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/vr/ - Retro Games


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7484184 No.7484184 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last Thread >>7477424

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
https://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.7484186
File: 1.00 MB, 1000x900, HARD AND FAST.png [View same] [iqdb] [saucenao] [google]
7484186

===CURRENT RELEASE===
500ml of /vr/ v 5.0
https://www.moddb.com/mods/500-milliliters-of-vr

=== CURRENT PROJECT ===
HARD FAST FAGGOT MAPS
https://anonymousfiles.io/V2xQnOI5/
NMN3V10

=== NEWS ===
[3-2] New QC:DE release; forks Zandronum, adding Quake movement physics and other fixes
https://youtu.be/gmYnFv42le0

[3-1] Raze 0.90 beta released:
https://github.com/coelckers/Raze/releases/

[2-28] Release candidate 1 for The Modest Mapping Challenge II released
https://www.doomworld.com/forum/topic/120097-modest-mapping-2-wretched-coven-rc1-out-now/

[2-28] Quake Injector version 4 is out.
https://www.quaddicted.com/forum/viewtopic.php?id=859

[2-28] New fan Quake episode released
https://www.celephais.net/board/view_thread.php?id=62028

[2-26] Updated Champions to 2.9
https://forum.zdoom.org/viewtopic.php?f=43&t=60456

[2-25] Tormentor667 is quitting
https://www.realm667.com/index.php/en/farewell

[2-25] DBP 32 is out
https://www.moddb.com/games/doom-ii/addons/dbp32-tomatomania

[2-24] Quake2Cafe got a FTP archive and it has some old stuff in it deemed lost
http://q2cafefiles.com/files/index.php

[2-24] Saturn exclusive Quake levels ported to PC
https://www.celephais.net/board/view_thread.php?id=62026

[2-21] Hell Frontier E1, an 11 map wad for Doom 2 is now officially released on idgames. E2 in progress.
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hfront_1

[2-21] idgames FINALLY has a web page for uploading with ftp client
https://www.gamers.org/cgi/IdgamesUpload.html

[2-19] DOOM the prequel released
https://www.moddb.com/games/doom-ii/downloads/doom-the-prequel-v1

[2-18] A render plugin for Blender to make Doom sprites.
https://mobile.twitter.com/dietinghippo/status/1362377947605209088

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0/edit?usp=sharing

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.7484226

>>7484186
>>7484152
https://anonymousfiles.io/p6ofH7vx/
This should be the fixed version of the latest NMN3 zip, V11.

>> No.7484227

Does anyone know which ports are supposed to be compatible with All Hell is Breaking Loose TC? See
>>7484192

>> No.7484258
File: 126 KB, 1200x900, 1599668197086.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

doomin

>> No.7484265

>>7484258
With a GC controller?

>> No.7484268

>>7484258
>fag cube
yikes

>> No.7484272

>>7484227
Dunno, but I found this: https://www.chocolate-doom.org/wiki/index.php/All_Hell_Is_Breaking_Loose

>> No.7484273

>>7484258
clean your controller
>>7484268
1/10
apply yourself

>> No.7484279

>>7482543
Have you tried Doom Builder X?

>> No.7484281

inb4 word chart

>> No.7484289

>>7484281
word bubble, you mong

>> No.7484326

Is there a version of the Quake 1.5 mod repackaged in .zip format?
Can't open 7zip files :P

>> No.7484329

>>7484258
cringe and viral marketing - pilled

>> No.7484397
File: 462 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7484412
File: 129 KB, 512x512, 13169879549215614.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7484273
>apply yourself
you mean like a texture?!

>> No.7484417
File: 2.60 MB, 640x360, 2021-03-03 16-23-21.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

R8 my cheeky ambush brehs

>> No.7484442

>>7484417
Looks good.

>> No.7484443

>>7484417
Split the teleport destination into two, one on each side below the imps, and add spectres.

>> No.7484462

>>7484443
Was gonna make spectres the UV option desu
I want to do the split teleports but first I need to learn how to lower multpile sectors simultaneously since the blood is meant to to drain later to reveal a new corridor

>> No.7484471

>>7484397
> whats strategy
> literally plasma, retard. less tower dying

> whats strategy
> practice savescumming

>> No.7484476
File: 2 KB, 174x27, basically.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7484397
What did he mean?

>> No.7484491

>>7484462
Do dummy sectors; make some little hidden square outside of the level, or in the empty space between the walls or something, draw line across it to split it in two, merge the sector which needs to lower with one half, and then make the other half be the height you want it to lower to.
Then mark the linedefs to be hidden from the automap.

>> No.7484496

To all fast faggots and other plutonia perverts I highly recommend "Trapped On Titan" from "Master Levels".

>> No.7484506
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7484397
> remember gzdoom art
> pistol guys lost
> learn making blood
> came pants finally
> switch fan heretic pit
> savescumming forgot doomworld
> anyway master plays zdoom

>> No.7484526

>>7484397
>Romero release big file finish
Is this a HFFM map name lmao

>> No.7484531

>>7484326
>2021
>not using 7-zip
Tell me you aren't the one retard who bought WinRAR.

>> No.7484571
File: 57 KB, 640x379, Doom95.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Why do you hate me?

>> No.7484593

>>7484186
https://wjhollyart.itch.io/wolf3d-boss-generator/devlog/225191/the-overhaul-update

>> No.7484605

speaking of enemy mods for dakka, what about legion of bones?

>> No.7484653

Warning: sad post

So my sister was diagnosed with cancer, doctors said she has 3 years left but there's nothing that can be done. She's completed pretty much all of her bucket list but then saw me reading this thread and asked me to help her finish original Doom on UV.

Do you guys think this is possible or should I just slowly move the goalpost to beating it on HMP so she's not disappointed?

>> No.7484665

>>7484571
I don't. I used to play doom95 all the fucking time. There are just better options now.

>> No.7484670
File: 27 KB, 636x384, 1614658419391[1].png [View same] [iqdb] [saucenao] [google]
[ERROR]

Lots of people were playing last thread so I'll post it again. IDGAMES ROULETTE!

https://www.doomworld.com/idgames/?random
>click link to get a random upload from idgames
>play it (as far as you want anyway)
>no need to finish it if you don't like it - it's supposed to be fun
>take at least one screenshot
>post a link to it here in reply afterwards
>tell us what you thought about it
>if you get a DM map, texture pack, or utility, etc, reroll

>> No.7484682

>>7484653
At least you're getting creative this time 4/10

>> No.7484704

>>7484571
Buggy, squashed aspect ratio and other flaws, shitty compatibility. Crispy Doom + Doom Launcher will give you all of the same benefits with much more, and you could also attach stuff such as PrBoom+ and GzDoom to Doom Launcher depending on what you feel like playing.

>> No.7484713

>>7484653
Goofy as hell, but I'll humor you for a second; sure, start her off with Crispy Doom and let her go at her own pace with mouse and keyboard, don't backseat drive for her, but if she seems frustrated and don't know how to progress, give her advice or hints.

>> No.7484763
File: 313 KB, 803x635, 1599303686145.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7484670
Certain Death
https://www.doomworld.com/idgames/levels/doom2/a-c/certdeth
A '95 single level wad with 3 major areas, a stone fortress, outdoors, and an arena with a big fight and a massive supply of ammo. Monster placement is odd, with the author having a fetish for hitscanners, and the level is as ugly as you would expect for a 90's map. It's not awful, but far from being good. 4/10.

>> No.7484825

>>7484184
Fuck youtube for deleting the Stayin Alive video with all of these old shit in it.

Also Based /v/ anon is releasing more fixed cool shit like Duke Manhathan Project, Alice and Riddick
>>>/v/546575725

>> No.7484852

>>7484531
No, it's worse.
Mac 10.6.8 :p

>> No.7484890

>>7484531
I did in 1995. Still valid. So... just to piss you off, autisimo. :)

>> No.7484905

>>7484571
>No aspect ratio correction
>Sounds are deeper
>No support for .mid
>Mouse support is broken
>Strictly based on Ultimate Doom's 1.9, so demos recorded for doom 2 can desync if lost souls are involved.
The launcher was cool I guess, but you can easily find community made launchers for Doom anyway

>> No.7485012

>>7484289
word cloud, you cacodemon

>> No.7485054
File: 459 KB, 1280x971, tumblr_6b52ff1a55c52dca3938c5fb71ae6388_7bf4791c_1280.png [View same] [iqdb] [saucenao] [google]
[ERROR]

What are some unusual mods?

>> No.7485059

>>7484186
New WAD by Skillsaw, called Heartland
https://www.doomworld.com/forum/topic/120175-heartland-an-episode-for-the-eternity-engine/

>> No.7485064

>>7481419
Third one made me lol at the suddenness

>> No.7485090

>>7485059
Fair warning, you need at least eternity 4.02, but download the latest dev build of ee to avoid engine bugs that got hotfixed for the project.

>> No.7485125

Please tell me the leather daddy doomguy is for real going to be on the HUD in HFFM

>> No.7485135

>>7485125
The guy making it seems to have been MIA for a few weeks now so probably not.

>> No.7485140
File: 175 KB, 1000x704, bdvshd.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7485141

>>7485135
hella gay

>> No.7485146

What is the opinion around these parts on Zero Doom? Gimmicky but I enjoyed it more than I thought. The Icon of Sin replacement was a huge WTF moment for me.

>> No.7485175
File: 287 KB, 1920x1080, greatmap.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7484226
>>7484152
Shit. The added height is boom compatible but it causes misalignments with some people's maps. If you specify the height to be 24px it should finally be aligned.

>> No.7485245
File: 612 KB, 1920x1080, Screenshot_Doom_20210304_000710.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I guess my next course of action is to make the censored version

>> No.7485253

>>7485059
Oh fuck yes!
The fact that its for Eternity is even better. That port needed some love.

>> No.7485282

>>7485245
I hope we get some edits for doomguy's face, if somebody's up for the task.

>> No.7485289
File: 5 KB, 269x352, 1613492089170.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7485282
Me too. I hope whoever was working on pic related turns up again, because this was my driving force behind making the HUD and it would feel wrong without it.

>> No.7485292

>The Ultimate Doom released in April 30, 1995
>WAD file date: 05/25/95
Explain

>> No.7485301
File: 263 KB, 1920x1080, Screenshot_Doom_20210304_002913.png [View same] [iqdb] [saucenao] [google]
[ERROR]

hey can anyone pass this along to treasure tech guy cus i don't have a zdoom account but you don't have to pay 10k to upgrade level 2 bee wep you just need to pay 1k instead. p big blunder desu.

>> No.7485307

>>7485301
Passed it along to him.

>> No.7485314

>>7485059
Welp, time to finally download Eternity.

>> No.7485328

What's different about the Eternity port/build?

>> No.7485331

>>7484397
>demos unfair
Get gud.
>guess hexen played maybe
That's the spirit!
>playtesting lol
Was somebody talking about Cyberpunk?

>> No.7485343
File: 30 KB, 1339x192, a very friendly hud.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Censored HUD WIP

>> No.7485345

How common pirated Doom copies were back then?
I know there is a illegal Doom II that can't be patched.

>> No.7485383

>>7485345
A friend of my sister's installed registered doom back in the day. Eventually wound up buying Doom II and even mailing in money to buy the original doom years later. If you had a hard drive and a friend with the original floppies there really wasn't anything stopping you from taking them to another computer and installing it on it, this was in the age of funky code wheels and other copy protection methods

>> No.7485471

Is there any dedicated servers for Blood like there is for Doom? Or is it too niche and old of a game for that anymore.

>> No.7485479
File: 160 KB, 1024x640, Screenshot_Doom_20210304_093632.png [View same] [iqdb] [saucenao] [google]
[ERROR]

loving it

>> No.7485516

>>7485328
Why don't you play heartland and find out?

>> No.7485665

>>7484184
how the fuck do you make a doombak.exe for dehacked

>> No.7485764

>>7485054
What's that about

>> No.7485792

>>7485328
https://doomwiki.org/wiki/Eternity_Engine#Features

>> No.7485793

>>7485292
They published it after they finished working on it?

>> No.7485795

>>7485479
Based and batpilled.

>> No.7485802

>>7485343
Why do we need to censor toys and pants? I like frens tho

>> No.7485842

>>7485795
It's surprising it was released in 90's desu, it is very high quality compared to even modern wads imo

>> No.7485912
File: 64 KB, 758x644, g.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

My favorite megawad? Perdition's Gate.

>> No.7485956

>>7484397
>saying floor_raisebyvalue
...in front of a mirror at midnight?

>> No.7486020

>>7484417
Very tasty, love it

>> No.7486029

>>7485764
I'm guessing it's like some kind of cookie clicker type thing

>> No.7486032
File: 21 KB, 224x272, Daedolon.png [View same] [iqdb] [saucenao] [google]
7486032

I've been playing Hexen as Baratus since, like, forever. Now I decided it's time to play as Daedolon. What to expect, should I be brave enough to go straight for the hardest difficulty, or stick to default for now?

>> No.7486040

>>7484272
Yeah, that was the same thing I did.

I watched some Youtube videos, and realized I was just an idiot, everything worked as expected.

>> No.7486091

>>7484653
That 3 years isn't a guarentee. Very much could go longer. Mine was supposed to die multiple times over the last 25ish years. Still going strong. Enjoy what you get. Could all be gone tomorrow.

>> No.7486110

Any tips for episode 3 of Scythe? I'm getting torn to pieces here and I'm only on map 2 (Despair). I'm sure it only gets harder from here as well.

>> No.7486124

>>7486110
it just gets way harder. personally i changed my playstyle, making strategies for maps, knowing what was coming, practicing, not being full yolo always, etc.

>> No.7486128

>>7486032
the frozen hands (weapon 2) are glorious. lightning is also super satisfying (one-hit the big green walking whatevers once you get good with it). start from hardest and have fun!

>> No.7486151

>>7486128
>lightning is also super satisfying
Indeed, the Arc of Death seems epic (from what I've seen so far)

>start from hardest and have fun!
Will do. Thanks Anon!

>> No.7486154

Which actively maintained sourceports support boom format maps?
What I found is basically only prboom+ and dsda which is a fork of prboom+ slightly altered for better demo recordings.

I thought it has more support than UDMF, but it turns out, UDMF is supported by more ports:
all zdoom-based
eternity engine
k8vavoom

Some ports I don't get at all like chocolate doom and crispy doom, which don't support neither boom nor udmf maps (why would anyone even use them?).

>> No.7486170

>>7486154
> My computer is going to explode if I run a 10 year old application with 20 year old data files.

>> No.7486173

>>7486154
>Some ports I don't get at all like chocolate doom and crispy doom, which don't support neither boom nor udmf maps (why would anyone even use them?).
Chocolate Doom aims to be 1:1 compatible with vanilla Doom (hence the name). It has the exact behavior (even the original bugs are faithfully re-created) as the original DOS executable. Crispy Doom is a fork of Chocolate, for people who are purists, yet not hardcore enough to accept Chocolate's framerate and resolution limit.

>> No.7486187

>>7486154
Why isn't one port enough for you?

>> No.7486219

>>7484186
>>7484226
Final version for Temple of Flesh. Haven't changed any gameplay, just noticed I forgot to set a bunch of linedefs to not show on the automap.
https://anonymousfiles.io/ATW9Vddy/

>> No.7486223

>>7485343
Would still look better with a leather texture instead of the cum-stained metal one.

>> No.7486224

>>7486154
All the UDMF ports you mentioned support boom lol, and eternity is basically booms son.

>> No.7486228

>>7486187
I'm just interested in how much portable is boom map compared to udmf map. For me GZDoom is more than enough. I've not tried playing any other ports yet. But I see people keep saying that boom is more portable, Graf is evil, zdoom fps bad, also speedrunners want boom.

>> No.7486231

>>7486223
I think I might try my hand at making one today.

>> No.7486239

>>7486224
Hmm ok. So making map in boom format compared to udmf will make it available to 1 more additional port (prboom+).

>> No.7486242
File: 450 KB, 1600x1200, sa.png [View same] [iqdb] [saucenao] [google]
7486242

I am stuck at E2M7 of Strange Aeons.
Killed everything, pushed every switch, hugged every wall but this door is still closed. You can't actually open the door manually, it supposed to open after clicking the Blue Key switch in other room. I even restarted it a couple of times level and retraced the movements of youtube walkthrough. It didn't help.

>> No.7486243

>>7486228
>Graf is evil
It's not about Graf per se, it's about his port being an inefficient clusterfuck.

>zdoom fps bad
Only if you don't know what you're doing (And sadly, it's increasingly more common, people can't seem to make Doom maps, only GZDoom maps).

>speedrunners want boom
I used to believe they prefer vanilla?

>> No.7486270

>>7485802
"Toys" in this image is actually the frag counter. As for why I censored pants, well I dunno.
>>7486223
My first attempt involved a leather texture and it was fugly as shit, but >>7486231 might be able to pull it off better than I did

>> No.7486279

>>7486154
The entire point of Chocolate Doom is to effectively be Vanilla, but native on modern OSs. It's not supposed to have support for Boom or UDMF maps, as they were not features in Vanilla.
It's not for everyone, but some people want to experience the games how they played originally, without having to go with real 90's hardware, or fiddling with dosbox. It also helps keep vanilla-compatible mapping alive.

>> No.7486283

>>7486154
For the record, UDMF maps made for GZDoom or Eternity might not necessarily work in each others ports.

>> No.7486332
File: 8 KB, 314x305, hope brought torture to my death.png [View same] [iqdb] [saucenao] [google]
7486332

>>7486154
>Which actively maintained sourceports support boom format maps?
PrBoom+, Woof, DSDA, GzDoom, LzDoom, Zandronum, Eternity, probably some I forget.

>Some ports I don't get at all like chocolate doom and crispy doom, which don't support neither boom nor udmf maps (why would anyone even use them?).
Chocolate Doom is straight up just a perfect emulation of the original .exe (with all its quirks, bugs, and limitations), with full compatibility on modern operating systems. It's just the complete baseline, no bells and whistles, no frills, and it's a billion times better than DosBox, it's for those who want just the original experience.

Crispy Doom is kinda this, except that it has raised limits for Vanilla maps which go beyond the original limits, it has some quality of life options for resolutions, mouseturning without having to deal with or work around the mouse movement, and nifty little details like being able to correct the blood colors on Cacos and Barons, or randomly flipping the death animations and corpses for some monsters. It also added limited support for the new UMAPINFO format and Extended DeHacked, which I think is going to be very convenient. It also has a number of debug tools for map making.

It not supporting Boom stuff is probably to not have to deal with all of Boom's baggage and issues, which there's some of.

>> No.7486343

>>7486243
Graf used to be "just" a massive autist but now he's actually evil.
>surrounds himself with mentally ill sycophants who turn the site's forums into their personal madhouse
>removes hardware compatibility so only the newest xXx420_L33t_G4mur PCs can run a FUCKING DOOM SOURCE PORT
>breaks compatibility with established modding features like acs for no reason
>tries to force batshit insane autistic changes like REMOVING FUCKING RESOLUTION OPTIONS on users
>successfully forces autistic changes like the font change on users
>throws shitfits and removes mods that aren't made for the latest autismversions
>pressures a fork that's sole purpose is keeping compatibility with older hardware to remove compatibility with older hardware

>> No.7486361

>>7486343
You forgot about the telemetry.

>> No.7486365

>>7486343
Something that was even in ZDoom but
>The compatibility setting for Arch-viles resurrecting crushed corpses has nothing to do with ghost monsters bug, and simply just determines whether crushed monsters can be resurrected at all.
>Someone actually pointed this out like 15+ years ago, and got shutdown by the zdoom devs, because mappers should not be allowed to rely on bugs.

>> No.7486374

>>7486228
>Graf is evil
I don't think Graf is evil, I think he's just a weird sperg who's surrounded by actually evil and manipulative people like Rachel, who enables and encourages stupid behavior on his part. Kinda like George Lucas, he needs people in his midst to put their foot down and tell him "Dude, that's fucking stupid, you can't do that."

>>7486343
>removes hardware compatibility so only the newest xXx420_L33t_G4mur PCs can run a FUCKING DOOM SOURCE PORT
I don't take issue with him trying to streamline GzDoom for modern PCs and for using various interesting graphical effects and options, I think it's fine if GzDoom is that, it doesn't have to be super lightweight or emulate vanilla, like some people want.

Now, what I do take issue with is that LzDoom, which was supposed to have support for older systems and older rendering methods, dropping OpenGL2 support. I don't know if Graf is responsible for that, he could be, but I also haven't seen any evidence for it either.

>>pressures a fork that's sole purpose is keeping compatibility with older hardware to remove compatibility with older hardware
Do you know that for sure?

>>tries to force batshit insane autistic changes like REMOVING FUCKING RESOLUTION OPTIONS on users
That was stupid, but I'm glad it was undone.

>> No.7486381

will I get if I post the graf pasta

>> No.7486387

The fact that Graf could be talked down from dropping support for set resolution shows that he can be convinced and that he can listen to reason. I think the creepy people around him works against that though.

>> No.7486394

>>7486343
Its stuff like this that makes me hope that Graf either dies or has a nervous breakdown and goes in to a coma.

>> No.7486392

>>7486239
All the Boom and ZDoom derived ports will be able to play Boom format maps, so it's actually quite a lot of different ports, most of the popular ones.

>> No.7486397

>>7486394
I'd love if he just got rid of the weird fucks surrounding him, I think he could do better and more sane work without them, and without them sucking up to him and telling him that his shit ideas aren't shit when they actually are.

>> No.7486401

Is bunnyhopping in quakespasm really difficult, or am I just bad?

>> No.7486443

>>7486343
It seems like back when ZDoom (not the derivatives, but ZDoom proper) was still being worked on, development of both it and GZDoom was smoother and a lot less retarded. Back when Randi was at the helm. What went wrong? How did we get to this state?

>> No.7486457

We need to remove rachael the eunuch as he did with Randi
Bonus for removing wildweasel and marisa too

>> No.7486459

>>7486443
I've been thinking about this as well. What has caused Marisa (Heit, not Kirisame) to abandon ZDoom?

>> No.7486460

>>7486457
Who's "we" ?

>> No.7486462

>>7486401
Definitely bad.

>> No.7486470

>>7486459
>Heit
There was never a 'Marisa Heit'

>> No.7486482

>>7486459
I remember she just seemed to stop out of the blue. It was kind of odd, but idk, I don't want to go to conspiracy theories or anything like that.

>> No.7486496

>>7486470
https://www.doomworld.com/24years/lifetime.php

>> No.7486520

>>7486496
That's the first I've ever seen them referred to that name, it's always been Randy or Randi.

>> No.7486523

>>7486470
He's talking about Randi

>> No.7486530

>>7486520
Perhaps she preferred to not to disclose her gender/name while actively involved with the community. And seeing all the drama, I can't really blame her.

>> No.7486538

>>7486530
>>7486523
that is because randi was always a guy

>> No.7486541

>>7486538
See >>7486496

>> No.7486562

>>7486541
how do I make the mouse movement in eternity feel like gzdoom mouse movement? It feels clunky af

>> No.7486580

>>7486343
>surrounds himself with mentally ill sycophants who turn the site's forums into their personal madhouse
graf's been shut down by the mods & admins more times I can count for being a shitbaby, so that's not true in the slightest. He even got some of his privileges revoked for being a moron.
>removes hardware compatibility so only the newest xXx420_L33t_G4mur PCs can run a FUCKING DOOM SOURCE PORT
openGL 4.0 is 11 fucking years old, if you don't have a system that supports that by now then that's on you, old man.
>breaks compatibility with established modding features like acs for no reason
Like what? Sounds more like a bug than intended breakage. gzdoom tries to be as backwards compatible as possible.
>tries to force batshit insane autistic changes like REMOVING FUCKING RESOLUTION OPTIONS on users
what? Are you retarded? You can change resolution options just fine.
>successfully forces autistic changes like the font change on users
The font change was to allow for unicode support, how is that a bad thing?

Look, I'm no fan of graf myself, but you're spreading pure misinformation here.

>>7486443
ZDoom's development was slow as fuck, intermittent at best. Randi was incredibly inconsistent with releases towards the end.

>> No.7486587
File: 157 KB, 860x860, Bait.png [View same] [iqdb] [saucenao] [google]
7486587

>>7485140

>> No.7486598

ALEPH ONE 60FPS TEST BUILD. MARATHON IN 60FPS
https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20210222

>> No.7486601

>>7486457
>we
>>7486459
Probably lifetime dedication to MMOs. We all know Randi is an absolute nerd about those.

>> No.7486610

>>7486580
>Are you retarded? You can change resolution options just fine.
Your post is correct, but Graf did once want to cut out preset resolutions because he thought it wasn't necessary (he suggested people just run their native resolution, or that they use a third party app to scale it in windowed mode), then had to back down as, to his surprise, was met with massive opposition from everyone else, who thought that was fucking stupid.

>> No.7486615
File: 42 KB, 192x192, 1589535425515.gif [View same] [iqdb] [saucenao] [google]
7486615

>>7486610
>or that they use a third party app to scale it in windowed mode

>> No.7486617

>>7486598
>>7484186

>> No.7486621

>>7486615
Yeah, it was a very retarded suggestion, NOBODY thought it was a good idea, and it's an example of Graf actually backing down. He insisted, but learned that the right thing was to accept a no.

>>7486587
Is he wrong though?

>> No.7486624

>>7486601
So kinda like when George Broussard wasted like 10+ years playing WOW instead of working on Duke Nukem Forever?

>> No.7486625

>>7486610
huh, well that is retarded. Graf isn't exactly well known for his rational decision making.

One thing I do abhor is the default texture filtering, but that's easily remedied - and you normally only have to do it once unless you wipe your .ini

>> No.7486635

>>7486625
Graf insists that if he changed the default people would still complain, so he's decided to not do anything.

>> No.7486636

>>7486598
Yes you can go 120 or uncapped frame rate. The devs are planning to add proper weapon selection binded to the number keys but are being slow about it due to fear of netplay balance issues. After that gets added thats it, no one can complain any longer there will be no excuse to not play marathon anymore.

>> No.7486645

>>7486635
>Graf insists that if he changed the default people would still complain
He's lying.

>> No.7486649

>>7486601
>lying this hard
besides your 41% mental disease you are alsoa pathological liar
because everyone knows that rachael harassed randi out since both of you are part of the eunuch tribe, and both of you are jealous pricks poisoning graf

>> No.7486657

>>7486649
You'd make a nice writer with the crazy stuff you can weave, anon.

>> No.7486658

>>7486649
>everyone knows that rachael harassed randi out
I did not know that. I wouldn't be surprised, because Rachael is a crook, but I'd like some sort of evidence of it.

>> No.7486660

kill yourselves you drama fags holy shit

>> No.7486662

>>7486660
t. rachael

>> No.7486701

You know that there are sites to bitch about internet personalities you ABSOLUTELY HATE for hundreds and hundreds of pages?

>> No.7486713
File: 504 KB, 1920x1076, DOOM0000.png [View same] [iqdb] [saucenao] [google]
7486713

>>7484670
DEIMOS from '94 (https://www.doomworld.com/idgames/levels/doom/d-f/deimos).). Two of the more solid 94 maps I've played. Fairly close to the original Doom in terms of layout and encounters. Health and ammo scarcity in both maps made them much harder than they otherwise would have been considering the low monster count. The second map had a tendency to place its resources in stockpiles that you unlock later in the map, which meant I got a BFG, rocket launcher, and blue armour after I'd already killed everything. Still very good for its time, 3.5/5

>> No.7486715

>>7484186
Corruption Cards mod updated
https://forum.zdoom.org/viewtopic.php?f=43&t=67939

>> No.7486750

>>7486621
There's nothing wrong with liking Hideous Destructor, but it's just such obvious bait

>> No.7486860

>>7486657
Hey Randy, why didn't you proceed to develop regular ZDoom further?

>> No.7486862

>>7486457
I've been out of zdoom crowd for ages. What's wrong with Wildweasel?

>> No.7486865
File: 245 KB, 1600x900, etrn04.png [View same] [iqdb] [saucenao] [google]
7486865

Who /heartland/ here?
Fun as fuck so far bambinos
Makes me want to start mapping for Eternity with all this cool multi-storey shit

>> No.7486874

>>7486865
Me too
final map ending was a sight to behold
and i agree somewhat on mapping on that front.
My main issue is that Otex has grown on me pretty much.

>> No.7486878

>>7486874
and by grown on me i mean that i am kind bored of seeing it, it's a good texture pack but i'd jump to some vanilla look if anything.

>> No.7486887
File: 1.71 MB, 1920x1080, Screenshot_Doom_20210304_084418.png [View same] [iqdb] [saucenao] [google]
7486887

>>7484670
Starts with a caco behind the player but its facing a wall. Kind of weird. Opposite this room in the SS you get bombarded with possessed and two barons I guess you're supposed to shoot rockets through a window.
2/5 DNF need a better build up to the ambush
www.doomworld.com/idgames/levels/doom/g-i/hellpwad

>> No.7486890

>>7486887
*Hell.wad '94

>> No.7486892

Consider importing mancubus sprites from Ancient Aliens into HFFM, because they look like leathermen.

>> No.7486908

>>7484397
>Plutonia beat hell literally

>> No.7486914

Allen Blum or John Romero?

>> No.7486923

>>7486914
romero is a meme
blum and levelord are actual good level designers

>> No.7486945

>>7486914
I like both.

>> No.7486952

>>7486862
He kills nazis!

>> No.7486953

>>7486952
Based.

>> No.7486961

>>7484184
How does DehackED compare to slade these days?

>> No.7486968

quakenstein

>> No.7486971

>>7486961
Those two do not in any way intersect.

>> No.7486972

>>7486971
What do you mean by that?

>> No.7486974

>>7486972
That slade is a program to make and edit wads and dehacked is a syntax to edit variables for doom. You perhaps meant decorate or something instead of slade?

>> No.7486976

Is PRBoom's mouse aim sluggish or am I just spoiled from GZDoom?

>> No.7486978

>>7486961
>How does Excel compare with WinAmp these days?

>> No.7486982

>>7486974
Oh, alright then. How about WhackED?

>> No.7486985

>>7486968
>undead adolf hitler with twin super nailguns
>undead troopers with platemail armor, equipment ranging from swords and shotguns to nailguns and spells
>instead of treasures of gold and jewels, it's tomes of forbidden knowledge and arcane runes
>turkey dinners are instead some kind of random mystery meat, 50/50 chance of if it heals you or does damage
>tracks score for kills, items, and secrets
Probably Quake-ish level design over Wolfenstein-ish level design though.

>> No.7486990

Which of the two is more Spaghetti code: Dark Engine, or Build?

>> No.7486993

>>7486976
PrBoom+'s mouse is weird and imprecise because it doesn't want to jive with Windows 7/10's mouse acceleration, you can turn it off and that'll fix it, there was also some version of the recent PrBoom+ forks which had it fixed. I want to say that the fix was also in DSDA and the latest PrBoom+ versions, but I'm not sure of if they are.

>> No.7486996

>>7486985
Hitler mustache on Shambler

>> No.7487023

>>7486892
Those are original to Hell forge, They have a sprite sheet there if you want to use it.

>> No.7487039

>>7486990
Build by a big margin. There is nothing wrong with DE.

>> No.7487043

>>7484417
Replace the imps and pinkies with revenants

>> No.7487056

>>7486993
>you can turn it off and that'll fix it
It IS off though, weird. Also, most recent version doesn't change it either.

>> No.7487116

>>7486580
>Im no fan of graf myself
No, you are either one of his henchmen, or himself pretending to be one.

>> No.7487223
File: 100 KB, 400x282, 1437861210646.png [View same] [iqdb] [saucenao] [google]
7487223

>Fuckhead wants to use the grey mossy rock textures from Plutonia
>also as flats if possible
>even better if the animated ones
>look back at them
>they're rough as fuck
>don't tile vertically because there's a glaring seam from whatever Photoshop filter the Casalis slathered on them
>bunch of little inconsistencies all over them which makes them look jittery
>decide that "I can fix this."
>spend entire day doing this
He better appreciate what I'm doing for him.

>> No.7487243
File: 1.10 MB, 960x540, vesperas.webm [View same] [iqdb] [saucenao] [google]
7487243

Please don't do this in your maps. Yep, this is required for level progression.

>> No.7487249
File: 13 KB, 271x351, doomgaypain.png [View same] [iqdb] [saucenao] [google]
7487249

>>7485289
I'm still here, I just had to take a break from it for a bit to focus on other stuff. I'm almost finished with the set, so hopefully you won't have to wait much longer for me.

>> No.7487250

>>7487243
You can see the where the texture differs. You're just a faggot.

>> No.7487252
File: 6 KB, 227x75, damm.png [View same] [iqdb] [saucenao] [google]
7487252

damn it been a year since Kegan revealed the tech monk set.

>> No.7487254

>>7487243
The fuck, that looks like something you'd do to hide a super secret easter egg or something.

>> No.7487256

>>7486961
>>7486982
...What do you want to do? Make some vanilla compatible custom weapons and monsters? Use Dehacked. Whacked4 is fine to use for this purpose. Watch this video:
https://www.youtube.com/watch?v=PTn-oK8m2KU

>> No.7487257

>>7487243
good ol master levels

>> No.7487259

>>7487250
Where? I only see anon walking in the middle of the air.

>> No.7487264

>>7487259
Light brown vertical rectangles on the wall to denote where the path the player must walk on is. They're right there.

>> No.7487265

>>7487056
Assuming both game acceleration settings and system acceleration settings are off:
— check that your PROFESSIONAL GAYMING MOUSE DRIVER is not the cause;
— if your mouse has multiple sensitivity modes, change from low hardware sensitivity and high software sensitivity to high hardware sensitivity and low software sensitivity (or vice versa);
— if nothing works, try editing SmoothMouseXCurve and SmoothMouseYCurve values;
— clean the mousepad.

>> No.7487270
File: 721 KB, 640x1439, 1536770228633.png [View same] [iqdb] [saucenao] [google]
7487270

>>7487116
Not that anon, but I've gotten [NO]'d plenty of times and I don't hate em either. He can be annoying as fuck with his mindset sometimes (especially in terms of forcing depreciation) and he tends to give little/no consideration to amateur modders with no programming background, but at the end of the day he does step back when met with reasonable resistance about stupid stuff, and he is genuinely trying his best to improve the sourceport with his changes.

I think at this point its a matter of disagreement about direction: He seems to want GZDoom to be the most powerful and limit removing sourceport available, while being kinda bad at doing so without breaking legacy content. Its understandably annoying trying to keep all that stuff working correctly when changing base framework, and I've even written stuff myself that abuses oversights in previous versions which will probably break eventually if they get fixed. I guess my point is that he might sperg out a bit hard sometimes, but I think even when misguided his head is still in the right place.

>> No.7487271

>>7487252
Doesn't help that the one I have is starting to feel dated. I have faith, but boy do I want it soon.

>> No.7487272

>>7487243
wew

>> No.7487278

>>7487243
Is anything visible on automap?

>> No.7487282

>>7487243
There are ways of doing that properly, but that ain't it. Differences in lighting, having an enemy teleport in on top of one of the invisible platform spots, hints in the automap, anything.

>> No.7487284

>>7487270
>pic
That can be said for Disney, SnOY, Blizzard, EA, Epic, and Twitch!

>> No.7487285

>>7487264
Look closer, that pattern wraps around the entire area, not just where you can walk.

>> No.7487290
File: 115 KB, 680x579, 1610021098314.jpg [View same] [iqdb] [saucenao] [google]
7487290

>>7487271
I know the feeling, anon. The more I keep up with everything during development, the more I can't fucking wait for the next version. The changes to the two existing sets look so good I've just completely shelved the current build until its out. That said, take your time Kegan, we've all got baited breath but we can wait until you've got everything good and ready.

>> No.7487327

>>7487270
So how about actually listening to his fucking users, instead of pretending to be the supreme enlightened leader of all source ports? I also love how he talks shit about others' code (according to him, everything is a broken mess that is not his).

>> No.7487342

>>7487327
He does, anon. That's why he reversed his decision on a lot of his 'tisms, like the whole resolution and font thing (which is apparently going to be reverted in the next version.) He doesn't do everything that's requested of him, but he also doesn't completely ignore his userbase either. I guess part of why I can relate is because of all the dumb shit that gets asked of me with my own mods sometimes, even if its not exactly the same thing.

>> No.7487352

>>7487342
>That's why he reversed his decision on a lot of his 'tisms
After how much shitstorm? He wasn't listening. He felt defeated.

>> No.7487362

>>7487270
I think you're pretty much right.

>>7487342
>and font thing (which is apparently going to be reverted in the next version.)
I'm kind of surprised to hear that, though I'm glad, simply because the Doom font is just much nicer to look at. I think a better implementation of the idea would be to just make it an option for a .wad or .pk3 in question, thus it's available for when it's relevant to someone who needs it.

>> No.7487397
File: 359 KB, 988x1318, 1608669326075.jpg [View same] [iqdb] [saucenao] [google]
7487397

>>7487362
His argument for the font thing was because the update would make it so fonts would display uniformly in all resolutions or something like that. It in itself was reasonable, but his response of "if it breaks in a mod, the mod was done wrong" was what pissed a lot of people off. Thats kinda the running theme of his changes to me: a lot of them are well intended, but completely ignore a lot of legacy scenarios. Sometimes even just getting old or discontinued mods to work in current versions can be an issue in itself, and if they're not in active development anymore, you can't exactly expect the authors to fix them to comply with the current builds.

>>7487352
Potato, Potahto. Like I said, you'd be hard pressed to find anyone who would defend every change he does to the engine (or even just his reasons for them) but if he rolls back bad changes due to feedback, then credit where credit is due. You don't have to be his BFF or something to acknowledge him correcting a mistake.

>> No.7487409
File: 173 KB, 736x1008, Sandy_Petersen_in_May_2004.jpg [View same] [iqdb] [saucenao] [google]
7487409

>"Back in 1995, Sandy Petersen had been making games for a long time and was an RPG dictionary. He knew so much, even back then! I walked up to his desk and told him Raven Software had finished the Hexen add-on levels we were going to sell, but they need a name. I said I wanted a name that sounded like a cool D&D module. He immediately said, “How about Deathkings of the Dark Citadel?” Done. This is the kind of environment I’ve loved working in."
-John Romero

Based Sandy

>> No.7487416
File: 32 KB, 1920x1080, vesperas.png [View same] [iqdb] [saucenao] [google]
7487416

>>7487278
>>7487282
Yeah, it's visible on automap, but it's very hard to notice and requires zooming in. It's not really a conscious hint, more like just the way automap works for sectors.

>> No.7487423

>>7487409
>the kind of environment I’ve loved working in
>environment I’ve loved working in
>I’ve loved working in
>working
Yeah, 2 hours a week.

>> No.7487427

>>7487409
Apparently he came up with a lot of names for iD and associates, not just product names but also like stuff in the game, like naming the monsters in Doom, and what not.

>> No.7487428
File: 119 KB, 1280x720, maxresdefault (5).jpg [View same] [iqdb] [saucenao] [google]
7487428

Somebody was asking for city levels in Doom some time back
On top of Comatose, I also found Dawn of Reality while going through my wads folder

>> No.7487431

>>7487416
I meant more like having something in the linedefs hint at it, like the classic arrow or some protruding from the wall in that spot to make the invisible walkway "visible" on the automap.

>> No.7487440
File: 343 KB, 720x1162, CHAD Carmack fires Romero.jpg [View same] [iqdb] [saucenao] [google]
7487440

>>7487423
>You needed to do better and you didn't, now you need to go! Here's a resignation and a termination. You're going to resign now!"

>> No.7487443

>>7487427
he also wrote between episode texts

>> No.7487446

>>7487423
That only started happening after Doom.

>> No.7487468

>>7484417
>https://www.moddb.com/games/doom-ii/downloads/doom-the-prequel-v1
Looks great, nice surprise feel to it. Spice it up with hitscanners tho, shotgunners at least. Imps start to shoot full 5 seconds into the ambush. And their cages are too cramped - they start infighting, only like 5 fireballs are flying at your direction, and you effectively clear the cage with ssg blast.

>> No.7487470

>>7487428
This the one?
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dor

>I tried to create an exact copy of every area with his oryginal scale and geometry (as far as this is possible in Doom).

Sounds pretty cool I'll have to run through it

>> No.7487476

>>7487423
>>7487440
Why not just cut his salary to his actual hours and hire another guy in parallel.

>> No.7487480

>>7487470
The file I have is D_O_R_v1_2.pk3 but it's probably that
Be prepared though performance is even worse than Comatose, for me at least

>> No.7487482

>>7487290
I've been enjoying Hellrider meanwhile. Not nearly the same ballpark as Kegan's stuff, but very satisfying, and probably the closest we'll get to an Ion Fury pwad for Doom.

>> No.7487504

>>7487476
Taking a wild guess, his ego was a far bigger issue than his productivity (or the lack thereof).

>> No.7487517

>>7487476
Ever seen The Social Network?
>You think we were gonna let you walk around in your ridiculous suits pretending you were running this company?
>You think we were gonna let you fuck around all week and pretend you were running this company?
And then Daikatana was a bust, and Sigil was okay. Carmack made the right move from a business perspective.

>> No.7487563

>>7486154
dsda-doom is quickly becoming god tier

also when i do first playthroughs of maps, i use "rewind", and i must say, it is some comfy shit

>> No.7487586 [DELETED] 

>>7487476
That's not how Carmack operates. In later years at it he did things like pit peoples productivity against each other "deathmatch style" and people did lose their jobs because of it. He tore the walls out of the office during development of Quake so he could make sure everyone was working. Masters of Doom talks about him insisting on having as normal a work day as they could while this was happening, so people were working with drywall dust and shit on their desks.

>> No.7487589

After playing Huntdown I realized this is what they should have done with ion fury.

Put in some carpenter brut style music and more 80s cyberpunk punks to kill.

>> No.7487592 [DELETED] 

>>7487586
*at id

>> No.7487597 [DELETED] 

>>7487586
One thing you can day for Carmack though, he was putting in those hours too along with everyone. He just demanded everyone keep pace with him. To peak era Carmack things like crunch hours is something you should WANT to do, not be made to.

It's worth noting he has chilled out a lot and says he would do things different if he could go back.

>> No.7487598
File: 136 KB, 1920x1080, IF_1080.png [View same] [iqdb] [saucenao] [google]
7487598

>>7487589
Fuck that. Give Shelly a jacket with her bra sticking out like EVA in MGS3, give her actually good lines, and keep the music. IF's music A+.
https://www.youtube.com/watch?v=3KaosHaDEmo

>> No.7487604

>>7487598
I was not pissing on the soundtrack it has some cool moments. But It didn't stay with me.

Needed something else.

>> No.7487608

Do you use the turbo parameter?

>> No.7487615

>>7487468
I'll probably replace a couple of imps with shotgunners then
If I keep each imp in its own blocked sector that will stop them moving around right?

>> No.7487624

>>7487476
He did kinda get his salary cut, but he didn't care that much because he, like the rest of them, became so fucking rich off of Doom.

I think one of the reasons that iD turned out like it did was because they were just a bunch of dudes who really didn't have any kind of managerial habit or training, you had Jay Wilbur, but he was more about the publishing and advertising, and Donna Jackson was more like an office and supply manager. If you asked Carmack right around that time if iD Software was run efficiently in terms of staffing, human resources, and salaries, he would have told you it wasn't.

>> No.7487630

>>7487586
>In later years at it he did things like pit peoples productivity against each other "deathmatch style" and people did lose their jobs because of it. He tore the walls out of the office during development of Quake so he could make sure everyone was working.
I'm 99% sure he looks back at this as bad ideas these days.

>> No.7487632

>>7486242
I thought I was the only one filtered by SA.
I love love love the aesthetics and enemies but the doors are rough.

>> No.7487648 [DELETED] 

>>7487630
He does. I think he mellowed alot after meeting Katherine Kang and getting married/having kids. Apparently she was organizing a women's Quake tournament (I think for Quakecon, its been a while since I read Masters of Doom) and emailed Carmack asking if it was something they could do. He said sure but you'll probably only get like 20 women. But she ended up getting like 150 or something. That is what got them together, someone proving him wrong (and a woman) was all it took to get him interested and wanting to know more about her.

>> No.7487676

>>7486580
>shitbaby
Imagine using a shibboleth while trying to infiltrate.
>if you don't have a system that supports that by now then that's on you, old man.
You realize this is a source port for DOOM, right? "But they have LZDoom" oh wait no they don't because the project randomly "committed suicide".
>gzdoom tries to be as backwards compatible as possible.
Kek.
>how is that a bad thing?
Then why is he reverting it?
>you're spreading pure misinformation here.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>7487397
>but completely ignore a lot of legacy scenarios.
He should drop support for Doom, does he have any idea how old that game is?

>> No.7487680

>>7487446
>after Doom.
Consider the following:
>Hexen

>> No.7487689

>>7487676
>You realize this is a source port for DOOM, right?
So fucking what? You understand that Doom would struggle to run on 386 computers back in the day? That there's points where it'll slow down even on a 486? Just because it's been low in system specs for most of its history (and the base game and most ports still very much are), why does GzDoom *need* to be really low in specs just for people with really shitty computers?

>because the project randomly "committed suicide"
Why don't you ask the LzDoom guy about it and get it straight from the horse's mouth?

>> No.7487718

>>7487676
>oh wait no they don't because the project randomly "committed suicide".
wat

>> No.7487720

>>7487689
>GzDoom *need* to be really low in specs
I would say because it's Doom, but that would point me towards a source port with a better philosophy (all of them).
The massive hostility towards people with old computers is also kind of weird, why wouldn't someone be disappointed if you dropped support for their previously supported rig? Do you not think there are any, despite the complaints? If only you had telemetry, kek.
>Why don't you ask the LzDoom guy
I'd be open to if somebody did but I don't see the point, if he was pressured out of it he can also be pressured into keeping his mouth shut. There's only a few reasons to remove your star feature, and clearly there are enough henchmen around to give the order.

>> No.7487727

>>7487720
>why wouldn't someone be disappointed if you dropped support for their previously supported rig?
Do you also continue to use your Sony Walkman? Your boombox? This is a silly hill to die on, but I suppose that's why we're anonymous.

>> No.7487732

>>7487727
>>>>/vr/

>> No.7487739

>>7487732
Go make a thread about gaming on your Windows 95 dedicated rig. Otherwise,
>This is a silly hill to die on, but I suppose that's why we're anonymous.

>> No.7487753

imagine falseflagging and spinning conspiracy theories about a fucking DOOM port

>> No.7487767 [DELETED] 

>>7487680
Hexen was done by Raven Software. Romero just did consulting work on it, officially as far as I know.

>> No.7487773

>>7484186
Colourful hell final brown beta build;
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1183446#p1183446

>> No.7487778
File: 97 KB, 640x480, doom87.png [View same] [iqdb] [saucenao] [google]
7487778

>> No.7487781 [DELETED] 
File: 355 KB, 1129x1564, _1280 (1).jpg [View same] [iqdb] [saucenao] [google]
7487781

>>7487446
Carmack has said he believes Romero simply lost all drive to work once he became rich and famous, his days mostly being spent doing ego driven interviews and product endorsements, chatting with his friends on IRC and deathmatching.

>> No.7487785

>>7487676
>You realize this is a source port for DOOM, right?
Not him, But GZDoom isn't specifically aiming to be a light weight port to begin with.

>> No.7487790

>>7487720
>I would say because it's Doom,
How is that an argument? There's plenty of ports which have very low system specs, most of them in fact. What I do think is a worthwhile question is why LzDoom dropped OpenGL2 support, when the entire point of that fork was for dated toasters.

>The massive hostility towards people with old computers is also kind of weird, why wouldn't someone be disappointed if you dropped support for their previously supported rig?
I never said there's no reason to not be disappointed, but old things get support dropped all the time. I don't think there's anything that's unreasonable about a port which strives to support increasingly advanced graphics to drop support for REALLY old systems, especially not while LzDoom does so.

Now, LzDoom *doesn't* support that anymore, which you're upset with, and I am too, but that isn't GzDoom's fault in itself, and blaming Graf for it with not even circumstantial evidence to back it is hardly productive.

>I'd be open to if somebody did but I don't see the point,
Yeah, what if we learned something?

>if he was pressured out of it he can also be pressured into keeping his mouth shut.
Right, so let's just speculate wildly to keep ourselves angry.

>There's only a few reasons to remove your star feature, and clearly there are enough henchmen around to give the order.
Ok, but why would that even be done at all? If Graf really hated the idea about older systems being supported, even if he didn't have to do it himself and it didn't affect GzDoom itself, and he had the power to stop it with the snap of his fingers, don't you think he would have just nixed it on the spot, so that LzDoom would never have become a thing to begin with?

>>7487732
I forgot that GzDoom's existence retroactively deleted Vanilla Doom, Chocolate Doom, Crispy Doom, PrBoom+, DSDA, CompDoom, MBF, Woof, Eternity, etc, etc.

>> No.7487791

>>7487727
I have an impression that people who are into casettes still use Walkman, or at least, want to get one, and many will happily pay overprice if someone sells it on Amazon. And a lot of artists (on bandcamp for example) release casettes.

>> No.7487802

>>7487791
The invention of stream music did not retroactively ruin discussion of cassette tape music, just as GZDoom does not ruin discussion of Doom. It's a stupid topic, but that's why we're ANONYMOUS. I guarantee anon wouldn't have the guts to put his name on these arguments because they're that inane and irrelevant.

>> No.7487803

>>7487680
Carmack wanted Romero to work on Doom 2 and Quake, but a lot of time Romero spent working (and he did certainly work some), was on second party games like Heretic, Hexen, and Strife. He made the company money that way, fine, but was iD Software hurting for funds?

I'm glad those games got made, but I can also see Carmack's frustration with the lack of priorities.

>>7487781
At the time, that was pretty much Romero's mindset. One of Romero's aspirations in life was to become rich and famous, and Doom certainly made that happen. Though I'll criticize him for it just the same, I also see where the complacency can come from.

>> No.7487810

>>7487790
>There's plenty of ports which have very low system specs
Greatly outnumbered by mappers/modders making content exclusively for GZDoom. Not because they would use any of the "advanced" graphical features, but because of ZScript and such. Which, again, is exclusive to GZDoom.

>> No.7487825
File: 518 KB, 782x440, animagewithnocontext.png [View same] [iqdb] [saucenao] [google]
7487825

>> No.7487827
File: 218 KB, 668x473, andanotherone.png [View same] [iqdb] [saucenao] [google]
7487827

>>7487825

>> No.7487829
File: 303 KB, 577x406, lastone.png [View same] [iqdb] [saucenao] [google]
7487829

>>7487827

>> No.7487830

>>7487810
>Greatly outnumbered by mappers/modders making content exclusively for GZDoom
Mapping for GzDoom is really not that big, most people map for Limit Removing or Boom, that's what gets played the most, and that's what gets the most attention. There's really no actual UDMF equivalents to stuff like Scythe 2, Alien Vendetta, Sunlust, etc.

For gameplay mods, that's because most of those other ports lack support for advanced languages like Decorate and ZScript (and things like dynamic lights, brightmaps, truecolor .pngs, etd), tools which lets you do a lot of different things. What this comes back to again is that LzDoom, which is supposed to let you use mods like these with lower system specs, stopped the whole lower system specs thing, and which you seem to only want to seethe loudly about.

You should be angry primarily at LzDoom.

>> No.7487839

>>7487810
Pretty sure most mappers map for PrBoom, not GZDoom.

>> No.7487842

>>7487825
Is that a tiny Morshu?

>> No.7487845

>>7487810
Who the fuck maps for GzDoom besides Batandy?

>> No.7487848

>>7487810
>Greatly outnumbered by mappers/modders making content exclusively for GZDoom
lol wut that is absolutely unequivocally untrue.

>> No.7487852

>>7487842
It's regular sized, but yeah!

>> No.7487856

>>7487830
I know in terms of modding I greatly prefer a combination of Decorate and ACS, but ZScript is a fuckton more flexible and requires a lot less gross hacks (if you actually know what you're doing, even though I sure as fuck don't.) I enjoy the challenge of working within limitations most of the time, but I'm equally glad when there's a cleaner and more compact way to get the same thing.

>> No.7487863

>>7487830
>Mapping for GzDoom is really not that big
You did miss the previous thread, didn't you?

>which you seem to only want to seethe loudly about
Because every single post complaining about this must be the same person.

>You should be angry primarily at LzDoom.
And why, exactly? If anything, the only thing I could blame its developer for is not going his own way, and staying on that cesspool of a forum.

>> No.7487867

>>7487848
Pick any recent random mod/tc, and try to run it with, let's say, Zandronum. Then see for yourself.

>> No.7487879

>>7484184
What happened to LZDoom?

>> No.7487883

>>7487863
>You did miss the previous thread, didn't you?
What, the one where some fuckhead made a UDMF map for a Boom project and everyone told him to change it? I don't think that reflects all that much on GzDoom or GzDoom mapping.

>And why, exactly?
Because he changed the one thing which made LzDoom worth anyone's time. In the absence of other evidence, it's hardly unreasonable to assume that he himself may be at fault somehow.

I'll ask, has he stated anything at all about the change?

>>7487867
You said mappers too, so don't object when people point out that this part isn't true at all. For Zandronum, I would say blame can be put on their devs for not bothering to keep the codebase updated, it's hardly GzDoom's fault if a third party fork lags behind.

>> No.7487895

I should try doing some mapping again.

>> No.7487903

>>7487790
>There's plenty of ports which have very low system specs,
>I forgot that GzDoom's existence retroactively deleted
If only you had quoted the part of my post where I said that other source ports exist and have philosophies that address the issue.
The point of contention is that
a. GZDoom (and its admitted killer features for modding) increases system requirements with abandon and blames users for not upgrading.
b. GZDoom isn't even backwards compatible with itself and, again, blames modders for having their maps broken.
c. Graf and ZDF goons being insufferable.
>>7487802
Ad Hom, unless you're trying to bait me into doxxing myself, in which case, lol.
This is getting boring, whatever.

>> No.7487906
File: 27 KB, 657x279, lol bye.png [View same] [iqdb] [saucenao] [google]
7487906

>>7487867
>Mappers
>Adds TC in the next post
lol bye

>> No.7487913

>>7487867
New thing comes out, and people are making things for new thing? Modders new and old have been making small mods and universal addons with ZScript to work as a tutorial in learning it. I'm pretty sure even High Noon Drifter basically started as Term just kinda fucking around with it and seeing what he could do. In terms of maps however, its not even close to a high representation. TCs are a bit mixed moreso because they tend to use it on the gameplay mod side.

You can take a good 3k lines of code and compress it into a few hundred with a lot of the features of the language. Of course it's going to be a lot more desirable to your average modder who can figure it out. Part of the problem is how badly Zandro needs an update, as it doesn't even support a lot of Decorate functions. Even having an accurate list of what it does and doesn't support is another hurdle, since most documentation is archived with GZDoom in mind (even if the ZScript documentation is still total shit.)

But even after all fo that, there is an absurd amount of content that was made before Zscript even existed, let alone requiring GZDoom. It feels like your argument is more that "a lot of newer content is being written for a newer sourceport" which, well, yeah.

>> No.7487914

>>7487883
>it's hardly GzDoom's fault if a third party fork lags behind
Right, it's totally <insert port> that lags behind, not GZDoom that breaks backward compatibility (for no reason) with each release.

>> No.7487925

>>7487906
Please forgive my ignorance, Mr. Elitism. It's -developers- not -mappers-

>> No.7487926

https://www.youtube.com/watch?v=ubdda0DuFvM
This fucking guy.

>> No.7487939 [DELETED] 

>>7487867
>tc
I just picked Aliens TC and Batman Doom, and they don't require GZDoom. Funny that.

>> No.7487941
File: 192 KB, 594x578, 1608685039066.png [View same] [iqdb] [saucenao] [google]
7487941

>>7487925
Why not become one of either? Be the change you want to see.

>> No.7487943

>>7487867
>Pick any recent random mod/tc, and try to run it with, let's say, Zandronum. Then see for yourself.
I pick REKKR, and that seems to work fine in vanilla. How about that.

>> No.7487945 [DELETED] 
File: 409 KB, 960x540, SIGIL_Romero_2_in-body.jpg [View same] [iqdb] [saucenao] [google]
7487945

SC: Who’s your favorite modder or team of modders in the DOOM community and what’s your favorite thing they’ve done?

>John Romero: Skillsaw and his Ancient Aliens mod are my favorite. He had a team of 10 people as well. Team Eternal and their Eternal DOOM megawad was awesome. Memento Mori was notable as well. So many great creators out there!

SC: Any other shout-outs to other megawads or modders?

>John Romero: Requiem was great. Tom Mustaine, Sverre Kvernmo, Matthias Worch, Iikka Keranen, Dario Casali are epic mappers. Shout-out to some awesome friends from the era: Noel “Shadow” Stephens, Mark “NaTaS” Fletcher, and Lance “aikman” Lancaster (creator of DeathTag and several DWANGO maps). There is this Viking thing called REKKR or something that is the worst piece of shit I have ever played. It gets a shout-out just for being so awful.

>We had some great times together, seriously great times. I love you guys!

https://slayersclub.bethesda.net/en/article/1vt4DnYWjIz6T8KbegBs8G/nods-to-mods-interview-john-romero

>> No.7487949

>>7487895
Do it, faggot. It's fun, we've got a project going right now.

>> No.7487953

>>7487249
Good to see you're still kicking. Take as long as you need, I just wanted to know if you were still working or not.

>> No.7487956

>>7487945
>There is this Viking thing called REKKR or something that is the worst piece of shit I have ever played. It gets a shout-out just for being so awful.
Don't remember this part

>> No.7487963 [DELETED] 
File: 37 KB, 620x349, romero.jpg [View same] [iqdb] [saucenao] [google]
7487963

>>7487956

>> No.7487970

>>7487945
Almost had me

>> No.7487978

>>7487949
I mean Ive only even made one map several years ago and it was very mediocre. Id have to learn all over again. But Ive been thinking about it a lot lately.

https://youtu.be/ZFJB8vVyZ1Y

>> No.7487982

>>7487978
It's worth trying, you'll never get better unless you keep trying and experimenting.

>> No.7487987

>>7487943
It's actually broken in Zandronum atm because Z& can't seem to handle the hitscan dummy right on E2M1, or the voodoo dolls in E4M1.
Might be the same probelem GZDoom has where it alters the firing height for the hitscan dummy... Haven't looked into it yet.

>> No.7487997
File: 1.82 MB, 1920x1080, Screenshot_Doom_20210304_234157.png [View same] [iqdb] [saucenao] [google]
7487997

>>7484670
Man the Mandala
Big hexagonal map, but with few monsters, way too much ammo and way too much health and armor. Secrets were only secret in name, and there isn't much progression to speak of, keys where just placed around the map and you picked them up no issue. Overall competent, waaay too easy on uv, cute

>> No.7488000

>>7487409
>>7487427
The guy also named most of the monsters for Chaosium's Call Of Cthulhu rpg, since occasionally Lovecraft didn't name his beings at all or used same name for multiple creatures (like Old Ones).

>> No.7488009

>>7486091
Jesus. How many remissions is that?
I bet in 25 years you can probably figure out how to beat even Thy Flash Consumed on Ultra-Violence, though I'm not sure it's been done

>> No.7488013

>>7487987
Actually just checked out E2M1 in zand and it works when I'm playing single player. Dunno why it's broken coop... Just more shit to sort out.

>> No.7488015

90s - decade of vanilla mapping
00s - decade of Zdoom mapping
10s - decade of Prboom+ mapping

Starting from Heartland, I think 20s might be the decade of Eternity Engine.

>> No.7488018

>>7488015
>I think 20s might be the decade of Eternity Engine
That's about as likely as Mordeth releasing this year.

>> No.7488024

>>7488018
Did you miss the release of Heartland? If that doesn't get EE popular among mappers, nothing will.

>> No.7488036

>>7487409
an ascended fa/tg/uy. a champion.

>> No.7488039

>>7487250
youre baiting but youre still a massive fag

>> No.7488048

>>7487243
>Yep, this is required for level progression.
behind a secret? p shitty

>> No.7488078

>>7488015
>>7488024
I think people will definitely pick up Eternity for playing this set, but the question is how many will stick around, and how many will start to map for Eternity.

>> No.7488096

>>7487243
I hate mandatory secrets, and I'm glad that shitty mapping habits from the 90s like that never moved on past that decade.

>> No.7488098

>>7487440
they were both right, the only good thing romero's made after leaving iD is sigil and carmack doesn't give a fuck about making good games so long as he has some new tech to show off like D3 lighting or megatextures, as evidenced by everything iD made post-romero and the fact he doesn't even make games anymore.

>> No.7488105
File: 1.64 MB, 1920x1080, hell forged.png [View same] [iqdb] [saucenao] [google]
7488105

coolest fucking weapons of all time. no mod will ever surpass these

>> No.7488108

>>7487978
Pretty good oldschool map with some lovely non-cliche ideas.

>> No.7488146

>>7487926
Cinemas don't really like epic movies that are almost 3 hours long.

>> No.7488167 [DELETED] 

>>7488098
Tech Gone Bad is really good, even if it is just a map.

Daikatana with the community patch is actually not bad, despite hilarious shit like Romero not realizing that the voice actors were mispronouncing names of main characters in half of their lines (but correctly in some) until it was too late to be fixed, etc. Episode 1 is by far the worst episode I have ever played of any episodic FPS (not counting dogshit expansions like FormGen Wolf3D shit) but from E2 on Daikatana actually gets pretty good.

>> No.7488171 [DELETED] 

>>7488105
What the fuck is that supposed to be?

>> No.7488189
File: 173 KB, 425x450, 1601854094432.jpg [View same] [iqdb] [saucenao] [google]
7488189

Can someone please explain how I get this heartland to run? I downloaded the eternity engine and the file from the doom world post and i got a .pke file. What runs with this? The eternity engine says it wants a wad but I cannot find a wad anywhere. Where did I fuck up?

>> No.7488207

>>7488171
a life siphoning ritual relic. it do look cool as shit though

>> No.7488213
File: 4 KB, 476x46, Screenshot 2021-03-05 011337.png [View same] [iqdb] [saucenao] [google]
7488213

>>7488189
Using EEngine for the first time myself. Tell EE where you store your IWADs (Heartland seems to need Doom2) and launch the pke file like you would a wad. Draw in onto the exe, make a batch file, whatever works for you.

>> No.7488220

>>7487926
i think this TAS guy might be cheating

>> No.7488226 [DELETED] 

>>7487945
>Romero's favorite mod is Ancient Aliens
That's fucking based, not gonna lie. Ancient Aliens is a masterpiece.

>> No.7488236 [DELETED] 

What are some of the best Doom mods that have custom monsters and weapons?

>> No.7488246

>>7485059
Looks like it makes extensive use of sector portals
2021 promises to be fun, I should've invested in Eternity instead of GME

>> No.7488259

>>7488236
Brutal Doom

>> No.7488269

>>7488236
>>7488105

>> No.7488285

>>7486978
>can't play mp3s with excel
ngmi

>> No.7488293

>>7488236
gmota

>> No.7488295

>>7488213
Thank you. I never thought about pointing it to the doom wad. Kind of a duh moment when I stop to think about it...

>> No.7488305
File: 185 KB, 1124x927, trenchsphere.jpg [View same] [iqdb] [saucenao] [google]
7488305

>try to make a sphere in Trenchbroom
>end up with this
So this is the power of boomer tech...

>> No.7488313
File: 2.18 MB, 800x450, Genius or stupid you be the judge.webm [View same] [iqdb] [saucenao] [google]
7488313

>>7487252
and just think, I was working on it since November of 2019, right after getting the Kustam update out.

>>7487271
>>7487290
>>7487482
Here, have a small progress thing that was hanging me up for awhile: Previously I had some pinata ammo code that fucked up when going between Zandronum and newer GZDoom, so I fucked around with it and made a hacky method that works in both. Plus it looks funny

>> No.7488319

>>7484571
Although bad by today's standards, I have find memories of doom 95.

>> No.7488321

>>7487243
this is some bomberman 64 bullshit

>> No.7488324

>>7488236
Pirate Doom

>> No.7488331
File: 68 KB, 634x394, 1610071811356.jpg [View same] [iqdb] [saucenao] [google]
7488331

>>7488305
Looking at this sphere make me wonder why CGI movies still usually use Quadrilaterals for rendering objects, but video game devs (especially those on consoles) still use triangles as their main basis for rendering.
>not since the Sega Saturn have quads been relevant for most game development
Really, what gives?

>> No.7488369

>>7488331
Quads are easier to work with. They better allow for subdivision, and editing etc.
Tris render faster and you don't have to convert on the fly if you just pre convert your quad model to tris.

Quads can stay quads for movies because the render time they add is trivial when you're prerendering a scene. But if you're rendering real time you want to milk as many fps as you can.

>> No.7488384 [DELETED] 

>>7488269
Some questions:
Who is the gay looking redheaded guy?
What are the monsters like?
Are all the weapons mystical bullshit like this or is there also traditional guns?
>>7488259
>>7488293
>>7488324
Good suggestions but already played these in addition to Project Brutality, the ROTT TC, Aliens TC and Bloom. PBs monsters are actually really good and look like they would fit in universe perfectly (I know they're curated from various authors but it's a very good set of monsters for Doom). Looking for more stuff that changes the monsters and weapons like these.

>> No.7488387
File: 182 KB, 974x729, down syndrome culter.png [View same] [iqdb] [saucenao] [google]
7488387

>>7488331
That's simple, games have to be rendered on the fly, while movies can take their sweet time.
In practice, the only polygon that can be rendered reliably in 3D is a triangle, because only when you have three vertices to work with you can be absolutely sure they're all co-planar. Which is important when you are rendering a continuous surface because you need to map texture onto a 3d shape correctly so that it looks good.
It's a best practice to use quads when working on a model so everyone does that, but those quads have to be converted to triangles at some point. Movies can figure that out at render time because they aren't rendered in real time. Game artists have to triangulate their meshes themselves (or let their software do that when exporting to a format usable by games).
Also Saturn was a massive pile of bad decisions; everybody at the time (except Sega apparently) realized that only triangles can be rendered reliably, and almost every dev rendered quads as triangles by snapping two of each quad's vertices together at all times. Which by the way made any sort of transparency almost impossible because 1/3rd of all edges would be drawn over a fuckload of times.
I think Jon Burton has made a video on the Saturn thing once.

>> No.7488393

>>7488384
Have you played Splatterhouse 3D? Its a p fun TC.

>> No.7488405

>>7488387
>almost every dev rendered quads as triangles
on the Saturn, that is

>> No.7488420

>>7488305
This looks really weird. Usually sphere wireframe is either equal quads or equal polygons (equal along the slicing plane z=n)

>> No.7488457
File: 487 KB, 2815x975, trenchspheres.jpg [View same] [iqdb] [saucenao] [google]
7488457

>>7488420
Yeah, I did it by merging a bunch of disks I had rotated about a center point. I guess since they aren't flat their outer faces influences the shape a lot.

I tried doing it with disks rotated on just one axis (left) but it looked weird. Guess I'll have to either make them manually or import from Blender for better results.

>> No.7488471

>>7488313
Looks vaguely alive.
Gets kinda up in your face.

>> No.7488708

Threadly reminder that

>Beaks make me coom

>> No.7488728

>>7488236
You mean level packs? Most recently Heartland. 2019 had Hell-Forged and Paradise. Skulldash was very fun. Then there's the old good Tormentor667 stuff, if you don't mind a little bit dated gameplay.

>> No.7488734

>>7488226
Can Skillsaw do anything else than masterpieces?

>> No.7488746

>>7488313
>Ammo Pikmin
I'm gonna go with genius.

>> No.7488748
File: 404 KB, 1080x1482, IMG_20210305_050713.jpg [View same] [iqdb] [saucenao] [google]
7488748

>>7484670
fucking lmao

>> No.7488749

>>7488105
Hey mate, don't ruin that Amuscaria's cool sprite art with filters. That being said, I do agree with you. Hell-Forged had incredibly fun-to-use arsenal, even thought it didn't resemble Doom arsenal at all. Not easy thing to do.

>> No.7488758
File: 2.56 MB, 322x178, laughing italians.gif [View same] [iqdb] [saucenao] [google]
7488758

>>7488748

>> No.7488762 [DELETED] 

>>7488728
Yeah like TCs basically, I know you can get custom monsters/weapons and run them on whatever maps, some make excellent companions (High Noon Drifter+Fistful of Doom is a good example) but I'm looking for complete packages like HACX or the ones I mentioned.
>>7488393
No but I am aware of it, that's a good suggestion. Is it pretty good?

>> No.7488768

>>7488762
>Is it pretty good?
ye.

>> No.7488773

>>7488762
There's that certain viking themed tc, that is hated by a certain individual.

>> No.7488776 [DELETED] 
File: 843 KB, 2815x1776, 1604348692204.jpg [View same] [iqdb] [saucenao] [google]
7488776

>>7487945

>> No.7488780
File: 144 KB, 737x723, 1546125887238.png [View same] [iqdb] [saucenao] [google]
7488780

>>7484417
Replace the imps with chain gunners

>> No.7488787

>>7488384
>Who is the gay looking redheaded guy?
Some crusader.
>What are the monsters like?
Mix of old Doom monsters and new ones with sexy and fitting spritework. No zombies though.
>Are all the weapons mystical bullshit like this or is there also traditional guns?
All weapons are hell-themed. There isn't traditional modern guns in Hell-Forged. But there's stuff like demonic flame thrower and nailgun, which can also used as shotgun-like weapon by shooting single spreadshot of nails.

>> No.7488795 [DELETED] 

>>7488787
Sounds based, you've sold me on it. I'll give it a try.

If anyone knows any other good ones, I'm making a list of ones to play so still open to suggestions.

>> No.7488797

Why is there so much drama around Doom source ports but Quake source ports seem to be perfect?

>> No.7488801 [DELETED] 
File: 147 KB, 798x798, Lady Havoc.jpg [View same] [iqdb] [saucenao] [google]
7488801

>>7488797
>Why is there so much drama around Doom source ports but Quake source ports seem to be perfect?
Behold drama free perfection

>> No.7488815

>>7488797
I don't there's currently any other source port drama than Graf being a drama queen occasionally. There was the whole Skulltag drama which ended the whole source port, but that was more than 10 years ago.

>> No.7488827

>>7488797
>Quake source ports seem to be perfect?
Bait.

>> No.7488837 [DELETED] 

>>7488801
Stay mad you fucking chud, LadyHavoc has done more for the Quake community than you ever will and she's a good person to boot.

>> No.7488857

What's a good Doom WAD with tight, difficult, small levels?

>> No.7488864

>>7488801
please stop posting this hideous troon. thank you

>> No.7488867 [DELETED] 

>>7488857
Unironically: 2048 Units of /vr/

>> No.7488869

>>7488867
want me to stream a blindrun?

>> No.7488872

>>7488869
Not him but yes

>> No.7488876 [DELETED] 

>>7488864
She's the Queen of Quake modding and sourceports and will forever be unless another takes the title (unlikely).

Honestly if you're not receiving HRT you have no chance of producing Quake content on the same level as someone who is.

>> No.7488878 [DELETED] 

>>7488869
Sure, I'm laying down for bed and just killing time till I fall asleep, I'll watch for a bit

>> No.7488880

>>7488872
>>7488878
lemme get OBS setup quick, I won't cam but I'll get on mic if you want

>> No.7488884

>>7488457
Left looks fine. This is quake, people will be impressed to even see a sphere in the first place.

>> No.7488896

>>7488880
it's coming, I haven't set this PC up for streaming yet, one sec

>> No.7488928

>>7488867
>>7488869
>>7488872
>>7488878
>>7488880
>>7488896
https://vaughn.live/yeahhboiii

>> No.7488945

>>7488305
I'm not really getting what steps ended with that thing

>> No.7488947

>>7488457
I'm impressed the editor didn't crash and burn 2bh

>> No.7488949

>>7488797
>Quake source ports seem to be perfect?
I'll give it another 25 years

>> No.7488952

>>7488857
Swift Death

>> No.7488956

>>7488857
Going Down

>> No.7488957

What do we think of the official mac port of Doom?
https://youtube.com/watch?v=GgChgY69ye8

>> No.7488972

>>7488957
Did it lack music or did he turn it off on purpose?

>> No.7488985

>>7488972
I think the music files are in a dedicated folder.

>> No.7488995 [DELETED] 

>>7488928
What weapons are you using? Are those the ones that come with 2048 units of /vr/ or are they from something else?

>> No.7488998

>>7488995
I just loaded up the WAD and there were in there

I suck :)

>> No.7489002 [DELETED] 
File: 37 KB, 939x529, EkgAoW-XUAA_Vhs.jpg [View same] [iqdb] [saucenao] [google]
7489002

>>7487440
Carmack was such a fucking GigaChad alpha, holy shit

>> No.7489003
File: 156 KB, 800x600, 1584757926583.jpg [View same] [iqdb] [saucenao] [google]
7489003

>>7488928
was a fun little stream, keep at it doe you'll get better at doom.

>> No.7489005 [DELETED] 

>>7488998
Ok so its not something you added but what is included with it. I just didn't know it had anything different than vanilla weapons, I haven't tried it yet

>> No.7489009

Now, here's a either a really smart or a really stupid idea:

Let's make a /vr/ Eternity Engine project.

>> No.7489012

>>7488734
everyone dickrides AA but lunatic was the first skillsaw wad i played and it's still my favorite
the fucking tyrian music in the first map makes me cum everytime

>> No.7489013

>>7489012
I actually enjoyed more Valiant than AA. AA was still great though.

>> No.7489014

>>7489003
the thing is though, I hate how long Doom levels are and everything but Nightmare feels too easy and Nightmare feels too hard, it's this weird thing, the levels I most enjoy out of all the ones I've tried are Alien Vendetta, which now that I think of it has even smaller levels (and less ammo pickups) than 2048, 2048 is good though

>> No.7489025

>>7489014
UV fast monsters still too easy?

>> No.7489031

>>7489025
I should've done UV fast monsters, I forgot, let me try it now, if I can get into it I'll stream tomorrow again

>> No.7489036

>>7489009
That would be based but give anons some time to prepare, I doubt too many are familiar with Eternity-specific features.
Unlike HFFM I think the theme should be something with mass appeal, since the motive is partially to draw attention to Eternity I wouldn't want to steer them wrong.

>> No.7489089

>>7488837
You meant to say he

>> No.7489098

>>7484186
To the NMN3 anon, will we be allowed to utilize minimal additional textures?

>> No.7489169

>>7488837
Nobody in the "quake community" uses darkplaces

>> No.7489193
File: 1.68 MB, 1920x1080, Land of nightmares.png [View same] [iqdb] [saucenao] [google]
7489193

>>7484670
Land Of NightMares
https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/lndnm

07/06/09 By PhilibusMo

The first thing that called my attention was in the description: "This map came to me almost fully formed in a dream".

Surprising traps. The tight corridors and various ambiences gives the feeling of a nightmare. There's some dark ambushes for vanilla light mode at least.

There are tricky logics but none of that switch hunting crap. I liked how a crooky world can be so straightforward with the flow of the map.
Played it trough the end and enjoyed it.

>> No.7489196

>>7489193
>no numerical rating
Interdasting map though, got a download from me on that description.

>> No.7489232

>>7486032
>Wand
You'll use it most the times, treat it as a sniper rifle. You'll often have to run and shoot from the distance. It also acts like railgun, you can kite and line enemies to shoot few at once.
>Frost Shards
it's utter shit, only usable in melee distance against bishops and gargoyles when you're in the narrow corridors
>Arc of Death
best weapon in my book. btw it bypasses Centaur's shields and deals 3x more damage against them.
>Bloodscourge
aim and damage aren't great, I've used it maybe two times in entire game. if you're used to Quietus you'll be dissapointed

Overall, I find Daedolon the easiest char to play, provided you're careful and position yourself strategically. good luck and have fun

>> No.7489247

>>7489232
and for me they were two really difficult moments during entire Mage playthrough.
>in Seven Portals when you are on rising ice platform, surrounded by wendigos
fuck it, died there more times than during the rest of the game. They deal heavy damage and there's nowhere to hide.
>at the beginning od 5th hub
revenant can kill you in split second so I had to patiently kill them one by one.

>> No.7489252

>>7488837
ok troomer

>> No.7489283
File: 491 KB, 1366x768, MicroPlutonia.jpg [View same] [iqdb] [saucenao] [google]
7489283

>>7484670
Micro Plutonia
https://www.doomworld.com/idgames/levels/doom2/m-o/micro-pl
2011 Doom 2 pack of 3 maps. Oddly they're levels 4/5/6. Lively pacing, some good ambushes and large room fights, I always like that "oh shit" factor without it being unfair.
It says it's vanilla compatible and comes with a .deh but in Crispy the walls are black. In Chocolate it won't even launch and gives me
>R_InitTextures: Missing patch in texture A-DROCK1
The reviews on idgames don't mention anything being broken so I give it a 7/10 on the assumption I'm fucking up somehow, 5/10 if it's actually broken.

>> No.7489303

grabbag is so fucking good man

>> No.7489318

>>7489098
Sure. We've added a bunch to the main set already, if you need something but don't know where to find it, ask for it.

If you know how to, you could add the stuff you need to your own .wad, and we'll roll that into the final main .wad later. Don't worry if you end up with some textures that you just didn't find a use for, Slade has a function for trimming out textures and flats from a .wad which aren't used in any level. Do try to credit where you sourced textures from, mind.
Also, flats must be 64x64 in size to work, nothing else is compatible, textures can be near any height, but width must be 8, 16, 32, 64, 128, 256, 512, or 1024 pixels in width, or they will not render properly in Boom ports.

Also, remember that the maps are to be made in Boom format, and while it's fine to test in GzDoom, you should also really test it in PrBoom+ or DSDA.

>> No.7489386
File: 2.11 MB, 641x510, bp.webm [View same] [iqdb] [saucenao] [google]
7489386

ok finally satisfied with flat-color performance.

>> No.7489393

>>7489386
Hey, it's good to see you again!

>> No.7489394

>>7488457
>>7488305
These look cool dude. What'd you do exactly? I've been trying to make a dome for a while now.

>> No.7489409

>>7488387
>and almost every dev rendered quads as triangles by snapping two of each quad's vertices together at all times

not really true, but you do find this in quite a few games (I think mostly due to wanting to reuse textures for ports and stuff), but yeah the saturn was a huge mess

>> No.7489439

>>7484186
[3-2] Dwars is playing through 2048 Units of /vr/
https://youtu.be/Qi24UX7JzF0

>> No.7489442

>>7489439
>Furry shit
Nah

>> No.7489449

>>7489442
If you hate furries then Doom is the wrong fandom for you, kiddo.

>> No.7489450

>>7489439
Here's his playlist, so you don't have to subscribe to him or look at his other content.
https://www.youtube.com/playlist?list=PL6Iguf8T_ie_UH4F6CiaD62N8optcTbwB

Seems he already has made recordings of multiple levels already, but keeps them private for publishing later.

>>7489442
It's just gameplay footage, he's not asking you to fuck the guy.

>>7489449
Non-sequitur.

>> No.7489453
File: 50 KB, 976x549, _115555714_hi064384346.jpg [View same] [iqdb] [saucenao] [google]
7489453

>>7489449

>> No.7489454

>>7489449
Just because some degenerates have latched onto Doomguy wanting to fuck his dead rabbit, doesn't mean the community is full of furfags, or that it exists for them.

>> No.7489458

ATTENTION:
To everyone who said Eternity is a meme engine: fuck you.

To all you bros who downloaded Eternity to play Heartland:
Mothership.wad and In Search are two other good Eternity maps

https://www.doomworld.com/forum/topic/99968-mothership-single-level-for-eternity/

https://www.doomworld.com/forum/topic/117985-in-search-eternity-engine-map-demo/

stewboy (Stuart Rynn) is also working on an Eternity mapset. He is still working on it so playtesting is helpful I think
https://www.doomworld.com/forum/topic/111787-cubic-worlds-wip-a-mapset-for-eternity-with-original-music-6-maps-done/

>> No.7489459

>>7489442
>getting triggered by a Youtube avatar
More embarrassing than being an actual furry desu

>> No.7489462

>>7489459
Shut up, furry.

>> No.7489476

>>7489394
This but repeat on different axis with the cylinders.
https://www.youtube.com/watch?v=KcapvEtA1so

>> No.7489479

>>7489476
Word, thanks.

>> No.7489496

>>7489458
I'm hoping one day they get their own scripting stuff fully going so it can cause Graf to have to deal with competition.

Might be the only way GZDoom stops being so retarded.

>> No.7489507

>>7489458
>To everyone who said Eternity is a meme engine: fuck you.
Dude, this is 4chan, not the GZDoom forums.

>> No.7489536

>>7489507
What are you talking about? Fuck you, too.

>> No.7489546

>>7489507
Yeah, you can post ZDoom mods here without getting threads locked.

>> No.7489554

>>7489458
Eternity is a meme engine that wishes it was the build engine

>> No.7489570

What are your favourite mapsets for co-op play?

>> No.7489585

>>7489570
Which game are you asking this for?

>> No.7489634

Mod idea: Doom II.5: Earth in Hell. Following the events of Doom II, UAC has kept the portal wide open. Humans started wandering into Hell. First, it was social outcasts, with nothing to loose, looking for adventure or death. But eventually, with the paths progressively getting beaten, more and more showed up. After a while, even dedicated travel companies were established, organizing guided tours to Hell for proles with no brain and common sense, but with shithloads of money. The remaining demons and creatures where overpowered by humans, and they've been effectively made slaves of humanity, in their own realm.

Perhaps you would play as a Caco, trying to do stuff Cacos do, but having to bend over to all the bureaucratic bullshit humans had set up.

>> No.7489637

>>7489634
Nevermind the typos, it's been a long day. But anyway, you get the basic idea.

>> No.7489648

>>7489554
This
>>7489570
Doom: Maps of Chaos. Any other answer is wrong.

>> No.7489753

>>7489303
The song? Yeah its in the top 5 theme songs for old fps.

>> No.7489769

>>7489303
DUH DUH DUH
DUH DUH DUH
DUH DUH DUH DUUH DUH DUH DUH DUUUH DUUH DUH

>> No.7489798

>>7486923
Why people hate Romero so much here? It's a complete ignorance to dismiss his talent.

>> No.7489804

>>7489798
It's some fag spamming.

>> No.7489808
File: 93 KB, 112x112, shibop.gif [View same] [iqdb] [saucenao] [google]
7489808

>>7489303
>>7489753
>>7489769
https://www.youtube.com/watch?v=pvbYv2e7oCw

>> No.7489821

>>7489808
Full version rocks. The solo is so damn good. Too bad people cut the song off all the time.

>> No.7489827

>>7489798
It's just memes and baits. We all love Romero and drink his knob.

>> No.7489830

>>7489827
Looks like Romero made you his bitch.

>> No.7489837

Did the original Doom have a distinction between co-op and deathmatch as far as item placement?

>> No.7489856

>>7489837
I'm pretty sure in vanilla it only had a flag for not single player, and not one to differentiate further.

Boom and on should have split flags though.

>> No.7489923

>>7489554
None of the build engine source ports feels as good and snappy in terms of movement and combat as doom engines and ports, so I personally see it as a great thing to have build architecture in doom games.

>> No.7489928

>>7489923
> build architecture in doom games
Wat.

>> No.7489937

>>7489462
>>7489459

To be honest dwars is the least furry furry youtuber I have seen ever, other then his avatar he literally never talks about it or uses furry art in his videos.

So he aint that bad. I guess.

>> No.7489952

>>7489937
True, but his voice grates me.

>> No.7489954

are the hard fast faggot maps compatible with prboom?

>> No.7489958

>>7489928
Multistorey 3d spaces, decorations, and all that stuff, which is I believe what people mean when they say "wishes it was the build engine".

>> No.7489960

>>7489954
Yes.

>> No.7489967

>>7489928
>>7489958
Basically places that look like real places instead of the slightly uncanny valley architecture vanilla Doom has when trying to look like real buildings.

>> No.7489973

>>7489952
Sounds like he has a face made for radio

>> No.7489974

>>7489952
ah fair, his voice is an acquired taste.

>> No.7489980

>>7489923
I understand and I refuse to use the soulless meme but there is a certain charm that gets lost. It's doom but it's a modernized doom. A true doom 3. Maybe idtech 1.5 would have been a more accurate name

>> No.7489983

>>7489439
Dwars is p good. Avatar or no.

>> No.7489990

>>7489967
You can use those features to build a wider variety of unreal and surreal stuff too. Stuff like Quake, Hexen, Amid Evil, etc.

>> No.7489995

>>7489990
Or ,you know, this.
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/imposs

>> No.7489996

Doom 2 is so fucking boring to me man
If I start Doom I can play it to Unholy Cathedral before getting bored, and then take a break and finish it(not counting ep 4)
Doom 2, after map 15 or so I want to take a break after every map and after some point want to drop it completely

>> No.7489997

>>7489386
Nice. Decent fps too. Are you still targeting .wad format?

>> No.7490006

>>7489996
It's a slog vs having it in an episodic format.

These days when I'm testing stuff with Doom 2, I almost always get to The Pit and lose all drive to play more of it.

>> No.7490019

>>7490006
This is every one of my Doom 2 playthroughs. I don't even dislike the maps that come after, but The Pit is just unfun.

>> No.7490052

>>7490019
I don't even find The Pit not fun, it's just a turning point in the size and scale of the levels, and kind of a sudden jump at that.

>> No.7490059
File: 39 KB, 170x170, reallyfuckinggay.png [View same] [iqdb] [saucenao] [google]
7490059

>>7489442
Dwar's avatar just looks like a silly cartoon to me.

Now THIS fucking faggot...

>> No.7490072

>>7489996
Filtered

>> No.7490087

>>7489952
Lmao if you think that's grating check out eggplant and you'll hear some real grating
I like his gameplay though.

>> No.7490089

>>7489952
He sounds like big mac Davis’s acoustic son.

>> No.7490110
File: 220 KB, 840x769, 1569195359156.jpg [View same] [iqdb] [saucenao] [google]
7490110

>>7490089
>acoustic

>> No.7490145

>>7489973
>>7489974
>>7490089
Actually, it's not so much even his voice, it's more like the inflection and how he talks, like it's an awkward put on.

>>7490087
I don't think his voice is bad at all, he just needs to speak little louder and a little clearer. Also you get used to it, like you get used to Decino.

>> No.7490154

>>7490089
>>7490110
So, not his electric son?

>> No.7490181 [DELETED] 
File: 174 KB, 794x1250, W3D.jpg [View same] [iqdb] [saucenao] [google]
7490181

NEW CIVVIE YALL

THE MADMAN FINALLY DID IT
https://www.youtube.com/watch?v=ljjJhScJ4DI

>> No.7490192 [DELETED] 

>>7490059
He's a literal furry dude go to his Twitter

>> No.7490194

>>7490181
Huh, I wouldn't think one could stretch Wolfenstein 3D into a half hour, there's bound to be quite a lot of repetition here with this guy's style of video.

>> No.7490198 [DELETED] 

>>7490181
when will he amputate more parts of his body? Will he livestream it?

>> No.7490204 [DELETED] 

>>7490194
Have you playrd through all 6 episodes yourself? There is plenty to talk about, I'm playing through it myself right now and it's a lot of fun.

>> No.7490221

>>7490181
What is even more impressive is that he went through vast majority of the game just using the life system only stopping doing that mid-E6.

>> No.7490227
File: 123 KB, 800x700, Wolfenstein 3D.jpg [View same] [iqdb] [saucenao] [google]
7490227

>>7490204
I have, multiple times. I think Wolfenstein 3D is a good game, and I do enjoy it (and I love the cartoony aesthetics of the game, and the high speed gunfights), but it's also a VERY simple game, with very limited depth of gameplay, compared to Doom (or ROTT), which has magnitudes more complexity.

I really think that Wolfenstein 3D has gone through all of its mileage with the original three episodes, they do basically everything worthwhile with the limitations of the game. With the Nocturnal Missions, they start going into gimmick territory with level design, but there's the problem that the game doesn't let you do very much with levels, there's no height variation, there's no real up or down, there's no real use of moving walls (like with ROTT), and all the enemies are just dudes with hitscan weapons.

It kind of wears out its welcome, is how I feel, especially with obnoxious bullshit like hiding keys in secrets, like you'll see in the Nocturnal Missions.

>> No.7490238 [DELETED] 
File: 2 KB, 262x332, pl65uwgykj851.png [View same] [iqdb] [saucenao] [google]
7490238

>>7490181
>if Dr. Schabbs kills you with his syringes during his boss fight BJ has a unique death face on the HUD where he becomes a mutant
Huh, that's pretty neat, I never knew that

>> No.7490240

>>7490227
Then you *must* play Blade of Agony and scratch the hell of that itch

>> No.7490241

>>7490198
The fuck you talking about now?

>> No.7490243

>>7490227
I think a huge part of what makes Wolf3D less enjoyable than other FPS games is the lack of weapon variety. You default to the chaingun, and use the machine gun if you don't want to burn ammo, that's it. They both play exactly the same.

>> No.7490245 [DELETED] 

>>7490240
Despite the mismash of assets, Blade of Agony is still really fun and pretty impressive

>> No.7490248
File: 23 KB, 480x360, totenkopf.jpg [View same] [iqdb] [saucenao] [google]
7490248

>>7490240
Having looked at Blade Of Agony, it doesn't look very appealing, I'm not hugely fond of Torm's level design, and I don't care for the lazy "high res" sprites.
In my opinion, an experience which is better and more suitable for the Wolf3D itch is Totenkopf SDL Edition

>> No.7490249 [DELETED] 

>>7490243
It's a totally different kind of experience to Doom. You have to be really cautious in Wolf3D. Bullets do more damage the closer enemies are, the lowest rank fodder guards can literally one shot you if they sneak up on you. Ammo is scarce. It feels way more tense but also slower, even though the game itself is fast as far as how you move.

>> No.7490261

>>7490249
Yeah. It's definitely a good game, it's fun, but it's not fun for 60 levels of the same unchanged gameplay.

>> No.7490263

>>7490240
Still fucking funny that it's launch was overshadowed by Rise of the Wool Ball.

>> No.7490264 [DELETED] 
File: 40 KB, 504x447, Wolfatari1.png [View same] [iqdb] [saucenao] [google]
7490264

>>7490243
I don't think with the limitations of the engine that you could do much more, they'd just be the same thing with different rates of fire. The attacks of the Hitler Apparitions that shoot fireballs show that a projectile weapon would be possible and the Jaguar port which was done by Carmack and id adds a flamethrower which does use something very similar to the Hitler fireballs and also a rocket launcher (which sounds completely ridiculous if I remember correctly) but they don't significantly change gameplay.

The Catacomb series also had that issue, you really only get different spreads and patterns of the same fireball sprites for all the spells

>> No.7490272
File: 164 KB, 1920x1200, DOOM0001.png [View same] [iqdb] [saucenao] [google]
7490272

>>7484670
The roulette gave me the full set of Requiem demos, but I have already watched two and a half hour Zeromaster video from start to finish, and isn't in the mood for more game playback. So I am just playing Requiem.

>> No.7490278

>>7490248
Shadow of the Wool Ball is pretty Wolf3D, if you don't mind the derp as fuck graphics.

>> No.7490281

>>7490263
I thought they were both good. But there's a point where boa gets a little overhard with the machine gunners in tight hallways.

>> No.7490282

>>7490264
Doom weapons are also mostly hitscan. Simply having a shotgun would spice the game up.

>> No.7490291 [DELETED] 

>>7490282
Is a shotgun even possible in Wolf3D? And besides the shotgun only the pistol and chaingun are hitscan weapons in Doom. Rise of the Triad also didn't have a shotgun and uses a (highly modified) Wolf 3D engine. Not sure if the Blake Stone games did.

>> No.7490293

>>7488236
metadoom

>> No.7490305

>>7490291
The Hitler puppets have a fanning fireball attack, don't they?

>> No.7490309

>>7490291
>Is a shotgun even possible in Wolf3D?
I don't see why not, just make a bunch of hitscans in a horizontal arc. You could do projectiles too, it's just that it's rare with enemies and there's no weapons for it until later ports.

>> No.7490338

>>7490198
second time im seeing this meme, wtf does it mean

>> No.7490348

>>7490181
>there's barely any r34 of Grettel Große
I have heard your call

>> No.7490354

>>7490264

You thinking of modding Wolf3D?

>> No.7490358
File: 184 KB, 1280x720, Poor Little Doom Guy.jpg [View same] [iqdb] [saucenao] [google]
7490358

>>7489983
Lets be honest, decino is way better.

>> No.7490365

Are there any guides to hard modding Doom? Like going into Chocolate or Crispy or Doom Retro in C and changing things that way?

>> No.7490393

I always try my best to not hurt any innocents in Blood

>> No.7490401

>>7490365
I guess you need to learn to program.

>> No.7490403
File: 2.93 MB, 600x338, seizure2.gif [View same] [iqdb] [saucenao] [google]
7490403

>>7484670
>https://www.doomworld.com/idgames/combos/seizure
It's just Doom or Doom 2 with rapidly changing textures. Played through 2 levels. I mean, it's exactly what I expected so can't complain about that.

>> No.7490407
File: 2.87 MB, 760x428, chaingun carnage.webm [View same] [iqdb] [saucenao] [google]
7490407

>>7490227
Agreed, I still love playing through Wolf 3D exactly because it's so incredibly basic and serves as a good palette cleanser after I played a bunch of modern, cinematic FPS games in a row. I don't expect anyone else playing it for the first time to have fun with it in 2021, but I love doing no-death runs with the game on the hardest difficulty in order to recapture that feeling of total, absolute intensity, where you hear a guard in the distance become alerted, doors trundle open all around you, and you have to keep your head on a swivel because any one enemy can tear you to shreds in a few seconds. It's thrilling, captivating, and it's what made me fall in love with not only FPS games, but video gaming in general. I'll always have a soft spot in my heart for Wolfenstein 3D.

>> No.7490416

>>7489997
Nah, using portals now with a custom map editor.

>> No.7490460

>>7488928
What's the difference between Vaughn.live and isntagib.tv?

>> No.7490467

>>7490358
Never watched him.

>> No.7490470

>>7490460
instagib turned into vaughnlive, I hadn't heard of either before streaming last night, next time I'm gonna do something even simpler though

>> No.7490472

>>7490416
I guess that makes sense that it wouldn't be convertible to portals. What's the editor look like?

>> No.7490510
File: 522 KB, 1920x1080, heartland02.png [View same] [iqdb] [saucenao] [google]
7490510

How does skillsaw do it, bros? Even when I'm dying, I'm having fun.

>> No.7490517

>>7489283
Maybe load it with Plutonia as your IWAD, you moron.

>> No.7490529

How's RealRTCW?

>> No.7490532

>>7490510
Talent and dedication.

>> No.7490602

>>7490243
Nah, i could blast through all of doom and all megawads with just the ssg, switching to shotty to conserve ammo and i would be having a blast, i wouldnt mind that at all. theyre just better designed and the king of fun in doom is always the level itself, which have very little variety in wolfenstein

>> No.7490606

>>7490510
real talk, is it THAT good? im an EXTREMELY lazy retard and i dont want to download eternity

>> No.7490608

>>7490529
Speaking of, does anyone have the android rtcw apk?

>> No.7490610

>>7490529
Surreal.

>> No.7490626

>>7490529
It functions, doesn't have a lot of bells and whistles, though also doesn't need it. Does not support analog sticks, which is a shame, but that doesn't matter to most people.

>> No.7490635
File: 81 KB, 732x589, 1221.jpg [View same] [iqdb] [saucenao] [google]
7490635

>>7490606
I was having a blast when I tried it. It also made me remember I'm an asshole who still hasn't finished AA so I'm working on that first.

>> No.7490654

>>7490472
It's possible to convert doom maps to portals but it was taking too much time to get it working, so I just made my own map editor instead

>> No.7490660

>>7489303
Grabbag is classic, but Shadow Warrior's theme needs some love too. Really catchy.

https://www.youtube.com/watch?v=o_yovneHbOA

>> No.7490663
File: 662 KB, 1068x768, Late Night Drink.png [View same] [iqdb] [saucenao] [google]
7490663

>>7490529
Very faithful to the original game with some minor additions. I consider it a slight upgrade to the original with the accuracy buff, new weapons, and distinct difficulty modes (don't play anything higher than Don't Hurt Me unless you've played the game like a million times). The Coop mode is pretty cool too if you happen to find someone playing.

>> No.7490691
File: 71 KB, 640x480, doom90.png [View same] [iqdb] [saucenao] [google]
7490691

Can I get some feedback on the second version of my HFFM submission?
https://www.mediafire.com/file/lihy0p1o6kwg41f/Bearhouse2.wad/file

It was posted before, but I got no feedback on the rebalance.

>> No.7490701

>>7490660
>wwhhHHOOOO WANTA SOME W A A N G ?

>> No.7490703

>>7490663
Oh, RealRTCW is a gameplay mod, I >>7490626
confused it with just that one sourceport someone published a while back.

>> No.7490708

>>7490703
ioRTCW? Yeah, I use that to replay the vanilla game, and RealRTCW mod is built on that engine.

>> No.7490718

Did 2048 units of VR use old-fashioned method to make skies? The one with transfer?

>> No.7490730
File: 272 KB, 2562x1644, Screen Shot 2021-03-05 at 12.26.22 PM.png [View same] [iqdb] [saucenao] [google]
7490730

>>7490654
>>7490472
here's the editor, a little rough still but outputs valid map data.

the engine handle overlapping areas so i figured i'd put some in

>> No.7490731

>>7490606
If you've ever played his other works, like Lunatic or Valiant, you'd know.

His traps make me squeal like a little girl being tickled, like the suicide bomber reveals

>> No.7490752

Is there some bug in GzDoom regarding how secrets are counted?
Both in official and 3rd party wads I keep seeing more and more levels that have up to 4-5 secrets triggered and counted in a single secret area.
And those maps usually have ridiculous amount of secrets in stats, like 11 or sometimes even more.

>> No.7490763

>>7490752
Usually the map-makers fault. GZDoom might not be entirely accurate but they didn't screw up somethinig as basic as secret counting.

>> No.7490781
File: 1.07 MB, 960x540, plutonia_twilight_8secrets.webm [View same] [iqdb] [saucenao] [google]
7490781

>>7490763
Just look at this. It's Plutonia "MAP15: The Twilight", and there are 8 secrets in this video. An it says map has 19 secrets in total...

>> No.7490814

>>7490691
>It was posted before, but I got no feedback on the rebalance
Them's the breaks. Stuff can just slip by unnoticed sometimes.

Here is a demo
https://litter.catbox.moe/2k08b6.zip
PrBoom+ cl9. I was gonna record it blind, but my music was so loud I couldn't hear the game, so I had to exit after about a minute and record a new demo, this one. I like the map, definitely hard and fast. My only suggestion is, I feel like the start of the map is easy to cheese by running straight for the switch and opening it and letting everything infight. If you have an arch-vile come out when you open the door then that option becomes suicide

>> No.7490820

>>7490752
Nah, it's just sometimes mappers accidentally keep sectors tagged. It's even worse if you put an indentation in a wall next to a secret that can't be walked on at all (Cries in shame).

>> No.7490831

>>7490606
Yes. Skipping Heartland is equivelant of skipping Valiant or AA. Just download Eternity. It's not that hard to set it up. Just set paths for wads, set up controls and resolution, then you are done and can play one of the best wads ever made.

>> No.7490848

So rocket zombies are finally redeemed. Everyone used to hate those, but they don't exactly feel irritating in Heartland. Looks like they've never been a failure of a monsters, but people haven't been able to use it correctly. But Skillsaw did it.

>> No.7490878

>>7490781
this isn't a gzdoom thing, this is a plutonia glitch, probably some copy/paste

the only gzdoom glitch i see in the video is your disgusting mouselook

>> No.7490879

>>7490848
Do these rockets have splash damage though? It seems the rockets the enemies use do not cause splash damage, like revenant missiles, but it's possible the splash damage was made smaller. I was surprised to learn that it's possible. It's an MBF codepointer that allows it IIRC

>> No.7490889

>>7490752
Secret sectors are statically flagged in the map. You can drop the file on the editor, open map, and find all sectors with that flag as fast as I typed that post.

>> No.7490895
File: 309 KB, 1920x1080, doom05.png [View same] [iqdb] [saucenao] [google]
7490895

>>7490691
I liked the map, but it felt a bit too easy to cheese and didn't really punish me for taking it easy. All of the big fights in the crate room could be invalidated by finding a hiding spot and relying on infighting.
One of the Revenants never woke up.
I didn't record a demo because I'm lazy.

>> No.7490904
File: 1.44 MB, 2400x1350, Screenshot_Doom_20210306_002510.png [View same] [iqdb] [saucenao] [google]
7490904

>>7484670
https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/lunatic
Beautiful mapset. Played it with prboom until map02 then decided to play it with hideous destructor all the way through. Pray I survive. Not surprised at all why this got a cacoward.

>> No.7490915

>>7490510
how the feck do i get this to play on eternity? it only starts up the original doom 2

>> No.7490928

Favorite Quake 1 deathmatch maps? I'm looking to put together a rotation for a Quake VR dedicated server.

>> No.7490931

>>7490889
It also depends on how your specific editor parses/saves particular map formats. Plutonia maps were made in ancient editors, maybe there was some specifics in how linked sectors were handled by original engine / source ports / editors back then and nowadays.

>> No.7490956

>>7490915
I easily got Heartland working by dumping the IWADs into the folder containing Eternity and dragging the .pke into the executable.

>> No.7490961

>>7490879
i thought rev missiles lack splash

>> No.7490967

>>7490915
>how the feck do i get this to play on eternity?
It's the same way you get any source port to run any PWAD, anon.

Here is the simplest way I can think of.
Copy/paste Heartland into your Eternity folder.
Click/drag Heartland onto Eternity.
Eternity should auto-detect Doom2.wad

>> No.7490968

>>7490904
Nice filters you got here. It would be a shame if something happened to your eyes, and you couldn't see that.

>> No.7490972
File: 22 KB, 652x285, 1.jpg [View same] [iqdb] [saucenao] [google]
7490972

>>7490968

>> No.7490982

>>7486457
>Marisa has legally changed their name to Marisa

Imagine not just basing your entire online presence around a Touhou character, but deciding to take estrogen and legally rename yourself after them.

Now imagine a world where calling this mental illness what it is is considered 'bigotry'.

Forget Doom. THIS is Hell.

>> No.7490997

>>7490956
>>7490967
got it to work. i'm retarded and just have my shit to auto open with prboom so I wasn't expecting to have the iwad in the folder as well

>> No.7491032

>>7490982
I see that you people/samefags have really tried to fit in through a couple of recent threads by bashing Graf Zahl and certain zdoom forum stars for their “incompetence” while not knowing the absolute basics like the reason why zdoom isn't the choice of speedrunners. Given that furious hate of “not real women” is most often displayed by “real women”, I believe that we have a pretty funny stereotypical situation here.

>> No.7491035
File: 290 KB, 578x578, AE.Essay_sm.jpg [View same] [iqdb] [saucenao] [google]
7491035

>>7490982
It has always been hell anon, in all ages in many shapes and forms.

>> No.7491036

Friday Night Firefag here,
I got some shit to take care of this week, and Macguffin's MIA with his own shit too unfortunately.

I'll be free to host at 6PM MST/8PM EST if you guys are still up to play at that time.

See you around /vr/os :)

>> No.7491040

>>7490982
Imagine them *not* doing what you are seething about, so you would have to work hard to find some other bullshit reason to pick on them (or, heavens forbid, leaving the whole drama out and PLAY SOME DOOM)

>> No.7491051

>>7491032
>I see that you people/samefags have really tried to fit in through a couple of recent threads by bashing Graf Zahl and certain zdoom forum stars for their “incompetence” while not knowing the absolute basics like the reason why zdoom isn't the choice of speedrunners

Huh? Someone is living rent free in your head. I haven't said anything about anyone or anything other than Marisa and their obvious mental health problems.

>Given that furious hate of “not real women” is most often displayed by “real women”, I believe that we have a pretty funny stereotypical situation here.

Are you high?

>> No.7491061

>>7491040
>Imagine them *not* doing what you are seething about

Once upon a time, they weren't. But now they are, and we have literal mental patients moderating the GZDoom community.

Does that strike you as a good thing?

>> No.7491067

>>7489634
You had me until playing as a Cacowagie. Playing as a Caco would be fun, but what purpose would they have once Hell is under control?[/spoilers]
Maybe you could be a hellish rebel who fights against the invaders, like a reverse Doom?

>> No.7491070

>>7491061
Make a better fork.

>> No.7491071

>>7490968
...that screenshot isnt filtered though?

>> No.7491072

>>7491070
Why is that always the supposed solution everyone says.
You know full well that if they knew how, they'd've done so already and wouldn't be complaining.

>> No.7491085

>>7491072
It's literally the "pull yourself up by your bootstraps" argument for problems with software.

>> No.7491087

>>7491071
At least some walls and ceilings are.

>> No.7491093

>>7491070
I'm a mapper and artist, I couldn't care less about the technical influence Marisa has over GZDoom. Their programming decisions aren't what concern me.

What concerns me is that a talented person who very obviously needs psychiatric help has the authority to shut people up on the forums and discord.

What concerns me is how fucking depressing it is to watch this otherwise talented guy slowly descend into madness, and worse, be shielded from anything that might potentially give them the reality check they need to unfuck themselves before its too late.

>> No.7491096

>>7491061
They've been acting like an asshat for a long time now, but it's usually been contained to the numerous circlejerk clique Discord servers.

The doing it out in public after getting to be a self-awarding cacoward judge though? That's new.

>> No.7491097

>>7491087
>>7491071
Is it set to True Color Software Mode? That would do it.

>> No.7491110

>>7491097
It looks like anti-aliasing is turned on, that's all.

>> No.7491134

>>7491093
> has the authority to shut people up on the forums and discord
SERIOUS BUSINESS

You are using an imageboard to tell everyone how deeply concerned you are about some forum and discord circlejerk. You probably don't even understand that it makes an already lame position even more lame.

>> No.7491139

>>7490968
>trying to fit in THIS hard
swing and a miss

>> No.7491147

>>7491093
waaah I can't call someone a nigger on the internet without being ousted! save me mr. Orwell! 1984!! this is censorship! reeeeee

>> No.7491149

>>7490895
I think I have a few ideas on how to deal the most cheesable one. I might be OK with releasing mancubi early per >>7490814 but arch-vile might be a good option as well.

>> No.7491151

>>7491134
Get help, Marisa.

Pretending to be your favourite Touhou girl won't improve your life. I would rather watch you make mods than watch you destroy yourself.

>> No.7491161

>>7491147
Actually it's 'Waaaah, I'm forced to passively enable this person suffering from anxiety, depression, body image problems chemically harm themselves!'

You do realise that, right? It's 'Sit down, shut up, and play along with their delusion until they kill themselves'.

It's fucking evil.

>> No.7491164

>>7491161
it's not that deep bro.

why do you care so much?

>> No.7491183

>>7491151
OK, you are such a basic normalfaggot that you can't even use anonymous communication not through forum personality drama approach. Just fuck off to the social network of your choice, and never come back.

You even made me nostalgic about gay nigger gore wipes.

>> No.7491184

>>7491061
Graf isn't even a trans, and he is the most mental person in gzdoom community. Also the one who started the whole gzdoom source port. Randi has always been much more sane, and also made a better port before graf turned it into complete clusterfuck. I'd rather have randi still updating original zdoom, than graf taking it over with his gzdoom. Imagine sucking graf's dick simply because he isn't a tranny. I care about source ports. You care about what these people do in their freetime. That's because i actually play doom.

>> No.7491189

>>7491067
I'm not sure what would their purpose be. I guess they would be doing menial jobs, or be actors in the controlled freakshow. But once our Caco has had enough, he would revolt and turn on his former masters. So we're more or less on the same wavelength, a reverse Doom is something what I had in mind as well.

>> No.7491192

What do you like the most about DSDA Doom and Eternity engine?

>> No.7491193
File: 268 KB, 546x546, 1612070149807.gif [View same] [iqdb] [saucenao] [google]
7491193

>> No.7491196

>>7491184
> Imagine sucking graf's dick simply because he isn't a tranny.

I have literally not said a single word about Graf.

>> No.7491198

>>7491184
what's wrong with gzdoom? i don't know too much about source ports, i think i remember people complaining about default settings, but that's a pretty trivial thing

>> No.7491201

>>7491161
Why do you care. Seriously you seem like closet-tranny yourself by caring this much. Of course trans guys have usually shit lives, but it's their choice. There are also people who inject heroin into their veins, but you go thinking and whining "waah these people are gonna kill themselves with that substance. It's evil." Just stop that pointless crusade. If some unknown person that you don't know, wants to cut his dick off, just let him. I couldn't care if he used rusty scissors, because the person is not any real guy i know. After all it's just one less cock fucking women, so just be happy and have more sex.

>> No.7491206

>>7491164
>why do you care so much?

Because I'm not enjoying watching Marisa destroy his own life in slow motion. It viscerally disturbs me every time I think about how many people are just watching it happen, saying nothing, just because of some idiotic, sucide cult 'trans rights' meme promoted by the media.

>> No.7491210

>>7491192
Never used DSDA, but what I like about Eternity is that:
-It runs just fine on my machine
-Has nothing to do with the GZDoom "team"

>> No.7491213

>>7491192
>DSDA Doom
It's an active fork of PrBoom+.
>Eternity
GZDoom but good. Wish it got more love.

>> No.7491215

>>7491198
>demands better computer than doom eternal on max settings
>absolute clusterfuck off unnecessary features, that cause more problems
>breaks old mods with every patch that come in every month (while graf blames modders for not constantly patching their stuff)

>> No.7491217
File: 547 KB, 652x1959, 1613073107885.png [View same] [iqdb] [saucenao] [google]
7491217

>> No.7491221

>>7491206
Well just go fuck marisa then, if you love him so much.

>> No.7491227

>>7491215
ok, interesting. was a legitimate question, i don't really bother with gzdoom, but i have used it a few times in the past

>> No.7491231

>>7491213
Eternity is like gzdoom without all unnecessary crap. Source port that actually runs, that doesn't kill it's own mods, while allowing 3d architechture and new weapons, pickups and monsters. That's all we need.

>> No.7491234

>>7491093
> obviously needs psychiatric help
There is no such thing. At least, not online. You can't psychologically profile people based on what they post.
You probably don't even have degree neither actual medical practice in this field.
> before its too late
Twinkle Twinkle Little Snitch, Mind your own business you nosey little bitch.

>> No.7491249

>>7491234
>You can't psychologically profile people based on what they post.


You cant?

>> No.7491250

>>7491231
If only they could fix the translucency bug it would be a perfect sourceport.

>> No.7491256

>>7491249
Well i can, you fucking pedophile.

>> No.7491262

>>7491256
Hey I am not that anon. take it easy. It just seems like there is a lot of burying heads on the sand these days so I kinda understand that anon tirade against some Touhou faggot I dont even know.

I am back to playing something.

>> No.7491269

>>7484186
Tomorrow begins Organ Grinder, Tastyspleen's Deathmatch event
https://twitter.com/DoombringerFPS/status/1367979378282541068

>> No.7491305

>>7486658
>because Rachael is a crook
I'd like evidence of that.

>> No.7491332

>>7491305
I wouldn't have said crook, definitely one of those wingman enabler types though, orbits the fuck out of Graf, sets him up to cause a shiftstorm and then uses that as the reasoning to do whatever the fuck they want.

>> No.7491369

Pardon me for the ridiculous question, but in vanilla Quake, what happens if you hold down the "jump" key/button? Does the player jump once, then land, or keeps on jumping until you let go of the key?

>> No.7491384

>>7491369
Jumps once and then lands. You can jump, let go, hold jump, and when you land you will jump immediately.

>> No.7491409

>>7491192
https://www.doomworld.com/forum/topic/115033-smooth-doom-eternity/
some anony posted this long ago, gibbing cacos on sunder at 60 fps is fun as shit.

>> No.7491429

Holy shit, are you faggots kidding me. I installed this Eternity Engine and not only it doesn't have WASD movement + mouselook, it also warps the perspective like some ancient software renderer and I don't even see the option to change renderer to opengl. Wtf is this thing, chocolate doom with benefits?

>> No.7491450

Imagine being able to do "3d architecture" and not being able to render 3d scenes without warping the shit like a software raytracer from 90s when you turn camera up or down.

>> No.7491480

>>7491305
Try disagreeing with Graf on the forums, see what happens. Better yet, bring up telemetry.
NTA and I wouldn't say "crook" but it's some really sketchy shit, I don't know why anyone would be that much of a hall monitor for fucking mod feedback.

>> No.7491483

>>7491450
Imagine bitching about something like that on a retro fps thread in a retro video games board on a chinese cartoon forum.

>> No.7491486

>>7491189
Yeah, I like it.

>> No.7491487

>>7491429
>>7491450
Hi Graf.

>> No.7491494
File: 1.84 MB, 1920x1080, Screenshot_Hexen_20210305_192142.png [View same] [iqdb] [saucenao] [google]
7491494

The Chad Stride

>> No.7491497

What's the best Wolfenstein 3D sourceport?
If the answer is ecwolf, then how the fuck do you keep the status bar permanently onscreen, I'm tired of holding down fucking control every time I want to see BJ's beautiful face

>> No.7491502
File: 45 KB, 752x664, Wolf3DOfficer.png [View same] [iqdb] [saucenao] [google]
7491502

>>7491497
What are you talking about? I have never had that problem in ECWolf and didn't even know that was a "feature"

>> No.7491503
File: 3.61 MB, 1748x720, xZJWdGk_4x_lollypop.png [View same] [iqdb] [saucenao] [google]
7491503

>>7491494
All i want is a proper upscale pack for hexen that isnt the old memegan model from doomworld and blends well with Xarp's pack on doomworld, which works on GZDOOM

>> No.7491506

>>7491497
>BJ's beautiful face
now you reminded me when fpscarol's presence on tumblr was cute drawings of fps character
like nobody else did that sort of stuff
for like 20 fucking years, nobody else considered sexualizing bj

>> No.7491509

>>7491483
Now I wonder is this a normal thing outside of zdoom? It's not even a thing in all Build source ports I tried.

>> No.7491519

>>7491502
Downloaded the latest ECWolf, set up controls, noticed a "show status" option, wasn't sure so I bound it to ctrl, turns out it shows my HUD for as long as I hold it down, because for some reason it's off by default.
Don't know what else to say on the matter.
>>7491506
kek

>> No.7491520

>>7490718
None of us used that function, because we were noobs then and didn't know it existed. In retrospect this would have made a few things simpler, though the premise was to stick to the extant resources, so you would really only have so many choices for skies.

>> No.7491521

>>7491502
>>7491519
Wait, figured it out. Set my screen size too big.

>> No.7491524

>>7491509
It's a normal thing in zdoom.
GZDoom, no. You could always used Doom Legacy.

>> No.7491525

>>7491497
there is a guy at moddb backporting all of Macwolf exclusive stuff for windows using his source port

>> No.7491530

>>7491509
Y-shearing is only normal in software renderers that didn't go out of their way to fix it. Judging by the games that have it (Doom engine, Build, Ultima Underworld) and the ones that don't (Quake, System Shock), it was probably considered more intensive to fix than it'd be worth at the time where vertical looking was a novelty in and of itself. Quake came so much later that hardware could afford to do it and System Shock just didn't care what the hardware at the time could do.

>> No.7491536

>>7491524
GZD software mode has y-shearing.

>> No.7491542

>>7491530
But I still don't understand, Eternity Engine is advertised as something like GzDoom with its own takes on advanced graphics, lightning, 3d architecture etc, why doesn't it have basic real 3d rendering implemented? It doesn't compute. Did they just emulate their advanced lightning effects with some kind of extended vanilla software rendering ticks? This sounds silly.

>> No.7491549

>>7491542
>just add opengl, it won't bloat the engine, promise

>> No.7491550

>>7491542
> ticks
*tricks

>> No.7491556

>>7491549
Implementing your own non-vanilla advanced lightning algorithms on CPU is definitely a better option and take 0 lines of code.

>> No.7491570

>>7491429
It does have wasd, vertical mouse and even jumping. Bait harder.

>> No.7491571

>>7491556
It's baffling that you think they would go to so much effort to rice the engine and look less like Doom just to get rid of y-shearing.

>> No.7491574

>>7490752
>>7490781
Secrets are counted by how many sectors in the levels are tagged as secret, if the map maker is careless and makes further sectors inside a secret marked sector, or otherwise divides it up, that means that more secrets are created and you need to adjust for that.

A great example of this is in Thy Flesh Consumed's E4M3, where an entire staircase is tagged as secret, leading to something like 20+ secret sectors to register, when the actual number of secret areas is really far less than that. In ports like PrBoom+, GzDoom and its daughter ports, and the new official Unity ports, that staircase can be made rapidly apparent as they have a sound effect to announce you finding a secret, and you end up tagging every single step in the couple of seconds you climb them.

tl;dr this is a map design error, and will happen in all ports ever.
For something that is a bug, the use of Donut specials or other sector change/transfer functions, it's possible to create more secrets than which exist in the level, thus you can get more than 100% secrets. This is still generally regarded as an error on the map designer's part though.

>>7490878
>the only gzdoom glitch i see in the video is your disgusting mouselook
Goofball.

>> No.7491578

>>7491549
I don't go near sourceports that don't include some form of dynamic lighting.

>> No.7491579

>>7491578
Cool, bye.

>> No.7491580 [SPOILER] 
File: 429 KB, 1280x960, 1614992779538.png [View same] [iqdb] [saucenao] [google]
7491580

>>7490928
This one.

>> No.7491583

>>7491549
It's not bloat if it's a feature people are using.

>>7491578
That's kind of weird tbhfam.

>> No.7491585

>>7491580
nice

>> No.7491604

>>7491571
Again, this thing is advertised as a source-port which tries hard to do much more than vanilla. Like gzdoom, but an alternative take by different people. Why bother about advanced 3d multistorey effects and cool lightning when even basic 3d vertical looking doesn't work is just beyond me. Honestly, initially I hoped someone just points me to some unintuitive option in menu that just makes everything nice, but it seems there is no such option.

>> No.7491606

>>7490968
That's like, anisotropic filtering or something, it's barely noticeable because it only works at a distance. What it does is that it reduces moire effects and other distortions of patterns at certain angles and distances, and it tends to make stuff like small text more legible at a distance.

I can see the appeal in it, but personally I stopped using it because I wanted full pixel crunch.

>> No.7491607

>>7491583
Most of us use software renderer here. Most of use have used prboom+. Eternity works like very extended prboom+. No need for opengl. Just stay in gzdoom playing bastion of chaos with brutal doom and filters on, if that's your thing. Nothing wrong with that. Most of us want something more retro. And Eternity is perfect for having retro vibe with extended features. We are retrofags anyway.

>> No.7491614

>>7491604
Vertical looking works just like it works in Hexen. Yes, it warps the sight, just like it did in 90s. What exactly is wrong with that? Do you realize this is /vr/?

>> No.7491615

>>7491570
And to achieve wasd you have to manually rebind it key by key, then go turn off mouse movement buried deep in options, then go somewhere turn on mouselook. Then you figure out mouselook warps perspective and go back to options to disable it.

>> No.7491617

>>7491604
>basic 3d vertical looking doesn't work
It does, you just can't into software renderer. It's ok, you can go back to Call of Duty, we won't judge you.
>initially I hoped someone just points me to some unintuitive option in menu
You had a question about the menu? Let's go back and check.
>>7491450
>Imagine being able to do "3d architecture" and not being able to render 3d scenes without warping the shit
You were initially hoping to shill against Eternity, and it's very obvious.

>> No.7491618

>>7491607
>Most of us use software renderer here.
Is that so? Genuine question, but what do most people use?

>Most of use have used prboom+.
And?

>Eternity works like very extended prboom+.
>No need for opengl.
If you say so, plenty seem to have enjoyed GlBoom over the years, so clearly there's a desire for it from some users.

>Just stay in gzdoom playing bastion of chaos with brutal doom and filters on, if that's your thing.
That's an awfully defensive reaction to what can at best be considered a vague feature suggestion at the very worst. Do you have a personal emotional investment in Eternity? Are you just really offended by OpenGL rendering?

>> No.7491621

>>7491617
>You were initially hoping to shill against Eternity, and it's very obvious.
What?

>> No.7491629

>>7491617
>It does, you just can't into software renderer. It's ok, you can go back to Call of Duty, we won't judge you.
>"Don't insult my precious baby!"

>> No.7491632

>>7491618
>vague feature suggestion
>Eternity is garbage because it doesn't use OpenGL or make its own renderer, I've nevre heard of y-shearing in my entire 25 years of playing Doom and any port that has it is incomplete

>> No.7491634

>>7491615
Are you baiting, or are teens nowadays this handicapped?
>waah, i have to go into options and there's too much settings
Back to modern console games, boy.

>> No.7491635

>>7491614
In 90s when vertical look (was it page up / page down, or insert / delete) was warping the perspective, my solution to that problem was to not use it at all and let the default autoaim do the job.

>> No.7491637

>>7491614
>Do you realize this is /vr/?
He's very much an outsider.

>> No.7491641

>>7491615
You have manually bind wasd and enable mouselook in gzdoom also.

>> No.7491643

>GZDoom henchmen start a brawl when it looks like Eternity is getting attention
Exactly why we need Eternity desu.

>> No.7491645

>>7491641
i think graf changed that in recent versions of gzdoom

>> No.7491646

>>7491641
No.

>> No.7491649

>>7491641
i just downloaded it on my cousin's computer today and it was enabled by default.

>> No.7491651

>>7491632
The post I made was >>7491583
I know you're new here, but you can't assume that you're always talking to just one single person in any one conversation.

>>7491643
Quasar, is that you? Do you have an inferiority complex to Graf Zahl of all fucking people?

>> No.7491652

>>7491629
Eternity is only source port that can 3d mapping without hardware mode. Only source port that can do horizontally moving platforms. And only modern source port besides gzdoom, that can do new weapons without replacing the old. Insulting it is retarded even if you prefer gzdoom.

>> No.7491654

>>7491641
Nope.

>> No.7491657

>>7491621
To tell the truth. I was hoping that there are like 10 different renderers in Eternity just like in GzDoom, and someone could just point me to how to change it. That the whole problem is just an unintuitive UI.

>> No.7491658

>>7491635
You weren't even born in 90s.

>> No.7491659

>>7486657
>>7486635
neck yourself tranny

>> No.7491665

>>7491651
I'm not Quasar and you're probably not Graf but it's pretty funny to imagine the two of them bickering on a Mongolian basket weaving forum.

>> No.7491672

>>7491645
>>7491646
>>7491649
>>7491654
Well that explains. Even mentally retarded children can play doom now. That's so nice from graf, thinking those with disabilities.

>> No.7491678

>>7491652
>Eternity is only source port that can 3d mapping without hardware mode.
Ok?

>Only source port that can do horizontally moving platforms.
That's a nice feature, sure, though there's workarounds for GzDoom.

>And only modern source port besides gzdoom, that can do new weapons without replacing the old.
You're forgetting about Edge, which I think could do that almost 20 years ago.

>Insulting it is retarded even if you prefer gzdoom.
I've never used Eternity, so I'm not one who's insulting it.

>>7491635
Worked just fine in Duke Nukem 3D, Blood, and Shadow Warrior.

>> No.7491681

>>7491672
This is some pretty strong seething.

>> No.7491686
File: 397 KB, 1079x950, Screenshot_20210305-203100.jpg [View same] [iqdb] [saucenao] [google]
7491686

Besides the switch hunting, I think Hexen is a genuinely well made game, having a lot of fun so far

>> No.7491690

>>7491635
I aim with jumping and crouching

>> No.7491692

>>7491658
Probably safe to say most here are 80s and older

>> No.7491693

>>7491690
Me too, it's fun.

>> No.7491695

>>7491692
You REALLY don't know this general, do you?

>> No.7491703

>>7484184
Ranger in Samsara has this magic lightning hammer as an alternative melee weapon. I wonder which Expansion pack its from originally?

>> No.7491704

>>7491681
>much settings bad, why not ready at start like my ps5 game
>you think me is retard, you must be seething

>> No.7491709

>>7491692
It's quite mixed. Boomers and zoomers.

>> No.7491714

>>7491709
And a handful of coomers.

>> No.7491715

>>7491686
The Wizards swirly attack is the most kino looking attack of any boomer shooter

>> No.7491717

>>7491637
Yes, but it doesn't mean I wasn't playing doom when I was 3 years old when it was just released and started playing it again recently.
>>7491652
This all makes sense, but it also means it serves very specific needs. I should actually try it in for another PC with integrated hd graphics, maybe it's the way. Because when I tried running gzdoom+lullaby there I had like 2 fps.

>> No.7491728
File: 249 KB, 1200x1200, doomer.jpg [View same] [iqdb] [saucenao] [google]
7491728

>>7491709
>>7491714
You know there is a world for people born in between mid 80s - late 90s?

>> No.7491729

>>7491703
>Ranger in Samsara has this magic lightning hammer as an alternative melee weapon. I wonder which Expansion pack its from originally?
Scourge of Armagon

>> No.7491730

NEW THREAD

>>7491725
>>7491725
>>7491725

NEW THREAD

>> No.7491731

>>7491728
Yes, outside of 4chan it's millennials.

>> No.7491735

>>7491704
GzDoom has quite a lot of options to it.

>> No.7491737
File: 553 KB, 307x234, thinking.gif [View same] [iqdb] [saucenao] [google]
7491737

If Eternity is so good, why doesn't it have sophisticated mods like Pirate Doom, Hideous Destructor, H-Doom, and Golden Souls?

>> No.7491743

>>7491728
Would probably be full doomer, if i didn't have a wife. She's only reason to resemble even a bit of a human.

>> No.7491747

>>7491737
And that's a good thing.

>> No.7491750

>>7491747
>Eternity has lots of modding options, but there's no content, look at how superior it is

>> No.7491767

>>7491750
Zdoom has been around more than 20 years. Eternity has catched up just recently, because of 3d mapping and custom weapons. I know you are baiting, but come on.

>> No.7491782

>>7491767
I remember reading about Eternity and seeing it being posted about and shown off back in the early to mid 2000s.

>> No.7491798

>>7491782
It was shit back. Didn't have 3d or custom weapon support. Source ports evolve.

>> No.7491813

>>7491798
I guess GzDoom evolved faster.

>> No.7491867

>>7491813
Oh well, I guess you win the imaginary contest in your head.

>> No.7491875

>>7491867
You're the one who makes it a contest, by insisting on Eternity's superiority over GzDoom, you're asking to compare the two. People use GzDoom because it has lots of content, which is a pretty strong argument in its favor, even if there's many flaws.

>> No.7491886

>>7491875
>insisting on Eternity's superiority over GzDoom
WTF are you talking about? Anons were minding their own business and GZDoom fans come in shitting on Eternity for not having hardware rendering. Read the thread.

>> No.7492054

>>7491450
doom is not a raytracer.

>> No.7492057

>>7491542
adding lighting isn't too hard to add to the basic doom renderer, and 3d architecture neither. having proper looking up and down changes the low-level texture mapping to be quite a bit less efficient, which is probably fine on modern hardware, even in a software renderer, but it's not trivial.

>> No.7492119

>>7491686
It has some really comfy touches but it expects you to pay way more attention than Doom/Doom2/Heretic ever expected of you.

>> No.7492139

>>7491782
It's still in an earlier stage of development, though it's got some stuff going for it, like it's room over room shit with synced sectors and maps that don't get fucked sideways by doing it.

>> No.7493226

>>7492057
I guess this is the 6502 assembly LARPer. So you found your way to this thread, well done.