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/vr/ - Retro Games


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File: 20 KB, 220x274, doom3.jpg [View same] [iqdb] [saucenao] [google]
7838348 No.7838348 [Reply] [Original]

doom3>halflife2

>> No.7838350

>>7838348
yeah sure but they're both shit

>> No.7838389 [DELETED] 

>>7838348
you know you have a whole general for this >>7833659

>> No.7838894 [DELETED] 

>>7838389
Not allowed doom 3 in the doom thread.

>> No.7838907

>>7838348
I like you.

>> No.7838908

I love Doom 3. It almost feels like an actual horror game at times, but really it's just a shooter where you run a train on hundreds of demons.
Veteran is fun, but feels too easy. Nightmare doesn't feel much harder than veteran, it just tests your patience too much. I wish Doom 3 had a proper hardmode.

>> No.7839121

Doom 3> HalfLife 3

>> No.7839143
File: 364 KB, 719x556, p1_2473823_8dbb56e2.jpg [View same] [iqdb] [saucenao] [google]
7839143

I liked RoE though wish they kept the soul cube instead of slowdown gimmick.

>> No.7839365

no way. doom 3 is very fucking boring. half life 2 has its stinker moments, like the long ass boat section, but it's art direction is better, the combat is faster (ironically), and the weapons are much more interesting.

>> No.7839408

>>7839365
>like the long ass boat section
People frequently bring this up as one of the low points of the game but it was always one of my favorite parts of the game.

>> No.7839420

The first third of Doom 3 might be considered fine but the rest of it is a slog. I replayed it recently and by Delta Labs I was already wishing for it to be over. It's painfully boring and every encounter is the same. RoE is even worse.
Both of them are also without question, fuck ugly. Lightning doesn't excuse the extremely ugly plasticky models or how tiring the darkness gets. Yes, it adds tension to whip out your flashlight but after a few hours of fighting the same monsters, in the same corridors with the same weapons, in the same exact rhythm is the definition of "fuck off already" which doesn't make you feel anxious.

>> No.7839480

>>7838348
>doom3>halflife2

Back then, I would have agreed wI ended up liking Doom 3 more. Doom 3 is one of those games that I always want to re-install and play again. But only the original. Not really a fan of the BFG edition, or whatever.

>> No.7839484

>>7839480
>>7839420
Doom 3 shuttles you off into the game only stopping like once for an NPC interaction, whereas HL2 is constantly stopping you

>> No.7839497
File: 1.82 MB, 5119x2880, DOOM 3_ BFG Edition 01_03_2020 00_38_53.jpg [View same] [iqdb] [saucenao] [google]
7839497

>>7839480
The only reason to play BFG is if you have a 120hz screen as that is the one thing that can't be modded into OG doom 3.

>> No.7839727

>>7839497
>The only reason to play BFG is if you have a 120hz screen as that is the one thing that can't be modded into OG doom 3.

That's right. The original game was locked at 60Hz. The reason why the FPS went up was because of VR. Can the flashlight be modded out? The graphics did get a downgrade in the BFG port, Outside of the 120Hz.

>> No.7839864

Doom 3 > Ultimate Doom > RoE > Doom 2 > Final Doom > shit > NuDoom 2016 > NuDoom Eturdnal

>> No.7839921

>>7839408
It's not that bad at all. If you just b line it like a racing game you aren't even on the boat that long.

>> No.7839949

>>7839727
You can patch the Dhewm 3 port for 120hz apparently.

>> No.7840162
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
7840162

Is there a proper graphics mod for Doom 3 BFG?

>> No.7840297

>>7838348
it's kind of funny how D3 is thematically more like a Half Life game than HL2

>> No.7840362

riddick>farcry>doom3>hl2

>> No.7840954

>>7840362
>>7840362
Riddick is always overlooked. Top 5 games I've ever played, but you're a colossal retard for putting hl2 behind that far

>> No.7841236

>>7838348
None of these are retro, so I don't care.

>> No.7841937

>>7839143
This is my favourite doom, doom 1 ep 1 close second for nostalgia reasons. Roe is a great game and wayyy better than doom 3 imo, play it if you haven't

>> No.7842328

>>7839484
>Doom 3 shuttles you off into the game only stopping like once for an NPC interaction, whereas HL2 is constantly stopping you

I think Half-Life 2 does as good job balancing 'in-game' cinematic's with gameplay. But Doom 3 doesn't really stop much to tell a story. I think the game works fine as a claustrophobic run and gun with a little bit of horror. Doom 3 is fun to pick up and play. The lighting engine in the BFG version did get a downgrade. I actually did prefer having to balance between a flash light and a weapon in the original. Even though the flashlight mod does change the pacing of the game.

>> No.7842425

Half life 2 is a very good game that I don't like to replay.
But I often go back to doom 3. Still need to finish a run on nightmare.

>> No.7842476
File: 35 KB, 436x356, gottem.jpg [View same] [iqdb] [saucenao] [google]
7842476

I agree, though not by much. Doom 3 gets too much hate, it's main sin is that it's always terrified of actually challenging the player with enough enemies and as a result drags in the last half. The shotgun deserves the hate though, just because you can make it work as a melee weapon doesn't make it a good shotgun.

>> No.7842487

>>7842476
The greatest sin of dooms 3 weapons are there sound designs. Non of them feel powerful, even if most of them pack quiet the punch.

>> No.7842502
File: 1.52 MB, 1024x768, doom3bfg1.webm [View same] [iqdb] [saucenao] [google]
7842502

>> No.7842508

>>7842487
I mean it's pretty bad, but I think most would agree flaws with the gameplay are more important

>> No.7842517

>>7842508
Thats also true. But look at the trash from Blizzard like Overwatch and wow, good sound effects go a long way.

>> No.7842523
File: 508 KB, 3840x2160, DOOM 3 13_08_2020 20_55_12.jpg [View same] [iqdb] [saucenao] [google]
7842523

>>7842476
>this is fine
J. Carmack

>> No.7842591

>>7839484
>it has a narrative so it's bad
You could double the amount of "cutscenes" HL2 has and yet it would still have better pacing than Doom 3.

>> No.7842596
File: 2.82 MB, 1024x768, doom3bfgedmars.webm [View same] [iqdb] [saucenao] [google]
7842596

>> No.7842601

>>7842591
The problem is that you can not skip those forced moments that slow you down. Reason why I don't enjoy replying hl2 as much.

>> No.7842654

>>7842591
how could you possibly believe that? Doom 3 stops you early and like one more time in the whole game, you're gonna seriously claim DOUBLING the NPC speak jazz of HL2 is gonna have NO IMPACT?!

>> No.7842659

>>7842328
how does the flashlight shit of BFG edition change the pacing of the game? it changes the moment to moment gameplay

>> No.7842674

>>7842659
>how does the flashlight shit of BFG edition change the pacing of the game?

It does. The original Doom 3 is a really dark game, and I mean in terms of gamma. Later in the game, the flash light does matter less. Early game, you balance between fire arms and a flashlight. This did lead to many flashlight mods for vanilla Doom 3. But for BFG, they add a Half-Life style flashlight.

>> No.7842686
File: 19 KB, 800x600, glow.jpg [View same] [iqdb] [saucenao] [google]
7842686

>>7842659
honestly, I replayed the original Doom 3 recently and I never had to use the flashlight in combat, only for finding my way around maps. Enemies are really loud, and have glowy bits on them that make them impossible to miss. Maybe its because I was running at a modern resolution, those zombie eyes could be hard to see on lower res settings.

>> No.7842687

>>7842674
but that doesn't effect pacing, if you aren't shooting you're wielding the light

>> No.7842692
File: 156 KB, 1000x600, far.jpg [View same] [iqdb] [saucenao] [google]
7842692

>>7838348
far cry 1 > both

>> No.7842698

>>7842328
>I think Half-Life 2 does as good job balancing 'in-game' cinematic's with gameplay
it really doesnt

>> No.7842713

>>7842687
>but that doesn't effect pacing, if you aren't shooting you're wielding the light

The first quarter of the original Doom 3 was all about juggling between a flashlight and your limited weapon set. It actually was more like a survival horror game. But the later half of Doom 3, you do have a full arsenal of weapons, and ammo, and the flashlight becomes less used. BFG edition adds a shoulder light that can be turned on or off like ever other FPS game that came out after Half-Life. In the BGF, the early stages are no longer survival horror.

>> No.7842715

>>7842596
>steve blum
>steve blum
>steve blum
>some turkey

>> No.7842717

>>7842713
you always search the environment for extra collectibles, that's a series staple flashlight or no

>> No.7842741

>>7842659

Here's a video of the original Doom 3 running on a Windows XP machine:
https://youtu.be/9XlkFhIODpU?t=805

The original game has much darker environments, and really made the player use the flashlight. And when using the flashlight, you are vulnerable and cannot use any firearms. It was suppose to create tension in the early game.

>> No.7842765

Gonna replay Doom 3 cuz it's comfy as fuck.
I'm using Redux and Trent Renzor alpha sound fx.
Any other mod recommendation?
Also gonna play RoE for the first time, what about that one?

>> No.7842817

>>7842765
>Gonna replay Doom 3 cuz it's comfy as fuck.
>I'm using Redux and Trent Renzor alpha sound fx.
>Any other mod recommendation?
>Also gonna play RoE for the first time, what about that one?

Does Redux go for accuracy of the original release? because I am not a big fan of the lighting changes in BFG edition. The original Doom 3 had a stark and monochromatic look to it. Compare this:
https://youtu.be/9XlkFhIODpU?t=276
To this...
>>7842596

The BFG Edition was altered to accommodate VR headsets. The lighting looks too soft. Also, the original Doom 3 has more light rays and effects. BFG is still fine if you want to try Doom 3.

>> No.7842820

>>7842692
I wish it was actually fun though. Traded my boxed PC copy for a N64 without cables or controllers. Which I traded for a PSP.

>> No.7842826

>>7842817
I'm gonna use OG D3 because I legit like the flashlight. Redux is just a graphical mod that combines a bunch of old ones into one.
Alpha sound fx are kino and I have no idea why they decided to change them for the final game.
https://www.youtube.com/watch?v=MAEKBK5Mg2Q

>> No.7842829

>>7842820
nice

>> No.7842856
File: 1.72 MB, 268x199, 1576289622966.gif [View same] [iqdb] [saucenao] [google]
7842856

>>7842829
Best part was that the PSP I got was trash and the umd drive did not work, so I traded it to Gamestop and they gave me a PSP 2000 that worked fine, and a copy of Viewtiful Joe Red Hot Rumble for the price of the crap PSP. As a poorfag it blew my mind. Still have and use the 2000 to this very day. Great little machine.

>> No.7842886

>>7840297
Not at all. Doom is a descent into hell - good vs Evil. Half-Life 1/2 are all about slavery vs freedom.

>> No.7842905

>>7842886
Well what game describes the following:
Player starts of in facilitie and after an accident all "hell" breaks loos. And its up to you to find a way to stop it. In the end you go through a portal to the source of the bad guy and put an end to a giant boss.

>> No.7842962

>>7842905
You just described the plot, not the theme.

>> No.7842970

>>7842962
Half life one is not about slave vs freedom. That was theme was introduced in part 2. Part one is straightforward.
Object: Survive.

If you fight aliens that try to kill you or demons from hell, is not really relevant for the theme of the game.

>> No.7842975

>>7838348
Half-Life 2 gets a lot of free passes for things that Doom 3 got crucified for.

>> No.7842981

>>7842686
>and have glowy bits on them that make them impossible to miss.

Many of the humanoid zombies do not have glowing bits and can't been seen in the darkness of the original game. But the demon creatures do have glowing bits.

>> No.7842985

>>7842970
The Vortigaunts, in the original Half-Life, are an example of an enslaved race. During the events of Half-Life, the Vortigaunts are enslaved by the Nihilanth. When Gordon defeats the Nihilanth, however, the Vortigaunts are freed, and end up allying with humanity. The Nihilanth itself could be seen as an example as well; despite having the Vortigaunts under its control, the Nihilanth was, at the same time, fleeing from the Combine, who had previously enslaved and wiped out the rest of the Nihilanth's race. It couldn't be more obvious when you discover that Gordon "Freeman" is the hapless slave of Gman.

>> No.7842993

>>7842985
Where in the game is that explained?
As far as I remember, they added this "lore" bits later with part 2.

>> No.7843005
File: 385 KB, 855x847, doom3.png [View same] [iqdb] [saucenao] [google]
7843005

>>7842981
>Many of the humanoid zombies do not have glowing bits and can't been seen in the darkness of the original game. But the demon creatures do have glowing bits.

Though some do have white-ish glowing eyes. But it was never obvious. The survival horror aspect of Doom 3 was somewhat thrown out the window with BFG. Though, people were divided on it anyway, and would use flashlight mods and such. Plus Carmack wanted the environments to be easier to navigate in VR. He was heavily promoting the VR aspect of the BFG Edition.

>> No.7843034

>>7842993
The explanation is from the "All-Knowing Vortigaunt" in Half-Life 2. But, in Half-Life, the Vortigaunts are literally called "alien slaves", wear shackles around their limbs and neck and can be seen toiling away on the machinery in Xen. One can infer that they are being held captive.

>> No.7843196

Problems with the BFG Edition:
> Unskippable cutscenes
> games hands out more ammo, makes it easier
> lighting engine is different, looks softer.
> game physics oddly not as good. Enemy corpses clip through each other.
> Flashlight play mehcanic reduced to generic FPS 'body light'.

Best to get the original.

>> No.7843206

>>7842970
a lot of detail is hidden in plain sight, remember the whole rocket launching sequence?

>> No.7843223

>>7843034
But if its just a side note in the game itself i would not call it the main theme.
For me half life was more of a survival game. You against all odds.

>> No.7843313

>>7842886
Doom 3 takes place in a big technological facility that is experimenting with teleportation, and has monsters that warp in suddenly during gameplay
That's what I was getting at

>> No.7843363

>>7839480
I played and completed Doom 3 for the first time on the BFG Edition and didn’t notice any problems other than too much ammo. Then I tried the original game and saw what I’d been missing.

There’s just so much missing from the BFG Edition. Like, having the flashlight on at all times just ruins the horror elements of some of the darker areas. They made everything brighter for no real reason which makes the atmosphere a little less effective. There’s also this weird thing where there isn’t any dynamic lighting from the muzzle flash. Like, a modern port of an old game has worse graphics than the original? How does that make any sense?

The BFG Edition is fine, but it’s not great. At least I got to play Doom 1 and 2 there. Those were good.

>> No.7844360

>>7843363
>There’s just so much missing from the BFG Edition. Like, having the flashlight on at all times just ruins the horror elements of some of the darker areas. They made everything brighter for no real reason which makes the atmosphere a little less effective. There’s also this weird thing where there isn’t any dynamic lighting from the muzzle flash. Like, a modern port of an old game has worse graphics than the original? How does that make any sense?

For me, it was the opposite. I owned Doom 3. Played it on a GeForce FX 5700, got really good performance, the game would run at 60fps sometimes, or drop to the 30's-40's at spots. Lost that version, sadly. Bought BFG, and thought it was going to be a good replacement. I did play through BFG, and to be honest, I missed some of the differences. But the most noticeable one, was the lighting engine. The lack of flashlight. I wasn't angry. The flashlight was a polarizing thing in Doom 3. The game really was dark (without adjusting the gamma) and required the flash light. The flashlight was a major gameplay element of Doom 3. I feel like, BFG was an alternate take for those who wanted the flashlight mod. But Carmack did say somewhere that the game was made a little brighter for VR. This version plays more like an action game, with some horror elements. You still need to use the shoulder mounted flash light. But it feels less required. It does make Doom 3 feel like a different game. Constantly switching between that flashlight and a weapon was one of the more intense things about the OG Doom 3.

>> No.7844374

>>7838348
Doom 3 DESERVED A DIRECT SEQUEL!

>> No.7844738

>>7842487
If i am not mistaken, trent reznor was in charge on doom 3 sound design, but after some internal troubles around id, reznor left.
https://youtu.be/28mn_fJlmbo
you can hear bits of reznor work on the leaked E3 build, and dude, you can see the difference

>> No.7844756

>>7843363
>At least I got to play Doom 1 and 2 there. Those were good.
At no point did you ever actually play them before that? That's retarded
>>7842328
>I think Half-Life 2 does as good job balancing 'in-game' cinematic's with gameplay
Nope.
>>7842591
>Game would be even better paced if it stopped you more from playing it
Niggers like you are what killed video games.

>> No.7845101

>>7844756
>Nope.

Why not? The game didn't have a long rail section like the original. It got to the action a lot quicker. The vehicle sections could have been better.

>> No.7845124

>>7842487
The plasma gun sounds like a fuckin' toy.

>> No.7845131

>>7840954
no hes right

>>7839365
>its art direction
>good

>> No.7845195
File: 3.00 MB, 1014x764, doom3og.webm [View same] [iqdb] [saucenao] [google]
7845195

>>7842596

Original Doom 3 PC for comparison.

>> No.7845207

>>7845195
>this was considered mindblowing graphics in 2003
lol

>> No.7845209
File: 202 KB, 1280x1024, 9800 015.jpg [View same] [iqdb] [saucenao] [google]
7845209

>>7838348
Love both. And the OG Painkiller.
The holy trinity of 2k4.

>> No.7845237
File: 2.70 MB, 1020x736, doom3og2.webm [View same] [iqdb] [saucenao] [google]
7845237

>>7845207
>>>7845195 (You)
>>this was considered mindblowing graphics in 2003
>lol

and required some rather high end hardware too.

>> No.7845770

>>7842328
>I think Half-Life 2 does as good job balancing 'in-game' cinematic's with gameplay
t. Shit eater

>> No.7845790

>>7845207
I upgraded my pc for far cry first. So doom was not that great of a jump in quality. (Also unreal 2)

>> No.7846027

>>7838348
I respectfully disagree. I've finished both, and while I do love the atmosphere of Doom 3, HL2 is more immersive and tells a better story vs shoot the cyberdemon until it dies.

>> No.7846067

>>7844738
I find it much more likely the threw in temporary generic gun noises in the demo, not that trent Reznor created gun sound effects that were later abandoned.

>> No.7846079

>>7846067
Hard to believe that nobody in the team listed to the demo and the thought, the release version sounds better.

>> No.7846424
File: 961 KB, 3840x2160, DOOM 3 19_05_2020 13_03_35.jpg [View same] [iqdb] [saucenao] [google]
7846424

Half of doom 3 looks like a death metal album cover.

>> No.7846428

>>7845209
>Painkiller
You are my brother. Painkiller is still so good, even all these years later.

>> No.7846438

>>7839408
>>7839921
Exactly, people saying the boat section is wrong are playing it all wrong lol

>> No.7846530

>>7839921
I like to take my time. If you rush through, you miss all the hidden goodies.

>> No.7846598

>>7846079
>Hard to believe that nobody in the team listed to the demo and the thought, the release version sounds better.


I'm sure they knew they were releasing the game with inferior sound effects. The fanbase knew. It was well known that Trent Reznor was going to do the sound effects for Doom 3. They could be heard in early preview videos, and were in the leaked beta(s?). Doom 3 was pretty polarizing. It was impressive as an OpenGL tech demo, but the flashlight gimmick probably a deal breaker for those looking for a more classic Doom experience. The SFX changes lead to fanboy tears as well.

>> No.7846646

>>7846598
>for those looking for a more classic Doom experience
People wanted a sequel to Doom II. What they got as a sequel to PS1 doom and doom 64.

>> No.7846743

I love how Doom 3 looks like the pre-rendered graphics of 90s/early 2000's games, but in real time.

Same with FEAR, Riddick and Chaos Theory. Those super high contrast shadows are so cool looking.

>> No.7846893

>>7842981
I definitely recall the standard zombies have small but bright eyes you could discern, they were loud enough to pinpoint (with headphones). Security dudes basically constantly give off their position and warn you they're coming. I dont remember if the visored ones shined in the dark though.

>> No.7847049
File: 2.94 MB, 1024x768, doom3ogmarssurface.webm [View same] [iqdb] [saucenao] [google]
7847049

>> No.7847208 [SPOILER] 
File: 2.84 MB, 1024x768, 1623273531612.webm [View same] [iqdb] [saucenao] [google]
7847208

>>7847049

>> No.7847670

>>7847208
That motherfucker! THAT GODDAMN MOTHERFUCKING FIRST IMP THAT SHOWS UP AFTER THE SPOOKY BULLSHIT AND INITIAL FAKE SCARES! Security and later commandos still freak me out the most even to this day. Hearing the radio audio just makes me horribly anxious.

>> No.7847785

>>7845131
>no hes right

contrarian retard kek

>> No.7847813
File: 62 KB, 244x106, coolbaby.png [View same] [iqdb] [saucenao] [google]
7847813

not really but it's underrated

>> No.7847958

What are some of the recommended mods for the original Doom 3? Not interested in the duct tape one.

>> No.7847973

>>7847670

It's a good introduction to the Doom 3 Imp. And 2 or 3 more show up at the same time.
I am using a screen recorder with Doom 3 running in a 1024x768 window. I'm actually using the dhewm3 source port with the Steam install files.

>> No.7848030

>>7846893
>I definitely recall the standard zombies have small but bright eyes you could discern, they were loud enough to pinpoint (with headphones). Security dudes basically constantly give off their position and warn you they're coming. I dont remember if the visored ones shined in the dark though.

Some of the zombies have brighter glowing eyes than others. Like the marine zombies. The original game supports EAX 3D sound. I never played the game with 3D audio, though.

>> No.7848371

>>7845131
>>its art direction
>>good
Half life 2 has much more interesting environments than pipe and wires simulator doom 3

>> No.7848502

>>7847958
The only one that matters is redux.

>> No.7849814

>>7847958
co-op is a nice addition

>> No.7849821

Unreal Tournament 2004 > Half Life 2, Doom 3, or FEAR

>> No.7850006

>>7845131
>HL2 has bad art direction
It's ok. Some people are unable to properly judge art. It's like how a small child think his doodle is a good drawing when, in fact, it looks like ass.

>> No.7850027
File: 188 KB, 590x469, 1623344780722.png [View same] [iqdb] [saucenao] [google]
7850027

>>7842692

>> No.7850038

>>7849821
UT99 > ut2004

>> No.7850171

>>7850038
I wish UT99 had Onslaught and vehicles. Would have been amazing.

>> No.7850223

>>7845131
>its art direction
>good
I'm not surprised that the type of contrarian who would whine that Doom is better than Half Life would be that stupid.
>>7844756
>Game would be even better paced if it stopped you more from playing it
>Niggers like you are what killed video games
And mentally challenged children like you is why conversing with anyone online is such a hassle.
Let me explain the obvious hyperbole.
>Doom 3 pacing is bad
>If Half-Life 2 cutscenes lasted a total of 2 and a half hours instead of the hour or so they actually last, it would still fare better than Doom 3
I know, it's difficult when you're literally too autistic to comprehend something so complex but try to keep up. In any case, the Half-Life 2 "cutscenes" are a tiny percentage of its total length.

>> No.7850234

>>7838348
I liked the way HL2 tells a story, but the way Doom 3 does it is more immersive.

>Reading PDA emails and listening to the recordings while hiding in a corner from the demonic plaque that has unfolded in front of your eyes

I don't like how HL2 caters to the protagonist with overly lavished godliness.

>Gordon Freeman!
>Hey it's Gordon Freeman!
>THIS IS THE FREE-MAN!!

In Doom 3, you are just a marine. Just a guy that won/lost the lottery to pull duty on Mars. You aren't entitled to everyone licking your asshole because REASONS.

This is where I feel Doom 2016 failed. Unlike the predecessors, 2016... You aren't just some marine. You are the weapon against hell that makes super demons wet the bed. Doom 2016 is the most tryhard shitfest of OMG LOOK AT ME BE DOOM it isn't Doom anymore. id should have made a Doom 4 instead. But that doesn't matter. It would have been another grain of salt in the ocean of shitty remakes/reboots/sequels/prequels that currently clutter the way where original ideas should have been.

>> No.7850243

>>7842523
>graphics from 20 years ago sucks
Had to start from somewhere, kid.

>> No.7850278

>>7850243
You completely missed the point of the image by such a huge margin i'm amazed you managed to still make it to /vr/. Look closer lenny.

>> No.7850370

>>7850278
>image of a wall with a decal on it
>DON'T YOU GET THE POINT?

>> No.7850376

>>7850370
So you are just retarded. Look at the weapon spread.

>> No.7850381

>>7850376
You must be retarded if you think Carmack designed the "weapon spread".

>> No.7850645

>>7850243
>Had to start from somewhere, kid.

Doom 3 was targeting the Geforce 4ti/ FX and Radeon 9700/ 9800 cards upon release. With a single core 32bit CPU at 1.5Ghz or higher. The game was more demanding than Half-Life 2 on the system specs. Though the Geforce 6 series and Radeon x1xxx series cards were being released in 2004 as well. Far Cry also released in 2004 and required some beefy specs as well. In 2003 there was Max Payne 2, Splintercell PC port, Deus Ex: Invisible War, and I guess the halo PC port as some of the better looking games of that year.

>> No.7850892
File: 7 KB, 253x199, 1621767656014.jpg [View same] [iqdb] [saucenao] [google]
7850892

>>7850038
UT2K4 is GOAT.

>> No.7852008

>>7842502
>that flashing
seriously??

>> No.7852054

>>7838348
quake 4>doom 3>>>>>>>half life 2 epic physics simulator