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/vr/ - Retro Games


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File: 2.80 MB, 640x480, 1619872772737.webm [View same] [iqdb] [saucenao] [google]
7840148 No.7840148 [Reply] [Original]

>> No.7840161
File: 62 KB, 320x240, BioHazard_-_1995_-_08_-_04_-_Sample-endpng.png [View same] [iqdb] [saucenao] [google]
7840161

>>7840148

>> No.7840205
File: 238 KB, 1920x1080, becca_1.jpg [View same] [iqdb] [saucenao] [google]
7840205

>> No.7840241

>>7840161
https://youtu.be/cPCLFtxpadE?t=40

>> No.7840286

Why do some of the textures in RE1 look so horrendous? The wallpaper on the 2nd floor west area above the medical storeroom in particular is offensive to my eyes.

>> No.7840359
File: 1.43 MB, 844x1760, Electronic_Gaming_Monthly_Issue_075_101.jpg [View same] [iqdb] [saucenao] [google]
7840359

>> No.7840463

Kump

>> No.7840629

>>7840161
What room is this?

>> No.7840730

>>7840629
One of the prototype rooms.

>> No.7840752

>>7840629
The garden shed, but it's a little different than the final version.

>> No.7840875
File: 60 KB, 338x512, unnamed (2).jpg [View same] [iqdb] [saucenao] [google]
7840875

>> No.7840886
File: 177 KB, 640x480, EY1_YXBXkAIO1Vw.png [View same] [iqdb] [saucenao] [google]
7840886

>>7840875
Pc conversion of ds

>> No.7840890
File: 185 KB, 588x584, firefox_2021-06-08_00-19-52.png [View same] [iqdb] [saucenao] [google]
7840890

https://twitter.com/ClassicREMods/status/1401938645725159425

>> No.7840949

>>7840359
Hey. I remember that egm article. What did they even mean, "digitized". Like mortal kombat characters?

>> No.7841206

>>7840949
Yes. iirc you can see the devs do that on the birth if biohazard video or maybe another one.

>> No.7841224
File: 2.79 MB, 640x480, RE3 PC glitched Nem.webm [View same] [iqdb] [saucenao] [google]
7841224

>>7840148
I supposed this video is surprising to people because this event is glitched and can't be done in the PC versions of the game

kind of a shame that the Windows versions have this glitch, is censored further, and used some non final versions. Because with the rebirth patch it's the best version otherwise.

>> No.7841237
File: 34 KB, 720x480, 720.jpg [View same] [iqdb] [saucenao] [google]
7841237

>you will never be an tier 2 operator working for a multinational

>you will never rappel from a heli into a 90s Midwest America city

>you will never attempt to survive with your squadmates against deadly infected and BOWs

why live bros?

>> No.7841240

>>7840629
an early version of the shed that connects the mansion to the courtyard. You can still see this version of the room in the FMV with the Hunter

>> No.7841451
File: 1.50 MB, 960x720, RE2 chems.webm [View same] [iqdb] [saucenao] [google]
7841451

>> No.7841638
File: 287 KB, 900x1400, MikhailV.jpg [View same] [iqdb] [saucenao] [google]
7841638

>>7841237
I really liked the design of UCMS soldiers in the og 3

>> No.7841782
File: 31 KB, 448x600, xplosiv.jpg [View same] [iqdb] [saucenao] [google]
7841782

>>7841224
I don't remember it being glitched. Mind you I played the pic related version.
He still broke down the door between the piano room and the dining room, and chased Carlos like normal.
Unsure about him being able to break down Jill's door, but then most players never see that scene.
You really have to be trying to get it.

>> No.7841904

>>7841782
Interesting. I'll have to download this version, it may be a revision. can you upload the iso somewhere?

I checked the following versions:
>RE3 PC Europe
>RE3 PC US
>BH3 Sourcenext

and he was glitched in all 3 versions.

I'm currently checking up on the GameCube version and it's actually a great version. It's the only version that I know of which is fully uncensored. On top of it uses the hires backgrounds of the PC versions, it has tons of unused PC version file in its data. It also has a couple more surprises.

>> No.7841919

>>7841904
>>7841782
oh yeah btw, it's still possible to have Nemesis go from the main hall to the next room even with the glitch. it's just really hard for him to do so, but it's possible.

>> No.7841935
File: 90 KB, 256x256, Resident Evil 3 - Nemesis (USA).iso[1852]_p00.png [View same] [iqdb] [saucenao] [google]
7841935

Gotta wonder if they used pictures of battered wives for their zombies

>> No.7841987

I always put on "If I had a rocket launcher" for the final bosses.

Just listen to the lyrics and you'll see why.

https://www.youtube.com/watch?v=8JfkomGV0-A

>> No.7842128

I love the classic games, replayed so many times. wish we could get some more

>> No.7842147

>>7841451
Is this RE2? I dont recall items that convert between grenade rounds at all.

>> No.7842178
File: 2.86 MB, 960x720, Biohazard_2_PlayStation_Calico.webm [View same] [iqdb] [saucenao] [google]
7842178

>>7842147
yeah base RE2 playstation version. They are unused items. RE3's gunpowder probably comes from it.

>> No.7842205

>>7841935
Is there any online repository of these texture maps? I assume they've been pulled them from the PC iso, from the file name.

>> No.7842334

>>7842205
Probably. I ripped stuff from the PSX/PC/GC versions myself though, it's very simple when using the right tools. This one is from the GC version, but the GC version actually uses files from the PC version.

>> No.7843436

>>7841237
Wasn't there at least one recent spinoff game about playing through this concept? Someone at Capcom had the same thought that you did about this.

>> No.7843448
File: 44 KB, 1000x800, 1534828781975.png [View same] [iqdb] [saucenao] [google]
7843448

>Another day of wagie life at the Umbrella Corporation
>Sit down at my cube at the Raccoon City headquarters
>Check emails & faxes
>Fred at the Arklay lab still hasn't still hasn't sent over the status report on the Hunter Alpha project
>Call him up at his office, no answer, this fucker was supposed to send me combat data three months ago and he's been stonewalling since then
>Fuck off to the break room and pick up some coffee
>Run into Tom, he tells me the Arklay lab is down because they had their third lab leak this year
>Fuck, we're never going to meet the DoD RFP timeline at this rate
>I need to escalate this fast
>Head over to Building B to talk to a division head and sort this out
>Door to the lobby is locked, fuck I forgot my Water Crest
>Run back to my cube and grab the crest, get into the lobby of building B
>Head down to the basement locker room, play the color riddle game and get the elevator keycard
>Go back to the lobby and key into the elevator
>The executive level password has changed
>Walk back out into the lobby so I can watch the new product television screen and figure out which drug we changed the password to this time
>Finally get to exec level
>Find my boss, he's busy talking to that douchebag director that's always wearing the sunglasses
>Good timing on my part since we're apparently making lemonade out of the lab leak and sending in a team for combat data this weekend
>Convince sunglasses douchebag to include the Hunters as part of the data gathering project
>Maybe we'll hit deadline after all
>Clock out

>> No.7843451

>>7843448
>Come in Monday
>Boss is freaking out
>Apparently sunglasses douchebag absconded with all the combat data, also the lab blew up
>Spend the next three days manually collecting the combat data the security cameras
>Turns out all 25 Hunters were killed and none of them successfully eliminated their targets
>They couldn't even kill an 18 year old girl... or maybe it was a boy idk
>Meet with the boss
>"Let's not miss the forest for the trees here, we'll focus on our core competencies and tell the story we want to tell, our north star hasn't changed and we don't need to boil the ocean"
>Thanks a lot boss
>End up burying the Kill to Death ratio in some appendix that hopefully nobody at the Pentagon will actually bother reading
>Send in the RFP
Just another day.

>> No.7843453

>>7840286
The style of game RE1 was trying to be involved being more like a haunted funhouse than a straight haunted house. So they were trying to push visual variety in the different areas and make them all as different from each other as they could think of in the context of the game, and some of those concepts did fall flat. I feel like this difference is what drives the Muh OG RE1 crowd but you're running into the reason the idea becomes flawed over time in execution.

>> No.7843834

>>7843436

Perhaps you're referring to Operation Racoon City, a 3rd person shooter with an ok premise but absolute dogshit execution. You played as mary sue speshul Umbrella ops but it's linear and quite repetitive.

I was thinking more of a ...well "open world" (don't laugh) concept, as you controlling a UBCS merc or a squad, completing objectives for the company around Racoon City as you attempt to prevent infection and manage resources such as ammo and medkits. Think, Jagged Alliance (in real time) but with zombies and BOWs.

I've always felt Capcom missed a great opportunity with the concept of operating inside Racoon City.

>> No.7844052
File: 84 KB, 1088x734, _resident_evil_x_meme__laughing_albert_wesker_by_daddycaptainwesker_defy5xl-pre.jpg [View same] [iqdb] [saucenao] [google]
7844052

>>7843451

>They couldn't even kill an 18 year old girl... or maybe it was a boy idk

okay made me kek

>> No.7844250
File: 154 KB, 1440x1080, west hallway.png [View same] [iqdb] [saucenao] [google]
7844250

>>7840286
This one? The texture looks a little stretched and grainy, but the pattern itself is probably taken from some vintage wallpaper. I've seen quite a few older houses with wallpaper that looks really similar to what they used in RE1.

>> No.7844398

Question; what's the best way to play RE1?
I'm planning on playing RE2 and RE3 using that seamless HD project on Dolphin, same thing for RE4HD, but I'm unsure of what's considered the best way to play RE1?

>> No.7844518

>>7844398
I recommend Classic Rebirth => https://appleofeden.de-doc.com/index.php/downloads/resident-evil-classic-rebirth/

Make sure to read the instructions on getting it to work


Otherwise if you want to play the Directors cut (highly recommend for the numerous story/gameplay changes), hit up Vimms Lair and download the non-dualshock version. The dualshock version added terrible music.


To actually emulate the Directors cut version I recommend Mednafen with it's front-end GUI Mednaffe for ease-of-use.

>> No.7844862

>>7841782
Okay, turns out I have that version and have played it, and I did get the glitch in it. What's your specs or what were they when you remember it not glitching?

>> No.7844868

>>7840886
Did someone really make a PC conversion of the DS version?

>> No.7844879

>>7840886
That Jill looks horrible

>> No.7844881 [DELETED] 

Yikes

>> No.7844976
File: 102 KB, 560x820, hunter.jpg [View same] [iqdb] [saucenao] [google]
7844976

>>7843453
I prefer the original RE1 because the monsters are tougher and more fun to fight.

>> No.7845164

RE2 has 1250 backgrounds.
RE3 has 1550 backgrounds.

This is for all the people who claim that RE3 is shorter. This count does include a few rooms which appear twice (day/night versions etc) but that shouldn't amount to 300 backgrounds.

>> No.7845576

>>7844250
Yeah that's the one. The color is like a snot green/yellow and looks so bad. I guess what >>7843453 says about RE1 being a haunted funhouse makes sense, but raw computational power of the Gc aside, the textures in REmake 1 always seemed so much more natural and pleasant to look at for me.

>> No.7845913
File: 65 KB, 640x480, R20D0D.jpg [View same] [iqdb] [saucenao] [google]
7845913

A thousand internets to the one who finds the source of the poster or the pictures on the board

>> No.7845921
File: 97 KB, 320x240, ROOM509_3.png [View same] [iqdb] [saucenao] [google]
7845921

>>7845913
I just realized it's the same poster as in RE1

>> No.7845929
File: 105 KB, 320x240, ROOM101_4.png [View same] [iqdb] [saucenao] [google]
7845929

>>7845913
and that second poster is from RE2

>> No.7845937

>>7845921
Could be totally off the mark but I'm willing to bet it was drawn specifically for the game. If you look closely the woman's face is a bit out of proportion and cartoonish, along with how her left bicep connects with her shoulder in an anatomically impossible fashion. The bra is off-kilter too.

>> No.7845943
File: 144 KB, 330x233, cv is re3.png [View same] [iqdb] [saucenao] [google]
7845943

Code Veronica is Resident Evil 3

>> No.7845962

>>7845943
>if we go by the time sequence Veronica is actually RE3

Wrong. The timeline goes RE0->RE1->RE3->RE2->RE3->CV

so "Veronica" would be RE4, both in timeline and by the fact it came out after 3

>> No.7845992

>>7845962
Anon probably considers 2 and Nemesis part of the same "story" or arc. Since they take place roughly at the same time.

>> No.7846030

>>7845992
Which is a silly argument.

>> No.7846048

Here is an interview where it is said the heads at Capcom wanted to port REmake to other platforms but it wasn't done because of Mikami-san

https://dengekionline.com/soft/recommend/rec_mikami.html

>> No.7846063

>>7846030
Perhaps, but the common argument seems to be that Nemesis functionally acts as a sort of "expansion pack" to 2 because of this, rather than as a true sequel story-wise.

>> No.7846135

decided to stop being a pussy and tackle RE3 hard mode for the first time in my life. any tips?

>> No.7846141

>>7846135
make Gas grenades for Nemesis, and Acid for the giant worm. Combine powder with regular grenades for that.

>> No.7846162

>>7846048

That jackass Mikami. He had his head up his own ass. RE1 remake and RE4 on the PS2 and Xbox, would have sold a lot. You can't just put it on a single console, especially when it's the least popular. RE4 not on Xbox is another travesty, as that game would be gold there.

>> No.7846163

>>7846141
gas? you mean freeze?

>> No.7846168

>>7846163
yes my bad

>> No.7846171

>>7846135
>>7846141
I should mention I'm playing the PS1 version if that makes a difference

>> No.7846349

>>7846135
Dodge with Aim instead of Action

>> No.7846375

>>7846162
RE4 would've looked gorgeous on the Xbox. Plus with proper pixel shader support, the PC port would've been much better too.

>> No.7846490

>>7846135
It's really easy to get Nemesis stuck on walls and down him with the pistol for the Eagle parts. You can fight him first outside the police station and get him stuck on an archway at the end of the street. Next you fight him inside the police station and you can kite him to the office and get him stuck on the bookshelf. He doesn't run at you until you are a certain distance away from him, so its really easy to control him by just walking in front of him a short distance.

>> No.7846506

>>7841224
Rebirth patch gives me 25% cpu usage on my quad cpu & it goes deep fry mode

>> No.7846560
File: 84 KB, 640x480, R50101.jpg [View same] [iqdb] [saucenao] [google]
7846560

>>7845913
>A thousand internets to the one who finds the source of the poster or the pictures on the board

Also if this issue of playboy is real and what issue it is

>> No.7846670
File: 1.43 MB, 1318x921, Screenshot 2021-06-09 150654.png [View same] [iqdb] [saucenao] [google]
7846670

Just finished the original RE1 for the first time (played standard), overall it was pretty sweet. I've finished REmake 1 close to 20 times on hard, and I was surprised at how much damage monsters did in the original (felt like REmake 1 hard damage equivalent), this is of course somewhat offset by monsters taking less damage to kill it felt like. It's been a while since I last played REmake 1, but it felt like there were way more hunters in the original. When I got back to the mansion I went on a hunter 1 tapping spree with my acid rounds, so they never really felt like a problem though. I was however dodging hunters towards the end of the underground tunnels sections, but I could have killed them because in the end I finished the game like at least 24 explosive rounds and at least 18 magnum rounds. The voice acting was absurdly cheesy, but in a good way. The music at the end was a standard 80s/90s guitar solo and felt very appropriate. I'm going to start a new game as Chris soon, and I may just play advanced rather than waste time with another standard run. I want to see what cheesy dialog exists between Chris and Rebecca.

>> No.7846816

>>7844518
Alright thanks mate. I didn't know the DC ver was better, I was about to play the original version.

>> No.7846831

>>7846171
Not really. You just lose out on a couple costumes and actually have to unlock stuff. The GC version is the same way.

>> No.7846905

>>7846670
>monsters taking less damage to kill it felt like
Sounds like you might have been playing the Japanese difficulty, which I believe the Director's Cut (non-dualshock) restored into its English release. In the original English difficulty, while zombies and dogs still seem to have less health than in REmake, the hunters, chimera, and spiders are significantly tankier than REmake. Chimera and spiders can even take three magnum rounds to kill.

>> No.7846954

>>7846816
Well the "main" game in the DC version has very little differences from the original game, the biggest change is the auto aim system.

Where the DC version excels beyond the original is the included "Advanced" mode, which changes the gameplay and item locations. Effectively a new scenario

If you intend to just play the original game, I recommend the Classic Rebirth version. The resolution in that one is far superior.

>> No.7846973

>>7846375
Yeah pretty odd it was a GC exclusive at first and then never came to the Xbox

>> No.7847007

>>7846135
Freeze Grenades for Nemesis, Acid Grenades for the Grave Digger, Flame Grenades for everything else. Don't bother crafting ammo for the Magnum. Don't fight Nemesis the first time unless it's mandatory - it's much more enjoyable to try it in the second playthrough. You can backtrack a lot around the city before leaving in the cable car to find some interesting stuff. Also pick up and read the files to learn more about what happened around the town.

Have fun, anon. It's a great game.

>> No.7847015

>>7846670
Chris’s scenario is pretty tough even on standard, at least in the early parts because there are lots of hard to avoid zombies in the downstairs hallways.

>> No.7847025

>>7846670
Play Chris on Advanced. It's really worth it and it will make the game feel fresh. Just be very aware that with Chris you do not have the luxury of fighting off the Hunters in packs unless you have a death wish - neither the Shotgun nor the Magnum will pack a punch against them and you can easily get decap'd if you don't know what you're doing. Hunters have very strick sets of patterns but they are very dangerous because they are rarely isolated. Also try and deplete Black Tiger's HP to the mininum possible and then finish it off with knife for an awesome death scene.

>> No.7847029

>>7845913
Theyre getting sued now for using real pics.

>> No.7847031

>>7846973
Not really “odd”. Capcom and Nintendo had an exclusivity deal at the time and RE4 came out in early 2005 when Microsoft was preparing to move onto the 360.

>> No.7847045

I have the ds version. Rebirth mode seems updated advanced mode.

The easy mode exists for both rebirth and classic.

>> No.7847063
File: 1.20 MB, 2462x1737, DFgN57oXkAEjzTn.jpg [View same] [iqdb] [saucenao] [google]
7847063

>>7847045
Wish they brought it to current systens with better res bgs.

>> No.7847086

>>7847063
It would work just fine on the Switch.

>> No.7847092

>>7847063
Those coloured arrows are so fucking lame.

>> No.7847119

>>7847063
>actively shitting on the game to shill it
They knew who was buying this.

>> No.7847126

>>7847063
Bong gaming mags are so cringe.

>> No.7847137

>>7847086
>>7847092
>>7847119
>>7847119
>>7847126
Cringe

>> No.7847174 [SPOILER] 
File: 3.96 MB, 1220x1600, 1623272922073.png [View same] [iqdb] [saucenao] [google]
7847174

>>7846560
here you go mate

>> No.7847243

>>7846973
Microsoft could of had the same exclusivity deal Nintendo would get back in late 2000 but screw up in a meeting with Mikami.

>> No.7847338

>>7846954
Ah alright I'll try getting Classic Rebirth working on my machine then.
Thanks again.

>> No.7847356

OG RE 1 > REmake
OG RE 1 was supposed to be a lived in mansion on top of a secret lab. The idea of making it a dilapidated mansion in the REmake doesn't make any fucking sense at all. The green/brown color pallet of REmake is fucking shit as well. It's so visually boring and uninteresting. It also sucks that you have to burn the zombies. Shit gets old real fast.

>> No.7847362

>>7847356
Shit taste.

>> No.7847456

>>7847356
No, it makes more sense for the rooms to be filled with junk and place be left without a care because the lab in the main point of the location you fucking dingdong.

>> No.7847464

>>7847456
>No, it makes more sense for the rooms to be filled with junk and place be left without a care because the lab in the main point of the location you fucking dingdong.
? It would take decades for the mansion to get that fucking dilapidated. And I'm assuming Umbrella was trying to keep somewhat of a low profile so having the place fall into complete disrepair wasn't a good idea. And for what reason would they let it fall into disrepair? They couldn't hire a cleaning guy to come in once a a week? Shit makes no sense. The mansion was the clean, respectable front in OG RE, in REmake it's what?

>> No.7847528

>>7847464
>quotes the entire post

>> No.7847536

port of DS models to PC
https://www.patreon.com/LGBoy

>> No.7847542

>>7847464
>decades for the mansion to get that fucking dilapidated
What was dilapidated about it? A lot of the rooms looked fine and used. I guess the broken shotgun storeroom looked a bit shitty, but it was a storeroom. For a "lived in" mansion, it sure was empty in the original.
>muh color pallette
If you prefer the snot green walls and puke yellow walls of the original then I dont know what to tell you.

>> No.7847551

>>7847464
>It would take decades for the mansion to get that fucking dilapidated.
Wasn't the mansion bulit in the 60's?

>> No.7847581
File: 3.37 MB, 1440x3235, comparison.jpg [View same] [iqdb] [saucenao] [google]
7847581

RE1 has a great color palette and does a good job using it to make a lot of rooms in the mansion distinct and memorable. Even less colorful rooms like the Trophy Room still have a warmth to them that's completely lost in the REmake. I don't know if they thought it looked more realistic to make everything so washed out and desaturated but it was a terrible design decision.

>> No.7847591
File: 1004 KB, 1355x872, 3z.png [View same] [iqdb] [saucenao] [google]
7847591

>>7847015
>>7847025
I considered what you guys said and went with standard first for Chris. The beginning was a lot of fun and having to go upstairs to the U-shaped hall at the beginning really fucked me up and I did not expect it. I could not believe the amount of zombies in picrel and another six zombies below over the next two screens. It got pretty tense when I was in danger at one point, had not saved yet and was trying to get the broken shotgun, placing the chemical, and putting the blue eye in the statue. I have all four crests now and saved to go for a walk. I'm cruising through it now and am going to try advanced Jill then advanced Chris. I thought about how many hunters I killed with acid rounds as Jill and did not want to deal with all those hunters as Chris on advanced until I saw it on standard first.

>> No.7847613

>>7847581
It does look nice, but it looks very cartoony. REmake 1 has a completely different tone and atmosphere, and it would be lost if they changed it. The devs clearly intended for it to be a more serious horror game. I understand the criticism with the color palette, I just personally don't care that much. The other anon in the the thread who said RE1 was a haunted funhouse and REmake 1 was a haunted house was correct.

>> No.7847615
File: 36 KB, 640x480, 264690-remake_jill5_lg.jpg [View same] [iqdb] [saucenao] [google]
7847615

>>7847542
>What was dilapidated about it?
Ripped wallpaper, water dripping from the walls in some rooms, clearly visible cracks and mold on the ceramic posts.

>> No.7847618
File: 187 KB, 983x702, 1607954405097.png [View same] [iqdb] [saucenao] [google]
7847618

>>7847464
One, it's an old building in the bumfuck nowhere mountains. Nobody cares how ruined it would be.
Two, mansion looks like shit on the outside in the original, compared to Remake, and in remake the hall, where people would actually come to see what's up, looks clean and perfect.
Three, why the fuck would they hire a fucking janitor to come to the middle of nowhere to clean whole fucking mansion? Clearly they don't even use the building to enter the lab in the original, why would they care?
Four, the land is used by the Umbrella, not the basement of the mansion alone.
And five, there is a helicopter landing zone that is lit and is seen clear as day from a distance you stupid fucking cunt, you think they would care about someone looking in the windows and seeing dust on the table?

>> No.7847619

>>7847551
>Wasn't the mansion bulit in the 60's?
Probably, but it would taken decades of just letting it fall apart to get to how it looked in the REmake.

>> No.7847652

>>7847338
I recently played through Jill's campaign via Classic Rebirth using the "always render in 320x240" setting and tapping F8 to go fullscreen at 1280x720 with no anti-aliasing enabled. I did not use the quick-turn or tactical reload options either. First run through the game appears to be the "Japanese" ver 1 difficulty with the exception that ink ribbons are not required to save. Second run is supposedly the US difficulty and requires ink ribbons to save, which I noticed when I started my second run. Highly recommended overall. Even the default keyboard layout worked well enough for me. Can't believe it took me this long to finally beat this game in some capacity. I think the last time I played it was on the Saturn when a tick decapitated me. Guess I was butthurt. Good luck and enjoy.

>> No.7847664

>>7847591
>>7847015 here. Yep, that’s what I was referring to. Chris has to deal with a ridiculous number of zombies with just the Beretta in the early parts of the game.

>> No.7847695

>>7847581
Someone should do one of these for the other areas. I like the Remake mansion and guardhouse but the Lab is atrocious. It's a blatant attempt to mimic the rusty Otherworld from Silent Hill and it just falls completely flat.

>> No.7847703

>>7847695
Yeah agreed. It makes no sense that the lab is all rusted and shitty looking since all the zombie scientists down there were very recently working on projects. It looks like it’s been abandoned for years.

>> No.7847719
File: 722 KB, 1136x716, weirdsymbol4.jpg [View same] [iqdb] [saucenao] [google]
7847719

>>7847615
exzplain this

>> No.7847757

>>7847581
The original had way more soul.

>> No.7847761

>>7847581
I want to live in the original.

>> No.7847776
File: 75 KB, 640x426, 60s-house-entryway.jpg [View same] [iqdb] [saucenao] [google]
7847776

>>7847581
I don't know if they just got lucky or really did their research, but the RE1 mansion looks exactly like a lot of mid-century houses in the US. The garish colors and patterns are spot on for that time period.

>> No.7847782

>>7847581
Is this emulated RE1 or a PC version that I dont know about?

>> No.7847808

>>7844398
sourcenext ports with uncensored patches and fmv swaps for the full res japanese hard subbed versions.

>> No.7847816

>>7845164
I dont know that its technically shorter but 3 feels lazier, still less lazy than the re3 remake but lazy nonetheless.

>> No.7847856

>>7845164
>day/night versions

I never noticed RE3 had a daytime part...

>> No.7847894

>>7847591
There's 10 zombies if you count the zombie in the wardrobe

>> No.7848073

>>7847856
It's only for the very first part of the game, up until you leave the police station.

>> No.7848113
File: 97 KB, 600x313, batman-forever-1995-riddler-ending-jim-carrey-review.jpg [View same] [iqdb] [saucenao] [google]
7848113

>>7847581
RE1 has a great color palette in the same way that the 90s Batman movies did. The best Batman movies are the Nolan trilogy, just like the best RE1 is the remake.

>> No.7848220

>>7847137
>they are marketing it to resident evil 1 fans
>this is so cringe i'm quoting it twice
Retard.

>> No.7848252

>>7847894
Plus the two above the dining room. I always kill the closer one.

>> No.7848269

>>7847816
The main problem with RE3 is that being outside on the streets of Raccoon City amounts to little more than running through a lot of same looking back alleys and a few main streets. It’s not very visually interesting imo.

>> No.7848298

>>7847782
PC version

>> No.7848301

>>7847782
PC version probably running on using the Gemini Patch. PC version doesn't handle blood on meshes the same way as the ps1 version, instead just tinting the whole mesh red when a zombie loses an are or someone's decapitated.

>> No.7848372

>>7848220
Cringe.

>> No.7848512

>>7848113
My, what atrocious taste you have.

>> No.7848545

>>7847174
amazing

>> No.7848554

>>7847581
is this the HD remaster or GC on the right? Because the remaster crushes all the colours so it's not a fair comparison

>> No.7848561

>>7847816
>prove something wrong
>>well that wasn't really the problem!

every time

>> No.7848589
File: 72 KB, 640x480, R30505.jpg [View same] [iqdb] [saucenao] [google]
7848589

aren't those two girls from a US TV shows? What was the name?

>> No.7848591
File: 73 KB, 640x480, R20D03.jpg [View same] [iqdb] [saucenao] [google]
7848591

as well as this poster, looks like it could be an US TV show / kids show or something

>> No.7848642

>>7846670
Advanced is easier, especially in the initial hour of the game. You have a new default handgun that does insane crit rolls and pops headshots left and right.
Chris's 6 slots are way more of a pain in the ass in the original game compared to remake imho

>> No.7848646

>>7848589
I think pic on the left was from a 90's Nick show, "The Secret World of Alex Mack". I remember watching youtube video going over all these.

>> No.7848746

>>7847536
>patreon

>> No.7848863

>>7848646
yeah I rememer those pictures from Nick Show being famous but not the RE1/2 posters or the playboy magazine

>> No.7848867

>>7848642
you die in a lot fewer hits in advanced though, enemies deal a shit ton of damage

>> No.7848910
File: 323 KB, 640x960, RE3_ClockTower_GC.png [View same] [iqdb] [saucenao] [google]
7848910

>> No.7849049

>>7848073
I thought it was always night because even in the beginning the lamp posts are already on.

>> No.7849053

>>7849049
well at first it's the evening and then once you go out of the RPD it's night

>> No.7849058
File: 120 KB, 640x480, R1030F.jpg [View same] [iqdb] [saucenao] [google]
7849058

>>7849053
>>7849049

>> No.7849060
File: 61 KB, 640x480, R11E0F.jpg [View same] [iqdb] [saucenao] [google]
7849060

>>7849058

>> No.7849071

>>7848512
The 90s Batman movies are all retarded. Entertaining, but retarded. The neon glowstick shit is retarded, the grand lightshows are retarded, etc.

>> No.7849072
File: 473 KB, 960x752, re3hd.webm [View same] [iqdb] [saucenao] [google]
7849072

>> No.7849170

>>7849071
>>7848113
Hopefully you guy don't include Returns in this and are only talking about Forever and & Robin...

because if you think Returns is anything like that shit you're total faggots.

BTW 1989 and Returns are the best Batman movies. Nolan shit is for tasteless youngsters.

>> No.7849198

>>7849170
I liked Batman Returns in the sense that it had a comfy Christmas/winter atmosphere, and all the actors did a good job, I just thought that Penguin was an annoying character and as it dragged on I was waiting for it to end. Over the past week I've been rewatching Batman movies, starting with Batman 1989, and I agree it's really good and possibly the best. The 90s Batman movies are questionable, and having finished Batman Begins last night, I think Batman and Batman Begins are both better than all the 90s movies. I dont really see why you say that the Nolan movies are for tasteless youngsters either. I'm 33 and watched all the Batman movies growing up, and enjoyed them, but I was never a fan of the "neon aura" of some of them. I remember seeing The Dark Knight in theaters with a friend, and having this conversation with him where I said that it was really nice to watch a Batman movie that doesn't look like a rave with glowsticks and light shows. This is one of the reasons why I think that the 1989 movie is possibly the best.

>> No.7849208

>>7849198
I don't like the extra realism of the Nolan movies. Everything is down to earth and that comes out as boring to me, just like at Gotham or the Batmobile compared to 89 and Returns...
Then, Begins is a snore fest, and the next two are full of modern filming and editing techniques I don't like, built for people with no attention span, and the storytelling and plot twists and the way they're handled feels like they're trying to be too smart for the sake of being to say "look how smart we are".

>> No.7849212

>>7849208
>the way they're handled feels like they're trying to be too smart for the sake of being to say "look how smart we are".

That's every Nolan movie, not exclusive to his Batman movies.

>> No.7849231

>>7843451
Well now I want a whole novel out of mid-level umbrella guy

>> No.7849430
File: 322 KB, 640x480, 2021-06-10 16-10-08.png [View same] [iqdb] [saucenao] [google]
7849430

>>7841782
>>7841919
>>7841904
I got it.

In the Windows version, Nemesis will glitch if he tries to go from the main hall to the dining room, however he can still go break the door and kill Jill if He then bursts through the window in this piano room; but that doesn"t always happen

>> No.7849531

>>7849071
I wasn't defending the shitty batman movies, I was defending RE1. God forbid the game have some damn color in its aesthetic.

>> No.7849539

>>7847591
You entered that screen from the right, correct? How did you make it past all those zombies in close quarters like that?

>> No.7849553

>>7849539
Not him but the zombies in this room are highly likely to attack with the puke. They can still grab you but either it's less likely or it only happens after they puked once.

>> No.7849567
File: 1.46 MB, 640x480, RE1 Pukers.webm [View same] [iqdb] [saucenao] [google]
7849567

>>7849553
>>7849539
Here. They're an alternate zombie type.

>> No.7849631

>>7849567
Interesting that those are all the lab coat zombies, basically spoiling that the game has a secret lab underneath the mansion.

>> No.7849682
File: 143 KB, 640x899, 6619_back.jpg [View same] [iqdb] [saucenao] [google]
7849682

>>7849631
All the advertising and even the box itself already spoiled the existence of the lab though. You can tell it was meant to be gradually revealed, but it was kind of a Terminator 2 situation where everyone already knew the twist going in.

>> No.7849692

>>7849531
I agree that the original is more colorful and in that sense looks better than the remake, but that's just one aspect. In general I think the pros of the remake outweigh and pros of the original.

>> No.7849706

>>7847816
The one good thing about Resident Evil 3 remake was how they handled Carlos, in the remake he's easily one of the best RE characters

>> No.7849728

>>7849706
Agreed. Overall I actually really liked the game but that’s mainly because I wasn’t the biggest fan of the original RE3. I was okay with Nemesis not stalking you everywhere.

>> No.7849764

>>7849706
The expanded hospital was also a nice touch, but RE3 is my second favorite behind REmake 1 and the cons greatly outweigh the pros. It's hard to put into words how disappointed I was with that game.

>> No.7849807

>>7847664
>Chris has to deal with a ridiculous number of zombies with just the Beretta in the early parts of the game.
You were not exaggerating either. I've got to say, it was a lot of fun and a good example of why classic RE is perhaps my favorite video game series. By the time I got to that area, I had < 15 rounds left (after wasting a mag on tanky zombie who I thought was dead and left the area, but came back to find him alive). The tension of being in danger and having to navigate through all the zombies with no ammo and plan my route was extraordinarily. Loved every second of it desu.

>> No.7849828
File: 3.19 MB, 1422x3240, RE GC compare.jpg [View same] [iqdb] [saucenao] [google]
7849828

>>7848554
These are the Gamecube versions of the same screens. It doesn't make much of a difference, it still uses the same drab early 2000s brown/gray color scheme.

>> No.7849850

>>7849706
Really? Carlos is so bland in the remake; really, the writing and characterizations in the remake on the whole just felt flat at best and incoherent at worst, and the dynamic between Jill and Carlos seemed entirely artificial. Carlos is reduced to JUSTICE! action hero who is head-over-heels for the literal who that is Jill (and the fact that somehow Jill has a reputation that precedes her -- that she is some super-soldier known to the entire USBC? What?), while Jill seems to have left any intelligence or reflectivity she had on the pin board in her apartment. And those PTSD dream sequences which are entirely divorced from her characterization and everything else in the narrative -- this could have been interesting to explore in a more cohesive way, but once the game throws Brad away in the first five minutes, well, there goes that potential thread.

Ugh, sorry. Carlos' hair in the remake is great, I grant you that. But so many wrong turns were taken in the writing room, but I guess they were going for action movie schlock, which by and large demands less developed character psychology than its horror or thriller counterparts.

>> No.7849854

>>7849706
Carlos is just the generic good hearted soldier that you can find in any low budget action or horror movie. Nothing particularly remarkable about him in both the original or the Remake.

>> No.7849867

>>7849850
Mikhail knew about Jill probably because Umbrella handed over to him dossier files about Jill, Chris and every other STARS member as they had evidence that could incriminate Umbrella.

The guy has been commanding operations and dealing with shady Umbrella stuff for years, he knew what was going on behind the scenes.

>> No.7849887
File: 67 KB, 921x619, asdfsd.jpg [View same] [iqdb] [saucenao] [google]
7849887

I always loved all of classic RE, but 3 Remake being a fucking travesty made me appreciate 3 that much more. To this day after many A ranks and Jill's Diary runs there cutscenes and Nemesis spawns I've never seen before. Goes to show how games have fallen. Capcom's B team rushing some shit together is an untouchable masterpiece compared to soulless pozzed remakes. The cringy swearing and Jill saying some nigger shit like "Bitch can't even swim" were fucking painful.

>> No.7849898

Do people actually 'hate' REmake? It's actually a really good game. All the arguments against it I see here are that the original was more colorful, so the remake sucks. That's just a ridiculous argument.

>> No.7849905

>>7849898
No one here hates REmake 1. There's one insistent shitposter every thread, though.

>> No.7849909
File: 2.72 MB, 960x720, REmake dumbies.webm [View same] [iqdb] [saucenao] [google]
7849909

>>7849898
It's not a bad game, it's just a worse game. Gameplay is worse in many aspects (combat, layout and pacing, enemy AI, etc), and that's the worse offender beyond the graphical differences.

>> No.7849918
File: 237 KB, 1933x1080, 1605195904913.png [View same] [iqdb] [saucenao] [google]
7849918

>>7849887
Share the cutscenes and other cool stuff that I should be checking out.
>The cringy swearing
I didn't care much about that, but
>nemesis just throws Jill around and runs about
>nemesis in general
>nemesis drops :^)
>Nicolay
>that stupid fucking end boss
I quite enoyed the REmake 2, but this shit has no redeeming qualities aside from how it looks.
How do you go from creating Mr. X in REmake 2 from that wet fart in the original to that Nemesis?

>> No.7849929

>>7849918
Little cutscene variations stem from the order you pick up certain key items, as well as their seed, since they are semi random. For instance I knew about the ending where Carlos comes with you to the helicopter but I've never gotten it until I looked it up. The girl you can hear if you come back to downtown is actually Dario's daughter. It looks as if maybe you can save her but you can't. Took me ages to get the little tumble dodge where you come off in a shooting position, and I didn't know the mine thrower shots would home in on enemies if you made it infinite.
R3make has no randomness to speak of, no optional different Nemesis spawn and they cut like a third of the game, it's almost impressive. Also I found it funny that for a game so progressive, they made Nicolai even more of a cartoony russian bad guy. His accent was off the charts kek.

>> No.7849941

>>7849898
RE2 Remake fanboys hate the RE1 remake and keep saying the RE1 Remake should get a remake with OTS gameplay.

>> No.7849946

>>7849929
>The girl you can hear if you come back to downtown is actually Dario's daughter.

Source? I've been hearing everyone say that but never any real source or confirmation anywhere.

Dario says he won't go back out there because he lost his daughter. To me that always sounded like she was already dead (so it would be a different girl). Having the girl dying in front of his eyes is an incentive not to go back out. Having simply been seperated would be the contrary.

>> No.7849950

>>7849929
OH yeah, I knew all that.
Did you know about that guy that gets eaten and then gets back up as a zombie when you enter the area later?
I remember also seeing the Biohazard 4 poster near the movie theater.

>> No.7849960
File: 160 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7849960

>>7849946
Pretty sure I remember actually having confirmation about his daughter, but that was years ago and I can't remember the source, maybe it was some RE streamer that actually got the director of the game for a run.

>>7849950
Yeah, that guy is kinda hard to miss. There's also a burger king ad before you get into the RPD, except it reads burger kong, kek. Also the fucking hidden face. I noticed that as a kid but was always puzzled as to what it was, I knew it was a mistake though.

>> No.7849961

>>7849854
Carlos has a bit more range/"complexity" in the original game -- he plays it overly suave and overconfident, but it becomes clear that he's overcompensating, has some sort of implied TRAGIC BACKSTORY, and his relationship to the USBC is a bit more nuanced.

I'm not going to argue that any resident evil character is well-written or truly complex in any compelling way, but the matrix of relationships in the remake does simplify and reduce.

>>7849867
That Mikhail would know who Jill is isn't in question -- of course he could, within reason, be privy to such information. But why on earth would Mikhail be privy to such information concerning Umbrella's clandestine activities if he is supposedly the morally good leader of this rescue mission, when the player is well-aware that the rescue mission is merely a front? That would indicate that either Mikhail is as duplicitous as Nikolai, or that, more likely, he, like most all other USBC members, is being kept in the dark. If memory serves, the USBC members are essentially a rag-tag assemblage of washed up military, former third-world guerilla, etc. -- they don't have that much depth in terms of institutional history. Mikhail is certainly not aware of Umbrella's use of Nemesis to eliminate STARS or Mr. X to eliminate other critical witnesses, for instance.
Really, this is a symptom of the writers' need to build up Jill as hero, and to make more central the antagonism between her and Nemesis -- which also explains why the game feels the need to open with Nemesis being loaded for delivery and then bursting through Jill's apartment wall. RE3remake has to contend with and respond to the mythology of the Jill-Nemesis relationship that has developed as a function of the original game's reception, which necessitates a reorganization of its narratological and thematic elements -- it's the same discursive phenomenon that requires Sephiroth to appear the first half-hour of the FFVII remake, if that analogy makes sense.

>> No.7849972

>>7849909
The trip to apply the V Jolt in the Guardhouse basement is a microcosm of why I dislike the REmake.
In RE1, the crate bridge stays intact and it's a relatively short jog to apply the V Jolt. A little annoying but not too bad.
In the REmake, the crate bridge vanishes, so you have to go to the bottom of the ring, back up through the control room, then over to the room with the roots. It's just obnoxiously designed for no discernable reason. The whole game is full of similar situations that turn it into a tedious chore to play. Most of the new content falls into that category too like the expanded caves or the big linear path leading to the cabin that are boring as fuck and add absolutely nothing to the game.

>> No.7849983

Finished Claire A on N64 Resi2 last night. Forgot to close the shutters though. Will tackle Leon B later tonight.

>> No.7849998

>>7849961
Oh yeah, in the original he comes off as an immature tryhard. In the remake he is just trying to be cool all the time, which is cliche as hell. That's why I let Nikolai stab him to death at the final part of the game.

The thing about the UBCS is that they always dealt with BOWs no? Even if their main official mission is to evacuate and secure Umbrella installations, many of them probably noticed that there is something shady going on. The whole monitor stuff (which does not appear in the remake) leads me to believe they were always intended to be a front, like everything else Umbrella does.
RE3 makes the UBSC seems like this big thing, they appear in the opening cutscene, they appear as side characters, the city has bodies of the UBSC all over the place and yet we never hear about them ever again. There is some poor writing here, because supposedly the UBCS is highly experienced and yet Raccoon city is the first major Umbrella outbreak. Unless they were defending Umbrella installations in Africa from the tribes or something.

I actually thought the RE2 remake and RE3 remake were going to blend the lore together to try to make everything make sense and maybe even add new stuff, but instead they completely ignore the lore.

>> No.7850029

>>7849972
Exactly

>> No.7850037
File: 147 KB, 320x240, R103_5.png [View same] [iqdb] [saucenao] [google]
7850037

>>7849960
it's the same face which appears on the poster on the wall in between the two blue signs

>> No.7850041
File: 71 KB, 1280x720, Resident-Evil-dead-aim.jpg [View same] [iqdb] [saucenao] [google]
7850041

Underrated: Resident Evil Dead Aim.

>> No.7850082 [DELETED] 
File: 101 KB, 640x480, 22-Image26.jpg [View same] [iqdb] [saucenao] [google]
7850082

>>7850041
Great game I love it, I should replay it make some use of my shitty Aimtrack[|/spoiler]

I'd lick Fong Ling's thongsay that 10 times rapidly

>> No.7850091

>>7850041
Great game I love it, I should replay it to get some use out of my shitty Aimtrack

I'd lick Fong Ling's thong say that 10 times rapidly

>> No.7850128
File: 52 KB, 320x240, Biohazard_3_Sample_opening_3.png [View same] [iqdb] [saucenao] [google]
7850128

>>7847029
Wonder how much sooner they'd have been sued had they kept this version of the intro

>> No.7850130
File: 473 KB, 1920x1079, jillremake001.jpg [View same] [iqdb] [saucenao] [google]
7850130

>>7849972
>In the REmake, the crate bridge vanishes,
yea its almost like draining the water causes the water level to go down

>> No.7850136

>>7849972
Speaking of the Guardhouse, I always thought it was weird that the REmake doesn't have vines growing all over the place like the original one did. It's like they forgot that a giant plant took the whole thing over. It would have been cool if the hallways were all overgrown and maybe had some of the bees buzzing around flowers you could destroy. Then once Plant 42 is gone, it'd be all yellow and dying.

>> No.7850139
File: 2.00 MB, 3550x2363, MV5BYzkyN2IyMDYtOTRlMS00OTM1LTgyNWQtMmQ4YjliNGRlODcxXkEyXkFqcGdeQXVyNTMyMDkwMTE@._V1_.jpg [View same] [iqdb] [saucenao] [google]
7850139

>>7850128

>> No.7850153

>>7850130
Then redesign it with a little puzzle to raise a bridge or something. Box pushing is the lowest possible tier of puzzles anyway and muh realism isn't an excuse for shit game design, especially given everything else in the game.

>> No.7850162
File: 2.50 MB, 960x720, REmake_handgrenade_headshots.webm [View same] [iqdb] [saucenao] [google]
7850162

>>7850153
It has more content so it's better

>> No.7850176
File: 67 KB, 422x462, jill_face_disgust1c.jpg [View same] [iqdb] [saucenao] [google]
7850176

>>7850162
>and people still think jill is easy mode

>> No.7850178

>>7850162
>Hey guys, should we give Chris his iconic bomber jacket? You know, the one he wears in the ending slide and the one seen hanging by his desk in RE2?
>Nah, let's give him an outfit based on a forgettable Brad Pitt movie instead.
His CV costume is pretty neat at least, but it isn't really all that different from his default outfit.

>> No.7850193

>>7850178
What movie is that?

>His CV costume is pretty neat

I'd rather wear the Pitt shit than touch anything related to CV with a tenfoot pole.

But yeah it's bad.

>> No.7850219
File: 138 KB, 750x1105, Themexicanposter.jpg [View same] [iqdb] [saucenao] [google]
7850219

>>7850193
The Mexican. It came out about a year before the REmake. I guess someone on the team was a big fan.

>> No.7850627

>>7849231
The Office except its Umbrella

>> No.7850679

>>7850136
I think the background designers were so excited to recreate the guardhouse in high definition that they forgot. You can tell dedicated a lot of attention to detail in the guardhouse area, specially the bar area, it's extremely detailed.

>> No.7850965

>>7850627
Boise, Idaho branch of Umbrella

>> No.7851116
File: 2.96 MB, 480x360, community_image_1429792280.gif [View same] [iqdb] [saucenao] [google]
7851116

>>7849909
While I do think Remake is superior, there's aspects I dislike about it like less gore and game design changes. No hunter decapitation is lame.

>> No.7851232

>>7850041
>The Original Biohazard 3

>> No.7851827

>>7850176
She is

>> No.7851889

>>7850176
Jill is easy mode *for the first playthrough* because you don't know item locations and usage order. That's just lost on future playthroughs when you can be efficient about key items, and what weapons are useful where.

>> No.7852182

>There will never be a perfect version of RE3

>> No.7852206
File: 113 KB, 1408x1024, biohazard3 2018-07-12 15-04-37-07.png [View same] [iqdb] [saucenao] [google]
7852206

Japanese PC version on Heavy Mode (non modded with fan patches that make speedrunning easier, that shit is lame). I think my best time was 53 mins and peanuts but I can't find the screenshot.

>> No.7852221
File: 40 KB, 320x240, RE2_Room21B_09.png [View same] [iqdb] [saucenao] [google]
7852221

>>7848589
>>7848591
Turns out those pictures were already in RE2

>> No.7852226
File: 48 KB, 320x240, RE2_Room21B_11.png [View same] [iqdb] [saucenao] [google]
7852226

>>7852221

>> No.7852232
File: 1 KB, 41x36, sitcom.png [View same] [iqdb] [saucenao] [google]
7852232

>>7852226
Pretty sure I know this one but I can't place it. Another 90's US sitcom.

>> No.7852334
File: 45 KB, 320x240, RE2_210_CUT02.png [View same] [iqdb] [saucenao] [google]
7852334

>>7846560
>>7847174
the Playboy cover is also from RE2. I wonder if those 2 posters on the right are also Playboy covers.

>> No.7852336
File: 57 KB, 320x240, RE2_210_CUT01.png [View same] [iqdb] [saucenao] [google]
7852336

>>7852334
another poster on the locker to the right but it's harder to see

>> No.7852502
File: 50 KB, 320x240, RE2_R106_CUT05.png [View same] [iqdb] [saucenao] [google]
7852502

This one also looks like a Playboy cover. Anyone?

turns out finding archives of Playboy from the 80's/90's online isn't that simple

>> No.7854415

Bump

>> No.7854821

>>7847719
I have no explination but have also all ways wondered myself.

>> No.7855189
File: 33 KB, 640x480, R11308.jpg [View same] [iqdb] [saucenao] [google]
7855189

If the RE2 renders were lost, how did RE3 get a version of this camera angle in real high res?

>> No.7855272

What's the best platform to play RE1 and 2?

>> No.7855305
File: 97 KB, 1280x720, zero64.jpg [View same] [iqdb] [saucenao] [google]
7855305

I wish this prototype would get leaked.
>>7849918
REmake 3 was a rush job which is a damn shame because REmake 2 was great.

>> No.7855310
File: 46 KB, 483x720, 19391893.jpg-r_1280_720-f_jpg-q_x-xxyxx.jpg [View same] [iqdb] [saucenao] [google]
7855310

Can anyone guess this source?

>> No.7855315

>>7855272
RE2: PC Sourcenext with rebirth patch
RE1: I'd say the same thing except that a first playthrough on that version forces the game to the easier japanese difficulty. If you'd rather play the harder version, and you should, stick to the original PSX release

>> No.7855316

>>7855315
You can regedit RE2 to unlock hard mode from the get go, what about RE1?

>> No.7855320

>>7855316
you need a completed save file for RE1

>> No.7855334

>>7855310
The Bird with the Crystal Plumage (1970, director:Dario Argento)

>> No.7855510
File: 544 KB, 960x720, costume.png [View same] [iqdb] [saucenao] [google]
7855510

After N64 RE2, time to debunk more shit.

Contrary to popular belief the gamecube versions of RE2/3 are not straight playstation ports. Both are a mix of the playstation and windows. In short they used as much files from the windows versions as they could and filled in the rest with playstation data so the GC versions would appear as close to possible as the PS1 versions.

RE2 GC (NTSC-U)
>most of the data structure, files and folders, are identical to windows
>background files are identical to the windows version
I think they are upscaled in game on GC while they're not on PC but I'm not sure. It's the same files though.
>the Arrange mode of the NTSC-U GC version is not the same Arrange mode as the NTSC-U DualShock PS1 version
On PS1 DS that mode lets you play the harder western version of the game on easy difficulty while starting with an infinite SMG. In the GC version it's the same thing except it's the japanese version of the game instead.

RE3 GC (NTSC-U)
>compared to RE2 data structure is even closer to the windows version
Many left-over windows version files are in there, including the 2 costumes of the PC version (which are not accessible in game on GC)... and pic related, a costume unused in all versions presumably made by the windows version staff.
>uses the backgrounds of the Windows version... but with some differences
For one, they had to convert them to another format this time and there was a loss of quality. Then, the windows version actually use many early backgrounds which leads to many errors in game. The GC version corrected most of these, in which cases they took the PS1 version backgrounds and upscaled them (those look like absolute dogshit; you should notice in game if you play emulated when you stumble on one).
>the only version of the game which is fully uncensored
That's on the pro side. All the PS1/PC/DC versions of RE3 (all regions) are censored one way or another. GC is the only one.

>> No.7855523

>>7855510
so yeah btw, everyone has always claimed/assume that the extra content of the PC versions (Hard difficulty, gallery, costumes) are not in the GC version because those versions are straight PS1 ports.

This is not true. The difference is that the PC versions were made by external devs who added their own content, but the GC versions were made in house by Capcom (I'm not sure it's known exactly who though). They used the PC versions files, for conviniency and higher quality, but literally took out the extra content. Maybe they wanted faster testing (less things to test), or probably being Capcom's own dev they didn't consider content made by outsider "canon" or worth including.

>> No.7855616

>>7855510
Hmm. I always just assumed the GameCube ports were the same as the Dreamcast/PC versions.

>> No.7855642
File: 2.74 MB, 640x480, RE3 baby Drain Demos.webm [View same] [iqdb] [saucenao] [google]
7855642

>> No.7855686
File: 813 KB, 640x480, RE3 slap.webm [View same] [iqdb] [saucenao] [google]
7855686

>>7849706
>>7849850
>>7849854

>> No.7856752

The news that an actor just got cast as Wesker who would be a complete departure from the character just made me think about how shitty and derivative he already was. What were Wesker's "good" moments because I honestly remember nothing but weak cringe from birth to death in this case.

>> No.7857847

>>7856752
Play the games

>> No.7857869

When the Hunters re released, do they replace all the zombies or are there instances where unkilled zombies will survive?

>> No.7857954

>>7857847
Played every one. Name 1 time Wesker was cool or interesting and not a pile of embarrassing movie influences.

>> No.7858117

>>7857954
Actually play the games.

>> No.7858181

>>7857954
>Wesker
>cool
He isnt meant to be cool, did you play the games?

>> No.7858350

>No Code:Veronica PC port
Which version should I play?
* OG Dreamcast
* Fan translated CVX Dreamcast
* PS2
* NGC
* PS3 HD

>> No.7858407

>>7858350
>Which version should I play?

None

>> No.7858452
File: 26 KB, 640x480, 006.jpg [View same] [iqdb] [saucenao] [google]
7858452

>> No.7858460
File: 2.42 MB, 320x240, 320-240.webm [View same] [iqdb] [saucenao] [google]
7858460

>there was a decapitation animation during development of remake

>> No.7858479

>>7858350
the one where you're most comfortable with the controller. Other stuff doesn't matter.

>> No.7858486
File: 2.80 MB, 320x240, 320-240 (1).webm [View same] [iqdb] [saucenao] [google]
7858486

>> No.7858487
File: 2.79 MB, 320x240, 320-240 (2).webm [View same] [iqdb] [saucenao] [google]
7858487

>> No.7858515

>>7858487
wat? cut laser?

>> No.7858565
File: 17 KB, 320x180, wagie.jpg [View same] [iqdb] [saucenao] [google]
7858565

I really wish that everyone in this world die but me to have no responsibilities and play the whole RE franchise till I die

>> No.7858617
File: 46 KB, 274x258, 1599459129057.png [View same] [iqdb] [saucenao] [google]
7858617

>>7858565
that's a bold wish.

>> No.7858676

>>7858515
>>7858487

It looks like testing a proper aiming system rather than using lock ons.

>> No.7858685
File: 2.33 MB, 1920x1080, re4.png [View same] [iqdb] [saucenao] [google]
7858685

Recently started playing RE4 for the first time. I'm really enjoying it so far, it's my first Resident Evil game. I have died a few times, but only during the parts where I was slow with my decisions because of getting overwhelmed

>> No.7858691
File: 2.36 MB, 320x240, 320-240 (3).webm [View same] [iqdb] [saucenao] [google]
7858691

>>7858676
Maybe. Is it possible to aim like that with the flamethrower?

All these come from Capcom's old website, I was only able to retrieve a few bits from waybackmachine, there is a lots more dead links on there (pics and videos)

>> No.7858694
File: 11 KB, 175x131, 002 (2).gif [View same] [iqdb] [saucenao] [google]
7858694

Looks like the mansion was a lot more colourful in REmake at one point before they went for le brown & grey spiderwebs shit

>> No.7858697

>>7855310
Based Italian giallo.

>> No.7858908

>>7858350
Dreamcast and PS3 HD are the best looking ones as they actually preserve one of the main mechanics of the game, the lighting. So, play those above all others.

>> No.7858987

>>7858694
Everything is the same local value, I bet you -- it's just a question of the lighting.

>> No.7859021

>>7858685
RE4 is trash and not a real RE game.

>> No.7859140

>>7858486
That shot of the 2F hallway with all the little table lamps looks fucking fantastic. Something about the lighting makes it look so much better than the final game.
I never realized there were so many candles all over the place though. Plus the oil lamps in the mirror hallway. I guess someone was really in love with the flickering lighting effect. RE0 should have had a minigame where Rebecca has to run around the mansion and light them all.

>> No.7859209
File: 82 KB, 1280x720, 317CEDD7-C38E-4844-A361-F4E7B71FC3C8.jpg [View same] [iqdb] [saucenao] [google]
7859209

>>7859021
Minutes since /vr/ last seethed over RE4: 0

>> No.7859210

>>7858908
IIRC the PS3/360 HD release actually has a new lighting system. The version of C:VX that’s currently available on PS4 is an emulated version of the original PS2 release with the original lighting and upscaled to 1080p.

>> No.7859225

>>7859209
>says seethe
>defends re4
Makes sense

>> No.7859238

>>7859225
It’s a rightfully beloved game, anon. Let it go.

>> No.7859262

how is re4 on PC? What bare minimum gpu does it need?

>> No.7859267

>>7859210
The PS2 and GCN releases don't have the "original" lighting. They're incredibly washed out in their colours and actual lighting effects are toned down significantly from the DC version.

>> No.7859280

>>7859267
It runs at 60fps on the Switch so I’d imagine just about any toaster could run it well at this point.

>> No.7859282

>>7859238
At least with 5 and 6 I can play with a friend for fun coop shooting and have a good time. There's legitimately no reason to play RE4 because it's inferior to the classic RE games, and it's a shitty shooter that I cant play coop.

>> No.7859283

>>7859280
Oops, meant for >>7859262

>> No.7859326

>>7859280
isn't RE4 completely fucked in 60 FPS though? Knife doing double damage, timing issues, etc

>> No.7859356

>>7858460
>>7858486
>>7858487
Very interesting stuff. So they did have a full mansion render.

>> No.7859384

>>7859282
I think you’ll find yourself pretty lonely with that opinion, but yes, I did have fun with RE5 in co-op.

>> No.7859393

>>7859326
Not that I’ve really noticed but maybe I’ve just gotten used to it that way.

>> No.7859420

>>7859326
Yes, Leon also loses HP 2x as well, so it's not really unfair.

>> No.7859427

>>7859420
>Yes, Leon also loses HP 2x as well, so it's not really unfair.

where?

>> No.7859429

>>7859427
Enemy hits cause double damage at 60fps.

>> No.7859430

>>7859429

based and red pilled.

>> No.7859727

Somebody clarify something for me: when people are talking about the "REmakes"; do they mean the AAA ones for new consoles? or are they talking about fan remakes of the original games that are basically just improved versions of the same games?

>> No.7859730

>>7859727
The modern Demakes. No one consider the fanpatched original games as remakes.

>> No.7859737

>>7859727
REmake --> The Gamecube remake of RE1, including the "HD remaster" version which was released for current consoles and PC.

RE2make (or however one wants to stylize it) --> The recent third-person over-the shoulder remake of RE2.

RE3make --> idem., but RE3.

None of these are fan hacks. There ARE fan mods (REbirth projects for the PC versions, Seamless HD projects for the GC ports of RE2 and RE3), but the "REmakes" refer to the Capcom-produced games.

>> No.7859738

>>7859730
okay
somebody posted pics from the fanpatched RE3 several threads ago and it looked fantastic
I thought I remember somebody saying it was REmake3

thanks

>> No.7859756

>>7859738
In that thread about prerendered backgrounds? That was the RE3 Remake with screenshots taken from angles similar to the original game, but it wasn't prerendered or even playable, it's just for fun.

>> No.7859768
File: 10 KB, 308x308, shit.jpg [View same] [iqdb] [saucenao] [google]
7859768

>>7859756
what I saw definitely was not this shitty game

>> No.7860297

>>7858685
Yeah, RE4's overarching gameplay strategy is to try not to get overwhelmed, while the game tries to overwhelm you on purpose. You can get kinda good at just abusing it instead and feinting enemies or exploiting your invincibility during kicks and stuff, but you never stop having to make sure your back is safe.

>> No.7860302

>>7859262
I've got a shit laptop with an i3 and some intel onboard GPU, completely not for gaming, and can still play lowres RE4 remaster on it.

>> No.7860304

>>7859768
Fuck it, I like REmake3 Jill, do I miss her classic outfit, yes! but I think she looks cute.

>> No.7860320

>>7860304
>i like disgusting mutts

>> No.7860332

>>7860320
Russian Jill is hot.

>> No.7860450

>>7860332
It's strange imo because in-game Julia Voth looks hotter than Sasha, but in real life I'd argue Sasha looks better than Julia...at least in the face.

REmake 3's annoying voice actress may have something to do with that as well.

>> No.7860641
File: 236 KB, 575x600, 1623620289395.jpg [View same] [iqdb] [saucenao] [google]
7860641

redpill me on re2 on dc

>> No.7860669

>>7860641

Adds Nightmare mode which is a fun little extra mode. But realistically it mainly means random bullets to kill zombies. So, you instead aim for more shotguns and grenade launchers for zombies and only occasionally dump bullets into them if you need to.

>> No.7860705

>>7860669
The problem is not zombies. It's everything else gaining more HP and becoming far more dangerous. It's not quite as bad as Extreme Battle LV3 but it's more harsh than LV2.

>> No.7860712

>>7860641
The health meter is on the VMU screen which is a nice touch.

>> No.7860784

>>7858486
Fucks sake and they somehow lost these renders and couldn't upscale the backgrounds like they did for RE:0
How do you lose REmake's renders but keep RE:0's?

>> No.7860812

>>7847581
I'm so glad people seem to be finally coming around on this
REmake from a visual standpoint was really impressive for its time but it has no personality

>> No.7860820
File: 67 KB, 600x800, 1581877054772.jpg [View same] [iqdb] [saucenao] [google]
7860820

>>7860812

>> No.7860821

>>7860812
It would still look really impressive if they still had the original renders to remaster the backgrounds properly.

>> No.7860825

>>7860820
I guess there's always going to be a few retarded holdouts

>> No.7860863

>>7855310
Amazing, those who worked at Capcom had a great taste in movies, for sure.

>> No.7860901
File: 544 KB, 1024x768, researchers room.jpg [View same] [iqdb] [saucenao] [google]
7860901

>>7847581
I wish I could find more of the colored in concept art to compare to the RE1 rooms. It was clearly intended to have a really vibrant color scheme from the start.

>> No.7861070

>>7860641
afaik it's just the windows version played on Dreamcast, except worse than on windows.
It has the worst loading times of any version of the game, which when you get camera angle changes every few seconds matters quite a bit. Yes the loading times are somehow worse than on PSX. The colours in the backgrounds are all fucked. You can't skip door animations like on windows.

>>7860784
There is no reason to believe they lost anything, quite the contrary even when you think about how the remaster was made, especially some of the rooms like bird cage one. The difference is that the REmake remaster was a shit job.

>> No.7861246
File: 65 KB, 1920x998, melonDS 2021-06-14 09-43-15-24.png [View same] [iqdb] [saucenao] [google]
7861246

I'm replaying the DS version of RE1 after a very long time and it's amazing how much I don't like this version. The graphics look like shit, the musics sound like shit, I don't like the new 3D models at all and the new enemies animations are awful, and more important it leads to subtle gameplay changes that makes gameplay worse. For example the exagerrated knockback zombies get when you shoot them with the Beretta, which doesn't happen in other versions, mean that as long as you keep shooting at a zombie it's not walking closer to you. Completely ruins the balance of the weapons.

Also why the fuck change Richard's VA only to put a worse one. Did some dev want to self-insert into the game?

>> No.7861281

>>7861246
a portable RE game was awesome as fuck back then it released. Was my first time I completed RE, didnt like the ps1 version as RE2 was already out and I enjoyed that more, also the lack of auto and the western difficulty made it too hard for me to keep going.
Take it for what it is, a portable RE of older times. Shame they canceled other portables, like DMC for PSP. But PSX2PSP fixed the RE portability problem, so its all cool at the end.

>> No.7861310

>>7861281
I used to enjoy this version a lot back when I was at the university and all I had was a DS and no internet connection at my appartment. But replaying it now I can't help to notice all the little things which are worse. I think their intention was to up the tempo of the game, like how for instance aiming at enemies is faster and Hunters also get up faster, but I don't think it works very well as the 3D models and their animations look terrible because they were too busy trying to make everyone look and move like they're as muscular as 90's US comics characters (Tyrant walks like he shat his pants but he has no pants), and the altered AI enemies make the AI worse in too many cases. Very obvious with Black Tiger for instance, when you shoot at it in the og it's near impossible to dodge its reprisal attack unless you had the proper placement before shooting, but it's not like that at all here.

>> No.7861315

>>7861310
The lab creatures at the end of the game are an improvement though, but they're probably the only ones.

>> No.7861543

>>7858676
I remember reading somewhere that it was dumped because it was so broken. But how could it be more broken than the infinite ammo rocket launcher? We may never know.

>> No.7861819
File: 17 KB, 300x300, R-1009290-1183642879.jpeg.jpg [View same] [iqdb] [saucenao] [google]
7861819

>>7848591
California Dreams

>> No.7861825

>>7861819
man they didn't even hide the logo.

Anyone recognizes the logo on the posters on the lockers there ?>>7852336
>>7852334

I thought it may be Playboy also but apparently not.

>> No.7861872

>>7840286
Because they just used cheap stock textures.

>> No.7863157

>>7845943
The "PS1 RE games are numbered, other platforms get names" thing is because Capcom had a contract with Sony at the time. This is why Code Veronica (the sequel) got a sidestory name while Resident Evil 3 (the sidestory) got a sequel number.

Code Veronica is much more thematically tied to Resident Evil 2. At the end of RE2, Claire ditches Sherry with Leon and says she has to go find her brother. The beginning of Code Veronica is Claire being captured after infiltrating an Umbrella building while looking for information on Chris.

>> No.7863298

>>7863157

The rumors are that the RE4 remake is actually the plot of RE4 and Code Veronica merged into one with both Leona nd Claire playable.

>> No.7863449
File: 61 KB, 400x900, elza+walker+resident+evil+1.5+claire+redfield+prototype[1].jpg [View same] [iqdb] [saucenao] [google]
7863449

Should I play RE 0 or REmake first?

I've played 1-5 already.

>> No.7863531

>>7863449
If you've already played 1 go ahead and do Zero first so you can play REmake as a palate cleanser later.

>> No.7863742 [SPOILER]  [DELETED] 
File: 946 KB, 250x250, 1623725283340.gif [View same] [iqdb] [saucenao] [google]
7863742

>> No.7864093

>>7847719
Wasnt there a video explaining this from boundary break. The wall is actually not even facing the right way the perspective just makes it look like that

>> No.7864205

Is there a difference between the Euro and American re2? As everything I've seen says that Claire B has dogs on the sherry part and A has zombies. But this is reverse for me. Is there any other differences im missing? Also I'm playing the original not dual shock or anything.

>> No.7864242

>>7864205
>As everything I've seen says that Claire B has dogs on the sherry part and A has zombies

It's the contrary.

https://www.youtube.com/watch?v=wBQE8eZzbvM&t=52m

Outside of the 50hz conversion, the only differences between the US and EU versions should be stuff related to translations. For instance the German/French/etc versions are missing the text that is supposed to show up when you start a new game after the intro of the A/B scenarios. They probably forgot to translate that so instead you just get a really long black screen.

>> No.7864753
File: 116 KB, 1600x679, Suspiria-9.jpg [View same] [iqdb] [saucenao] [google]
7864753

>>7847581
Would it be possible for someone to mod REmake's BGs and color them up a bit?

>> No.7864798
File: 32 KB, 661x464, ULTIMATE FAILURE.jpg [View same] [iqdb] [saucenao] [google]
7864798

>>7856752
>finally reveal the ULTIMATE LIFEFORM (been doing this over in my head for days)
>Everyone starts laughing

>> No.7864835
File: 180 KB, 1024x700, Armor_room_(4).jpg [View same] [iqdb] [saucenao] [google]
7864835

Something I've always wondered is are there any actual clues on how to solve this puzzle or is it just trial and error?

>> No.7864921
File: 499 KB, 1280x960, 2021-06-15 16-06-47.png [View same] [iqdb] [saucenao] [google]
7864921

Little gift from /vr/'s worst poster

Drop this in your Biohazard 3 Sourcenext version patched with the Rebirth patch (without the patch I don't think it works as is, instead you'd need to repack it into the correct rof.dat file)

It replaces costume "Special 6" aka "casual" fucking casuals.

There are two costumes:
>the Dreamcast version exclusive costume (blue costume)
>and an unused costume found in the GameCube version files but presumably made by the Windows version staff (red costume)

By default this is set to the Dreamcast costume.
In order to use the GameCube costume, rename "PL000.TIM" to something else, and "_pl000.tim" to "pl000.tim".

https://www97.zippyshare.com/v/EfIrAYMe/file.html

>> No.7864924
File: 522 KB, 1280x960, 2021-06-15 16-10-07.png [View same] [iqdb] [saucenao] [google]
7864924

>>7864921

>> No.7865001
File: 357 KB, 135x332, RE3costumes.gif [View same] [iqdb] [saucenao] [google]
7865001

How can Clairefags even compete?

>> No.7865865

>>7864835
It's something to do with the pictures on the back wall, but the order doesn't quite match up and they're really difficult to make out even when you're close to them.

t. someone who has no idea where MOLE comes from

>> No.7866674

>>7864835
I had it memorized a few months ago. Something like middle right, middle left, bottom right, middle left?

>> No.7866986

>>7849060
I forgot how much more ominous looks at night...

>> No.7866995

>>7850128
>>7850139
Oh wow, it's all photobashing

>> No.7866997
File: 635 KB, 640x480, latest[1].png [View same] [iqdb] [saucenao] [google]
7866997

>>7850128

Oh wow. This lends credence to my theory that the STARS photo found in RE2 is traced over a real drawing of a team, with another photo of a heli added. Could it be from a film or was it some police graduation?

>> No.7867104

>>7866997
It's from some sort of SWAT team. The photo is on a youtube video interview on the YT account of biohazardfrance.net

>> No.7867107

>>7867104
So the real picture has been found already. Interesting.

>> No.7867128

>>7860825
You can like both styles, saying REmake doesn't have style is fucking absurd.

>> No.7867459
File: 487 KB, 986x508, mostbasedretierlistonthisboard.png [View same] [iqdb] [saucenao] [google]
7867459

don't forget the most based RE opinion my /vr/o's

>> No.7867482

>>7866997
>they didn't get a bunch of cosplayers to pose in front of a helicopter irl
...as if we couldn't figure that out already

>> No.7867548

>>7867104

nearly 2000 vids. wanna narrow that down?

https://www.youtube.com/c/BiohazardfranceNet/playlists

>> No.7867556

>>7867548
>wanna narrow that down?

iirc the picture you're looking for was used as a cover picture for the video so you should see it in the list, hopefully.

But maybe it was on the YT account of AlbertWesker aka Survivhor, both that and BHFrance are intertwined

Also list the oldest videos first, I never went beyond the point where it became all about the shitty recent games

>> No.7867565

>>7867556
needle in a haystack.

>> No.7867786

>>7867459
That's quite possibly the biggest piece of zoomie-trash I've ever had the displeasure of seeing on this board in the last 10 years. Go die

>> No.7869357

>>7861246
Tranny