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/vr/ - Retro Games


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File: 4 KB, 160x144, trial and error.png [View same] [iqdb] [saucenao] [google]
7771464 No.7771464 [Reply] [Original]

itt trial and error gameplay

>> No.7771470

>>7771464
Can you post an example?

>> No.7771479

>>7771464
>filter and trigger gameplay
Ftfy

>> No.7771486
File: 307 B, 48x48, LA_Stone_Slab_Sprite.png [View same] [iqdb] [saucenao] [google]
7771486

>First, defeat the imprisoned Pols Voice, Last, Stalfos...

>> No.7771506
File: 14 KB, 350x250, artificial difficulty.jpg [View same] [iqdb] [saucenao] [google]
7771506

>>7771464

>> No.7771539
File: 173 KB, 360x318, Owl_Stone_Beak.png [View same] [iqdb] [saucenao] [google]
7771539

>>7771486
HOOT!! -- HOOT!!
MOTHER FUCKER!!
KILL THE POLS VOICE...
AH, FUCK IT!!
KILL THE RABBIT FIRST!!
HOOT!! -- HOOT!!
HOOT!! -- HOOT!!
THEN KILL THE BAT!!
HOOT!! -- HOOT!!
HOOT!! -- HOOT!!
HOOT!! -- HOOT!!
HOOT!! -- HOOT!!
THEN KILL THE OTHER THING!!
HOOT!! -- HOOT!!
IT'D BE A SHAME IF YOU DID UNDERSTAND!!
REPEAT?
>yes please
no, i got it

>> No.7771583

>>7771464
So back in the 90s a local toy shop in my country gave A Link's Awakening a great discount(like 30% less than the average Gameboy Game). I think it was due to no one buying this game and had a lot of stock, because back then the kids in my country didn't play that kind of games on Gameboy(most of them played Super Mario and Donkey Kong). The whole school literally went and bought the game. And almost everyone got stuck at this point. Didn't help that no one really speak good English. And there was this kid who had the game for a whole summer and didn't even get the sword.

>> No.7771584

>>7771464
What is up with old Zelda games and zoomers??

>> No.7771596
File: 4 KB, 256x187, images (20).png [View same] [iqdb] [saucenao] [google]
7771596

>>7771464
I'll start the thread for you, OP

>> No.7771626

>>7771596
Oh my god this horseshit. Yeah this is the real thread starter. Really every special stage after 3 was bad but 7's was on another level.

>> No.7771654

>>7771486
Were the enemy names even mentioned in the manual?

>> No.7771687

>>7771506
based

>> No.7771819

>>7771506
FUCKING BULLSHIT, HOW WAS I SUPPOSED TO KNOW THE SQUARE BLOCK DOESN'T FIT IN THE ROUND HOLE? YOU NEEDED GODDAMN NINTENDO POWER TO PLAY THIS STUPID GAME!

>> No.7771834

>>7771819
This the holes aren't even color coded wtf

>> No.7771847

>>7771464
Doing the math, there are 3 * 2 * 1 = literally 6 different sequences to defeat those enemies in. Maybe you nerds have hours to try every single one but some of us have jobs.

>> No.7771858

>>7771654
No.

>> No.7771881

>>7771654
Does it matter? You can try any possible permutation there and done.

>> No.7771885

>>7771847
Not even 6, the first one is fixed(the imprisioned one). So there are only two possible sequences.

>> No.7771979

>>7771464
Literally a child's game. I best this when I was 6 on a road trip to Disneyland

>> No.7771995
File: 32 KB, 640x400, Dig.png [View same] [iqdb] [saucenao] [google]
7771995

Most adventure games are trial and error.

>> No.7772027

>>7771834
>no quest marker when you pick up a block

>> No.7772173

.

>> No.7772329

>>7771654
You don't even need to know the enemy names.
There's just one imprisoned enemy and that just leaves you with two possible combinations even if for some reason you don't know the skeletons in Zelda are called Stalfos.

>> No.7772343
File: 435 KB, 509x588, improsoned.png [View same] [iqdb] [saucenao] [google]
7772343

>>7771486
>first defeat The Imprisoned
>doesn't actually get into a Zelda game until another 18 years later, rendering the gameboy game LITERALLY impossible to defeat for close to two decades
holy shit how did nobody catch this in playtesting

>> No.7772362

>>7771464

FUCK THAT ROOM I DIDN'T EVEN KNEW WHAT POLLS VOICE IS I JUST WANTED TO KILL THOSE ANNOYING BUNNIES

>> No.7772369

>>7771486
>first defeat /pol/s voice
Hitler?

>> No.7773270

>>7771464
Just think about what the most difficult order would be. The most hard to reach enemy should be first for this room to pose a better challenge, so that the other enemies have to be ignored while they disrupt the player's attempts to kill the inconvenient one.

Then you have two permutations.

>> No.7773275

Stalfos and Pols Voice were both in the first game's manual, so I had no problem with this whatsoever

>> No.7773702

>>7771486
That hint isn't in the original game, it was added in the DX version.

>> No.7773928

>>7773702
>DX
kys

>> No.7773950

>>7773928
Autism

>> No.7774394

>>7773275
wait, you mean the hint was in ANOTHER game's manual? fugging rigged

>> No.7774410

>>7773928
You aren't funny.

>> No.7774419

>>7771596
Sonic 2's special stages are a blight on an otherwise great game

>> No.7774421

>>7771464
4 year-old me couldn't beat this Until I learned how to read.

>> No.7774431

>>7771479
spbp

>>7771539
t. DX faggot babby

>> No.7776461

>>7774394
It's not for casual players, chump
Gotta be a dedicated fan