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/vr/ - Retro Games


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File: 34 KB, 256x259, Resident_Evil_3_Cover.jpg [View same] [iqdb] [saucenao] [google]
7815197 No.7815197 [Reply] [Original]

This is the real cancer that killed RE, turning it into action shit with zoomer crafting.
CV (the true RE3) was a step in the right direction but the damage had already been done.

>> No.7815201

porn STARS

>> No.7815204

>>7815197
>zoomer crafting
>1999 game

Shitposters deserve to be beaten.

>> No.7815223

>>7815204
he's just upset he got the shittier game when he was a kid

>> No.7815231

>>7815197
Honestly, all I like is 1 and two

>> No.7815237

>>7815197
Code Veronica is a fucking terrible.

>> No.7815273

>>7815197
>crafting
The crafting in this game can be completely avoided and the game doesn't get harder because of that. Modern games requires you to craft, sometimes wasting a fuckton of time on them.

>> No.7815276

>>7815197
>zoomer crafting
I know its really hard having to remember A, B and C ammo types.

>> No.7815278

>>7815273
maybe they should have made the game last more than 2 hours instead of wasting their time with a pointless crafting system

>> No.7815280

>>7815197
C:V is also pretty action heavy but I agree, I like it more than Nemesis.

>> No.7815319
File: 34 KB, 720x635, 1619271806683.jpg [View same] [iqdb] [saucenao] [google]
7815319

>>7815201
braaaps

>> No.7815328

>>7815278
It last more than 2 hours on your first game. Every RE last about 1 or so hour if you know where to go, but you don't know that when you play the game for the first time.

>> No.7815343

>zoomer crafting

Applying modern day logic to a 1999 game shows what/who is the real zoomer here

I think someone is throwing a fit after getting killed by Nemesis...

>> No.7815373

>>7815343
the zoomer remake might be more up to their speed; nemesis is barely a threat there unless you're on nightmare

>> No.7815379

Anyone who thinks that CV is "the last good one" or "the real RE3" should be kicked in the face.

>> No.7815418
File: 193 KB, 1920x1080, Nemesis.jpg [View same] [iqdb] [saucenao] [google]
7815418

>>7815197
S.T.A.R.S.....

>> No.7815468

>>7815197
But gameplaywise it's extremely fun though?
Did you try to dodge nemesis and use all kinds of weapons on him? It's cool to see the different interactions

>> No.7815560

>>7815379
>>7815237
This.

>> No.7815579

>>7815379
>"the real RE3"

Funnily this phrasing allegedly comes from Mikami himself. However the only source from is an article by some european journo, not an interview mind you, a small article that retells a discussion, basically hear-says. And this at the time RE3 and CV were being developped, so possibly RE3 hadn't built up to be a full scale game yet.

Also, Mikami was delusioned by his promotion. Not only he lost all creative power, which he said to regret in several interviews, but he was forced to supervise RE sequels and spin-offs he didn't want to do.

In one interview he said he'd never have done RE sequels if it was just him. In another one he said it wasn't his idea to have so many RE games in development at the same time (which was in 199 so at the time of RE-CV/RE3/RE0 + various spin offs).

Those are actual interviews too, not basically hear-says. Oddly, unlike for RE3, you never hear people use those interviews as "proof that RE2 should have never been made!" or "proof that RE0 and CV should have never been made!" or shit like that...

>> No.7815658

>>7815373
Nemesis is hardly a threat in the original.

>> No.7815672

>>7815197

All 3 classic games are great. 3 wasn't scary but fun to play. It had the worst puzzles (water puzzle) though... But whatever.

>> No.7815795

>>7815672
>It had the worst puzzles (water puzzle) though... But whatever.
Filtered.

>> No.7815865

troof. game literally has dedicated dodge mechanics which you can master and never get hit. this game was beginning of the end, and re4 put final nail in the coffin

>> No.7815874

I don't think RE3 is bad but I definitely don't understand when people tell me it's their favorite

>> No.7815879

>>7815795
Funny enough, that is the easiest puzzle in the game.

>> No.7815882

>>7815874
Usually, one's favorite game in a series is also their first game in that series.

>> No.7815886
File: 28 KB, 560x560, 1206067-recvx_steve.jpg [View same] [iqdb] [saucenao] [google]
7815886

CVchads rise up

>> No.7815912
File: 296 KB, 600x424, reclr.png [View same] [iqdb] [saucenao] [google]
7815912

>> No.7815915

>>7815197
Good bait, just look at all those replies. Was gonna sage, but you deserve the bump. Keep the /vr/etards seething

>> No.7815936

>>7815865
even if you do master the dodge, it's not guaranteed you'll avoid getting hit. You can't control the direction or the kind of dodge. Plus it's very hard to master, the timing is very precise and it differs depending on which weapon you use. I'm not sure you even played the game.

>> No.7815941

>>7815936
now if you want a dodge that does guarantee avoiding damage and which is easy to master, check out Dead Aim. Hopefully you can tell the difference.

>> No.7816001

>>7815237
Filtered retard

>> No.7816081

>>7815672
Water sample puzzle is still my favorite in the series. It's logical, functions relatively transparently to the player, and visually represented well without being too easy or difficult.

>> No.7816219

>>7815658
Using glitches or watching videos to figure out how to properly manage Nemesis A.I. doesn't count retard.

Nemesis is, hands down, the best designed boss of all PSX era.

>> No.7816231

>>7815874
Because you actually get to explore the city this time around. Because the atmosphere, setting and files actually make you feel like you're in an hopeless horror nightmare. Because you have the freedom to craft your ammo to manage your gameplay as you see fitting. Because you have a properly designed and coded B.O.W that needs two functional brain cells to be defeated.

There's a ton of good reasons to love Resident Evil 3 even more so than the previous entries. No survivor horror makes me come back to it as much as Resident Evil 3 did. There's so much shit to discover in the game, even after you have played it many times, that it's just amazing how much effort the developers put into it.

>> No.7816702

>>7815237
This, RE3 is way better.

>> No.7817091

>>7815237
>>7815560
CV is the best classical RE, hands down. You guys must be gay not to like Claire's ass or Steve.


>>7815912
>>7816001
Fucking based

>> No.7817109

>>7815879
Yeah, it's just a puzzle of stacking blocks, it's nothing complicated. It baffles me people consider it "hard"

>> No.7817171

CV was garbage for a lot of reasons
>no more pre-rendered backgrounds
>as a result, there's this gray fog (even indoors)
>garbage story about a mad family instead of just an evil corporations science experiments
>faggy main antagonist

>> No.7817183

>>7817091
its the new hot contrarian meme to shit on anything dreamcast related now, because the hot contrarian meme before that was to deepthroat anything dreamcast related. They realized that people actually fondly remembered the dreamcast and they couldn't be the cool counter culture hipster they desperatly want to be, so they switched to the saturn instead so they could feel special on the anonymous board for 20+ year old video games on a weeb cartoon website

>> No.7817202

>>7817183
It could also be that Code Veronica is a shit game.

>> No.7817254 [DELETED] 

>>7815874
there's not really anything in 1 or 2 that's acts as a big dick horror threat like nemesis, you know Birkin is only going to appear as a boss battle and Mr. X feels almost like oversight with how non threatening and underused he ends up being.

>> No.7817259

>>7815874
there's not really anything in 1 or 2 that serves as a big dick horror threat like nemesis, you know Birkin is only going to appear as a boss battle and Mr. X feels almost like an oversight with how non threatening and underused he ends up being.

>> No.7817616

>>7815197
I love both, the Nemesis-T Type is probably the best boss/antagonist on the whole series.

>> No.7817629

>>7817171
The story is still about Umbrella and Alfred is not the main antagonist. Also HD version removes most of the gray/green fog.

>> No.7817721
File: 258 KB, 1600x900, The-Deer-Hunter-2-1600x900-c-default.jpg [View same] [iqdb] [saucenao] [google]
7817721

>>7817202
Shit taste. Cope and seethe tranny faggot.

>> No.7817723

>>7817171
These are the worst critiques I have ever seen for a game. Please neck yourself, samefag.

>> No.7817801

>>7815197
The bonus level where you could play as Wesker in CV was the cancer, bringing him back started all this conspiracy shit that peaked at RE6, his level was already a do over of the bonus level as Chris and everyone knew it but decided it was canon anyway.

>> No.7817934

>>7817723
>These are the worst critiques I have ever seen for a game. Please neck yourself, samefag.
So graphics that you can't see, a shitty storyline, and a shit main villain are the "worst critiques" you've ever seen?

>> No.7817936

>>7817629
>The story is still about Umbrella
It's moved the background. The Ashford family is the main story.
>Also HD version removes most of the gray/green fog.
But then it just looks too dark.

>> No.7817937

>>7815886
i want Steve to finally fucking return...

>> No.7817992
File: 2.83 MB, 960x720, RE1 Saturn Battle Wesker.webm [View same] [iqdb] [saucenao] [google]
7817992

>>7817801
If we're to assume that battle mini games stuff added in re-releases are canon, well as far as I'm concerned Wesker died twice in RE1.

>> No.7818096
File: 85 KB, 1280x960, highscore.png [View same] [iqdb] [saucenao] [google]
7818096

Post your Mercenaries high scores. I still need to whip up Nicholaï.

>> No.7818117

Whatever

>> No.7818123

>>7817091
You actually LIKE Steve?

>> No.7819301
File: 62 KB, 612x351, 1609825932631.jpg [View same] [iqdb] [saucenao] [google]
7819301

>>7817934
Every RE game has a shit story. If anything, CV has the most comedic and campy storyline out of the whole series; which makes it quite entertaining. The villian was also great, you cross-dressing freak. Also, the graphics aren't hard to see at all. I think you only played 5 minutes of CV and then gave up because that is quite clear with your weak criticisms of the game.

>> No.7819305

>>7818123
>FAAAATHERRRR
He is autistic and schizophrenic. Because of that, he is probably the funniest RE character.

>> No.7819398

Resident Evil 3:
>Beautifull, detailed and atmospheric prerendered environments
>Gritty ps1 graphics
>Simple but effective story
>Scary enemies
>Nemesis is intimidating as fuck and can pop up anytime and ruin your day
>Play as badass Jill and goofy spic Carlos

Code Veronica:
>3D environments are hit or miss. Sometimes the game looks good and is very atmospheric, sometimes it is the exact opposite
>Cartoony ps2 graphics make the game look like an episode of Star Wars: The Clone Wars. This style doesn't fit a horror game
>Story is absolutely retarded and full of over the top and extremely annoying characters
>Bunch of stupid enemies like the goop monsters and camera's that summon hunters
>Fucking Wesker is just kinda there
>Play as Claire and Chris who are honestly both pretty boring, especially in this game

>> No.7819460

>>7817183
It’s not that you faggot, CV just fucking sucks

>> No.7819548 [DELETED] 

>>7819460
Still better than Zero.

>> No.7819669

>>7819301
There’s nothing entertaining about the shitty story, if anything it’s the most dragged out and boring of them all. You talk about weak criticism and yet you give weak points on why this game is good.

>> No.7819674

>>7819305
How is he schizophrenic? Seriously asking, is ‘schizo’ the fashionable new mental illness for zoomers or something? I see it everywhere on all the high traffic boards now.

>> No.7819902
File: 4 KB, 275x183, images (9).jpg [View same] [iqdb] [saucenao] [google]
7819902

>>7819669
Not the same anon, but CV is good because:
>The base and Antarctic atmosphere
>Steve
>The great level design
>Claire's arse
>The Music
>Steve's arse
>Best gameplay in the classic series
>It is the most fun I've had with any resi game

https://www.youtube.com/watch?v=z1o_3yBe6Cg&t=250s

>> No.7819938

To me as a kid RE3 felt like a rehash of RE2 so I never bought it. I wanted to continue the story not play some fanfic of events I had already played. CV felt like a true sequel but I never owned a dreamcast and by the time it got ported to PS2 I didn't care anymore and moved on to RE4

>> No.7819948

>>7819398
The part where you play as Carlos in RE3 is so good and there's nothing even close in CV. Great self contained moment where you're free to use an M4 against hunters without worrying about wasting ammo since this is the one time you use it.

>> No.7820384

>>7819398
>Play as Claire and Chris who are honestly both pretty boring, especially in this game


It never hit me how true this is

>> No.7820575
File: 1.07 MB, 1723x2200, 2DC2C8FF-48EA-40C0-958D-E1E01E5E8D42.jpg [View same] [iqdb] [saucenao] [google]
7820575

My only real complaint with RE3 so far (haven't beat it yet) is how they load you down with so many fucking items that you have to constantly run through 50 doors just to grab a key or your lockpick or your gun powder or a fire hose or store one of the 50 other items you just found on the way to get one of said items. It's just tiring as all hell.

>> No.7820597

>>7819902
>Best gameplay in the classic series

It has the worst gameplay in the classic series. Lacks any and all new mechanics that 3 introduced you dumb autistic fuck

>> No.7820620

>>7815197
>CV (the true RE3) was a step in the right direction
Agree on that one. On the bright side Peter Fabiano is gone. Perhaps capcom can heal now.

>> No.7820635

>>7819674
>schizophrenic
Just another zoomer buzzword. They dont know what it actually means. They just hope it carries some weight and impact.

>> No.7820731

>>7815197
Code Veronica ruined the story, it looks bad and it has absolutely no replay value. RE3 on the other hand fits the overall story nicely has beautiful graphics and insanely high replay value. And it has fucking Nemesis, who makes the game challenging and actually scary, something CV, again, failed at.
I love how he always shows up at the worst possible time.

>> No.7820809
File: 529 KB, 1861x1657, PE2 imdb.jpg [View same] [iqdb] [saucenao] [google]
7820809

The core team that created the original Resident Evil left after RE2 and went on to create Parasite Eve 2:
Kenichi Iwao - RE1 Scenario Writer and planner, PE2 Director and scenario writer
Satoru Nishikawa - Art Director and chief background designer of RE2 and PE2)
Mitsuru Kuwahata - background creator and setting animator of RE2 and PE2)
Yoshiaki Teshima - Effects animator of RE1, RE2 and PE2
Isao Oishi - RE1 character designer, Resident Evil 1.5 scenario writer and character designer, RE2 character designer, PE2 character designer
Takashi Hama - Background modeler of RE2 and PE2
Naoshi Mizuta - Composer of RE2 and PE2

>> No.7820830
File: 2.86 MB, 960x720, Biohazard_2_PlayStation_Calico.webm [View same] [iqdb] [saucenao] [google]
7820830

>>7820809
Thank you. I was looking for sources for this but couldn't find anything except the chief background designer.

This should explain the Calico M950 which is in RE2, unfinished, but made it to PE2.

There are also unused backgrounds in the two games which reveal similar processes. For instance there are unused early top down views of rooms, as well as unused backgrounds which are filled with a single colour tone.

>> No.7820863

Code Veronica is also when Wesker became a shitty virus-infused Neo, which I would argue was far more damaging to the series than Jill having a dodge mechanic and an abundance of ammo to mow down crowds of zombies in the streets of RC.

>> No.7820878

RE3 has more survival and adventure mechanics than RE2.

>just like in RE1, there is a B-plan for most bosses that involves not using ammo or very few ammo
meanwhile in RE2 all you can do is shoot at them until they die

>hidden ammo stashes everywhere that require the player to check his surroundings, even in the Japanese verison

Japanese version of RE2 barely has any hidden ammo, only 1 or 2 hidden stashes in the entire game, instead everything is in plain sight in the middle of rooms

>actual unlearility and multi-path system
instead the scenarios are static in RE2 and players action can't change a thing

>semi-random enemy and item placement
>powder/ammo mixing for extra supplies management

Also, Nemesis manages to be what the RE2 Tyrant was supposed to be but failed at. I'm probably forgetting other things too.

Finally, "action" is part of the definition of survival horror. Without "action" it wouldn't be survival horror, it would be a point&click horror game like, idk, Harvester.
Dodging and running is action, survival action, and in that regard, RE3 also fared better than RE2 since there are so many more enemies you're a lot more likely to run from more enemies than in RE2, and of course there is the dodge mechanic.

>> No.7820887

>>7820878
>I'm probably forgetting other things too.

Oh yeah, RE3 has numerous actual puzzles too. How many real puzzles (read: not just find key item in A room and use it in B room) does RE2 have? A couple of statue/crate pushing that barely requires any brain. it's ridiculous.

tl;dr this entire "RE3 turned the series into action shit" meme is for brainlets who can't think

>> No.7820917
File: 429 KB, 1920x1080, wallpaper2you_399057.jpg [View same] [iqdb] [saucenao] [google]
7820917

>>7820830
Hah, good observation. Yes the Calico M950 is one of the reused ideas from 1.5, there are many more if you analyze a little closely.

It's pretty interesting that it only came to light that Parasite Eve 2 was made by some of the core staff that created Resident Evil two decades after it released. People slowly started connecting the dots and comparing the credits and everything fell into place like a puzzle.

>CHE: The event messages in Parasite Eve II are a bit more detailed than Biohazard. Were you restricted back then?
>Kenichi Iwao: I wanted to give more detailed messages even in Biohazard, but I didn't have the time.
>CHE: Rumour has it that the Parasite Eve II was created by the Biohazard 1.5 team!
>Kenichi Iwao: That is not accurate. It was after they made Biohazard 2, they joined me. (laughs)
>CHE: We noticed Biohazard references carefully hidden throughout Parasite Eve 2!
>Kenichi Iwao: Your observation power is truly amazing! I did not know this until now. (laughs) If I knew, I would have punished the staff. Many background staff of Biohazard also participated in Parasite Eve II. The BG staff of Biohazard and Biohazard 2 had an invite from me to come work on Parasite Eve II.
https://www.crimson-head.com/interviews/kenichi-iwao

>> No.7820929

>>7820917
>one of the reused ideas from 1.5,

You sure? Afaik the Calico M950 doesn't exist in 1.5, it only started existing after the switch from 1.5 to 2. It was supposed to be an unlockable bonus weapon, something they'd probably work on late in game, presumably it was replaced by the Colt S.A.A. People tend to think the Calico M950 was supposed to be Leon's equivalent of Claire's Colt S.A.A., however instead I think they replaced the Calico M950 by the Colt S.A.A., probably because Leon already got enough attention and more weapons than Claire (if you count the two shotguns and two magnums as seperate weapons).

There is no evidence of the Colt S.A.A existing in the proto versions of RE2, and then in the final it uses the same weapon and item ID as the Calico did, including in data that is shared/identical between both discs. If it was meant to be an extra weapon, rather than replace it, it would have been another ID, they had other unused item IDs they could have used too.

The very fact that the Calico is well, a Calico, is also a hint that it was supposed to be a bonus unlockable weapon. The Gatling is from Terminator 2, and Calico did lot's of prop guns for futuristic action movies before they made real guns, so I think the devs probably got the idea from another movie.

>> No.7820954

>>7820917
> there are many more if you analyze a little closely.

Such as?

>> No.7820967
File: 1.87 MB, 4364x2156, PE2COCA.png [View same] [iqdb] [saucenao] [google]
7820967

>>7820929
>>7820954
Oh yeah, I think the Cola thing might be connected.

>bg designers in RE2 detail their backgrounds with made-up soda brand that is very reminiscent of Coca Cola
>forced to change/delete those made-up soda brand in backgrounds in re-releases of the game

>RE2 background designers work on PE2
>PE2 got a deal with Coca Cola for the brand to be included in the game

I wonder if they recieved a juicy threat letter from Coca Cola with RE2, and then, since they got the contact, took the opportunity to turn the situation back on itself and make money while keeping those details in their next game. All presumption but you it sure is odd.

>> No.7821074

>>7820929
Oh I get what you mean.


>>7820954
Secret. Can't talk about the two most interesting ones, not right now at least.

But body armors with different defense stats and inventory size is one of those 1.5 ideas that went into PE2 for example.

>>7820967
You might be on to something.

>> No.7821510

CV was when they started hardcore ruining the story. Since it has a bad story, unbearable characters, isn't scary and the game control is primitive compared to RE3 and REmake, I'm really struggling to see why anyone would look twice at it. Horror games are basically defined by the trifecta of scares, story, player limitations. If the only thing you actually have is player limitations on its own, though, what is that except just a bad game?

>> No.7821517

>>7821510
I’m a big fan of C:V but yes, it is very strangely missing QoL improvements introduced in Nemesis. It’s bizarre that you have to push action to walk up small flights of stairs rather than just going up them for example. It seems like its development was very walled off from the other games in the series.

>> No.7821535

>>7820731
I wanted to play CV and i'm trying to do this right now. I just can't seem to get into it. I've beaten resi1-3 within like 5 days and this is already taking me over a week and I haven't even played it that much. It's kinda eh it feels.

>> No.7821538
File: 387 KB, 1280x1660, re_archives_226_original.jpg [View same] [iqdb] [saucenao] [google]
7821538

CV was already doomed from the concept art stage. I mean look at this shit. How did this guy even become a professional concept artist.

Just look at it.

>> No.7821551

>>7821538
Why did they give that guy such a retarded accent? What were they thinking?!

>> No.7821554

>>7821538
That Alexia. kek

>> No.7821556
File: 507 KB, 1378x1936, akDcsgx.jpg [View same] [iqdb] [saucenao] [google]
7821556

>>7821554
>>7821538

>> No.7821558

>>7821551
The easy explanation is cheap Canadian voice actors.

>> No.7821559

>>7821538
>How did this guy even become a professional concept artist
Probably via Nepotism.

>> No.7821568
File: 393 KB, 393x529, 45734.png [View same] [iqdb] [saucenao] [google]
7821568

>Resident Evil: Code Chromosome 21

>> No.7821595
File: 225 KB, 1244x1952, Wesker WXC.jpg [View same] [iqdb] [saucenao] [google]
7821595

It's interesting that there's a sketch of Wesker with a Xenobiological patch. I wonder if they were considering adding ayys into the mix in CV? The Antarctica segment always reminded me of the X Files movie, and that was released around the time CV was in development.

>> No.7821732

You know, between CV, DMC and RE4, I can't shake the impression that people working on RE at the time badly wanted to make anachronistic or outright medieval settings and characters but were being forced to make modern settings for some reason.

Not saying they were thinking of it but these guys probably would have loved to work on Eternal Darkness.

>> No.7821780

>>7821732
Ever play RE2? It's set in a police station that was built inside of a cathedral

>> No.7821792

>>7821780
To his point, the original concept for the station as seen in RE 1.5 was much more modern and realistic looking. Then it was scrapped in favor of of the gothic look in the finished product.

>> No.7821803

>>7821792
I think they keep doing castles and shit to have an excuse to have stuff like DIAMOND KEY or SHIELD KEY or put things in this statues to get a medal to open a door.

>> No.7821951

>>7821792
>Then it was scrapped in favor of of the gothic look in the finished product.

I think it was scrapped exactly because the anachronism is part of RE's soul, and 1.5 didn't have that; so it shouldn't be surprising to find castles and shit in later RE games

>>7821803
I think they kept doing that because they weren't precisely sure what made people like RE1/2 so much, so they just repeated the formula to be safe

>> No.7822003
File: 85 KB, 1280x960, carlosrecord.png [View same] [iqdb] [saucenao] [google]
7822003

I certainly hope S rank isn't at the 1500$ mark... or maybe I do, then I'm very close

>> No.7822234

>>7821074
>But body armors with different defense stats and inventory size is one of those 1.5 ideas that went into PE2 for example.

Battle armor with damage reduction and gradually torn apart outfit were ideas recycled for Dino Crisis 2 and Code Veronica, respectively.

>> No.7822452

>>7815197
hahahaha no.
CV/Zero started the anime cringy stuff with matrix wesker, crossdresser Alfred/Marcus and Re4 put the last nail in the coffin

>> No.7823094

>>7821780
That's more to resemble the feel of an old manor again because police departments are boring and lack secret tunnels. There's nobody walking around in an outfit straight out of 400 years ago or anything in RE2 or leading cults of ancient-dressed robed monks, or lighting wall torches in 1998.

>> No.7823109

>>7821554
>That Alexia. kek

To be fair to that artist. They did a good job retaining Alfred's facial features.

>> No.7823151

>>7821595
>The Antarctica segment always reminded me of the X Files movie, and that was released around the time CV was in developmen

Resident Evil: Code Veronica was definitely influenced by the 1998 remake of Psycho, the first X-Files movie, the matrix/ anything John Woo, Titanic (in some ways). Code Veronica did start after RE2. Code Veronica started as a port of Resident Evil 2 for the Sega Saturn. But Capcom didn't think it was viable to make a port for that system. They worked with Sega to make an original Resident Evil game for the Dreamcast instead. RE2 and RE3 also did get ports to the DC as well using Windows CE. I think Resident Evil 3 was put in development after work started on Code Veronica. Capcom was also developing RE0 for the N64.

>> No.7823207

>>7823151
It feels like every resident evil game started the development as some other game

>> No.7823250

>>7821732
There was a bit in the RE8 artbook where they had wanted to switch between Medieval and Modern periods for the village. Hence the one note about some knights unhappy their leaving the place unvanquished.

>> No.7823253

>>7823207
Considering how much was spun off the development of RE4, it's only fair.

>> No.7823302

>>7823207
>>>7823151 (You)
>It feels like every resident evil game started the development as some other game


I think Capcom was more interested in spending money + development time on a new RE game for a next gen console. Sega's NextTech did the game coding for the Dreamcast. While Capcom did all the design/ direction.

>> No.7823354

>>7821517
>It seems like its development was very walled off from the other games in the series.

It was. NEX Entertainment did the coding for the game. This is the same developer that made Crusader of Centy, Ranger X, Cyber Speedway and other games. They also did the Dino Crisis Dreamcast port as well as RE2 and 3 for the Dreamcast. The coders at NexTech tried to remake the RE2 engine in 3D, and didn't get the memo on the QOL improvement for RE3.

>> No.7823364

>>7815197
>CV good anything
>when st*ve exists
No way. I'd rather eat feces than play that shit ever again

>> No.7824005

>>7823302
>Sega's NextTech did the game coding for the Dreamcast. While Capcom did all the design/ direction.

Source? This could go in the direction of my theory that RE0 N64 reused the engine from RE2 N64.

>> No.7824024

>>7823207
>It feels like every resident evil game started the development as some other game

Pretty much yes. But people only use that against one game in the series.

>> No.7824074

If PE2 has background details which are similar to RE2, I'd very much like to know what those are. I played PE2 more than 20 times and I know RE2 backgrounds like the back of my hand and never noticed anything.

>> No.7824281
File: 241 KB, 962x715, 246DE48700000578-2897562-_Coffin_beds_These_cramped_bunks_weren_t_particularly_comfortabl-a-2_1420543551532.jpg [View same] [iqdb] [saucenao] [google]
7824281

>>7815197
All Steve haters are fucking retarded faggots who are jealous of a bad ass character. Not a single chad will dislike Steve, because they can easily relate with his ability to obtain pussy. That's the truth.

>> No.7824292

>>7824281
The truth is that people who like CV can identify with those characters >>7821568
>>7821556

>> No.7824304

>>7824281
Not sure if extreme contrarianism or just a gigantic faggot

>> No.7824343

Yes.
>Kill hordes of zombies
>Craft shitload of ammo
>Action moves
The death of RE.
>BBBBUT RE2'S LAB PART!!
Kill yourself.

>> No.7824351

>>7819398
All wrong. Fucking retard.

>> No.7824375

>>7819398
this is one of the most obvious examples of some retard who has never played either game trying to fit in and just parroting shit he's heard from other retards who also haven't played the games.
I don't know what it is about the RE series that attracts people like this in droves, but it's insanely common to read these buzzword checklist type posts about games in the series and it's just laughable.

>> No.7824480

>>7815197
Code Shitonica is a terrible game i forced myself to finish it and when i did i immediately deleted that garbage from my hardware
RE3 on the other i surprisingly enjoyed a lot it ended up being my favorite out of the the PSX triology

>> No.7824646
File: 337 KB, 784x498, nextech.png [View same] [iqdb] [saucenao] [google]
7824646

>>7824005
>Source? This could go in the direction of my theory that RE0 N64 reused the engine from RE2 N64.

NexTech are in the credits. I think it was confirmed that they did the game engine/ coding. NexTech are also credited as porting CV to the GameCube and PS2. NexTech also helped AM2 port Shenmue from the Saturn to the DC.

>> No.7824792

>>7815197
What's the best way to play OG RE3 on PC?

>> No.7824796

>>7824792
sourcenext version with rebirth patch. It's a japanese version but the patch lets you play it in english. It has rendering fixes like no wobbly polygons. Just so you know there are two game modes, "original" is the easier Japanese version and "arrange" is the harder western version.

>> No.7824905

>>7824796
links pl0x?

>> No.7825009

>>7824005
>This could go in the direction of my theory that RE0 N64 reused the engine from RE2 N64.


Angel Studios (Rockstar Sandiego) did the RE2 port, and I do not think they shared their tech with Capcom for RE0.

>> No.7825025

>>7824646
That doesn't say what they did though. Seems like a small credit for something like that, so perhaps it was only some small support.

>>7825009
>I do not think they shared their tech with Capcom for RE0.

Why not? Depending on how the contract was handled, all they did on RE2 N64 may or may not belong to Capcom whether they liked it or not. With a port it's very likely to be the case. If not they could have been paid for the engine re-use. The similarities between RE2 (and RE2 N64) and RE0 N64 are very uncanny.
But this is all assumption, considering the timeline, it's very much possible that things worked both ways and they both beniffited from each others, or perhaps it's even the other way around (I know there are interviews of Angel Studios where they say what they did for RE2 N64, but that's exactly the thing, in an interview they'd talk about what they did, not what they didn't do; though I'm still more inclined to believe RE0 beniffited from RE2 than the other way around).

>> No.7825040
File: 82 KB, 460x908, wiki.png [View same] [iqdb] [saucenao] [google]
7825040

>>7825025
>>>7824646 (You)
>That doesn't say what they did though. Seems like a small credit for something like that, so perhaps it was only some small support.


They are credited as tech support. Plus they are credited with the PS2 and GCN ports as well.

https://en.wikipedia.org/wiki/Nex_Entertainment

>> No.7825051

>>7825025

> The similarities between RE2 and RE0 N64 are very uncanny.

The main give away being the main menu. The same violence/blood colour settings that default to the same things... also before that both indicate that they use the RAM pack

https://www.youtube.com/watch?v=jrJig54ptAY

Then for gameplay footage, zombies/cerberus are straight out of RE2; so are most character animations


>>7825040
tech support doesn't sound like they did all of the game's programming. More like they worked on some things.

>> No.7825069
File: 284 KB, 640x480, Biohazard 3 (SourceNext).png [View same] [iqdb] [saucenao] [google]
7825069

>>7818096
>>7822003
Nicholai is a pain in the ass even after you manage to use the dodge system fairly well. I do remember getting A rank in the pSX without completing it though - he can rank up enough points and still die and you'll get the best ranking score.

>> No.7825072
File: 85 KB, 1280x960, score2.png [View same] [iqdb] [saucenao] [google]
7825072

>>7825069
nice scores, I got an S rank for Carlos but still nothing for Nicholai. I did die getting an A rank indeed. The annoying part with Nicholai is being fast enough to save everybody and get to face Nemesis near the bus... I tend to leave enemies be and then come back for them since there is plenty of time when playing as him

>> No.7825084

>>7825051
>tech support doesn't sound like they did all of the game's programming. More like they worked on some things.

I'm going to say that they did all of the ground work for the game engine running on the Dreamcast. They are credited as doing the Dino Crisis PS1 to DC port, and NexTech is listed in the credits for Shenmue 1 and 2 as being tech support as well. They did assist AM2 in porting Shenmue from the Saturn to the DC hardware. Plus they are credited for CVX on the GameCube and PS2. They were contracted for all the technical work. They even worked on Survivor 2 Code Veronica.

>> No.7825092

>>7815237
>>7815560
>>7815379
>>7816702
without exception I have never seen one argument against Code Veronica that wasn't a muh matrix tier strawman I could never craft myself.

>> No.7825095

>>7825092
Then you do not pay attention

>> No.7825098

>>7825095
>matrix
I've seen it all. Every argument against CV sounds like a troll because it is.

>> No.7825102

>>7825098
>opinions that aren't mine are trolling

Got it, chief.

>> No.7825104

>>7825102
Like what you're doing now.

>> No.7825119

>>7825025

NexTech did also do the Resident Evil 1 Sega Saturn port. They were going to port RE2 to the Saturn as well. Which may have spawned off into Code Veronica. The Code Veronicca engine really was based on RE2's game engine. It follows the same rules. Doesn't have any of the RE3 enhancements. Check out the early beta footage for RE;CV.

https://youtu.be/6qiFU8EhpJA?t=4

Claire has her RE2 clothes in this beta.

>> No.7825175

RE3 is the best in the series

>> No.7825231

>>7825072
Save Brad in the sewers first then go back to the newspaper building to save the woman.

>> No.7825390

>>7825119
>this beta

Goddamn, the animations are awful. Not even the august '95 RE1 beta has animations this bad

>> No.7826428

Matrix Wesker BAD
Zombie with rocket launcher GOOD

>> No.7827194

>>7825390
>Goddamn, the animations are awful. Not even the august '95 RE1 beta has animations this bad

As the video says that was TGS 1999, which would have been August 1999. The game was released in February 2000. There was 6 months of development time left at that point. I think Clairs game model was made last. because they were showing the RE2 Claire model in a lot of the preview videos and screenshots. Those zombies actually did look impressive in the previews. They were much higher polygon than anything seen from the 32/64bit console gen.

>> No.7827205

>>7826428
Unironically yes.

>> No.7827208

More CV beta footage:
https://youtu.be/BTkW4wfVvEY?t=3

>> No.7827275

>>7827208
First announcement of CV from IGN:

https://www.ign.com/articles/1998/10/06/three-words-resident-evil-official

> Presented entirely in realtime via the Dreamcast's ample graphical muscle, the specially-produced segment was easily on par with the pre-rendered CG footage we're accustomed to from the past games. No more static backgrounds here; while fixed camera angles are used at points, the camera is usually panning and zooming to deliver an astonishingly cinematic take on the action.

that was from October 1998. I love how they go with the "Dreamcast can produce cut-scene level graphics in real-time".

>> No.7827321 [DELETED] 

>>7825025
>Why not? Depending on how the contract was handled, all they did on RE2 N64 may or may not belong to Capcom whether they liked it or not. With a port it's very likely to be the case. If not they could have been paid for the engine re-use. The similarities between RE2 (and RE2 N64) and RE0 N64 are very uncanny.
>But this is all assumption, considering the timeline, it's very much possible that things worked both ways and they both beniffited from each others, or perhaps it's even the other way around (I know there are interviews of Angel Studios where they say what they did for RE2 N64, but that's exactly the thing, in an interview they'd talk about what they did, not what they didn't do; though I'm still more inclined to believe RE0 beniffited from RE2 than the other way around

I'm not sure about the development of RE0 for the N64. One of the developers of the N64 port made a nice post-Morten on the RE2 port for Gamasutra a long time ago:

https://www.gamasutra.com/view/feature/131556/postmortem_angel_studios_.php?page=3

The dev summed up development as taking 12months with a budget of 1million dollars and 9 employees. Part of the funding was also used to pay for the Factor 5 doubly sound engine. It's possible that Capcom used RE2 port as a reference for RE0. The N64 prototype looks really good:

https://youtu.be/jrJig54ptAY?t=47

>> No.7827346 [DELETED] 

BladeRunner made by Westwood Studios for DOS is still an impressive looking game:

https://youtu.be/brGguuW3Cmg?t=600

It does have per-rendered BG's. But it is a point and click. Also, the character models are voxel.

>> No.7829086

>>7816219
Stay on his right side and he's a chump, didn't you notice he was a lefty?

>> No.7829193

>>7816219
A few things. You dont ever have to fight Nemesis outside of boss battles. Second, Nemesis is BTFO by freeze rounds. Third, RE3 throws healing items at you like a motherfucker, so you can just tank hits every boss battle.

>> No.7829245

>>7826428
Nemesis fans utterly BTFO. A giant talking zombie shooting a rocket launcher is every bit as ridiculous as Wesker in C:V.

>> No.7829250

>>7829245
One is a persistent threat in actual gameplay. The other is a cutscene.

My Little Anonymous Can't Be This Stupid.

>> No.7829296

>>7829250
Doesn’t make his whole concept any less laughable and a world apart from where the series started. Having him use weaponry was a huge misstep.

>> No.7829305

>>7829245
The difference you don't seem to comprehend is that Resident Evil has always been about Biological Weapons, ever since RE1 it's the whole reason there is even a story. RE1 Tyrant was a failed experiment, a first draft. RE2's Tyrant improved on that. RE3 Nemesis is the logical next step, which is why it fits in the series. It fits with the story of the entire franchise, it's a natural progression from the two first games.

Wesker in CV on the other hand, I could probably write 3 entire posts on why he's wrong on so every single level, and I wouldn't even be done. He doesn't even simply feel off compared to the rest of the series, he's even off in his own game. His arc is so seperate from the rest in story and tone, it just comes off as a failed fan service attempt. Even Claire has no idea wtf is going on because she's not supposed to know him; Wesker isn't even here to interact with Claire, he's here to show off for fan service.

>> No.7829315

>>7829305
>he's even off in his own game.
Blame CVX for ruining everything. Wesker was more grounded in CV.

>> No.7829330

>>7829296
> Having him use weaponry was a huge misstep.

Birkin used a weapon too. He was smart enough to make himself a weapon and use it. The difference between using a pipe and a rocket launcher isn't that big.
He was also smart enough to track his daughter, while the Tyrant was smart enough to track the G-Virus... and the protagonists for revenge, because at that point they didn't have the virus anymore.

In short, either you gotta throw RE2 out the window as well, or your arguments suck

>> No.7829418

>>7829086
That doesn't work as well as you think it does. Nemesis doesn't just stand there while you are shooting at him. The difficulty when fighting him arises from being exposed when YOU need attack and he keeps closing the gap pretty fast (without allowing animation frames to dodge it).

>>7829193
Freeze rounds is just the pussy way of fighting Nemesis since you're using arsenal intentionally created by the designers for this particular boss to allow brainlets to defeat it and stop crying they can't do it. Plus, depending on where you find your GL you will need to wait until the 2th encounter or 4th/5th encounter to use it.

Tanking is not as simple as you're making it out to be because if Nemesis grabs you twice you're already within health death limit for the next grab. And besides what the fuck is the point of trying to fight it if you're just going to cheap your way out of it? It's like fighting Mundus on Dante Must Die and relying all-time on Vital Star, Devil Star and Untouchable to beat it. Sure you've done it but you completely missed out the point of the challenge. Like you said, Nemesis is completely optional until the Clocktower.

>> No.7829446

>>7829296
It wasn't actually. Nemesis was designed to be a Super Tyrant with the intelligence of a human. You're technically fighting what Umbrella envisioned a super human but in monster form. Resident Evil 2 already attempted this with Birkin and God-virus in his 3rd form (but the gameplay sucked ass so it never left this impression on players).

>>7829305
To be fair, the next step of evolution was something like Wesker in Resident Evil 4 (Devil May Cry version). Redgrave was a superhuman with the Progenitor virus who fought G-Spencer Oswell. These ideas were the root of Devil May Cry and much of its gameplay reflects where the series was intended to go (which made sense for the virological evolution of the series but little in terms of gameplay as it strayed far from the horror that was the trademark of Resident Evil).

>> No.7829546

>>7829418
>Freeze rounds is just the pussy way of fighting Nemesis
Keep moving that goalpost, buddy. The idea we're arguing is that Nemesis is not a threat. Of course if you start giving yourself arbitrary challenges the game gets tough. But you shouldn't expect anyone to gimp themselves just because.

>> No.7829556

>>7815273
>Modern games requires you to craft
Not really. More often than not, it's just there.

>> No.7829662

>>7829546
You're not giving yourself any arbitrary challenge by avoiding the use of Freeze rounds since you are required to defeat Nemesis without them until the 2th or 4th/5th encounter and you can still use a ton of other options that are available and were not designed in the game with the specific use of taking down a single boss because the people working on the game knew players would be filtered out by Nemesis without it. But more power to you if that makes you feel accomplished.

>> No.7829665

>>7829662
>You're not giving yourself any arbitrary challenge by avoiding the use of Freeze rounds since you are required to defeat Nemesis without them until the 2th or 4th/5th
You don't have to stop and fight Nemesis before you get freeze rounds.

>> No.7829676

>>7829665
Yes, I'm strickly speaking about fighting Nemesis as optional boss. If you're just going to judge by the mandatory battles then I agree he is not that much of a threat (nor is intended to be because most players would simply rage quit at that point). Hence why I'm saying that claiming Nemesis is hardly a threat is stupid - he is not that hard when you are forced to fight him but he was obviously designed with more in mind (or you would never be able to fight and defeat him before the clocktower).

>> No.7829680

>>7829676
While that may be true, I consider his ability to stop you as part of what makes him a threat. Sure he's strong and not the easiest thing in the world to handle, but if Jill can just shake him in 10 seconds, he's not proving to be a threat.

>> No.7829690

>>7829680
I'm not sure I follow what you're trying to say. He can kill you after grabbing your twice and when you're in Cautious status (half HP). Sure, Jill can shake him in 10 seconds. Twice. Then she is dead.

>> No.7829693

>>7829690
I'm saying the reason I never thought of him as much of a threat is because outside of boss battles, he can only catch Jill if you let him.

>> No.7829705

>>7824792
https://www.reshdp.com/re3/

>> No.7829712

>>7829693
Oh I thought you were speaking about battle/fight design. Fair enough then. My bad.

>> No.7829715

>>7817171
>garbage story about a mad family instead of just an evil corporations science experiments
>implying any RE games a not-garbage story
Everything about Umbrella is dumb as fuck and I'm glad some RE titles have tried to push that retarded thing to just background noise.

>> No.7829718
File: 241 KB, 1000x814, rebasketball.jpg [View same] [iqdb] [saucenao] [google]
7829718

>>7829712
No worries, my man.

>> No.7829721

Honestly mindblowing that anyone prefer Code Veronica over RE3 overall, must be hardcore Dreamcast nostalgiafagging.
Though at the very least Code Veronica isn't as bad as RE0.

>> No.7829730
File: 15 KB, 240x240, 240.jpg [View same] [iqdb] [saucenao] [google]
7829730

>>7829721
I played them both on Dreamcast this year and CV is better
Find a better cope

>> No.7829770

>>7829730
The DC port of RE3 is literally the worst version.

>> No.7829858

>>7815197
Beat og 2 and 3 last month. 3 is better, but both are imperfect but very fun. 3 has an awesome atmosphere and story with better enemies, guns. setting, bosses, etc.

>> No.7829862

>>7817183
It’s exactly this kek

>> No.7829957

>>7816219
>>7829418
>nooooo its a great well designed boss, you just have to always fight it for no reason, and intentionally gimp yourself while doing so instead of just running through a couple doors anytime the nemesis music plays. zoomers zoomers zoomers!
god you're the exact type of retard im talking about here >>7824375

>> No.7830042

>>7816219
lmao delusion is real

>> No.7830086

>>7829721
RE0 is a scary game with a bad story that looked good and had excellent environment design, CV is an unscary game with a bad story that looked okay but had bad environment design.

One of these is succeeding at a core part of the entire reason you're playing a horror game, the other isn't succeeding at anything, you're just going through the motions because it plays similarly to the rest of the series despite lacking any of the series' strengths and even its fucking purpose.

>> No.7830165

>>7830086
yeah re0 was super spooky like when uh... uh...

>> No.7830490

>>7829957
The only retard here is you. There are more reasons to fight Nemesis other than the adventure it provides, something I don't expect a braindead coomsumer who can't play for shit to understand - Nemesis drops the STI Eagle 6.0 and Western Custom M37, which drastically improve the gameplay, the F. Aid Box and either the Assault Rifle or Infinite Ammo.

Of all the vydia boards here, this is the last place where I'd expect users to criticize others for praising gameplay depth, one of the remarking signatures of the Resident Evil series (and of Capcom at that time), but I guess it can't be helped ever since /vr/ allowed sixth-generation here that filthy casuals like you couldn't be contained in /v/ and had to come here.

>> No.7830531

>>7829715
Evil big pharma company is not only kino but realistic and believable.

>> No.7830683

>>7824375
>I don't know what it is about the RE series that attracts people like this in droves
It's the fixed camera angles filtering people

>> No.7830818

>>7830490
he played it on easy where nemesis drops nothing

>> No.7830880

>>7829315
Changing the Alexia cutscene to an even fight instead of Wesker just getting bitch slapped across the room and running away was a stupid move.

>> No.7830890

>>7830165
The leech zombies were spoopy.

>> No.7830996
File: 1.91 MB, 2960x4096, E1Ywt9qXsAQIEsG.jpg [View same] [iqdb] [saucenao] [google]
7830996

>>7829305
I don't really like the idea of RE2 & RE3 Tyrants being advancements on the original Tyrant. It seems like a retcon of RE1.
When RE1 writer Kenichi Iwao envisioned the Tyrant he intended it to be pretty damn intelligent. It even had the intellect to able to design new species through its control over the T-virus, which was the whole reason why Wesker was obsessed with Tyrant.
A Tyrant that can do something like THAT seems way more impressive than a Tyrant that can follow orders or use weapons.

Original RE1 Tyrant even had serious doomsday potential since it could release the T-virus from its body and make the virus airborne, as well as control those infected with it.
I guess Mr. X and Nemesis might be better as foot soldiers since they don't seem quite as dangerous as the OG Tyrant, but since Umbrella was trying to take over the world it seems like they already hit the nail on the head when they made the OG Tyrant. Like if Mr. X and Nemesis were clones of Tyrant with presumably the same abilities (and Umbrella had more clones in stock), then they could just drop these Tyrants off around the world, get them to start spreading the T-virus all over the Earth, and then boom world domination achieved!

I suppose Sugimura and Kawamura intended to retcon over Iwao's lore by making Tyrant just a big guy with a claw, so that way Mr. X and Nemesis would be improvements over Tyrant, which is very disappointing to me as an original RE1 fanatic.

>> No.7831013

Jill is a STARS member with previous experience with the T virus and knew what was going to happen. Nothing she does mechanically or story-wise goes against the spirit of RE. Other than the bullet making tool which I think is silly, there's nothing wrong with 3. If anything, CV's cartoony tone and cliffhanger ending that was never solved did more damage.

>> No.7831028
File: 499 KB, 979x729, spiderTvirus.png [View same] [iqdb] [saucenao] [google]
7831028

>>7830996
It's not a retcon. You need to make the difference between things that were thought of during concept stages and things that made it in the game. If they didn't make it to the game, it's not canon. For all you know the things you describe are things that one person thought of but the people in charge disagreed with; or things that were changed/dropped later on.

Pic related. At first the giant spiders were supposed to not only be B.O.Ws, but be the base of how they found out the T-Virus. None of this is in the game, or in the sequels, it's not canon. Giant spiders and stuff like that are insects/animals infected by the T-Virus in the wild and that's canon.

>> No.7831060

>>7831028
Indeed, all that stuff wasn't outright stated in-game but some of Wesker's dialogue as well as some files in the game seem to allude to those ideas (a lot of which was cut from REmake). The guidebook Inside of Biohazard contained story info that was meant to act as supplementary canon information also describes Iwao's ideas.
For example, the guidebook states that the Clay Virus (which is what the T-virus was made from) was discovered in a "primitive arthropod" which is probably what your pic is alluding to. It also states that the T-virus leak that caused the mansion incident was an airborne leak.

But yes, since the game itself makes only allusions to this stuff rather than setting it in stone it is open to being discredited.

>> No.7831118

>>7820917
>https://www.crimson-head.com/interviews/kenichi-iwao

That was an excellent read. So he is something of a Fukushima to Mikami's Kojima?

>> No.7831119

>>7831013
CV's cartoony tone is, in my mind at least, attributed to the unique and quirky charm of Dreamcast. I don't mind it, as much as I consider RE3 to be a considerably better crafted game in terms of tone, atmosphere and execution... and gameplay obviously. In fact, RE3 is probably the most complete tank control game in terms of gameplay and controls. Fast, snappy, quick.

>> No.7831131

>>7831119
Sure, I don't dislike CV either, though the unresolved ending left a sour taste, since I consider RE4 and everything after to be fanfiction.

>> No.7831157

>>7830490
No, there's no actual reason to fight him because the shit he drops is worthless. eagle is limited to using default ammo, and only gives you a small chance to headpop, and by the time you get the complete shotty you'll have so much grenade ammo you won't even be using it.
Nemesis is a fucking shitty character who does jackshit in the game except maybe hit you once when you're running down the area with the statue, and who a bunch of YouTube faggots meemed up because they hadn't played the game since they were 8 years old and you parrot them like the retard you are in between screaming about zoomers and casuals in a desperate attempt to fit in.
kill yourself

>> No.7831190

>>7831131
>I consider RE4 and everything after to be fanfiction.

So the only sequel directed by the original director is the one that's fan fiction? Now that's backwards thinking.

>> No.7831216

Code veronica is a perfect game no flaws or bad design choices anywhere. Maybe if they kept making them like code veronica the franchise would still be around today

>> No.7831240

>>7831190
Mikami hated the Resident Evil story and didn't even want it to have any story to begin with. So yes, RE4 is Mikami's fanfiction, because he doesn't care about continuity or story.

>> No.7831416
File: 63 KB, 320x240, res2.png [View same] [iqdb] [saucenao] [google]
7831416

Does anyone know if this version of the Mercenaries background is used anywhere in the game?

The version that's on the title screen / shop / etc doesn't have blood on it.

>> No.7831470

>>7830531
The shit they do for supposed "profit" is rarely realistic or believable though.

>> No.7831478

>>7815197
>Zoomer

Game came out in 1999

>> No.7831483

>>7815237
Said no one ever

>> No.7831487

>>7831240
That doesn't make it fan fiction, you muppet.

>> No.7831556

>>7831470
Are you kidding? Do you even live in this planet?

>> No.7831571 [DELETED] 

>>7831470
>he doesn't know that Covid 19 was created in a Chinese lab

We've been living Biohazard for more than a year anon

>> No.7831612

>>7815197
fake sequel. it literally is a side story of 2. it even ends the same way as 2
it literally adds nothings relevant. no new virus. no new events. no new nothing
overrated af

cv, on the other hand, is soul. beautiful music, creepy locations, nice story

>> No.7831614

>>7831612
>it literally adds nothings relevant. no new virus. no new events. no new nothing
Wat

>> No.7831618

>>7831614
>nemesis is t-virus. never to be seen again
>city goes boom like 2
>zero fucking repercussions in the franchise at all. it literally is a side story of 1 and 2

re3 meme kids i swear

>> No.7831626

>>7831618
hell
1 had wesker, spencer, t-virus. chris, jill, barry, rebecca
birkin, g-virus, umbrella soliders. leon, ada, claire
3 had whos who were never seen again and all went kaboom just like 2.

>> No.7831753

>>7831556
Do you? It always goes back and forth between "using this shit to revive people" and "developing this shit into a weapon". The second one is bonkers as a missile does a better job, is cheaper and won't bite you back. As for the first point, it still hasn't showed any actual profit. They would had been a far more successful company if they just sold painkillers.

>> No.7831783

>>7831618
I'm probably older than you, dickshit. My point was how can you say no new events happened when you didn't even know what the fuck happened to Jill before RE3 came out? You didnt. RE2 wouldn't shut up about how no one knew where Jill and Chris were.

>> No.7831816

>>7831783
a. you show chris eating hamburger, going shopping and watching tv
b. you put a cutscene or text/file in a later game showing or telling you (text, files) where he was
c. you just bring him back in a game the comfy way: cv
or
d. you make an unncesary spin-off game about chris between 1 and 2

tell me shitto, where the fuck is the resident evil game starring chris post-1????? ah yeah, right: there isn't, there fucking isn't cuz it is fucking unnecesary
jill and 3 is literally the same shit

now grow some brains re3 kiddo. come back when you prove to me a chris game was neccesary. btw, claire is her fucking sister, for fuck's sake, it's fucking obvious she was looking for her brother

>> No.7831823

>>7831816
>where the fuck is the resident evil game starring chris post-1
He's a protagonist of both CV and 5 lmao

>> No.7831827

>>7831783
>>7831816
IN OTHER WORDS

christ went to europe to finish umbrella by himself
jill was phew phewing some zombies

fin
that's your fucking explanation. that's how ***necessary*** re3 was

>> No.7831829

>>7831827
How is something unnecessary? It's storytelling and that's the story they wanted to tell. That's how it works.

>> No.7831830

>>7831823
>am talking about the original spencer mansion and raccoon city outbreak cuz we are litrally fucking discussing what happened to him in 2
>LOL DUDE HE APPEARS IN 7 LMAO

the brain cells of re3 kids..

>> No.7831832
File: 2.78 MB, 640x480, RE3 Mine Thrower E.webm [View same] [iqdb] [saucenao] [google]
7831832

>> No.7831834

>>7831830
Have you suffered a traumatic brain injury lately?

>> No.7831835

>>7831829
you're describing a spin-off, kiddo. you do know what spin-offs are, right?
"what happened to x character??"
boom, you get a spin-off

buy some brain, kiddo

>> No.7831837

>>7831835
No I'm not lol. You don't get to decide the story that's being told to you. That's the story teller's job.

>> No.7831842
File: 2.44 MB, 640x480, RE3 fail.webm [View same] [iqdb] [saucenao] [google]
7831842

>> No.7831843
File: 190 KB, 373x327, 139035361828.png [View same] [iqdb] [saucenao] [google]
7831843

>>7815886

hahaha that shit is edgy as fuck

>> No.7831851

in my honest opinion what killed the RE franchise was RE:4 and similar, RE:4 should have been a spinoff or an entire separate game.

>> No.7831857

>>7831832

thats gay as fuck

>> No.7831867
File: 2.64 MB, 1280x960, RE3 crouch shooting.webm [View same] [iqdb] [saucenao] [google]
7831867

>> No.7831869
File: 2.80 MB, 640x480, RE3 Nem break doors.webm [View same] [iqdb] [saucenao] [google]
7831869

>> No.7831876
File: 2.78 MB, 640x480, RE3 Jill Badass.webm [View same] [iqdb] [saucenao] [google]
7831876

>> No.7831904 [DELETED] 

>>7831832
>>7831842
>>7831867
>>7831869
>>7831876
>snoys think these shit graphics are better than Dreamcast version
mcfucking kill yourself

>> No.7831914

>>7815237
This! I’ve always hated this fucking game

>> No.7831918
File: 1.89 MB, 640x480, RE3 Hunter Decap Uncensored.webm [View same] [iqdb] [saucenao] [google]
7831918

Is it me or is there no way to get Hunters completely uncensored in any version of the game? Either the cutscene is uncensored, or the gameplay is uncensored, but not both

Japanese PSX version:
>uncensored decap cutscene
>censored decap gameplay

European PC version
>censored decap cutscene
>uncensored decap gameplay

I think the Sourcenext version has both censored but don't quote me on that

>> No.7832069

>>7831753
Yeah, and there would be no interesting story either. Imagine trying to nitpick a video game story.

>> No.7832075

>>7831832
what the fuck?

>> No.7832103

>>7832075
The Mine Thrower turns into the Mine Thrower E if you use the infinite ammo case dropped from Nemesis. The mines auto target and explode on contact, and the Mine Thrower goes from grey to blue.

>> No.7832110
File: 67 KB, 921x619, asdfsd.jpg [View same] [iqdb] [saucenao] [google]
7832110

>>7832103
What in the actual fuck. I've finished re3 dozens of times, A ranks and 100% runs and I never knew about this. Though I don't think I've ever used the mine thrower.

>> No.7832113

>>7832110
I tend to use the base flamethrower against Nemesis at the clock tower. When done right it can stun lock him good.

But yeah I found out about this recently. Did you know about the crouch shooting that can be done from the rolling dodge?

>> No.7832118

>>7832113
>flamethrower
mine*

>> No.7832131

>>7832113
Yeah, I never got that one accidentally, only years later after I found out about it.

>> No.7832472
File: 1.79 MB, 640x480, residentevil3_nemesis.webm [View same] [iqdb] [saucenao] [google]
7832472

>>7831157
Stop talking you braindead moron. You're just embarassing yourself with your lack of gameplay knowledge and your shitty skill at this game.

>> No.7832527

>>7830996
>>7831028
>>7831060
I remember reading more about the original concept designs and storyline by Iwao on the THIA and PU forums but I had no idea there were youtube documentaries on that stuff. Can you link them, anons?

>>7831753
Umbrella developed bio-weapons to be deployed in the battlefield by the US military so it could finance its R&D. But the true purpose was to create something like the G-Virus which allowed its host to reproduce (and replace the human species) and become immortal (as all tissue damage could be regenerated). A bit wacky (because we know it's not possible.. yet) but it kind makes sense when you think about it. The G in G-Virus stands for God.

>>7832110
An interesting use of the Mine Thrower is against the boss fight against Nemesis in the disposal chamber. When mines explode they trigger the chemical devices which push Nemesis backwards allowing you to fire some extra shoots for additional damage. You can actually defeat Nemesis with just the Mine Thrower you need to use ALL available ammo in the game to be successful. Interesting planning Capcom did there.

>> No.7832617

>>7832472
>get proven wrong
>can't actually respond to anything I said because you know nothing about the game other than repeating things you've seen people talk about
>post a webm of some random playing the game for no reason
hilarious. go parrot more e-celebs and think you won't get called out on it retard.

>> No.7832620

>>7832617
Which eceleb is he parroting

>> No.7832629

>>7832527
That's interesting, that fight is the part that always wastes the most time due to randomness. If I picked up less heals and didn't waste time on that fight I could've beaten it in under an hour.

>> No.7832642

>>7815379
They only say that because it's 100% true and to piss you off.

Post body with timestamp. Show me how afraid I should be. I'll literally Venmo you $50 if you do it.

>> No.7832646

>>7832620
don't know don't watch them. I just know that after the re2 remake was released and r3make was announced every single RE thread was filled with faggots talking about the "super spoopy and tense nemesis chasing you omg" and they all repeated the exact same bullshit that proved they never actually played the game themselves, as he's a non factor in it outside of a few scripted events that last a total of 3 rooms

>> No.7832652

>>7815886
He's supposed to be unlikable. That way you get the payoff when the baddie kills him. Have you ever seen a horror movie?

>> No.7832697

>>7832646
>don't know don't watch them
So...you're just attributing every thought and opinion that you don't like to ecelebs?

>> No.7832717

>>7832697
I'm attributing a large group of people all repeating the same incorrect statements that would not be held by anyone with experience playing the game, to a source instead of a mysterious ethereal void yeah. sorry if you're asshurt about that for some stupid reason

>> No.7832730

>>7832717
I'm not asshurt. I'm pointing out your stupid thinking that's based on nothing.

>> No.7832745

>>7832730
yeah total coincidence that after a very popular remake is released and another announced threads suddenly became and still are filled with a bunch of idiots spouting off bullshit anyone with knowledge of the game would find laughable

>> No.7832752

>>7832745
You literally can't even cite a person or video that you think it's from, you dumb schizo. Here's your last (You).

>> No.7832764

>>7832752
im really sorry i, and 2 other people called you out on your stupid babbling about the nemesis and now you've been reduced to pretending to be another person in a desperate attempt to save face.

>> No.7832771

>>7832527
The video that 7831028 posted is called Birth of Biohazard
https://www.youtube.com/watch?v=-o4DtcmVDr4

>> No.7832847
File: 1.95 MB, 640x480, residentevil_3nemesis2.webm [View same] [iqdb] [saucenao] [google]
7832847

>>7832617
I knew you were stupid but not so fucking stupid to the point I actually need to explain to you why that simple clip disproved what you replied without me needing to adress it. But I guess that we have already established you are a retard whose brain can't process more than fire weapon open menu heal and repeat until enemy is dead so it can't be helped.

The webm shows you defeating Nemesis without taking damage, which apparently leaves a retarded casual with the IQ of a potato like you puzzling about what it means. To put it in a way that a simpleton like you can understand, without exploits such as bugging and freezing Nemesis in certain locations or deliberately manipulating his A.I during combat to prevent an unexcepted action (due his dynamic A.I), you'll have a very hard time facing off Nemesis with any of vanilla weapons unscratched until he mutates into 2th form.

I'm fine with people who don't master games or don't have knowledge about how complex the game actually is but it really rubs me off in a wrong way when people like you have the arrogance to pretend to understand what the fuck they are talking about and they are just clueless retards who have no grasp about the mechanics they are arguing.

>>7832620
No one. He is just a retard who hasn't figure out he is shit at the game and some people understand it far better than he does. Stupid people have a hard time admitting they are wrong and then they have to put on this show where they are run to the ground embarassing themselves for everyone to see until they get shamed and realize how much of a fool they have just made of themselves. It's sad to see these people populating /vr/.

>> No.7833060

>>7832847
Literally typed up a whole novel to say absolutely nothing. You said Nemesis was the best designed boss of the PS1 era and when I and other people called you out on how stupid this was you've been grabbing at air and pulling shit out your ass trying desperately to prove you're not a fucking retard.
Nemesis does nothing in the game, you fight him 3 times, you use freeze rounds to stun lock him in the first two, and run in a circle until the mega lazer beams kills him in the third.
You can pull whatever self imposed stupid shit you want out your ass, like always fighting him and only killing him with a knife using slashes to his left leg while giving a clown a rimjob, but it doesn't fucking matter because theres no reason to do any of that shit. He's a shitty boss, from a mediocre game and no autistic fantasy you have in your head of how "oh this is how the devs actually intended you to fight him" will change that.
You made a dumb post and got called out on it, accept it and move on or continue to keep posting and looking like even more of a fucking fool who can't write a single sentence without lacing it with buzzwords

>> No.7833472

>>7833060
Go play something that is more your speed and that your potato can handle, retard.

>> No.7833552

>>7833472
I accept your concession. Learn from this and move on.

>> No.7833619

>>7833552
Kek the level of audicity from a braindead faggot whose skill at playing a game matches that of eight-year old and just spits the same garbage over and over again in the thread in an attempt to save face. Just pour gasoline all over you and light a match dipshit.

>> No.7833625

>>7831216
You are literally retarded if you cant see any bad game design choice in code veronica,i say that as someone who likes both code veronica and 0 but both games have some bad stuff that sticks out more than in 1 2 or 3.

>> No.7833640

>>7815874
I played RE3 after every single other entry in the entire series, and it's up there for me. Love it.

>> No.7833643
File: 72 KB, 733x663, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7833643

Zero and Outbreak File 2 are my favorite classic style RE games and no one can stop me.

>> No.7833770
File: 9 KB, 201x251, 0Aimages (9).jpg [View same] [iqdb] [saucenao] [google]
7833770

>>7820597
>dumb autistic fuck
Nice self reflection, retard.

>> No.7833959

>>7832110
Which version of this game is it that it has the S rank?

>> No.7834068

>>7833959
SourceNext most likely.

>> No.7834295

>several people actually indulge the retarded troll

you're worse than him

>> No.7834326

also I've never seen such a heap of low level posts in years so he's just stumbled on /vr/, but now that he's found fish for his bait he's probably going to stay. Congrats.

>> No.7836421

I predict the next thread will start with "RE3 was the REAL Code Veronica"

>> No.7837769
File: 50 KB, 615x409, JS46652522.jpg [View same] [iqdb] [saucenao] [google]
7837769

>>7834326
>>7836421
Just for you, little buddy:
>>7837763

>> No.7838179
File: 113 KB, 645x729, 4c9.png [View same] [iqdb] [saucenao] [google]
7838179

>dude the scenarios in 2 are all the same
>fights literally the same boss 5 times in 3

>> No.7838192

>>7825072
I got 1786$ in the US version with Mikhail and S rank, so this confirms Mercenaries is also affected by the rank change system

>> No.7838193
File: 204 KB, 480x960, Jill_prunyuu_.png [View same] [iqdb] [saucenao] [google]
7838193

>>7815197
Yes, it's also coomerbait with spic self-insert
Classic low IQ game

>> No.7838213

>>7815197
3 is shit because it's the one Godkami was least involved with. He always tried to push the series forward while 3 is when they started to just rehash shit from the other games.

>> No.7838220

>>7815197
>M-MUH ACTION GAME
reminder Kamiya literally restarted development on RE2 from the beginning when it was like 60% complete because he thought the game was too fucking boring, so he turned it into a James Cameron style blockbuster.

If you're complaining about Resident Evil being an action game the only games in the ENTIRE FRANCHISE you're allowed to like are 1, REmake, RE0, and maybe 7.

>> No.7838229

>>7838213
>Code Veronica is the one that tried to push the series forward
lmao, 3 added the quick turn, enemy dodging, ammo crafting, randomized item locations, the split-decisions, The Mercenaries, and fucking Nemesis, who is the most iconic pursuer monster in video game history.
The fuck did Code Veronica add to the series? Hell, it -TOOK AWAY- many features that were in RE3, it was the most backwards looking game in the series at that point. Fuck right off retard.

>> No.7838236

>best designed boss of PSX era
>can get stuck somewhere every time you fight him

>> No.7838240

>>7838229
CV is the true sequel to RE1. It's a good thing they dropped all those awkward mechanics from mediocre game Dino Crisis

>> No.7838245

>>7838240
imagine being this fucking deluded
I grew up as a kid playing Code Veronica and I can gladly admit the game was shit in hindsight even with nostalgia goggles. Defending that trash heap as an adult is sad.

>> No.7838246
File: 2.27 MB, 960x720, RE3 worm.webm [View same] [iqdb] [saucenao] [google]
7838246

>>7838213
>Godkami

Mikami stated in several interviews his creative rights were taken away as early as after RE1's success due to his promotion to producer status. He also said if it was just him there wouldn't have been any RE sequel, instead he'd have made those action games he wanted to make earlier (Godhand, RE4), and when CV/3/0/etc were being developed said it wasn't his idea to have that many RE sequels. The only thing he was more involved with creatively speaking at that time was Dino Crisis.

Also, RE3 is the RE sequel that sticked the most to some of the mechanics established in RE1, such as multi-paths and player decisions that affect gameplay/story outcomes, multi-endings, and the fact that you there are B-plans to get rid of most bosses (use a puzzle, the environement, or simply flee from them), those are things 2, CV and 0 completely disregarded. In that regard 3 is closer to the "Godkami" of 1 than any other.

Video related. The giant worm in RE3 is basically an improved version of the giant snake from RE1, there are two encounters, you can flee from the first one without killing it.

>> No.7838249

>>7838229
It also removed the smooth climbing of stairs by running into them, going back to having to press a button to do so like in RE1 and RE2.

For real, CV's innovations are pretty much restricted to it's length and the fact it's the first RE with full 3D backgrounds instead of prerendered stuff (but not the first Capcom game, Dino Crisis 1 did it first).

>> No.7838252

>>7838246
He ghost directed 2 retard

>> No.7838257

>>7838252
If that were true, RE2 would have actual puzzles, wouldn't have the scenario system, and wouldn't have that much ammo in plain sight in the original Japanese version, and you could take care of bosses in other ways than just shoot at them from a corner until they die

also source: your ass

>> No.7838259

>>7838246
He also stated RE1 was made harder in the US because of rentals but you say he's lying because it contradicts your headcanon. You will always be /vr/'s worst poster NESfag.

>> No.7838269

>>7838240
>He always tried to push the series forward
>THANK GOD THE SERIES GOT PUSHED BACKWARDS TO THE FIRST GAME WHICH IS THE ONLY ONE THAT MATTERS
you are a fucking joke

>> No.7838281

>>7838257
>could take care of bosses in other ways than just shoot at them from a corner until they die
This is literally every boss in RE1 except for the first Yawn fight.
No, a hidden clip in the Tyrant room to shoot him to death is not a b-plan you autist

>> No.7838286

>>7815197
It's still survival horror. Sorry.

>> No.7838294

>>7838281
You can run past Blacktiger and kill Plant 42 with V-Jolt as Jill.

>> No.7838316
File: 2.79 MB, 640x480, RE1 PSX SPIDERWEB.webm [View same] [iqdb] [saucenao] [google]
7838316

>>7838281
Yawn
>take the crest, dodge and leave

Plant-42
>solve the V-Jolt puzzle to get rid of the first form
>As Jill, if you did the right thing with Barry he'll come use the flamethrower for the second form
Don't have to use a single bullet. With Chris you have to take care of the second form, but the first form has more HP and more vines than the second so the V-Jolt can take care of most of it, plus the knife is very effective against the plant, chopping off the vines to clear the danger

Blacktiger
>you can just shoot/knife the webs and be on your way
>there is a knife for that purpose in the room
>if you stand close to the door the autoaim locks onto the webs, not onto the spider
>you can even trick the spider into destroying its own web

RE3:
>flee from first giant worm by solving the small puzzle
>dodge the second form long enough and you can use the electricity from the light poles and the water to one shot it
>Nemesis in the tramway: just leave the room
>Nemesis at the clocktower: do the right thing with Carlos earlier on, then you'll have an easier fight
Just like Barry and Plant-42
>Nemesis disposal chamber: use the acid

RE2/CV/0:
>shoot at stuff until they die
>can't even go out of the room until the boss is dead

tl;dr RE3 gets what survival horror gameplay mechanics really are, the others not as much

>> No.7838320

>>7838316
for RE2 the only exception is the giant alligator but it's so badly designed that the B-Plan became an A-plan for every player on their first playthrough.
If you don't use the canister against the alligator, it comes back in the B scenario... but nobody even knows about that.

>> No.7838325

>>7838320
wait you can fight the alligator without using the canister? What?

>> No.7838328

>>7838325
Exactly. The canister is trying to mimick the B-plans from RE1 but to quote Chief Irons
>[it] failed... miserably.

>> No.7838338

>>7838320
Holy shit. Til

>> No.7838346
File: 75 KB, 350x240, Resident Evil 2 (USA) (Disc 1)-0158.png [View same] [iqdb] [saucenao] [google]
7838346

>>7838338
>>7838325
BTW, if you don't use the canister against the alligator, you'll be rewarded with some handgun and shotgun ammo here. Less than it takes to have "killed" it (make him flee) though. This is the same in the Japanese version.

Nobody knows this because the alligator is a terrible boss

>> No.7838372

>>7838320
>>7838328
>>7838346
wait NOOOOOO there actually is a boss in 2 that disproves all the bullshit I've been spouting
It doesn't count! It's terrible! It failed!

3 posts of cope lmao

>> No.7838465

Reminder for Trannysis fags that RE2 Hard and Nightmare are harder than RE3 "Hard" (Normal) mode.

>> No.7838594
File: 20 KB, 400x300, consciousness-709143-400x300.jpg [View same] [iqdb] [saucenao] [google]
7838594

>mfw using the tape recorder on the voice recognition system found in the same room
Finally a Resident Evil with REAL hecking puzzles not for potato brains

>> No.7838598

>>7838465
>enemy HPx4 player HPx0.25
The worst kind of difficulty setting.

>> No.7839476

>>7838320
The chad way to defeat the Alligator. I assume this directly ties to the Biohazard 2 Prototype where the Alligator was an actual boss fight and not some meme. Either that or after testing they just realized the fanbase was too retarded to get through and they needed to tone it down so brainlets could advance.

>> No.7839487

>>7839476
>they needed to tone it down so brainlets could advance.
Almost certainly this, because the whole game was intentionally dumbed down to capture the broadest casual audience possible.

>> No.7839503

>>7838346
How much ammo do you get for Leon and Claire? From what I remember it should take roughly 30 handguns bullets, 10 shotgun shells or 18 crossbows to kill it so depending on what you get it might not be a net negative on resources used.

>> No.7839586

>>7838249
>It also removed the smooth climbing of stairs by running into them, going back to having to press a button to do so like in RE1 and RE2.

Code Veronica didn't remove anything. The game was literally in development at the same time as 3. Code Veronica went for a remake of the RE2 engine, while Nemesis actually saw some improvements. Code Veronica was released 5 months after Nemesis.

>> No.7841187

>>7839476
>I assume this directly ties to the Biohazard 2 Prototype where the Alligator was an actual boss fight and not some meme.

The only proto where the alligator is playable is identical to final afaik except perhaps for some minor things

>>7839503
You get 15 handgun bullets and 7 shotgun shells for Leon

I haven't checked for Claire. Her scenarios are less interesting because they have less hidden supplies and less differences between the US and Japanese version. She was obviously given less attention than Leon.

also the alligator has less HP in the US version than it does in the Japanese

>>7839586
5 months is a shitload of time for a game like that at the time. Every survival horror game released in 1999, be it RE3, Dino Crisis, Silent Hill, etc had more advanced controls. CV didn't and came out after all that.

>> No.7843021
File: 41 KB, 250x188, bh2.sewer.6bossfight03.jpg [View same] [iqdb] [saucenao] [google]
7843021

>>7841187
>The only proto where the alligator is playable is identical to final afaik except perhaps for some minor things

I'm talking about Resident Evil 1.5. I refer to it as Biohazard 2 Prototype because that was the official title Capcom gave it. You can see a glimpse of the Alligator fight in the screenshot.

>You get 15 handgun bullets and 7 shotgun shells for Leon

That seems like a net gain to me. Capcom rewards you back for taking a risk (despite not being worth it other than self-achievement).

>also the alligator has less HP in the US version than it does in the Japanese

That is weird as fuck. It's always the other way around.

>> No.7843112

>>7816231
>Because you actually get to explore the city this time around
That was always a big plus for me. I like 2 more but I was always disappointed how little of it let you see Racoon City.