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/vr/ - Retro Games


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7836397 No.7836397 [Reply] [Original]

i just finished sillent hill 3 and im looking for more things like that, with that impressive art direction

>> No.7836418

SH 4, unironically

>> No.7836448

>>7836397
DreadOut

>> No.7836449

Afraid of monsters director's cut

>> No.7836515
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7836515

>> No.7836538

>>7836418
lol no
>>7836449
Fun game even if there's way too much platforming in the early sections for my liking. The curse of it being an HL mod I suppose.
Cry of fear is also decent even if it's mostly been co-oped by youtubers.

>> No.7836629

>>7836397
good luck, SH1-4 is legendary for that. people have been waiting for something to match it forever

>> No.7837234

>>7836397
Forbidden Siren was by some Team Silent members. It's really good, but incredibly hard. Which is odd for a Horror game.

>> No.7837570

Fragile Dreams and Rule of Rose

>> No.7837578

>>7836397
devil may cry 1

>> No.7837597

>>7836538
People who start ass naked recommendation threads then get elitist over the recommendations go to hell.

>> No.7837781

>>7837597
How do you know that's OP?

>> No.7837813
File: 596 KB, 1008x756, Resized_20210607_182814001.jpg [View same] [iqdb] [saucenao] [google]
7837813

>>7836397
How the fuck do I enter the sewer in silent hill 1, to follow Cybil to the amusement park?

>> No.7838962

>Cry of fear is also decent even if it's mostly been co-oped by youtubers
What did he mean by this?

>> No.7838971

>>7837813
https://youtu.be/1DS9KI7FUPo?t=11926

>> No.7839271

>>7836397
Nothing comes close. I've been a fan of the games since the day of their release. Unironically the closest any other series has come for me is the old resident evil games 0,1,2,3. Silent Hill still stands alone as the apex of comfy psychological/survival horror. Team silent had the right magic.

>> No.7839284

>>7838962
He mean that he doesn't want to play cry of fear because a lot of generic let's play youtubers also have played it

>> No.7839296

>>7839284
>i can't play a game because other people have played it
No, really. What did he mean by this?

>> No.7839396

>>7837597
SH4 sucks. Sorry for your butthurtness
>>7838962
I just mean that might be considered overhyped because it was popular streamer bait for a while but it's still good despite that.

>> No.7839441

It's closer to a clocktower game but I was impressed by murderhouse, not as obnoxiously grungy as most of that pumpetcombo guy's other stuff.

>> No.7839452 [DELETED] 

>>7839284
faggot reasoning.

>> No.7839581

>>7836397
Project Zero III / Fatal Frame 3. Do play the first games if you don't want to get spoiled though.

>> No.7839609

>>7836397
Hellnight is a really unique survival horror for PS1. Not really the same but I love both. Also not retro but the indie game Lone Survivor.

>> No.7840094

>>7836397
Martian Gothic: Unification

>> No.7842158
File: 105 KB, 1536x864, 1096570_screenshots_20210115191353_1.jpg [View same] [iqdb] [saucenao] [google]
7842158

Song of Horror if you are a serious horror fan, but not retro.

>> No.7842261

Fatal Frame. Get ready to fall in love with this series

>> No.7843086

>>7839396
your taste is trash, go back to playing Reddit Hill 2 you zoomer fag

>> No.7843094

>>7843086
>Reddit Hill 2
Now that's what I call contrarianism, Vol 9. Come on, it's overplayed and exposed but it earned that.

>> No.7843104

Not retro but Lost In Vivo. Also check out the Dread X series. Lotta duds, but some fairly interesting stuff here and there.

>> No.7843163

>>7836418

SH4 is unironically great. 3 plays well and had good atmosphere, but it replaces psychology with continuity.

4 has DEEP LORE.

>> No.7843269 [DELETED] 

>>7843104
I'd give a recommendation for checking out the haunted ps1 collections, some shitty unity crap, general duds and there's entries obviously made by tumblr types, but stylistically there's not a lot of indie that compares to the good stuff in the collection.

>> No.7843286

>>7843104
>dread x
I'd give a recommendation to check out haunted ps1. Similarly a lot of duds, cheap unity shit and some entries obviously made by tumblr/troon types, but there's some impressive stuff at least stylistically, and you're not going to find a more active scene for indie horror.

>> No.7843287

>>7843286
*as well.

>> No.7843738

>>7839271
Tam Silent only made the first one, the Siren games are the ones made by them and they are superior games in almost every regard to babby’s first atmospheric game.

>> No.7845213

>>7837597
Especially when he proceeds to reccomend garbage zoomer shit instead lmao

>> No.7845591

>>7843163
>4 has DEEP LORE
No. It's just a generic serial killer movie totally unrelated the real SH lore or the town phenomena

>> No.7845708
File: 35 KB, 420x240, Hiroyuki Owaku.jpg [View same] [iqdb] [saucenao] [google]
7845708

>>7843086
>go back to playing Reddit Hill 2 you zoomer fag
Says the /vr/ nintendee that played SH4 first.

SH4 was the game that ended Team Silent career in Japan just before they start developing a "Reddit Hill 2" based game as SH5. SH4 failed because it was never meant to be a SH game till the very last moment thanks to dumb undecided publishers. The gameplay was better for an melee action game but the SH atmosphere was reduced from someone looking for a loved one to a lone incel locked in his apt

It's time for /vr/ nintendees full of nostalgia admit that SH2 was and ever will be the darkest Horror game ever existed.

>>7843738
>Tam Silent only made the first one
The writer from the first SH game only took 2 developers to work with him on Siren. Most of the Team remained and a better writer was hired for SH2 and SH3. Both games achieved a deeper story line thanks to this writer.

>> No.7846006

>>7837578
>devil may cry 1
This is not a resident evil thread.

>> No.7846121

>>7845708
There is absolutely nothing that confirms Silent Hill 4 was supposed to be a different game, especially not at the very last minute in development, it's a stupid fucking rumor born out of cope. Survival Horror fatigue and Konami's shit marketing are what killed Team Silent.

>> No.7847320

>>7846006
SH3 had a little more focus on melee combat and they even had Heather try to make some sarcastic quips to monsters like Leonard and then making that joke at the end. SH3 actually feels the least like the other SH games IMO. They both made similar use of special effects at times and DMC1 even has a bit more of a psychological side to it if you think about how the enemies and locations relate to a story about someone facing a past trauma.

>> No.7847789

>>7846121
>There is absolutely nothing that confirms Silent Hill 4 was supposed to be a different game
Except for that
https://www.silenthillmemories.net/creators/interviews/2005.04.23_imamura_yamaoka_gameworld_en.htm
>Imamura: Well, keep in mind SH4 was not originally suppose to be a Silent Hill.
And that.
https://www.silenthillmemories.net/creators/interviews/2004.08.31_tsuboyama_yamaoka_boomtown_en.htm
>Boomtown: Is it true that The Room was not originally going to be part of the Silent Hill series and that this was only changed part way through development.
>In a sense this is true because the game began life as simply Room 302. However, it was always at least a spin-off of Silent Hill and the most important thing was simply that it be different to the previous games. Certainly if Silent Hill had not existed we would not have gotten the idea for The Room, so in that sense they have always been together.
>>7846121
>Survival Horror fatigue and Konami's shit marketing are what killed Team Silent.
The best developers were already gone once SH4 was released without Hiroyuki Owaku and Masahiro Itō. Both SH2 and SH3 was better than SH1 thanks to them. And even the developers from SH4 had SH2 as their favorite and intended to bring back at SH5. Too bad publishers fucked the whole thing up again
>>7847320
>melee combat
That's the only one thing that SH4 had better than all the others.

>> No.7848850

>>7847789
>Both SH2 and SH3 was better than SH1
I don't think so. I enjoy playing SH1 the most while more often than not SH2 feels like a drag to play. SH2 did have some better cutscenes but I don't think that's enough to make it the better game overall. Never really understood why people focus so much on the cult stuff in 1 either, because it has plenty of symbolism and as much of a depressing story as 2 does.

>> No.7849179

>>7848850
SH1 had potential but it was ruined by the console that it was meant to port not by the developers. PS couldn't handle 3D graphics well and developers couldn't extend the game further with longer story and cutscenes, maps and creatures. Ito made great designs for SH1 but in SH3 he did a lot better. SH3 had the best art design thanks to him in the same way SH2 had the best storyline thanks to Owaku
>SH2 did have some better cutscenes but I don't think that's enough to make it the better game overall.
Better cutscenes are still more important than combat gameplay, for a horror game at least. The cutscenes help the player to immerse in the story along with the whole game atmosphere. The clunky combat gameplay was a good thing for a horror game, because James was never meant to be a trained agent and if he was there would be nothing to be afraid of. And the creatures were also not meant to be a big challenge. Because they were never enemies but only products of his guilt trying to make him accept it.
>Never really understood why people focus so much on the cult stuff in 1 either, because it has plenty of symbolism and as much of a depressing story as 2 does.
If you pay attention you will see two sides to the story, the protagonist who tries to escape and the town that tries to protect the cult. The saddest thing about SH2 that makes the game even more depressing is the fact that James wasn't trying to escape and there was no cult holding him other then himself.

>> No.7849228

>>7849179
>Better cutscenes are still more important than...gameplay
Never. I don't care what genre the game is.

>And the creatures were also not meant to be a big challenge. Because they were never enemies but only products of his guilt trying to make him accept it.
Not everything in SH2 was intentional. There's an interview where one dev says he thought the gameplay was underwhelming. Trying to pass that off as something intentional for symbolic reasons is just a huge stretch that even the devs seem to disagree with. The game just desperately needed more variety in how enemies functioned.

But even if it was intentional, that's just saying the gameplay is intentionally not good, and that doesn't really do it any favors either, or make it any more exciting to play.

>> No.7849323

>>7849228
>I don't care about cutscenes in a horror with bad combat gameplay
Then tell me how a bad shooter like Resident Evil managed to be a better horror game than Doom if it wasn't for the horrifying cutscenes.
>Not everything in SH2 was intentional.
No one can tell their true intentions. All we can do is analyse the end results. I believe SH2 became perfect as a horror game in a way that even the flaws helped in the same way that the hardware limits from PS may have helped the horror experience in SH1 with all the fog caused by the bad visibility and the wobbly graphics. But unfortunately these limits also made the game too short.

>> No.7849503

>>7849323
>Then tell me how a bad shooter like Resident Evil managed to be a better horror game than Doom if it wasn't for the horrifying cutscenes.
Are you zoomer? Resident Evil is far from a bad shooter. Go pick up any action/adventure/horror vydia from the PSX era and do tell which ones have better and tight controls than the Resident Evil series. I'm currently playing through Tomb Raider and the combat is shit. Resident Evil, even going as far back to the 5th generation, never felt awkard to me - sure you need to get used to tank controls and pre-rendered BGs but the movement across the 3d plane is pretty well accomplished.

>> No.7849969

>>7845708
not him but i played sh1 first, get fucked
sh2 vastly downgrades how much of a threat the enemies are from the first game (which is a part of the SURVIVAL HORROR aspect,) barely ANY of the enemies can catch up to you in the fog world where sh1 had faster moving enemies that sometimes even had you actually dodging them then just running in a straight line from them, and not only that but they've managed to make the weapons feel worse then they did in sh1

>> No.7849978

>>7849969
adding on, also wasn't silent hill 2's storyline copied and pasted from lost highway? kek

>> No.7850734

>>7849978
>also wasn't silent hill 2's storyline copied and pasted from lost highway? kek
not really.

>> No.7850746

>>7849969
so many of the complaints about sh2 would be solved playing it on hard desu.

>> No.7851335

>>7849503
>Are you zoomer? Resident Evil is far from a bad shooter.
Every tank control shooter is shit compared to a first person. It takes a lot longer to aim at the target no matter how much experienced you are. And using a dpad instead of a mouse ruins the gameplay even further. This is why tank control games were never popular on PC. RE1 was forced to reduce the amount of enemies and make them dumb and slower in order to make it playable. Only recently Resident Evil games fixed this and decided to improve the gameplay by making it first person with smarter enemies.
>>7849969
Not sure if this reply was meant to me because I never disagreed with any of that. But as I said above slow dumb enemies had been a thing since RE1, SH2 just brought more of that. If you are looking for games with better enemies and combat gameplay you shouldn't be playing any Silent Hill, but Resident Evil 4 would be the best option closest to horror

>> No.7851535

>>7850746
Or just by playing a FPS game

>> No.7851568

>>7851335
I would argue RE is one of the singular cases of tank control shooters from the 5th gen being done right. They balanced around the limitations of the scheme, you don't have to worry about strafing, and movement is only involved as much as dodging slow, deliberate enemy patterns and fnding a good spot to plant and start shooting. Compare this to the silenthill games where enemies sprint full speed at you from all directions and you're expected to circle strafe and shoot on the run, a lot less polished.

>> No.7852459

>>7845708
>it was never meant to be a SH game till the very last moment
lmao wrong you stupid retarded faggot

>> No.7852645

>>7849969
All 3 main SH games (4 sucks, get the fuck out of here stupid fancucks that think it's anything but trash. Game doesn't even have a fucking flash light how do you fuck up so bad) are easy as fuck desu. Even 1 SHOWERS you with ammo to the point you never need to use anything else and has the OP as fuck hammer mid game.

>> No.7852787

>>7852645
silent hill is one of those series, in spite of its quality, that never manages to get the difficulty right. normal allows a semi-competent player to basically never be in danger outside of a handful of one hit kills, and hard is always a tedious cheese fest.

>> No.7853197
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7853197

>>7851568
Even the best tank controls are shit compared to a first person shooter. You can hardly aim at someones head unless they're up close. Mikami did a good thing on removing this on RE4 to take advantage of 3D graphics. But unfortunately better combat gameplay sacrifices horror because it turns all into action. Which is fine by /vr/. I also enjoy combat action but hate it when this spoils the horror atmosphere.

>> No.7853787

>>7852645
4 is better than Reddit Hill 2
keep seething

>> No.7853806

>>7836397
https://www.youtube.com/watch?v=9ec1O3pu3d4

>> No.7853973

>>7853197
word to the wise re4 has tank controls, their nature is less apparent due to the camera perspective always being aligned with movement direction but it's still tank controls. In some areas they're a downgrade due to how inconvenient it can be to turn around and get an idea of wtf is chasing you.

>> No.7853978

>>7853973
*ots is a downgrade compared to camera angles in the old games.

>> No.7854106

>>7837813
>How the fuck do I enter the sewer
Have you tried pressing X?

>> No.7854219

>>7854106
I did that, how do you think the text popped up? for some reason it was bugged and didn't cut to the FMV, and load the sewer section.

>> No.7855268

>>7853973
>word to the wise re4 has tank controls
You are half right, when people talk about combat control, they only judge by the control of the character movement and his gun but forget that cam control also count as gameplay. This is why I was comparing first person perspective to tank control perspective. And RE4 is almost a first person shooter with tank control character movements that are meant for fixed camera angles

>> No.7855509

>>7851568
Tank controls only existed to make up for the bad fixed camera angles. Bad camera angles require bad movement controls. Both were removed later on RE. Even Mikami himself told tank controls had to go because they were awkward, but he also told that this bad gameplay was good to horror, because a fixed camera was more scaring.
>In silenthill games enemies sprint full speed at you from all directions and you're expected to circle strafe and shoot on the run, a lot less polished.
And this bad gameplay is what gave SH games a better horror experience than RE games because you could never see they coming. Even mikami knew bad gameplay was good to horror because added the element of surprise. But for some reason he chose to improve gameplay instead.

>> No.7856071

>>7853978
In gameplay no In horror yes

>> No.7856126

>>7855509
>Even mikami knew bad gameplay was good to horror
You faggots really got to stop with this meme. Resident Evil was never considered bag gameplay by any metric, be it when it was released at the time or even by good's standards of that era. Both Resident Evil and Metal Gear Solid were some of the best action/adventure vydia you could play back then.
>inb4 mah first-person
Quit being a retarded. You're comparing different genres.

>> No.7856221

>>7856126
>Resident Evil was never considered bag gameplay by any metric
Mikami admitted that RE controls were awkward in a interview. They changed for that reason.

>> No.7856387

>>7856126
>You're comparing different genres.
Good so you understand that some genres are meant to have bad gameplay at some point.
>Metal Gear Solid
If MGS had good combat gameplay there would be no need to use stealth

>> No.7857991

>>7856126
>You faggots really got to stop with this meme.
Why nostalgiafags have to get mad like that. Even the best retro games got flaws in their mechanics. No one is accusing of being a totally shit game

>> No.7858038
File: 38 KB, 413x512, FwiMZgbpOTsboryeisMcZQYinwYWoEJzG9ChD3MpOly3TmcsTchhR655LcZNdR85YuBuelU6qlzxc04Y132Pk2PF0wGeZJDD4QiSy41WtY9uq1G2iy6x_p5sJmnDKQ[1].jpg [View same] [iqdb] [saucenao] [google]
7858038

>>7836397
Lesser known and not as good, but does some things right and has a bunch of good ideas.

>> No.7858758

>>7858038
>More than half hour of cutscenes before game starts
>Image is too dark that you almost can't see where you shoot
But I think this all works well in horror. Thanks for the hidden gem.

>> No.7858818

>>7858038
>>7858758
Note that this game is also a sequel to a non-Blair Witch related game called Nocturne.

>> No.7858936

>>7856221
Mikami is not representing the playerbase of RE, you people need to learn to form your own opinions based on your experiences and not what a producer or director says. Developers spent so much time in every state of the game you really can't take their opinion as a voice of the players. But whatever man.

>> No.7859885

>>7858758
It's well worth it. The beginning town section is a masterpiece.

>>7858818
Nocturne is a great game. It's a bit clunky by today's standards though. There are also two sequels named Volume II and III. They're still ok, but more combat and less horror oriented than Rustin Parr.

>> No.7860279

>>7836397
How do I get my hands on a PC copy of SH3?

>> No.7861362
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7861362

>>7858936
>Developers spent so much time in every state of the game you really can't take their opinion as a voice of the players.
Mikami never took players opinion when he made Resident Evil 1. He was afraid that people would never get used to the awkward gameplay but players loved the game anyway. The reason he had to change gameplay afterwards was probably because new (zoomer) players weren't satisfied as the ones before. Mikami's real intentions was always to use the same gameplay from "Alone in the Dark" with all the bad tank controls and fixed camera angles intended to ruin the combat and at the same time support the horror atmosphere. Only later he was forced to use Doom FPS camera angles to support combat instead. "Alone in the Dark" also had to adapt to the same camera angles in their latest game, but that made old fans hate the great combat gameplay

>> No.7861386

>>7861362
>Mikami: I was excited to make american cowboy shooting game. How you say? POW POW! (laughs),

>> No.7861820

The only quality of Silent Hill I haven't felt about any other series so far is how every bit of dialogue and every cutscene is high quality and firmly grabs your attention. If we were to somehow do a contest for greatest cutscenes in gaming, Silent Hill 2 would have at least 3 very strong contenders, and Silent Hill 3 has one as well.

>> No.7861909

>>7836418
4 is legitimately my favorite game in the series and easily the one I consider the most terrifying

>> No.7862061

>>7861820
>every bit of dialogue and every cutscene is high quality and firmly grabs your attention
I don't know about 3. The detective just ended up seeming inexplicably retarded instead of the usual dreamlike lynchian thing.

>> No.7863445

>>7862061
Claudia was kino though.

>> No.7863842

>>7862061
He was a good character. I think turning him into a good person was a nice ironic twist since he looks so sinister in the opening cutscene when he keeps mysteriously tailing Heather.

>> No.7864352

>>7862061
>the usual dreamlike lynchian thing.
The developing team wanted characters too look natural, not charming.

>> No.7864709

>>7864352
It would've been better if they had given Claudia eyebrows then. Feels a bit hamfisted to remove them to try and show that she's messed up.