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/vr/ - Retro Games


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7891138 No.7891138 [Reply] [Original]

Was it always adored, or only after it was discontinued?

>> No.7891143

It has a status of "what could've been".

>> No.7891152

Dreamcast was always adored, it just didn't sell nearly well enough to last into the 6th gen given Sega's financial issues. Also piracy was rampant.

>> No.7891162

>>7891138
It was definitely popular for the first couple of years in the U.S. Sega actually did a really good job of making sure they had Dreamcast demo units available in stores all over the place for people to try well in advance of the launch.

>> No.7891163

>>7891138
Had one when I was 10. Played Jet Grind Radio, Sonic Adventure and like 3 other games on it. My most vivid memory was my fag friend coming over and saying he thought Amy from SA was hot a few days before trying to kill himself by sticking a table knife in a wall socket. Ended up selling it to a beaner during a garage sale in 2006 with no cables or controller for $40, kek. Rayman 2 was fun, that was about it. Very loud, terrible controller, VMU always needed new batteries. Was probably cooler if you were a 26 year old balding numale with disposable income and you could import arcade games, but at that point, why not just get a PS2? The marketing was neat, it definitely had style, but the library was lackluster and it felt like a literal N64 1.5, backed up by the fact that a good 1/5 of the library was just ports of N64 games. Not a fan.

>> No.7891168

>>7891163
>Was probably cooler if you were a 26 year old balding numale with disposable income and you could import arcade games
That’s way more accurate for the Saturn. Almost all of the Dreamcast’s best arcade ports were localized for the west.

>> No.7891191

Sonic Adventure was the coolest fucking thing when you were 10 years old in 1999. I seriously remember Station Square being at least twice as big as it actually was.

>> No.7891193

>>7891168
You're probably right but even with my fairly limited knowledge of the library, I know there are plenty of imports worth playing moreso than the NTSC library, Ikaruga being a big one.

>> No.7891628

>>7891143
>It has a status of "what could've been".

This. The system was "adored" for being the first generation 6 game console on the market in 1998-1999. For its time, it was technically the most impressive console on the market, and could compete with PC's up to a point. It was noteworthy for having near perfect Sega arcade ports, thanks to NAOMI. The machine also had better third party support than the Saturn, and was cited as being easier for developers to work with.

>> No.7891876

>>7891191
oh fuck yes it was.

>> No.7891892

>>7891163
>a good 1/5 of the library was just ports of N64 games. Not a fan.
At least they were GOOD ports. Also don't forget the 1/5 of the library that were much better looking PSX ports. The problem is kids dont give a fuck about tiny improvements of games they already own. Gives me serious sega CD flashbacks

>> No.7891956

I knew more kids that had a dreamcast than shitturn

>> No.7891990
File: 28 KB, 300x300, DC_TOY_COMMANDER.jpg [View same] [iqdb] [saucenao] [google]
7891990

>>7891956
Thanks to this gaem?

>> No.7891992
File: 19 KB, 332x331, 1623532789443.jpg [View same] [iqdb] [saucenao] [google]
7891992

>>7891163
>My most vivid memory was my fag friend coming over and saying he thought Amy from SA was hot a few days before trying to kill himself by sticking a table knife in a wall socket
lel

>> No.7891998

>>7891990
100% based game. I just need to get my emulator working so I can play it again.

>> No.7892041

>>7891956
And yet, it still sold less than the Saturn.

>> No.7892054

>>7891138
I only knew one kid who had it and I fucking hated his family so I never went around to play it

>> No.7892063

>>7891138
Literally the biggest pleb filter of the last 40 years

>> No.7892064

>>7891152
Lmao i remember this dude in school back in the day has a pc burner and was selling dreamcast burns at school

>> No.7892075

>>7892064
I think that title now belongs to the GameCube. The Dreamcast is far too beloved nowadays to qualify.

>> No.7892078

>>7892075
Oops, meant for >>7892063

>> No.7892103

>>7892078
I don't really consider the Gamecube to be a pleb filter. I mean maybe with the Gamecube being a Nintendo you'd expect it to sell better, but for how advanced the Dreamcast was and how poorly it sold (less than the Saturn), I'd consider it to be the top pleb filter still.
I probably see a bigger resurgence with the Gamecube now than I do with the Dreamcast, but that might just be because it's Nintendo.
I know the Dreamcast games are better appreciated now, but what you got with the Dreamcast itself at the time, there wasn't really anything else like it. I know the PS2 had internet connectivity, but I don't know a single person who ever connected one to it. With the Dreamcast I plugged that sucker in and I was surfing the information superhighway at a blazing 33.6kb/s.

>> No.7892140

>>7892103
The Dreamcast was the first console I ever kept in my own room because I saved up and bought it with my part-time job money. Oh the faps I had using the web browser. Good times.

>> No.7892141

>>7891138
It was adored after it became the indie game console

>> No.7892176

>>7892140
iktfb. I remember fapping to a .gif on SteakandCheese and having to wait for each frame to load individually. I can still remember the gif and wondering how they'd managed to catch Britney Spears in such a position.
What a naive little retard. Fun times though.

>> No.7892185 [DELETED] 

I bought my Dreamcast in late 1999. Still have it. It was like getting a taste of "next gen" gaming a little earlier than the PS2. For me, I was into the arcade ports. Sega Rally 2 actually is a bit of a disappointment with an inconsistent frame rate. But could do 6-fps via a chat code that removed all the track side details. Virtua Fighter 3 was good. But something about it also felt rushed. Still good. House of the Dead 2 is fantastic port at least. Plus the Naomi to Dreamcast ports were generally 95% exact. Good enough, Plus some good releases from Midway. VGA support was incredible. I used my Dreamcast to browse the web a few times, and played Daytona USA 2001 online as well as Chu Chu Rocket and UT99. Owned Tony Hawk Pro Skater 2. Would take it over to a friends place, play that for hours. Though the web browser was not that great, and many sites didn't render correctly. But still awesome. I think some third party developers were hoping that the hardware was going to have more RAM.

>> No.7892186

>>7891138
Dreamcast was the absolute IT console until GTA3 was released, really delivered massive fun, while the PSX (and marginally the N64) delivered engaging experiences.

>> No.7892190

I bought my Dreamcast in late 1999. Still have it. It was like getting a taste of "next gen" gaming a little earlier than the PS2. For me, I was into the arcade ports. Sega Rally 2 actually is a bit of a disappointment with an inconsistent frame rate. But could do 60fps via a cheat code that removed all the track side details. Virtua Fighter 3 was good. But something about it also felt rushed.. House of the Dead 2 is fantastic port at least. Plus the Naomi to Dreamcast ports were generally 95% exact. Good enough, Plus some good releases from Midway. VGA support was incredible. I used my Dreamcast to browse the web a few times, and played Daytona USA 2001 online as well as Chu Chu Rocket and UT99. Owned Tony Hawk Pro Skater 2. Would take it over to a friends place, play that for hours. Though the web browser was not that great, and many sites didn't render correctly. But still awesome. I think some third party developers were hoping that the hardware was going to have more RAM.

>> No.7892193
File: 21 KB, 474x331, OIP.s-IwiVb6dx0wNj-fiVeXJgHaFL.jpg [View same] [iqdb] [saucenao] [google]
7892193

>>7892186
>>>7891138 (OP)
>Dreamcast was the absolute IT console until GTA3 was released, really delivered massive fun, while the PSX (and marginally the N64) delivered engaging experiences.


Rockstar was interested in developing for the Dreamcast. They did release a GTA2 port, and had a weird Austin Powers Kart racer in development. Also, GTA3 and Max Payne were slated for the Dreamcast. I think Pic related is one of the beta screenshots?

>> No.7892195

>>7892103
Ps2 online was cool. Socom was the shit online dude.
People still play it online. Literally all dudes who have been playing the game for 20 years
You just get fuckin wrecked if you're not nice

>> No.7892210

>>7891162

They also made sure that it had a wealth of fantastic games from the start (in NA, at least), which is why in spite of lasting only 3 years, it genuinely has a great and charming game for every genre.

>> No.7892212

>>7891138
I loved it from the day I bought it on 9/9/99.

>> No.7892268

>>7892210
What are the best non-fighting games?

>> No.7892762

The shit had no games, just shitty ports
It was the switch of the 90s

>> No.7893267

>>7892054
Fuck, are you me?

I remember my leisure centre had a Dreamcast set up to entertain the kids while the parents played tennis. I'd schedule half an hour of swimming and cut it short so I could wait in the lounge for my mum and just play the demos on there. They had that airblade race game and Crazy Taxi and the toy soldier one.

>> No.7893275

I remember defending it on the bus to school, so it was beloved by me.

>> No.7893378

>>7891138
Piracy, mediocre (party) games and selling it under manufacturing price killed the dreamcast. It got an internet popularity boost a decade after the downfall. Blame youtube with their endless reasons-why-sega-failed lamentation.

>> No.7893413

>>7892103
The gamecube has about 10 exclusives worth playing. The rest of the library you can play on ps2 for 1/5th the price

>> No.7893419

>>7892268
Shenmue I & II, Skies of Arcadia, Jet Set Radio, Crazy Taxi 2, Space Channel 5 1 & 2, Typing of the Dead, Phantasy Star Online, Chu Chu Rocket, Rez, Ikaruga, the list goes on. If you have enough patience, games like D2, MDK2 and Maken X are pretty neat, the last one especially if you're an Atlus fan.

>> No.7893432

>>7893419
>Shenmue
Stopped reading there. Terrible game.

>> No.7893441

Looks better on PS1
https://www.youtube.com/watch?v=IBEflaQbKLc

>> No.7893482

>>7893432
https://youtu.be/V5bSkggI5Ps?t=162

>> No.7893489

It was ahead of its time so people didn't really know what to make of it. It wasn't as popular as the other consoles and I never knew anyone who had it growing up. I only read about it on gaming magazines and even then I remember thinking that it was a weird console with weird games. It could run Half-Life, imagine what other games it could play if it had lived long enough. Sure it's full of loading screens, but it's Half-Life in its full glory way before the PS2 port.

>> No.7893506

>>7893482
Shenmue was a masterpiece.

>> No.7893512

>>7891138
Piracy was way too easy, it's the vita of home consoles.

>> No.7893520

>>7891191
What’s up Cybershell?

>> No.7893524

>tfw you remember when they gave away copies of Chu Chu Rocket, but you were never really sure why they did it or why it was that particular game

>> No.7893530

>>7892268
Daytona USA, Code Veronica, Gunbird 2, Cannon Spike, Sega Rally 2, House Of the Dead 2, Super Puzzle Fighter II X, Mr. Driller, Zerro Gunner 2. And SoulCalibur. Which is a fighting game for people who hate fighting games.

Also avoid this pitiful display of normie crap -> >>7893419

>> No.7893580

Adored by three kinds of people:
1.Sega fans
2. People who were there and saw the potential squandered
3. People that like the ports because theyre better than the PS1 or N64

>> No.7893584

>>7892193
I remember back in the day some rumours of a fan-made 2D port

>> No.7893585

>>7893419
I still have my copy of Chu Chu Rocket, although I gave the console to my friend so he could play Sonic Shuffle

>> No.7893606

>>7891138
>Was it always adored

I don't know about 'adored', but it certainly wasn't hated. Performance wise it seemed to be at least as capable as the PS2.

There was a general sense that Sega were giving up on it too soon,

>> No.7893641

>>7891138
The problem was that normalfags didnt care about it, they only wanted the PS2 because they loved the PS1

>> No.7893654

>>7893512
Unless you’re from Brazil or something, piracy is absolutely never as big a factor as /vr/ posters try to claim. Not in the countries that actually matter at least.

>> No.7893665

>>7893512
The Vita was notoriously hard to crack, retard. You’re thinking of the PSP.

>> No.7893770

>>7893665
>You’re thinking of the PSP.

Based PSP portable handheld emulation.

>> No.7893784

>>7893267
Whats a leisure center?>>7893275

>> No.7893790
File: 21 KB, 330x369, 75756.jpg [View same] [iqdb] [saucenao] [google]
7893790

>>7893654
It doesn't make sense anyway. The easier it is to pirate games for a certain console then the more of those consoles should be sold considering you need that console to play the pirated games on.

The PS2 sold incredibly well despite it being hard to pirate games for (at least to my knowledge), but that was because of how many people had a PS1 (which also sold incredibly well) that they (likely) did pirate games for.
That seems to work under the same belief that Microsoft works under when it comes to their pirated OS or other software. They don't give a fuck about people pirating their OS or really any of their software. Entirely because the more people who use it, pirated or otherwise, the more they grow used to it. The more used to it they grow, the more likely they are to stick with it (through brand recognition, knowing what to expect etc) which means the less likely those people are to use a competing OS or a competing software in the future. The same reason Microsoft gave everyone free upgrades to W10 regardless whether their current copy of Windows was legit or not, assuming you can call W10 an upgrade obviously. They care about their market share.

That's just how people, if it isn't fucked you don't need to fix it. Look at the boomers who bought X brand of TV years back and then when it came time to buy a new TV they'd buy the same brand - because they knew what to expect. It didn't matter if they'd bought that first TV from a store or from some junkie, they'd grown used to it, they knew what to expect from that company and their equipment. Therefore they played it safe by buying the same brand again.
The more of a market share you have the more investors you can get to invest and therefore the more shekels you can make. Keep in mind that Amazon didn't make a penny of profit for over a decade, but it was kept afloat entirely because of investors who knew it would pay dividends in the future by virtue of the market share they'd have by then.

>> No.7893797

>>7893530
>SoulCalibur. Which is a fighting game for people who hate fighting games
Kek, elaborate please

>> No.7893802

>>7893790
Exactly. Did I used to have a bunch of burned CD-Rs of Dreamcast games? Of course, but it was well after it had been discontinued. No fucking way did I have the internet speed to do that back in 1999 to 2000.

>> No.7893814

>>7891138
It had the best launch of any console history.

>> No.7893817

>>7893814
No question. No console before or since even comes close to the Dreamcast’s day one game lineup.

>> No.7893872

>>7893797
Soulcalibur by design slightly favours button mashers and scrubs over expert players. They do this by a massively lowered combo execution threshold in combination with ring outs. Much like SFV. Its a deliberate approach to get frustrated casuals back in the game. And hence sell to a broader market. SC does this better than SFV.

>> No.7893886

>>7893802
I had like 11 authentic GD-Roms, and 20 burned isos. In 2000/2001. DC isos were everywhere on the web. And alcohol 120 was the way to go.

>> No.7893904

>>7893886
I’m not saying it wasn’t possible but being able to download and burn games definitely leaned more toward the end of the DC’s short life for a lot of people.

>> No.7893913

>>7893886
>>7893904
And either way, I will never be convinced that piracy was ever a major factor in Sega’s decision to discontinue the Dreamcast early.

>> No.7893924

>>7893913
Piracy was a deterrent for game devs to make games for the system.

>> No.7893931

>>7893924
The Dreamcast’s lifespan was so short that I just don’t it amounted to enough to actually matter. Again, this board has a tendency to exaggerate how rampant piracy is. If we’re talking South America, of course, but it’s not as big a deal in territories like North America where game companies tend to focus their sales on.

>> No.7893936

>>7893913
Sega needed to sell games to make a profit. Internet piracy didnt make them any money. Burning isos was more widespread in the west than zoomers realise. So it was definitely a factor in the downfall. How large is debatable.

>> No.7893938

>>7893931
I mean it's not the reason the system was discontinued. Sega ran out of money, simple as.
But moving forward, I believe most devs would not have bothered to make games for the system. In hindsight, it was for the best. Better to die young and pretty than old and unwanted.

>> No.7893954

>>7893931
>South America
We are talking DC++. Which was the peer to peer place to grab the latest Dreamcast isos. If i recall right the whole ISO scene popped up the later half of 2000. Or early 2001.

>> No.7893964

>>7893954
>DC++
Man, that’s a blast from the past. I started college in 2001 and got on my campus’ fast ethernet connection. I went emulator crazy and yeah, I did download a few Dreamcast games. That’s how I played Shenmue II.

>> No.7893981

>>7893964
If i recall right, the first iso i grabbed was cannon spike. Because Cammys keister in spandex. Man, those were better times, lol.

>> No.7894078

>>7891191
I loved Sonic on the Mega Drive (or "Genesis") as a kid but cringed like fuck almost as soon as Adventure loaded on my friend's Dreamcast. The voices, the character redesign, the soundtrack, everything that was cool about Sonic was made cheesy and child-like. I knew at that moment it was all over for Sonic and Sega. I asked for a PS2 instead, and yes, the DVD player was a huge factor.

>> No.7894126

>>7893913
You have to consider there's a difference between making a decision to discontinue a product and going bankrupt and liquidating assets.

The latter obviously didn't happen, and couldn't have at the level of piracy at the time, but was it an increasingly growing issue? Absolutely.

Couple that with developer and publisher support slowly dropping with the massive launch success of the PS2, EA's sports shenanigans at a time when the sports buy-in was actually huge for software sales (and was legacy income for SEGA), and the already huge hole in their cash reserves from failures past, it basically all adds up to no way out, so they had to stop.

If piracy wasn't a concern, I probably would have guessed they would have tried for one more fiscal year, but they still would have had to stop at some point. We just might have seen a crazy Hail Mary or two.

>> No.7894146

>>7891163
>>7891191
you kiddos were too young to know
you had to be at least 20

>> No.7894149

>>7894146
>you had to be there, bro
The 10 year old provided a more accurate representation of what owning the console was actually like than you did, maybe you're just blind and dumb?

>> No.7894154

>>7894146
If you were 20 at the time of DC's release, then you should have been mentally aware enough to realize that buying a console with a library of 600 ports was probably kind of retarded.

>> No.7894179

>>7892041
Worldwide.
In the USA the Dreamcast outsold the Saturn.

>> No.7894184

>>7894154
The 20 year olds bought it -because- of all the ports you nincompoop

>> No.7894193

it was easy as fuck to find someone selling bootleg Dreamcast games by 2000.

I had 30 real games and a spindle full of cdrs.

>> No.7894217

>>7894193
2000 is a little early. I'd say by 2001 it was in full swing.
30 real DC games is impressive. I think I only had about five or six.
I was the guy selling the bootleg DC games, which I downloaded over a 56k modem overnight.

>> No.7894220

>>7891191
>Sonic Adventure was the coolest fucking thing when you were 10 years old in 1999 and if you had autism
FTFY

>> No.7894221

>>7894184
we know this is a lie because nobody bought one to begin with

>> No.7894228

>>7894221
Dreamcast was popular with upper teens and college students in those years. It's more like nobody but 16-24 year old males bought a Dreamcast.

>> No.7894229

>>7894228
bro, the dreamcast wasnt popular with anybody lol

>> No.7894241

>>7894229
You're an idiot and you were not there.

>> No.7894242

>>7891138
The only people who have ever liked the dreamcast are:
a. turboautistic nostalgiafags who thought it was the greatest thing ever back in 1999
b. contrarian fags who will spout shit like "but it was ahead of its time cuz muh 56k modem that only 2 games could actually use" "muh shenmue"

Anyone with a half brain will always prefer any other console from the time (ps1, ps2, n64, gc etc). The dreamcast had a lot of gimicky shit (like the vmu), a terrible controller, but what really put the nails on the coffin was the extremely shit library. When an extremely shitty game like Sonic Adventure is considered one of the best for the system you know you have problems.

>> No.7894248

>>7894241
>dude this console that sold less than the sega fucking saturn was popular with dudebro college kids
you're a retarded faggot and you live in a world that never existed.

>> No.7894250

>>7894228
Lots of kids in my elementary school had it around that time. The kid with the dreamcast was always the coolest nigga on the playground.

>> No.7894254

>>7894248
Not fair to judge the sale numbers when it was discontinued so early and sold more than the Saturn and in faster time in its two years. Of course total sales eclipse it though because the Saturn was out longer.

>> No.7894257

>>7894242
ps2 has no games

>> No.7894261

>>7894254
>it was discontinued early because it was a failure
>it was popular
pick one you stinky little hornweavel

>> No.7894269

>>7894257
here's your (you).

>> No.7894271

>>7894248
Look up the US sales figures of the Saturn vs the Dreamcast.

>Dreamcast USA
5.4 Million

>Saturn USA
1.8 Million

Dreamcast was more than twice as popular as Saturn in the USA.

>> No.7894272
File: 302 KB, 1440x1986, C3SsDqXWAAAZ93C.jpg [View same] [iqdb] [saucenao] [google]
7894272

What were you doing the day SOVL died?

>> No.7894273

>>7894242
GC only had one good game and that was DD.

>> No.7894274

>>7894242
I can tell you don't play fighting games.

>> No.7894276

>>7894271
in any other thread you'd be the guy telling me that Japan sales figures are the only ones that matter. the USA is not the only country in the world and planet Earth spoke loud and clear when Jesus God decided to end the Dreamcuck after 3 miserable years on market. nobody gave a fuck about this system dude, you are delusional.

>> No.7894278

>>7894250
>The kid with the dreamcast was always the coolest nigga on the playground.
No matter how many times you tell yourself this, you were never cool, "Nigga".

>> No.7894279

>>7894261
It wasn't discontinued because it was a "failure" though, if you were there you remember the dreamcast launch was quite big and was a comeback for Sega, it enjoyed a year of popularity and then it fizzled out as the writing on the wall was becoming too obvious. It ultimately failed because of horrible management and pricing leading to loss of money (though Sega did at least get out of the hole the Saturn dug them into with the DC's success, not long enough though, the company was doomed since the since the 32x).

>> No.7894281

>>7894279
>it wasn't discontinued because it was a failure
yeah, it was. companies don't discontinue succeasful products you shit eating clown shoe.

>> No.7894282

>>7894261
More popular than "nobody owned a dreamcast" less popular than the "best selling system in history" PS2.

>> No.7894283

>>7894279
>tfw you remember Sega talking about giving away Dreamcasts if people signed up for their ISP

Did they ever go through with that? I know they had some lefty figures they were talking about making by doing that, but I don't know if it was discontinued before it ever happened.

>> No.7894287

>>7894274
My first fighting game was Killer Instinct on the SNES. I actually love MvC on the Dreamcast, it's one of my favorite ports of that game. Doesn't make any of what I said not true though.l

>> No.7894290

>>7894276
Again, you are an idiot and you were not there.

>> No.7894292

>>7894281
They do when the company itself goes under you dumbass, it wasn't the product that did that but the company's years of bad finances beginning in the Saturn era. The fact that the DC sales are what gave Sega their last few years of life attests that the console itself was successful enough to recover from that loss of revenue.

>> No.7894294

>>7894290
you can continue living in a fantasy world if you want to, but numbers dont lie. the DC was one of the worst selling mainstream consoles ever released and that doesn't correlate eith popularity in any shape or form. you are huffing dangerous levels of copium.

>> No.7894295

>>7894290
>you were not there
Where? The Dreamcast launch? Do you need to have been there to know about it?

>> No.7894296

>>7894287
>My first fighting game was Killer Instinct on the SNES. I actually love MvC on the Dreamcast
You have played fighting games.
You don't play fighting games.

>> No.7894298

>>7894292
>when the company goes under
yeah uhhh except it didn't, they're still making shitty games in 2021. if you think they discontinued a succeasful product so they could go make multiplats, you are brain damaged.

>> No.7894301

>>7894294
ok kid

>> No.7894302

>>7894296
>You don't play fighting games.
Ok? your point? How does me playing Killer Instinct on the xbox or tekken 7 have to do with how shit the dreamcast was? you stupid or something?

>> No.7894303

>>7894298
That's not the same company you dumbass idiot retard

>> No.7894304
File: 24 KB, 521x533, 6thgenconsolesales.png [View same] [iqdb] [saucenao] [google]
7894304

>>7894279
>It wasn't discontinued because it was a "failure" though
True. The day the Dreamcast got discontinued it had 4+ million units sold in the US alone. While the PS2 was around 2 million. Sega simply didn't have the eonomy to keep supporting it.

>> No.7894306

>>7894301
rekt.

>> No.7894309

>>7894292
>They do when the company itself goes under you dumbass,
Sega still exists dipshit.

>> No.7894308

>>7894295
Launch isn't necessary, but being out of middle school by 1999 really helps.

>> No.7894314

>>7894304
>make console
>can't maintain the infrastructure necessary to support the console
so we agree it was a failure, then. maybe next time they should try designing a product that actually creates cashflow instead of giving away consoles as an incentive to join seganet LOL

>> No.7894315

>>7894309
And their hardware division doesn't, you duplicitous jew.

>> No.7894319

>>7894315
their hardware division was making arcade games and PCBs years after DC's demise. dor such a zealot you know very little about the company that you have permanently lodged in your prostate folds.

>> No.7894320

>>7894304
>Sega selling more than their competitors
>Sega simply didn't have the eonomy to keep supporting it.
???

>> No.7894323

>>7894319
Of course I know about their arcade boards you nigger, go ahead and try and deny that their console division doesn't exist

>> No.7894330

>>7894323
you said "hardware division" you disengenuous faggot.

>> No.7894331

>>7894323
You're moving the goalposts, you dumb mongoloid. You said "hardware division" not "console division".

>> No.7894337
File: 617 KB, 712x392, JAPANESENEWS.png [View same] [iqdb] [saucenao] [google]
7894337

>>7894320
Sega was selling the Dreamcast at a loss. They expected to make money via software sales, but not enough software was being sold (maybe, some argue, due to piracy).

>> No.7894346

>>7894331
this is what these sega autists do. you can never have a legitimate discussion with them because they outright lie and misrepresent facts to skew the conversation. once defeated they can only reduce the argument to pure absurdity. they live in a world of autistic hedgehogs and fred durst -- they cannot be reasoned with.

>> No.7894352

>>7894346
>fred durst
holy shit I had forgotten about this. my fucking sides holy shit. This is somehow funnier to me than the Sanic autism.

>> No.7894353

If it survived and Xbox was never a thing, would it have beaten the Gamecube?

>> No.7894354

>>7894272
What a fuckaround this was... a little over a year after releasing.

>> No.7894360

>>7891138
It's a console no one ever heard of and I didn't even know existed let alone saw in person until recent years. It has no games except some sonic shit and Quake 3 which I doubt plays well on that proto-wii u tamagotchi controller.

>> No.7894363

>>7894346
>fred durst

How did this guy become so popular in such a short period of time? I was 18 years old in 1999. One of the big music events was Woodstock '99, which was a corporate attempt to recapture the 60's Woodstock. Limp Bizkit blew-up there. How did they even get that gig? Their first album wasn't that well known. I didn't know who they were before Woodstock 99. But they were everywhere afterwards. The guitarist and drummer are great, but Durst was like middle of the road everything.

>> No.7894365

>>7894353
Not just the Gamecube, it would have beaten the PS2 for sure. The only reason it failed was because of bad management at Sega, but in every other aspect the Dreamcast was extremely superior. It had better hardware, a better game library, and things that were way ahead of its time like internet connectivity.

>> No.7894371
File: 28 KB, 512x512, fdad079476bd90e520d8483cdb495e55d940eb46r1-1080-1080v2_00.jpg [View same] [iqdb] [saucenao] [google]
7894371

>>7894352
sega is a comedy goldmine, anon.

>> No.7894398

>>7894304
>The day the Dreamcast got discontinued it had 4+ million units sold in the US alone. While the PS2 was around 2 million.
What you conveniently left out is that it took the Dreamcast more than 2 years to reach that number, while the PS2 reached the 2 million mark in less than 1. the dreamcast had a long head start to all the other consoles and still failed miserably. Not even the fact that you could essentially pirate to your hearts content was enough to draw people in.

>> No.7894405

>>7894363
>tfw think back to all of those bands
>tfw think of Bowling For Soup
>tfw singer is almost as big as the bassist was

I wish we could freeze time bros.

>> No.7894410

>>7893489
Except it wasn’t ahead of its time. The PS2 was already announced and was definitely the more advanced console and worth waiting for.

>> No.7894414

>>7894295
Literally yes, you did. >>7894276 is very, very clearly not speaking from lived experience. He’s also most likely not from the U.S.

>> No.7894423
File: 274 KB, 800x1200, 5F72F656-4D03-4F2D-BB67-DEC17A40B2A8.jpg [View same] [iqdb] [saucenao] [google]
7894423

>>7894405
Oh god, why did you have to tell me this. What the FUCK happened?

>> No.7894436

>>7894365
I’m a huge Dreamcast fan but this is just ridiculous.

>> No.7894440

>>7891138
I bought one on launch. Still have it and use it. Love it to death.
The problem with the DC was that it came out at an incredibly bad time - it obliterated the PS1 on pure specs, but the PS2 was about to happen. The controller was a goddamned mistake for anything first-person, because of the single analog stick, which in turn killed a huge and very successful sector of the market. Then they used a desperately insecure Windows implementation and a "proprietary" disc format that was relatively easy to sidestep. On the other hand, it got essentially arcade-perfect ports of a bunch of good fighting and 2D games (stuff like Gunbird 2, Soul Caliber, Virtual On, &c) at a time when Sony was deliberately torpedoing anything 2D. The fighting game and V-On controllers worked like a frigging dream. It had a working multi-region MMO back before FFXI was a glimmer in Square's collective eye. Even the little janky puzzle game they included with the modem disc was a lot of fun.

Once the piracy thing blew up and you could actually buy a PS2? The entire dev community evaporated almost overnight. It took about six months from the crack for my local game stores to stop even carrying accessories, let alone games, and I was having to special-order >everything<.

>> No.7894445

>>7894423
That's what a midlife crisis does to some people. There's a family guy episode about Stewie saving Kurt Cobain by traveling back in time and introducing him to Haagen Dazs. He then goes back to the present and sees an album cover of an obese Kurt Cobain so he knows that it worked.

>> No.7894449

Just my pennies on this from owning it day one.

I sold it in 2002 when I played every game I had wanted via pirating. Within the year I regretted that more than any game or thing sold ever. Still to this day I have not tossed or sold or traded something I regretted as much as my DC. I have played it at least 10-20 hours every year since I rebought it in late 2003.

I knew plenty of people that loved their DC. Pirating hurt it more than anything else. Even the single joystick, smaller storage, or being slightly weaker than ps2.

>> No.7894456

>>7894445
Still though, that is a crazy amount of weight to gain in a relatively short amount of time. I’m 37 and gained 30 pounds over the past year and though that was bad. He looks like he gained 100+

>> No.7894462

>>7891138
It's a meme.

>> No.7894463

>>7894449
I was the same but the great thing is you could easily find Dreamcasts on eBay for like $50 to $60 with two controllers and VMUs for several years afterward. Not sure what it’s like now.

>> No.7894468

>>7894410
ps2 has no games tho

>> No.7894471

>>7894257
Yes I made them up

>> No.7894476

>>7894468
We all know you're trying to bait here. Please stop. You are autistic.

>> No.7894482

>>7894445
>There's a family guy episode about Stewie saving Kurt Cobain by traveling back in time and introducing him to Haagen Dazs.

in 1993, Kurt Cobain was talking about how he wanted Nirvana to end, so he could experiment with new wave. Which is what Foo Fighters became.

>> No.7894483

>>7894440
The Dreamcast controller is frankly baffling from every single design standpoint. It’s too plasticky feeling, one analog stick, only 4 face buttons and worst of all, they replaced their famous D-pad that had been around since the Genesis.

>> No.7894487

>>7894456
>tfw gained 14 pounds over the last year and my stomach looks/feels massive
I really need to start working out.

>> No.7894493

>>7894487
Yep. Everything goes to my gut and love handles. Shit sucks.

>> No.7894506

>>7894482
The problem is Nirvana made him rich enough to do as much heroin as we wanted. Even if he had dissolved the band and lived for another decade, he would’ve just ended up doing heroin instead of making new music.

>> No.7894513

>>7894476
The only good PS2 games are Virtua Fighter 4 and the remake of Dynamite Deka. The rest is normalfag trash. Maybe if you're a zoomer you will enjoy it's shit library. But for retro game fans like myself, it has no games.

>> No.7894514

>>7894493
I'm still not really overweight (6'1, 175lbs) but like you everything seems to go around that stomach area. I can never seem to get rid of it.
A close friend of mine was a professional athlete who's only recently retired and says he fancies making one of those keep fit type youtube channels. I might tell him that he should include me in them so people can see the results, because you wouldn't see any change in him because he's already in phenomenal shape. Get myself a free workout if he goes for it.

>> No.7894519

>>7894506
Reminder that Eldon "El Duce" Hoke accidentally let slip who murdered Kurt in that meme documentary and then suicided himself days later with a train to the back of the head.
Reminder that coincidences do not exist.

>> No.7894521

>>7894513
lol the PS2 is one of the biggest weeb systems of all time and that’s not even including stuff that was only released in Japan.

>> No.7894524

>>7894519
Conspiracy theories aside, I don’t believe Cobain had any intention of cleaning up. He would’ve just continued being a heroin addict.

>> No.7894526

>>7894521
>I don’t believe Cobain had any intention of cleaning up. He would’ve just continued being a heroin addict

Oh yeah I agree with that.

>> No.7894529

>>7894483
>The Dreamcast controller is frankly baffling from every single design standpoint. It’s too plasticky feeling, one analog stick, only 4 face buttons and worst of all, they replaced their famous D-pad that had been around since the Genesis.


It's like Sega redesigned the Sega Saturn Nights 3D pad to accommodate the VMU. The Dreamcast controller feels bulky, because it has room for two peripheral's. One VMU and a rumble pack, or a microphone, or two VMU's. The lack of second analogue stick didn't seem like it was a big deal back then. because two analogue stick designs were not the standard. The lack of buttons, felt weird. But maybe the controller was too encumbered as it was?

>> No.7894536

>>7894529
Yeah, it was obviously an evolution of the Saturn 3D pad but the DualShock came out in late 1997. Maybe at least put some rubber coating on the analog stick?

>> No.7894540

>>7894524
>>7894526
Yeah, scoliosis will fuck your shit up. When someone is willing to take a fucking cocktail of roofies and morphine on the regular so they don't have to remember the pain they're in, they're already tired of life.

>>7894483
The funny part is that Microsoft looked around the console market, asked themselves "what do we do here?" and decided that Dreamcast Controller 2.0 (or Jaguar 3.0, as you like it) was the correct answer. At least they got their shit straight and ripped off the Dualshock when they revised the damned things.

>> No.7894591
File: 609 KB, 1205x497, cobain.png [View same] [iqdb] [saucenao] [google]
7894591

>>7894506
>The problem is Nirvana made him rich enough to do as much heroin as we wanted. Even if he had dissolved the band and lived for another decade, he would’ve just ended up doing heroin instead of making new music.

Image related is from an interview that he did with Much Music (Canada's MTV) in Canada. He said that Nirvana wouldn't stop doing their classics. But they were becoming bored by the Grunge fad. he even said that Nirvana was going more "new wave":
https://youtu.be/PDgP4hN4OA4

>> No.7894598

>>7893378
>It got an internet popularity boost a decade after the downfall.

I've never paid attention to the e-celeb bullshit, but in console gamer circles the Dreamcast was fucking huge in the early 00s and every time it got a new title up to 2006 it was a big deal.

It had Ikaruga too, back when Treasure actually mattered and wasn't just a meme company porting remakes.

>> No.7894614

>>7894483
Only because you look at it with the benefit of hindsight. It came out in 1998 and the only downside it had was not having 6 face buttons like all Sega consoles, and having that awful d-pad.

the 2nd d-pad was used in maybe a dozen games on the PS1, and having 4 shoulder buttons was a really odd thing on the Dual Shock too. Dual analog didn't become a standard until the PS2, and it helped that the Xbox and Gamecube had it too - companies could comfortably port games between each, without bigtime fucking themselves up by making a control scheme that only really worked fine on one console.

>> No.7894620

>>7894363
>One of the big music events was Woodstock '99, which was a corporate attempt to recapture the 60's Woodstock.

Was that the one that had so poor planning that people kept getting heat strokes and dehydration, due to being on a full concrete plain with limited availability for water?

>> No.7894649
File: 243 KB, 1016x1016, 6b65ccdfb3d6004d3f34c2dc1b05bfca.jpg [View same] [iqdb] [saucenao] [google]
7894649

Reminder that Kurt Cobain was a crossdressing Freemason faggot. There are literally hundreds of photos of him dressed in drag. One of the biggest queers of the 90s.

>> No.7894653

>>7894254
Not that guy, but this is not a really fair comparison when the Saturn was marketed poorly with dogshit commercials unlike the dreamcast.

>> No.7894775

>>7894614
>the only downside it had was not having 6 face buttons like all Sega consoles, and having that awful d-pad.

Well like you said, the previous Sega controllers had featured those things so it’s all the more baffling why they were taken away, especially the D-pad change. It’s not a matter of hindsight because even at the time it was a strange move. The single analog stick is the part I’m least critical of.

>> No.7894790

>>7894775
In fact, Sega was always weird about this sort of thing. Like making an entirely different Saturn controller for the North American market for no real reason.

>> No.7894801

>>7894536
>Yeah, it was obviously an evolution of the Saturn 3D pad but the DualShock came out in late 1997. Maybe at least put some rubber coating on the analog stick?

The original Duke Xbox pad is what would happen if you stick another analogue stick onto the Dreamcast pad. Which did lead to the complaint of the placement of the black and white buttons. Nintendo called the second analogue stick the "c-stick" (in replacement of the c-buttons on the N64 pad) just so they could not be accused of stealing Sony's design. Nobody was really complaining about the lack of a second analogue stick until after the PS2 was shown.

>> No.7894914

>>7894294
Fucking lil retard kek

>> No.7894968

>>7893530
>Sega Rally 2
>Soul Calibur
>A literal RE game
>Avoid this pitiful display of normie crap

Great games are great regardless of how widely they are praised you hipster piece of zoomer trash. Though, if you are interest in appearing like some gaming erudite complaining about mainstream, at least try to name games that aren’t literal NPC-tier.

>> No.7895036

Those of you that had a Dreamcast back in the day: what controller did you gravitate towards after 2001? Honestly any console would make sense:
PS2: the normie console
Gamecube: Lots of Sonic ports and exclusives, Phantasy Star Online
Xbox: Sega Exclusives, arguably the Dreamcast successor

>> No.7895041

>>7894790
the NA Saturn controller is really complex too. I imagine it was very expensive to manufacture.

>> No.7895045

>>7895036
Chadstation2. It was inevitable I'd get one though because of much I loved the first PS.

>> No.7895054

>>7894276
>the USA is not the only country in the world
It's the only one that matters. We're on an American website, ya know.
Jap/worldwide popularity mean nothing. N64 gets dozens of threads a day while Saturn hardly any. Deal with it.

>> No.7895067

>>7895036
All three desu. My parents had money like dat in the early 2000s.
In hindsight I could have skipped PS1 in 5th gen to get N64 since PS2 was 100% backwards compatible. After we got a PS2 I started buying lots of PS1 games for $5-15. All these years later and I'm just now getting into N64 games.

>> No.7895071

>>7894914
not an argument

>> No.7895073

>>7891138
I don't know if "adored" is the right word but sega was seen as "cool" again. Sega was seen as the "cooler" counterpart to Nintendo because of Sonic, but since the Saturn never had a proper sonic game people overlooked it. The dreamcast on the other hand did have an amazing sonic game so people were paying attention to Sega again. I remember playing a dreamcast sometime in 2000 for the first time. I was blown away by powerstone and thinking it was far and superior to smash bros. I immediately starting saving up for one, but the system was killed off before I got to that point.

>> No.7895080

>>7895036
Since you said controller I will say that I used the Mad Catz six button controller as my primary Dreamcast controller shortly after I purchased the system on launch day. One of the best controllers I ever owned, and it was the first revision with the rubber coated d-pad and buttons. But I did need to take it apart and clean it a couple of times.

But if you meant console I did buy a Ps2 also on launch day along with DOA 2 Hardcore (I should have bought Tekken Tag but you know: tits) and it was a huge letdown. I had already played the Dreamcast demo version due to having a subscription to Official Dreamcast Magazine. I was all-in with the Dreamcast since I was a huge fighting game fan.

The PS2 was not perceptibly an advancement over the Dreamcast, and the first few titles I played for the system had none of the charm. Capcom Vs SNK 2 was the first PS2 game I really enjoyed. I played a lot of games over the years on a PS2 but it was always a troublesome system imo.

Gamecube was only for Soul Calibur II, Zelda, and Metroid Prime from my perspective (I do not care for Smash).
Xbox was an emulation machine and essentially functioned as a Supergun. I never bought a single game for my Xbox other than the pack-in Star Wars game. I ordered a mod chip the day after I got my Xbox.

All during this time the Dreamcast was still getting a ton of play since my friends all had the system as well and we all had copies of the same games. Every weekend and many days before or after school we were playing rounds of CVS1/2 or Marvel.

The Dreamcast was still going strong in my friends group well into 2004 with the release of KOF 2002 for DC in 2003. By that time I was in college (and so were they) but dropping by every other day for matches.

>> No.7895090

>>7894281
holy shit you are such a dumb child, come back when your balls drop kid.

>> No.7895131

>>7895080
>The PS2 was not perceptively an advancement over the Dreamcast

This is exactly what everyone who went through the Dreamcast would agree with. The PS2 has some great games, but it doesn't have the identity that Sega and Nintendo consoles have, and that crap added fog that PS2 games have never helped. The Xbox always came off as this awkward gaijin thing (console videogames had largely been a Japanese thing until then), though in retrospective Sega did put a lot of love into it. The real sad thing is that Sony really just ended up being an edgier Nintendo, very much a home console. Anybody who really enjoys this hobby has love for arcade-oriented games, which Sega hardware obviously exceled at.

>> No.7895153

>>7895131
Indeed.
And the more I think about it I think the system I was really more interested after Dreamcast was the Neo Geo. Because I had the Xbox which allowed easy emulation on my CRT television and multiple S controllers and although I had dabbled in Neo emulation on my PC before it never took center stage until the Xbox came along. That was when I started playing through the Metal Slug games with my friends, and digging into the rest of the Neo and CPS1/2 catalog. Faster internet speeds also helped by then allowing me to download the entire ROM list for those systems.

I think the truth is things were more organic than maybe /vr/ often thinks they were and interests for gamers didn't always look forward constantly. Around that same time I came into possession of a modded PlayStation 1 and that occupied me for a while. This is way after I had a PS2. Maybe even the 360 was out by then.

>> No.7895154

>>7895090
why are you so mad?

>> No.7895171

>>7895131
This post is a perfect example of the delusional Sega autist mindset. I like how you say the PS2 doesn't have an "identity" in the same post where you say "anybody who really enjoys this hobby has love for arcade-oriented games". No you dumb faggot, people who actually love this hobby don't need to have an "identity" to begin with. I can just tell from the way you talk that you would get filtered by any actual competitive game like StarCraft or Quake 3. You are the definition of a poser and no, none of the garbage ass consoles that Sega ever produced were more important or definitive to this hobby than the PS2 which defined the lives of nearly 200 million people. You are fucking retarded.

>> No.7895202 [DELETED] 
File: 31 KB, 784x555, disney-creativity-strategy-template.png [View same] [iqdb] [saucenao] [google]
7895202

Has there ever been a movie about the process of game development and the personal and creative factors involved?

>> No.7895204

Which retro console from the 1990's do you recommend?
> I hate sega
> I hate Sonic
> I hate Nintendo
> I hate pokemon
> I hate Playstation
> I hate RPG's

>> No.7895210

>>7895204
PC engine/Turbografx-16

>> No.7895217

>>7895210
Why would the Turbografx-16/PC engine be my console from the 1990's?

>> No.7895239

>>7895217
You wanna have a 3DO or Jaguar instead?

>> No.7895250

>>7895239
a 3DO please

with that control, even I would avoid the atari jaguar

>> No.7895262

>>7895153
Yeah, games are always expensive to kids, you end up playing older shit anyway.

>>7895171
Before calling someone retarded, at least make sure you have proper reading comprehension. The PS2 doesn't have the identity that Nintendo and Sega have (not to say it doesn't have any though, you twerp) because it was largely a third-party machine, whereas the GC and DC were mostly driven by first-party games, by companies who had already cemented a look and feel to their games in the years prior. Ironically enough, first-party Sony games like Ico or Siren were wonderful, but largely not what people played on the PS2. It was a Rockstar, Konami, Namco, and Square Enix machine, all of which have completely different design philosophies. Because of this PS2 games don't really have much of a look to them other than the lame fog post-processing, whereas you can spot a DC or GC game from a mile away just on how the graphics are rendered.

Regarding the love for arcade-oriented games, I can see why you're getting so defensive. Snoys love terribly written, overly dramatic, tryhard games like MSG and SH. Anything that doesn't validate how cool their hobby is to everybody else gets them on the defensive. Then again, I'm sure you only went through Sony hardware, it's a shame because I had them all,, and love them all, for different reasons. Arcade games are dope though, I welcome you to get over yourself (even better, you can still enjoy your movie games).

Incidentally,

> I can just tell from the way you talk that you would get filtered by any actual competitive game like StarCraft or Quake 3

If the DC was known for anything, it was for online games like Quake 3 Arena, which I did play way back when. Seethe harder.

>> No.7895302

>>7895204
3DO.

>> No.7895312

>>7895302
Reasons why the 3DO would be my ideal retro console from the 1990's?

>> No.7895320

>>7895312
>return fire
>gex
>road rash
>wolfenstein 3d
>captain Quazzar
>street fighter ii turbo
>samurai showdown

>> No.7895331

>>7895320
there is also fifa international soccer.
https://www.youtube.com/watch?v=BQml6VHL_xQ

>> No.7895343

>>7895262
>Before calling someone retarded,
Stopped reading here. Back to redd*t.

>> No.7895346

>>7895204
Back to /v/ zoom zoom

>> No.7895501

>>7894440
>insecure Windows implementation
What?

>> No.7895515

>>7895501
The Dreamcast had Windows CE built into its OS but it was rarely used.

>> No.7895739

>>7895515
Wild. What an insane console in every regard

>> No.7895748

>>7895739
>Wild. What an insane console in every regard
lol, it was a cheap way for Sega to avoid developing their own UI software and allowed Microsoft to plaster their name on the front of the console, there's really nothing "insane" about it you wide-eyed shitbird. the PS2 had a fucking official linux kit that actually did something.

>> No.7895891

>>7895054
Basado

>> No.7895895

>>7895054
So we can agree the N64 is better than the DC since it sold more in the US?

>> No.7896002

>>7895515
Technically Windows CE was not built into the console despite the front-affixed label. It was an optional development engine they put together using Windows CE, so it was on the discs on a case by case basis. Still neat though.

>> No.7896045
File: 166 KB, 1200x675, 1619279420914.jpg [View same] [iqdb] [saucenao] [google]
7896045

>online multiplayer
>fun unique games
>vga support out of the get go
>easiest piracy of my life
of course i found it great from start to finish

>> No.7896534
File: 164 KB, 1277x1280, The-Dreamcast-controller.jpg [View same] [iqdb] [saucenao] [google]
7896534

>>7894483
>>7894529
>>7894614
>>7894775
Oh word are we shitting on the Dreamcast controller right now? Because I've had this on my mind for years now and I've never seen anyone talk about this.

Why the FUCK are the wings angled inwards? Who thought this was comfortable? What designer held this thing in their hands, felt the sharp bend in their short nip wrists and said "Yeah, this is good"?

>> No.7896569

>>7895204
Sounds like you need a Neo Geo or an Arcade cab

>> No.7896714

>>7896534
On one hand I love the spaceship aesthetic but yeah, it’s far from Sega’s best work.

>> No.7896723

>>7896534
The lack of six face buttons and the removal of the famous Saturn d-pad is truly bizarre given how loaded the Dreamcast library is with fighting games.

>> No.7896842

>>7896534
>Because I've had this on my mind for years now and I've never seen anyone talk about this.
There was a mammoth thread about this very subject a couple of weeks ago, in particular on the lack of foresight to add a second analog stick. The design was outdated, and didn't need the gimmicky VMU bulking it out.

Compared to the PS2 controller it looks and feels like a step down. The babyish button colours are the icing on the cake. Kids want to feel like grown-ups, not own something that could've been made by Fisher Price.

>> No.7896851

>>7896842
>Kids want to feel like grown-ups
So why do so many of them buy Nintendo? Checkm8

>> No.7896861

>>7896851
Those are mentally ill grown-ups trying to be kids.

>> No.7896940

Why is half of this board segafags lamenting that Sega doesn't make consoles anymore? It's time to move on segautists.
I'm a nintendfag and if nintendo stopped making consoles I would not give two shits. I would just play more pc games.

>> No.7896960

>>7896842
Lol Sony’s buttons are literally shapes, not even letters. It doesn’t get more baby tier than that.

>> No.7896963

>>7896960
I think he was talking about the buttons being all one colour, the same thing Xbox did.

>> No.7897505

>>7896960
We're talking colours, not shapes or letters. Those on the PS2 are pastel and more muted, which lends it a more sophisticated appearance. Put a PS2 pad next to a Dreamcast one and you'll see how juvenile the DC buttons look.

It didn't help that the Sonic game we were all waiting for turned out to be a playable Saturday morning cartoon. Maybe Sega were trying to take on Nintendo in the adult baby market.

>> No.7897564

>>7897505
I think what you’re not seeing is the fundamental differences in Sega’s approach to games. They were well known for making bright and colorful games because well, that’s what draws eyes to arcade cabinets. Sega’s affinity for clear blue skies and inviting looking water is pretty famous.

>> No.7898293
File: 17 KB, 207x253, 14c2d2e9ac2857fd8ece57962419a3e2075db0788e14cea7f59408954474efb7.jpg [View same] [iqdb] [saucenao] [google]
7898293

>>7896842
>There was a mammoth thread about this very subject a couple of weeks ago,
About the awkward-as-fuck Dreamcast controller wings specifically? I need to see the archive link.

>> No.7898313

>>7896940
It's probably the same guy that false flags as speccy and amiga fanatic but clearly never owned either. I'm actually grateful because it gives us a reason to talk about obscure games.