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/vr/ - Retro Games


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File: 556 KB, 1366x768, yoshi island 169.png [View same] [iqdb] [saucenao] [google]
788776 No.788776 [Reply] [Original]

ITT: retro games that look nice at 16:9

>> No.788804
File: 132 KB, 1176x664, outrun.png [View same] [iqdb] [saucenao] [google]
788804

>> No.788812

>filters
>wrong aspect ratio
you're just asking for it

>> No.788823

>>788776
>>788804
But both of those look horrible.

>> No.788840

>>788776
Troll harder, Troll.

>> No.788895
File: 37 KB, 224x320, rayforce.png [View same] [iqdb] [saucenao] [google]
788895

I guess some shmups would work with 16:9 aspect ratio

>> No.788923

ASPECT

RAIDOU

>> No.788987

>>788895
Most games could work with a 16:9 aspect ratio. You just need an engine remake or mod that allows them or edit an ini in some cases.
Old Windows games that used windows can work fairly well with high resolutions and wide monitors.

>> No.789010

Panzer Dragon Zwei and Nights actually had widescreen modes. They were just slightly squashed anamorphic screens with a different camera angle, but they sorta worked.

>> No.789026

>>788776
2/10

I would've gone with
>ITT: retro games that look nice on an HDTV

>> No.789032

But OP, that looks like shi- Oh, I see, you almost got me.

>> No.789271
File: 230 KB, 1610x998, 13085e32465878.jpg [View same] [iqdb] [saucenao] [google]
789271

>>788776
Ugly as sin. Mine is not much better though. At least there is not 10000 extra pixels. I hate working on 2d games.

>> No.789284
File: 368 KB, 1439x1080, RetroArch-0606-183355.png [View same] [iqdb] [saucenao] [google]
789284

How about keeping things 4:3

Also, filters improve the image, pixel purists can go fuck themselves, they're a small and easily ignored minority anyway

>> No.789406

>>789284
Ugh, that ruins the games whole aesthetic. It's supposed to look like it was drawn with crayons, not a thick pastel.

>> No.789429

Quite a few N64 games look pretty decent in 16/9. Some support it natively, such as Perfect Dark. Others can be forced via plugins. Stuff like Mario 64 refuses to render objects outside 4/3 FOV, but Majora's Mask, for example, works fine.

>> No.789442
File: 1.36 MB, 1920x1080, Project64 2013-04-08 19-26-02-30.png [View same] [iqdb] [saucenao] [google]
789442

>>789429
tru dat

>> No.789451
File: 802 KB, 1704x960, pcsxr 2013-03-01 21-45-33-19.png [View same] [iqdb] [saucenao] [google]
789451

Spyro also works well for the most part, with minimal pop-in.

>> No.789463

>>789442
Jabo does it properly. (Reminder: 1.6.1 is best Jabo.)
Glide64 just stretches the image. (Which is fucking stupid. Okay, so it's kinda useful for forcing 4/3 to look correct on a widescreen, with black bars. But grief...)
You're running Jabo, evidently - since there's a huge gap on either side of the hud.

>> No.789474
File: 168 KB, 640x480, star fox accurate.png [View same] [iqdb] [saucenao] [google]
789474

>>789463
Yep, as of right now Jabo's plugin is the only one that implements a widescreen hack. Who knows if Glide64 will ever get one, though. The focus of N64 emulation is trending toward greater accuracy rather than MUH HD GRAFICS, after all.

>> No.789676

>>789442
>>789451
>>789463
>>789474
I really do find this particular engine mod to be very interesting.

>>789284
You, on the other hand, should go straight to hell.

>> No.789918

>>789676
Widescreen hacks on emulators only work on 3D games, though.

>> No.789945

It amazes me how often people fuck this one simple concept up.

>> No.789947
File: 269 KB, 1270x635, 1335632908042[1].jpg [View same] [iqdb] [saucenao] [google]
789947

>> No.789967

>>788823
lies

>> No.789986

>>789284
That looks like a bad oil painting and you should be ashamed of yourself.

>> No.790002

>>789284
But that simultaneously muddles and smudges the lines while condensing the colors into solid lines. It looks awful and unblanaced. Baby Mario's face is now a blob. The background looks nice, but almost everything in the foreground looks smudged. For the worse.

>> No.790005

>>789676
>should go straight to hell.

I always knew pixel purism was a religion...

>> No.790015

>>790005

I use smoothing filters too, but I only use filters that basically AA the image as its upscaled, the filter for the Yoshi's Island examples looks like some funky edge aliasing and it can't tell where objects start and background ends

>> No.791207

>>789918
Well I would certainly hope so. A 3d game renders the whole environment and then just uses some math to simulate a camera viewing it, though I'm not surprised that objects sometimes pop in. A 2D game only draws the background from one edge of the screen to the other. The rest only exists as the most minimal of code i.e. "these blocks at these coordinates, a pit here"

I'm actually a member of a small section of so-called "pixel purists" that think 3D games are 100% acceptable to render at higher, smoother resolutions... Although I did see Silent Hill rendered that way and it made me want to barf so maybe it should be a case by case basis.

>> No.791212

>>789284
Dude, look at Baby Mario's nose and tell me that looks OK.

>> No.791219

oh man, OP this shit is unpleasant

why are you doin this to me

>> No.791253

>>789284
>Waaaah the original graphics are too harsh on my 13 year old eyes, I only like SMOOTH CAWADOOTY GRAFIX!

>> No.791254

>>788776

>16:9
>not 8:5
This thread is already ruined.

>> No.791264

>>789442
Holy crap, that extra space on the sides makes the environment look so much bigger.

>> No.791293
File: 574 KB, 2560x960, SHAROL.png [View same] [iqdb] [saucenao] [google]
791293

>>791207

>> No.792338

>>791253

>13 year old

Oh the delusions of pixel purists

>> No.792802

More like "ITT: Things that are posted to make /vr/ mad"

>> No.792819

I invert the colors, add more grain to the picture, and implement thick scanlines.

It's how the developers wanted it, afterall.

>> No.792928
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
792928

Speaking of intended viewing experiences, guess which of these two is more accurate to the real N64.

>> No.794487

>>792928
Now it just needs scanlines to complete muh authenticity.

>> No.794524

>>791293
Hey I'm viewing it on my phone at the beach and that doesn't look half bad now! Maybe the reason someone might do such a thing is because they have bad monitors and are half blind!

>> No.794538

>>792819

yea, inverted amber monochrome. gotta stay authentic with retro games

>> No.794575

>>794524
What?

>> No.794580
File: 41 KB, 697x276, Näyttökuva 2013-06-12 kohteessa 22.11.38.png [View same] [iqdb] [saucenao] [google]
794580

related: http://research.microsoft.com/en-us/um/people/kopf/pixelart/paper/pixel.pdf
Hope to see it in use one day.

>> No.794581

>>789284
Kill yourself.

>> No.794591

>>794580
Holy shit that looks fucking horrendous. It looks like it's from a shitty pirated Mario flash game.

>> No.794604

>>794575
>because my phone is only .5hd and the sun and sand keep me from being able to see anything clearly that isn't high contrast, which Silent Hill ain't

Don't worry I still know its shit.

>> No.794606

>>789271
Jesus Christ, my eyes hurt looking at that. What did you do?

>> No.794613
File: 47 KB, 445x370, 1358809445100.jpg [View same] [iqdb] [saucenao] [google]
794613

>>792928
>people bitch about filters
>mfw the N64 hardware itself employs filtering

>> No.794610

>>794580
> Hebrew University
I don't know who's trolling who anymore!

>> No.794617

>>794613
>mfw your mom employs Mexicans

>> No.794635

>>788776
That's ugly as sing. Spheres are ovals.

Seriously, is there somehting wrong with your eyesight?

>> No.794639

>>794635
I'm sirprised that I'm the first to notice he's using some shitty filter as well

don't really care if filter guy shows up because I said this, this thread was ruined by existing

>> No.794647

>>794617
>mfw we are Mexicans

>> No.794653
File: 1.12 MB, 1920x1080, pcsxr 2013-04-06 00-01-55-63.png [View same] [iqdb] [saucenao] [google]
794653

>>791207
Do you think this looks bad?

>> No.794667
File: 35 KB, 1380x1134, higan-accuracy 2013-06-12 16-30-06-32.png [View same] [iqdb] [saucenao] [google]
794667

Filters look awful on 90% of 2D games.

I'd rather have a clear image any day.

Do any 2D emulators have a widescreen hack?

>> No.794668

>>794653

Wow. How do I make that happen? I'd like to see FFIX and some other games like that.

>> No.794674

>>794653
I can't really see it right now I'm at the beach but I'll definitely give you a yay or nay when I get back to our room and my tablet. If this thread is still alive since...

>>794639
This is definitely a troll thread

>> No.794680
File: 191 KB, 1920x1080, pcsxr 2013-04-01 05-26-38-60.png [View same] [iqdb] [saucenao] [google]
794680

>>794668
Yeah, that doesn't work nearly as well in games like FFIX that make heavy use of pre-rendered backgrounds.

>> No.794681
File: 1.43 MB, 905x683, scanlines.png [View same] [iqdb] [saucenao] [google]
794681

>>794667
scanline filters actually do look pretty nice in some 2D games, just not all

>> No.794702
File: 612 KB, 1920x1080, pcsxr 2013-04-05 22-24-33-05.png [View same] [iqdb] [saucenao] [google]
794702

>>794668
Here's the setup I used, not sure how it looks in other games.

>PCSXR Emulator
>Widescreen GTE Hack
>Absolutely no texture enhancements
>Enable dithering
>Turn on dot matrix scanlines

I'll take a screencap of my actual settings later if you care enough.

>> No.794710

>>794702
Do you use OpenGL1 or 2?

Also, the widescreen hack on Silent Hill is a bit screwy because the flashlight still assumes a 4:3 aspect ratio, so it behaves a bit weird.

>> No.794716

Okay I'm back at the condo.

>>794653
Nah that particular screenshot looks pretty good. It's really just the way the Harry model looks in >>791293 that makes me want to rub salt in my eyes. That combover. That FUPA...

of course it might be an intentionally badly applied filter. It's hard to tell who's trolling and who's not in these type of threads.

>> No.794718

>>794674
I don't know, I think this thread my have been a genuine attempt at first
summer seems to have finally hit us, in a thread earlier I saw some one saying "isn't there a farming RPG?" and in a thread last night saw some one refer to nintendo power as "that nintendo magazine", and neither of these were troll posts.

>> No.794723

>>794710
It's no worse than playing Flash games/movies on widescreen. Shitty Flashers try to hide shit off the side of the screen.

>> No.794728

>>794718
I refuse to believe that. I will concede that Yoshi's Island is one of the few games that uses an art style that could even be argued looks acceptable with that smeary smoothing filter applied to it but come on, the OP pic has not just one but two circles in it! And the topic was about screen proportions! Nobody's that stupid.

>> No.794732

>>794716
It's a result of increasing internal resolution. The PS1's hardware was rather ill-suited for displaying 3D graphics properly, which is why polygons often looked like they wobbled around during movement or even when moving the camera around. Increasing the game's internal resolution exacerbates this. Leaving it at native looks much jaggier and less clear, but the polygon wobbling is not as obvious.

>> No.794740

>>794702
I am a PVM hugging 2D pixel purist. I still support your methods and philosophies for 3D games and I believe you should have your own Youtube channel to educate people how to do it right.

>> No.794748

>>794732
And Silent Hill has never been released on any other platform (psn doesn't count). I would like to see video of >>794653
in action

>> No.794759
File: 288 KB, 1166x851, muh settings.jpg [View same] [iqdb] [saucenao] [google]
794759

>>794710
Here's a pic of my exact settings.

Ya the flashlight is the only real problem I encountered. The beam drifts off of Harry's model sometimes (the flare will float beside him sometimes).

It's not a huge issue but I can see it upsetting some of the purists. I personally found that the widescreen hack was more important to me than the non-glitched flashlight.

>>794740
Thanks, I'm flattered.

>>794748
Funny enough I accidentally took a 30 minute gameplay video with Fraps back when I was doing my SH1 playthrough. I think I'll cut it down a little and upload it.

>> No.794762

>>794759
From reading Pete's documentation on his plugins, apparently setting the framebuffer texture and access settings to 0 and 4 is actually the most accurate, so give that a try.

>> No.794773
File: 1.75 MB, 1280x892, pcsxr 2013-06-12 15-32-01-59.png [View same] [iqdb] [saucenao] [google]
794773

This is what I use for games with 2D backgrounds.

>> No.794868

>>794580
>Heeb U

>> No.796918
File: 944 KB, 1536x1024, jtmpin1comp.png [View same] [iqdb] [saucenao] [google]
796918

>>794680
On the PC version of FFVII there is a background enhancement mod.

It's not perfect by any means, but it looks a lot better when playing at high resolutions.

>> No.797924

>>788776
Playing that game in my HDTV was one of the most beautifl experiences ever, it looked like a painting.

>> No.797931

>>794773
PS1 prerendered backgrounds look like SHIT without scanlines

>> No.797957

>>796918
Both look like shit. One looks like a mess of pixels, the other looks like smudged crap.

Only a CRT TV or a CRT shader does the backgrounds justice IMO.

>> No.798016

>>797931
That's more or less true. I'd like slightly less scanlines than filters seem to allow though. Why not have a slider or opacity?

>> No.798059

>>798016
Some emulators such as Nestopia do have that option. On PS1, only Pete's plugins have adjustable scanlines, but I don't like them because they work on every other line rather than every two lines, which is... not really authentic, to say the least. I guess that way they work on every resolution, but still.

There are some shaders that let you configure the scanlines, though.