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/vr/ - Retro Games


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7785875 No.7785875 [Reply] [Original]

It's like IDK man. Amiga fanboys always act like it was some groundbreaking supercomputer 20 years ahead of its time, but when you play the actual games you feel let down.

>> No.7785913

It was a compromise, back then it was the best we could get and for free since copying games was easy compared to Mega Drive or SNES.

>> No.7785921

>>7785875
>but when you play the actual games you feel let down.
zoom zoom

>> No.7785929

>>7785875
>Amiga fanboys
>fanboys
There's literally only one on this board.

>> No.7785939

>>7785875
>Amiga
Shit system for freeloaders.

>> No.7785942

>>7785875
The next gen hardware was there, but the next game design had not arrived yet. Many developers continued to make older microcomputer games with better graphics.

>> No.7785943

>>7785875
I think the interesting thing in those microcomputers is that you are not just a passive user, but an active one. You can both play games and make games, while in consoles you can only play games.
In a way, if you grew up with both microcomputers and games, you would be able to play amazing games and use them to make amazing games too. People who grew up with only consoles couldn't never make their own games, for example.

>> No.7785952

>Speaking to Computer Gaming World in 1987, Ron Gilbert said "The Commodore 64 has been around for a long time and they've sold tons of them. It's a very good 8-bit machine and we're committed to making stuff for it." He then voiced his skepticism over next-generation hardware. "We're not so sure about the Amiga and Atari ST. It's true they can do a lot of things the older computers cannot, but we aren't necessarily convinced that they're the miracle machines everyone thinks they are. We'd prefer to see how the market goes before making any strong commitments to them."

>> No.7785961

>>7785929
and he can't stop shitting up the board

>> No.7786023

>>7785875
better than all the shit you had. keep seehting, amerifats

>> No.7786112

>>7785913
doesn't seem very useful considering the price difference between an Amiga and a game console

>> No.7786119

>>7786112
It's a tradeoff:

>expensive computer
>can pirate free games
>cheap console
>expensive un-copyable games

>> No.7786332 [DELETED] 
File: 351 KB, 616x410, amiga_games.png [View same] [iqdb] [saucenao] [google]
7786332

>>7785875
perhaps try playing the good Amiga games then

>> No.7786358

>>7786112
Amiga 500 and 600 cost around 50€, an A1200 was around 100€. A MD was around those prices and a SNES was much higher.

>> No.7786528

It wasn't used just for games.

https://www.youtube.com/watch?v=WuFEF0mWOPI
https://www.youtube.com/watch?v=NGOoE-lValk
https://www.youtube.com/watch?v=RO7JURHm_jk
https://www.youtube.com/watch?v=eclMFa0mD1c

As far as games go, this is on 1987 hardware:
https://youtu.be/86wnKpoOToc?t=620

>> No.7786542
File: 35 KB, 600x600, 1300044776986.jpg [View same] [iqdb] [saucenao] [google]
7786542

>>7785921
>implying the vast majority of amiga games aren't mediocre
i zniggy diggy

>> No.7786548

>>7786542
Implying you've ever even used an Amiga. I don't know why it is, but zoomers love to come here and specifically shit on the Amiga in some desperate, misguided effort to make themselves look like oldfags.

>> No.7786556

>>7785875
Amiga
Amigo
Amiga play on term friend, with a for feminine so girlfriend?

>> No.7786568

Amigafags are the kind of people who would defend playing with rocks if it was the only thing they could afford when they were kids.

>> No.7786569

>>7786548
Not OP, I was just shitposting. I've only ever emulated Amiga. Not a zoomer though either, just not British, as they seem to be the ones with the nostalgia for Amigas.
I was using the ol' colecovision at the time. And desu it sucked shit, aside from like 3 games.

Recommend Amiga games.
This: >>7786528
>1987 hardware
Is impressive, at least.

>> No.7786578

>>7786568
Amigas weren't cheap, wtf are you talking about.

>> No.7786592

>>7786578
They were by the late 90's and 00's.

>> No.7786606

>>7786332
where Cannon Fodder tho?

>> No.7786732

Something the Amiga doesn't get enough credit for its its sound. It used samples instead of generating the sound or using MIDI.

https://www.youtube.com/watch?v=8kyVtR09r0E
https://www.youtube.com/watch?v=p5kMukDpGlc
https://www.youtube.com/watch?v=kRDdKZqoLBE
https://www.youtube.com/watch?v=E6y8vlKtjLg

>> No.7786792

>>7786732
Hard panning, no thanks.

>> No.7786808

>>7786112
>pirating mechanism built into the computer
>not very useful

>> No.7786957

>>7786332
Looks like low b-tier games desu

>> No.7786980

>>7786358
>Amiga 500 and 600 cost around 50€, an A1200 was around 100€
where the fuck did you live

>> No.7786983 [DELETED] 

ONLY AMIGA MAKES IT POSSIBLE.

>> No.7787218

no the real problem is when Amigafags convinced themselves the Amiga could compete with the Mega Drive/SNES when it clearly could not. by 1989 it was a couple years old and being outclassed by newer hardware.

>> No.7787230

>>7787218
IDK by 89 it seems is when the Amiga was really starting to peak and programmers were getting a handle on it.

>> No.7787234

>>7786980
Those prices were the norm around 2000 not now when normies can check the prices online and jack them up.

>> No.7787238

>>7787218
ECS graphics were similar to Mega Drive, while AGA was similar to SNES.

>> No.7787242

>>7787230
That may be true but it does take a few years for any console or computer to peak. The NES was hitting its peak in the late 80s as the Mega Drive had just come out and made it look antiquated. So the Amiga was not only outclassed by 4th gen consoles but PCs were gradually overtaking it as well, once VGA had become standard.

>> No.7787243 [DELETED] 

>>7787218
Amiga had better CPU, memory and sound than the Snezz, dumb consolecuck.

>> No.7787256

>Amiga
>"Mega Drive"
Why do non-Americans insist on using our forums?

>> No.7787262

>>7787243
At the same time it couldn't compete in colors, sprite capabilities, or the other features the SNES had like rotation and sprite scaling. As far as memory goes, SNES cartridges could on paper access the entire 16MB CPU address space (although no game exceeded 6MB) while the Amiga standard was 512k-1MB of RAM.

>> No.7787275

Shit Atari ST ports were the absolute bane of the Amiga's existence. Literally all of the garbage Tiertex shit out was ST copypaste, not once did they actually make an Amiga game that properly uses its hardware.

>> No.7787295
File: 53 KB, 1543x440, 67876766.png [View same] [iqdb] [saucenao] [google]
7787295

i really don't get why some people are like this. does he seriously think he's going to get sued for leaking the source code of a garbage 30 year old arcade port?

>> No.7787297

>>7787243
>Snezz
Europoor detected, retard opinion discarded.

>> No.7787309

the way to tell if an Amiga game was garbage was looking at the box screenshots and seeing if there was a giant score bar occupying 1/3rd of the screen with the company logo or the MC's face on it

>> No.7787328

>>7787309
Jesus, why are so many Amiga games such excellent examples of how not to design a game? Even by people who you'd expect to know better. And how the hell did US Gold manage to get so many contracts for conversions and film tie-ins? Did nobody ever look at their previous work before signing them up, or were Psygnosis too busy?

The logic seems to be that they can't get smooth frame rates at full screen, so they have to fill the space with something, but if you put a panel at the side you either have to use up valuable hardware sprites or do away with hardware scrolling. But to be honest it seems to me that most of these programmers never even heard of hardware sprites or hardware scrolling. Then again the Bitmap Brothers managed without and didn't do too badly. But "M. R. Chudley" knew well enough to get good nearly-full-screen performance on Wiz'n'Liz so I don't know what his excuse is for Killing Game Show.

>> No.7787342

>>7787328
>But to be honest it seems to me that most of these programmers never even heard of hardware sprites or hardware scrolling
It's easy when you're just copypasting an Atari ST game.

>> No.7787356

I think it's a case of a mixture of variably being up to the task and time pressure to get stuff shifted so it could be sold.

Still doesn't undermine the result at times being less desirable, there are limits of what can be done of course but things were so frequently pooped out so completely half assed. All of which might be slightly less annoying if they didn't also expect you to pay 40-50 USD for the game.

>> No.7787378
File: 167 KB, 504x398, phantasie iii.png [View same] [iqdb] [saucenao] [google]
7787378

>>7787309
Like this?

>> No.7787387 [DELETED] 
File: 251 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7787387

>>7787378
Well no, not like that. That has a status panel showing you actually useful information. I meant more like this nonsense where there's a status bar with nothing but images of the MCs, the game title, or the company logo. It's completely useless and doesn't do anything but mock the player and remind him that he's playing shovelware.

>> No.7787412
File: 251 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7787412

>>7787378
Well no, not like that. That has a status panel showing you actually useful information. I meant more like this nonsense where there's a status bar with nothing but images of the MCs, the game title, or the company logo. It's completely useless and doesn't do anything but mock the player and remind him that he's playing shovelware.

European developers and UK ones in particular were notorious for doing this and I have no idea who started this trend or why it was considered a good idea.

>> No.7787429

>>7787412
The status bar panels, as others have said, were a necessity on the Atari ST to get an acceptable framerate since it didn't have hardware scrolling.

>> No.7787456

>>7785875
Amiga had the greatest games on a computer from 1988-1992

>> No.7787501

There are no expletives strong enough for Tiertex. Just the same wretched ST copypaste ports over and over with not even the slightest effort at improvement.

>> No.7787507

Ocean sucked too. So many terrible licenced movie games. The worst part is they didn't advertise their original games, only the rubbish movie tie-ins.

>> No.7787585

>>7786957
>half the games need you to have at least half a brain
>half the games require you to have better reflexes than a squashed slug
I can see why you don't like them.

>> No.7788217

>>7785875
It's almost like people didn't design groundbreaking supercomputers just to impress future zoomies with games.

>> No.7788701

Yeah Tiertex were ST-centered guys and it showed.

>> No.7788714

A competent team would try to adapt each port of a game for the target platform's strengths. Lazy copypaste is as old as time itself though, like all the Atari 8-bit and C64 ports that were low effort Apple II ports.

>> No.7788723

>>7785952
C64 and dos machines are the best classic computers for gaming. Just the sheer amount of palatable games to play. They also spanned more than one video game console generation with ease. Only problem with c64 is the load times.

>> No.7788726

>>7786568
Its actually more akin to the rich kid with a 3do or jaguar and everybody resented him, but eventually laughed at him when his super expensive console flopped like my cock on their moms titties

>> No.7788728

>>7787501
I don't know how they managed to pull off such choppy scrolling in all of their Amiga games. You almost have to deliberately try to get scrolling that jerky, it's actually easier to do proper smooth scrolling.

>> No.7788732

>>7785875
You weren't there when IBM/PC had 2-16 colors and no sound. It was something else at the time.

https://www.youtube.com/watch?v=bdrjMcwZ0wk

>> No.7788739
File: 691 KB, 1024x681, PAL never ever.jpg [View same] [iqdb] [saucenao] [google]
7788739

>>7788732
Another great AMERICAN game for this AMERICAN computer.

>> No.7788751

Sierra also made many awful Amiga ports, and they supported it for a good 5 years during which they didn't improve their craft in any meaningful way.

>> No.7788759

>>7788751
LucasArts were not quite that bad but they still insisted on copypasting EGA PC graphics onto their Amiga ports.

>> No.7788765

>>7785875
amiga games suck

>> No.7788770

>>7788765
back to ur bing bing kids games, nintendildo

>> No.7788778

Fun fact: LucasArts were gung-ho about the AGA Amigas and assumed they would be more powerful than PCs, but Commodore delayed too long on releasing them so LucasArts just gave up. Later on Commodore tried to commission CD32 ports of LucasArts games but they figured Commodore and/or the Amiga was at death's door so they didn't bother.

>> No.7788840

>>7788739
Yes it was an impressive american computer. Too bad amerikeks couldn't stop eating japanese cum and were too retarded to operate anything more complicated than a fisher price toy, so they had to sell those computers somewhere else.

>> No.7788979

>>7786542
>>implying the vast majority of all games aren't mediocre

>> No.7789030

>>7786528
It was also great at fucking up the TV listings channel
https://www.youtube.com/watch?v=bkNkELr6fks

Fuck I sure miss these days though.

>> No.7789037

>>7789030
https://www.youtube.com/watch?v=4x9Vado0S7M

>> No.7789214

Re-release of Lion Heart.

https://www.b3dgs.com/v7/page.php?lang=en&section=lionheart_remake

Haven't played it myself but looks like a decent platformer. Mediocre level design with good aestetics.

Anyone else want to reccomend some games?

>> No.7789258

>>7785875
>Amiga fanboys always act like it was some groundbreaking supercomputer 20 years ahead of its time,
>used by the entire movie and television industry until early 2000s because other OEMs couldn't compete
cope harder, bloated pedophile.

>> No.7789939

>>7788840
>and were too retarded to operate anything more complicated than a fisher price toy
I take it you never tried operating a pre-Windows 95 PC and spending days modifying your CONFIG.SYS settings so a game would run.

>> No.7789986 [DELETED] 

The ST sad to say wasn't a terribly forward-thinking machine, it had just two trump cards which were getting there first and its MIDI ports.

>> No.7790146

the ST ruined the Amiga scene because it got too many bad ST ports

>> No.7790169

>>7790146
Unfair assertion. May we hate the Spectrum because the CPC got shitty ports from it? It's pretty petty to blame the machines for what US Gold did, although were we in their position it's hard to say if we wouldn't have done the same due to time/budget pressure or lack of skilled coders.

>> No.7790180

Suppose the ST had never existed. You think the quality of Amiga software would magically improve or devs wouldn't make shitty rushed ports made by inexperienced coders? You're naive if you think so.

>> No.7790197

>>7790180
Amiga games did improve in later years as publishers stopped trying to use the ST as the baseline machine for everything. in 1988 yes that was big issue. by 1992 not so much.

>> No.7790209

>>7790197
don't agree with this. i'd say it's because programmers get more experience with Amiga by that point. another factor is rise of Japanese console game. developers realize they had to make stuff that was on the same level as Mega Drive and SNES unlike late 80s when standards were much lower and they just make ZX Spectrum game with more color and screen resolution.

>> No.7790219

>>7790180
yeah why would you think no ST means Kingsoft, Domark, and Tiertex wouldn't continue to suck?

>> No.7790558

>>7790169
>>7790219
ugh, Domark's CPC ports were Hell. anyone knew to avoid those like the bubonic plague.

>> No.7790713

https://www.youtube.com/watch?v=vFh07lXfxTY
https://www.youtube.com/watch?v=W9mMr0-DZbo

Again, 1987 hardware.

>> No.7790731

>>7790713
>demos
Every time.

>> No.7790732

>>7790713
1985*
ftfy

>> No.7790742

>>7790731
Demos are made to demonstrate the capabilities of a machine to their fullest extent.

>> No.7790754

>>7790742
If only a single game on the Amiga looked even close to one of the demos. Even if that existed the gameplay would still suck no doubt.

>> No.7790765

>>7790754
Demos and games are fundamentally the same. Demos aren't pre-rendered videos, they're being executed in realtime by the hardware the same way a game is.

>> No.7790769

>>7790765
>Demos and games are fundamentally the same
One is a video game and the other isn't.

>> No.7790773

>>7790769
We are talking about hardware capabilities, and demos work the same way games do.

>> No.7790779

>>7790773
>and demos work the same way games do.
No they don't. Demos aren't playable.

>> No.7790783

>>7790779
It doesn't matter.

>> No.7790802

Amiga is a nice computer for sound edition, stop thinking of it as a games system. It doesn't deserve the hate it gets. Hate the mentally ill fanboys, not the computer.

>> No.7790825

>>7790802
>stop thinking of it as a games system
But that's not fair. You just have to avoid shovelware and terrible arcade ports which were a meme even back in the day.

>> No.7790931

the blitter was a neat idea but its 50Mhz speed was far too much for the supporting chips especially the RAM since it wasn't until the mid-90s when you had DRAM that could handle those speeds. so in practice it ended up much slower.

>> No.7791738

The Amiga just seems like shit compared to what was on IBM machines at the time.

>> No.7791748

>>7791738
Acsually...

https://www.youtube.com/watch?v=t3mo4lvQTNw
https://www.youtube.com/watch?v=EfZs1zKFw0U

https://www.youtube.com/watch?v=Ya1RfWssLtU
https://www.youtube.com/watch?v=X5h1smUA4lQ

https://www.youtube.com/watch?v=zCcRt-GuZlM
https://www.youtube.com/watch?v=2f8Oc1ANHAA

https://www.youtube.com/watch?v=_O6v5VNFCXc
https://www.youtube.com/watch?v=7cehaqXFCGE

https://www.youtube.com/watch?v=WcyPvbqHjrM
https://www.youtube.com/watch?v=8O3inzWEKyI

https://www.youtube.com/watch?v=qIaOn0ED_OA
https://www.youtube.com/watch?v=B65t1VRGekw

https://www.youtube.com/watch?v=izjfOqWsP6o
https://www.youtube.com/watch?v=ualveckK6is

>> No.7791997

>>7788759
Add in the Amiga ports of Monkey Island to the crap pile.

>> No.7792004

>>7791997
>MI is bad
really? really?

>> No.7792014

>>7792004
I never understood what was the hype over the game. Maybe the humour just didn't click with me or the setting or maybe it's just that I never liked adventure games period. I do believe the MI games are very overrated.

>> No.7792025

Unfair. MI is one of the greatest games ever made and the Amiga has better music than every other version. Yes it doesn't have the color depth of the VGA graphics on the PC but as long as you don't play it on a stock A500 with no hard disk in which case you won't enjoy yourself very much.

>> No.7792030

>>7792025
the PC game was EGA originally, wasn't it? pretty sure the VGA was a later remake.

>> No.7792036

>>7792030
The original 1990 release of MI was VGA and the Amiga version had the graphics pared down to 32 colors. At least it was better than the ports of Maniac/Zak/Indy/Loom which retained the EGA 16 color palette on the Amiga. MI looked better on the PC due to the higher color depth but the Amiga still beat it in fluidity of animation as well as sound (since sound cards were not yet standard equipment on PCs).

>> No.7792050

>>7792036
not so sure about that. LucasArts' Amiga ports didn't bother using the blitter and actually no the Amiga music isn't the best, that would be the PC with an MT-32.

>> No.7792067

>>7792050
LOL and what did an MT-32 cost anyway? besides, what did a VGA PC cost in 1990? I'm sure it was a bit out of the price range of the typical Amiga demo.

>> No.7792106

>>7792050
I think you're being a bit harsher than necessary. Sierra's Amiga releases were garbage, that is well established. LucasArts did actually try harder than that and they tried unsuccessfully to get Commodore to release the AGA machines in 1990 (ended up slipping two years). But really, they did ok all things considered when the Amiga market in North America was about finished by 91-92 as VGA PCs were making the OCS Amigas look dated (at this time of course PCs were a lot more expensive in Europe than they were in North America).

It does seem LucasArts tried their best and probably expected the European market to make up most of their Amiga sales since the North American market by itself certainly wasn't profitable.

>> No.7792142

MI on the Amiga still looks better than EGA and not every PC owner in '90 had the newest and latest hardware, there were still a lot of older machines with EGA/Tandy graphics in use and sound cards were rare at that point. Since the average PC back then was a 286 with EGA or Hercules mono graphics and no sound card, I would say the Amiga was the better option for playing the game at that time. By the time MI2 came out obviously it was different and 386 PCs with VGA would have been the norm.

>> No.7792163

i didn't find myself impressed by PC back then even when VGA was used. it had pixels the size of your thumb. very jagged while Amiga graphics looked much smoother. maybe it look that way on TV but I remember Commodore monitor also looked very smooth.

>> No.7792165

>>7791748
Based. Did you know there was a remake of the Bubble Bobble Amiga port? It's so smooth
https://www.lemonamiga.com/games/details.php?id=4462

>> No.7792176

>>7792163
That was because of the specific CRT used in Commodore 1084S monitors. If you used a PC monitor on an Amiga with a line doubler you would get the same Xboxhueg pixels.

>> No.7792191

>>7792106
>Sierra's Amiga releases were garbage, that is well established.
The first two Larry games are ok, and Space Quest 1-2 and KQ6 but I think everything else was garbage. All of LucasArts' Amiga games were acceptable although Fate of Atlantis isn't as optimized as it could be.

>> No.7792205

>>7792191
>The first two Larry games are ok, and Space Quest 1-2 and KQ6
Police Quest 1, Conquest of Camelot, and Codename Iceman.

>> No.7792223

>>7792205
alright fine, maybe we beat up on Sierra too hard. they had some ok Amiga games, maybe 40% of them were done properly. still a worse track record than LucasArts. as for Monkey Island, yeah I know the PC on paper could support MT-32 if you were rich but most people back then had a 286 PC with EGA graphics and speaker sound maybe Adlib.

>> No.7792224

320x256 is a higher resolution than 320x200 on VGA. Also VGA 320x200 doesn't have square pixels, and would indeed appear more pixelated than an Amiga monitor running a game in PAL low res.

>> No.7792236

>>7792163
whoops
>>7792224

>> No.7792243

>>7792223
Yes some of them were ok but Sierra rarely went to huge efforts on their Amiga games as they had been focused on PCs since King's Quest 1 back in '84 and the US Amiga market was small. King's Quest 6 is an exception as Sierra did not develop that in house but farmed it out to UK-based Revolution who also did fantastic Amiga ports of Beneath a Steel Sky and Lure of the Temptress. It's too bad Sierra didn't do this much earlier.

>> No.7792259

I guess a CD-32/1200/4000 version could have been identical to the PC and have equally as good sounds (CD-32 talkie version would have been amazing). And if you think value for money, just how much was a CD-32 vs a top spec PC?

>> No.7792279

>>7792259
yes the AGA versions would have been glorious and the CD32 could have had CD music but most US developers just treated the Amiga as a PC but with some more colors. just compare how much more advanced in every way that European-developed Amiga adventure games were.

>> No.7792281

Does anyone genuinely like jank like Titus the Fox and Oscar?

>> No.7792314

>>7792279
sound is a problem often understated. the Amiga gave early PC sound card standards like Adlib a run for their money but the fact that it uses sampled sounds is a big problem due to memory limitations. many Amiga games have fantastic soundtracks but the music only runs a couple of bars and then loops. PCs didn't have this problem as they used chiptune sound cards so they could have much longer and more frequent music.

what I'm saying is unfortunate limitation of Amiga is you never have enough memory to properly utilize Paula. play Fate of Atlantis and you'll see what i mean. same couple of sounds looped over and over. A1200 had more memory for sound but you rarely notice difference. Beneath a Steel Sky is another example. the music is so much shorter than the full, lush soundtrack on PC.

>> No.7792331

>>7792314
You can have plenty long soundtracks if you compress the music enough (Paula's maximum limit is 27Khz). Sound quality takes a hit but you can certainly do it.

>> No.7792343

PC owners were told and expected to upgrade their hardware to play the latest games. That wasn't the case for the Amiga where devs just always targeted an A500 with no hard disk. At least some devs did bother supporting hard disks which made the longer adventure games much much nicer to play.

>> No.7792361

>>7792014
>Maybe the humour just didn't click with me
>humour
you a bong by any chance? i understand the UK never did take much to adventure games while Germans were absolutely obsessed with them. it seemed in the UK all the big Amiga games were action titles while in Germany Maniac/Zak/Indy/MI etc were in the top 10 best selling game lists for months at a time.

>> No.7792376

VGA looks more pixelated because VGA monitors ran at 31Khz and Amiga used 15Khz so it had bigger, more visible scanlines that make the pixels less obvious.

>> No.7792404

>>7792243
Actually Sierra even kind of gypped PC owners since for years their adventure games ran in 160x200 resolution which was a holdover from the original PCjr King's Quest 1 so you had C64/Atari 8-bit style Lego block graphics. they didn't actually use proper 320x200 resolution until KQ4.

>> No.7792570

>>7787295

Maybe the "would be a struggle to locate" is the bigger part of that answer though. I mean, maybe the person's main objection was that it would be too much hassle to try to gather up all that stuff.

>> No.7794078

>>7792243
Sierra had been convinced for years that PC would win to the point of killing Commodore even before Amiga came out, it took longer than expected but that's why they didn't try that hard on Amiga ports.

They also Hated Commodore for royally screwing them in the Vic-20 days, Jack Tremiel was Awful and he practically killed many USA developers, annoyed American shops and more, there were computer shops that refused to sell the Amiga because of what Commodore had done years ago.

Many American developers felt the same way, only working on the Commodore 64 because it sold, everyone on America was looking more into PC's because...well they weren't owned by Commodore really.

>> No.7794089

>>7786358
Gamestation in England used to sell Amigas for £10 around 2008. I miss that shop.

>> No.7794091

>>7794078
i think it was more because Sierra had shifted their focus to the AGI adventure games and that engine required a machine with at least 128k of memory so the C64 was kind of out by definition.

>> No.7794102

>>7794078
Someone mentioned how LucasArts tried to get Commodore to bring out the AGA Amigas in 1990 so they could get working on making games for them but they took too long and they had to give up on it. That was long after Tramiel was gone but the dysfunctional corporate culture he created was still there to a large extent.

>> No.7794119

>>7794091
Even the Apple II absolutely struggled to pull off the AGI games, they ran at a snail's pace and still had to omit various stuff due to memory limitations.

>> No.7794121

>>7790783
My favorite PC game is the Pipes screensaver.

>> No.7794134

>>7789030
>>7789037
What sort of autist was recording the tv listings channel?

>> No.7794143

>>7794119
>>7794078
To be honest a lot of these problems were their own fault. I'd read the big issue with why they didn't put the AGI engine on the C64 is they would need multicolor bitmap mode to properly recreate the graphics and it used too much memory. On the Apple II they used DHGR mode but it was really slow and due to requiring a 16k graphics page ate a lot of memory and they had to omit content.

If they'd used HGR mode on the Apple instead it wouldn't be as greedy and also run faster, arguably it wouldn't look much worse either.

>> No.7794181

>>7794143
it was their fault because Sierra's business model always revolved around cutting edge graphics. they were selling you the graphics first, the game second so if they couldn't get a game to display at the graphics fidelity they wanted, they wouldn't bother. it's stupid but that was their "philosophy."

>> No.7794193

>>7794078
idk Microprose seemed very loyal, they supported the Amiga from start to finish

>> No.7794209

>>7794143
>>7794102
The original AGI engine was specifically built around a 16k video page like what the PCjr used. So they could adapt it to the DHGR Apple II graphics pretty easily but it would need reworking for other machines and they were unwilling to do that.

>> No.7794326

>>7790783
Demos precalculate things for the specific animations shown. There's always a tradeoff between speed and flexibility.

>> No.7794363

>>7785875
I think you just had to be there. We got 95% of their good games on DOS and consoles after the fact, so it's a big "so what" when we look at it now. Shit was probably fairly groundbreaking in the late 80s and early 90s. I struggle to think of what to even emulate on Amiga, though I have it set up whenever the urge strikes me.

>> No.7794383

>>7790802
>Hate the mentally ill fanboys, not the computer.
you mean the guys still trying to prove it could run Doom and John Carmack just screwed them over to be a dick?

>> No.7794425

>>7794383
Oh, but it can if you throw some wildly impractical, expensive and uncommon accelerator cards into it.
>we did it, bruvs

>> No.7794434

>>7794383
Carmack is absolutely based

>> No.7794741

>>7794425
>after spending $1k on a 68060 accelerator board (CPU not included) we can run Doom at 10 fps eat that Carmack

>> No.7794765

why are people making fun of a system from the mid '80s not being able to run a 3d game from the mid '90s ?

>> No.7794768

Commodore were amazingly stupid to still use planar graphics in the AGA Amigas. That was mainly why it didn't work with Doom.

>> No.7794779

>>7794765
Not the OCS Amiga, the AGA machines which came out in 1992 couldn't do it.

>> No.7794791

>>7794765
Doom isn't 3d

>> No.7794809

>>7794143
>On the Apple II they used DHGR mode but it was really slow and due to requiring a 16k graphics page ate a lot of memory and they had to omit content.

The early AGI games like KQ1 are the same on the Apple II and PC, it was the later ones like KQ3 where they had to omit content as those used 256k of memory on the PC but had to fit in 128k on the Apple. I assume it didn't help that x86 code generally takes less space than 6502 code.

>> No.7795072

The Amiga suffered a lot from its poor selection of productivity software. Never got Lotus 123 and only really shitty versions of MS Works and WordPerfect.

>> No.7795097

>>7795072
it had perfectly fine software in Europe, it wasn't our fault if the American software industry couldn't be bothered to support it worth a damn

>> No.7795162

>>7795097
As others have said, Commodore accumulated such a bad reputation in the US that software devs were loathe to support their machines. It wasn't this way in Europe where they had much more competent management.