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/vr/ - Retro Games


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File: 52 KB, 400x304, Commodore-64-128-STRIP-POKER-Plus-TONY-and-DAVID.jpg [View same] [iqdb] [saucenao] [google]
7936547 No.7936547 [Reply] [Original]

the good old days of crappy strip poker computer games...

>> No.7936549

Is this the western equivalent of those shitty mahjong games that were on every Japanese console/computer?

>> No.7936584

>tfw still haven't got past the 2nd girl in that weird hanafuda game I found

>> No.7937605

lol my dad had one of these strip poker games for the c64, I was like 6 or 7 and would play it all the time just because it was a fun poker game

>> No.7937674

>>7936547
That reminds me of when I went on an Apple II porn disk image downloading spree a while back. Good times.

>> No.7938061

>>7936547
> crappy
that game is pretty good, zoomy zoomzoom.
>>7937605
> because it was a fun poker game
facts.

>> No.7938063

>>7936549
yes. there were no shortage of strip poker games released on various computer systems in the west.

>> No.7938070

>>7936549
More like strip poker games on JPCs but they had the screen resolution to make it work while a C64 and Apple II didn't.

>> No.7938076
File: 26 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7938076

>> No.7938682

>>7937674
my best friend had a copy of mac playmate back in 1995 and it was awesome

>> No.7938684

My dad said he thought it was a retarded idea and 8-bit computers did not have the graphics to make porn work.

>> No.7938695
File: 62 KB, 476x168, Untitled877.png [View same] [iqdb] [saucenao] [google]
7938695

>>7938684
nah just baka gaijin Western computers didn't

>> No.7938709

JPCs were early pioneers of hi res graphics so as to be able to display kanji, but it also made them more expensive and also need expensive monitors instead of a TV.

>> No.7938717

>>7938709
Expressive graphics were highly valued in Japan. Uemuri said while the Famicom was designed, they checked out a variety of home computers and consoles including imported units but none had good enough graphics in their opinion. He said only the Colecovision impressed them enough to be used as a basis for the Famicom.

>> No.7938985

>>7938695
At least post a PC-88 title instead of PC-98.

>>7936549
There's plenty of strip poker on Japanese computers.
Mahjongg games are more complicated to make. Poker AI can be done with simple RNG while Mahjongg AI needs some decision on which tiles to discard each turn and whether to call on opponent discards.
The bottom of the barrel are RPS games since that's pure RNG or input reading.

>> No.7938997

>>7938695
>posts a 32-bit computers game screenshot crop
ok

>> No.7939003

>>7938997
DK3 is 16 bit.

>> No.7939005

>>7938997
>PC-98
>32 bit
Doit.

>> No.7939980

>>7937605
are you me?

I used to think the girls taking off their clothes was just supposed to be funny joke

>> No.7940913
File: 44 KB, 640x400, 1620437844299.png [View same] [iqdb] [saucenao] [google]
7940913

>>7939003
Confused it with DK4, which required a VX already. My mistake.

https://ja.wikipedia.org/wiki/%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%884

>>7939005
Majority of PC-98 were 32-bit. Like only 7 out of the 27 models were 16-bit only.

>> No.7941119 [DELETED] 
File: 335 KB, 1280x400, melissa-greta.jpg [View same] [iqdb] [saucenao] [google]
7941119

I wish I could find a model name for the girl who portrayed Melissa & Greta. I wanna know if she did anything else.

>> No.7941124
File: 420 KB, 1280x400, melissa-greta.jpg [View same] [iqdb] [saucenao] [google]
7941124

I wish I could find a model name for the girl who portrayed Melissa & Greta. I wanna know if she did anything else.

>> No.7941239

>>7939003
Thats DKC3, DK3 uses a Z80 CPU which is 8-Bit.

https://www.youtube.com/watch?v=-jbLFhKyv6Y
>>7940913
There is no DK4, there is a DK94 (8-Bit) and a DK64 (64-Bit running under 32-Bit code) but there is no DK4.

https://www.youtube.com/watch?v=t2iicAjF9xI
https://www.youtube.com/watch?v=x5cZ8eP4GBM

>> No.7941569

>>7940913
The VX used a 286. Only 386 onward is 32 bit.

>> No.7941770

>>7941124
she was the developer

>> No.7941971

>>7941770
she can develop me any time

>> No.7942408
File: 73 KB, 630x611, 1594642484655.jpg [View same] [iqdb] [saucenao] [google]
7942408

>>7941124
why were 80s girls so much hotter than modern girls

I wasn't even alive in the 80s

it's not fair

>> No.7942756

>>7941239
>there is no DK4
>anon literally linked DK4 in >>7940913
wut

>> No.7942762

>>7942756
DK4 isn't really a DK game.
Plotwise they aren't connected beyond Kakeru being the son of Takeru and Luna and in terms of gameplay it's closer to Shangrlia or Foxy than to DK1-3. It's like they slapped the DK brand onto it to sell better just with DK5.

>> No.7942810
File: 1.33 MB, 582x889, 84f15997-c8ea-4d04-bc95-07f2a1603cfb.png [View same] [iqdb] [saucenao] [google]
7942810

>>7938076
I learned to play mahjong (badly) as a kid because some MAME cd I got as a kid has a ton of strip games on it aha.

>> No.7942995

>>7942408
I was alive in the 80s, but I was a kid so I still wasn't interested in them.
except for Sabrina Salerno, she eh.. gave me interesting feelings.

>> No.7943374
File: 114 KB, 600x358, p4VJHkd.png [View same] [iqdb] [saucenao] [google]
7943374

>>7941770

>> No.7943925

>>7942995
>Sabrina Salerno
Now that is a name I haven’t heard in a long time. I better not check how she looks today

>> No.7943964

>>7938985
>Poker AI can be done with simple RNG while Mahjongg AI needs some decision on which tiles to discard each turn and whether to call on opponent discards.

I looked into the code of the original Famicom Mahjong and the "AI" doesn't really do much other than keep track of which random tiles it's discarded and then generates a hand it could theoretically have when it decides it's won, it doesn't actually have a hand.

>> No.7943965

>>7943925
She's a based milf today. Do it.

>> No.7943975

>>7943964
How does it decide when it has won? Just a random Ron or Tsumo when it feels like it?

>> No.7944049
File: 35 KB, 320x200, 1611559727243.png [View same] [iqdb] [saucenao] [google]
7944049

For me it's Samantha Fox Strip Poker on the C64

>> No.7944257
File: 314 KB, 961x1200, EharBVHWoAETuMg.jpg [View same] [iqdb] [saucenao] [google]
7944257

>>7943925
>>7943965
Its a crime that we got Samantha Fox strip poker, but not Sabrina Strip Poker.

>> No.7944410

>>7943964
the game was from 1983 and is only a 16k ROM. how sophisticated do you think it would be?

>> No.7944491
File: 12 KB, 384x269, 77685.gif [View same] [iqdb] [saucenao] [google]
7944491

>zoomzooms shitting on my glorious 8bit waifus
get fucked

>> No.7945369
File: 179 KB, 1280x720, Sabrina.jpg [View same] [iqdb] [saucenao] [google]
7945369

>>7944257
Poor Sabrina only got a shitty side-scroller.

>> No.7945380

>>7943964
>doesn't really do much other than keep track of which random tiles it's discarded and then generates a hand it could theoretically have when it decides it's won
aha neat that's interesting!

>> No.7945397

I remember being rather young and discovering that these games would often store the girls' pictures as sparse files such as GIRLA.000, GIRLA.001 and so on..
Obviously the greater the number used as extension, the greater the level of nakedness of the girl being depicted..
Imagine my satisfaction in renaming each file in order to start a game with the girl already naked..
GLORIOUS

>> No.7945540

I wonder if anyone ever made an opensource strip poker game, something with ports to older computers/consoles and you just have to supply the correctly converted images.
with faceswapping tech you could easily make a.. Billie Eilish Strip Poker game for the Amiga for example.