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/vr/ - Retro Games


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7713242 No.7713242 [Reply] [Original]

Why did consoles stop having a mouse?
They were such a nice peripheral to play.

>> No.7713252

Because they realized people would start to wonder why they didn’t just play PC games instead.

>> No.7713254

>>7713242
>Why did consoles stop having a mouse?
Consoles still had mice. The N64 even had a mouse in Japan.

Also, barely any of the games used them.

>> No.7713264

They stopped making paint games.

>> No.7713379

What consoles had mice? SNES, N64, Genesis, Saturn, and PS1 are all the ones I know of.

>> No.7713391
File: 287 KB, 1600x1200, Ps2_linux_contents.jpg [View same] [iqdb] [saucenao] [google]
7713391

>>7713379
Dreamcast, also the PS2 supports contemporary peripherals through its USB slots, there was also this official bundle.

>> No.7713412 [DELETED] 

>>7713264
What about first person shooters?

>inb4 analogstickbabbies

>> No.7713428

>>7713252
>Because they realized people would start to wonder why they didn’t just play PC games instead.

>> No.7713430

>>7713242
Faggot

>> No.7713439

>>7713412
Maybe going into the era of online play console makers, publishers and developers feared that mice would give some players an unfair advantage and the titles and systems a negative reputation?

>> No.7713454

>>7713412
I will never like playing shooters with a mouse, and I don’t give a shit if the devs say that’s the proper way to play them.

>> No.7713458

In my estimate no matter the console, game support for mice and other weird alternative controllers (Nintendo Power Pad, Sega Activator) always turned out abysmal so console makers stopped bothering with first party products altogether and the situation gradually shifted to games that by concept depended on alternative inputs being packaged with the necessary controllers themselves (Guitar Hero guitars, DDR dance pads etc, not sure whether Phantasy Star Online on the Gamecube came with that ridiculous keyboard controller).

>> No.7713468

>>7713391
also through controller ports but it need an adapter (PS/2 to PS2 uhuh)

>> No.7713632
File: 112 KB, 297x282, oh.png [View same] [iqdb] [saucenao] [google]
7713632

>>7713412
Playing video games with a mouse & keyboard is not fun. It's "soulless" as the millennials say.

>> No.7713667
File: 35 KB, 425x375, playstation mouse.jpg [View same] [iqdb] [saucenao] [google]
7713667

>>7713412
The Playstation had an official mouse peripheral, you could use it to play Simcity 2000, as well as Final Doom (I think you'd use the controller in the other hand, but don't quote me on that).

>>7713391
You could also use a mouse and keyboard to play the PS2 port of Age Of Empires 2, which would actually leave you with PC RTS that's actually playable on console. I can't imagine someone going out of their way for something like that, but if it's what you had, you were doing alright for yourself.

>>7713454
>>7713632
There's certainly console FPS and console ports of FPS which play quite fine with just a gamepad, but anything which was actually made for PC first would simply play better with a mouse and there's no arguing that.

Mind that it's possible to play a lot of FPS with a mouse in your right hand, and a gamepad in your left hand (there's even left-handed half-gamepads for this very purpose), which would give you the comfort of a gamepad and advantages of an analog stick, together with the speed and precision of a mouse. Lotta people think it sounds crazy, but it's supremely comfortable and smooth.

>> No.7713734

I would blame online shooters, mouse aim is so far superior to joystick aim that game companies just don't want to deal with controller users complaining about getting stomped by anyone with a laser mouse.

I mean that's literally what happens now.

>> No.7713741

No idea why they released Mario and Wario as a mouse exclusive, it's perfectly playable without one.

>> No.7713760

>>7713242
where would couch negros even place the mouse? on their thigh?

>> No.7713767

>>7713242
No games to support it. What was there, Mario Paint, Tokimeki 1 and 2, and like 5 other games.

>> No.7713775

>>7713379
64 had mouse?

>> No.7713792

>>7713775
It was Japan only and mainly used on a couple of DD games.

>> No.7713828

>>7713760
It'll work with a rigid mousepad. I'm reclining in a couch with my laptop right now, if I wanna play some retro vidya I can use my gamepad.

>>7713767
There were bunch of FPS on all 5th gen consoles which would have benefited from the use of a mouse (and a few actually did). I can also imagine some ports which would have been more viable, or which would actually have worked on console, if they had a mouse to use.

>> No.7713835

>>7713760
On a book or something. SNES mouse came with a hard plastic mouse "pad".

>> No.7713850

>>7713828
>There were bunch of FPS on all 5th gen consoles which would have benefited from the use of a mouse (and a few actually did). I can also imagine some ports which would have been more viable, or which would actually have worked on console, if they had a mouse to use.
But if you start using a mouse then everyone will have to use a mouse and it takes away from the couch-playing. That's why they strictly enforce bans on using a mouse (3rd party hack-jobs) on games like Overwatch, it's like autoaim compared to controller aiming.

>> No.7713862

>>7713667
>comfort of a gamepad and advantages of an analog stick, together with the speed and precision of a mouse.
gyro aiming is a good compromise I think, accuracy is slightly worse than using a mouse, but it is much more convenient/comfortable than using both a gamepad and a mouse at the same time (specially if you want to play away from you desk)
shame that only nintendo shit gets native support for it

>> No.7713921

>>7713862
Gyro/accel are horrible gimmicks I'm so glad stopped being used in games.

>> No.7713925

>>7713242
>>7713254
Even consoles of today have a mouse, the XBOX One is compatible with them

>> No.7713938

there are a lot of simple minded people out there who say they don't feel like they're playing a video game unless they're using a controller

>> No.7713948

>>7713938
>people who aren't like me are dumb.

>> No.7713967

>>7713242
Probably not enough games to support them and even fewer people buying the peripheral for what's going to be a novelty at best.

>> No.7714016

>>7713850
Yeah, but Overwatch is a boring game for faggots, you don't have that problem with something that's good, like Quake.

>> No.7714019

>>7713632
I think that has more to do with what you used more growing up.

>> No.7714036

>>7713862
Never liked gyro stuff at all. Mouse works great for me, I have a wireless one and a rigid pad to use it on, so I can recline comfortably in a couch or bed with an accompanying gamepad (or play at a table or desk, if I feel like it).

>>7713948
He has a valid point though. I've played Super Metroid with a keyboard, and that's awful (no idea how I beat the game with that shit as a kid), so I'll only ever play it with a gamepad these days.
Likewise, some games absolutely unplayable with gamepads, like Simcity 2000, or Diablo. You have kinda in-between stuff like Doom, which actually plays pretty well with a good gamepad and setup, but being able to use the mouse for turning still gives you the superior experience.

>> No.7714051

>>7713850
>it's like autoaim compared to controller aiming.

More games should got the Halo route and just give controllers such ridiculous auto aim that it's practically cheating. Get mouse users to put their money where their mouth is.

>> No.7714060

>>7714019
Fair. When I think of computer games I think of Runescape, the sims, or flash games on the web. Never was interested in the early FPS like doom

>> No.7714070

>>7714060
If you don't wanna do mouse, Doom is still really playable with a gamepad, there's no looking up and down (instead there's a vertical auto-aim which directs your shots up or down depending on if there's visible nearby target).
With two analog sticks, you can move pretty damn smoothly, but there's even decent ways to play with just a DPad and shoulder buttons for movement, if you really want to do something like that. A sourceport like Crispy Doom should let you set up a gamepad as you please.

A lot of people (zoomers and boomers alike) have only played more modern FPS, many which are pretty dull or kind of just ok, but then find out that many of the older FPS from the 90s are a lot more fun and straightforward than those, they're much more arcade-like.

>> No.7714385

>>7713412
Not retro, but you could play cs go with mouse and keyboard on ps3. Talk about unfair advantage

>> No.7714447

>>7714385
You can't in the OG Xbox CS tho

>> No.7714618

>>7714070
>but then find out that many of the older FPS from the 90s are a lot more fun and straightforward than those
I found this to be kind of an exaggeration desu. You've got the 3 or 4 doom clones worth playing, build engine, quake and unreal, then after halflife the genre largely transitioned to real world hitscan weapons and never went back outside of a few oddball titles like pain killer.

>> No.7714619

>>7713667
>you could use it to play Simcity 2000, as well as Final Doom
You forgot RPG Maker

>> No.7714629

>>7713428
yeah

>> No.7714630

>>7713741
you probably played the romhack that allows for Dpad use.

>> No.7714636

>>7713667
>a mouse in your right hand, and a gamepad in your left hand
I've thought of this before but never knew it actually existed.

>> No.7714750

>>7714636
the support for it is kind of spotty, in some games it will work fine, in others it has lag spikes like the game has to go through a configuration change everytime it senses the change in inputs from mouse to a gamepad. that and the button mapping sacrifice to get that analog stick. you go from half a keyboard of buttons accessible from wasd to 3 or 4 at most. It's fantastic when you can get the proper support and control scheme for it though. so much of aiming with a mouse really just comes down to timing with your strafe movement, an analog stick with variable movement speed is an entire new layer of precision.

>> No.7714771

Consoles are usually played in front of a relatively large TV while sitting on a couch, that's not ideal for using a computer style mouse.

>> No.7714863

>>7714630
sauce plz

>> No.7715164

>>7714771
Not really. Most TV's back then were 12 inches or smaller and were in someone's bedroom instead of a living room, so playing using a mouse would be very possible.

>> No.7715175

>>7713454
This nigger can only aim with aim assist for controller babies.

>> No.7715180

>>7715164
I'm european and I have never seen a television smaller than 14" in real life. I didn't even see 14" inch tvs until around 1995 or so and couldn't believe they could get that small (except for the handheld lcd tvs that use different technology and were as you'd expect very expensive and a bit shitty at the time). The first time I heard of 13" tvs was from Americans online. In europe you would have a standard tv like 27-35 inches, then you'd have portables that were like 17-22 inches, or 14 at the very least. I'm pretty sure everyone thought 14" crts are TOO SMALL never mind going smaller.

>> No.7715480
File: 28 KB, 500x375, fragchuck.jpg [View same] [iqdb] [saucenao] [google]
7715480

>>7714636
>>7714750
Splitfish is one option I know of. I like the analog stick a lot, that there's three shoulder buttons, and that it's wireless, but I wish it had two more face buttons, and I also wish that the DPad wasn't the WORST DPad in the universe. It's good enough for Doom (GzDoom, Crispy Doom), Quake (QuakeSpasm), Duke Nukem 3D (EDuke32), Half-Life, etc, though there's some games/sourceports which will not recognize gamepads at all, or will only recognize old serial port gamepads, so there's not all that much you can do there.

Has an optional mode where you can make the analog stick do WASD input, but obviously that's not really that good for anything (at least I can't think of anything), it's like playing the Super Mario 64DS with the 3DS circlepad and pretending that you're actually having analog input, but you're not.
Anyway, once you get used to this thing, it's comfortable as fuck for Doom and Quake, very smooth and precise movement, the exact direction and exact amount of speed, for Doom you can just leave Always Run on and if you ever need to move slow you just use the stick accordingly.

As said though, there's room for improvement and I wish there were other options on the market.

>> No.7715543

>>7715480
What the cuck is wrong with that model's hand? Is he fukken Shrek?

>> No.7715594

>>7713242
there was a time where companies kind of pretended consoles were akin to personal computers (especially since personal computers were mostly gaming machines anyway) and peripherals like that were a consequence. by the time the computers started to become more ubiquitous and the internet became a thing, it was obvious they were distinct machines and there was no reason to design a mouse or keyboard peripheral to trick parents into thinking their kid's console was in any way educational

>> No.7715595

>>7715543
I have no fucking idea, and it's always bothered me with that picture.

>> No.7715601

They didn't. Series X has usb mouse and keyboard support

>> No.7716464

>>7715601
What about PS5 and NX?

>> No.7716479

>>7713412
Quake 3 on Dreamcast supported mouse and keyboard controls.

>> No.7716982 [DELETED] 
File: 27 KB, 285x371, bernie_dc.jpg [View same] [iqdb] [saucenao] [google]
7716982

>>7716479
Chadcast always wins, baybeeeeee.

>> No.7716993

all of this is rendered moot when you remember that the mice of the time were ball based, not sensor

>> No.7717010 [DELETED] 

>>7716993
keep your balls clean and it won't be a problem, zoomlet.

>> No.7717018
File: 528 KB, 1920x1080, CDiControllers.jpg [View same] [iqdb] [saucenao] [google]
7717018

The CD-i was build to only accept pointing devices.

>> No.7717025

>>7717010
until the plastic underneath degrades and it doesn't roll smoothly anymore

I would know, I used a packard bell for 10 years

>> No.7717141

>>7716993
I don't miss ball-mice, but I never managed to wear one out.

>> No.7717152

>>7717141
Nothing wrong with that, just saying that you could probably easily wire a more modern alternative if you wanted and it would work better.

>> No.7717164

>>7717152
That's an interesting prospect, but the issue is that basically everything I can think of now which I'd like to use a mouse with exists on PC and has regular mouse support already.

>> No.7717176

>>7717018
>that horrible Gravis gamepad reused or the CD-i
That's another thing I don't miss. Actually, the fact that you could plain turn it around if you were left-handed was kind of a nifty idea.

>> No.7719360

>>7713948
it is simpleminded tho