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File: 21 KB, 85x101, bruhdoom.png [View same] [iqdb] [saucenao] [google]
7717104 No.7717104 [Reply] [Original]

is it considered cheating to save in doom 1 & 2? im a newfag to them and i refuse to play anything below uv but im so sick of pistol starting the levels im stuck on (e4m6 and refueling station)

>> No.7717110

It's built in, so it's not *cheating* but it's cheap, and you'll be in deep shit if you use it for speedruns. However,
>i refuse to play anything below uv
You'd rather exploit the save system than turn down the difficulty? Shiggy diggy.

>> No.7717118

>>7717110
im not saying i wanna savescum i just wanna have my weapons and shit at the start of the level

>> No.7717119

>>7717110
This. Start with knee deep and get your bearings.

>> No.7717127

>>7717119
i did lol

>> No.7717129

>>7717119
I can't tell if you've confused Knee Deep for a difficulty level or you're just telling him to start from the first episode for some reason.

>> No.7717135

>>7717104
The manual literally says to save often. If they didnt want you to do that, they would have put in checkpoints or save stations.

>> No.7717138

>>7717129
cope

>> No.7717139

>>7717104
>refuse to play anything below UV
Ow, the edge.
Just start slow like literally everyone else in the universe there Chadly McChadman. It wont harm your precious gamer cred if someone finds out you played Doom on Hurt me plenty.

>> No.7717140

>>7717138
with what?

>> No.7717143

>>7717139
okay thanks idk i just dont wanna play like a pussy

>> No.7717156

>>7717129
I am a retard that confused HMP with E1

>> No.7717191

>>7717143
So if I understand you right, all you want to do is start a level in the same state as you initially entered it. Nothing wrong with that. Just do a save at the start of the level and you're all set. I wouldn't consider it cheating in the least.

>> No.7717261

I always use the “All weapons” cheat.

>> No.7717356

>>7717104
Using saves and playing continuous is fine. However, be conscious of how much you're saving, so that you don't do it too much and it becomes a crutch which takes away from your enjoyment of the game.

>>7717143
Everyone's gotta start somewhere. You'll get better at the game as you go.

>> No.7717446

Saving besides built-in checkpoints (if there are some) is cheating and literal equivalent of savestating (which is also cheating). Of course you can use it but don't say you've beaten the game fair. Simple as.

>> No.7717480

>>7717104
I used to have the same autism when playing pc games, console retro games had limited lives/continues, so I didn't worry about whether my playthrough was "legitimate". I found using the keys in retro fps games as checkpoints to be more sensible than completing levels in one sitting, especially for build engine games where a door could kill you.

>> No.7717543
File: 236 KB, 380x611, wolfs.png [View same] [iqdb] [saucenao] [google]
7717543

id soft not only allows you to do it, it encourages you to do it.

>> No.7717674

>>7717104
After episode 1 it's pretty obvious they expect you to crank up the difficulty and savescum.

>> No.7717682

>>7717104
>i refuse to play anything below uv
UV being the "default" difficulty is such a massive meme. Especially for custom wads where the intended difficulty is HMP.

>> No.7717715

>>7717446
>Of course you can use it but don't say you've beaten the game fair. Simple as.
This is autism. Someone who uses save-states beat the same challenge as someone who doesn't use save-states, but spent less time doing it. It has nothing to do with "fairness."

>> No.7717718

Why would it be cheating? It's a built in aspect of the game. Are you retarded?

>> No.7717723

>>7717104
>is it considered cheating
N
O
B
O
D
Y
CARES if you "cheat" in a FUCKING single player game. Now, can we PLEASE STOP HAVING THESE THREADS?

>> No.7717751

>>7717682
>UV being intended difficulty
I think this has to do with how Doom's original three episodes just doesn't go very hard for the most part. Of course I can say that having played it hundreds of times, but it just doesn't throw a lot of harsh curveballs at you, a few ambushes here and there, but there's only like a couple throughout the original which are straight up cruel, 8 times out of 10 you have plenty of room, and usually enough ammo to get by.

>HMP is intended for usermade maps
This actually varies a lot, it'll depend on the author. Personally I balance my levels to be as harsh as I myself can handle on UV, adjust it with lots of testing, then get input from other people, listen to what they think would improve the setups and encounters, etc. After I've fine-tuned it for UV, I then go and adjust spawns for lower difficulties, subtract some, replace some others, add more resources for the player to use, etc.

There's also people who will not even bother adding support for different difficulty levels, so that you'll get the same spawns no matter what skill setting. IMO, this is kind of lazy design.

>> No.7718502
File: 229 KB, 2089x1175, 1618019790511.jpg [View same] [iqdb] [saucenao] [google]
7718502

>>7717723
This. Just have fun OP.

>> No.7718610

>>7717715
>beat the same challenge
>hard boss
>save state
>hit him once
>save state again
>repeat
>if he hits you, just load state
>beat the same challenge
>same challenge

>> No.7718615

honestly doom should have just had shotgun start, starting every level with a borderline joke weapon is guaranteeing a non insignificant part of the game is going to be built around tedious cheesing.

>> No.7718635

>>7717191
I normally go with this. Saving before each door, room, or big encounter feels like cheating. But being setup to redo the whole level again feels somewhat legit.

>> No.7718645

>>7717723
/thread

>> No.7718659

>>7717191
It's not cheating but it makes a lot of the level design redundant. you'll have entire sections of levels lead to something utterly meaningless like a shotgun pickup.

>> No.7718669

Doom has surprisingly few cheap deaths that really set you back honestly. There are a couple of sketchy crushers I guess. You could die really fast to the episode 2 end boss before you're aware enough to avoid it but that level actually starts you next to a stockpile of a good weapon and ammo needed to fight it and you can get out there right away, so there's nothing daunting about having to try it again. You can choose to only save when you quit playing and have a decent time even on a first playthrough.

>> No.7718673

>>7717104
i just set an obscenely high difficulty and iddqd
more fun to me

>> No.7718684

>>7717715
Yeah yeah ability to replay every single shot and little step isn't cheating at all.
> B-but I save only when *put random events here*
Cool, try to beat the game fair now. Git gud.

>> No.7718726

>>7717104
Really tired of
"Is using [insert stock game feature here] cheating?"
threads.
No.
It's not cheating unless it comes from a cheatoue region of France

>> No.7718730

I think it's perfectly fine to make a save when you pick up a key if you feel like it.

>> No.7718861

>>7717543
I forgot how insane Wolfenstein gets in the later episodes.

>> No.7719174
File: 844 KB, 5121x3661, 1618962202556.png [View same] [iqdb] [saucenao] [google]
7719174

>>7718615
Learn to avoid projectiles. Better yet, learn how to incite demon infighting.

>> No.7719182

>>7717751
With Usermade maps I usually start on HMP pistol start to get a idea of what the demon placement is and how to engage them. After I'm done I try to finish it on UV pistol Start and see how far I can get. You're right though, there are plenty of usermade maps that dont change anything between the two difficulties and it does feel lazy.

>> No.7719227

>>7717110
Doom is supposed to be played on UV, anything else is pussy shit.

>> No.7719251
File: 1.77 MB, 419x237, murphy.gif [View same] [iqdb] [saucenao] [google]
7719251

>>7718669
In Doom 1 there's a pretty nasty ambush at the end of E1M6, where you'll get locked into an arena and crowded, on UV it's actually fairly harsh, every now and then, it actually still gets me.

In Doom 2, there's a mean as FUCK trap in Map 09, where you get a bunch of shotgunners popping out in front of you, and a whole row of chaingunners opening up behind you, while you're on a narrow-ish walkway (with hurtfloor pits on the side). Possibly you auto-switched when you picked up the rocket launcher which baited you in, so you're faced with the possibility of either blasting the shotgun baldies with rockets, which is going to hurt you, or you'll have to wait for your weapons to switch while you get Alex J. Murphy'd.

>> No.7719292

>>7717104
Saving in Wolf3d is cheating, since you have lives.

>> No.7719295 [DELETED] 

>>7717104
These levels of sad cringe...

>> No.7719319

>>7717104
There is nothing wrong with a couple of saves. At the very least you should save at the start of ever new level so you can have continuity in your game. It feels better that way.
Pistol starting every level is more of an advanced self-challenge for folk who want to get some extra play from the game after clearing it.

>> No.7719521

>>7717543
This. Pistol starts mostly serve as a punishment for death.

>> No.7719529

>>7717682
>IF IT'S HARD IT'S GOOD
That shit was made up by /v/ posters a decade ago because they were buttmad about regenerating health being a cliche mechanic at the time.

>> No.7719540

having a good time while playing is considered cheating

>> No.7719551

>>7718610
>accidentally save right as boss is hitting you with one hit kill attack
>die right as you load, no way to avoid
>have to start over
Nothing personnel, kid

>> No.7719571 [DELETED] 

>>7719521
Cope

>> No.7719607

>>7719529
Challenge is fun though.

>> No.7719691

>>7719607
That's what people call Stockholm syndrome.

People don't play games for challenge. They play them because they want to pretend to be an athlete or a wizard or a soldier. The challenge is secondary; the idea that it's the main appeal is and was always a cope for shallow mechanics, trash gameplay and a justification for Capcom and Konami screwing over game renters and arcade owners trying to gain revenue.

>> No.7719870

>>7719691
I've never seen such a cope in my entire life.

>> No.7719896

>>7719691
I've never seen someone be this wrong in 4chan in over 15 years

>> No.7719913
File: 56 KB, 585x682, spurdo monitor.jpg [View same] [iqdb] [saucenao] [google]
7719913

>>7719691
>>7719529

>> No.7720026

>>7717104
No. Save when necessary. Just don't do it for speedruns (if that's your thing) or else you'll get your times rejected.

>> No.7721849

>>7717104
play on HMP for your first run through anything. Playing UV blind the first time is for people who've been playing since '93 and have already gone through the gauntlet of Plutonia and all the challenging PWADs.

>> No.7722009

>>7717104
I save scummed on my first run of doom 2 cause the maps are long but not fun.

I did endure in doom 1 and plutonia as the maps were more fun

>> No.7722024
File: 156 KB, 800x600, 1570629266486.jpg [View same] [iqdb] [saucenao] [google]
7722024

>>7717104
play in whatever way is fun for you. the only people who care the ones who can't cope with others playing the game in a less punishing or easier way.

>> No.7722134

Imagine playing doom without cheats. IDDQD

>> No.7722261

>>7717104
If you find UV too easy just play UV -fast