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/vr/ - Retro Games


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File: 179 KB, 1000x1000, 1370246421778.jpg [View same] [iqdb] [saucenao] [google]
758556 No.758556 [Reply] [Original]

Just starting this thread because this a great game a lot of people have never played. It's Marvelous: Another Treasure Island. A really good adventure/RPG game made in the Zelda 3 engine by the Ocarina team for the SNES. It's a quirky little game revolving around three friends on a camping trip. Seems to work in real hardware, as well as bSNES. I would assume SNES9X, as well. This is a link to the full, patched game: http://www.sendspace.com/file/b18l2r

The patch is somewhat beta state. The guy who made it never fully finished it (i.e. he couldn't perfect it, VWF was never implemented). Other than some Japanese in the intro and in a few miniscule menus, the whole game is in English and fully completable without issue.

I'm making this thread because the guy who made the original one got butthurt over something somebody said and deleted it like a babby. I feel that this game should be played by more people, so I'm sharing it some more.

>> No.758565

>>758556
thanks for this, I wondered where the other thread went

>> No.758576

So, what is the gameplay like exactly? I mean, is it a zelda clone or something else?

>> No.758578

Really? What happened? In the last thread, I had complained that the game had looped at the part where the monkey had recieved the 3 keys at the beginning, did someone reply to that?

>> No.758582

>>758578
No, some guy mentioned not to call all non-fantasy games Earthbound-Like because it could give people a false impression.
OP got all pissy for no reason because of that.

>> No.758583

I started but I can't figure out what I'm supposed to do. I was sent off to collect firewood. When does it pick up?

>> No.758584

I didn't know this game had any translation work done on it. I read about it on the /v/ recommended wiki and thought it sounded kinda neat though.

>> No.758587

>>758576
Nothing like it at all. Was developed by Aonuma, so it's nothing more than a PC adventure game on a console.

>> No.758589

>>758576
More like an adventure-ish puzzle like game. I just started, but it seems like more of an adventure game with less emphasis on combat and the like.

>>758578
They said it might be the SA-1 chip messing up with you or something. It's working fine for me with RetroArch's BSNES core.

>> No.758613
File: 19 KB, 512x448, Marvelous - Mouhitotsu no Takarajima (J) [T-Eng06.2012_tashi]001.png [View same] [iqdb] [saucenao] [google]
758613

>the weather's too hot
>the other kids are too dorky
>fishing is stupid
>I just want to go home and be with kids that are on my level

>> No.758615

Did you feel the teacher up?

>> No.758657

Watch me delete the sendspace like a babby

>> No.758659

I need to protect people from playing a new take on a fantasy game set in modern times with 3 main characters, there's nothing at all Earthbound-style about that.

>> No.758671

Game is Ocarina's puzzles with Link to the Past's engine without all the sword swinging. Looks good on a CRT.

>> No.758689

>>758657
Wow, what an asshole.
It's like you're the biggest dick or something.

That's okay.
The thread with the patch is here: http://www.romhacking.net/forum/index.php/topic,14179.0.html

Just find the rom under its japanese name
"Marvelous - Mouhitotsu no Takarajima" and patch it yourself with the latest patch.

>> No.758695

>>758689
What an Earthbound-style insult.

>> No.758702

>>758695
At least I'm not the one getting butthurt and pissy because somebody told me not to label a game a certain way. Like, fuck, man. You were the one who wanted to share the game and let people play it. Stop being a douche and talk about the game.

>> No.758703
File: 414 KB, 849x565, gift.jpg [View same] [iqdb] [saucenao] [google]
758703

>>758657
>>758659

Go ahead.

http://filesmelt.com/dl/Marvelous_-_Mouhitotsu_no_Takarajima_J_T-Eng06.2012_tashi_.zip

https://mega.co.nz/#!3Y9klBYS!fHfchGcOMlH64dFlyFLE1wm19a8skn-_mhPk-I0zq6E

I can keep uploading all night.

Grow up.

>> No.758708
File: 3 KB, 95x126, 1337613837939s.jpg [View same] [iqdb] [saucenao] [google]
758708

this looks like a cool game. i wish i had time to play it. i don't get to play many games anymore. it'll be the first game i play once i find the time.

old OP try giving REASONS why you don't like it being labeled earthbound-like instead of running away like pic related. faggot

>> No.758710

>>758702
The comment made me care more about spiting those people than giving them a good game to play after I was reminded of the content of their character by way of their absurd statement.

>> No.758715

>>758708
Fuck you asshole, get your autism brigade to jump down my ass when I call the game Earthbound-like in setting and then you have the nerve to turn it around and try to claim I'm the one getting butthurt over it being called Earthbound-like? Fuck off, grow your neck out.

>> No.758717

>>758710

Thank you for the game. You may leave now.

>> No.758723

Anyway, how far are you all so far? Do you guys like it? I'm not very far in, but it seems like a pretty comfy, relaxing game. I just plowed through the X games, so I think I'm going to like something more with this speed and comfiness.

>> No.758728

>>758723
I just met the monkey who got asses shaken at him in the opening sequence.

>> No.758753

Thanks OP. I'll give it a go.

>> No.758792

is it a complete enough translation that it'd be worthwhile to make a cart for it?

>> No.758798

>>758792
As far as I understand, all the in-game text is completely translated. Just a few menu things, graphics, and the intro are Japanese. The rest is in English.

>> No.758802

>>758798
cool, thanks.

>> No.758961

Y'know the fat kid always reminded me of Pokey, so I guess that's why I wanted to play it really badly when I saw it in a random Nintendo Power. I think it only appeared in one issue though since it never came Stateside, so I ended up forgetting about it.

Might download this. Does it play well on the Wii version of SNES9X?

>> No.759140

>>758792
What will you use as an SA-1 donor cart....Mario RPG?

>> No.759149

>>758961
It's best on Wii I'm cranking it out the component to a Trinitron at 512x224p point filtering 4:3 in 9x via RetroArch looks better than Link to the Past

>> No.759156
File: 660 KB, 816x638, SA1_01.jpg [View same] [iqdb] [saucenao] [google]
759156

The Super Accelerator 1 (SA1) chip was used in a number of SNES games, including the popular Super Mario RPG: Legend of the Seven Stars. [10]

Similar to the 5A22 CPU in the SNES console, the SA1 contains a processor core based on the 65C816 with several programmable timers. [2] The SA1 does not function as a slave CPU for the 5A22; both can interrupt each other independently. The SA1 also features a range of enhancements over the standard 65C816: Upgraded 10 MHz clock speed, up from a maximum of 3.58 MHz Faster RAM Memory mapping capabilities Limited data storage and compression New DMA modes such as bitmap to bit plane transfer Built-in CIC lockout, for copy protection and regional marketing control

>> No.759660

>>759149
What the fuck are you trying to say.

>> No.759716

>>758710
>giving them a good game to play

Marvelous isn't a good game.

>> No.759730

>>759149
jelly, I can't get retroarch to read my USB stick on my Wii for some reason, tried googling and no one seems to have had the same problem, every other emulator reads it fine just not retroarch. :(

>> No.760198

>>759716
Yeah liking Ocarina and LttP is only cuz its cool they're not quality.

>> No.760205

>>759660
Saying zelda 3 is nice at 10 Mhz over 3.5

>> No.760209

>>759730
You need d2something ios for weird Usb stick reads. Use ios52 and an sd card.

>> No.760212

>>759716
Says who the LPer who made fun of the untranslated ROM?

>> No.760214

>>759716
While it's on every top ten of nonlocalized Super Famicom games

>> No.760221

>>758556
What is VWF?

>> No.760226

What the HELL is going on here.
Seems like a great game, can't wait until a couple weeks when I'll finally be able to play it.

>> No.760231

>>760221
Variable Width Font, basically reprogram the entire text engine to display a smaller, standard rpg font.
Japanese Kanji are humongous and take all the window space, so some sentences and menus might appear broken.

>> No.760257

Is a genre that's usually dealt with in fantasy settings being moved to a modern setting and also made by Nintendo itself not an Earthbound similarity? Too bad the original OP was hounded by such rabid autists for daring to make the comparison. Earthbound is truly sacred.

>> No.760263

>>760198
>>760212
>>760214
It's a shitty adventure game shoehorned onto a console.

Shill elsewhere, Aonumadrones.

>> No.760279

>>760263
Can't take the thread down with your Earthbound claims now so you'll try to impugn the game?

>> No.760286

>>760214
http://www.destructoid.com/eight-great-snes-games-that-never-made-it-to-the-u-s--209382.phtml

Looks like another Aonumadrone conspired to set this page up 2 years ago so there'd be proof that the game is good. We know it's all part of the same conspiracy though so disregard this endorsement of the game.

>> No.760287

I have never heard of this. Thank you OP! Going to dive in now.

>> No.760294

>a mix of A Link to the Past with The Lost Vikings and Earthbound.

Oh shit get the autism brigade someone's comparing Marvelous to Earthbound again, that guy is just everywhere always comparing things to Earthbound.

>> No.760310

I've seen multiple people in different threads complain that there's no translation for Marvelous, and I even saw an entire thread in late April (available on the foolz cache) looking for a way to play the game. It's clear that those who know of the game want a translation; is making those who are unaware of the game aware of it shilling? Does /vr/ like Zelda, The Lost Vikings, or Earthbound?

>> No.760328

>>760310
I'm convinced it's just a troll, not a group of people.

>> No.760329

Thanks OP. Playing it right now.

>> No.760341

Why is this thread so full of anger?

Are Earthbound nerds really that autistic?

>> No.760383

>>760341
Their level of nast is capable of bringing about extreme anger in those who have moved carefully self-patched ROMs from computer to phone wirelessly then dealt with sendspacing it on a phone then somehow remembered the 6 character address for a period of 3 days and been so jazzed to be able to get it upstairs easily on his Wii's SD card that he shared with /vr/ only to be sperged out on by said Earthbound nerds.

>> No.760476

>>758657
Yeah, well fuck you. I just downloaded this shit.

>> No.760567
File: 13 KB, 512x448, arnold.png [View same] [iqdb] [saucenao] [google]
760567

>> No.760603

>>760221
>>760231
The important bit is that Japanese text engines in games are almost always either fixed width (all hiragana fit into an 8x8 font, all kanji fit into larger square tiles) or dual width (to accommodate both kanji and hiragana and the occasional bit of English text).

To make English text look good, however, requires a larger variety of font widths and some basic kerning. At the time developers usually got lazy and just used uglier and less-dense fixed width English fonts when localizing, but hobbyists today have the time to program true variable width fonts.

They're kind of a bitch to program, though: you can't just use a dumb tilemap like you can with a fixed width font (ie stick the font in video memory and tell the graphics chip "draw this character here, then this character, and so on). You have to treat the text area as a bitmap and manually draw and kern the font yourself.

>> No.760673

>>760603
Thank you for offering all source files available here

http://www.romhacking.net/forum/index.php/topic,14179.0.html

>> No.760698

I'm about 15 minutes in, and I really like it so far.

My question: does this game suffer horrible slowdown normally, or is it because I loaded it into snesbox?

That's my only gripe so far, but a minor one when you stumble across an SNES game that's completely new to you.

>> No.760741

>>760698
I don't know what SNESBOX is, but it's working just fine for me with RetroArch BSNES core on PC.

>> No.760779

>>760741
Do you notice any sluggishness when another team is on screen? It's still playable and everything, but I'm wondering if that's just the way the game is.

>> No.760846

>>760779
>>760698
The requirements for emulation are 3x as high as normal SNES games due to the SA1 chip, the game runs extremely smooth.

>> No.760886

Snes9xBox can't even run Top Gear 3000 or whatever.

>> No.760918

I seem to remember having to use the ZSNES emulator on XBox to run the SA1-equipped Mario RPG at a comfortable speed.

>> No.760943

Sounds like fun. Its definitely on my radar, though I can't play translations that aren't 100% complete. Just autistic like that.

>> No.760964

>>760943
Your time's just too valuable to spend on anything other than shitposting

>> No.760972

>>760964

How is that shitposting?

>> No.760981

>>760943
Boohoo only 98% translated

//‚¤‚¿‚̃Š-ƒ_-‚́AƒcƒŠƒ}ƒjƒA‚È‚ñ‚¾‚¯‚ǁA
//[nl2]‹›‚È‚ñ‚āA‚‚Á‚½ƒRƒg‚È‚¢‚ñ‚¾‚ºB
//[nl3]‚‚ê‚é‚Ì‚Í‚¢‚‚àƒKƒ‰ƒNƒ^‚΂Á‚©‚è‚3‚Á![end2]
Our leader is a
[nl2]fishing freak, but he
[nl3]has never caught a
[np][scroll]fish before. He only
[scroll]pulls up junk!
[end2]
//‘‚‚Ђë‚í‚È‚‚Á‚¿‚á‚!![end2]

>> No.760987

>>760972

Probably just another uptight Earthbound fag with a bug up his ass

>> No.760990

>>760981

And your point is?

>> No.760991

>>760972
>>760943
You want a piece of[nl2]me? Best watch[nl3]yourself before your[np][scroll]pretty little face[scroll]gets smashed up like[np][scroll]mine. Hahahahaha<$FE>ƒq[np][scroll]<$FE>ƒqIt's not funny!<$FE>ƒq[end2]

>> No.760997

>>760990
Stop whining! Girls
[nl2]hate crybabies, little
[nl3]boy.

>> No.761001
File: 63 KB, 399x382, 1367966458236.jpg [View same] [iqdb] [saucenao] [google]
761001

>>760991
>>760997

Seems like the only shitposter here is you

>> No.761013

>>761001
[nl2][team] Team! I'm sorry
[nl3]I've been such a jerk.
[np][scroll]From now on, I swear
[scroll]to turn over a new
[scroll]leaf...
[np][scroll] Not!
[end1]

>> No.761054

>>760964
>>760981
>>760987
>>760991
>>760997
>>761001
>>761013
guys pls
pls stop ur all terrible

how is the game guys
how is it do you all like it?

I think it's pretty decent so far as a cute little adventure game. A lot of fun in that happy, quirky way. Kind of a shame it didn't come out in Western countries.

>> No.761182
File: 277 KB, 300x380, Kaerubox2.png [View same] [iqdb] [saucenao] [google]
761182

if anyone is interested in other games that uses an engine from a zelda game in an unconventional manner, there is also Kaeru no Tame ni Kane wa Naru/For the Frog the Bell Tolls, another japense only game.
it uses the Link's Awakening engine mostly for side scrolling as it was actually originally made to test the side scrolling elements, it stars Richard, who also ends up as a minor charecter in Link's Awakening. You don't really fight things, you just walk up to them and you will kill them if you have enough power, it's an odd short game, but I remember it being pretty fun
http://www.youtube.com/watch?v=6uaBHoN6GGo

>> No.761557

why can't marvelous jump?

>> No.762156

>>760231
Well it's exactly what it sounds like, the width of the letters are all variable, instead of being all the same. So it doesn't look like

M a r v e l o u s

>> No.762158

>>761054
>>761054

I haven't played it but I'd love to check it out. I love playing games made as practice for a big name title, Nintendo is rather famous for those, what with For The Frog The Bell Tolls, Ham-Ham Heartbreak, and now this game.

Are there any other games like this, where Nintendo had a small team set up to a 'proving grounds' game before they took on a big-name franchise in the company?

>> No.762160

>>762158
>Ham-Ham Heartbreak
Wait, what was that made as practice for? I loved that game

>> No.762260

>>762158
What was this game made as practice for, Ocarina? It came out 5 years after LttP in 1996.

>> No.762270

>>762160
Mario and Luigi Superstar Saga.

>>762260
I guess so, I sort of assumed that since this was 'the Ocarina team' as OP described, that this was a sort of proving grounds game as well. Perhaps not though.

I just like perusing work from certain teams, I guess I should say, especially if it's something innocuous that they did before they did a really big and popular game.

>> No.762305

>>762270
I think the team leader is what's the same between this and Ocarina, the team that made Marvelous was Nintendo Research and Development 2.

>> No.762831

Got mad items opened passages it's night now everyone is scared. Them puzzles.

>> No.762941

Help how do I get the monkey out of my way

>> No.763249

>>762270
it may not be a proving ground for Ocarina, but maybe a proving ground for new team members to nintendo?

>> No.763254

>>762158
>Are there any other games like this, where Nintendo had a small team set up to a 'proving grounds' game before they took on a big-name franchise in the company?
I'd be interested in this too, but maybe not just games made by nintendo, since I know that some other companies did this too.

>> No.765134

OK now there are cute enemies and I have a baseball weapon is it Earthbound yet

>> No.765146

>>765134
No.

>> No.765507

Got to Chapter 2 after a few hours. Game's nutty, but good. Some puzzles feel poorly telegraphed (both getting the rope and finding the door); others just click after some experimentation. Music's way too repetitive, which sucks since it sounds cool at first, and the visuals are solid. Pretty challenging at times!

>> No.766072

>>765507
When the obstacle is unfair they make the bird give you a really good hint for a Luck Rock.

>> No.766120

Is a hard copy of this game worth anything? I know most japanese SNES games arent worth dirt

>> No.766145
File: 463 KB, 640x360, 1369972687554.gif [View same] [iqdb] [saucenao] [google]
766145

>>758613
Amagod. It really does have the Link to the Past look.

I have to play this.

Here, OP, have a butt.

>> No.766147

>>760294
What in the fuck is happening with /vr/ right now. What is the motivation for this?

>> No.766151
File: 1.96 MB, 380x182, 1348077934358.gif [View same] [iqdb] [saucenao] [google]
766151

>>766145
Have two.

>> No.766163

Would you guys please use spoiler tags when you're talking about this game?

>> No.766191

>>761182
But it's Link's Awakening that used the engine from this game, not the other way around.

>> No.766405

>>758556
>doesn't run on ZSNES
shit game, wouldn't play

>> No.766416

>>766405
I never said it wouldn't.
Give it a shot and find out.

If it doesn't work, then it's probably your emulator's fault considering it does work on real hardware from what some reports have said.

>> No.766434

Holy shit I forgot all about this game

>>766151

wtf is that from?

>> No.766442

>>766416
Also, if it doesn't work, take a look at this: http://board.zsnes.com/phpBB3/viewtopic.php?p=184554

It wasn't implemented nicely in newer versions of ZSNES, so try an older one. It may work. Otherwise, you'll need a different emulator, I'm afraid.

>> No.766527

>>766434
Jurassic Park + some weird car wash porno

>> No.766547

You can make some crazy puzzles with the Link to the Past engine, some of this stuff has me raging and taking a break before getting past parts. The action elements make it hard.

I want to see the Puzzle Chief take this game on, everyone wants to see him do Lost Vikings but wouldn't this be better since Nintendo loves Fuji TV? Also Arino loves Nintendo.

>> No.766659

>>766442
What's that ZSNES alternative that everyone's saying has more accurate sound emulation?

I'd rather try that over snes9x or whatever but I have no idea what it's called.

>> No.766679

>>766659
There's bSNES. It's hardware accurate, but you need a somewhat beefier computer to run it (performance would probably work fine, though; accuracy is fairly demanding). Otherwise, try SNESGT. It's for BS games, but it works pretty good overall.

>> No.766749

>>766405
This seems to be some sort of joke, since ZSNES is known to be terrible and the game runs fine on it. The joke seems to be that someone with any standards would never be using that emulator in the first place, let alone selecting which games to play with thought.

Also, to people playing on the Wii be aware that RetroArch 0.9.9 has come out and SA1 chip games have been fixed to no longer force high resolution mode. Marvelous looks much better, text more readable, pixels are right now.

>> No.766895

>>766072
I try my best to avoid the bird. I used it once out of impatience; it's basically this game's Super Guide.

Just beat Chapter 2 (almost—still need to progress into 3). Holy shit this game took a level in weird. I never once considered a pirate town set in a Western with modern-day Japanese kids roaming around a lake filled with penguins in season. It gets better. Puzzles here weren't as challenging, but there was more action and elegant dialogue overall.

>> No.767468

OK now it's Chrono Trigger too

>> No.768602

Yeah the music in the second overworld area is earwormed to the max. It's full of musical jokes although the synthetic woodwind has the best lines.

>> No.768641

It's not Earthbound though...it's just Earthbound style.

"You might say it’s to top-down adventure what EarthBound is to the RPG. The player takes control of a group of three kids who, like The Goonies, are searching for a rumored hidden pirate treasure that’s said to be guarded by numerous puzzles and traps. Heavily influenced by Legend Of Zelda: A Link To The Past on the SNES, creator Eiji Aonuma says Marvelous is what led Shigeru Miyamoto to bring him on as director of Legend Of Zelda: Ocarina Of Time. Surprisingly for a game of this pedigree, there hasn’t even a fan-translation of the main adventure (let alone the “DLC” quests that were on the Satellaview) as of this writing.

Why It Wasn’t Released In The US: Because it was too late into the SNES’s life-cycle? Because it would’ve required too much localization? Because initial sales to EarthBound were considered disappointing? Because Nintendo? All I can give you is speculation."

http://www.crit-hit.net/top-20-games-nintendo-wouldnt-release-in-the-us/

>> No.768904

Earthbound Zelda sounds just right if Mother 2 is Earthbound FF

>> No.768952

>>766749
>game runs fine on it
>game stops working when you pick up anything off the ground
>graphics garble up within minutes
>that fucking whistle sfx never stops playing

>> No.768961

>>766749
>>766679
>ZSNES is "known to be terrible"
>bsnes is "accurate"
ha ha ha

>> No.769008

>>768641
>>768904
This is much more in the vein of Chrono Trigger. Its humor deals with a crazy premise, not crazy satire.

Chapter 3 started off rough (rock-paper-scissors with monkeys—really?), but now it's awesome. Surprisingly atmospheric, too.

>> No.769151

>>768961
ZSNES is not terrible yet >>768952 demonstrates how the game can't handle something as simple as the SA1 chip.

>> No.769154

>>769151
Emulator not game. There's no hardware-related reason to use ZSNES over Snes9x and Snes9x plays this game flawlessly. Therefore complaints about compatibility with ZSNES are, as usual, derailment attempts by agenda-trolls.

>> No.769168

>>769008
Meteorites bringing psionic aliens to your town isn't a crazy premise? Such clever satirical names relating to the hilarious references such as "Two", "Three", and "Four" overrule all instances of crazy premise, I imagine.

>> No.769201

I remember when I bought Baldur's Gate II it wouldn't run at playable speed on my computer. I did not go on message boards and claim that BG2 is not accurate AD&D; I upgraded my computer and enjoyed my now favorite game of all time.

If my computer now couldn't run bsnes at full speed I like to think I would not be one of the people complaining that it's not accurate like >>768961

If I buy the next Crysis and it doesn't run at full speed I'm not likely to assume that the game was programmed to run at 1 FPS.

>> No.769358

>>769201
Are you some kind of moron?
Those arguements are completely different.

>> No.769375

>>769358
Look, it's simple: Earthbound is ZSNES.

>> No.769417
File: 812 KB, 1280x1538, 054.jpg [View same] [iqdb] [saucenao] [google]
769417

From Nintendo Power #93, February 1997

>> No.769419
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769419

>> No.769424
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769424

>> No.769426
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769426

>> No.769427

>>769375
...what?

>> No.769430 [DELETED] 
File: 656 KB, 1280x1538, 058.jpg [View same] [iqdb] [saucenao] [google]
769430

>> No.769681

>>758556
Thanks, I was not aware of this game!

>> No.769846

>>769168
It's definitely a grey area.

Chapter 3 ended quite well. It's basically a riff on a certain Don Siegel film, but with wildlife. Some great puzzles and amazing integration of items old and new. The end boss was hard to figure out. Chapter 4's just begun, and it pulls a Chekhov-like twist on the whole story.

>> No.769912

I want to keep reading the thread but I think one of the defeated trolls has decided to play the game and spoil it repeatedly for spite.

>> No.769945

I wonder if Nintendo pulled this game from a US release due to the commercial failure of Earthbound.

>> No.769951

>>769912
Then just play it yourself, man. Discover the fun. Do the adventure. Become the friends.

>> No.770076

>>769951
I am playing the game, the same one you keep posting chapter-by-chapter updates and details about.

>> No.770081

>>770076
Don't worry about that, man. As long as you already beat Chapter 4 by this morning, I haven't spoiled anything! If you haven't, then I totally own /vr/ when it comes to this game and I proved it with my spoilers about Chapter 2, 3, and 4.

>> No.770086

>>770076
The guy you replied to was me. I wasn't the one posting chapter by chapter updated.

Other guy, could you try to spoiler somethings if you keep updating? Just for the sake of others?

>> No.770163

>>770086
Gladly. I hope I haven't spoiled too much already—the fun of this game lies in every little thing building up to something bigger.

>> No.770320

People like hearing about the engine and gameplay, just not about story specifics (or generalities) and puzzle details.

>> No.772606

This game has now given me Wind Waker feels.

>> No.773658

>>770320
Well, since I just beat the game, I can talk about that.

No slowdown, solid controls, and plenty of good stuff in this one. It's at its best when it's combining world-building with puzzles that aren't fetch quests (a few of which have multiple solutions). Chapter 2's not the best one overall (Chapter 1, surprisingly, is more challenging than all the others), but it's my favorite because of its humor and main gimmick. Most of the puzzles, if not challenging, are at least thoughtful, and each chapter's got truly creative situations I wouldn't see in other games (I haven't played The Cave, which is similar). And since this is an Aonuma game, it's got a lot of black humor—more chuckle-worthy, since Earthbound and Chrono Trigger have more memorable moments of the like.

Chapter rankings for me are: 1 > 2 = 3 > 5 > 4. The developers didn't consider that they'd run out of ideas, meaning that fetch quests and tedium become more common later on. But the game gets more cinematic, though that's not helping it if the important things start sucking. There's also one obvious thing you'll never get to see: the titular treasure. For some reason, Winky's too important to get any attention outside of the beginning and bookend. Characters like Polly and King Bull are more interesting anyway. This game ranks you at the end based on two parameters, so it's got some slight replay value.

It's quite good, check it out.

>> No.774831

>>773658
I'm afraid I'm mucking up my ranking because I can't leave the tasty grooves of Chapter 2.

Variations on the theme of Johnny Guitar. Feels like I'm out in the Mohave again.

>> No.775025

>>774831
Rankings aren't time-based, if that's what you're worried about. The music in this game's interesting and memorable, although frequently repetitive.