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/vr/ - Retro Games


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File: 55 KB, 450x337, nights2.jpg [View same] [iqdb] [saucenao] [google]
7464768 No.7464768 [Reply] [Original]

I was filtered back in the day, but I saw the light. After finally learning how this game actually works, I can honestly say its one of the best arcade-type games I've ever played. If you played it and just wrote it off as 'lol just flying in circles' read a guide or something, because its actually pretty damn fun and addictive once you get the hang of it.

>> No.7465010

>>7464768
>arcade-type games
the literal state

>> No.7465017
File: 71 KB, 696x522, yuji-naka-sonic-sega-1.jpg [View same] [iqdb] [saucenao] [google]
7465017

Retards think Naka's first failure was Balan Wonderworld, when it was actually all the way back during the Saturn with NiGHTs:

>Be Sega
>Be making a new console to compete in the burgeoning 3D era
>See Nintendo release a mascot leading title in Mario 64 using their mascot in the first true 3D platformer game
>Sony follows suit with Crash
>Instead of just doing the obvious and make a mascot leading charge with a 3D Sonic at the Saturn's launch they....
>....stop making Sonic games in order to self indulge in shitty indie projects like Burning Rangers and of course Nights into Shit
>Meanwhile a murrican partner is busy slaving away at a 3D Sonic since your retarded prideful ass doesnt want to
>The devs are so overworked and under intense pressure one of them is hospitalized and almost dies
>They need help so, thinking in the good faith that youre all in this together as a company, borrows the 3D engine used to make your shitty flamboyant jester game
>Naka, being the prideful arrogant cunt, finds this out and feels his ego as a programmer has been besmirched, and throws a child tantrum at Sega upper management
>Engine gets taken away, 3D Sonic game gets cancelled right before holiday season where crucial Saturn sales would have been made
>Rest of the platform's short-lived life only has a shitty Sonic racer and a shitty Sonic compilation
>Sega magazines at the time even poked fun at Sega for refusing to make a game for the mascot that put them on the map to begin with
>All in the name of propping up instead a shitty gay jester game for faggots and queers that want to fuck twinks and get AIDs in a pointless confusing '''''arcade score attack'''''' game mindlessly flying around on a 2D plane doing loop de loops to make circles around orbs

And then Naka thought his gay jester game could ACTUALLY compete with Mario 64. Magazines again at the time were incredulous at the sheer audacity on display, its no wonder then that Nights has always been viewed as a joke.

>> No.7465020

>>7465017
cope Sonygger

>> No.7465023
File: 936 KB, 720x720, pronoun-that-there.gif [View same] [iqdb] [saucenao] [google]
7465023

>>7465010
>/vr/ - Retro Games

>> No.7465024

>>7465020
>cope sonygger
If I was a consolewarfag and sonygger I would just laugh in your face and remind you who won but no, I'm just a dissapointed fellow who expected more from Sega.

>> No.7465027

>>7465010

Well its technically not an arcade game but has arcade gameplay, I suppose.

>> No.7465050 [SPOILER] 
File: 67 KB, 900x900, 1614356008012.png [View same] [iqdb] [saucenao] [google]
7465050

>>7465017
>Gay jester game
You act like Sonic doesn't have one of the largest pornography cottage industries online. It's okay to suck at a game you're not familiar with anon, but to then write it off because it makes you feel gay says a lot more about you than the game

>> No.7465081

>>7465017
I mean, yes the way is presented is full of emotions ( despair specifically ) but i doubt anyone can argue that he is wrong. As far as I know these are facts.

>> No.7465154

>>7465027
Nobody would play this boring ass game if it was in arcades.

>> No.7465164

>>7465154
There are no arcades anymore kek

>> No.7465170

>>7465154
see
>>7465023

>> No.7465212
File: 3.00 MB, 800x452, nights_72-chain.webm [View same] [iqdb] [saucenao] [google]
7465212

>>7465154
I would.

>> No.7465324

>>7465212
This was supposed to make up for not having a 3D Sonic game? Yikes.

>> No.7465351

>>7465324
Seriously. I look at this game and it honestly boggles the mind. It's not a game deserving to be sold because of its non-gameplay, but it has a neat theme going and feels like it ought to be something for its artistic value. But it just has none as a video game.

>> No.7465353

>>7465024
Nice larp child.

>> No.7465380

>>7465351
>NiGHTS
>A game that failed because it was too arcadey at a time when the demand was shifting towards adventure games
>Non-gameplay

>> No.7465391

>>7465380
>A game that failed because it was too arcadey
Nights didn't fail. Sega failed the Saturn in America

>> No.7465403

>>7465380
Don't shift blame from failed gameplay to "arcadey". Simple sidescrollers like ghosts & goblins were also "arcadey". Meanwhile scoring based failed gameplay like shmups and nights were failing big time because they only existed to milk arcade players but not all arcade esque design had flopped reception like these specific genres.

>> No.7465428
File: 97 KB, 343x500, bernie stolar.jpg [View same] [iqdb] [saucenao] [google]
7465428

>>7465391
The Shiturn was doomed to fail from the very start due to its incompetently designed and inferior-at-3D architecture.
>b-b-but it sold well in Japan!!
6 million units sold there isn't "doing well".

>> No.7465432

>>7465017
I like Nights, but I enjoy this post also.

>> No.7465436

I'm seeing Nights in practically every thread these days. There's even a thread about it on /x/. What is this Baader-Meinhof effect shit?

>> No.7465439

>>7465017
>Turning this post into copypasta
Why?

>> No.7465459
File: 149 KB, 1280x720, rtypefinal2.jpg [View same] [iqdb] [saucenao] [google]
7465459

>>7465403
>failed gameplay
Just because you don't like flight-based gameplay doesn't mean they failed, or are bad. They're the oldest arcade-y genre for a reason: people enjoy that style of gameplay, arguably it's even better than platforming gameplay.

>> No.7465460

>>7465436
One person probably made a thread to discuss NiGHTs and Mario 64fags just flipped the fuck out.

>> No.7465496

>>7464768
This is the ugliest mascot ever created, Ohshima is a hack.

>> No.7465518
File: 29 KB, 200x308, rayman.jpg [View same] [iqdb] [saucenao] [google]
7465518

>>7465496
>ugliest mascot
Hold my beer.

>> No.7465686

>>7465459
God damn thanks for reminding me, I'm hyped for Final Type-2.

>> No.7465687
File: 145 KB, 310x310, 1493157748729.png [View same] [iqdb] [saucenao] [google]
7465687

>>7465518
can't argue.

>> No.7465710

>>7465518
>giant nose
>banana peel hair
>no arms or legs because French people are too lazy to animate them

God damn, how did that shit ever catch on and become a long-running series.

>> No.7465769
File: 21 KB, 240x240, 573895.jpg [View same] [iqdb] [saucenao] [google]
7465769

>>7465351
>>7465403
>Shifts "non-gameplay" to "failed gameplay"
>Claiming hard arcade gameplay failed because the Saturn has a coin slot
git gud

>> No.7465823

>>7465769
It failed because Nights also sucks as an arcade game, people don't care about the highest number since the NES

>> No.7465836

>>7465823
>people don't care about the highest number since the NES
And that's why gaming gradually went to shit.

Whatever, go enjoy your cinematic experiences, progression faggotry, and open-world bullshit, /v/tard.

>> No.7465840
File: 54 KB, 894x375, 2000-nights-894x375.jpg [View same] [iqdb] [saucenao] [google]
7465840

>>7465823
>The gameplay sucks because the gameplay sucks and I hate abstractions of merit that objectively dictate skill
It's still a good game

>> No.7465851

>>7465836
>evolution bad
No, that's when REAL gaming was made
>smb an zelda 1 are cinematic experiences
0/10
>>7465840
No you're too kind, I give it a 5/10, a failed experiment

>> No.7465869

>>7465017
Based. Nights is objectively a shit game, but if you want to force yourself to like it, be my guest.

>> No.7465870

>>7465017
It was a dumb business move but overall I'm happy with how things turned out. Can you imagine how fucking terrible a fifth gen 3D sonic would have been? It's obvious Sega could not compete with the likes of Nintendo and Sony in the 90s, can you imagine how disastrous a shitty Sonic game would have been to the Sega brand? The Saturn would have suddenly looked 10 times worse, and any reputation it had managed to cultivate as an indie arcade machine would have collapsed overnight.

>> No.7465884

>>7465870
>Can you imagine how fucking terrible a fifth gen 3D sonic would have been?
Yes, as bad as Nights

>> No.7465894

>>7465884
It's always you seething Sonic furries bitching about the Saturn and Sonic X Treme. Just kill yourself already. You've latched onto one (1) Sega property and ignore literally everything else they have ever made.

>> No.7465895

>>7465870
The Saturn was a disaster already. The sports games weren't here, Sonic wasn't here, the Doom port was terrible, the transparency inconsistencies led the Playstation kids to make fun of the Saturn just like the Genesis kids made fun of the NES owners.
The Playstation took the Saturn's goal and purpose, and was the console with both blast processing and experimental RPGs. It was over no matter what, and Sonic R and Traveller's Tales obsession with tech demo effects over actual good gameplay buried Sonic in place of Boobowski Fisheye Simulator.

>> No.7465896

>>7465894
It's literally one schizo tho.

>> No.7465907

>>7465895
PlayStation has nothing analogous to Panzer Dragoon, Burning Rangers, Guardian Heroes, Dragon Force, NiGHTS, Virtual On, Daytona, Sega Rally.

>> No.7465920

>>7465907
And the Saturn had no (good) Doom, Crash, Tekken, Gran Turismo (which was more than just arcade racing), Final Fantasy 7. Each console was different and proposed a different vision, problem was that the Sega of America marketing was less akin to SoJ's than Sony's.
I am way more interested in the Saturn's library but I know I'm in the minority.

>> No.7465938

>>7465920
>And the Saturn had no (good) Doom, Crash, Tekken, Gran Turismo (which was more than just arcade racing), Final Fantasy 7
Yes? My whole point is the Saturn managed to distinguish itself from the competition, whether intentional or not. So did PSX, and so did N64. Every time Sega tried to emulate the Sony's success the end result was shit like the Battle Arena Toshinden port, I doubt Sega would have fared much better if they kept trying to copy the competition and shit out a mediocre Bug-tier Sonic game. It probably would have made the Saturn look that much worse.

>> No.7465959

>>7465027
What arcade exclusive games do you imagine it plays like?

>> No.7466016

>>7465894
Rent free and seethe

>> No.7466024

>>7465907
Because those games are mediocre 30 minute time wasters at best meanwhile Nintendo and Sony were shooting 50 hours Goty material left and right

>> No.7466046

>>7465851
>The gameplay sucks because it sucks, scores in games are irrelevant, I give it a score of 5/10
You do that
>>7465895
Saturn still has fun games just like the PlayStation. We were talking about gameplay and it suddenly became about sales. What happened there, hmmm?
>>7466024
>Dragon Force
>30 minute time waster
You're really not even trying any more

>> No.7466054

>>7466046
>score in games are irrelevant
This is true

>> No.7466065

>>7465212
>main mechanic is a fucking Superman 64 tutorial level but with weird camera angle
>you can kinda sorta navigate in the 3D space but not really and fly in 2D planes actually
>all this bullshit has no feel of progression whatsoever, it is a score attack
>on a motherfucking home console of all places
What a waste of a nice looking engine and manpower.

>> No.7466076
File: 15 KB, 231x218, Downloaded the image to Messenger_Lite.jpg [View same] [iqdb] [saucenao] [google]
7466076

>>7466054
Score objectively denotes skill, be it accuracy or patience.
>>7466065
>Score attack has no sense of progression
I take it you want your games to play themselves.

>> No.7466086

>>7465907
>PlayStation has nothing analogous to rail shooter, shitty 3rd person shooter, , mediocre beat'em up with a gimmick and the graphics that wouldn't be above average on 16 bit systems, le anime jarpig #987 with a gimmick, what the fuck was that shit even meant to be, one good game, several shitty ports of 3 years old basic arcade racer, and no rally games.
Seriously?

>> No.7466094

>>7466076
>Score objectively denotes skill
And why the fuck should I care? I don't play games over a dick contest of skill in a irrelevant children's game like a some empty shallow faggot.

>> No.7466096

>>7466076
>I take it you want your games to play themselves.
No, you don't. I want games on home consoles to focus more on clear goals and progression curve, and ones at the arcades to be scorefests. It is quite obvious why.

>> No.7466104

>>7466096
>ones at the arcades to be scorefests. It is quite obvious why.
You had me until this, I didn't went to arcades to get an high score, I played the games the games for the gameplay and see how far I could get. I wasn't going to play a game again for something so boring as numbers.

>> No.7466114

>>7465851
>SMB
So you do like games with arcade-y design after all. You fucking dumpass.

>> No.7466123

>>7466114
No one plays SMB for the high score, if anything the game encourages you to skip levels

>> No.7466134

>>7466123
Skipping levels on SMB gives you a worse score. Only shitters do that. Same with using continues.

>> No.7466371

>>7466086
Apparently.
>>7466094
>I don't play games to get good at them, I just want passive entertainment
Consider knitting, grandma
>>7466096
Scores allow for goal-setting and skill progression through self-imposed challenge. You can win free plays, and you can compete against locals. You can also play the game for the sake of playing it as >>7466104 mentioned, but the score will always be there to tell you exactly how far you got.
>>7466123
You're encouraged to skip levels to learn later ones faster. The only reason to rely on warping is either speedrunning or laziness.

>> No.7466467

>>7466134
No one gives a shit about score, people care more about time (who finish firsts in a multiplayer run for example)
>>7466371
>I just want passive entertainment
This is what everyone wants, high score was never important

>> No.7466547

>>7466467
>everyone
You're not everyone.
>never
I explained how it is, which you failed to dispute, failure to oppose is to concede, gg
>People care more about time
Which itself shares characteristics with scorekeeping and high scores. Are you even paying attention?

>> No.7466594

>>7466547
>you're not everyone
Literally no one does pass the shitari days, people want proper games now
>i have explained with something no one does
Also
Speed = true skills
Score = can be done with cheap tactics

>shares characteristics with scorekeeping and high scores.
Lmao no, don't eat from speedchads plate score nigger, in fact for speed you have to forget about the score since it's a waste of time (this is true too even when you are not speed running)

>> No.7466710
File: 136 KB, 1163x748, Take-a-bow-NiGHTS.png [View same] [iqdb] [saucenao] [google]
7466710

>>7466594
>People want...
You are also not "people". You represent yourself and your anecdotal paradigm. You personally believe "people" don't care about score, yet here I am saying I do and citing speedrunning as a modern example. Your reasoning is fundamentally flimsy.
>Has anyone really been far even as decided to use even go want to do look more like?
Fucktarded phrasing aside, you said high score was never important, not ever, and I've explained how it is while citing speedrunning as an example and all you can manage in response is "nuh uh". Like it or not, getting a speedrunning record is akin to getting a high score. You still haven't refuted that.

Do you want to know what's really funny, though? The best way to get a high score in NiGHTS...
...is to go fast.
>for speed you have to forget about the score since it's a waste of time
It's like you're trying to undermine your own stance as you're making it to spite the time you've wasted writing nonsense. Truly amazing. Well done. Feel free to read this before continuing your thrashing under my thumb: www.hardcoregaming101.net/nights-into-dreams/amp/

>> No.7466960

>>7465010
Bruh you shitting on my favorite retro arcade-style swoop'n'loop?

>> No.7467030

>>7466710
>The best way to get a high score in NiGHTS...
>...is to go fast.
If by go fast you mean repeat the same exact loop over and over until the timer nearly runs out. If you actually just speedrun the levels you get a shit score. You're supposed to do the same boring shit repeatedly because Yuji Naka unironically has autism.

>> No.7467094

>>7467030
Notice how I didn't say "play shittily".
>While collecting links, quickly gather chips to destroy ideya capture asap, triggering bonus multiplier
>Get more chips and links quickly for an even larger score
>While doing acrobatics
In this case, going fast helps you win more, especially when you're precise. It's quite satisfying.
>If you speedrun the levels you get a shit score
Because the game is not just brute forcing your way to the end. It's about finding chips and working their locations into your route while linking and doing acrobatics to maximize your score. It's about getting familiar with the space. You'd know that if you'd put the time in, but you clearly don't have the patience for it.

Just watch a movie and stop kidding yourself if you're going to be so vitriolic. Woof.

>> No.7467105

>>7467094
It doesn't even take long to learn the obvious routes the developers intended you to fly through and there isn't any real reward for getting A ranks. Basically playing for score is boring, playing for speed is boring and playing casually is in fact boring.

>> No.7467126

>>7465959

Its focuses on action and score, both of which are hallmarks of arcade gaming.

>> No.7467161

I had fun playing it the first time, and i give music a very disproportionately high rating toward my game enjoyment. So i'm sure that was a factor. and the game lore was nice and charming in a universal kids movie sort of way. and some of the visual effects, mirroring, deformation, and light sweeping were top notch.

but fuck some things about this game.

> the completely unused nightopian stuf in the us version.
>The absolute pointlessness of tricking,lack of development, of intuitiveness, of showing the player how it even is intended to work
>the kids idle animation and polygon limbs breaking their edges

speaking of the kids, why the fuck do they give gameplay mechanics to them at all? they're painful, clunky, slow, and the damn clock too fast. major turnoff on several of the first plays.

>> No.7467167

>>7464768
regardless, what a smart move Sega had, using this obtuse, confusing for most style of game as their flagship launch title for their new hardware

>> No.7467205

>>7467126
Cool cope brolet, but no

>> No.7467232

>>7467126
Nights doesn't even come close to real arcade games like Crazy Taxi, House of the Dead, Sega Rally.

>> No.7467242

>>7467232
You're right, it greatly transcends them.

>> No.7467279

>>7467205
>>7467232

oh fuck off, its arcade-style in that sense never said it was literally an arcade game

>> No.7467330

>>7466710
People don't care about speedruns because speedruns aren't spectacular plays anymore but "how do I glitch through the floor to end the level in ten secondd which is a totally legitimate noglitch move because I didn't rewrite memory banks"

tl;dr the IMPLICATIONS of high scores matter but the number-crunching autists ruin everything

>> No.7467423

>>7467126
The action blows, and no one cares about playing for score

>> No.7467629

>>7465017
Except Sonic Xtreme was just another shitty soulless western game that deserved to be cancelled

>> No.7467658

>>7464768
>watch a vid of someone playing this
it absolutely looks like they are just pressing random buttons. the events on the screen make no sense. the elements of the world do not even seem to exist in a definable space. is it a 2d space? 3d? bonk into a thing.. float.. away to get closer,,updiwn upisown dinw nnn nggame

>> No.7467690
File: 127 KB, 256x192, tumblr_mtvqbaLC8a1sg3g3so1_400.gif [View same] [iqdb] [saucenao] [google]
7467690

>>7465017

A friend of mine worked at a Roppongi strip joint Naka visited often, and I just found out the other day that while fetching Naka's coat he accidentally dropped it, and Naka wasn't pleased. He was kind of a dick apparently. Still, he did the Phantasy Star dungeon programming, so he's alright in my book.

>> No.7467703

>>7464768
>THIS was the flagship game for Saturn
>SonicTeam actually fucking thought this would compete with Mario 64
it's honestly sad

>> No.7467716

>>7467279
But it's not "arcade-style", whatever the fuck you imagine that means. Saying it was proved you're a faggot. Crying an insisting is is proves you're a gay faggot.

>> No.7467730

>>7467167
>this obtuse, confusing for most
This is the real unforgivable flaw with Nights.
The game has the most simple controls possible. You can move with the stick and dash with a button. That's it. Less controls than Super Mario Bros.
Somehow despite having literal Atari 2600 tier controls and what should be a simple goal, the game manages to be incredibly confusing. Nobody can know how the fuck to play this game without watching a guide first. Most people will lose to the bosses their first time playing because the game relies on trial and error guesswork for any unique mechanics they have.

Sit down anyone regardless of experience with video games with Super Mario Bros. and they will clear World 1-1 with decent knowledge of the game's mechanics and a perfectly clear idea of what the goal of the game is. Sit down even the most experienced lifelong gamer with Nights and they will probably lose on Celestial Valley having no fucking idea of where to go or what to do or how to win. Say what you will for western game devs using soccer moms and children to playtest their games that can lead to them being dumbed down for retards, but the Japanese approach of doing all playtesting in house with the programmers and designers is equally as toxic and can lead to games that are blatantly unfun and unintuitive.

>> No.7467773

How the fuck does a happy flying jester game about dreaming make people seethe so damn hard? It's just an arcade game where you fly through hoops and do it efficiently to get a high score, damn

>> No.7467783
File: 672 KB, 580x891, Untitled.png [View same] [iqdb] [saucenao] [google]
7467783

>>7467716

>I-It's not OK cuz I said so!
>You're a fag!

Yeah whatever double nigger

>> No.7467805

>>7467773
And? The idea that a confusing 2.5D score attack game would be the flagship game to compete with fucking Mario 64 and Crash Bandicoot is completely retarded. This game is not only bad, it was also just a bad idea to make it in the first place.
Nights exists as a perfect microcosm of everything that went wrong with Sega.

>> No.7467807

>>7465017
At least he risked his ass unlike that dwarf.

>> No.7467821

>>7467783
>digital Nights
Wow, that's a lot of commitment to doing it wrong.

>> No.7467858

>>7467805
Yeah, but that's more related with the intentions behind the game and the ambitions of the developers, while alone it is just an arcade game with simple controls, apparently not to your liking.

>> No.7467876

>>7467858
And? The context in which it was released obviously matters.
Also even as just an arcade game it falls flat on its face, it's very obtuse and confusing.

>> No.7467925

>>7467876
to your smooth brain, yeah

>> No.7467950
File: 6 KB, 249x188, (You).jpg [View same] [iqdb] [saucenao] [google]
7467950

>>7467783
>my cope level is >9k
lmao

>> No.7467979

The absolute state of this board.

>> No.7468040
File: 44 KB, 800x450, brainlettttt (1).jpg [View same] [iqdb] [saucenao] [google]
7468040

>it's confusing and obtuse

>> No.7468078

>>7467105
>Playing for any reason is boring
You're boring. You clearly don't value improving your plays because you don't care about the game itself. Confusing your opinion for objective merit is why you're being indignant.
>>7467161
>Unused nightopian stuff
Such as?
>Tricking is pointless, lacks development, and is unintuitive
Hardly. It can be used to redirect your motion with each variation mapped to directional input, and it can be used to increase your score during tricking sections. Just a bit of practice goes a long way.
>Polygon limbs breaking their edges
Isn't that, like, super common with 32 bit titles?
>Slow kids
If they were fast and agile, there wouldn't be a point in flying. It's to create a sense of scale.
>>7467330
>tl;dr for one paragraph
What is it with people here thinking they can dictate what people care about? You can still compete in 100%, others can compete in any%, and acting like one is more impressive than the other is merely your opinion. There is merit to knowing a game inside and out to the point you can beat all of it in a sitting, and it's as impressive as knowing a game's programming enough to exploit it. They're both impressive.
>>7467423
You mean, you don't care. And yet again, if that were true the speedrunning community wouldn't exist.
>>7467658
>Having a stroke over a game you clearly haven't played
Weak
>>7467703
>Sales determine how fun a game is
Just because something is unpopular doesn't make it worthless. You should personally know that.
>>7467716
>Score based gameplay is not arcade style
Lol, lmao

>> No.7468118

>>7467730
>Games are only fun if you can make progress on your first playthrough
You can get satisfaction from learning a game; I wouldn't want to spend money on a game that doesn't challenge me.
>Unintuitive gameplay is not fun
Take chess, for instance. Anyone can learn how the pieces move relatively quickly, but effective strategies won't be obvious until you're more familiar with how the pieces interact. It won't be fun to play until you apply some effort learning strategies.

That's the core issue with NiGHTS, you're expected to learn strategies in movement and routing as you play it. Some people don't have the patience for that. That's totally fine, but to then act like nobody can enjoy that playstyle just because you personally don't is ridiculous narcissistic nonsense.
>>7467773
Because being bad at a game that appears to be for children makes idiots insecure, this is why microtransactions exist
>>7467805
>The Saturn sold bad so NiGHTS is a bad game
If you use sales to determine what games are worthwhile, you're going to miss out on a ton of games.

>> No.7468309

>>7465017
Hey I wrote this, its copypasta now? Based

>> No.7468314

>>7468078
>You clearly don't value improving your plays because you don't care about the game itself.
Because there is no reason to care about the game when it's so boring. It isn't hard to get A ranks and playing Nights at a high level is nearly identical to playing it poorly.

>> No.7468354

>>7468314
Boring to you, because you can't get instant gratification from it. Thanks for proving everything I've been saying.
>It isn't hard to get A ranks
So what's with all the bellyaching about the game being hard around here? It's obvious you understand how it's a matter of practice.
>Nearly identical
If you need weasel words to justify your stance, you don't have one. You're basically saying that these videos are "nearly" identical to each other. We both know you're being disingenuous.
https://youtu.be/64aCcAqyxU0
https://youtu.be/SZ_ZXL0Qlz4

>> No.7468362

>>7468354
>low level nights gameplay
Flying through obviously placed rings.
>high level nights gameplay
Flying through obviously placed rings after beelining for the 20 blue ball dropoff point until the timer nearly runs out.

The gameplay is just stupid.

>> No.7468432
File: 17 KB, 213x194, 1592097141740.jpg [View same] [iqdb] [saucenao] [google]
7468432

>>7468362
>I can't determine the significance so there isn't any
I know you think that, which is why I think you're obsessed with instant gratification. More to the point, you can make any game sound boring by reducing the mechanics to its core elements
>DOOM is just running in circles inside a maze, yawn
>Tetris is just stacking blocks that disappear, what a waste of time
>Final Fantasy is just turn-based melodrama, snore

By being reductionist, you've conceded to the notion that you don't care about the game because you apparently don't have the patience for it. The gameplay becomes stupid when the game is played by stupid, ya stupid.

>> No.7468436

>>7468432
>Final Fantasy is just turn-based melodrama, snore
This is true as well.

>> No.7468490
File: 46 KB, 380x335, sofa-king-wee-todd-did.jpg [View same] [iqdb] [saucenao] [google]
7468490

>>7468436
>Missing the point this hard

>> No.7468494

>>7468490
You can't even refute that Nights is just flying through rings because that's literally all there is to the gameplay. It's boring and it sucks.

>> No.7468547
File: 60 KB, 769x733, 1613184888229.png [View same] [iqdb] [saucenao] [google]
7468547

>>7468494
I already have. The reason you find it boring is because you're not trying to improve.
>You clearly don't value improving your plays because you don't care about the game itself.
>The gameplay becomes stupid when the game is played by stupid, ya stupid.

But naturally you're going to ignore that because you're indignant.

>You can't even refute that Pac-Man is just collecting pellets and avoiding ghosts because that's literally all there is to the gameplay. It's boring and it sucks because I'm boring and I suck

>> No.7468554

>>7468547
"improving" takes less than ten minutes to learn exactly where the stupid rings are so you can fly through them properly because the camera system sucks. From that point all you have to do is autistically repeat the pattern until the timer nearly runs out. It isn't a challenging or interesting game to play for score at all.

>> No.7468594
File: 68 KB, 861x290, 1592348250298.jpg [View same] [iqdb] [saucenao] [google]
7468594

>>7468554
Prove it then. Oh wait, you're not going to because you fundamentally don't understand and/or care for what makes improving your score enjoyable. You've demonstrated that by referring to practicing precision inputs as being "autistic", like that isn't a complement here.

Refrigerate your grapes, they're going sour.

>> No.7468597

>>7468594
>you fundamentally don't understand and/or care for what makes improving your score enjoyable
Protip: fly through the rings until the timer nearly runs out. Deposit the blue balls into the blue ball machine ASAP, you can collect some as the kid before turning into Nights so you can deposit them on the first loop around. There you go. Instant A rank as long as you aren't literally retarded.

>> No.7468620
File: 648 KB, 2265x2208, 20180822_121358-1.jpg [View same] [iqdb] [saucenao] [google]
7468620

>>7468597
>You don't know and or care about what makes improving your score enjoyable
>Oh yeah?? well here's a guide on how to get an A rank that I wrote after watching the YouTube video you linked
Cool, that still has nothing to do with what makes improving score enjoyable so you've conceded there, too. You clearly don't know and/or care about improving score, you just want to experience the game without putting any work into playing it at a higher level. That is why you find score attack games boring, because you're apparently opposed to improving your skill unless the game forces you to learn it with a ham-fisted tutorial. Your weak-minded attitude is why we have microtransactions and pay-to-win, now.

>> No.7468632
File: 181 KB, 800x450, everyone is stupid except me.jpg [View same] [iqdb] [saucenao] [google]
7468632

>>7468078
zoom zoom

>> No.7468635

>>7468620
I actually just played the game recently and came to the obvious conclusion as to how to get a high score on my own. It isn't hard to do nor is it interesting to do. There are much better """score attack""" games by Sega.

>> No.7468685

>>7468635
>I'm right because I said so
https://letterc.ytmnd.com
>>7465840

>> No.7468696
File: 342 KB, 639x459, the grouchy Squidward.jpg [View same] [iqdb] [saucenao] [google]
7468696

>>7468632
ok watson

>> No.7468698

>>7468685
You've been running damage control for this shitty game for days and you still can't elaborate on the deep intricate mechanics that everyone else just doesn't get. The reason for that is because there aren't any.

>> No.7468746
File: 390 KB, 500x338, BitterLeafyAyeaye-small.gif [View same] [iqdb] [saucenao] [google]
7468746

>>7468698
>You still can't elaborate
I already did, >>7467094
>Deep, intricate mechanics
Never claimed that. Since you're mischaracterizing my stance rather than refuting it, you've conceded.

My stance this entire time has been
>It's still a good game
And the fact that so many people are getting their panties all twisted up about my opinion is entirely inconsequential to me and only demonstrates their own insecurity regarding the enjoyment of their games. All anyone can offer in response is "well I didn't like it so it's objectively bad", while ignoring that they apparently treat games like disposable goods, to be consumed and then disposed of. That's why I like arcade gameplay, there is always room for improvement much like your argumentation

>> No.7468778

>>7468746
All you did was describe gathering the blue balls, depositing them and then flying through rings until the timer runs out with more flowery language.

>> No.7468820

>>7468778
Yeah, because I never claimed the game was super complex, all I've said is that it's fun and has lots of replayability because of its arcade stylings, and idiots take that to mean "it should have beaten the PlayStation" and "this is the hardest game ever". Are you simple?

>> No.7468828

>>7468778
>you can't elaborate on teh deep intricate mechanics
>i already did
>noooo not like that, you forgot to make me look cool and funny and based
You're a moron

>> No.7468837

>>7468820
>all I've said is that it's fun and has lots of replayability because of its arcade stylings
For it to have replayablity it would need some sort of depth. Enough of this "score attack" and "arcade style" cope. The game just sucks.

>> No.7468850

>>7468837
>These simple gameplay mechanics have no depth because I say so
I'm noting a pattern here,
https://letterc.ytmnd.com
>>7465840

>> No.7468853

>>7468850
It has no depth because it's so simple.

>> No.7468864
File: 81 KB, 600x536, Girls.jpg [View same] [iqdb] [saucenao] [google]
7468864

>>7468853
>He thinks depth is complexity

>> No.7468870

>>7468864
Nights lacks either.

>> No.7468894

>>7468870
Substantiative grasping anon, you really got me there

>> No.7468910

>>7468354
>So what's with all the bellyaching about the game being hard around here?
Nobody has claimed the game is hard. Being obtuse and poorly designed has nothing to do with any real challenge. This isn't Contra. It's just a confusing and poorly thought out mess that people treat like some forgotten masterpiece gem because it was made by a dying company and forgotten by everyone because it sucked.
If Nights never made appearances in further Sonic games and SEGA crossovers nobody would ever care about this game, literally the character is more popular than the game he's from.

Also the fact that you keep claiming the game is about memorization is pretty telling about its overall quality. The camera is so absurdly closed in that the game having visuals at all is almost pointless, you HAVE to memorize every level because it's impossible to see where you're going. The sequel fixed this up tremendously by using a more isometric behind the shoulder view that gives you a great view of the upcoming level.

>> No.7469048

>niggers watched a youtube video thought the game looked confusing and decided it was bad by that
there isn't any amount of cope or history revisionism that is going to change the fact that Nights was not only the best selling Saturn game and one of the best selling games of that period of time, it was critically acclaimed and praised by everyone

>> No.7469073
File: 717 KB, 435x500, 1583357364228.gif [View same] [iqdb] [saucenao] [google]
7469073

>>7468910
If you can't see what's coming, you're going too fast. If you fall down a pit in SMB when you're the one blindly running through a stage, blaming the game for that just because you have a dash button is fucking assbrained. It'd be a waste of time and lives to not learn the stage.
>memorization bad
Do you spend much mental energy riding a bike after learning how? It's not just about input memorization, it's about becoming familiar with the game. Like Contra. Just play the game.

>> No.7469086

>>7469048
People played it back then and still thought it was confusing numbnuts. The game did nothing to explain its gameplay. And by the way, the Saturn is more fondly remembered for Daytona USA and Virtua Fighter, not your faggot jester game. Vidya magazines all declared it to be inferior to Mario 64. I know that just because you think /vr/ is a Saturn haven you think you are among friends and that you'll get to preach to the choir, but you are sadly mistaken.

>> No.7469128

>>7469086
>The game did nothing to explain its gameplay
>the gameplay is too simple and has no depth
choose one
>Vidya magazines all declared it to be inferior to Mario 64
they declared anything that launched in that time inferior to Mario 64
>I know that just because you think /vr/ is a Saturn haven
i don't, lmao

>> No.7469131

imagine being a child in the 90s and you were unlucky enough to only have a Saturn. imagine getting to see the PS1 and N64 get revolutionary 3D masterpiece games like MGS, Silent Hill, Mario, and Zelda that pushed game design forward and set a new standard for the industry and you're stuck with fucking 2.5D tranny Superman 64.

>> No.7469136

>>7469128
>>The game did nothing to explain its gameplay
>>the gameplay is too simple and has no depth
>choose one
Nights is such a bad game it manages to simultaneously be incredibly simple and incredibly confusing at the same time. I honestly can't think of another game that pulled off such a feat.

>> No.7469147

>>7469131
>imagine imagining anecdotal self-validating situations to make myself feel better about the videogames I play
>>7469136
>I can't
Try

>> No.7469159

>>7469136
>mf can't play the flying jester game
either you didn't actually play the game or you're that much of a retard

>> No.7469225

>>7465895
>Traveller's Tales obsession with tech demo effects
kek

>> No.7469334

Even if you say it's an arcade game it's a shit arcade game

>> No.7469374

>>7469334
Cool opinion on the internet fellow retard

>> No.7469418

>>7469374
People don't go to arcades to play gay jester flying simulator

>> No.7469586

>>7469418
Well they should.

>> No.7469608
File: 28 KB, 499x481, de15df26e9bf61c4f5672a08dc60a50b.jpg [View same] [iqdb] [saucenao] [google]
7469608

>>7468118
>Comparing Nights to Chess

>> No.7469706
File: 25 KB, 800x600, d-clown-honking-horn-text-saying-honk-d-rendering-isolated-white-d-clown-honking-horn-text-saying-honk-158125163.jpg [View same] [iqdb] [saucenao] [google]
7469706

>>7469608
>Thinking the comparison is regarding anything other than learning how to play

>> No.7469717

>>7469706
One is fun to learn you stupid weeb.

>> No.7469718

>>7469418
https://letterc.ytmnd.com
>>7465212
news at 11

>> No.7469724
File: 84 KB, 768x1024, 20190322_133345_resized-768x1024.jpg [View same] [iqdb] [saucenao] [google]
7469724

>>7469717
>Being mad someone likes chess and NiGHTS

>> No.7470548

>>7464768
nights sucks ass but christmas nights is great because you can play as sonic

>> No.7470559

>>7465017
good post. even as a kid i spent twice as much time running around as 3d sonic in sonic jam as i did playing nights

>> No.7471045

>>7470559
that's cuz you were a tardboi

>> No.7471049

>>7470559
Frustration is the main characteristic of a SEGA fan's life.

>> No.7471365

>>7470559
Based

>> No.7472675

Arcade gameplay will always be kino, the seething on display here is evidence to that

>> No.7472825

>>7472675
True but sadly nights doesn't has good arcade gameplay or good gameplay in fact, play Sonic intead

>> No.7472841

>>7472825
Stop falseflagging.

>> No.7472859
File: 173 KB, 607x608, bernie_segata.jpg [View same] [iqdb] [saucenao] [google]
7472859

>>7472825
This. SHiTES into Diarrhea is just one of the several trashy Shiturn games that tanked Sega and so deserves to be forgotten from the annals of time along with the rest of that horrid system's library that only autistic weebcels circlejerk to.

>> No.7472881

>>7472675
>Arcade gameplay will always be kino
There's a reason Nights wasn't ever released in the arcade.

>> No.7473876
File: 20 KB, 182x277, images.jpg [View same] [iqdb] [saucenao] [google]
7473876

>>7472825
I play both, arcade games are fun
>>7472859
>Trying this hard
Insubstantial critique
>>7472881
Because it was on Saturn

>> No.7473885

>>7473876
Nobody would ever waste their time and money on Nights in the arcade.

>> No.7473892

>he still at it
Lmao Nights and the Saturn broke him hard

>> No.7473954

did watching this faggot clown let you accept you were gay or something? I have no idea why anyone would be so obsessed with defending this garbage ass game barely anyone cared about. it's like if someone would obsessively defend Croc or Winback

>> No.7473959

>>7473885
https://letterc.ytmnd.com
>>7465212
>meanwhile, watching the thread, hating fun
>>7473892
>>7473954

>> No.7473967

>>7473959
Literally SuperMan 64 but in 2D.

>> No.7473972

>>7473967
True, Superman 64 would have been way better in 2.5D

>> No.7473994

>>7473967
Except with good controls, better graphics, better music, and more interesting level designs than simply "go through this line of rings."

>> No.7473995

>>7473994
>more interesting level designs than simply "go through this line of rings."
Bullshit.

>> No.7473996

>>7473995
>hidden chips
>secret paths
>a-life
I'm sorry you're so sore over a video game

>> No.7473998

>>7473996
>a-life
How is this beyond pointless, utterly retarded addition in any way related to the level design?

>> No.7474005

>>7473998
The sound, which is part of the level. Did you actually need that explained? They add depth to the flying gameplay by challenging you to not hit them.

>> No.7474009

>>7474005
The only challenge associated with them is pretending they do fuck all whatsoever.

>> No.7474019

>>7474009
>How is a-life in any way related to the level design????
Obstacles which affect the music positively or negatively
>That doesn't count
To you, the idiot that can't into arcade games

>> No.7474021

>>7474019
Ahhh yes, pointless tamagotchi bullshit with next to zero impact on gameplay. The staple of arcade game design.

>> No.7474023

>>7471045
>>7471049
>>7471365
>https://m.youtube.com/watch?v=Vko1ZW-GOsg

>> No.7474034

>>7474021
>Obstacles that affect the level have zero impact on gameplay
The fact you have to use "next to zero" would indicate even you know you're wrong and are resorting to special pleading

>> No.7474042

>>7474034
When the """obstacles""" are so minor you can safely ignore them and never even know they exist without looking it up, yes that's next to zero impact on gameplay. It's effectively zero but I'll grant you it on a purely technical level has some remote impact on the gameplay. Just one nobody will ever notice or care about.

>> No.7474046

>>7474042
Did you ever care to notice how you hyperfocused on a-life and completely forgot you were talking about level design

>> No.7474053

>>7474046
You brought it up in defense of the level design. Which is in fact nothing but flying through rings.

>> No.7474061

>>7474053
I brought up three points, which is why I said you hyperfocused. Again, you clearly forgot.

>> No.7474065

>>7474061
You also brought up the "secret paths" which are always a minor deviation from the standard path and still feature you flying through rings and the fact that some of the blue balls in the game are ever so slightly harder to find than being right in front of you. Guess what, the game is still just flying through rings.

>> No.7474072

>>7474065
>Guess what, the game is still just finding and refining the optimal route
Sounds like fun. Shame it invalidates that whole "just flying through rings" paradigm that brings so much meaning to your life. Why else would you care at all?

>> No.7474078

>>7474072
>finding and refining the optimal route
The optimal route to do what?

>> No.7474081

>>7474078
Have you never played a racing game, ever?

>> No.7474082

>>7474081
That didn't answer my question.

>> No.7474087

>>7474082
Not my fault your reading comprehension is garbage.

>> No.7474090

>>7474087
Why are you dodging a simple question?

>> No.7474101
File: 111 KB, 1488x1392, 1576069681654.png [View same] [iqdb] [saucenao] [google]
7474101

>>7474090
>Like, what is an optimal route good for in racing? Obviously the scenic route is better
>Have you never played a racing game, ever?
>Y U DODG?
It's almost like getting a good time in a racing game is a good thing
Much like completing a level quickly will give you more points
It's honestly shameful that you need this explained

>> No.7474106

>>7474101
That's nice but what are you trying to optimize in Nights?
>Much like completing a level quickly will give you more points
The sad thing is this isn't even true for the gay jester game.

>> No.7474110

>>7474106
Going faster and being accurate does in fact get you a higher score. That's kind of the entire point

>> No.7474113

>>7474110
Beating the level quickly gets you less though. Literally the whole point is flying through rings. The quicker you try to end this monotony the less points you get.

>> No.7474123

>>7474113
>Ignoring the bonus time gives you less score
>So that means the point of the game is to ignore getting score
That's why I don't ignore it, because improving my runs is fun. You're being retarded.

>> No.7474132

>>7474123
The point of the game is to ignore the timer to the best of your abilities while you fly through rings as a gay jester.

>> No.7474134
File: 40 KB, 387x417, unnamed (1).jpg [View same] [iqdb] [saucenao] [google]
7474134

>>7474132

>> No.7474141

>>7474132
no wonder you hated it

>> No.7475707

>>7464768
agreed

>> No.7476289

>>7465017
Any more canon asshole devs?

>> No.7476358

>>7473954
Winback is a much fucking better game and unlike Nights was groundbreaking and remains incredibly influential to this very day.

>> No.7477920

>>7476358
You sound like a Gears of War kiddy. Not NiGHTS' fault you can't learn something new that's unique, different and far more enjoyable than the soulless garbage that you grew up on.

>> No.7479383 [DELETED] 

a