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/vr/ - Retro Games


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7793217 No.7793217 [Reply] [Original]

Did they even playtest this game on the highest difficulty? It feels like they just changed some numbers and called it a day without checking how it would actually play out.

>> No.7793220

>>7793217
Very weak first person shooter considering the competition at the time.

I played it for a couple days then returned it.

>> No.7793231

>>7793217
>>7793220
ABSOLUTELY
F I L T E R E D

>> No.7793232

>>7793220
There's a lot I really like about it despite my complaints. It feels like the difficulty "parameters" really do a disservice to the game on the highest difficulty though and unnecessarily reduce the game to a slog. Goldeneye never had this problem on the highest difficulty either so it's curious how the big budget (spiritual) sequel went for even more cheap difficulty tactics.

>> No.7793240

>>7793231
I'm all the way up to Attack Ship-Covert Assault though, the second to last level. The levels have only gotten more ridiculous and require unenjoyable gameplay tactics to succeed, to the point where bad gameplay is key to success. You probably are just low effort shitposting, another /v/ refugee.

>> No.7793243

>>7793220
This entire thread is a lie.

>> No.7793248
File: 166 KB, 1024x768, ss_c5105ef9e22dc6a3f5847196840cc364bb9c26a0.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
7793248

>>7793231
No one in their right mind is going to pick Perfect Dark over Quake 3, Unreal Tournament, Counter Strike/Team Fortress, Alien vs Predator.

>> No.7793260

>>7793243
Thread? Post.

>> No.7793290

I always kind of hated it but I'm starting to soften toward it emotionally for some reason. Maybe the music I dunno. What I'm *not* going to do is make the mistake of letting that turn into giving it another playthrough, because growing nostalgia isn't going to change the cold hard fact that each mission is a chore and not fun

>> No.7793296
File: 64 KB, 1024x768, MV5BM2ZiZDc2NTgtNTI5Zi00MzVjLWFmMjMtMmM4OGM2Y2Y4OTc5XkEyXkFqcGdeQXVyNjUxNDQwMzA@._V1_.jpg [View same] [iqdb] [saucenao] [google]
7793296

>>7793217
lol how they fucked up her nose in the render (no nostrils) so on the label they stuck the tendy seal over it.
She looks like half a grey-alien herself the way they did this putty-looking model but no, that's not intentional - the alien is in her eye reflection. that's enough alien references for one image

>> No.7793387

>>7793217
You got filtered. The hardest difficulty is the default difficulty, anything below is for retards.

>> No.7793390

>>7793296
She very clearly has nostrils you blind dipshit

>> No.7793394

Lure enemies around corners and take cover. It's hard but it ain't impossible.

>> No.7793421

>>7793217
Another bait thread on /vr/
don't you get sick of posting dude?

>> No.7793437

>>7793421
Why do Nintoddlers take it personal whenever you point out Golden eyes frame rate or how most people don't like collectathons?

>> No.7793442

>>7793220
How did you manage to spend as much as two days playing the little bit that's available to poorfags who don't have an expansion pack? Does it run so slow without one that it took two days to watch the intro?

>> No.7793445

>>7793437
>Nintoddlers
have a (you) free of charge

>> No.7793456

>>7793248
And no one in the right mind is going to disregard PD either because it's a unique experience compared to the contemporary PC oriented fps games.

>> No.7793464

>>7793456
If you ever see someone comparing PD and Quake ignore them. I've engaged these people (or person?) in the past, and no amount of explaining that mission based stealth shooters and arena shooters are aiming to accomplish different things ever gets through their thick skulls. They are either severely stupid or trolling. Don't waste the energy.

>> No.7793527

>>7793390
well, she has the bottom part - the top is what i'm talking about. the sides of the nose just go straight down. eh, whatever the specifics it doesn't look like a human face at all, they started down a weird road with b. orchid and probably got that person to do this.
It's a great render don't get me wrong, i really love the glowing eye .. stuff. But the face/nose etc ain't the right shapes

>> No.7793532

>18 replies
>10 posters
>0 reasons given of what people don't like about the highest difficulty.

Git good

>> No.7794175

>>7793532
This pretty much.
Honestly I cant find a single fault in PD difficulty progression in Perfect Agent, The game gradually exposes you to more challenging enemies and situations all the way from dataDyne henchmen with CMP150s in the first missions to shielded NSA agents with K7 Avengers before the last two missions.
I even feel the Attack Ship and Skedar Ruins were made too easy because of the weapons they give you.
In Attack Ship you can simply use Maulers secondary fire to one shot every Skedar.
In Skedar Ruins you have enough Callisto NTG ammunition to last until the fight with the skedar king.
If anything the last two missions are too easy,

>> No.7794197

>>7793248
Perfect Dark is a better game than all of those.

You can pride yourself on being first to head click in those trash games if you'd like. I'll play something fun.

>> No.7794204

>expecting good game design from bongoloids

>> No.7794216

>>7793532
They reduce the ammo drops per weapon pick up while increasing the health pool of every enemy. Headshots can mitigate this, but once you reach the Carrington Institute Ambush the enemies become immune to stun and don't die to initial headshots, so depending on where you are standing and when they appear you can die immediately. Also, several levels are contingent on escort AI behaviors and them not getting stuck or standing in the wrong place, which is something you can't really consistently control. The increased health and damage of enemies, and your reduced ammo and health means that sometimes you are literally a machine gun burst away from 10 a minute session being over.

>> No.7794224

>>7794216
Oh and I guess that the ammo-enemy health dichotomy keeps increasing in parity until by the last few levels you pretty much only have the ammo to shoot the enemies that need to be shot and no less. I guess you could use all this for pissing contest points but the skedar combat becomes really one dimensional by the end and doesn't really present much in the way of dynamic or interesting combat.

>> No.7794227

>>7794224
>dynamic or interesting combat.
survive, retard.

>> No.7794265

>>7794227
Is the combat with Skedar good or not?

>> No.7794276

>>7793240
that level and area 51 infiltration filter me. sub 10fps sure does not help either

>> No.7794279

>>7794265
yeah it's good. go play something else if you don't like it, you loser

>> No.7794337

>>7794279
You sound really upset and like you're taking this personally. Is there any reason for that?

>> No.7794345

>>7793217
I still have my cart soemwhere with everythin unlocked same with goldeneye

>> No.7794349

>>7793240
the game goes straight to shit after crash site

>> No.7794480

>>7793217
>Did they even playtest this game on the highest difficulty?
That's the industry's standard for at least the past 2 decades.

>> No.7794654

>>7793217
>>7793296
>>7793390
>>7793527
the person who made the covers said they had to make the US box art in less than a day while the euro art and japan art had weeks of design time

>> No.7794675

>>7794216
>They reduce the ammo drops per weapon pick up while increasing the health pool of every enemy.
Bullshit. Enemies die just as easy on perfect agent. The only difference is that on agent, they have the reaction time of a dead cat.

>> No.7795451

>>7794675
Their health is increased, but human(non-shielded) enemies still die to a single headshot. You can test this with the CMP150 to see the most obvious difference. This difference becomes most apparent on the Pellagic II mission, where headshots make or break that level at Perfect Agent.

>> No.7795483
File: 2.42 MB, 3024x4032, 20210525_152924.jpg [View same] [iqdb] [saucenao] [google]
7795483

Went ahead and got her done. Can confirm that the Skedar missions are still tedious and gay. Still enjoyed this game over all and the find that there is more to like than dislike.

>> No.7795489

never had an expansion pak to play Perfect Dark but Goldeneye on 00 Agent was fucking bullshit in the later levels

>> No.7795516

>>7795483
I've been trying to get this game to run in DolphinVR but it's fucking impossible. Why did Rare have to make such an autistically coded game?

>> No.7795517
File: 3.98 MB, 3804x2988, 20190227_044051.jpg [View same] [iqdb] [saucenao] [google]
7795517

>>7793217
this might be the most difficult thing i've ever done.

>> No.7795525

>>7795516
> DolphinVR
uh does that run N64 games?

>> No.7795532

>>7795516
it was a fairly late release N64 game by a developer who had free reign and a large budget to do whatever the hell they wanted. In its original state it could barely run on the hardware and required major cutbacks before it passably could, and even then it required the ram expansion. I'm not sure what you're expecting here anon.

>> No.7795537

>>7795525
Yes, but only ones that have VC releases, or can be injected in to VC .wad's, of which Perfect Dark is neither.

>> No.7797168

>>7794197
https://youtu.be/PcbpIntnG8c?t=140 vs https://youtu.be/Jyn6yBPnU2U?t=164

I don't see how you find Perfect Dark fun when it was horribly aged on release.

>> No.7797174

>>7793217
Loved this game. I had this game and played countless hours but never played the full thing cuz I never had the expansion thing.
Does my opinion count?

>> No.7797175

>>7793220
>I played it for a couple days then returned it.
LOL yeah right. You weren't even alive at the time, yes I know this.

>> No.7797185
File: 43 KB, 664x498, consoles.jpg [View same] [iqdb] [saucenao] [google]
7797185

>>7797175
I still have my N64 I bought on launch. Stopped playing multiplayer on 64 in favour of Dreamcast Quake 3 or Fighting games.

I still don't get how you can accept such a shit frame rate and controls for a first person shooter.

>> No.7797191

>>7793442
I had an expansion pack. Thats another shit thing about this game, without an expansion pack you have access to 1/10th of the game. Why even bother?

>> No.7797223

>>7797191
It needs it to run.

>> No.7797239

>not owning an expansion pak bundled in from the greatest n64 game of all time DK64
>still not owning one after the second greatest game Majoras Mask came out
>thinks he deserves to play Perfect Dark
Fucking scrubs. Why the fuck do you not own an expansion pak.

>> No.7797241

>>7797239
>the greatest n64 game of all time DK64
stopped reading right there

>> No.7797252

>>7797168
>I only post bait for (you)’s

>> No.7797254

>>7797252
So quit responding to him. Part of the reason this board is shit is because people are trying their absolute hardest to get attention that their parents did not. Why give in to that type of shitposting?

>> No.7797259

>>7797241
>t. doesn't own an expansion pak

>> No.7797260

>>7797254
parents did not give them*

I'm up early and tired.

>> No.7797262

>>7797239
Is it really that hard to find one?
I just got a JAP 64 for 30 ausbucks last week and it came with one

>> No.7797268
File: 35 KB, 600x600, 1300044776986.jpg [View same] [iqdb] [saucenao] [google]
7797268

>>7797252
Because I don't think an updated Golden eye is as good as a lightening fast death match first person shooters?
>>7797260
>correcting a typo on 4chan

>> No.7797270

>>7797259
I do you stupid retard, that doesn't make DK64 any good

>> No.7797271 [DELETED] 

>>7797260
"Do" is a pro-verb in English, meaning that "give" and the object "him" can be left implied and would not be grammatically incorrect to omit.

Fucking grammar nazis are almost always wrong btw

>> No.7797274

>>7797271
>Fucking grammar nazis are almost always wrong btw
I'm the same person...

>> No.7797286
File: 1.26 MB, 350x293, Space_Harrier_1986_Sega_screenshot.gif [View same] [iqdb] [saucenao] [google]
7797286

Defending Perfect Dark is like defending those shitty NES and Master system ports of Space Harrier or Altered Beast. You just wish you were playing it on something more powerful like arcade or Mega Drive.
>>7797262
That doesn't seem like a bad deal. Gumtree?

>> No.7797329

>>7797286
Local store, had no power supply so I just used my PAL one, picked up a super fami for the same deal

>> No.7797339

>>7797329
And it worked? My mates dreamcast died so he plugged in an American one and tried to start it up. We weren't paying attention and the NTSC Dreamcast started smoking up.

>> No.7797353

>>7797339
The difference is the 64 power adapter converts your local power to correct voltage DC into the console, a few do

>> No.7797982

>>7797191
>I had an expansion pack
Sure you did, poorfag

>>7797223
Nah. You can get to the start menu and a few other things like setting and even some mini game tier shit without it

>> No.7798145

>>7797982
I meant to run the singleplayer missions and all that.

>> No.7799495
File: 26 KB, 313x316, expac.jpg [View same] [iqdb] [saucenao] [google]
7799495

>>7797982
>poorfag
Where did you live where they were expensive?

>> No.7799923

>>7795532
I remember reading Factor 5 stating Rare could have easily compressed the game more to make it run stable and still keep content in. Compare Battle for Naboo to Perfect Dark and its staggering

>> No.7800717

>>7798145
>I meant to attention whore about shit i know nothing about
I know. And it gives me pleasure to mock to you.

>>7799495
>c-c-cope
k-k-k-ek?

>> No.7800725

>>7799923
>Naboo
funny you should mention because PD is like the phantom menace to me. Second time around and too much freedom, too much ambition. bad, gay ideas and problems with tone etc.
Lol both literally suffer from a cringe-inducing "comedy alien" with a goofy unbearable voice

>> No.7800734

The multiplayer ai bots on Perfect are literally impossible to beat.

They know where you are. The kill you with perfect accuracy. They can aim any direction instantly, they can even fire at rates a human can't fire at. Like they can fire a magnum faster than is possible in game.

>> No.7800743

>>7800717
>c-c-cope
>k-k-k-ek?
I'm not boasting about owning a rolex watch. Why is it so impressive to you owning a $29 add on?

>> No.7800995

>>7794197
Its a good game but better than those no its fucking not. Nintendies are the fucking worst.

>> No.7801112

>>7800717
What the hell are you talking about? You DO need it to play singleplayer, unless you're nitpicking my "needs it to run" comment, which is true, unless you consider that watered down mess of a multiplayer mode counts as playing PD. You can't even have 3 or 4 players without it.

>> No.7802239

the only parts that felt strangely difficult were having to escort the retard in Area 51 because he keeps jumping in front of enemies to die, and the Institute invasion because of the infinitely spawning shielded NSA soldiers at the very end right before you have to disable the bomb. Otherwise you can just lure the AI into traps and deal with them as you see fit, but in those instances you are forced to be fast, accurate, and either dodge or kill before they get a chance to shoot. K8 Avengers do not fuck around.

>> No.7802413

>>7802239
Don't forget the second to last level on the starship where you're forced to open doors into enemy setups at the end of long empty tunnels and you need to fire the slow and innaccurate Mauler fully charged into the Skedar or die.

>> No.7802556

>>7802413
that was piss easy because skedar AI is incredibly bad, I actually ran through most of that level didn't even need to fight. They are only deadly if you are forced into narrow hallways with no way to dodge.

>> No.7802559

>>7800995
multiplayer fps are for retarded normalfags

>> No.7802562

>>7793217
this game sucks

>> No.7802679

>>7802562
ok cuck

>> No.7802754

>>7802559
Avp is singleplayer and its amazing. And multiplayer fps is for people who aren't trash at the genre just cause you have no friends doesnt mean were all normies

>> No.7802772

>>7802239
Carrington Institute: Defense is my favorite level. It's hard as balls, satisfying to beat, the music is great, and thematically, it's perfect. Even the ending where everyone escapes and Joanna stays behind and gets captured is great. No one knows where the fuck she is, the normal stage completion theme is replaced with a somber and creepy theme, and the player is as surprised as Joanna is when they piece together what's happening.

It's kino, as the kids would say.

>> No.7802959

>>7802556
If you do that Elvis gets killed because his guns are too weak and he doesn't have any self preservation.
>They are only deadly if you are forced into narrow hallways with no way to dodge
That's like the entire level, a bunch of bottleneck hallways full of enemies. I feel like the people who dismiss the difficulties of these levels are only talking from distant memory and have not actually tried some of these levels on Perfect Agent in recent times. They are all defeatable, but seem to heavily encourage cheesy gameplay.

>> No.7802998

>>7802959
I've actually never had elvis die before, I assumed he was invincible as a result. At the very least, this was never an issue for me on that level. Yeah the upper ship is more challenging, but the opening plus the open hangar are a joke with their AI, it doesn't function properly in open spaces.
> feel like the people who dismiss the difficulties of these levels are only talking from distant memory
I played through the entire game about a month ago on Perfect Agent

>> No.7803013

I never liked the single player missions in goldeneye or perfect dark honestly. The multiplayer is god tier though. I feel the same way about bad fur day.

>> No.7803049

>>7802959
What do you define as cheesy gameplay precisely?

>> No.7803107

why does this fame have so much feminist symbolism in it? even the sims can spawn with female heads and male bodies and the stim pack plays a female voice sound even if you use a male character.

>> No.7803123

>>7803107
that sounds more like a lack of polish than feminist symbolism

>> No.7803128

>>7803123
what about the fact that the protagonist was only chosen because the devs thought there needed to be more female representation in games? what about the freemason symbolism all over?

>> No.7803141

>>7803128
>what about the fact that the protagonist was only chosen because the devs thought there needed to be more female representation in games?
wasn't aware of this? Link?
>what about the freemason symbolism all over?
welcome to post 1776 Earth

>> No.7803148

>>7803141
look at PD's wiki page under development

>> No.7803167

>>7803148
give the fucking source not a suggestion, cunt

>> No.7803174

>>7803148
You'll forgive me if I don't trust a fucking wiki page, even an journal article would be fine.

>> No.7803187

>>7803167
if youre too lazy to google perfect dark and look under the development tab of wikipedia then im not doing shit for you tranny boy

>> No.7803214

>>7803167
>>7803174
The wikipedia page literally gives you the source, you draft cunts.

>> No.7803217

>>7802772
I feel exactly like this. Everytime people try to criticize PD single player I end up liking it even more. The plot and difficulty progression is perfect.
>>7802959
Heres how a typical run of Attack Ship goes on Perfect Agent.
For Objective 1 you can rush out of the starting room and throw a poison knife at the skedar right below you before it runs to kill Cassandra, rush to the elevator to pick the dead (poisoned) skedars mauler, use it to kill the second skedar, then shoot the alien terminals to complete the objective.
For objective 2 you take the elevator to the hangar, run straight to the opposing side to the elevator that takes you to objective 2 room. Take the elevator, kill the only skedar in the room and use the alien terminal to let Elvis and the mayans in. By the time you go down again to meet Elvis hell probably have been followed by the skedar you left alive in the hangar, you can either use the mauler to kill them, or the ar34 that Elvis gives you. At this point collect as much mauler ammo as you can from dead skedars in the hangar before taking the elevator to the second part of the level.
The second part is probably the easiest, you have a lot of mauler ammo and skedars die with 1 charged shot. You can easily take your time room by room covering behind doors and corners to kill all enemies you meet. Its not very hard to finish the level without taking any damage at all.

>> No.7803282

>>7803049
When the developers seem to expect "exploitative" gameplay to simply complete the level. I.e. like making enemies congo line around corners for easier shots. Now I don't mean that there is any game where the AI can't be exploited, but often a good game makes it feel like you can take the enemies "on their term" and play like how the game is supposed to show, with exploitation being an option if the player so wishes. For the record, I think most of the enemies and levels can be taken on, where you win by outshooting the enemies on sight or by taking smart use of cover, stuff where the gameplay feels dynamic and the increased abilities of the enemies feel welcome in unison with that level design. But then on some occaisons, it seems advisable by the design of the level itself to do things like edging corners until you see the pixel edge of enemies and eliminate them in a lethargic manner that seems contrary to the kind of experience the game is allegedly trying to deliver. For comparison, despite the Institute Attack being one of the hardest levels that definitely feels like it expects you to use the mechanics of the game at its most and not engage in boring low risk tactics.

>> No.7803289

>>7803214
so why can't you paste it? definitely nothing suspicious about that

>> No.7803297

>shooting "skedar" bugdemons
why did the devs lose confidence and feel like they had to revert to "classic FPS" tropes. Goldeneye was so well received, nobody fucking said "i wish it was more like doom"

>> No.7803304

>>7803289
Suck on my rectum, you lazy fuckwad.

>> No.7803332

>>7803297
Perfect Dark is pretty loosely themed and is basically a collection of sci-fi tropes stapled together, like a proto-TimeSplitters game revolving around a narrower theme of "futuristic" and starring a single protag.

There was a completely different game in the first 6 levels, a cyberpunk corporate espionage shooter, with amazing aesthetics and themes that rarely get explored in video games, but Rare wasn't committed to the concept, so after 6 levels you go to the meme military base and the game never brings back that feel you got from those first few levels.

>> No.7803863

>>7800743
The only thing impressive is your level of cope.

>>7801112
Calling a blatantly false statement false isn't nitpicking. I wouldn't even bother if it weren't so entertaining to watch you sperg out over it.

>> No.7803908

>>7803332
Your're right except the first 6 levels are only 5 really, as the datadyne gets reused.

>> No.7803912

>>7803908
oh except
>a cyberpunk corporate espionage shooter, with amazing aesthetics and themes that rarely get explored in video games,
isn't this just "mgs"?

>> No.7803913

>>7803912
for >>7803332

>> No.7803946

>>7797168
>That fucking amazing trip hop tune.

You made me remember why I love this game so goddamn much.

>> No.7803970

>>7803908
Yeah but in a very creative and interesting way. Escaping back up through the building while dealing with a gunship was pretty amazing in 2000.

>> No.7803973

>>7803912
MGS is "interesting" but it's not really "cyberpunk" since they are technically a contemporary series (with futurist elements). Also games where you work for a private employer (like a corp or mercenary organization) is explored pretty rarely, especially in a major game. The only other major game I can think of that has something like that is Deus Ex Human Revolution.

>> No.7803985

>>7803970
i dunno man.. it's just the half-life helicopter innit?

>> No.7803987

>>7803973
what's actually cyberpunk in pd? seems more like they were going for cyber noir

>> No.7803989

>>7803985
Yeah but in Half-Life you're not climbing up through a rival corporate headquarter with a stolen AI.

>> No.7803991

>>7803987
Yes sure, these terms are used pretty loosely.

>> No.7803993

There is an alternative reality where Rare built an entire game around the futurist street setting. Imagine a Perfect Dark primarily revolving around urban high tech combat.

>> No.7803996

>>7803989
sounds like you engaged well with the story (at least up to that part). i dunno why but i wasn't really able to - maybe unconscious/subliminal hate from the start due to the slightly below acceptable frame rate.

>> No.7803998

>>7803993
> built an entire game around the futurist street setting
sounds good, like deus ex hong kong
> revolving around urban high tech combat
oh ok no. sounds like cyber dreck 77

>> No.7804000
File: 52 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

There is a reality where Perfect Dark revolved entirely around high tech urban combat.

>> No.7804004

>>7803998
Cyberpunk was bad because it was made by incompetent polacks who couldn't keep a limited development goal and got devoured by their own hype, not because the premise was bad.

>> No.7804005

>>7803998
Sorry I deleted because I forgot the pic.

>> No.7804007

>>7803996
Perfect Dark runs more stable than Goldeneye if you don't turn on the increased graphics mode. I feel like I'm taking crazy pills when I noticed this because it's like people don't realize that the increased resolution costs the performance.

>> No.7804009

>>7803996
The first few levels presented a mood that never got replicated in the later ones. It was like Rare had an impression of the idea that they never really developed on. There's a lot of good songs but none of them match the song from the first level.
https://www.youtube.com/watch?v=a3GWqWdyRLU&list=PLYuMKm-JMty6izcbIqXvdp_53mK9c7nFv&index=32

>> No.7804010

>>7804004
that's what you think, and i disagree but never mind

>> No.7804013

>>7804007
fuck off schizo. you fucking posted this bullshit before. Go buy a system and play the game with no high-res mode. It's consistent, yeah - consistent 20 fps

>> No.7804014

>>7804009
Do people not actually know, or just never think about the fact that the GE dev team all quit a year in and let some other dudes turn 1/3 of a game into the full thing?

>> No.7804017

>>7804013
????
You must have me confused with someone else.

>> No.7804024

>>7804009
Some of the instruments in this sound a bit gayed up.. I wonder about some of these uploads. Maybe it sounded like that on the real system and my memory's off but.. I'm suspicious. Like the trumpet at 1:47 ... doesn't that sound too farty to you?

>> No.7804042

>>7804024
Might be the upload, but they were still bound by the sound file limitations of the 64 hardware. A lot of sounds got reused from Goldeneye too. Like this one, which is almost a straight rip from Statue sometimes.

>> No.7804043

>>7800734
Noob. Use the proximity mines toughtfully and you will win.

>> No.7804046

>>7804042
https://www.youtube.com/watch?v=-I0aHEmJKu4

>> No.7804116

>>7804042
>Perfect Dark reuses Goldeneye assets
No shit.