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/vr/ - Retro Games


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File: 161 KB, 316x316, Silent_Hill_video_game_cover.png [View same] [iqdb] [saucenao] [google]
7768635 No.7768635 [Reply] [Original]

Can we have a comfy Silent Hill thread?
I recently got into them.
They're fun, and it's definitely something else than Resident Evil.
Finished 1 (with the BAD ending) and started 2 (Enhanced Edition on PC).
I was surprised by how short 1 actually was. I have now reached the hospital in 2, I am excited what happens next. Also, I want to fuck Maria.

>> No.7768669
File: 112 KB, 900x1182, Rc7214091fd09148b15a16c9e73342f23.jpg [View same] [iqdb] [saucenao] [google]
7768669

>>7768635
You best go for the Maria ending then, anon.

>> No.7768967
File: 5 KB, 300x188, b9757200f3ec257180f79855770ca102.jpg [View same] [iqdb] [saucenao] [google]
7768967

Does anybody else find Mumblers cute? They look like biped tardigrades with scissors in their stubby little arms and the way they shuffle towards you with their goofy noises will never not be hilarious to me.

>> No.7768971

>>7768669
Literally the worst ending

>> No.7769038

>>7768971
This is true, so there's a good chance he will.

>> No.7769492

I honestly prefer SH1 to all the rest. Feels like a better game, if not a better "experience."

>> No.7769508

>>7769492
It's the best game in the series. SH2 has no gameplay and SH3 just isn't very good.

>> No.7769514

Im up to sh4, escorting eileen around.
Silent hill 2 is the absolute pinnacle of 6g gaming, one of the best games of all time.
Silent hill 3 ive been putting off as I havent played sh1 and it really doesnt appeal to me. Ps1 graphics just arent spooky and the plot just seems dull.

>> No.7769519

>>7769514
Eileen has made me lose the best ending twice because her slut ass keeps getting hurt in a boss fight. Escort missions in general are a game design sin.

>> No.7769535

>>7769519
I think sh4 had the potential to be outstanding, but instead of focussing on what made the game stand out (organic story progression, exploration and environment as gameplay) it just ended up running out of ideas. Ill admit, I havent been rushing to pick it back up since being forced to babysit. If it was more like cynthia in the beginning I could tolerate it.

>> No.7769537

It’s the closest thing to a Twin Peaks game there is.

>> No.7769542

>>7769537
Close, but Deadly Premonition is a straight up Twin Peaks ripoff.

>> No.7769543
File: 21 KB, 316x315, Mizzurna_Falls_cover_art.jpg [View same] [iqdb] [saucenao] [google]
7769543

>>7769537
u wot

>> No.7769552

>>7769543
It’s shit, Jim

>> No.7769560

>>7769552
We're not talking about quality, Jack

>> No.7769572

>>7769492
yeah, sh2 just isn't as spooky, sh3 takes way too much time indoors and sh4 has no darkness, too mcuh backtracking and an escort mission
so having sh1 as the favourite is an easy choice

>> No.7769581 [DELETED] 

>>7769514
>Ps1 graphics just arent spooky
Correct, but if you can't go back and enjoy SH1, you are a bad person with a low IQ.

>> No.7769589

>>7769514
>Ps1 graphics just arent spooky
objectively wrong

>> No.7769590

So, is James a retard or what's his deal?
I am about to jump into my own grave and so far ol' Jimbo, confronted with clearly insane, crazy, spooky shit has not yet ONCE asked any of those he met WHAT THE ACTUAL FUCK IS THEIR FUCKING PROBLEM?

>> No.7769596 [DELETED] 

>>7769590
You need to be 30 or older to post here.

>> No.7769606

Silent Hill has more jump scares than Resident Evil. Fact.

>> No.7769608

>>7769606
It also lacks T’n’A like RE.

>> No.7769616

>>7769596
Harry was certainly more assertive, while James is just bumbling around.

>> No.7769635

>>7769537
What about Alan Wake? I know it's not retro, but it's one of the few games that was told well enough to make me go through the lame gameplay and it's basically "Stephen King visits Twin Peaks".

>> No.7769652

>>7769589
Your opinion is your own.

>> No.7769657

Any opinions on the UFO ending?

>> No.7769706

>>7769657
It's a joke ending, what else is there to say?

>> No.7769817
File: 40 KB, 295x407, puzz.jpg [View same] [iqdb] [saucenao] [google]
7769817

So, /vr/, you did solve this puzzle all by yourself, didn't you?

>> No.7769987

>>7769817
Yes i did,the only time i used a guide was for the revolving door before the boss in the school,didnt felt like brute forcing it.

>> No.7770083

>>7769987
Lol I solves the revolving door almost instantly, just on accident. I just turned a bit around on the right, then on the left, and suddenly the path was cleared.

>> No.7770316

>>7769706
It is the canon ending

>> No.7770321

>>7769817
Yes, without knowing English, too. Which made the Piano one hard as fuck.

>> No.7770369

>>7769590
James subconscious knows he doesn't need to ask any of those questions.

>> No.7770565

>>7768635
3 is the best in the series and my personal favorite game of all time, followed by 4 then 1 with 2 being the worst of the four games however it's still far better than the trash that came after 4
SH 1-4 are the pinnacle of horror genre nothing comes close to them

>> No.7770639

1 is the best in the series and the scariest and I wish there was more than one PSX Silent Hill.
The ugly perfectly complements the scary, nightmares are never realistic.

>> No.7770691 [SPOILER] 
File: 45 KB, 500x315, 1621392812771.jpg [View same] [iqdb] [saucenao] [google]
7770691

OP here, couldn't sleep, am a bit drunk, decided to play through SH2. Got the "Leave" ending.
I probably shouldn't have set the combat to "Very Easy", because it was really ridiculous. Then again, is there any more combat strategy on higher difficulties than "shoot at it until it dies"? I probably also should have set puzzles to "Hard" since on Normal they were already too easy most of the time.
Anyway, the ending gave me lots of feels, especially since I have actually reflected on the possibility of what happened to James happening to me (well, my girl, you know what I mean) and it really hit me hard. Pic related is not from my own playthrough, but especially the VA's delivery really got me.

That said, gameplay-wise I definitely prefer the first game. Granted, the zodiac puzzle was dogshit, but the game felt well-rounded, at least more than 2; I felt constant dread and the radio just added to that instead of getting extremely loud and annoying like in 2. Also, enemy variety was greater. And it didn't have the fucking labyrinth. Sewers were far less annoying.

That said, I don't quite understand yet what's the deal with Eddie and Angela. Are they just there to show cases of people not "solving" Silent Hill? Or did I miss something?

>> No.7770701

>>7770691
Combat in SH2 is bad, it's the only thing about it that I'd say it's bad. It clearly wasnt the point of the game. Putting it on hard wont change anything other than giving all enemies 3 times the HP.

>> No.7771075

>>7769987
what? that one is super simple lmao (I was stuck on piano for 2 days in 1999)

>> No.7771184
File: 71 KB, 721x908, Silent-Hill-3-Free-Download.jpg [View same] [iqdb] [saucenao] [google]
7771184

Going to download and play this all this Thursday. Seen the movie sequel so that's all I have to go on. It about time I scratch this off my list

>> No.7771331

>>7769616
>my dead wife told me to come here, might as well go

>> No.7771376

>>7769657
Dif game but https://www.youtube.com/watch?v=uIft3wy9O_A

>> No.7771386

>>7770691
>That said, gameplay-wise I definitely prefer the first game.

Yep, SH1 is flawed, the game really drops the cake in the end game, it really feels rushed and unfinished there. But it's still overall the best game in the series. In 2 gameplay sucks and the puzzles seem to suffer from terrible translations making them harder than they should be (I say this because when setting to another language as I happen to speak several, I get completely different clues for the puzzles), SH3 is great but too linear and the supplies system works against the player and it has this final boss on hard which feels like it's intended to be beaten using bonus unlimited ammo weapons, SH4 sucks, Homecoming has the tighest survival combat/dodging mechanics in the entire series but the puzzles are weak, Origins is solid but it has no soul, like a factory made Silent Hill; SM was a trendy summer hit with zero appeal to come back to it past its initial release; and I haven't played the other(s).


>I don't quite understand yet what's the deal with Eddie and Angela. Are they just there to show cases of people not "solving" Silent Hill? Or did I miss something?

SH2 changed the rules of how Silent Hill works. In the first game you're part of Alessa's nightmare, she "made" and controls the world; but in the second game it's "the town" and crazy people with ties to it are attracted to it and experience things their own personal way, while these things are based on real existing Silent Hill lore each person interprets it differently.
Both Angela and Eddie are here to explain that, since it's said/shown they don't see the same things you do. And as you said, it also shows what could happen to you if you don't find a way out.

>> No.7771392

>>7771184
The second movie isn't very good, the problem is exactly that it sticked to close to the game I suppose trying to please the fans, but as a result they tried to squeeze a 3h story into a 1h30 movie, which results in having half the story told in a 10mins dialogue rather than being experienced. It's a shame because the first movie is really great.

>> No.7771403

I kind of hate 2. Well that's a lie I think it's a fine game but ever since 2 every jack ass, self important, "games are totally art" snob won't shut up about how the town was the interesting point in how it reflects the users own inner torment or whatever faggoty anne ass shit. Then when a game doesn't go on that route they white "EHH WERE'S MY SELF INTROSPECTION" and then when they do they go "EEEH THEY'RE JUST RIPPING OFF TWO BUT WORSE" because the twist in 2 is totally something you can get away with more than once especially after you know how the tricks work.

>> No.7771409

>>7771403
You do realize that isn't the players fault, in fact it's the opposite. Many people at the time complained that 2 wasn't a straight sequel and didn't answer any questions left from 1, and that's why they decided to make 3 the sequel. After Team Silent was done with the series, it was relegated to retard westerns who didn't know shit about shit, and they just recycled 2's structure because it was popular and they had no other ideas.

>> No.7771412

>>7771386
>but in the second game it's "the town" and crazy people with ties to it are attracted to it and experience things their own personal way,

Does this cover the possibility of the town making James stupid?

>> No.7771416

>>7771412
Does the monster infested, mist covered hell town, make already broken people act as if heavily stressed to the point where they don't act logically all the time? Hmmm. Good question.

>> No.7771418

>>7771403
The fanbase is totally obnoxious, don't listen to them.

But yeah SH2 kinda fucked the series, as I said it changed the rules going from the cult and "it's Alessa's nightmare" to "it's the town!" (supposedly remnants from what Alessa had done but it's not the same thing) and the "personal interpretation/introspection" thing.

Now the problem with that, is that afterwards some of the games tried to do both things at the same time, which doesn't really work. And before someone blames "westerners" on that (too late!), well SH4 is also guilty of that, they shoe-horned the cult explanation into their game, on top of the rest, and it feels completely forced.

Although frankly I think the one game that managed to mix both explanations the best is actually Homecoming. In that one all of the town's important people are part of the Cult, and the nightmare that ensues is a collective nightmare, it's not the protagonist's nightmare, it's everyone's, but it's still a "personal" nightmare as each person contributes to it like everyone brought their own brick to the building. It's an efficient way to mix both elements in a cohesive way.

>> No.7771420

>>7771386
>Homecoming

op knife, but i enjoyed it.

>> No.7771430

>>7771420
it's not that OP in the sense that other weapons still deal more damage. It 's only OP in the sense that it's a faster weapon, so as a result it's easier to attack/dodge, but you're still going to be dodging more and taking longer to kill enemies than with other weapons. In short using the knife is safer but the weapon isn't more effective than others.

>> No.7771434

>>7771184
Revelations has pretty much nothing to do with SH3 besides characters sharing names.

>> No.7771438

>>7771418
See, I like the idea of a collective nightmare. I never really understood why the town would give fuck one about a bunch of randos like James, Eddie and Angie. Like maybe if they just had the misfortune of getting stuck there and having to face their fears as they search for a way out, but no, they actually came to silent hill because they were called. I mean I'll concede that James and Mary had a "special" place their but still it's a real stretch. I could see the town reaching out to get Heather because of her connection to it but James is too much of a nobody.

>> No.7771471

>>7771386
>and the puzzles seem to suffer from terrible translations making them harder than they should be (I say this because when setting to another language as I happen to speak several, I get completely different clues for the puzzles)
What language is that? I didn't have any problems with the clues, but then again, I only played on Normal, so maybe on Hard they're too out there? Apart from that, a fucked up translation is hardly the game's fault.

As for the second paragraph, isn't SH2 basically considered a "spinoff" thing? I mean cult and elder gods and all that is cool, but physical manifestations of guilt and such is cool too imo.
And as I said, the story really got to me because I could *exactly* comprehend and feel what was going on in Jimbo. For example I am not a father (yet), so Harry's motivations were relatable, but not as much as James' story.
That said, I have the (possibly wrong) theory that people who find SH2's story boring have never really been deeply in love with someone.

>> No.7771872

Homecoming could have been so good, the Alice in Wonderland theme is good, the monsters are interesting and scary and the story is intriguing but they left many plot holes, the game overall is glitchy, there are too few different monsters and they never used the strong boss designs effectively.
Downpour on the other hand is less glitchy but so much of the design sucks, the monsters are just people with scary faces, the prisoner story is gimmicky, it just not feels like Silent Hill.
Origins is just silly, the mirror = otherworld thing, the insane amount of collectable stuff you can use as a weapon like TV's, the story is awful, the protagonist is just wandering aimlessly in the town, at least there are some interesting monsters.

>> No.7772458

Just got the GOOD+ ending in SH1.
Those japs are hilarious.
I had a hearty chuckle when Kauffman came with that Matrix style slomo vial throw.

>> No.7772476
File: 2.78 MB, 640x480, Silent Hill Vial.webm [View same] [iqdb] [saucenao] [google]
7772476

>>7772458

>> No.7772496

>>7772476
Hilarious anon, thank you

>> No.7772570

>>7771471
I think 2 is a pretty natural fallout from 1, the god plan failed so robbed of that more structured outlet the town is just kind of aimlessly feeding off of/fucking with people.

>> No.7772706

>>7769817
>image
What the fuck? I always thought you just needed to count the legs of the animal / symbol. That worked out for me.

>> No.7772734
File: 276 KB, 1920x1080, 20200727_203606.jpg [View same] [iqdb] [saucenao] [google]
7772734

I remember when I got the 10 star rank on SH1. A couple of requirements for it almost sound like a joke, but they aren't.

"Defeated enemy by: 30+ points from the formula (A + B / 2) / (5 + C), where A and B are "by fighting" and "by shooting"; the bigger counts as B and the lesser counts as A, and C is (attacks with bonus weapons - game clears * 5 - 15). C can't be less than 0. Examples: with 80 by fighting, 140 by shooting and 30 "bonus"-attacks, the formula will be (80 + 140 / 2) / (5 + 0) = 30. With 120 by fighting, 100 by shooting, 45 "bonus"-attacks and 5 game clears, the formula will be (100 + 120 / 2) / (5 + 5) = 16.
Shooting style: 1+ points from the formula (short range shots + middle range shots * 2 + long range shots * 3 - no aiming shots * 4). No aiming shots are missed bullets, missed shotgun pellets and Hyper Blaster shots"

>> No.7772735
File: 27 KB, 367x308, 9hMuNrF.jpg [View same] [iqdb] [saucenao] [google]
7772735

>>7772706
>I always thought you just needed to count the legs of the animal / symbol. That worked out for me.
Yes, that is it. This is either from some earlier version or, more likely, dumb journos, as usual. See also pic related

That said, I still don't get why scale bars count as "arms/legs" while fins don't.

>> No.7772745

>>7772734
Nice. Did you use bonus weapons? iirc that's allowed in SH games

>> No.7772748

>>7772745
Didn't use them. They are only allowed a few uses before your rank drops. The amount of times you can use them depends on how many times you've completed the game on your save file.

>> No.7772750
File: 2.48 MB, 480x360, Silent Hill Carrousel.webm [View same] [iqdb] [saucenao] [google]
7772750

>>7772748
> The amount of times you can use them depends on how many times you've completed the game on your save file.

Holy shit, that's awesome

>> No.7772752

>>7772734
Heh, I am just on the wiki page for the 10 star ranking, it's insane.
What's also insane is how utterly autistic the SH fanbase seems to be. I wonder how much of that "symbolism" stuff is confirmed/true and what is just headcanon or taking things too literally or reading too much into it.

>> No.7772757
File: 251 KB, 1920x1080, 20200723_174253.jpg [View same] [iqdb] [saucenao] [google]
7772757

>>7772750
The other games dropped the esoteric formula and were more straightforward. The only one I haven't attempted yet is SH3, need to beat it a couple times still before I can try it. It's also the hardest one which is why I left it for last.

>> No.7772763
File: 56 KB, 350x240, Silent Hill (USA)-0092.png [View same] [iqdb] [saucenao] [google]
7772763

>>7772752
One thing I missed is who the fuck Lenoard Rhine was. I understand he seems to be the boss of the school? I guess? But who the fuck *was* he and what did he do to deserve this fate?

But I don't want to search on wikia-shits exactly because you can't tell apart what's fact from the game, what's flat-out wrong (it happens, often), and what's baseless theory on those sites.

>> No.7772765
File: 310 KB, 1920x1080, 20201101_154054.jpg [View same] [iqdb] [saucenao] [google]
7772765

>>7772752
I mean, the games have a ton of symbolism, and not all of it is spelled out, so that invites autistic theories. For a more modern example, just look at Dark Souls games.

>> No.7772767
File: 2.79 MB, 640x480, Silent Hill Boss.webm [View same] [iqdb] [saucenao] [google]
7772767

>>7772763

>> No.7772781

Silent Hill is a strange place.
There, a 2x2 with a few nails sticking out hits harder than a metal pipe.

>> No.7772796

>>7772767
I mean the boss fights are really nothing to write home about.

>> No.7772802
File: 2.79 MB, 640x480, Silent Hill Final Boss Hard.webm [View same] [iqdb] [saucenao] [google]
7772802

>>7772796
Beating the Moth and the end boss without getting hit isn't that easy, it's harder than in most Resident Evil games. The thing with the boss fights in Silent Hill is that you have to use the movement capabilities of the game which other survival horror don't have, like the strafing, the strafe running, or walking back while shooting

>> No.7772804
File: 633 KB, 1440x1080, Silent Hill (Europe) (En,Fr,De,Es,It)-210519-153746.png [View same] [iqdb] [saucenao] [google]
7772804

>>7772802
>without getting hit
Yeah but that's only a concern going for 10 star, isn't it? Otherwise you just pop tonics, ampoules and first aids since you have a ton of them anyway.
Hell, my last playthrough (granted only on Normal) had me just standing there, rifling that baphomet looking cunt and popping a health item whenever it hit me.

>> No.7772820
File: 130 KB, 500x314, Piano.png [View same] [iqdb] [saucenao] [google]
7772820

>>7769817
A classmate poorly drew it on a piece of paper for me. First time I ever been stuck in a game

>> No.7772835

>>7772820
I still don't understand why people consider the piano puzzle DA HARDEST EVAR. Granted, if the hints weren't in your language you get leeway, but being an english native speaker playing the english version? Come on.

>> No.7772846

>>7772835
as a kid the thing that took me a while to understand was that you're only supposed to use the keys that make no sound

>> No.7772854

>>7772846
Because you didn't read properly? It talks about the SILENT birds.
I also tend to skim over stuff, so I spend like ten minutes trying to fit the sequence of five into seven keys until I reread the whole thing and realized it was the keys that made NO sound, and then it took me like ten seconds

>> No.7772857

>>7772835
It was the hardest one for me as I didn't know English back then.

>> No.7772860

>>7772854
*spent

>> No.7772868

>>7772854
>It talks about the SILENT birds.

The version I played as a kid called it the "The tale of birds without a voice". It's close but it doesn't use the word silent.

And I'm not sure birds have what one would call "a voice" either way.

>> No.7772875

>>7772868
autism

>> No.7772890

>>7772868
and it also used a synonym for crow that's lesser known

>> No.7773132

>>7772752
Much of the appeal is that the games don't give definitive answers
Though a lot has been confirmed later
The book of lost memories is insane in how detailed it goes bit also there's so much it doesn't answer because each game is more or less its own entity, even 3 only follows superficially 1.

>> No.7773678

>>7772820
I wrote the animal puzzle on a paper as well. I can't do that again considering how important the images were.
That fucking piano puzzle was pretty bad as well, especially when brute forcing doesn't actually work. They did add a hint in the poem but it's ridiculous enough of a solution to not even be considered.

>> No.7774304

>>7769817
>zodiac signs
bruteforce bros, we win again

>> No.7774310

https://www.youtube.com/watch?v=vteCosE9qnM

>> No.7774717

>>7772868
>It's close but it doesn't use the word silent.
>And I'm not sure birds have what one would call "a voice" either way.
Yeah, sorry, it doesn't say "silent" in the version I have, but what else do birds have if not a voice? And what is a bird without a voice, if not silent? That one's definitely on you mate.

>> No.7774989
File: 85 KB, 640x1021, nc3jsj0tswy61.jpg [View same] [iqdb] [saucenao] [google]
7774989

>>7772765
>and not all of it is spelled out, so that invites autistic theories
reminds me of something, sorry for twitter screencap, but I found it hilarious

>> No.7775001

>>7774989
oh shit this shit was glorious, do you have the one where he answers "please stop talking to me"

>> No.7775180

Does the game at any point tell you that you can use the red stuff on Cybil or is that something some autists found out by chance? Or did people get it from the strategy guide?

>> No.7775190

>>7775180
if you manage to save Kauffman, he shows you at the end of the game >>7772476

>> No.7775598

>>7771412
James isn't stupid to say. The fact he's going into a town full of countless dangers with no thought about going back is supposed to show that he has nothing to live for, or is suicidal and the slight chance of possibly finding his wife is what pushes him forward.

>> No.7775601

What's the best way to play SH3? PC or PS2? I had SH4 for PC and it was a really shitty port.

>> No.7775607

>>7775601
2, 3 and 4 all play best on PS2. Even PC with a shit ton of fixes isn't as good.

>> No.7775954

>>7775190
How are you supposed to know you have to go to Annie's bar to save Kauffman?
I got the worst ending on the first playthrough with no guide, then I looked in the internet how to get the other endings
I suppose you can save Cybil by learning from Kauffman about the red liquid but you have to save Kauffman first for him to be on the ending scene.
But are you supposed just to randomly stumble onto Kauffman fighting the monster in one of the many smaller building you can enter? I remember no clue being given.

>> No.7775963

>>7775954
That part kinda sucks because all you need to do to fuck yourself over is walk a bit too far towards the dock and then you can't backtrack. But the bar is marked on the map, and for the most part only important buildings on marked on the map.

>> No.7776052
File: 102 KB, 1024x768, Sh1-map-ra.jpg [View same] [iqdb] [saucenao] [google]
7776052

>>7775963
I guess you're right, the resort area is very sparse with buildings unlike the other areas.
I just ran away scared straight into the main objective.
All those Goddamn rompers.

>> No.7776073

>>7776052
Same here, but I also thought there wouldn't be anything of interest anywhere, since earlier I had been in the post office or police station at the other side if the town and apart from some items there wasn't anything, and since the dungeons are already pretty linear I didn't consider exploring the overworld of any importance.

>> No.7776078

1 > 3 > 2

>> No.7776084

>>7776078
>3>2
how? SH3 was basically a rehash of the first game

>> No.7776089

>>7776073
>post office

Wait, you can enter the post office?

>police station

it has some juicy ammo (and again in the otherworld) and some story bits that help understand it all

>> No.7776096

>>7775601
>>7775607
SH3 on PC with a widescreen fix is the best version, with zero missing features. By default the DOF effect won't be as visible as it should be because of the higher than intended resolution, but you can adjust it in the config files

>> No.7776131

>>7776089
I wrote Post Office or Police Station because I wasn't sure anymore. Come to think of it, it was probably the Police Station.
And since my first playthrough was on Easy, I never had any ammo problems whatsoever.

>> No.7776143

>>7776096
>with zero missing features
Doesn't it miss all the alternative costumes?

>> No.7776152
File: 1.96 MB, 1920x1080, sh3.png [View same] [iqdb] [saucenao] [google]
7776152

>>7776143
the fan patch restores those too

>> No.7776180
File: 504 KB, 1050x1050, novel_SH2_04.jpg [View same] [iqdb] [saucenao] [google]
7776180

All I want is the novels translated and in kindle format

>> No.7776194

>>7776180
Are the novels any good?

>> No.7776227

>>7769552
Mizzurna Falls is “the first of its kind”, not “shit”

>> No.7776281

>SH1
Nails the pacing and story progression
Puzzles and combat feel sufficiently challenging
Bosses may be too easy
Generally very good enemy designs
Characters are decent
Music is effective and atmospheric
Game world feels open and vast

>SH2
Best story, but the final area seems too dull for a finale
Too easy overall, can easily run around every enemy
Bosses are slightly better than in 1
Great enemy designs
Great characters
Soundtrack full of bangers
Game world is beautiful with many areas to explore

>SH3
Slightly weird story with fucked up pacing
Good level of difficulty
Best bosses of the trilogy
Enemy designs range from goofy to great
Characters are fun, and save the bad pacing somewhat
Soundtrack almost as good as 2
Game world feels rushed and small, no big areas to explore freely

>> No.7776290

>>7776180
Kinda bad that Japanese people hardly scans their book and put in places everyone can download so it's hard to find those books. Buying is nice, sure, but not like they delivery it to every country.

>> No.7776312

>>7769817
>>7772706
>>7772735
It’s from an earlier prerelease version, the early version had different animals as well such as a lion

>> No.7776364

>>7775954
>How are you supposed to know you have to go to Annie's bar to save Kauffman?
By exploring. By accepting that your first run may not be perfect and playing again. Why do so many of you dullards play a game once and then basically cast it away.

>> No.7776380

>>7769542
Yeah, it literally has the Black Lodge & White Lodge in it.

>>7769543
Too bad Mizzurna Falls' time constraints make it virtually unplayable without a guide.

>> No.7776424

>>7775954
>How are you supposed to know you have to go to Annie's bar to save Kauffman?
You’re not supposed to know, the game isn’t designed to serve the best outcome to you on a silver platter. The best endings are rewards for exploring and investigating.

>> No.7776468

>>7775598
That's why I think the "Water" ending is the legit one, even if it's worse of them all. James was going into town because he regret what he did. He intends to join Mary for his sins.

>> No.7776493

>>7776468
But that goes against the theme of the game. He needs to carry his weight and burden not run from it. Plus it ties up the Laura end if you pick her ending.

>> No.7776518

>>7776493
>Plus it ties up the Laura end
When I first played SH2 I thought Laura was just a ghost or some kind of "innocence" manifestation of Mary to actually help James.
For some reason I missed the part where Mary hadn't been dead for three years, but only a few days or something so I thought "wait if Laura is eight and the last letter from Mary talks about her eighth birthday, she can't be real, can she?".
Also the way she was mischievous and carefree in a town full of monsters (can the monsters only affect the people that can see them or what?).
Yeah I know I'm a retard.

>> No.7776521

>>7776518
>Yeah I know I'm a retard.
Well so long as you know.

>> No.7776763

>>7776290
Even if I could buy then or even download them how would I read the moon runes?

>> No.7776771

>>7776194
Apparently they are very faithful to the story of the games but no translation avaliable

>> No.7776816

>>7776364
Read the discussion again you edgy illiterate idiot, everyone gets the worst ending on first playthrough and everyone wants to play again and get the other endings, the question is, are there any clues?

>> No.7777063

>>7776493
I know that you are right, it does go against the theme of the game. And I don't think that's what the creators want you to get - or even how they envision the story would have ended when they designed the game. But James' driving force is a suicidal one. He is desensitized and apathetic to all that is happening around him. His emotional reactions are temporary and quickly shrugged off. It strikes me as if he came into town simply to be confronted by what he did and accept it before he drives himself off into the water with Mary's body in the car (which had been there from the beginning of the game).

>> No.7777148

>>7776816
>the question is, are there any clues?
I don't remember any, but if you replay the game and do the same thing, you are going to get the same ending, so you just need to explore more places instead of going direct to the place you should go.

>> No.7777205
File: 58 KB, 780x520, rr-20797-r1.jpg [View same] [iqdb] [saucenao] [google]
7777205

>>7769537
Recently started TP the Return and it's funny how well team silent sort of predicted the direction and tone the show was going to go.

Grateful that SH was able to get me to give Lynch another shot, probably my favorite director at the moment.

>> No.7777550

>>7776518
Anon I went through a similar thought process and also missed that Mary hadn't been dead for long. I thought Laura was some sort of ghost / spirit thing too

>> No.7777553 [DELETED] 

>>7776424
Some people have a life and not enough time to play a game through multiple times. Or they don't like it that much

>> No.7777560

>>7777553
>>7776424
Sorry wrong reply!

>> No.7777563

>>7777553
>h-h-have a life!
everyone that ever said that unironically while browsing /vr/ should be killed.

>> No.7777672

silent hill fans need to get off their high horse if they genuinely believe they're responsible for the return ot twin peaks

this is the most ridiculous shit i've heard in months

>> No.7777683
File: 144 KB, 1000x750, Death_message_to_james.jpg [View same] [iqdb] [saucenao] [google]
7777683

>>7777063
I believe that "Water" ending was the original idea at first. It was only decided to add the other endings once the game was nearly already done. Maybe because their bosses didn't want a depressive cannon ending. And most of the development including the creation of Pyramid head and all the wet parts in the game was meant for the "water" ending. That includes the pic related message. Also the artist developer and the guy who dubs James told that "water" ending is the one that makes more sense even though is not their favorite ending and never became officially canon

>> No.7777692

>>7777683
SH2 and SH3 had the best unsettling messages on walls and such.

>> No.7777709

>>7777692
Which helped in the slow burn (psychological) aspect of horror in these games. In SH1 you usually got gruesome images right in front of you. In SH2 and SH3 you got subtle messages from unknown sources that makes it even more unsettling

>> No.7777718

SH1 is full of messages too, bloody messages on walls, on books, but also more subtle messages like Cheryl spelling
>WHERE
>ARE
>YOU
on drawings in the school, which is the same thing she asks, twice, in cutscenes; or the "NOTICE - 911" poster in the infirmery turning to "NOTICE - HELL" in the other world

>> No.7777725
File: 33 KB, 350x240, Silent Hill (USA)-0163.png [View same] [iqdb] [saucenao] [google]
7777725

The small version of this picture...

>> No.7777726
File: 25 KB, 350x240, Silent Hill (USA)-0159.png [View same] [iqdb] [saucenao] [google]
7777726

>>7777725
looks like Donal Trump.

>> No.7777737

>>7777563
Why? because you don't have anything better to do

>> No.7777923

Silent Hill 1 is my favorite game in the series as well as my favorite game of all time. Silent Hill 2 is good as well but it's the game that unvoluntarily fucked the series over with the "the city reflects your inner demons" meme. I hate how most Silent Hill games made in the West took that idea and ran with it because they thought they could make their games just as good as Silent Hill 2 instead of trying to do their own thing with the setting.

By the way, did you guys know Silent Hill 5 was being made by Team Silent before Konami decided to cancel the game and make Homecoming? It was allegedly supposed to be the most horrific game in the series and the first one not to have any fog at all (the game would even take place during the day).

>> No.7777969

>>7777923
>first one not to have any fog at all (the game would even take place during the day).
I mean, wasn't that sort of a thing in 4? there was barely any darkness or fog or limited visibility in general, and I thought that was a huge mistake

>> No.7777978

>>7777923
>(the game would even take place during the day)

Underexplored idea in horror games. Personally I think it goes especially well with an "urban legends" theme.

>> No.7778002

>>7777923
> did you guys know Silent Hill 5 was being made by Team Silent before Konami decided to cancel the game

good riddance

>> No.7778012

>>7769590
Well he's figuring out all these puzzles so he can't be too retarded.

>> No.7778013

>>7777969
Yeah, I think the only fog there was in the game was in the water prison level? I can't really remember because that game sucked so bad to be honest.

>>7777978
For sure, but I like fog way too much to actually be ok with a Silent Hill game taking place without it.

>>7778002
Depends. If Silent Hill 5 was supposed to be like Silent Hill 4 in setting and gameplay then sure, otherwise I think the game should've seen the light of day.

>> No.7778017

I love the Hard and Extra mode puzzle prose in 3 and 2. There's something so eloquent though also unsettling to most of it and I'm sad the other games after don't really match the quality. When it comes to SH1's I'd call it pretty damn decent.

>> No.7778045

>>7777709
I think 2 and 3 still had a lot of graphic gore while 1 had plenty of little things lying around to read.

>> No.7778059
File: 43 KB, 350x240, Silent Hill (USA)-0168.png [View same] [iqdb] [saucenao] [google]
7778059

>>7778045
SH1 has gore everywhere, like the corpses and blood absolutely everywhere. Feels to me like the rest of the series toned down in comparison.

It's funny how SH fanboys tend to have this idolazed version of Silent Hill like it's this "deep" game that does things differently, meanwhile SH1 is full of gore, full of cheap scares, and everything you need to know about the story is outright told to the player in a pure "exposition" manner, like when Harry says to Cibil (= to the player) that this hole a child's nightmare come to life, something he manages to figure out even if the player doesn't read all the clues.

>> No.7778081
File: 31 KB, 424x424, cybil_bennett_1970.jpg [View same] [iqdb] [saucenao] [google]
7778081

This is my wife, say something nice about her.

>> No.7778105

>>7778081
I dig assertive chicks with short hair, but I didn't like the movie version.
So does Harry live with her after they get the baby or what?

>> No.7778112

>>7778105
Same.
Probably not as Heather doesn't remember Cybil at all. As both the Good and Good+ endings are canon (Keiichiro Toyama considers Good+ as the canon ending for example), in my mind Cybil left Harry shortly after the events of the first game as both Harry and baby Heather reminded her too much of what happened in Silent Hill. In my mind she's definitely alive and as there's no proof of her being dead in SH3? Yeah, that's the ending I'm going with.

>> No.7778125

>>7778105
>So does Harry live with her after they get the baby or what?

Even without taking into account what is said in SH3, I don't think the good ending+ even implies at all that they get together as a couple. They're just visiting the cimetary as friends would do, it's not like it's a date spot unless you're a 15 year old goth. Assuming they're a couple based on this alone is reaching. Most likely the devs just included her so we know she survived and the player gets the another reward of seeing her for saving her during the game, rather than just the very short cutscene involving her during the boss fight.

>> No.7778491

>>7778125
I mean going through hardship together might bring people closer to each other, especially considering he saved her from the parasite, but you're probably right.

>> No.7778501
File: 137 KB, 600x600, R-135306-1284878449.jpeg.jpg [View same] [iqdb] [saucenao] [google]
7778501

>>7778059
SH1 still keeps you in the dark, at the end you feel like you kinda understand what's happening, but it's still very easy to ask something that you couldn't answer, because so much about Alessa, Dahlia and Kaufmann is left ambiguous. This is why I don't like that SH3 and Origins aimed to explore the backstory of SH1, it fucks with the ambiguity that worked so well in SH1.
However, personally what I like in SH1 the most is seeing how characters deal with the town's weirdness, I find it just as interesting as the town itself (there's a reason why people remember Lisa so fondly, despite of her having barely anything to do with the cult)

>> No.7778527

>>7778105
Yeah the movie Cybil looked too butch dyke

>> No.7778546

>>7778501
But did Lisa even "deal" with the town's weirdness? I mean, she was already in the Otherworld when Harry arrived there.

That said, what was the point of those character "credits" clips where they did goofy stuff? Just japs being silly or what?

>> No.7778547
File: 23 KB, 350x240, Silent Hill (USA)-0235.png [View same] [iqdb] [saucenao] [google]
7778547

>>7778501
I don't feel there is much ambiguity on the first playthroughs perhaps, but once you replay, get the best endings and find all the clues, everything should be clear. The player is outright told the most important parts in cutscenes, and then details and sub-plots like the drug thing can be put together.

The game even outright explains the ghosts.

Like I said the only thing I'm still "WTF" about is who the hell is Leonard Rhine

>> No.7778569

>>7778546
Lisa mentions pus flowing from the faucet (in the VHS) and insects mocking her and trying to get in (in her diary), but we don't know if all of that really happened or if she was just tripping on PTV as she was a junkie who died of OD.

>>7778547
Leonard Rhine is probably the in-universe author of the book one can find at the school (the one about the huge lizard and the hunter). The presence of the book in the alternate school indicates it's a book Alessa loved.

>> No.7778596

>>7778569
>as she was a junkie who died of OD.
Wait what? I totally missed that.

>> No.7778603

>>7778059
I guess it's the way the gore slowly creeps in from foggy empty streets, to dark streets and buildings, to the nightmare, and the way you go into and out of the nightmare. And the cheap scares are more playful moments than part of the horror.
Also the visuals are unlike other games at the time precisely because it's a nightmare, it's built by a scared mind, that imagined the corpses and the rusted metal and the void. Consider Resident Evil, there are zombies and monsters, but they don't go around the mansion decorating it to reflect their mental state, so the visuals reflect a real world/ sci-fi setting

>>7777923
To be fair there's only so much you can stretch Alessa's story. Imagine a Silent Hill 2 where the nightmare is cause by Alessa's sister, Alyssa. The best they came up with to be honest is Homecoming's story of sacrifices but it was released unfinished and with plot holes.

>> No.7778625

>>7778596
It's not said outright but it's definitely implied as the one thing that defines Lisa in SH1 is how she's a heavy PTV user. We also know an officer Gucci died of a heart attack, implied to be because of PTV (there's a memo in the police station).

There's also this tweet from Masahiro Ito https://twitter.com/adsk4/status/185946869933940737

But I don't know if it should be considered canon as that "Cage of Cradle" manga was made years after the first game.

>> No.7778626

So was it Dahlia that attracted Cheryl to Silent Hill to reunite with Alessa or was it Alessa that called to seal the God and the town?

>> No.7778695

>>7778626
>or was it Alessa that called to seal the God and the town?
this is more compelling from a character perspective so I'll side with it.

>> No.7778737
File: 40 KB, 588x469, ito.jpg [View same] [iqdb] [saucenao] [google]
7778737

>>7778625
The full conversation
Yeah, her whole thing is that she's dead and doesn't know, and also is an addicted junkie that has drug induced hallucinations. Her spirit also appears at the ending to take revenge on Kauffman, the guy that got her addicted. Probably not a stretch to think she OD'd and lives as a memory or a japanese style ghost.

There's also the memo on SIlent Hill 3, a game where she appears in bondage forever being tormented in the otherworld:

"The souls of those who died
suddenly by suicide or accident
don't realize they're dead.
Sometimes they stay put and
haunt that particular place.

These spirits have lost their human
senses and memories and can only
keep replaying the pain and sadness
of the moment they died.

The pain can get so bad that they
turn to humans for salvation -- or
they begrudge humans their lives.
At such times they can possess
humans.

Places known as "famous suicide
spots" or "high-accident areas"
are often to blame.

You should be careful when
approaching such locations,
especially on the day or at the
time the death occurred.
That is, if you don't want it
to happen to you, too..."

>> No.7778749

>>7778737
Thank you! That's the newspaper article in the metro station, right? I forgot about its content until now.

About Lisa being tormented in the otherworld, I wonder if that's also what happens to Cybil if she dies in the first game? What do you think happens to someone who dies while in the nightmarish versions of Silent Hill (whether fog or otherworld).

>> No.7778768

>>7778626
Wasn't that hospital bed ghostly conversation about hoe Cheryl would be drawn to Silent Hill if they keep Alyssa in this state?

>> No.7778850

>>7778749
It's not explained if that's the real spirit of Lisa being tormented or if it's a memory of Lisa and a representation of her drug induced hallucinations and suffering during her life.
The creators probably wanted to leave it ambiguous.
Could be, considering how Alessa herself suffered despite being a good person that got tangled with the madness despite her good nature. On the other hand Cybil is more like the puppet nurses and she means nothing to Alessa and the Order and their god.

>> No.7779245

>>7778017
If I found the Normal puzzles in 2 almost too easy, should I go for Hard in 3?

>> No.7779265

>>7779245
Yeah.

>> No.7779309

>>7778002
Jesus, tastes on /vr/ have been getting really fucking awful recently. People were slagging off REmake earlier, people in here claiming fucking SH Homecoming is better than some of the TS games. It's like /v/ took over the place.

>> No.7779338

>>7779309
>It's like /v/ took over the place.
Where have you been the last two or so years since they removed the 1999 cutoff?

>> No.7779351

>>7779309
Your comments makes zero sense because /v/ would be exactly the place where people would like RE remake over the original and where homecoming would be dismissed before even being played. "/v/" isn't an excuse you can use against things you don't agree with when you have zero argument.

>> No.7779363

I'm not a coomer, but I would like to fuck a bubblehead nurse full force in ass, mouth, and vagina.

>> No.7779609

>>7778105
How different cheryl would be if she was her mother

>> No.7779657

>>7779609
>Cheryl
U wot?

>> No.7779712

>>7769038
>>7768971
>>7768669
Didn't realize how easy it was to get the in water ending, I try not to kill everything and avoid Maria not look at the photo or letter, not pick up the knife and somehow I still get the in water by the end. I seriously don't know what I'm doing wrong. I'd just like the leave ending at this point.

>> No.7779715

>>7779609
I'm my own mommy.

>> No.7779725

>>7779712
I am >>7770691, I looked up how to get the in water ending and it seems like the only thing I didn't do was running around with low health, because I am a compulsive healer, so I got the Leave ending.

>> No.7779729

>>7779712
letter and knife dont actually do much for the ending
what REALLY causes your save to lean towards it are the writings on the wall that replace the hole here its gone message and the file on the roof about the suicidal man
oh theres also an optional cutscene where james puts on headphones and hears how long mary has to live that one also counts

>> No.7779834

>>7779712
If you want Maria ending, try:
Standing next to her for 10 minutes at any point in the game
Chase Laura without going the wrong way first
Go back to check on Maria when she rests in the Hospital
Go back to check on Maria twice when she's ill in the Labyrinth

For Leave ending:
Heal a bunch of times, like using a health kit after taking just one hit
Don't go back the way you came after meeting Maria for the first time
Listen to Mary's whole sickbed monologue near the end

To AVOID In Water
Keep yourself above 50% health
Ignore the rooftop diary in the hospital
Don't wait for Mary's sickbed monologue to play through (near the end)

>> No.7780103

>>7779729
WAT,how do you get that optional cutscene.

>> No.7780725

>>7778112
I don't see why Keiichiro Toyama holds that opinion regarding the official ending. Harry has no indication of what the purpose for Aglaophotis is.

>>7778547
>I don't feel there is much ambiguity on the first playthroughs perhaps, but once you replay, get the best endings and find all the clues, everything should be clear.

I completely disagree with this. As someone who played this game on release and remember very well the confusion that Silent Hill set in the players minds at the time, nothing was ever clear about it less so given all the material that inspired it and is referenced in the game. You could dig circa late 90s to early 00s before Silent Hill 2 and 3 for the theories at the time and nobody had a clue about the game's narrative (as we do today).

>>7778850
>It's not explained if that's the real spirit of Lisa being tormented or if it's a memory of Lisa and a representation of her drug induced hallucinations and suffering during her life.

My impression was that it was Alessa who brought her back because she was very sympathetic to the efforts Lisa did despite the horrible situation she was faced with and how fruitless Lisa thought it would be to take care of Alessa. Silent Hill 3 reinforced this idea in my head but like you said, I think the creators purposely left it ambigious and I suspect when the game was designed they might have had a different view on it.

>>7780103
Library.

>> No.7781150
File: 42 KB, 350x240, Silent Hill (USA)-0098.png [View same] [iqdb] [saucenao] [google]
7781150

>>7780725
>I completely disagree with this. As someone who played this game on release and remember very well the confusion that Silent Hill set in the players minds at the time, nothing was ever clear about it less so given all the material that inspired it and is referenced in the game. You could dig circa late 90s to early 00s before Silent Hill 2 and 3 for the theories at the time and nobody had a clue about the game's narrative (as we do today).

Stop talking like you must be the only person who "was there" at the time. I'm not the kind of person who goes on wikias and then pretend he understood the story, those usually make fools of themselves exactly because wikias are full of assumptions and sometimes even mistakes. Point being everything I got from the game's story I got from the game, and if you replay it you'll see that there is nothing ambiguous about it, the player is outright told all the important things either in cutscenes or in documents you find.

The only things that are "ambiguous" are unimportant details, like why fight a worm and a moth, or the significance of this or that little detail (if there is any, as the majority of those were probably put in by the devs without a thought).

Now though, on my first playthrough there were definitely things which were unclear to me, but it wasn't due to them being "ambiguous", as literally everything important is told to the player, it was due to two factors: the fact that you learn the truth of things late in game so you're left in the dark for most of it (so if you want to understand it all, you either have to have a great memory of every detail, or simply replay the game with the foreknowledge), and the fact that I was 11 when the game came out and didn't speak english.

>> No.7781154

>>7781150
>>7780725
Now though if you what you say is true, that literally everyone was clueless about the story, even though you're literally told everything important about in cutscenes, then it sounds to me like either the game did something wrong, or it didn't find its audiance, kids going in thinking they were in for more Resident Evil and instead they got Lost Highway, or both. It may also explain a lot about the fanbase.

>> No.7781217

>>7780725
I have to agree with the other dude, at least in part.
"Nothing was ever clear" is probably too harsh of a statement.
I have also just recently played SH1 for the first time, got the BAD ending first time, then the GOOD+ (because people here were talking about throwing the red stuff at Cybil).
There was also no language barrier whatsoever that could prevent me from understand everything, only my own dumbass.

So the first time around, I didn't understand quite what the deal was with Cheryl and Alessa, because I didn't pay attention to the cutscene in the Nowhere Alessa room.
I also missed the plastic bottle in the hospital kitchen despite finding the red liquid in the office.
I also didn't quite understand what the deal with Kauffman was (apart from him apparently being involved with the Alessa thing) or with Lisa, apart from her obviously being the one who had to take care of Alessa and being already dead or something.
But since the bad ending implied that Harry was simply dying and imagined all that in his lat moments, I didn't ask more questions.

Second playthrough, GOOD+ ending, I found out what the deal with Kauffman was, I paid attention to everything and understood what the deal was with Cheryl, what the red liquid was for and what was going on with their "god", so the last questions left were really only what exactly was it with Lisa and who or what caused the fire.

>> No.7781354

>>7779245
Hard in 3 is like a mix of Hard/Extra in 2.

>> No.7781406

>>7768635
decide to play this series early this year
>Smash through SH1. Love it
>Smash through SH2. Love it.
>Start SH3. Get to the second area and drop it.
Anyone else? I might have burnt myself out playing them all back to back.

>> No.7781438

>>7769817
got filtered by this part and i played silent hill just a year ago

>> No.7781447

>>7781406
you mean the subway? I just did what you did, and I think its the tone of SH3, the mall is very boring and you get straight into action, 3 monster types already and a very lackluster presentation of the story and characters, the dialogues make no sense, its as if the characters are just saying lines. And the subway is very confusing suddenly, at leadt for me, I tried to explore it and by accident I reached the cutscene. I quit there because I wanna explore first.
Also the complete lack of a city to explore, youre not even in silent hill I think?
I'm not sure if I will go on immediately, maybe take a break first.

>> No.7781520

>>7781217
Yeah, these are the things that you get when you play it twice after seeing the happenings in nowhere and the final boss room
Though a lot of it remains unexplained, so much so that SH2 could change everything and completely ignore all the things you learned about the town.
To this day there are discussions about how things work even if anyone can learn about Alessa, a teenage girl pregnant of a supernatural creature adored as a god by her mother and her religion, burnt in a ritual, being kept alive in nightmares for the sake of the god, and her psychic powers that are turning the town into a living nightmare inhabited by creatures based on her fears
Even the superfans that make hours of content discussing the story get contradicted by the creators from time to time. And the games contradict each other and even themselves from time to time.

>> No.7781548

>>7781520
>Even the superfans that make hours of content discussing the story get contradicted by the creators from time to time
The spiciest one being Masahiro Ito saying recently that SH2 takes place in the late 70's. Completely undoing most fan timelines, and making it more of an origin story than SH: Origins

>> No.7781575

>>7781548
>late 70s
>woman with shoulder long straight hair with pink tips
He's clearly taking the piss

>> No.7781642

>>7781575
The japanese are super into fashion so they designed characters that they thought would sell better in the 2000's

>> No.7781804

>>7781447
>Also the complete lack of a city to explore, youre not even in silent hill I think?

Yeah you're not. They drive to Silent Hill later on.
When "Team Silent" did that it's totally fine but when Homecoming did the same thing suddenly it was sacrilegious.

But yeah this is totally lame in SH3. The only part of the city you get to explore is a straight copy pasted area from SH2, and there is nothing to find if you explore. It's ridiculous. Resident Evil 3 got some shit thrown at it for reusing the RPD from RE2 but I've never heard anyone complain about this for SH3 even though it's handled a lot worse.

The one thing I hate the most about SH3 is the supplies system. The player will find more/less supplies depending on how much he has left on him. Sounds good on paper, right? Except that in effect, especially in Hard mode, it works against the player. It means that if you actually try to conserve ammo/health, you'll end up with less supplies than someone who uses it. If you want things to be fair you gotta use some but not all, how much exactly? You can't know without using a guide. Example: if you enter the underground with 81 bullets or more, you'll get nothing, but if you enter with 80 you'll find 30 bullets. And this shit matters a lot on Hard if you want to be able to beat the final boss (without using the exploit that was fixed in later versions anyway)

>> No.7781807 [DELETED] 
File: 31 KB, 320x240, SILENT[444]_p00.png [View same] [iqdb] [saucenao] [google]
7781807

>> No.7781812
File: 16 KB, 256x256, SILENT[411]_p01.png [View same] [iqdb] [saucenao] [google]
7781812

I have no idea who these guys are

>> No.7781815
File: 27 KB, 320x240, SILENT[444]_p00_notransparency.png [View same] [iqdb] [saucenao] [google]
7781815

>> No.7781819

>>7781812
doctors

https://www.youtube.com/watch?v=Lywca3S74vw

>> No.7781820

Uh, Anon, could you at least tell us wtf it is that you are posting here? Old concept/lost/cut stuff or what?

>> No.7781821

>>7781819
Isn't the only doctor we don't know of that we see an asian guy? Although iirc we only see his back so maybe that's him

>> No.7781823

>>7781821
>>7781819
oh yeah you mean the enemies. Possibly yeah.

>> No.7781827
File: 61 KB, 320x240, SILENT[443]_p00.png [View same] [iqdb] [saucenao] [google]
7781827

>>7781820
texture from the demo version

>> No.7781829

>>7781827
I see. Go on, then.

>> No.7781834
File: 16 KB, 256x256, SILENT[304]_p01.png [View same] [iqdb] [saucenao] [google]
7781834

>the big beat

is that an album cover?

>> No.7781836
File: 22 KB, 256x256, SILENT[302]_p02.png [View same] [iqdb] [saucenao] [google]
7781836

>>7781834

>> No.7781842
File: 24 KB, 256x256, SILENT[300]_p05.png [View same] [iqdb] [saucenao] [google]
7781842

>Mark Twain Book Store

>> No.7781854
File: 17 KB, 256x256, SILENT[232]_p05.png [View same] [iqdb] [saucenao] [google]
7781854

>>7781842

>> No.7781857
File: 17 KB, 256x256, SILENT[232]_p08.png [View same] [iqdb] [saucenao] [google]
7781857

>>7781854

>> No.7781864
File: 23 KB, 256x256, SILENT[171]_p12.png [View same] [iqdb] [saucenao] [google]
7781864

I love the Shell thing

>> No.7781874
File: 18 KB, 256x256, SILENT[37]_p12.png [View same] [iqdb] [saucenao] [google]
7781874

Top right

>> No.7781879

Just beat Silent Hill 3 on hard, and fuck that final boss is annoying as fuck. I always forget to grab the katana and then I get fucked at the end. The blind spot tricks never seem to work either.

>> No.7781884

>>7781879
>The blind spot tricks never seem to work either.

it only works in the first PS2 release I think

>> No.7781890

>>7781884
That's weird. I'm playing on my original PS2 release. Maybe I'm just bad, or it might have to do with the weapon you're holding.

>> No.7782225

>>7776281
Thanks
I guess I’ll play silent hill

>> No.7782293

>>7781879
it's kind of the same deal for all the late game bosses on hard. It mostly improves the game's difficulty overall but then in return you'll have to endure dozens of attempts cheesing a ridiculous bullet sponge to the point where it kind of sours the whole experience, the dual pyramid heads almost made me tap out for youtube on my last replay of 2.

>> No.7782414

>>7781150
>>7781154
>>7781217
I'd say the thing that threw off any correct interpretation of the story and confused the heck of players at the time were the endings. Twin Peaks being an obvious inspiration to it alongside the release of Lost Highway just 2 years earlier did not help at all. The critical ambiguity was between who had control over the story - Dalia or Alessa - as endings seemed to suggested some short of cycle happening over and over again (New Game +) until one of the forces triumphed over the other and Harry was just a pawn in the motions of it.

But I do agree that "nothing was ever clear" might be a bit too harsh all things considered - the storyline itself is somewhat easy to piece together after a couple of playthroughts it's just the endings poke a lot of questions into the players minds and leaves the whole thing left open to a lot of interpretation as perhaps the Bad Ending might just be the only good ending (or so people thought at the time).

>>7781804
Strangely Silent Hill 3 was the only Silent Hill that felt survivor horror compared to all the others. It's the one game where you just know from the very beginning at enganging in combat with everything you see is gonna fuck you up very quickly and deplete all your resources.

>> No.7782418 [DELETED] 

>>7768635
Hey pedo
Nazis love VR
Black power in Black Community

>> No.7782680

>>7782414
Is that "cycle" angle your own theory or was it confirmed or hinted at by the devs at some point?
Because it seems like one those read-too-deep takes; in fact the only game I can think of that explicitly does that is Eternal Darkness, but it's a bona fide lovecraftian game, so the great old ones in the Ng-th dimension lend themselves pretty well too that, while SH never gave me much of a lovecraftian feel.

>> No.7782710

>>7782680
He's definitely reading way too much into it. The bad ending with Harry in the car doesn't imply that he's back at the start, it implies that he's been dead the old time, we know this because Harry says as much during the game after visiting the second church.

>> No.7782715

>>7782680
I was pretty confused with the game at the time and English was (is) not my native language so I didn't have a proper understanding of the game other than the cult at brought Cheryl to town reunite with Alessa and that ignited the events of the game.

The cycle theory was never confirmed by the developers at time. I think they were pretty explicit about saying that gamers should interpret the game and that there we no definite anwers. If I remember correctly was a recurring theory in most forums/boards that steamed from people's discussions into the endings.In retrospective, I think that made sense because of Lynch's influence on Team Silent's design of Silent Hill. You have to understand that the people discussing in-depth the whole thing were in their late 10s early 20s and I was just a kid reading through that, so a lot was lost on me until later on I understood where the people discussing the game back then were coming from.

Obviously Silent Hill 3 (and even Silent Hill 2 to a certain degree) changed a lot of this but the game was never crystal clear in its intentions and was deliberately left ambiguous so players could entertain themselves in subsquent playthroughs.

>> No.7782725

>>7782710
Yes, that's how the Bad Ending played into the cycle theory, IIRC. Because you get the Good Ending + and you're thrown right back to the opening scene of the game implying events could subsequently happen again (the New Game + being the next cycle) where's the Bad Ending seemed to be indicative that the cycle stopped and one of the forces won over the other.

But anyway this is over 20 years ago and unless you go surfing the internet to get a more detailed view on this stuff, I don't think it really matters. The theories regarding the endings were pretty interesting at the time but obviously the series went into a different direction so there's not much point dwelling on that, I guess.

>> No.7782761

And I just remembered something else. Most FAQs referred to God as Samael back in the day (before Silent Hill 2 and 3 came along). The storyline was not that crystal clear to most people playing and opinions diverged on the meaning of things that were not explicitly explained until Silent Hill 3 was released or Lost Memories was translated.

>> No.7782770

>>7782761
>Most FAQs referred to God as Samael back in the day
That's because Dahlia herself talks about Samael (although the final boss looks more like the Èliphas Lévi baphomet variant).

>> No.7782771

>>7782293
At least you can kite the PHs around and shoot safely. You have no window to hit God more than once unless you have the katana, and one of the fire patterns comes out really fast and you can't dodge that on reaction.

>> No.7783134

Do certain enemies in SH1 respawn? Or are they new spawns?
Like e.g. when I kill two nurses in a hospital hallway - i.e. no more static noise anymore - and then leave and re-enter and there is another nurse, is it really a third one or did I just not "really" kill one of those nurses?

>> No.7783356
File: 2.00 MB, 1488x2048, MV5BMTkzMzc4MDk5OF5BMl5BanBnXkFtZTcwODg3MjUxNw@@._V1_.jpg [View same] [iqdb] [saucenao] [google]
7783356

>>7771392
>Harry dies in the game
>Harry survives in revelations
>Harry is played by Sean Bean
How the fuck did they get away with it?

>> No.7783548

>>7783356
The movie made so much money compared to what they spent that a third one is certain to happen.
The plot twist will be that Harry was dead all along.
Shattered Memories, here we go.

>> No.7783731

>>7783548
lmao, what year did you come from?

>> No.7784756

>>7783134
it's a third one, and on Hard there are more respawns

>> No.7784763

>>7782770
More like that's because it was Samael before it got retconned.

>> No.7784813

>>7783548
is the revelations movie watchable? the first one was a cringefest in cinema.

>> No.7784815

>>7784813
I love the first one. I think it's not only a great movie on its own but the best video game movie ever made.

The second one was bad.

>> No.7784831

>>7781150
>The only things that are "ambiguous" are unimportant details, like why fight a worm and a moth,

We see Alessa's room later on and she collected moths and insects.

>> No.7784836

>>7770691
>That said, I don't quite understand yet what's the deal with Eddie and Angela. Are they just there to show cases of people not "solving" Silent Hill? Or did I miss something?

Other people drawn to the town for the same reasons James is, and show two paths. Eddie embraces being a murderer and is broken by the town, Angela become depressed and suicidal.

>> No.7784859

Ost is amazing and genuinely spooky.

>> No.7784895
File: 1.35 MB, 360x217, 1493911963_1434066991_tumblr_nn4mpy7jbM1tkand2o5_400.gif [View same] [iqdb] [saucenao] [google]
7784895

>>7768635
2 really helped me with some mental health issues
love 1-4 alot, have a soft spot for 4 to be honest.

watched alot of great videos on them too. the stop skeletons from fighting level analysis is great.

/vr/, what area of sh2 scared you the most? even though it was early, i had to stop and turn on the lights during the apartments when i realized there was some bad shit goin on hahaha

>> No.7784908

>>7784895
>/vr/, what area of sh2 scared you the most?
I wasn't particularly scared by anything, but I also found the apartments to be really spooky, closely followed by the prison.
That said, the hotel was kinda disappointing. Hallowbrook Hotel in VtMB was a lot scarier imo. Could also be that I still had a sour taste in my mouth from the labyrinth.

>> No.7784920

>>7784908
i understand, for me theres alot of memorable moments that are great to look back on and ponder "damn, that hotel section had some shit going on" but yeah gameplay wise i get it.

for me the atmosphere is just crushing, and thats why I love it. theres so many layers to it and it really feels like a punishing world just to even experience.

>> No.7784924
File: 162 KB, 2894x2300, 5896f6ddcba9841eabab60fd.png [View same] [iqdb] [saucenao] [google]
7784924

>>7784908
when you realize pyramid head is just wandering somewhere in the building

>> No.7784931
File: 944 KB, 480x384, giphy.gif [View same] [iqdb] [saucenao] [google]
7784931

>>7784859
agreed, have all of them on my phone. ty spotify.
id really love to learn how to start making soundscapes, inspired by sh...

>> No.7784992

>>7784920
Yeah, I was talking gameplay. Of course the video and the audio tape really did their number on me, as did the Angela encounter. It was just... eh as a final level. I mean compare it to SH1's Nowhere, which was basically the culmination of everything seen before.

>> No.7785062

>>7784924
Wait, he is? I never encountered him.

>> No.7785069

>>7784815
wuat? the first one was horrible in my opinion when I saw it on release, it was a case of "remember x? well here it is!" It totally didnt capture th... nevermind. I'm tired of arguing about opinions. why do you think its a great movie on its own? when did you watch it?

>> No.7785670

>>7784895
not quite a scare as much as suffocating atmosphere but when you first get out of the hospital with night having fallen and the town starts becoming overtly hostile to you in messages. I get some of the complaints against sh2's common enemies but the atmosphere before the hotel was easily the spookiest of the three games for me.

>> No.7786370
File: 2.47 MB, 1920x1080, silent hill 2 fpp mod.png [View same] [iqdb] [saucenao] [google]
7786370

I'd love to replay Silent Hill series with First Person Perspective mod. Anyone have a link for SH2 mod? There are at least two playthroughts available on YouTube.

https://www.youtube.com/watch?v=iWZr0q6zCpI

>> No.7786469

I've been checking old magazine reviews and everything says the graphics are shit in this game

>> No.7786494
File: 642 KB, 1196x1587, psm_1999_march_03.jpg [View same] [iqdb] [saucenao] [google]
7786494

>>7786469
>and everything says the graphics are shit in this game
Nice source you have there. Here is mine.

>> No.7786557
File: 929 KB, 1720x2344, Consoles Max 02 - Page 112 (juillet - août 1999).jpg [View same] [iqdb] [saucenao] [google]
7786557

>>7786494
>source

Pic related + playmag magazines, several issues + another playstation magazine

>> No.7786561

>>7776468
Guy (James voice/mo cap) thinks Water is the canon ending too.

>> No.7786605

>>7786557
You said "everything" (you probably meant everyone, you dumb frog).
I proved you wrong. Now shut up, putain.
Also, that reviewer seems to be a veritable retard, and he is not funny at all.
>hurr durr did programmer's little brother write that riddle

>> No.7786628

>>7786605
Everytime I'm amazed at how little it takes to trigger SH fanboys before they lose all credibility in fists of rage. I wasn't even trying, I was just being amazed by the statements I kept seeing over and over about the graphics sucking, which I don't even agree with; and there you are with your "I proved you wrong I win" and "insults". Pitiful.

>> No.7786637

Could Silent Hill work as a P’n’C game?

>> No.7786647

>>7786628
>everyone said the graphics are shit
>Actually not, see proof here:
>REEEE YOU'RE JUST TRIGGERED
I am not even raging about the initial statement that the graphics are bad, because they really aren't that good, especially compared to RE2, but saying everyone shat on them is just plain wrong. Didn't prove anything more or less, but you seem really butthurt about that (and about being a dumb ESL).

>> No.7786663

>>7786647
Holy shit, I haven't seen someone post like you for 10 years since I stopped going to /v/. You're on the wrong board man.

>> No.7786680
File: 251 KB, 500x470, harry_sh1.gif [View same] [iqdb] [saucenao] [google]
7786680

>>7786469
the one thing that was legitimately kind of bad are the in game human models, they all have disproportionately long legs, weird cripple arms, and they move like they're holding back a shit. it's acceptable for 5th gen but by 99 it definitely wasn't good. kind of weird how bad it is in comparison to the cg.

>> No.7786683

>>7786680
The main complains were exactly the 3D models and their animations, that and the fog.

>> No.7786691

>>7786680
For me, it's SH2's running animation.

>> No.7786846

>>7786469
your sources are shit
>>7786663
Yeah his tone is underage, but his points stands. You barge in with "everyone" and well, its easy to disprove that, and anon did, but you act all insulted by his words and miss the message.

>> No.7786907

>>7786846
>your sources are shit

yeah, though the complains on graphics is on the game's wikipedia page. The only thing being whoever wrote that desguised it by claiming "most reviewers" thought the bad graphics were a good thing, all while giving a single source.

>> No.7786909

>>7781834
It's supposedly based on a real headline from The Mirror in an article about the Beatles.
For whatever reason the texture is flipped or 'mirrored' in the game.

>> No.7787253

>>7786637
Sure, why not? Especially 2 would lend itself very well to something like that, with how lackluster the combat is. But you'd need many more puzzles for that (which I would greatly enjoy).
That said, are there any good pnc horror games?

>> No.7787312

>>7776227
It's absolutely terrible though.

t. actually finished the game, 100% with a guide

>> No.7789064

>>7783356
Harry is a descendant of Sharpe

>> No.7789486

>>7771438
>give fuck one about a bunch of randos like James, Eddie and Angie
not everyone who lives in Silent Hill is going to be important either, Anon. I figured that there was no one left to be consumed there and so whatever force is responsible started reaching out for others.

>> No.7789575

>>7785062
I think he meant because he shows up later to kill Maria

>> No.7789617

>>7770691
you can adjust the radio volume in the inventory

>> No.7790253

>>7789617
I know that, but the radio in 2 is still too loud and annoying. In 1 it's just a change of static, but in 2 it's like the radio is screaming HERE ARE ENEMIES! JAMES! JAAAAMES!!!!!

>> No.7790554

Discovered The Medium only recently because of Yamaoka's spotify. I'm a few hours into it and it's ok.

It feels like SH without any of the nuance and pandering towards current gen audience. I guess I'll take what I can get for now though.

>> No.7790658

>>7790554
I was turned off by the look of the game, seemed like the sort of generic modern horror I might encounter on a network tv show. The main revelation of the story being:
being a victim of the holocaust caused a guy to become a pedophile monster
is quite the shitshow no matter how you want to read it.

>> No.7790965

Just replayed SH2 with Hard puzzles and holy shit some of them kicked my ass.
Couldn't solve the coin puzzle properly. I only could infer from the hints the relative positions of the coins and that the first spot had to be empty, but apart from that I kinda bruteforced it (luckily the first combination I tried out was already the correct one).
Then in the hospital it took me half an hour or so to understand how the number pad puzzle works (no, it's not the numeric sequence of alphabet letters, durr), and that was only because I read the actual whiteboard writing, since my translation said "that's all you can do with 4 letters" instead of "numbers".
The innocently hanged one puzzle was just as easy as on Normal, though.

All in all I really prefer the puzzles on Hard to the Normal ones, although the dumbasses translating the hints almost ruined my day. That said, has there ever been a Silent Hill puzzle that had some actual numbers sequence going on? Like what you'd expect from the zodiac puzzle, or what I first tried with the Z/X/T stuff at the numpad.

>> No.7791298

>>7790965
Hard puzzles are pretty cool, except when you get to SH3 and get instantly filtered by shakespeare

>> No.7791307

>>7791298
SH3 is the next on the list and I plan on starting Hard.
I also have the Shakespeare wiki article ready.

>> No.7791325

>>7791307
I'm too much of a prude to look up guides sometimes but this shit is ridiculous.
What do you think

>> No.7791332

>>7791325
I fucked up, what do you think about Hard on combat in SH3? I tried it in SH2 and felt it was trash, but SH3 has the combat a little worked over so it might be better.

>> No.7791345

>>7791325
I mean if the puzzle requires knowledge of Shakespeare, I don't see anything wrong with acquiring that knowledge in situ.
And I haven't even started SH3, but I didn't like combat in SH2 either. I played on Easy combat and that was enough for me. You don't play SH for the combat anyway, do you?

>> No.7791362

>>7777205
yea that TP reboot was much better than it had any right to be
my favorite episode was the one where there was absolutely no dialogue atall, just psyched-out gibberish for like 45mins, and then NiN played
i dont even like NiN

>> No.7791371

>>7791345
>I mean if the puzzle requires knowledge of Shakespeare
it requires more than that
it requires you know the chronological order of when his plays were published
pretty fucking rough for the first puzzle of the game

>> No.7791376

>>7791307
iirc you can set combat and puzzle difficulty separately
might wanna try that first
the hard mode puzzles are ridiculous

>> No.7791398

>>7791345
Not for 1 and 2 but the combat gets a lot better in 3 and 4, but yeah, you're right, it's not the main focus.

>> No.7791426

>>7791398
yea 3 is pretty fun. i wouldnt call it GREAT combat, but its way better than the first two, and id say its accurate given that youre supposed to be playing as a highschool girl who has never even held a weapon before

if anons a hardass [x] doubt hell try it blind on hard combat/normal puzzles

>> No.7791452

>>7776468
>James was going into town because he regret what he did. He intends to join Mary for his sins.
Projection, why didn't he let the double pyramids just execute him then?

>> No.7791508

>>7791426
Not him, but I will go Easy combat/Hard puzzles

>> No.7791512

>>7776468
i only played the first 3, but i always assumed 2 was just an entirely standalone game and that any ending other than the ufo one couldve been legit

did anyone from the old team silent ever say anything as to which was "canon"?

>> No.7791518

>>7791512
I think Ito himself has stated that the water ending is the canon one.

>> No.7791520

>>7791508
At least go with Normal combat, it's pretty easy as it is, i can't imagine how weak enemies might turn out in Easy.

>> No.7791540

>>7791508
lol youre gonna have a BAD time m8
i agree w both of you that the combat in SH is mostly ancillary, and really is just there as a way to have an excuse to occasionally cause the player to die a gruesome death, so as to keep tension high

but the puzzles ARE the main meat of the game
and im not kidding when i say that the hard mode puzzles are as obtuse as it can fucking get, and often ask that you have substantial as in jeopardy contestant-tier outside knowledge of a wide variety of subjects in order to even progress
so what will likely happen is that you will basically be glued to a walkthrough, or searching up when macbeth was published, for nearly the entire game
imo, that will suck the fun right out of your playthrough, more than anything the combat could ever do

tl;dr
idgaf about your combat difficulty. was just bullying you for no reason
but i implore you to try normal puzzles FIRST. hard puzzles will still be there once you beat it, and the normal puzzles/riddles are plenty fun in their own right

>> No.7791547

>>7791540
>but i implore you to try normal puzzles FIRST. hard puzzles will still be there once you beat it, and the normal puzzles/riddles are plenty fun in their own right
What if I found the normal puzzles in SH2 too easy?

>> No.7791557

>>7791512
Better not to think too much about that. Like the other anon said, Ito said he preferred the in water ending, and i think Douglas in 3 says he's in town to investigate a suicide (could be James, could be not) but there's not certainty on which one is canon. I personally prefer Leave, since it's the only ending that gives some closure to Laura.

>> No.7791564

>>7791547
id still recommend it
the jump in difficulty from normal to hard puzzles is absolutely ridiculous

SH3 is my favorite game of the 3 ive played, by a pretty decent margin too
dont ruin it for yourself by having to be glued to a walkthrough for the entirety of your first run

>> No.7791626

>>7791547
you will get fucked by the sh3 hard riddles. and it's not even just that they are hard, it's actually that they are unfair, so even if you get them right you'll have a bad taste in your mouth. not all of them are that bad but some are mind breaking, like i said, not in a fun brain teaser way either.

>> No.7791686

>>7791626
lol this was my experience as well
tried to be a tuff guy and got my ass SMACKED for it

>> No.7792537
File: 889 KB, 540x693, Lisa Garland.gif [View same] [iqdb] [saucenao] [google]
7792537

Why couldn't I save her?
It still bothers me, all this time later.

>> No.7792562

>>7792537
I've tried finding ways to save her, but no luck.

>> No.7792593

>>7792562
I wanted to quit the game when I realized it couldn't be done. I did end of beating it.
Then I read about the "secret escape" ending where you steal the distilled water in the storage room to create a bomb to blow a wall open and escape, with Lisa, into an ambulance and GTFO of SH.
I started a new file and I got to that storage room and wanted to cry because I couldn't pick ups the distilled water.

>> No.7792760

>>7792537
You were too late, she was already dead when you met

>> No.7792789

>>7792537
tragedy makes the triumph sweeter, the best sh ending is the one where Cybil also dies.

>> No.7793458

>>7792593
lolwut that sounds like a Mew behind truck tier story.

>> No.7793703

Almost missed the shotgun in SH3, what the hell. I'm now at Hilltop Center and why do these enemies try to push me down and spread my heatherly legs? Also what's wrong with Vincent and the dialogues? Are the talks just in Heather's head? or bad writing?

>> No.7793709

>>7793458
there's a mew behind a truck? Did I miss this in Yellow edition or what.

>> No.7793754

>>7793703
>Also what's wrong with Vincent and the dialogues? Are the talks just in Heather's head? or bad writing?

Watch a couple of Davind Lynch movies from the 90's and you'll know what's wrong. Silent Hill is what happens when Japanese Lynch fanboys write stories.

>> No.7793846

>>7793754
>Silent Hill is what happens when Japanese Lynch fanboys write stories.
Did Lynch ever do anything with pagan cults?

>> No.7793865

>>7793846
The writing, the pacing of the dialogues, the delivery, the way characters have discussions but it feels like each is in his world, the weird events that are only explained later on (if ever) and that requires the audiance to put two and two together to understand, etc etc But the most obvious is the writing/pacing/delivery. People assume the voice acting is bad in Silent Hill because VA in games was known to be bad at the time. I think it's the way it is because they were doing their best possible Lynch impression. Go watch Lost Highway, which came out shortly before Silent Hill was in dev.

>> No.7793878

>>7793865
will do. Tried watching Twin Peaks and thought the german dub is sterile and emotionless and that the dialogues are badly translated. I seem to get the picture now.

>> No.7793909

>>7793878
Dubs are bad and TV dubs are the worsts. The only exception to this rule are Disney movies, The Simpsons and South Park.... don't subject yourself to this

>> No.7793910

>>7793865
Funny, I recently rewatched Lost Highway and I really fail to see what you mean. Can you explain it in more detail?

>> No.7793930

>>7781804
just reached this. and wow, its really empty besides Heaven's nightclub. I don't know what they thought, there are even enemy placements like the dogs behind the bowling bar that offer nothing. Really feels weird man, there might be a reason I forgot most of SH3 while remembering everything from SH1 and 2.

>> No.7793934

>>7793909
nah german dubs are awesome and many voice actors are living legends for me, but hey, each their own opinion.

>> No.7793943

>>7793910
I think this is the type of shit he's thinking of
https://www.youtube.com/watch?v=G3p9SsEFqaM

>> No.7793956

>>7793943
or this
https://www.youtube.com/watch?v=k-1DO7lq7ao

>> No.7793975

>>7793943
ha, you know what's awesome, this video even has characters being very stoic when they talk.

I was assuming characters were stoic in Silent Hill because PlayStation era stuff, but when you think about, if you check other games like Resident Evil, during dialogues characters usually do small movements or have idle animations like breathing (usually exagerrated ones too because that's all they could do to convey the characters aren't fucking dead); so maybe this is also the reason why they're so stoic in SH.

>> No.7794152
File: 15 KB, 511x148, sh2end.jpg [View same] [iqdb] [saucenao] [google]
7794152

>>7791518
Not canon, his personal choice.

>> No.7794297

Was stuck at Brookhaven 3rd Floor polaroid keypad for 10 minutes, I shit you not. After the disaster in SH2, why go the same route again?
also whats the deal with Stanley Coleman, does he really know Heather?

>> No.7794516

>>7768635
Silent Hill 1's endings are kind of stupid. You need to KNOW the smashed liquid in the hospital is important enough to scoop up and carry with you, alongside a few other actions like saving Cybil.
SH2 is better in this regard because the endings make sense depending on James' actions.
Don't want to get the depressing ending? Don't play like you want James dead. Want the ritual ending? Be a huge cultist and collect all the tomes. All the endings have similar logic behind them and its great. Silent Hill 2 is a rare example of a sequel being better in every way.

>> No.7794550

>>7792537
She was cute, but I was never sure why she took longer to turn than the other nurses though. She's probably the only case of a Silent Hill monster not realising they're meant to be harming the protag until the very end of the game, and even then she's sobbing and pleading for help.

>> No.7794578

>>7790253
Turn it down then genius.

>> No.7794583

I find the lore confusing, but I think that's SH2's fault for retconning a few things.
So, I get that Alyssa is some powerful psychic or witch and the cult hoped to live in some weird dream world she'd create. Only they seriously fucked up somehow and trapped her and themselves in a nightmare instead.
But why would they think this is a good idea? The nightmare is entirely their own stupid fault for their treatment of her.

>> No.7794621

>>7794516
> You need to KNOW the smashed liquid in the hospital is important enough to scoop up

First of all, the camera angle shows the liquid in plain view and suggests that something is important.

Second, checking the liquid gives you a drawn image with description, something which only happens with things that can be interacted with or which are clues.

Then, in the kitchen next door, the camera also suggests the bottles are important

But yes, I still had trouble with this when I was 12

>> No.7794632
File: 9 KB, 187x270, Download.jpg [View same] [iqdb] [saucenao] [google]
7794632

So, I just rewatched the 2006 Silent Hill movie.
As a standalone movie, it's really decent. It nails the "look and feel" of the first game and has little regard for conventions.
As a game adaptation, it's dubious. It's basically the first game, except for the whole third act, with some elements from the second game thrown in just for laughs. When Rose arrives in Silent Hill it's basically a 1:1 citation of the first game's start, right up to getting attacked by the small shits.
Getting rid of the cult and instead having the baddies be a bunch of religious fanatics (as if cults are NOT religious fanatics) was really unnecessary.
At least the original music gave me a warm nostalgic feel.

Also, I would motorboat these puppies for hours. Shame they gave her this bulldyke cut.

>> No.7794648

>>7794632
Don't forget Pyramid Head being there for no fucking reason. He's just hunting down randos and being fanservice.

>> No.7794672

>>7794632
>Getting rid of the cult and instead having the baddies be a bunch of religious fanatics (as if cults are NOT religious fanatics)

So you're basically saying they changed it to be the same. Gotcha.

The main change that was made in the movie was that in SH1 Alessa doesn't have full control of the situation and her full powers
but the movie is like an alternate take where instead, she reached God-hood at a much earlier age; thus showing what would happen if a traumized little girl would do if she could be revenge fueled God

>>7794648
You need to replay SH2.
In SH2 James sees things his own ways, yes, but everything he sees is based on real things.

Then, in the Historical Society, which is basically a museum of the town of Silent Hill, it is established that PH was an old town executioner. In other words, for PH James is seeing his own version of something that really existed in Silent Hill, just like for everything else. If the devs wanted you to believe PH only existed inside James' head, they wouldn't have put backstory for him in a museum of the town, instead it's there exactly to pretend "you didn't see this guy in SH1 but we totally didn't make him up, he was there all along, see".

So, in PH2 PH is the town's executioner. And guess what? In the movie PH is also the town's executioner, directed by God (the little girl). It actually respects the source material more than most people realize.

>> No.7794678

>>7794672
Fair enough, I haven't played 2 in over a decade.
At the time I thought Pyramid Head was James' own personal demon, just like Maria's true form. It doesn't help that the documentary DVD that came with the edition I bought claimed this was the case.

>> No.7794682

>>7794632
Cults can be religious(mormonism, scientology, satanism) and non-religious(atheism, wokeism). Either way I enjoyed the movie for what it was and yeah I agree that Cybil doesn't look good with her hair cut short like a dyke.

>> No.7794705
File: 41 KB, 355x500, 1621120889717.jpg [View same] [iqdb] [saucenao] [google]
7794705

I dunno why but this pic always makes me laugh

>> No.7794719

>>7794672
>So you're basically saying they changed it to be the same
>there is no difference between pagan cults and christian cults
The problem is that it, as you said, completely changes Alessa. And with how gory the finale was and how the movie was overall more of a psychological horror, I don't see why you shouldn't have a crazy woman keeping her own daughter alive as a horrible Johnny got his gun cripple just to make her give birth to a demon. Movie Alessa was too tryhard tragic - shunned, raped, burned, abandoned, the only thing they forgot was someone stealing her teddy bear when she was young.

Also, as for the PH thing - where is it established that PH was the old town's executioner? At that point James is already in Dark Silent Hill, which means that all the pictures he sees could have been created just for him. James is an unreliable narrator, even while we are controlling him.
That said, it STILL not making sense to have PH in the movie despite for looking cool.

>> No.7794728

>>7794516
The game tells you how important the liquid is and how it can "remove the evil" or something like that, it's even more obvious if you'd already beaten the game and know what happens to Cybil. That said, SH2 has an in-game guide to each ending in the form of a book (or note? can't remember) which tells you exactly what to do to get each ending, and i think that is very cool.

>> No.7794738

>>7794678
You can argue its different PHs, like the helmet design is different...the movie is sharper while SH2 has more of a duckbill front. It is what it is, lazy fanservice but people will defend it.

>> No.7795626
File: 67 KB, 700x700, 1615925616115.jpg [View same] [iqdb] [saucenao] [google]
7795626

What is your favorite area/dungeon from the Team Silent games? For me it's the Lakeview Hotel

>> No.7796647
File: 54 KB, 1280x720, maxresdefault (1) (5).jpg [View same] [iqdb] [saucenao] [google]
7796647

>>7795626
The hospital makes me really unsettled for some reason, so I guess it's my favorite

>> No.7796710

>>7795626
Midwich elementary

>> No.7797194

>>7795626
SH1 Nowhere

>> No.7797204

>>7795626
SH1 Hospital
Nothing compares to me being 10 years old and confusingly wandering that area

>> No.7797209

I am wondering - does playing SH1 as a kid add to it?
I completely missed most of the PS era despite growing up at that time, so I didn't play most of that stuff until I was in my late 20s.
Now, for Silent Hill 2, I am glad I did that, because I don't think a kid or teenager could gain anything from it beyond "gory monsters dude", but SH1, I wonder how I would have felt or approached it if I had played it at 11 and how it would have stuck with me.

>> No.7797227
File: 69 KB, 292x400, LarvalStalker.jpg [View same] [iqdb] [saucenao] [google]
7797227

>>7797209
I was genuinely scared of it as a kid, and even back then I wasn't typically scared by media. It might be funny to say it now but what freaked me out the most were those squeaky little transparent children things, the ones that don't act as enemies or anything, the ones that are just there. They really freaked me out because my 10 year old brain simply couldn't reason away why they were a part of the experience. They would just show up, move around some, make some strange noises, then disappear. It was like why even? It was just effective on me then. I do appreciate the game today but I don't think that's necessarily because of my experience with it as a kid. I didn't even beat it back then. However, I think this along with the Psycho Mantis section in Metal Gear Solid left me with a solid appreciation of horror and what goes into making the surreal or meta scary, because these were both instances of weird things happening in games I had a difficult time truly understanding, and the thought processes behind them really fascinated me and continued to do so years later.

>> No.7797313

>>7793934
German dubs are absolute shit and you guys need to either 1. Learn english 2. Read your own fucking language and slap on some subtitles
Jesus fuck watching TV when staying in Germany is torture and I’m convinced there’s retard juice in your water supply for a whole country to somehow accept it

>> No.7797319

>>7797313
No idea what you watched, but you seem really butthurt.
Granted, especially in the older days the quality of translations was not the best (especially Ivar Combrinck was pretty notorious), but the technical quality is excellent.
Also, Bud Spencer and Terrence Hill would have never gotten so popular without the rather lose translations).

>> No.7797327

>>7794583
The nightmare is the projection of psychic girl Alessa, who is impregnated with the cults god. Her painful existence nurtures the god until it can eventually be birthed, so it seems they accept the nightmarish manifestations as a necessary aspect of the impregnation.

>> No.7797552

I just started SH3 yesterday, but something kind of holds me back, I don't quite feel it. I have really only just used the first save point and jumped out of the window, but I have this feeling in the back of my head that I don't actually want to do this and instead play something else, despite wanting to know how the story goes. Also, I am playing on PCSX2 and it seems like there's some issue with the fmvs. But I think I burnt myself out over the last weeks.

>> No.7797956

>>7794705
upboated

reminds me of this one pic i used to have that was the cover of the second deus ex game, but it was brenden fraser shooped on top of him and the title had been changed to INSTALL RAM

>> No.7797971

>>7797194
same
that shit was incredibly disorienting the first time i played it
i knew i was almost at the end, but it just made me want to give up

>> No.7798102

>>7797313
woah cool yourself off anon, I'm a native and your tourist opinion is angry and discarded.

>> No.7798638

>>7797971
So wait, does that mean you liked or you hated it? The way you're writing it seems it's your LEAST favorite level.

>> No.7798665

>>7769535
they didn't run out of ideas, the team was rushed to put the game out. you're right that it could have been outstanding if the devs were allowed to complete it properly. We'll never have the SH4 team silent wanted us to have.

>> No.7798683

>>7797552
sh3 is definitely a mood game inspite what other people will say about the 'improved' combat, if you're not in the mood to sightsee dim rusty concrete environments and listen to a bunch of david lynch dialogue the combat isn't going to hold you over.

>> No.7798689

>>7798638
well its silent hill
you dont watch a horror movie to get comfy
you do it to get freaked out
same here i guess
the way everything was just falling apart around you, and you had no idea wtf was going on or what would be in the next room just made younger me wanna literally run away irl
i just wanted to beat it MORE

i get the same kind of feeling from playing the end of MGS2. youre just playing then its weird cuz raidens naked for no reason, but then you get a cool sword and its awesome again, but then theres some weird bossfight and the game starts pranking you and pretending you died already, and then the game starts coming at you totally sideways with all this really plausible sounding informational apocalypse shit, then it goes 4th wall and claims its been conditioning YOU to be a killing machine, then it starts literally ordring you to shut the game off.
when you type it all out, it sounds annoying at best, but its the most memorable part of the game by far

tl;dr
its strangeness and uneasiness is WHAT makes it memorable. if it had been some cutesy mario game and then suddenly the last level was this nightmare hellscape SH level i wouldve noped tf out

>> No.7798708

>>7798683
theres a lot of different weapons tho. unlockable and otherwise

personally i prefer heather being kinda shit at fighting
it wouldnt make sense if youre just some teenage white girl hanging at the mall, and then suddenly you find a gun and become operator af. or get the sword and suddenly be doing fucking backflips everywhere and being a ninja

>> No.7798885

>>7798708
>it wouldnt make sense if youre just some teenage white girl hanging at the mall, and then suddenly you find a gun and become operator af. or get the sword and suddenly be doing fucking backflips everywhere and being a ninja
Well tbf isn't that the case for every SH protagonist? Harry was a writer, James was ??? (at least he wasn't someone who was used to killing), and the dude from the Room?

>> No.7798971

>>7798885
yea everyone in SH was just some random person
thus the sluggish combat fits it
in contrast to say, resident evil, where your character is always supposed to a trained cop or whatever. and then the whole game is you missing shooting things directly in front of you
works for SH, but not for RE imo

but i only played up to SH3, and i definitely remember thinking that i enjoyed the combat a lot more in it
its been a while tho so idk

the graphics were also fucking insane for ps2

>> No.7799042

>>7798971
Eh, I don't quite agree.
It's one thing for people to be shitty at combat, but it doesn't need to feel as sluggish as it does. And someone with the frame of e.g. James should easily be able to wield the 2x4 or metal pipe with force AND speed. So for me the problem is not the character being bad at fighting, but the game making the character be bad at fighting.

And remember that Claire was also not a special ops super soldier/policewoman, but a college girl who wasn't even a gun nut or something, so by definition also "some random person".

>> No.7799181

>>7799042
>but the game making the character be bad at fighting.
well thats survival horror, innit?
idk i never thought about in SH whereas im literally constantly thinking "jfc jill how tf did you make it out of the academy like this?" when playing RE

>> No.7799732

>>7798689
>if it had been some cutesy mario game and then suddenly the last level was this nightmare hellscape SH level i wouldve noped tf out
Would have been funny though. And make it just so that 1/10000 copies have it, so nobody would actually believe it.

>> No.7800418

time to bring out the SDTV!!!

>> No.7800543

>>7772820
pretty easy. It's the coin puzzle from SH2's apartment building that fucks me up till this day. both on normal and hard.

>> No.7800549

>>7777672
people actually think this?!

>> No.7800615

>>7777726
obsessed

>> No.7800845

>>7800543
What's so bad about in on Normal? It right out tells you the order of the coins and where to start.

>> No.7800878
File: 34 KB, 640x479, breadhouse.jpg [View same] [iqdb] [saucenao] [google]
7800878

this was so dumb it made me laugh out loud in real life

>> No.7800898

>>7800878
sensibly chuckle'd

>> No.7801420

>>7786494
did they seriously use a screenshot with visible screen tearing

>> No.7801525

>>7794516
Yes that's the reason I think the Good- ending is the canon not Good+

Harry killed evil Cybil just as foreshadowed by Cybil herself "Don't go shooting at me by accident". He couldn't have known about the importance of the liquid before Kaufmann used it at the ending. The creators seem to agree that she's most likely dead though it's not absolutely impossible for her to be alive. Also important to note that her living changes absolutely nothing in the game other than her appearing at the ending. Her clumsiness in the fight, the desire to save her and the use of the liquid in the ending are the clues you get. And some background story exposition about Cheryl being adopted and having something to do with the nightmare is the prize.

It's a lot like the rebirth ending of SH2 where James is supposed to know about things he only learns later thogh in that case it's hard coded to be impossible to get as your first ending.

>> No.7801581

>>7797209
I played it at 13 in my friend's PSX
He got so scared in the school's otherworld he told me that we were not to play it ever again and he would not let me play anymore. Later he told me that he had finished it and made up a lot of bullshit for the story so I downloaded an ISO and played on ePSXe because he would not lend me his console and CD. He never got past the school and everything he said was bullshit. He even said that Cheryl was almost raped at some point and Cybil showed up to save her.

I can still remember some of my Silent Hill nightmares at 13. Fucking rompers, fucking sewers, fucking entering old houses filled with monsters. The only other game that made me remember the nightmares was Doom 3 released that same year.

>> No.7801625

>>7769572
>Sh2 isn't spooky
Really anon? Are you kidding me.

>> No.7801632

>>7769987
Literally completed it in seconds lmao.

>> No.7801647

>>7801581
i want to beat up your friend

>> No.7801650
File: 199 KB, 335x557, de98d9692ae60c077972f76f6d53165b[1].png [View same] [iqdb] [saucenao] [google]
7801650

>>7801625
I never said it isn't spooky at all, just that it isn't as spooky as 1 and 3 (maybe even 4, still undecided)
it has its moments, just not as much as the other imo

>> No.7801661

>>7801650
i get this
1 + 3 remind me more of a general horror/slasher flick
while 2 is almost more like a psychological thriller that david lynch wrote when he was really stoned

>> No.7801665

>>7801581
Your friend sounds like *that kid*

>> No.7801673

>>7801581
My friend was too scared to play Resident Evil 3.

He just told me that at recess at school with the disc of the game in his hands. Then he just gave me the game.

Your friend sucked.

>> No.7801696

>>7801673
>My friend was too scared to play Resident Evil 3.
I can relate. I finished it 20 times but the Nemesis encounters are always tense to me
I played it before SH2 so PH wasn't that impressive to me

>> No.7801714

>>7771075
The piano one is actually easy if you understand the poem, the poems birds are similar to the pianos keys, the blood seems to make drawing like the actions of the birds in the poems.

>> No.7801724

>>7771386
Sh1 really isn't the best in my opinion though.

>> No.7801729

>>7801647
>>7801665
>>7801673
I forgive him because he was very extroverted and knew a lot of girls and took me to parties and arranged for me to meet the groups of girls he was with and never asked me for anything in return, he just couldn't admit that he was too scared for some reason but other than that he helped me score and that's better than any game.

>> No.7801743

>>7776281
Thanks anon, most of the anons here are just saying that silent hill 1/2/3 is the best game in the series, but you really told their pros and cons without being biased.

>> No.7801767

Supposedly this series isn't that popular in Japan, according to a few Japanese people I spoke to, and Siren is a lot more well known. But I guess it's more neat that something so niche has still maintained a big following in the West for 20+ years despite not having any good releases from 7th gen onward. Honestly if they gave it the Resident Evil treatment now I wouldn't mind, the series has enough misses now that trying again wouldn't hurt. It won't be good like the originals but oh well

>> No.7801769

>>7801767
>Supposedly this series isn't that popular in Japan
shame but that would explain why konami treated it like trash

>> No.7801774

>>7801767
>Supposedly this series isn't that popular in Japan
THEN WHY DID THEY GET THE NOVELS AND COMICS REEEEEEEE

>> No.7801840

>>7801767
>Honestly if they gave it the Resident Evil treatment now I wouldn't mind
konami are fucking faggots
dont hold your breath

>> No.7802292
File: 15 KB, 510x546, 1622132261503.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Stolen from elsewhere

>> No.7802850

>>7777672
Makes me wonder whether or not Lynch is aware of Silent Hill's existence.

>> No.7802926

>>7802850
hes pretty self-absorbed desu
i mean he does have a whole cult to run
doesnt leave that much time to be playing old ps1 survival horror games
i could definitely see him enjoying SH2s story a lot tho
that is if he could/can into vidya at all which i kinda doubt cuz he boomer af

hes probably the only director i can think of that could make a decent movie adaptation of this franchise
finna go write him a letter and tell him to do it
would be fucking awesome if he did

>> No.7804102

>>7802926
Eh, I don't know, he would probably lynch it

>> No.7804141

The prison/limbo section in SH2 is one of my favorite horror game segments. I just love how otherworldly it feels.

>> No.7804176

>>7804102
Nicholas cage plays James and a glowing orb plays laura.

>> No.7804241

>>7768635
Most silent hill games are really short, honestly. But they are made to be played more than once, and it's really not a problem that they are short considering the quality.

>> No.7804286
File: 2.51 MB, 286x258, heh.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7804102
leld even tho i shouldnt have

>> No.7804292

>>7804176
lynch only gives starring roles to cult members
it would just be that one dude whos lead in every one of his movies fine by me desu. that guys a good actor

>> No.7804297

>>7804241
also variable difficulties make for significantly different playthroughs, both in terms of combat and puzzles
then theres all the unlockables

very well designed games

>> No.7804918

>>7804141
You mean with the labyrinth? Because I agree, the prison is great, but the labyrinth fucking sucks.

>> No.7804929

>>7804918
It's obviously a big maze but I still love it's complete otherworldly-ness. Not as completely otherworldly as Nowhere from SH1 but still pretty unsettling.

>> No.7804931

>>7804241
I've replayed SH3 more times then I can count. Feels like I'm unseriously speedrunning it sometimes.

>> No.7804937

>>7804931
>Feels like I'm unseriously speedrunning it sometimes.
Isn't that the final consequence of replaying survival horror games? I played Resident Evil 2 like three times in a row and the third time I was under 2 hours without even trying.

>> No.7806124

>>7801840
But what would an fps SH look like?

>> No.7806147

>>7806124
Turok 2

>> No.7806152

>>7806124
pt i guess

>> No.7806270
File: 31 KB, 1920x1080, fear.png [View same] [iqdb] [saucenao] [google]
[ERROR]

What did they mean by this?
I'm esl so I am a bit confused by the "fear FOR the flesh"

>> No.7806513

>>7806270
it's an ESL sentence so you can interpret it however you like.

>> No.7806554

>>7806270
They're referencing classical conditioning, if you're afraid of blood you're going to develop a fear of the container it comes out of.

>> No.7808013

>>7806554
So that's why anon is afraid of women

>> No.7808073

Just checking in to say this is the best /vr/ thread I've seen in a long time

>> No.7808135
File: 1.05 MB, 1281x6118, SHPCGuide14thNovember2020v24.png [View same] [iqdb] [saucenao] [google]
7808135

the new bomberman game has a silent hill arrange theme which is all e guitar and stuff, is it an old one or a new arrangement? Interested because its quite nice.

>> No.7808528

>>7806124
the hl1 mod called afraid of monsters is basically fps silent hill

>> No.7809461

I found my old copy of SH4 for PC.
I remember playing like half an hour an then dropping it, but I don't know why.
Should I play it? I'm more into puzzles than combat.

>> No.7809478

>>7809461
then put action on easy and riddles on normal. Is that even still present in sh4? its been so long since ive played it.

>> No.7809501

>>7809461
There's barely any puzzles and the ones that are there are piss easy they try to use the room gimmick it's mostly go find this go there etc. there's no brain teasers
there's also not much to combat no mid-level bosses so it kinda ends up boring with the combat being piss easy the only challange is keeping Eileen healthy
PC version is missing like 6 hauntings as well but you won't notice on your first playthrough

>> No.7809607

>>7809501
Well that's a shame. And I suppose it doesn't add anything to the story?

>> No.7809619

>>7809607
Bits and pieces from SH2 show up like James's dad, Walter Sullivan from the article where you get one of the coins down the chute, Maria's nurse and it expands cult's lore a little. It was developed simultaneously with SH3 so there are not many references for it apart from Robbie I guess.