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/vr/ - Retro Games


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7814657 No.7814657 [Reply] [Original]

Best pixel art in retro games?

>> No.7814684
File: 41 KB, 768x672, assguy.gif [View same] [iqdb] [saucenao] [google]
7814684

>>7814657
Pardon my 'tism, but real pixel "art" is based on crafty use of repetition, limited palettes and tileset design.

I always found arcade games less interesting because of this: the obvious relaxed limitations made the results less appealing, like they're just using simple low-resolution artwork instead of a self-contained art form on its own right.

>> No.7814701

>>7814684
Yeah sorry but you're just autistic.

>> No.7814704
File: 114 KB, 1000x600, Rayman-redemption-1000x600.jpg [View same] [iqdb] [saucenao] [google]
7814704

>>7814657
Rayman, Redemption fixed the gameplay.

>> No.7814709

>>7814657
SNK games

>> No.7814716

>>7814704
>makes the game easier and adds a bunch of extraneous bullshit
Yeah, no.

>> No.7814737

>>7814716
>>makes the game easier and adds a bunch of extraneous bullshit
>Yeah, no.
Get a load of this ultra hardcore gamer who totally didn't cheat extra continues in.

>> No.7814776

>>7814704
>Posting a shitty compressed scaled JPG in a pixel art thread
This is a crime.

>> No.7814836

>>7814657
Metal Slug.
There is no other correct answer and there never will be.

>> No.7815041

>>7814657
There's a special place in hell for gook moot for allowing this shit

>> No.7815047
File: 163 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
7815047

SMT series has some striking scenes - nothing revolutionary in terms of detail, but very well-assembled and impactful

>> No.7815062

>>7814737
Not him but I beat rayman as a kid, it's not that hard and you can grind for lives and save afterwards

>> No.7815085
File: 174 KB, 800x336, lastblade2-large-fire-at-wadamoya-stage.gif [View same] [iqdb] [saucenao] [google]
7815085

>>7814709
>>7814836
Based. Nothing comes close to SNK, literally the best looking games, even in 2021.

>> No.7815129

>>7814776
how do i make a gif

>> No.7815524

>>7815047
What game is this?

>> No.7815595
File: 348 KB, 752x1450, bs2.jpg [View same] [iqdb] [saucenao] [google]
7815595

>It’s 4:00 AM. The town is silent, aside from the gentle waves caressing the docks. It’s cold outside but luckily you have an old fashioned stove inside your security hut, with which you can also cook beans with tomato sauce — one of your favorite, if humble dishes.
>You pat the hound guarding the pier along with you, throwing a bone for his good work; then you go back to the hut in order to check the beans. The smell reminds you of simpler times, other than that, it is also useful to cover the stench of dead fish permeating the outside breeze.
>You sit on the couch, signing today’s paperwork: in a few hours your turn will be over, and tomorrow is another day.
For me it's Broken Sword II, specifically the Marseilles level. It speaks to me in such a way that I fantasize with shitty greentexts... So it must be good.

>> No.7815635
File: 121 KB, 750x1000, 97ab1c12de[1].jpg [View same] [iqdb] [saucenao] [google]
7815635

SOTN is up there. Not only is the pixel art beautiful, but there is a lot of variety in tilesets and enemies and unique animations like the confession.

>> No.7815637
File: 676 KB, 797x395, tumblr_06b18ad1bce678efd39136f226857708_832be950_1280.gif [View same] [iqdb] [saucenao] [google]
7815637

>>7815085
Their output is great but it's disingenous to say no one else came close. Later CPS2 and CPS3 games were definitely on at least the same level.

>> No.7815820
File: 1.04 MB, 1600x1200, Demon's Crest (U) [!]-200516-210102.png [View same] [iqdb] [saucenao] [google]
7815820

>> No.7815823

>>7815595
Looks nice but not pixel art

>> No.7815828

>>7814657
Why would Blue Mary take up a whole space with her bike? She could park it anywhere while she did her set.

>> No.7815890
File: 1.42 MB, 1920x1200, sotn_background.jpg [View same] [iqdb] [saucenao] [google]
7815890

>>7815635
My man.

>> No.7815898

>>7814657
Art of Fighting 3 is the absolute top of 2D spritework. Don't even like the games but damn are the spectacular.

>> No.7815914
File: 203 KB, 639x299, CWuWrOk.gif [View same] [iqdb] [saucenao] [google]
7815914

Possessioner

>> No.7815943
File: 269 KB, 1280x720, super_street_fighter_2_turbo.jpg [View same] [iqdb] [saucenao] [google]
7815943

>>7814704
at this resolution it's not pixel art anymore. if this is pixel art, then so is picrelated

>> No.7815949
File: 159 KB, 1600x900, ss_033b096aa688d38678b9b622b81944ed064bac91.0.jpg [View same] [iqdb] [saucenao] [google]
7815949

I know it's not the best, but I loved the vibe I got from the Blue Room when I was a child.

>> No.7815950
File: 59 KB, 640x400, 9887-gabriel-knight-sins-of-the-fathers-dos-screenshot-gabriel-s.gif [View same] [iqdb] [saucenao] [google]
7815950

>>7815949

also this...

>> No.7815957
File: 192 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7815957

>>7815950

and, of course, this.

>> No.7816040

>>7814701
He's right though

>> No.7816075

King's Quest and the monsters in Wizardry 6

>> No.7816095
File: 699 KB, 879x672, Streets of Rage-210531-134239.png [View same] [iqdb] [saucenao] [google]
7816095

Original SOR still has impressive looking pixel art and colours.

>> No.7816107
File: 573 KB, 879x672, Streets of Rage-210531-134751.png [View same] [iqdb] [saucenao] [google]
7816107

>>7816095

>> No.7816167

>>7816075
Wizardry 6 and especially 7 have great atmosphere, especially because of the HUD and the pixel art, but goddamn if they're hard games

>> No.7817983

>>7814657
What game is this from?

>> No.7818012

>>7816095
>>7816107

The original used to be so authentic and then Sega came with that Final Fight + Street Fighter bullshit on 2 and on.

>> No.7818023

>>7814684
Based and limited techpilled
SNK weebs on suicide watch

>> No.7818580

>>7815524
SMT

>> No.7818623

Those gritty Irem games are the best

>> No.7818638

>>7815943
You are delusional. Stop moving goal posts.

>> No.7818643

>>7814684
Counterpoint: Both Batman NES and Garou worked within the limitations of their respective platform and aren't "pixel art" per se. "Pixel art" is a deliberate stylistic choice when having other alternatives.

>> No.7818646
File: 154 KB, 1040x690, j6tg13jlc7341.jpg [View same] [iqdb] [saucenao] [google]
7818646

None of you zoomers have ever worked in game development. None of you know what pixel art is.
I started on the C64, later developing on the Amiga.

t. gen-Xer

>> No.7818679

>>7818646
thats cool gramps show us ur work

>> No.7818732

>>7814657
kolibri

>> No.7819087
File: 178 KB, 752x224, kof99-stage-sewer-animate.gif [View same] [iqdb] [saucenao] [google]
7819087

>>7814657
>>7815085

SNK are gods of pixel art.

>> No.7819119

>>7818646
>Amiga
LMAO

>> No.7819125

the loading screens in suikoden 2 are really charming imo

>> No.7819130

>>7814657
>>7815085
>>7819087
Fucking beautiful

>>7818646
>gen x
The only generation that was never relevant enough to get a nickname LOL.
Thanks for rap music, I guess.

>> No.7819462

>>7818646
You should post examples of both your code and your artwork. Teach these kiddos a little something.

>> No.7819696

>>7818643
Pixel art is any art where pixels are treated as having area.

>> No.7819728

>>7818646
None of you zoomers have ever worked in a professional kitchen. None of you know what food is.
I started at McDonalds, later working for In & Out.

>> No.7819753

>>7815914
Wow, that is a crazy effect

>> No.7819773

>>7815950
Background looks scanned and heavily cleaned up, like Monkey Island 2 or Space Quest 4, but it's still pixel art without a doubt.

>> No.7819781

>>7819087
I always wondered if this is some kind of overlay of two graphic processors because in those days 64 colors halfbrite was the maximum. And there's color cycling that isn't affecting the other blue tones in the back tunnel.

>> No.7819794

>>7818012
What the fuck are you smoking? 2 and 3 are jewels, not some blatant KunioKun ripoff.