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/vr/ - Retro Games


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File: 274 KB, 640x885, BH1.png [View same] [iqdb] [saucenao] [google]
7748167 No.7748167 [Reply] [Original]

DO NOT UNDERESTIMATE THE HORROR OF PC

>> No.7749214
File: 1.88 MB, 2016x1512, For_a_discounted_price_too.jpg [View same] [iqdb] [saucenao] [google]
7749214

>>7748167
I am not sure which is the right version. I have the one from the discount 7-eleven rack. I know the Japanese versions have the uncensored extended colorized intro and head falling from the first zombie Jill encounters. However, isn't the US versions have added challenge and uncensored game over screens? Is there some mod to combine all the best elements? AI upscale the old prerenders?

>> No.7750064
File: 220 KB, 1480x720, ExCCiYNW8AACnJP.jpg [View same] [iqdb] [saucenao] [google]
7750064

>>7749214
The US version was indeed made more difficult. Enemies had more health and did more damage. In the original PSX and Saturn releases there was also no auto-aim and you got 2 ink ribbons per pickup instead of 3.

As far as I know there isn't any "all-in-one" mod that includes all the cool stuff between the different versions.

>> No.7750091

>>7749214
>>7750064
Pretty sure the PC version is completely uncensored and has always been (any release any region, except perhaps germany who knows). At least it has all the major elements like the intro in colours, Kenneth's head, the deaths etc

>> No.7750093
File: 283 KB, 1042x1466, 1618974354672.jpg [View same] [iqdb] [saucenao] [google]
7750093

why did they take out the mansion to put a tower that doesn't exist in the final game and only in concept arts?

>> No.7750095

>>7750064
do you have more scans of the manuals with concept arts

>> No.7750102
File: 2.23 MB, 640x480, RE1_Deerzombiescene.webm [View same] [iqdb] [saucenao] [google]
7750102

Did you know?

>> No.7750118
File: 2.54 MB, 2955x4096, EzmdB2oWEAkPTrQ.jpg [View same] [iqdb] [saucenao] [google]
7750118

>>7750095
No I don't, sorry anon. Here's some other concept art though.

>> No.7750121
File: 2.81 MB, 320x240, RE1 zombie fireplaceroom.webm [View same] [iqdb] [saucenao] [google]
7750121

Did you know?

>> No.7750125
File: 2.65 MB, 640x480, RE1 zombie change room.webm [View same] [iqdb] [saucenao] [google]
7750125

>>7750102
better version, you can see the zombie is actually changing room

>> No.7750176

>>7750118
Topright most Jill is cute

>> No.7750210

>>7749214
What's with those weird-sized pc boxes, Marble?

>> No.7750256

>>7750102
>>7750121
>>7750125
this is amazing. i never knew RE1 had so many little details.

>> No.7750259
File: 2.79 MB, 640x480, RE1 PSX SPIDERWEB.webm [View same] [iqdb] [saucenao] [google]
7750259

>>7750256
how about this

>> No.7750265

>>7750259
neat! i swear this happened accidentally one time now that you've shown me.

>> No.7750282
File: 2.61 MB, 960x720, RE1 Saturn Spider furniture.webm [View same] [iqdb] [saucenao] [google]
7750282

>> No.7750472

>>7748167
PC truly is horrific- trying to set this fucker up on modern hardware is scarier than anything in the game itself.

>> No.7750894
File: 1.87 MB, 2579x1795, dining room.jpg [View same] [iqdb] [saucenao] [google]
7750894

>>7750095
You can download a fantastic scan of that manual from archive.org that has some neat art in it.
https://archive.org/details/BioPS1SLPS00222NTSCJ/

And speaking of concept art, I snipped these pencil sketches and put them in an album because it's retarded to lock them behind a login for some fansite. I'm trying to track down good scans of the colored versions, because I know they exist for at least some of them.
https://imgur.com/a/lWrdxjw

>> No.7750916

>>7750894
>I'm trying to track down good scans of the colored versions, because I know they exist for at least some of them.

that'd be great.

>> No.7750923

>>7750125
nice of him to shut the door behind him. polite.

>> No.7750946

>>7750894
That concept art is great. Lots of unused ideas though

>> No.7750982
File: 527 KB, 1024x768, pool.jpg [View same] [iqdb] [saucenao] [google]
7750982

>>7750916
There's an archive of an old French fansite that has some small-ish scans of them, but they used them as backgrounds for infographics.
This one and some others are in the True Story Behind Biohazard book, but they usually have other pictures or text covering parts of them, so I'm really curious where they got the clean images from. I'm guessing they might be from old strategy guides or something.

>> No.7750991

>>7750982
Yeah I know this site.

>but they usually have other pictures or text covering parts of them

why can't anyone do anything right

>> No.7751007

>>7750282
Nice transparency

>> No.7751029
File: 1.72 MB, 707x1062, page 8.png [View same] [iqdb] [saucenao] [google]
7751029

>>7750991
Yeah it's frustrating. I don't know why they never released a proper artbook for RE1. This is the page from that True Story book with the same image.
The book itself is available here if you want to look through it:
https://archive.org/details/thetruestorybehindbiohazard/

>> No.7751056

>>7750256
There's a bunch of branching paths with slightly different outcomes most people never see too. Like with Chris, if you meet Rebecca in the West Storeroom and tell her not to come with you, she'll stay behind there and can heal you 3 times.
But she won't follow you to the Guardhouse to help with Plant 42 and when you come back to the mansion you'll have to sprint over there to save her from a Hunter. If you absolutely book it she'll still be in the storeroom hiding, otherwise it'll have her cornered under the stairs. You can save her or just walk away and let it kill her at that point.

>> No.7751067

>>7751056
>otherwise it'll have her cornered under the stairs. You can save her or just walk away and let it kill her at that point.

yeah this one uses a dedicated camera angle that is never used otherwise

>> No.7751068

>>7750121
What’s the context for this one? Why did the two zombies suddenly appear in that room?

>> No.7751071

>>7751068
Your guess is as good as mine. Another interesting thing is that if you make the zombies spawn, the fire in the fireplace dies out. Otherwise it never dies out, even when you come back to the mansion filled with Hunters.

>> No.7751093

>>7750259
Super cool. The RE devs have always put such cool little details in the games that you’d never even think of.

>> No.7751096
File: 2.17 MB, 1170x817, doll room.png [View same] [iqdb] [saucenao] [google]
7751096

Another mildly interesting bit of trivia. That little study on 2F where the Hunter attacks Rebecca is called "Doll Room" in the game data. You can see that in the debug build that lets you change rooms through a menu. If you look at the gallery in >>7750894 there actually is concept art of a room filled with creepy dolls. So that was probably meant to go there at some point before it got changed to a reading room.

>> No.7751404
File: 41 KB, 320x448, Biohazard 2 (J) [!] 00306.jpg [View same] [iqdb] [saucenao] [google]
7751404

>> No.7751807
File: 2.02 MB, 1074x1920, zombie.png [View same] [iqdb] [saucenao] [google]
7751807

>>7750472
The US PC release you can find on abandonware sites is trash and not worth the effort. The JP PC release with the Classic Rebirth patch is a snap to setup and runs super smoothly though. The only rub is that it uses the easier Japanese difficulty on the first playthrough. If you want the harder Western difficulty you have to start a new game from a cleared save.

>iso (Mediakite Biohazard 1 release)
https://drive.google.com/uc?id=0B12tK7X7BFJoN3JjSFVlTVRiLTg&export=download

>Get the 1.01 patch and Classic Rebirth DLL
http://appleofeden.de-doc.com/index.php/downloads/resident-evil-classic-rebirth/

>Idiot proof installation and troubleshooting guide
http://appleofeden.de-doc.com/index.php/re1cr-troubleshooting/

>> No.7752428
File: 336 KB, 572x572, 1616172795710.png [View same] [iqdb] [saucenao] [google]
7752428

>>7749214
There's really no perfect version, but the Japanese Mediakite PC release comes closest.
>original Jap difficulty
>uncensored/color intro FMV
>uncensored Kenneth FMV
>severed heads/limbs stay on the ground (otherwise only seen in Jap Saturn version, allegedly)
>and more
None of the current hacked together "proper director's cut" mods have it quite right. They each have some sort of oddball decision(s) that disqualifies them from being what they set out to be.

>> No.7752506
File: 2.85 MB, 2304x1728, Designed_to_open_both_ways.jpg [View same] [iqdb] [saucenao] [google]
7752506

>>7750064
Yeah, that is how I remember playing the first game. I had no idea it was tougher, but it was satisfying to hold my own with just a knife even in difficult circumstances. For the sequel I thought I got a head start playing through the Japanese version, but it feels a bit less satisfying knowing I went through it on what could be considered easy mode without knowing it at the time.

>>7750091
There seems to be different releases of the game on PC. If there is no difference, then I am glad. It was a different time when to have the uncensored version, the Japanese release is the choice, but these days for videogames the US version would be the uncensored release.

>>7750210
They were budget releases found at grocery store checkout tills. For just $5USD, at that time, they were a great deal for a bundle of two PC games. The boxes can open up and switch their "spine" direction to show off each game.

>> No.7752554
File: 2.15 MB, 2016x1512, Have_not_forgotten_the_first_time.jpg [View same] [iqdb] [saucenao] [google]
7752554

>>7752428
I know they have reworked RE3 with some AI upscaling of the background renders. Maybe one day there would be a fan project to make a "proper director's cut" of the original on PC.

>> No.7752598

>>7752554
time will tell, friend

>> No.7752624
File: 224 KB, 1168x598, 007_Bio_Hazard_PS1_SLPS00222_NTSC-J_manual_01.jpg [View same] [iqdb] [saucenao] [google]
7752624

what i would give to have this absolute kino in high quality wallpaper form

>> No.7752625

>>7752554
RE3 Classic patch and the other Classic redux patches will feature complete modding

gemini wants this because of the dolphin mods.

>> No.7752894
File: 288 KB, 702x898, waxworks.jpg [View same] [iqdb] [saucenao] [google]
7752894

Wrong horror game on PC homie.

>> No.7752946
File: 201 KB, 1000x743, resident evil concept.jpg [View same] [iqdb] [saucenao] [google]
7752946

>> No.7753268

>>7752554
>I know they have reworked RE3 with some AI upscaling of the background renders.

Why would anyone do that when official hires RE3 backgrounds already exist?!


unless you mean they upscaled the backgrounds of the PC version?

>> No.7753286

>>7752428
>severed heads/limbs stay on the ground (otherwise only seen in Jap Saturn version, allegedly)

Those look like shit on PC for some reasons though

>> No.7753292

>>7749214
go fuck yourself attention baiting nigger, you asked a similar thing in another thread with the same kind of image

>> No.7753340

>>7751807
thanks, you just introduced me to best Resident Evil.

>> No.7753342

>>7753340
I highly recommend trying the US difficulty when you can, it provides a much different experience in my opinion.

>> No.7753348
File: 72 KB, 320x240, Jill02.png [View same] [iqdb] [saucenao] [google]
7753348

The PC version has those two extra backgrounds used for STAT screens.

>> No.7753352
File: 102 KB, 320x240, Chris02.png [View same] [iqdb] [saucenao] [google]
7753352

>>7753348
Does anyone know if there are conditions so the backgrounds appear instead of the original ones, which also appear?

I read online it depends on some conditions (time, ending, etc) but after testing I met those conditions and didn't get the background it said I should get; so I think it may very well be completely random, but perhaps they're programmed not to appear on a first playthrough.

>> No.7753360
File: 33 KB, 256x256, Select_b.png [View same] [iqdb] [saucenao] [google]
7753360

>>7753348
is it her? Looks like it is. In which case those backgrounds are probably scrapped/unused images from the original PSX game

>> No.7753363
File: 86 KB, 320x240, JILL01.png [View same] [iqdb] [saucenao] [google]
7753363

>>7753348
original ones for comparison

>> No.7753372
File: 89 KB, 320x240, CLIS01.png [View same] [iqdb] [saucenao] [google]
7753372

>>7753352
This one is so inferior

>> No.7753382

>>7752506
Nice, I wish we had those in Europe.

>> No.7753501 [DELETED] 

>>7750259
Haha! Thank you slave

>> No.7753823

>>7753286
rather have it than not have it

>> No.7753824

>>7750093
Man, I'd love a poster of this

>> No.7753829

>>7748167
yeah pc gamers are frightening. dont know why you didnt complete the sentence, though

>> No.7753872

>>7753372
I never understood this one. Is he leaning on a bridge with a giant ass TV attached to a building?

>> No.7753876

>>7753872
Yeah it's terrible

>> No.7753917

>>7753352
>>7753372
Is it just me or are they both really good? The first one has amazing soul, but the second feels like its more relaxing and moody. Like what I'd want from a results screen. Hard for me to choose.

>> No.7754072

>>7748167
WHY THE FUCK WON'T THEY RELEASE A DEFINITIVE VERSION OF THIS?!
Directors cut here
2 PC-only weapons there
A Battle Mode that is exclusive to a console only 3 people own and 2 of them are dead.

WHY ARE YOU DOING THIS CAPCOM

>> No.7754095

>>7754072
The "HD Remaster" is Capcom's "definitive" version of "Resident Evil".

Deal with it.

>> No.7754168

>>7754095
thank you, but i rather cope instead

>> No.7754178

>>7751807
thanks for this, I actually have an old Windows 98 PC I could run this on. Are the M&K controls wonky, should I try to use a gamepad?

>> No.7754298

>>7753876
It just makes no sense. Why a TV attached to a building facing what looks to be a highway? Couldn't they have him standing there looking into a shop with TVs in the window or something?

>> No.7754398

>>7754178
actually this release doesn't really work with Windows 2000, I assume I'll need to hunt down those US releases

>> No.7754427

>>7753917
I really like the second one with the big screen and I won't apologize.

>> No.7754579

>>7752946
They dodged a bullet by not including those two giant freaks

>> No.7754660

>>7753372
I like to think he's watching a news broadcast about Umbrella being shut down in this one.

>> No.7755509

>>7748167
Been planning on getting into RE and starting with the earliest games. Is the first playthrough better as either Chris or Jill?

>> No.7755542

>>7755509
Jill is considered easy mode, so do her first I guess.

>> No.7755968

>>7755509
>>7755542
Jill is easier and I think she has the more interesting scenario. Make sure to inspect every key you get in your inventory so they get a proper label.

>> No.7756194

>>7753268
Not every background on the pc version is high res. The whole police station section along with a couple random spots are still in ps1 res.

>> No.7756658

>>7756194
which spots?

>> No.7756761

>>7751068
I think the idea is that you aren't 'meant' to come back that way for a while, and the game wants to keep you on your toes as to whether or not the mansion is completely safe. So it fakes you out into thinking that new enemies can randomly spawn or appear.

>>7750125
>>7750102
This is a cool little moment; when I played through the first time on the DS I was surprised that there weren't more "zombie comes through the door" bits.

>> No.7756769

>>7756761
>This is a cool little moment; when I played through the first time on the DS I was surprised that there weren't more "zombie comes through the door" bits.

I think they were planning for more, this video mentions them:
https://youtu.be/-o4DtcmVDr4

but it didn't work for one reason or another, they were probably too busy rebalancing the game till the last minute. Mikami then made sure to include such things in Dino Crisis and REmake, and then RE3 has Nemesis

>> No.7756779

>>7749214
>black and white
huh, i saw a copy of that for $1 in a charity shop yesterday

>> No.7756841

>>7754095
But I don't like REmake.

>> No.7758940

>>7750102
This zombie is actually a teleporting zombie from that hallway which connects to the place where you find Richard, the statue puzzle and the library. There are 3 zombies there and if you do not kill them, one of the them will move into that deer hallway. Kill that zombie then check the hallway with the 3 zombies to understand what I'm talking about.

>> No.7758981
File: 21 KB, 640x480, U-shaped_corridor_(1999).jpg [View same] [iqdb] [saucenao] [google]
7758981

>>7750125
It's not the same zombie though. The zombie in the deer room comes from here.

>> No.7759053

>>7751068
Presumably those zombies were meant to be there when you returned to the mansion and encountered the Hunters. It's just that Capcom spaghetti'd the code a lot back in the day and they just come earlier instead if you trigger the right conditions.

>> No.7759060

>>7751096
That would be Lisa's room. They never got around incorporating Trevor's storyline in the original Resident Evil.

>> No.7759067

>>7752625
>gemini wants this because of the dolphin mods

Did that faggot ever got around rebuilding 1.5 or did that thing die out completely?

>> No.7759082

>>7754660
That was the plan with the first Resident Evil. Umbrella Corporation got taken down then Resident Evil 2 deals with the aftermath of Umbrella being raided by the US military and another outbreak pops up in Racoon City - alternately there was also a scenario where Chris and Jill would revisit the Arklay Mansion in ruins (though that never got past the conceptional stage).

>> No.7759269

>>7759067
look at his blog, he wants to extend all of it now that he unfucked the wobbling.

>> No.7759383

>>7759060
Lisa's whole story was solely devised by the Remake devs. They designed a shackled monster wearing human faces as a mask first then later came up with the idea to make her Trevor's daughter. She's briefly mentioned as the name of his daughter in the original files and it's implied her and her mother were killed but there's absolutely nothing beyond that.

>> No.7760227

>>7759053
the proof I gave for that theory didn't really hold up as I said in the end

>> No.7760237

>>7758981
>>7758940
You'll have to provide a better explanation for this oe because the zombie literally disappears from the corridor just before the deer room.

Maybe there are several possible ways to trigger the thing though.

>> No.7760405

>>7759269
So it's never happening? That thing has been in the works for nearly a fucking decade. All that Lobato 3 ever did was a mini-game which is not even played in 1.5's environment.

>>7759383
That's what I'm referring to. I know Lisa as a character did not exist in the original game but Trevor's family was mentioned in his diary (which had been conceived or thought-up at that point). The doll room was most likely an allusion to the daughter.

>>7760237
Maybe I'm just confusing the events but in Director's Cut the zombie in the deer room will only show up if all zombies in the 2F eastern hallway are alive. If you got the game at hand, pop it up and see it for yourself. That zombie is teletransporting between those 2 sections. If you kill it in the deer room it will be dead at the 2F eastern hallway and vice versa. It's unrelated to the zombie your webm is showing. (the one in the hallway with the stairs).

>> No.7760410

>>7760405
>That zombie is teletransporting between those 2 sections. If you kill it in the deer room it will be dead at the 2F eastern hallway and vice versa.


I'll check it out. This sounds like it may be a glitch? like two different zombies share the same flag for whether or not they're alive/dead?
Or possibly they had planned for the zombie to be able to follow you through two rooms; or there are two different ways to trigger the event in the deer room.

I had tested in Director's Cut, and as Jill too, and I got the same result as in the og.

>> No.7760867
File: 2.36 MB, 960x720, RE1 are you alright.webm [View same] [iqdb] [saucenao] [google]
7760867

>> No.7760926

>>7760405
https://appleofeden.de-doc.com/index.php/2020/09/21/resident-evil-2-will-say-goodbye-to-deprecated-tech/

stop being a faggot

>> No.7760939

>>7759067
I thought the whole thing was dropped because of outside harassment to release the 40% 1.5 build, which eventually leaked, and then another group took over. It's what I understood but I could be wrong, I don't really know, I don't do communities drama, I only see skim over it when needed otherwise this kind of shit doesn't deserve my attention.

I wouldn't put any hopes up anyway. Even if some people make a "finished RE1.5", chances are it's going to be full of bad design and made up fanfic tier stuff, as proven by the quality of mods in general.

>> No.7760952

>>7760939
or maybe it's sitll in the works and that other group is doing their own thing? I have no fucking clue what's going

>> No.7761514

>>7760926
Uh thanks for proving my point? There hasn't been an update there in over a year.

>>7760939
It's always been the same group that was developing the rebuild of Resident Evil 1.5 - it just came to a grind somewhere in 17/18 I believe and there were barely any updates from there onwards. I suspect it might be because SonicBlue (who was developing the pre-rendered backgrounds) left the project but I can't be sure of that. Gemini was the one putting together the code and as far as I know that's the only thing he is capable of.

But I agree with you, no point being overly optimistic about it. I'd prefer to see build 5.1 or 5.2 being leaked anyway but I suspect Capcom lost all that to time and I'm not even sure if there's a single person in the world with a copy of those builds.

>> No.7761774

>>7761514
Because his Main focus was the RE3 Classic Redux, from that he got what to do for RE2 patch and DC

>> No.7761821

>>7754072
>Directors cut here
Resident Evil Director's Cut is such a misnomer. All they added was a remixed version of the same campaign. The censored FMV were still censored in the U.S. and it was never censored to begin with in Japan.

>> No.7761835
File: 123 KB, 320x240, Bio_Hazard_Directors_Cut_ROOM903_0.png [View same] [iqdb] [saucenao] [google]
7761835

One thing I love about Director's Cut is one high quality some of the new backgrounds are compared to the original. I don't know what they did but the conversion from 3D render to background went a lot better for those than they did in the original, sometimes it feels like you're directly looking at the 3D renders.

>> No.7761856
File: 102 KB, 320x240, Bio_Hazard_Directors_Cut_ROOMB00_2.png [View same] [iqdb] [saucenao] [google]
7761856

>>7761835
one interesting fact about those backgrounds is that, there are a few room background files for the arrange mode which are direct duplicates of the original mode, and they have no reason for being there. What I think it means is that they added planned for more rooms to have new backgrounds but didn't have time to do it, for instance the second corridor in the dormitory is one of those, and I always thought it was odd they changed the first corridor but not the second.

>> No.7761875

>>7761821
They messed up though. Director's Cut should have had the intro FMV in colour but only they only realized their mistake and fixed that for a couple of PAL versions. The whole thing was probably hastily thrown together by a couple of people.

>> No.7762006
File: 973 KB, 977x667, RE15characterconcept.png [View same] [iqdb] [saucenao] [google]
7762006

>> No.7762010
File: 2.26 MB, 1525x735, concept.png [View same] [iqdb] [saucenao] [google]
7762010

>> No.7762016
File: 1.96 MB, 1107x696, RE15concept.png [View same] [iqdb] [saucenao] [google]
7762016

>> No.7762030
File: 251 KB, 339x290, RE15concept2.png [View same] [iqdb] [saucenao] [google]
7762030

>> No.7762045

>>7761835
>>7761856
I think it's pretty interesting that they had the background files around to re-render them almost a year later. People always say that stuff was deleted immediately after a game was done, but that clearly wasn't the case here.

>> No.7762128

>>7750118
Holy shit they reused that design with one ripped leg for that floozy in Revelations 1 who was trying to get on Chris's dick the whole time. (Or whose dick?? It's been so long I don't remember the male characters)

>> No.7762158

>>7762016
>>7762030
I clipped the 1.5 concept art gallery from the Crimson Head fansite and threw it in an imgur album. There's some neat stuff in there too.
https://imgur.com/a/afgoBLy

>> No.7762194

>>7749214
God, I need those Puyo Puyo PC games.

>> No.7762361

>>7762158
>https://imgur.com/a/afgoBLy

Very cool anon.

If you like Biohazard 2 Prototype, check out this.

https://onedrive.live.com/?cid=ACDA24E3451D735B&id=ACDA24E3451D735B!105

>> No.7762580 [DELETED] 

ah, i remember that game.... i heard it became some sort of coomer joke now...

>> No.7762853 [DELETED] 

>>7762580
What are you referring to?

>> No.7763920

>>7762361
>Biohazard Archives

this shit looks like it has 500 pages. I bet this is where all the concept arts come from.

>> No.7763923

>>7763920
they also made Biohazard Archives II

>> No.7763949

>>7763920
Looks like the english version of the book goes for 200-250 bucks but the japanese version isn't too expensive, I think I'll bite and let you guys know.

>> No.7764126
File: 831 KB, 700x1131, tips.and.tricks.issue37.january1998.pg3.jpg [View same] [iqdb] [saucenao] [google]
7764126

>>7762361
This one interview is interesting. It supports my theory that RE1.5 was scrapped for being too realistic. He says all the environment looked dull and boring and that everything looked the same, I can't I agree with that when looking at the 1.5 backgrounds from both the 40% build and the demo versions. Ironically the only area which has samey looking places is the lab where all the corridors look the same, except that's the only stuff they kept though they did improve it.

Funny thing they say the zombies in 1.5 are low poly because they wanted as many zombies as possible on screen, but then the higher poly zombies in RE2... you can get up to 7-8 of them at once per room.

>> No.7764146
File: 577 KB, 1275x1753, consoles.news.issue9.march1997.pg11.jpg [View same] [iqdb] [saucenao] [google]
7764146

Here is that shows the lab was indeed in flames at the end of the game, probably the self destruction system at started

>> No.7764152
File: 86 KB, 320x240, Resident_Evil_2_preview_ROOM512_1.png [View same] [iqdb] [saucenao] [google]
7764152

it's this background

>> No.7764314

>>7750121
this happened in my re:ds playthrough

>> No.7764831

>>7751068
Probably the same as the two zombies busting through the load screen safe room in RE2. They liked to throw little curveballs in to shock the player and make them question if they're ever truly safe.

>> No.7765193

>>7760926
wonder if he could make a pan'n'scan option for 16:9 ala remake or zero

>> No.7765672

>>7764126
I think without playing the 80% build (or 65% build as Shinji calls it in that interview) it's difficult to grasp what they meant. Without understanding game progression and scripted events we just can't get any idea what dull and boring means to the developers. I think the felt the game was too bland and given what we had a chance to play with 40% build, I'd say they weren't off the mark. But that build is very barebones compared to what the final product could have been. It would be like judging Resident Evil on the alpha or beta build alone and I don't think that's a fair metric to judge the game.

>> No.7765682

>>7749214
There's a hack that just came out that adds all the uncensored content to the US PS1 dualshock version only if you want.

>> No.7765808

>>7764126
I have a similar theory too. I think aside from being too realistic, it really wasn't friendly for the larger casual audience they wanted. Just from what I played of the leaked build and reading other material it feels like a more grounded, much bleaker scenario than the released game. Like how the Chief is a good guy slowly dying instead of a cartoon villain, or how the guy who later became Kendo had to kill his infected friend. I think Ada was just a normal woman trying to find her dead boyfriend instead of a femme fatale spy too. Plus, the RPD is flooded with more tough ass zombies than you could ever hope to kill in the 40% build. I'd really like to see how it would have turned out, but I doubt it would have had the same mass market appeal the released RE2 did.

>> No.7767567

>>7765672
>. Without understanding game progression and scripted events we just can't get any idea what dull and boring means to the developers.

I found another interview (can't post it, not in English) and Mikami takes the sole responsibility again for scrapping 1.5, and he says
>I didn't like the story, I didn't like the graphics, I didn't like the game.

The focus really seemed on "story" and "graphics"

>> No.7767636

>>7767567
There is also another interesting interview in which Mikami says that they wanted RE1 to be first person and that

>we calculated how long it would take to render everything in first person and it was 10 years

When people think of first person RE, they assume it would have been a FPS like Doom. I think this sentence hints that instead, it would have been a first person FMV game, basically mimicking D which was released early-med 1995. Why would it take 10 years to make a Doom game? This doesn't make sense, however, if you consider that Capcom didn't have the skills for 3D FMV at the time, I mean just look at the state of the FMVs in Resident Evil compared to D which came out 1 year earlier, however it makes a lot more sense.
Plus D was the hot shit when it came out.

>> No.7767864
File: 204 KB, 466x328, 50.png [View same] [iqdb] [saucenao] [google]
7767864

I extracted and converted to PNG all the concept arts from the PC version of RE2, just so this time I'm not posting shit quality pictures

https://imgur.com/a/gDCdjIJ

>> No.7768521

>>7750282
does this only work on the saturn version or all versions?

>> No.7768527

>>7749214
Hell yeah, I have that same Black & White double pack.

>> No.7768530

>>7768527
works on PSX too

also in the courtyard you're safe from dogs when you're on elevators. You can even knife them that way if you're careful

>> No.7768534
File: 2.77 MB, 960x720, cutstatue.webm [View same] [iqdb] [saucenao] [google]
7768534

>>7768530
meant for >>7768521

there is also this

>> No.7768536

>>7751096
I think they brought this back for RE: Village in House Beneviento...

>> No.7768641

>>7768536
Yeah that little room behind the projector screen looks almost identical to that drawing.

>> No.7768680

>>7751096
Where did this image come from? I went to the website but can't seem to find it.

>> No.7768698
File: 141 KB, 1280x1670, capcom030.jpg [View same] [iqdb] [saucenao] [google]
7768698

>>7762006

>> No.7770450

>>7768534
How do you create your webms?

>> No.7770496
File: 2.34 MB, 2016x1512, Coming_this_October.jpg [View same] [iqdb] [saucenao] [google]
7770496

>>7765682
>>7752598
>>7752625
>>7753268
As much as I like the remake, I still love the original which is unique enough that it really sets up the fake-outs and surprises the remake offered, such that it is worth the revisits. After seeing the impressive work on https://www.reshdp.com/re3/ I thought why couldn't the same thing be done with the original 1.

>>7753382
>>7756779
>>7768527
Yeah, it was a different time when there would be a bin of discount PC games at the grocers. Publishing was much different prior to the modern convenience of digital distribution. Nice to have something physical to come back to if a connection is not available.


>>7762194
Have not checked any Japanese stores since the pandemic. They used to be really cheap because PC popularity diminished so they were uncommon finds, but not in high demand.

>>7765808
I strangely would want this. I guess the closest I ever got were those Outbreak games which would work better in that kind of scenario.

>>7768534
I remember exploiting this with my original playthroughs on Playstation. It is why I valued being able to knife my way through most of the game and conserve ammo. It was one of those things of the remake which I cannot be as efficient with the knife.

>> No.7771367

>>7770450
>record with obs studio
>cut with FFMPEG
>convert with 4chanwebmmaker which is just a FFMPEG pre-set

>>7768698
I got this one here >>7767864
but what is this from? Is the Biohazard Archives book scanned somewhere?

>>7770496
>After seeing the impressive work on https://www.reshdp.com/re3/

this looks a lot better than similar projects but still not a huge fan of some of the upscaling shown on screenshots there. Everything looks glossy and way too bright. That comparison pic in the garage, all the shading is gone in their version.

>> No.7771457
File: 568 KB, 1280x1660, re_archives_217_original.jpg [View same] [iqdb] [saucenao] [google]
7771457

Turns out there is a scan of the Archives book on archive.org

https://archive.org/details/monsterhunter2dosofficialguidebook

sadly some of the pages are blurry and the scan isn't great, but it's something

So, the RE1 concept arts aren't in there, nor the RE1.5 ones, so it's a false lead on that one. But it has some neat RE2/RE3 stuff.

>> No.7771469
File: 359 KB, 1280x1707, 239.jpg [View same] [iqdb] [saucenao] [google]
7771469

>>7771457
the 20th anniversary book from the same page also has a couple of neat stuff, like this early render of the Tick

>> No.7773037
File: 93 KB, 320x240, Resident_Evil_2_preview_ROOM702_1.png [View same] [iqdb] [saucenao] [google]
7773037

>> No.7773042

>>7770496
No note this time?

>> No.7773629

>>7750118
what book is this page from?

>> No.7774350

>>7760867
jill? is that you jill?

>> No.7774381

>>7771469
I wonder if any art of the Ticks exists or if the modeler just kind of winged it. They're cool and I wish the Remake would have included an updated version.

>> No.7774754

Does any one know if theres a collection like pdf of all diary entries from re 1 or 2 id like that very much

>> No.7774791

>>7774754
I have PNGs of every page of every file but for the japanese v1.0 version

>> No.7774818

>>7774791
Could you up?. Id really appreciate?

>> No.7774824
File: 18 KB, 320x240, Bio_Hazard_(Japan)_(Rev_1)-V-Jolt.png [View same] [iqdb] [saucenao] [google]
7774824

>>7774818
https://www93.zippyshare.com/v/yw1NeVGg/file.html

I threw in the files from the Trial Edition while I was at it. Note that for the final version this is v1.0, and v1.1 changed a character in last page of the V-Jolt report, pic related

>> No.7774869

>>7764146
Frenchfag here, pretty funny I got this somewhere in a box

>> No.7774870

>>7774869
Would you be able to get better scans?
I got this from abandonware magazine

>> No.7774880
File: 169 KB, 697x1063, 0016.jpg [View same] [iqdb] [saucenao] [google]
7774880

You guys should check out any "biohazard" book in that link >>7771457

Here are weapons they used for BH2, this seems to be the scrapped SMG

>> No.7774882
File: 169 KB, 722x1063, 0056.jpg [View same] [iqdb] [saucenao] [google]
7774882

>>7774880
"Biohazard 2 prologue of horrors" has an entire section that makes links between some scenes in the games from scenes in some movies though it's all in moonspeak

>> No.7774884

>>7774824
Thanks anon much appreciated

>> No.7774893

>>7774884
Do you moonspeak?

>> No.7774996

>>7774893
No.........still like having them

>> No.7775000

>>7753292
based

>> No.7775978

>>7750118
SOURCE OF THIS IMAGE??

>> No.7776027
File: 918 KB, 629x677, SHgraph.png [View same] [iqdb] [saucenao] [google]
7776027

>> No.7776553
File: 495 KB, 1280x960, Resident Evil Director’s Cut Official Survival Guide by GameFan Books.jpg [View same] [iqdb] [saucenao] [google]
7776553

>>7773629
>>7775978
The source seems to come from this book. I don't have the book, but googling the file name should bring some up more scans that people have uploaded.

>> No.7776580

>>7776553
One of the most frustrating things about finding old RE stuff is all the fags who hoard scans and other information on a bunch of irrelevant fansites and shit. It's fucking infuriating. No one gives a fuck about your gay podcast or whatever you're trying to promote, just upload the fucking things and let everyone enjoy them.

>> No.7776615

>>7752946
any info on what Dewey and Gelzer would be for/like?

>> No.7777012

>>7776580
>https://onedrive.live.com/?cid=ACDA24E3451D735B&id=ACDA24E3451D735B!105

There's all content related to Biohazard 2 Prototype, anon. It even has a description of the magazine and page it can be found. There's a couple of article there featuring other betas like Biohazard 0 for N64 and Code Veronica in early stages, if I'm not mistaken. Understand that it's not easy to compile this list because most of this stuff was plastered all over forums in the late 90s early 00s and very few people put the effort to compile it and preserve it.

>> No.7777481

>>7776553
These are all the pages I've been able to find from it online. Hopefully there's a complete scan out there somewhere. I'm still looking for a scan of the Inside of BioHazard book and the V Jump guidebook too.
https://imgur.com/a/LZ3eyWx

>> No.7777662

>>7777481
Are those scans from crimson-head?

I've seen pictures of the same pages taken by someone else so allegedly this is all there is to it in terms of concept art. I assume the "Resident Evil 2 Preview" covers the preview versions of the game that came with DC

>> No.7777676
File: 169 KB, 1080x1080, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
7777676

How about this one?

>> No.7777765

>>7750259
I never knew that. I knew you could knife the webbing tho

>> No.7777772

>>7777765
Yeah basically anything works, shooting at it with anything also works.
When you get close to the webbing, auto-aiming automatically aims at the webs, even if you have the spider right behind you.

>> No.7779784
File: 1.63 MB, 739x1301, Jill and Chris from Cap! CFC Fan-Book Vol. 4..png [View same] [iqdb] [saucenao] [google]
7779784

>> No.7779831

>>7777662
Yeah that's the only place I've been able to find any scans of it. I think they had a lot more stuff years ago but it's mostly gone now.
Also, archive.org is a good place to look. There's a really high resolution scan of the Japanese Biohazard manual with some cool art in it on there. The total download was over 7 gigs with the uncompressed .tif files. They also have some of the comics from the 90s and other miscellaneous stuff.

>> No.7780570

>>7751029
Damn the scans aren't even close to pic related. Do you happen to know about the author of these concepts?

>> No.7781656

>>7753824
AI upscale the image and get it printed at Office Max.

>> No.7781667

>>7781656
I'm tech retareded, I tired that for the loveless poster from ff7 and it looked like SHIT

>> No.7782756
File: 1.41 MB, 1657x2200, Resident Evil - The Official Strategy Guide page 011.jpg [View same] [iqdb] [saucenao] [google]
7782756

>> No.7782762
File: 1.46 MB, 1670x2200, Resident Evil - The Official Strategy Guide page 016.jpg [View same] [iqdb] [saucenao] [google]
7782762

>> No.7782763
File: 1.75 MB, 1672x2200, Resident Evil - The Official Strategy Guide page 028.jpg [View same] [iqdb] [saucenao] [google]
7782763

>> No.7782767
File: 1.67 MB, 1688x2200, Resident Evil - The Official Strategy Guide page 034.jpg [View same] [iqdb] [saucenao] [google]
7782767

>> No.7782773
File: 1.80 MB, 1679x2200, Resident Evil - The Official Strategy Guide page 080.jpg [View same] [iqdb] [saucenao] [google]
7782773

>> No.7782775
File: 1.74 MB, 1667x2200, Resident Evil - The Official Strategy Guide page 083.jpg [View same] [iqdb] [saucenao] [google]
7782775

>> No.7782780
File: 1.66 MB, 1683x2200, Resident Evil - The Official Strategy Guide page 084.jpg [View same] [iqdb] [saucenao] [google]
7782780

>> No.7782785
File: 1.70 MB, 1681x2200, Resident Evil - The Official Strategy Guide page 098.jpg [View same] [iqdb] [saucenao] [google]
7782785

>> No.7782789
File: 1.82 MB, 1679x2200, Resident Evil - The Official Strategy Guide page 124.jpg [View same] [iqdb] [saucenao] [google]
7782789

>> No.7783751
File: 2.28 MB, 2377x3276, DLFERfKX0Acr8qE.jpg [View same] [iqdb] [saucenao] [google]
7783751

Check out cyborg Chris in the top left

>> No.7783914

>>7783751
>it's over 9000!!!1