it to be this extreme. My black mage is getting twice the numbers my red mage is. Were the GBA/PSP versions like this?

>> No.7990260

>>7986668
I'm running it just fine with no mods it patches. Are you playing on PC?

>> No.7990273

>>7987375
FF6 does not need a remaster. It already looks and sounds so fucking good already, anything they do will make it worse not better.

>> No.7990313

>>7977353
>this ugly shit
>tempting
it looks like they saved it as a jpeg in mspaint, disgusting

>> No.7990348

>>7990236
Yep.

>> No.7990402

Played a good portion of the FF3 release. It's significantly easier but god damn is all of the QoL stuff so nice. Graphics are great, and removing the asterisks from job swapping is a straight improvement. Very curious how the other three will be. Shame about the price and DRM.

>> No.7990417

>>7977353
>low poly 3d
>ugly
pick one

>> No.7990460

>>7988678
you're that namingway fag that dislikes the ted woosley edition aren't you.

>> No.7990480

>>7990402
Im playing the nes version right now. Is it really worth playing the mobile version? Iv heard good things about it

>> No.7990493

Oh, they included some of the DS/3D abilities in the remaster. Scholar can double item effectiveness and Ranger has the barrage skill instead of just being able to use some white magic.
Doesn't seem like every job got the DS commands though, Monk is lacking their counter thing.

>> No.7990503

PSP is pretty much the definitive edition.

>> No.7990504

>>7990503
For faggots and babies, yes it is.

>> No.7990509

>>7990504
Time for your meds, gramps.
In all seriousness tho, why do you hate it?

>> No.7990515

>>7990509
In all seriousness, why are you gay?

>> No.7990535

>>7990480
If you're already midway through a version and enjoying yourself it's probably not worth swapping over even with the boons, but I do know that any future playthroughs of my own, since I replay FF3 every so often, will be this one.

>> No.7990542

So what's the verdict on the pixel remasters of 1-3?

>> No.7990552

>>7990542
DRM shitty cashgrab that can't even run at 60fps on 2021 PCs.
>but muh QOL features
use turbo button on an emulator

>> No.7990553

>>7990515
Well I tried to make conversation but you just decided to be a /v/ worthy asshole.

>> No.7990561

>>7990542
Eh they're fine, they don't offer the extra content of the remakes of said games, they literally aim to be the most pure experience of the original games with 16 bit graphics and A LOT of QoL features (FF3 is playable now).

The OST is a fucking 10/10 and completely worth listening to, I'd argue it's the best thing of the Pixel Remasters.

>> No.7990572

>>7990542
I have 3 on android and am happy with it. It gives you maps that keep track of the number of items/treasures you still need to find. The bestiary lets you rebattle enemies so you can practice killing bosses over and over again

>> No.7990576

Low poly 3D III is actually pure unadulterated soul, unironically, in ernest family

>> No.7990593
File: 1.10 MB, 1080x1659, Screenshot_20210729-224216_Firefox.png [View same] [iqdb] [saucenao] [google]
7990593

Here you go PC familia

>> No.7990606

>>7990561
Not that pure. They basically changed the whole battle system of FFII into the FFIII one.

>> No.7990610

>>7990593
How the hell do you download this? Asking for a friend

>> No.7990620

>>7988625
>>7987878 only applies to the original/WSC/PSX/GBA/PSP versions.
The remaster one had its battle system changed to FFIII-like so back-line characters/enemies can also attack with melee weapons; characters will still do fist attacks even if they equipped 2 shields.
This changes tactics completely.

>> No.7990624

>>7990620
>characters will still do fist attacks even if they equipped 2 shields
That sounds pretty strong. Are fists a viable endgame option now?

>> No.7990627

>>7990610
Go to fitgirl-repacks.site

>> No.7990629

>>7990624
It's like equipping 1 shield in GBA/PSP versions. Only half power/hits compared to equipping no weapons.
However equipping 2 shields easily provides 99% evade rate in the pixel remaster so it's still a good way to increase evade level for characters.

>> No.7990630

>>7990624
If you got high evade and magic defense level, every weapon is a viable endgame option. Berserk magic can buff anything to 255 and more attack if properly trained.

>> No.7990647

post the final boss of ff3 again?

>> No.7990749

hope they fix the magic dmg overflow glitch- The DS release made sorcerers whimpy.

>> No.7990791

>>7990561
>FF3 is playable now
You mean 2, right?

>> No.7990796

>>7990542
Worth a pirate at least >>7990593

>> No.7990802

>>7988625
There's a really harsh spell potency penalty with shields that isn't made obvious at first glance, maybe try that. I have Maria as my ass-naked pure black mage and seems to do fair enough, though MP runs dry in early dungeons. Whenever I need to save MP, I just slap on double shields and shove her to the run to train evasion a bit.

>> No.7990805

>>7990802
You can use one of Minwu's magic (swap opponent's HP and MP) to make character's MP skyrocket in early phase of the game.

>> No.7990810

>>7990805
>swap opponent's HP and MP
Swapping opponent's HP and MP with caster's

>> No.7990817

is it me or is gnomish bread completely useless in the new ff3? I bought some at the store and it does the exact same thing as if I had pressed the map button

>> No.7990825

>>7990817
It shows you areas you haven't been to yet, that's the only difference between the map button.

>> No.7990869

>>7990493
>Monk is lacking their counter thing.
Its kinda shit for the one starting class that can reach 9999 very fast.

>> No.7990874

>>7977353
Played the NES version a couple times over the past couple decades.
I always heard good things about the DS remake

>> No.7990879
File: 43 KB, 516x639, Arche Tiger.jpg [View same] [iqdb] [saucenao] [google]
7990879

>>7977456

>> No.7990882

The correct way to play FF1 is the upcoming remake featuring Chaos

>> No.7990883

Potions, Antidotes and Gold Needles were the only items you could buy in the original FF
Guess they watered that down now

>> No.7990885

>>7990883
everything is a lot easier. I am finding myself almost 1/4 of the way thru the game (ff3) and I haven't even reached 3 hours into the game yet

>> No.7990990

How's the job system in this game compared to V's? I loved that game because of all the customization you could do by mixing different abilities from different jobs.

>> No.7991009

>>7990990
Its a lot more simplified than 5. You dont train or learn abilities. You just switch jobs and automatically gain certain skills while you have that job.

>> No.7991097
File: 1.15 MB, 1383x1080, Sacrilege_trash.png [View same] [iqdb] [saucenao] [google]
7991097

>>7988757
In the nicest way possible: literally go fuck yourself.

>> No.7991151

The font makes these versions unplayable

>> No.7991191

>>7991151
There is a font fix >>7990593

>> No.7991205

Tempted to get FF III. I could pirate it but I'm scared of miners and shit. ó.ò

>> No.7991216

>>7990593
>scamgirl
idiot

>> No.7991250

>>7991205
>miners
Just direct download from igg. Always pirate single player games

>> No.7991254

>>7991216
Not more of a scam than this shit game

>> No.7991321

>>7991216
>>7991254
I don't get it, what is it scamming for? dont tell me it has a keylogger in it?

>> No.7991324

>>7977353
Turns out all 3 games are definitive versions. Anyone who disagrees didnt play.

>> No.7991347

>>7991321
It doesn't. He's just retarded.

>> No.7991353

>>7991321
>he doesn't know
>>7991347
ok fatgirl

>> No.7991365

>>7991324
You can't say that after knowing the PSP version exists.

>> No.7991384

>>7991353
Well fucking speak up. Quit trying to be vague and say what it does.
>it doesn't slow down my pc
>it doesn't use any internet connections
I see nothing wrong with it I think you're full of shit

>> No.7991410

>>7990885
I'm not that far yet but it seems really close to nes difficulty. Big rat killed a character a couple of times, and salamander killed my team a couple of times. It kind of depends on the rolls I got because I would just retry without grinding. I think that there are less encounters maybe but I am pretty sure that I was around the same levels post salamander on the nes version. I honestly don't remember the ds version too much though and maybe that is a bit more difficult.

>> No.7991424

>>7991365
that shits ugly as fuck (soulless)

>> No.7991440

>>7991410
The bosses have more HP compared to the NES version. Not sure what else was tweaked in terms of enemy encounters.

>> No.7991449

>>7991410
>>7991440
Really? Because it seems like all the enemies have less HP. Jinn died in 2 rounds and I never used the icy items. Big rat died in 1 round. Shit is easy

One thing I did notice is all the enemies in the bestiary show up without even trying. Usually in the nes you would get the same 2 or 3 enemies rarely seeing the other ones

>> No.7991456
File: 1.08 MB, 985x1621, FFIIIDSSUX.png [View same] [iqdb] [saucenao] [google]
7991456

>>7986453
I also noticed that they kept the items added to the GBA version that make magic even less useful. Man, this is SO close to being the definitive version, but they had to take away the gameplay options that were available in earlier versions. Looks like the best version is still WonderSwan/PlayStation. I will take this back if the Floating Castle is back to being a space satellite instead of a generic castle in the sky, that was frankly an amazing detail in the NES version that I hope the Pixel Remaster picked up on. Half-kidding.
>>7990620
So essentially PR did to FFII what GBA/PSP did to FFI. Damn. I'm all for fixing things what needed work, but don't throw the baby out with the bathwater, ya know? Of course, FFII being the controversial game it is, I'm sure this new version will have its fans...But I'm not sure how I feel about it.
Something I noticed: while everyone is singing praises about the music (and don't get me wrong, most of it is quite good), they reverted the FFII overworld theme and gave it a different extension. I like the original extension better, which dates back to the WonderSwan version.
https://www.youtube.com/watch?v=cenY9tBu98Y
https://www.youtube.com/watch?v=byhH1z4jukM&t=8m26s
>>7988779
So it's the best version of FFIII at least. Wasn't that hard though, it has no competition. Screw the DS version, especially for botching up the monsters. Pic related.

>> No.7991460

>>7991449
I'm comparing their HP in the bestiary to what I see in the FF wiki. According to the wiki Salamander has 2100 HP in NES, while here he's got a whopping 4000.

>> No.7991461

>>7991365
if u think that piece of shit is better or even looks better than PR ur smoking crack.

>> No.7991465
File: 87 KB, 250x154, file.png [View same] [iqdb] [saucenao] [google]
7991465

>>7991461
>>7991456
>Old good, new bad
Just because you're here it doesn't mean you're contractually OBLIGATED to hate new things.

>> No.7991492
File: 352 KB, 480x420, Final Fantasy PSP Graphics.png [View same] [iqdb] [saucenao] [google]
7991492

Real talk: where are PSP kiddies coming out of the woodwork? I refuse to believe there are that many of you. There's gotta be a handful of samefags like that /v/autist.

>> No.7991495

To those of you bellyaching that the Pixel Remasters (Remakes) aren't perfect, you have to understand something very basic here:
These are PC games. In UNITY.
Regardless of how you feel now, the modding community will be a thing of glory.

>> No.7991503

>>7991492
Real talk. The only reason I got a psp is so I could play all these games without a dime. That after years ff4 looks like complete dog shit glad I never wasted my time on it

>> No.7991507

>>7991495
>To those of you bellyaching that the Pixel Remasters (Remakes) aren't perfect
They should at least work. Being stuck at 58fps is inexcusable. They promised us an authentic experience, yet the game mechanics are all from the anniversary edition and DS games. Literal false advertising

>> No.7991514

>>7991492
>her

>> No.7991517

>>7991492
>>7991503
samenig

>> No.7991597

>/v/ before pixel remaster
>"remakes have 0 soul lmao fucking useless play originals"
>after pixel remaster
>"LMAO DOESN'T EVEN HAVE BONUS DUNGEONS LMAO??"

>> No.7991627

>>7991597
>/v/

>> No.7991673

>>7991507
>Being stuck at 58fps is inexcusable.
Most /vr/ regulars are oldfags who don't have the eyes to tell the difference between 30fps and 60fps. I can't even fathom the point when single digits became dealbreakers.
>yet the game mechanics are all from the anniversary edition and DS games.
Virtually nothing from DS. I didn't expect much carried over from the GBA & PSP versions but at least there's finally a post-"Anniversary" release that restores the original Final Fantasy magic system.

>> No.7991762

>>7977353
>aged horribly
Most aesthetic and fun console, git rekt

>> No.7991768

>>7991465
bro i said the new one > psp. learn to read, ok

>> No.7991769

The remasters are completely worth it for the music alone. The new tracks need to be modded in to the PSX releases pronto for the "muh original release" fags to enjoy too.

>> No.7991781

>>7977353
What platform is this being released on?

>> No.7991793

Anyone who doesn’t know why the Japs need to/want to play remakes of the first 4 games is retarded. No one wants to read kana.

>> No.7991795
File: 2.85 MB, 960x540, ff.webm [View same] [iqdb] [saucenao] [google]
7991795

>>7991507
>>7991673
The game runs at 60 FPS, but that's really not the problem. The real shit here is that the map scrolling seems to be rendered internally at 25 or 50 FPS, which is why it looks jittery. The weirdest part is that walking at normal speed somehow seems to scroll at a different rate than running or walking diagonally.

It's not game breaking, but it bothers the hell out of me.

>> No.7991835
File: 7 KB, 256x224, FinalFantasy3_Boss13.png [View same] [iqdb] [saucenao] [google]
7991835

They ruined this boss, it's just bullshit. He didn't start using Quake until he was low HP. In the Remaster, that's all he did. He can 2hit your whole party hitting for 300-600. And Float/Levitate doesn't even exist in this game. Fuck.

>> No.7992020

>>7991835
>Bottom of the required split dungeon
Meh.
FF3 goes crazy with bosses starting to have insane panic attacks once they start dying.

>> No.7992026

>>7991795
It looks so strange, the tiles are all messed up too...

I really thought we were getting the definitive edition of this game...

>> No.7992037

>>7991440
They did this in FF1 too, Garland went from having 106 HP to having 250. He's still a complete joke, but when you need to hit him for more than twice as much damage he does actually have the chance to kill a non-Warrior if he lands a couple hard hits. He nearly OHKOed my Thief and I had to throw some Cure spell around, which I don't recall ever having done before, normally he dies too fast for this to be anything to worry about.

>> No.7992039

>>7992037
Should go 4 warriors like a man.

>> No.7992042

>>7992039
BALS TO THE WALL

I went Warrior/Thief/White Mage/Red Mage, it's one of the more fun teams.

>> No.7992226

protip: anyone who says they pirated this and deleted it right away wants u to run the uninstaller which unironically contains ransomware - Sabsik.FT.A!ml - dont uninstall, definitely the best versions yet - t. 30 years, thousands of hours ff1-6 player

>> No.7992296

>>7977353
get out

>> No.7992401

thinking about giving bard a try with this one. my knight has been pretty lame but my black belt and archer are doing over 1k damage regularly. i guess i sm wondering if it would be better to change my archer or knight to a bard

>> No.7992452
File: 241 KB, 2000x2000, noot.jpg [View same] [iqdb] [saucenao] [google]
7992452

>>7992226
>laughs in Linux

>> No.7992481

>>7992452
Can you play those hacks in linux?

>> No.7992490

>>7977353
Yeah this is very exciting to me. I already genuinely love both versions and this looks like it'll be the best yet.

>> No.7992513

>>7992481
I don't know, probably in Wine.

>> No.7992518
File: 880 B, 48x48, D-sea-dragon.png [View same] [iqdb] [saucenao] [google]
7992518

>>7991673
>Virtually nothing from DS.
Hold on, I take that back. They sort of referenced the DS version because they added the exclusive monsters, although they were unused in the Famicom version and supposedly cut very late. I know for a fact I saw the Sea Dragon at least, now in its DS colors. I imagine the stats are more like it was supposed to be.

>> No.7993135

>>7991597
That's not even what happened in these threads.

New /vr/ has been excited for this since day one. The rest of us have known it was never going to be "the definitive version" with those ruined graphics alone, but are still reading these threads to see them discover little by little everything else that's wrong about it because we also knew it was going to happen.

Finally bonus dungeons in SE games have always and will always range from "shit" to "barely-okay-at-best" and are usually just filler with rehashed content designed to waste the player's time only to pretend it adds that much hours into the game. See Dawn of Souls or Chrono Trigger on DS. Sometimes it gets decent-ish like in FF6 GBA but the DoS ones, which is what we're dealing with here, are the worst of the worst.
In other words noone that unironically loves the original the most would care so much about "bonus dungeons" as to use the lack of it against a version. If anything it's a good thing they aren't in there.

>> No.7993139

What always gets me is they never add a 'new game+' to any of these. It's something so simple to add and would increase the replayability so much.
Add a new game+ and a few bonus dungeons inside of new game+, bam, instant buy.

>> No.7993152

>>7993135
youre a retard. theyre all definitive versions. you havent even played them.

>> No.7993153

>>7993135
its worth the ten bucks a game just for the tunes no cap

>> No.7993176

>>7993153
Oh wow a literal zoomer

>> No.7993189

>>7993153
https://www.youtube.com/watch?v=76MzkTnLm40
Just saved you $10.

>> No.7993901
File: 187 KB, 1364x768, 76.jpg [View same] [iqdb] [saucenao] [google]
7993901

Devout was extra cute in this game.

Final thoughts on this game:
Is it better than the original NES game? Yes. And the main reason for that is how fast it is. It always took me about 16 hours to finish the game, in the Remaster, it only took me 8. Sprint not only makes walking around faster, it also makes you battle less enemies as you go around. Map being on the screen also speeds up things. Turbo button to do the Attack x4 commands for you to grind makes things faster. Hidden paths being more visible makes the Dark Cave finally not annoying. Being able to escape from the dividing enemies instead of being forced to use 4x Dark Knights to kill them for miserable EXP points everytime, also speeds up things A LOT. The game itself is not casualized, the bosses are about the same difficulty, the Remaster just makes everything less of a pain in the ass while remaining true to the original. My only complaint is that they debuffed the Sage job but left the Ninja class alone. Well at least that made me keep my Devout around.

>> No.7994025

been playing some of ff1
i think origins is still the best but this has the edge when it comes to better pacing and qol. difficulty is a dumb reason to play an rpg. definitely a better show than the gba/psp ports at least
the game having a shitty crt filter is funny since it defaults to widescreen. just playing final fantasy on my widescreen crt tv like the good ol days

>> No.7994075

>>7994025
Don't call the PS1 version Origins. Origins was just a Bundle of FF1 and 2 for the overseas market. You don't call the other PS1 versions Anthology or Collection either.

>> No.7994124
File: 15 KB, 342x342, 1627758884496.jpg [View same] [iqdb] [saucenao] [google]
7994124

>>7994075
>Don't call the PS1 version Origins
"""""""""""""""""""""""no"""""""""""""""""""""""

>> No.7994242

>>7993189
um no thx loving the games. go make another thread about how you live the N64 faggot

>> No.7994246

>>7994075
suck my dick “overseas” - youre not japanese

>> No.7994332

So do you guys prefer these games with or without the bonus TOSE content?

>> No.7994359

>>7994332
The only two games that had halfway decent bonus content were II and V, II for giving the expendable allies from the main game a chance to shine, and V for finally giving Enuo a canon design.

>> No.7994362

>>7994332
Chaos dungeons - meh
Rebirth - gud
Wifi mog mail shit - Disgusting

>> No.7994373
File: 1 KB, 220x220, wh-wiz.png [View same] [iqdb] [saucenao] [google]
7994373

>>7993189
This is nice. I've actually played and beat FF on the NES. I love the battle music. The Boss music and Final score is good too.

>> No.7994468

>>7994332
I feel naked without SoR in FF2, that really elevated Minwu and pals for me. The finale was genuinely good in that shit.

I liked having bosses that actually hit hard in FF1's stuff too but aside from that, its probably something that can be done without

>>7992039
BALS TO THE WALL is hilarious at first but its genuinely too powerful of a team, so most of the game you just mow shit down without resistance.

>> No.7994945

>>7994468
I thought the main obstacle of a four Fighter run was getting all the money to keep all their weapons and armor up to date.

>> No.7994950

>>7994945
The main obstacle is walking out of every dungeon because you don't have warp or exit

>> No.7994953

>>7994945
It's not an obstacle because when everything is hitting you for 1HP worth of damage, you should realize there's no point in hanging around for two hours farming coins to buy all the new bullshit in the shop and just skip buying that stuff.

>> No.7995059

>>7979316
>>7979609
I love FF3 in theory, but it always really annoys me how often the game requires class changes for certain things. I get they're trying to show off the job system and thought it would be fun to use it in puzzle solving or whatever, but it's just really annoying how many times the game is like, "Mini dungeon! Hope you've leveled up White Mage!" or shit like that. If you haven't already leveled up the appropriate class it slams the game to a halt while you grind up the right classes. The game would be improved if they made certain sections maybe EASIER with specific classes but let you always use whatever you want.

>> No.7995064

>>7994950
But all the long dungeons have teleporters at the end behind the boss.

>> No.7995072

>>7995059
>The game would be improved if they made certain sections maybe EASIER with specific classes but let you always use whatever you want.
The remaster doesn't punish you as much for running from battles, so it's easier to just skip fights in those segments if you're willing to take the exp/gil loss.

>> No.7995076

>>7995059
I don't think this is as big a problem as people make it out. You just need one character to cast the spell, and you most likely always a dedicated magic user in your party. In most of the dungeons you can undo the spell as soon as you enter.

>> No.7995083

>>7995076
The Cave of Shadows/Darkness is the only time it's really bad, I think.
It's a big dungeon, the majority of classes can't do shit to the enemies in there, and the one class designed to counter those enemies is frail as fuck until you find the armor inside the dungeon.
The boss is kind of an asshole too.

>> No.7995089

>>7995076
>you most likely always a dedicated magic user in your party
I rarely use magic-focused classes in RPGs when given the choice. Maybe it's a worse problem for me because of that? I remember it being a huge annoyance and my biggest problem with the game overall.

>> No.7995105 [DELETED] 
File: 148 KB, 800x789, 1620155474486.png [View same] [iqdb] [saucenao] [google]
7995105

>>7994075
piss off wanker

>> No.7995119

>>7994075
They hated him because he he told them the truth.

>> No.7995135

>>7995089
Well, that is a way to play the game after all, so I guess you have a point. You have a lot of classes so by the second and third class changes a lot of people will be trying out all the newer classes instead. Still, I think most people have at least one magic using class on their party. It seems like a very rare set up to not have any magic classes. The game is balanced enough to have a variety of different classes in one party.

>> No.7995173

>>7994945
Just a little bit, but I did kind of like having a stream of hand-me-downs pass through the party as you progressed. Having each of the warriors NOT wield identical weapons is one of the only fun ways to break the monotony.

>> No.7995182

>>7995105
what the fuck does this even mean, what the fuck is wrong with you

>> No.7995195

>>7995089
I don't remember if nes is like this but the pixel version of 3 lets you add/remove mini with the mallet item, but you will need at least 8 if you want to unshrink everyone after the dungeon. The frog dungeons do require magic. The magic spell is gifted to you by progressing through the story but you will need to use the spell. For frog dungeons you go through the frog door and can remove the frog status so you never need to fight any battles as frogs. If you really don't want to have a white/red mage you will need to change a character to a mage class, rest at an inn, get through the frog door, change back to normal status and class. You still don't need to fight any battles or grind anything but it is still a pain

>> No.7995456

I hate children.

>> No.7995490

>>7994359
>II
Did you mean IV?

>> No.7995493

>>7977353
>NES games have aged horribly.
Nice to see /vr/ is as mentally handicapped as /v/.

>> No.7995495

>>7995456
Stop skipping your meds.

>> No.7995549

>>7995490
>II for giving the expendable allies from the main game a chance to shine
Fits 2 a lot better than 4.

>> No.7995813

i don't remember monk being this broken in FF3 on either version. 50-60 damage naked at job level 1 right after beating the turtle

>> No.7995848

>>7977353
The problem I have with these "remasters" is that the original developers spent just as much time writing the subtle graphics routines, like the one that bitshifts the water tiles to animate them, as the did working on the "game" parts such as the battle system. You aren't really playing Final Fantasy 3 if you throw out half of their work.

If we're going to embellish or "remaster" this stuff, there has to be a better way that doesn't discard all the interesting techniques that defined the work. I've programmed the NES a bit and I can think of techniques to extend the colors without modifying the original game code much if at all. Emulator extensions and such.

>> No.7995881
File: 7 KB, 240x300, FinalFantasy3_Weapons_Spears.png [View same] [iqdb] [saucenao] [google]
7995881

fianl fantasy 5 has just as many, if not more road blocks and " single win condition" fights in it when compared to ff3, take the bomb battle that needs to k-o them at the same time, ( i only survived this fight due to dragoon's jump just like in ff3 against garuda) or risk getting exploded on. This same fight premise is resued on the crystal fight right before Galuf dies. there is the boss in the library which is resistant to physical attacks. and the literal fucking tower that separates your party into physical and magical halves. if that is not railroading worse than ff3 then i don't know what is. desu i am only pointing this out because i have read people call ff5 a "better ff3" and i just disagree to the max. the ff5 job mixing is godly, but it distributes AP so slowly for the mixing to feel awesome. ff3's simplicity made it easy enough for you to have 3 roles dedicated to the "optimal" strategy, and 1 open slot to be your personal favorite, for me it is the dragoon.that jump ability has been the final hit to destroy cloud of darkness on more than 1 of my playthroughs of both famicom and DS versions

>> No.7995906

>>7993901
You're the second person ITT who lists mechanics that casualize the game and then go on saying "it's not casualized" in the same post.

Buyer cope.

>> No.7995914

>>7995906
that or "it doesn't matter".

And yes, I play NES FFs for the difficulty. Exactly because it's the only generation of FF games which has a semblance of that.

>> No.7996297

>>7995906
Fuck off. Getting rid of tedium or speeding things up isn't casualizing, stop trying to seem cool just because you had to deal with tedium and others don't.
>Game being disrespectful of your time good
>Comfort bad

>> No.7996373

playing 1 right now.
it seems like they buffed certain classes or at least made sure they work properly.
picked a red mage over a black one in one file and it seems pretty damn useless in comparison.
it seems pretty deficient in basically everything, and thieves are pretty good damage dealers now
monks are still pretty boring, but boy do they just shit out damage once their barehand bonus kicks in properly

>> No.7996374
File: 256 KB, 1280x720, ss_5a0e662ea8d489107e4b9530b1dd7452d91552e9.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
7996374

Definitive version of FF3.

>> No.7996384

From trying out III, I don't think it's just a change to graphics, ui, saving, turbo, and the map. It seems like the stats in the background are behaving differently as well. All damage done and taken is also inflated. The Job Point gain system seems to be based on the DS version? It's like an amalgamation of the original and the DS. I'm wondering if it'll have Iron Giant and the 99 job level equipment but I'm leaning toward no.

>> No.7996394

>>7996374
Nah those 3d graphics are too gay. Hate the way the characters look. Also 3 enemies max ever fight? Pathetic

>> No.7996395

>>7996394
Refia is sexy. Deal with it.

>> No.7996401

>>7996374
If they allowed up to 9 enemies like in the original I would agree, but that was a huge fuck-up.

>> No.7996404

>>7996374
i like the original characters, but i just hate the character models so much.

>> No.7996405

>>7996395
Ya go jerk off to animated 3d graphics incel. Youre so pathetic

>> No.7996406

>>7996405
You're on 4chan and claim you don't. At least I admit it.

>> No.7996408

>>7996374
Graphics? Yes.
Gameplay? No.
Enemy limit kills the entire balance, and makes the game easier because you get more and more mobs you get to gauge where your power level really is.
The remake favors Monk and Black Belt to some silly levels because of this, because 9x is a lot scarier than oneshotting one huge monster.

>> No.7996416

>>7995881
>the literal fucking tower that separates your party into physical and magical halves
It's been a while since I played FF5, but aren't the bosses in that tower super pathetic to the point that any jobs can beat them?

>> No.7996418

>>7996374
>mognet

>> No.7996420

>>7996408
My warrior was doing something like 120k with Advance before I stopped leveling.

>> No.7996421

>>7996418
It at least got rid of the WiFi faggotry from the DS version.

>> No.7996437

>>7996416
They are cheesable but it would take some knowledge of the game to think of ways to make them easy

>> No.7996467

>>7996373
and here i was thinking red mage would be better because you can buy healing items for cheap and you still get those items that cast thundara and shit
i guess red mage might still be better than a white mage at least

>> No.7996473 [DELETED] 

>>7996373
and here i was thinking red mage was the best mage cuz you can buy healing items for cheap + there's still those weapons/armor that cast black magic
i guess red mage might still be better than a white mage at least

>> No.7996565

>>7996467
White Mages are still the only ones that can cast the Heal spells, so they've got that going for them. Though later on you can just use the Healing Staff to spam Heal every turn.

From my playthrough, Red Mages are much worse at dealing magic damage than Black Mages, but their flexibility can help early on when you still don't have tons of magic charges and Ethers, while later in the game they serve as slightly weaker Fighters.

>> No.7996570

>>7996373
>>7996467
Did they fix magic so it scales on INT now instead of doing flat damage/healing?

>> No.7996579

>>7996570
Yes.

>> No.7996582

>>7996579
Sick. Maybe magic users will finally be worth a shit now.

>> No.7996591

>>7996582
black mage is probably the best class in the game for this version desu

spell charges don't matter with ethers
frailty doesn't matter with phoenix downs
int scaling makes everything they cast deal enough damage to kill the enemy twenty times over

>> No.7996598

some of you are alright dont pick shit hybrids like red mage

>> No.7996614

>>7996591
>ethers
>phoenix downs
Oh, jesus, there goes the balance lmao

>> No.7996683

>>7996591
Physical damage is much better than magic. After the nepto shrine, dumping your black mage for another fighter class is much more useful.

>> No.7996684

>>7996582
black mages are pretty monstrous now.
you really have to think about if you want someone who does everything okay or an actual glass cannon now
>>7996614
i saw ethers as a neat thing at first, but considering how much cash you make now, you can just completely fill up.
i'm just not going to buy them.
they probably should have made them a lot more expensive, or very limited

>> No.7996691

>>7996684
How do ethers work with spell charges anyway? Do they just restore 1 charge to each level or fully restore all charges or what?

>> No.7996705

>>7996691
1 charge for each level, but you can just load up on them easily
also dry ether that restores 5

>> No.7996712

>>7996683
That post was for FF1. Magic is pretty shite in FF3, yeah.

>> No.7996745

>>7977467
>filtered by 8-bit graphics
besides the pixel remasters, nes versions the best looking ones

>> No.7996748

>>7979784
See that post about not belonging here. Any other versions are entirely too easy and lacking in soul.

>> No.7996749

>>7996591
seconding this, Black Mage really pulls through. Especially in challenge runs where you'll be underleveled and your physical guys aren't able to land hits, a Black Mage's nukes will still pull through unfettered and hitting just as hard as any full-powered black belt's. My only problem is that debuffs seem really unreliable, and there's way too many gimmicky KO spells for my liking. I'm not even sure which debuffs are even reliable outside of Focus. But at that point, your nukes are just obliterating shit anyways

In my no-class-change-run of RDM/THF/MNK/BLM (i know), Black Mage is the MvP as long as everyone soaks up hits long enough to let his spells go through. Outside of extreme grinding with this crappy group, the black mage was the only reason why I even got past some bosses

>> No.7996758

>>7996712
FF1 I go 3 Fighters and a Red Mage. The Red Mage does occasional heals, Nul spells, and hastes the fighters.

>> No.7996765

i don't really mind ethers because they're too pricey in the beginning and by the time you can afford them, the game's difficulty already jumps off a cliff because of those magic-casting items
phoenix downs are too much though

>> No.7996837

>>7988678
For FF4 people should just play the Ultima hack. It's so much better.

>> No.7996841

>>7996837
They should play the 3d remake for the PC.

>> No.7996847

>>7996841
That as well, but they should play it on hard mode, since its the vanilla difficulty of the DS version. Ultima and the 3D version are the best versions of FFIV.

>> No.7996902

Any way to swap fonts on Android? I'd kinda like to play on the couch while my wife is watching whatever, but if I can't fix the font then I'm just gonna run Retroarch

>> No.7997087

>>7996748
Soul = Inconvenience
Got it. The fact is if any of these games were released today with the same garbage mechanics, they'd be instantly called trash. Things evolve and get dated. It's why 8-track players, vhs tapes and crt tvs are obsolete. Same as Final Fantasy on NES. Obsolete.

>> No.7997254

Seems like some items in FF3 have their DS stats now. The viking's best weapon (Dual Haken) is up to 122 attack from 75 in the original. Makes them a hell of a lot better as a viable endgame class.

>> No.7997381

>>7997087
im a fan of the pixel remaster, doesnt mean the game (ff1) isnt too wasy

>> No.7997630
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7997630

are the 3d remakes any good, just out of curiosity? i've heard they're slightly harder than the original games

>> No.7997653

>>7997630
ff3 3d is kinda half-baked. it tries injecting more story into the game but it gives up halfway. the difficulty is a lot more inconsistent in the original due to all the rebalance changes.
ff4 is a lot bettter. the story changes are more thorough and its significantly harder but rarely in a bullshit way. it lets you customize your party more which was one of the issues of the original, as there's little incentive to ever replay it

>> No.7997678

>>7997630
Refia's hot in FF3. That's what matters.

>> No.7997698

>>7997653
FF4 adds a hard mode that gives the game a much needed difficulty boost and makes for a much more entertaining playthrough.

>> No.7997702
File: 651 KB, 1920x1080, gayos.jpg [View same] [iqdb] [saucenao] [google]
7997702

just finished I
it's not a bad version, only thing that really bugged me is that among all of the nice looking sprites, they took the GBA chaos, made it dirty, and called it a day

>> No.7997704

Just started FF1 and it seems they did some rebalancing, the Red Mage feels a lot weaker than before. Barely outdamages the white mage.

>> No.7997706
File: 5 KB, 222x192, Chaos_FFI.png [View same] [iqdb] [saucenao] [google]
7997706

>>7997702

>>7997704
he kind of is.
i kind of regretted picking one since apparently black mages are a lot stronger now.
thieves have been buffed as well i believe

>> No.7997708

>>7997702
Mana fucked it up. Play Origins.

>> No.7997709

>>7997706
Yes. I just beat the pirates and currently have a Fighter and a Red Mage with Rapiers and a Thief with a Scimitar. The Fighter and Thief are doing pretty similar damage, while the Red Mage does dick all.

>> No.7997738

I unironically love that FFI and FFIII are literally just streamlined D&D but with different names and wish FF would go back to that

>> No.7997798

>>7997702
Wow. That's actually ugly. I didn't expect it to look that bad.

>> No.7998005
File: 112 KB, 1280x720, proxy-image[2].jpg [View same] [iqdb] [saucenao] [google]
7998005

>>7997702
>>7997706
They should have taken inspiration from the PSP version instead, maybe just turned it to pixel art to match the aesthetics. The PSP Chaos does way more justice to the original NES sprite.

>> No.7998267

>>7995914
FF3 NES isn't hard by any stretch of the imagination. In fact, 3 and 4 are the only FF games with remakes that were more difficult than the original.

>> No.7998353

>>7996374
Based as fuck. Fuck all the idiot dumbass retard losers complaining about enemy limit as if anybody cares how many enemies there are per battle

>> No.7998360

>>7996297
Not him, but I don't think it's as simple as that. As annoying as some of that stuff was it's kind of fitting for an adventure to be arduous at points. Not talking about these pixel remasters (haven't played them yet) but I've noticed an overall trend in gaming where people avoid anything that could potentially frustrate the player and I'm not a huge fan.

>> No.7998365

>>7998360
Shut up nigger

>> No.7998369
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7998369

>>7998365
How did you know I was black?

>> No.7998478

>>7979784
phwoar fucking hell

>> No.7998672
File: 151 KB, 1280x800, FINAL_FANTASY_2021-08-01_23-42-19.png [View same] [iqdb] [saucenao] [google]
7998672

>people already modding the text, UI, character sprites, and backgrounds, and even fixing some of the studder while walking
Pic isn't my ideal but makes me excited that one day someone else will make the definitive versions of these games

>> No.7998769

When do these come on the Switch, SE?

>> No.7999276

>>7998672
where?

>> No.7999340

>>7998672
>fanbois fixing it for free
this pleases the squarenix-shareholder.

>> No.7999387

>>7998672
Yikes, those sprites are a downgrade.

>> No.7999463

>>7999276
https://steamcommunity.com/sharedfiles/filedetails/?id=2562680657

Discord link in that post has a channel where people are uploading background/sprite/font swaps. Might be more kicking around.

>> No.7999598

>>7977353
That moment when you install it after beating the first 2 and you realize this is the worst sounding and looking one...

>> No.7999613
File: 183 KB, 771x804, Yes.png [View same] [iqdb] [saucenao] [google]
7999613

>>7991465
>>Old good, new bad

>> No.7999801

does the pixel remaster of ff2 still have that mechanic where if you level up magic your physical stats will drop and vice versa

>> No.7999816

>>7999801
i don't think so. it was always a dumb mechanic.

>> No.7999832

>>7999387
nah they look way better than any other remake - ur high. a couple people tried to convince me PSP looks better. it is the worst looking one.

>> No.7999835

>>7999598
it really is. ff ii is unironically the best remake, even though its (probably) the worst game.

>> No.7999863

>>7999801
no

>> No.7999885

>>7999801
5+ hours in and it seems completely absent, my main black magic nuker is built like a shitbrick pulverizer with unarmed as well

>> No.7999968

>>7999816
It was pretty handy for telling you that you should focus on either magic or physical attacks. A dedicated black mage is the way to go if you're going to ue magic.

>> No.7999976

>>7999968
yeah. i realized rather late that giving each character only one elemental spell was a bad idea

>> No.7999991

>>7977353
>FFIII only has 1k downloads on Google play store
HAHAHAHAHAHAHAHAJAHAJ
Fuck you square

>> No.8000234

>>7999801
No but certain gear lowers your magic stats again like in the NES version. Its a weird hybrid remake

>> No.8000380

>battle music and fanfare switches to a woodwind verison when doing the mini dungeons
holy soul

>> No.8000748

>>8000380
iii is the worst pixel remaster, music wise

>> No.8001756

>viking stamina/vit in ff3
based

>> No.8001919

Just realized the first tier of mages have been buffed in this version, they can all cast more low level magic than the "upgraded" variants and red mages get an extra level of spells.
Like a black mage gets 48 casts of level 1 magic while a magus only gets 28. It's not until level 5 that the magus starts to overtake the black mage.

Still kinda useless, but it's nice that they thought of something to give the weaker jobs.

>> No.8001979
File: 182 KB, 1360x766, 1601937247795.png [View same] [iqdb] [saucenao] [google]
8001979

>>7999463
https://steamcommunity.com/sharedfiles/filedetails/?id=2561708531
There's also this guide for sprite replacement. A bit tedious, but it works.

>> No.8002545

>>8001919
Is there any reason to use Warrior or Monk past the first crystal? Those two seem entirely outclassed, not even getting their DS commands.

>> No.8002976

>>8002545
Unfortunately no. In the ds version monk was usable til endgame and warrior was pretty good, especially if you got the master weapon, but this version just has black belt have 99 str while monk has 75 at max level, and I think warrior gets 75 str but 50 vit while knight gets 75 str, 99 vit, and better equipment

>> No.8002985

>>8002976
to add to this: I just beat the pixel remaster with a geomancer, black belt, ninja, for attack and a bard for healing and it wasn't very hard. I had to throw around 5 elixers or so but nobody died. Clearly the game is easy enough to just use whatever classes you want to use

>> No.8003018

>>8002985
Oh nice, I was wondering if Bard healing was good enough for the endgame. Always bugged me how necessary white magic was in the original.

>> No.8003039

Thoughts on the Chaos Rush translations of FFs 1-3? Seems to be the best way to play for purist aspies like me.

>> No.8003116
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[ERROR]

can someone explain to me if there is a point to pic related? Like, its a scam right? The whole reason GBA FF got shit music is because the GBA can't produce SNES quality sound. So how would these cartridges even be a sound restoration?

>> No.8003120

>>8003116
It's mono but using the samples from the snes and you're intended to use headphones obviously

>> No.8003136

>>8003018
The bard's healing song does 1/10th max hp plus a certain bonus depending on the job level, the appeal is that the bard always acts first every round while singing so it is kind of like casting regen. During the last battle the bard was healing between 500 and 800 hp depending on the max hp of the characters. It was more than enough for random encounters but I would have been fd in the a if I didn't have any elixers for cloud of darkness. Geomancer really fell off the dps train by the final dungeon only doing around 700 to 1700 damage per attack. Unfortunately there was no special dark flare move after getting to job level 99. The best damage dealer was shuriken followed by black belt. Kind of disappointing in a way

>> No.8003157

>>7988636
>or GBA with colour/sound patches
Fuck no, and all of those "bugfix" patches are unimportant. This isn't Counter-Strike

>> No.8003223

>>8003116
>The whole reason GBA FF got shit music is because the GBA can't produce SNES quality sound.
It can apparently considering the restoration patches do indeed sound a million times better and a lot closer to the originals.

>> No.8003236

>>8001979
>red hair fighters
the way it should be

>> No.8003242

>>8002985
that's great to hear, I was dreading double ninja/sage shit. variety is the spice of life

>> No.8003350

>>8003116
the GBA speakers were shit, so having good quality samples would only make a difference if you plugged in headphones. So for GBA FF, they used more realistic samples than the SNES version, but the bitrate wasn't any higher

>> No.8003361

>>8003116
I can't say it's not a scam, but I can say that you should suck it and see in an emulator at least. The GBA's sound problem was that you had to software mix 2 8bit PCM channels with an integer only CPU. This meant most sound drivers were, to put it bluntly: fucking awful. Made worse by the weak speakers leading to asshole devs cooking the samples to make them "louder". So *if* it has a new driver with more accurate mixing, hopefully with dithering, and *if* the samples are properly balanced, and *if* it gracefully handles overflows it can definitely sound better.

>> No.8005091

If anyone's interested, there's a rebalance mod for FF1 now, which makes player and enemy stats closer to the NES version. Requires these mod tools, and then dropping the modified .txt files into the folder.

https://github.com/Albeoris/Memoria.FFPR
https://cdn.discordapp.com/attachments/866169070151794718/872533655875100722/NES_rebalance.7z

>> No.8005148

Can anyone confirm if FF1PR fixed the Master or if it's still a straight downgrade from Black Belt?

>> No.8005160

>>8005091
Neat. What's it do for FF3? Hope it doesn't revert the DS job buffs.

>> No.8005161

Video games don't age, you're just a dirty casual.

>> No.8005172

remasters are garbo.

>>7994945
what about the undead? that would be a serious obstacle for BALS TO THE WALL, which would otherwise trivialize the game.

>> No.8005203

>>8005160
Doesn't do anything for FF3, it's specifically for FF1.

>> No.8005605

>>7983540
Metal Max was really impressive too. I prefer it over ff3.

>> No.8005797

>>8005161
They do. As has been demonstrated time and again.
You're one of those folks who thinks "Bugs should be left in! It's what developers intended!"
Instead of realizing "These games were made on shoe string budgets, with coders, the majority having never coded before and with tight deadlines. Maybe they didn't mean for the 'Magic Defense' stat to not work?"

>> No.8005817

>>8005797
You can both be right though. The original FF3 didn't age, it was always a mediocre game, and the remaster fixing its problems has helped it tremendously.

>> No.8005870

>>8005817
Yeah, I actually appreciate the first hour not being grinding, fucking up your party composition and grinding for more Capactiy points so you can redo your party.

>> No.8005893

>>8005148
I think every release after NES/MSX fixed that

>> No.8005894

>>8005870
It's pretty clear you've never played the original.

>> No.8005901

>>8005894
I've played it for years and that was my first experience with the game.

>> No.8005913

>>8005901
No, you haven't. You never have to grind for capacity point since you get so many in the original. Removing them changes nothing. And there's only one spot in the game where you're actually required to grind. Anyone's that has played the original knows what it is. Unless you can name the spot, I don't believe you.

>> No.8005914

>>8005913
At the start of the game, you don't have that many capacity points. You don't have enough MP to beat the first real dungeon too.

>> No.8005951

>>8005914
Yes, the first dungeon is the only part of the game where I feel like you are forced to grind, since you don't have a lot of options at that point. I forgot how little CP you actually get in the first area. However, I'm pretty sure any party with a white magic user can get through without extra grinding.

>> No.8005954

>>8005951
You'll run out of Cure right before the boss unless you grind.

>> No.8005980

>>8005954
You don't need to heal for the boss.
Just buy potions if you're worried.
The problem are the enemies, not the boss.

>> No.8006013

>play FF1
>get to Marsh Cave
>get assraped by a group of Scorpions
This remake is at least SOMEWHAT difficult, that's good.

>> No.8006020

guys how do you get to the chest behind the counter in Gysahl? i want that loot

>> No.8006028

>>8006013
>Ff1
Always grind at beginning of game for 3-4 levels and at the town with pirates otherwise youll get raped in marsh cave

>> No.8006059

>>8006020
Secret passage by the door

>> No.8006110

>>8006020
You don't get treasures behind the counters...

>> No.8006197
File: 390 KB, 1752x1042, neat.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8006059
thanks anon.

>> No.8006206

>>8006197
np. Just so you know that's a very good item but you won't be able to use it until end-game.

>> No.8006217

>>8006206
Not that guy but I just sold it. The 30k or whatever you get is way more valuable at that point in the game.

>> No.8006392

>>8005091
... or just play the nes-version.

>> No.8006856

>>8006217
Yeah, just sell it, there's no point in lugging it around the entire game, by the time you can use them you can buy them and is actually able to afford doing so.

>> No.8006912

>>8006110
dumb fuck. it has a shuriken which you cant use for a while, but can sell for 32500 iirc

>> No.8007102

>doga and unei's theme
hnnng hold me bros. the remastered OST is fantastic.

>> No.8007535

>>7977396
Is there any retro games that are crude and lewd like this?

>> No.8007598

>>8007535
Rance

>> No.8007773

>>7991835
I'm almost certain Hekaton spammed quake, and Titan was the one who used Quake at certain conditions?

>> No.8007780

>>8007773
That's how it is in remaster, been too long to remember how that fight goes in NES

>> No.8009220

>>7977353
who cares. this game always been nigger shit and will always be, no remake or remaster will ever redeem it's shitty design
kill yourself YOU FUCKING NIGGER

>> No.8009238

>>8009220
but it's slightly better now

>> No.8009347

>>8007773
I've never seen Hekaton use quake in the original.

>> No.8009646
File: 129 KB, 1375x520, FF3 stats.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.8010212

>>8009646
>le autist chart

>> No.8010223

>>8009646
>Black Mages have higher strength than Rangers and Thieves in remaster
the fuck, doesn't that mean they're better with bows/knives than those jobs

>> No.8010334

>>8010223
Black mages can't equip knives but yes, they're better with bows than rangers. They just can't use most of the arrow types.
I'm assuming it's a mistake.

>> No.8010692

>>8010334
I guess they wanted black mage to have something over magus.
Ranger just seems bad in this version. Their new skill seems worse than their old ability to cast magic, unless I'm missing something and it scales on job level or something.