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/vr/ - Retro Games


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File: 12 KB, 512x448, smbcastle.png [View same] [iqdb] [saucenao] [google]
764825 No.764825 [Reply] [Original]

What is this number for?

>> No.764853

its how many steps you have taken

>> No.764852

>>764825
A remnant of the before time, when games were played by inserting discs of valued metal into great big machines. As the player progressed, their number would go up. The greater the player's skill, the greater the number, and only the best would have their numbers etched into the machine.

>> No.764849

epic

>> No.764848

>>764825
Scoring chicks.

>> No.764854

http://www.ubernes.com/current-nes-high-scores.html#SuperMarioBros

>> No.764856

smb was originally an arcade game

>> No.764858

I think those are fire flower bullets.

>> No.764859

>>764856

No it wasn't

>> No.764867

>>764859
Yes there are arcade versions of SMB.

I'm not sure if the NES one came out first though.

>> No.764870

>>764856
It wasn't

>> No.764869
File: 441 KB, 282x282, 1368890785621.gif [View same] [iqdb] [saucenao] [google]
764869

>>764856

>> No.764873

>>764867
it did, it has levels from the japanese super mario bros 2 and many of the glitches or exploits have been removed.

>> No.764876

>>764873
Still came out AFTER the console release

>> No.764880
File: 3 KB, 256x224, VS.SMB.png [View same] [iqdb] [saucenao] [google]
764880

>>764876
check the copyright date

>> No.764882
File: 3 KB, 256x224, supermariobros.png [View same] [iqdb] [saucenao] [google]
764882

>>764880

>> No.764887

We should start doing score contests or something, bring meaning back to these points.

>> No.764886

>>764854

Wut? I know for a fact it goes above a million.

>> No.764891

>>764880
Last time I checked. SMB came out in 85.
It was bundled in the PlayChoice-10, and Nintendo VS. machines.
Arcade systems that Nintendo came out with because of the popularity of their home consoles.

>> No.764895

>>764854
>http://www.ubernes.com/current-nes-high-scores.html#SuperMarioBros

>sev7en77
lol

>> No.764897

>>764856
>>764859
>>764867
>>764869
>>764870
>>764873
>>764876
>>764880
>>764882


>2013
>never heard of Wikipedia, google, bing, the world wide web of free flowing information


Do you guys set 4chan as your homepage and NEVER venture outside these forums?

>> No.764910

>>764897
/v/ is probably 80% of my internet traffic.
youtube is 19%, random links from here the other 1%

>> No.764914

>>764910
No one cares.

>> No.764916

>>764914
he asked and I answered

>> No.764925

Damn, I thought the arrow was pointing to the last 0, and this would be a thread about why they superfluously added a 0 to the end of the score when it's impossible to even change that number, and at the end of the day "02575" would be a fine score

>> No.764940

>>764925
>fine score
>it's ten less

They could have fit 2 more zeroes before the coin counter...
Such a flawed game.

>> No.764941

>>764925
Well the alternative would be to have something that gives less than 10 points which is silly. If they removed the spot all together the numbers wouldn't be right

>> No.764976

>>764941
I'm talking about how all of the point values you get are multiples of ten. they could easily reduce it all by ten and get rid of the extra 0

>> No.765005

>>764873
>>764876
>>764880
>>764882
Oh I think I understand the problem here.

>>764873
I meant to say something like:
>The NES game did, Vs. Super Mario Bros has levels from the japanese super mario bros 2 and many of the glitches or exploits have been removed.

>> No.765019

>>764976
That extra zero makes you feel good cuz it makes you think it's a bigger number (multiple of ten)

>> No.765031

>>765005
The Japanese Super Mario Bros. 2 has levels from Vs. Super Mario Bros.

>> No.765050

It's probably nothing more than a place holder and it just happens to be that everything is in multiples of 10s. No special reasoning beyond That's Just What Happened.

>> No.765213

The kanji for "ten thousand" is also the word for "a bajillion skillion". It might explain it a bit.

>> No.765263

It's the number of other players currently online

>> No.765279

>>764856
>>764867

A pizza place in my hometown used to have the arcade in one corner, big fucking cabinet thing that you sat down in as I recall. I always heard that if you could beat it you'd get your order for free. Sadly the machine is long gone, along with the Mrs Pac Man that was over by the entrance.

>> No.765313

>>764882
Goddamn
What is wrong with the colours here
They're all washed out and.. bad
Did you apply modern console bloom filters on it or something

>> No.765317

>>765313
looks pretty typical to me
https://encrypted.google.com/search?tbm=isch&q=super%20mario%20bros%20title%20screen&tbs=imgo:1

>> No.765321

>>765313
found the image online I didn't do anything to it.

>> No.765335
File: 4 KB, 512x448, SMB.png [View same] [iqdb] [saucenao] [google]
765335

>>765321
>>765317
>>764882

>> No.765616

New Super Mario Bros. series still have the scoring system.

>> No.765634
File: 29 KB, 200x200, billconsider.jpg [View same] [iqdb] [saucenao] [google]
765634

If you accumulate enough of it from finishing levels fast or destroying enough enemies, the game (should) reward you with an extra life.

>> No.765676

>>764910
>>764897

Let me educate you

For once

>Mario bros. (mb) =/= Super Mario Bros. (smb)

Ok?

Got that, kid?

Good.

Now, do your research or go back to /v/, we don't need your stupid pretentious asses around here.

>> No.765684

>>765676
Damn, a fine example of hypocrisy right here.

>> No.765721 [DELETED] 
File: 7 KB, 220x220, info_sun.gif [View same] [iqdb] [saucenao] [google]
765721

It was a computer game I played in the early-90s. I don't remember a whole ton, but here goes:

>CGA graphics (may have been exclusively CGA mode only, but not sure)
>one game was a side-scrolling helicopter game with very basic graphics
>possibly a compilation of games, with another one of the games being some kind of board game
>possibly educational

Pic unrelated.

>> No.765730

>>765335

Aha you fucking retard.
What you posted is the typical inaccurate emulator palette, while >>764882
is a pretty accurate to the actual NTSC colors (minus artifacts)

Fucking emubabbies don't know what NES really looks like anymore

>> No.767693

>>765019
>faps 2,000,000,000,000 big numbers

that's pretty autism-tastic

>> No.767725

Are you retards actually arguing that SMB came out in arcades first?!

>> No.767748

http://www.youtube.com/watch?v=vzoziO7geG0

I didn't know you could get to minus world on the arcade version.

>> No.767752

Score = Achievement points from the 80s

>> No.767761

>>764887
totally agree

>> No.767775

>>765730
While you're right about him being a retard thinking those(darker) colors are wrong, you're a retard too thiking NTSC palette is the only one that counts.
Even if still kinda wrong, the one you call a "typical inaccurate emulator palette" is actually pretty close to the actual PAL colors.

Fucking americunts don't know the differences between PAL/NTSC colors.

>> No.767807

>>767775
Why do PAL colors count? They're incorrect, they're not the colors the game was designed with.
It's no different from saying a 50hz game isn't running at an incorrect speed. It's wrong. Why would it count?

>> No.767813

>>764856
You mean the Vs. series?
The arcade board is pretty much a NES inside a cabinet, and the home version came first.

>> No.767816

I still think high scores were MADE obsolete by extra lives, not because of the concept.
If your points rolled back whenever you died people would have a reason to compare hi scores and compete, but as it is that feature is residual and only works as another mean of farming extra lives.

>> No.767820

>>767807
Isn't NTSC just a pal tv with lower contrast?

>> No.767825

Tells you how much fun you're having.

>> No.767830
File: 62 KB, 697x463, laughingcritters.jpg [View same] [iqdb] [saucenao] [google]
767830

>>767820

>> No.767847

>>767807
Why do PAL colors count? Cuz they're not incorrect, as much as NTSC colors aren't incorrect, NTSC and PAL are both correct, they're simply 2 different ways of displaying colors.
You prefer NTSC colors? FIne, but saying NTSC is right and PAL is wrong is just dumb, as much as saying PAL is right and NTSC is wrong is dumb, they're just 2 different ways.

Stop thinking USA is the center of everything and the base to compare everything else with.

>> No.767849

>>767847
Who said anything about the USA?

>> No.767851
File: 168 KB, 1918x971, 2d06522aa20be6396f1eb62ce36c14c5.png [View same] [iqdb] [saucenao] [google]
767851

When did /vr/ become so mean? It was so civil like a week ago

If I wanted to watch people argue about stupid shit I'd be on /v/ right now

>> No.767870

>>767849
Cuz NTSC = USA, PAL= Europe, NTSC-J = Japan.
Either way, my point int not USA or Europe, my point is it doesnt matter if it's PAL, NTSC, NTSC-J or anything else, there is no wrong colors, they're all correct.

>> No.767885

>>767870
NTSC and NTSC-J use the same color encoding, and only have a minor variance in brightness. Effectively, and for the purpose of this discussion, they are the same.

>> No.767896

>>767830
Yeah, I know about the ratio difference and 50hz refresh rate, what I said sounded stupid.

>> No.767898

Playchoice 10 palette is best NES palette.

>> No.767902

>>767885
Never said they use different color encoding.
Just stating that since NTSC is USA and NTSC-J is Japan, is reasonable to assume talking about NTSC is talking about USA standards(answering >>767849 ).
But since you're so nitpicky, i'll change what i said so you can understand my point:
>Stop thinking USA is the center of everything and the base to compare everything else with.
Stop thinking NTSC is the center of everything and the base to compare everything else with.

>> No.767921

>>767902
No, it's not at all. Given the topic of discussion (color encoding) and the negligible difference between the two, pointing out NTSC-J (a subset of the NTSC standard) is useless.

You're the one being nitpicky here.

>Stop thinking NTSC is the center of everything and the base to compare everything else with.
It IS the base for comparison for any video game developed in Japan, the US, or any other country using that standard.

>> No.768124

>>767807
>Why do PAL colors count? They're incorrect, they're not the colors the game was designed with.

Let me tell you a story about 80s game development. You burned eproms and mounted them on dev kits attached to WHATEVER THE FUCK the company were willing to give you as a display device. This was everything from the shittiest colour mask TV to the spankiest broadcast monitor. I can guaran-fucking-tee you no two dev kits in that office displayed the same colours for the same NTSC ramp. Game devs are NOT TV engineers, they ain't going to be sticking screwdrivers into the colour pots to achieve 100% reference NTSC 3.52 accuracy.

Emulators are aiming for as close to NTSC accuracy as represented by sRGB, but it sure as shit WAS NOT "what the game was designed with"

>> No.768123

>>767898
The PC10 palette looks great for the 10 or so games it was designed for since it was made specifically to make those games look vibrant and colorful. Most games were designed for the standard NES pallete though and come out looking a little too vibrant. For instance the skin color comes out as a magenta when it should be a pale pink in punchout

>> No.768151

>>764825
It's telling you how much MARIO, duh.

>> No.768162

The guy working on the universal PPU replacement posted another entry in case anyone missed it.

http://universalppu.com/?p=99