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/vr/ - Retro Games


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7446558 No.7446558 [Reply] [Original]

It's the height of the NES/FAMICOM days.

Konami VS Capcom.

Which is better?

>> No.7446675

>NES
who cares about that blocky shite, go play some Amiga lad

>> No.7446681

>>7446675
Nobody gives a shit about the amiga

>> No.7447015

>>7446558
Konami won that round anon

>> No.7447027

>>7446558
Konami, but there's no shame in that for Capcom. It's just that Konami was godly during that era

Konami = Nintendo > Sunsoft = Capcom >>>> every company now

>> No.7447097

Megaman 2 > any Konami NES scotformer

>> No.7447101

>>7446558
Mega Man > Any Konami game

>> No.7447116

>>7447097
>>7447101
Contra poops on legayman.

>> No.7447221

Konami had a big head start and was releasing games on the NES way before Capcom, so there is that.

>Sunsoft

Why? I'd list Natsume above Sunsoft.

>> No.7447289

>>7447221
Nothing Natsume made is as good as Gimmick or Batman, and a tier below there's also the excellent Journey to Silius, Hebereke, and Blaster Master. Sunsoft is 8bit royalty

>> No.7447315

>>7447289
I totally understand Batman seen as a godly game in 1989; but in the long run it doesn't stand a candle to Shatterhand. Journey To Silius is only okay, and as much as I like Blaster Master it's also full of issues. They're all good games though.

>> No.7447640

>>7447315

Yeah I don't understand why people talk up Sunsoft so much. I mean they were good but I never played anything by them that was as good as the best of, say, Mega Man. Mind you I have never played Gimmick though.

>> No.7447657

>>7446558
Konami

>> No.7448226
File: 18 KB, 220x320, sqoon.jpg [View same] [iqdb] [saucenao] [google]
7448226

>>7446558
IREM shits on both with the likes of Metal Storm, Holy Diver and Sqoon.

>> No.7448227
File: 50 KB, 615x621, simple as.jpg [View same] [iqdb] [saucenao] [google]
7448227

>>7446675
based

>> No.7448254

Capcom was literally always better than Konami. Konami is heavily carried by like 2 fucking franchises that people care about.
Capcom was an outright industry leader and innovator who trailblazed multiple genres. Fighting games, beatemups, horror games, third person shooters, character action, all wouldn't exist without Capcom.

>> No.7448319
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7448319

>>7448254
>Fighting games
I'll give you that one. SF2 was pretty important.
>beatemups
That was Irem and Technos.
>horror games
Capcom just plagiarised Alone in the Dark.
>third person shooters
Tomb Raider beat them to the punch, among a few others.
>character action,
You mean 3D brawlers? Sega did it first with the Dynamite Dekas, Spikeouts, etc.

>> No.7448347

>>7448319
>That was Irem and Technos.
Renegade and Double Dragon were there first but Final Fight was to those what SF2 was to Karate Champ and Yie-Ar-Kung-Fu. And almost 100% of beatemups after Final Fight were in some fashion clones of it specifically.
>plagiarized
improved and added actual design
>third person shooters
literally every modern TPS ever made uses RE4 as a template. This is a 100% indisputable fact.
>Dynamite Deka, etc
those are 3D beatemups. What we think of with modern action games like Bayonetta was kickstarted by Devil May Cry.

>> No.7449108

>>7447640
>Gimmick
That's their best game. Batman is second
>>7447315
>Shatterhand
It's good--I like it enough to own a Solbrain cart--but I think it's been overrated during the hidden gems trend of the last decade or so. Batman looks better, has better music, and has a unique and fun jump + wall jump

Shadow of the Ninja is really good too, but not quite on Shatterhand's level, and I'd rank Power Blade below both

>> No.7449408

>>7448226
AAAAAAAAAAA IM SQOOOOOOOOONIIIIIIIING

>> No.7449605

>>7448319
You can add to the list there are two playable characters, one male, one female.

The list probably goes on.

>> No.7450887

Does Capcom have any worthwhile region exclusive games?

Konami has Getsu Fuma Den, Crisis Force, The Lone Ranger, Kid Dracula, Moai Kun...

>> No.7450931

>>7446558
Sunsoft > Konami > Capcom

>> No.7451052

>>7446558
Konami for Contra and Castlevania alone, though they get points off for much of their games published under Ultra Gays

Capcom had some standout classics, but their early NES/FC offerings outsourced to Micronix (1942, Ghouts n Goblins) are dogshit, and I just never cared for Mega Man or their Disney games.

>> No.7451067

>>7448254
>Capcom was an outright industry leader and innovator who trailblazed multiple genres. Fighting games, beatemups, horror games, third person shooters, character action, all wouldn't exist without Capcom.
That's nice Capcuck, but maybe read the OP next time
>It's the height of the NES/FAMICOM days.
All of Capcom's innovations you mention occurred in either the arcades in the late 80s or on later consoles in the 90s.
>>7448347
>Final Fight
>SF2
Are not pertinent to the thread, Capcuck.

>> No.7451114

>>7446558
Capcom wins on Mega Man alone.

>> No.7453036

>>7446558
Capcom made the better scotformers, however Konami made the better zoom 'n booms.

Tough call desu.

>> No.7453262

>>7447097
Mega Man 2 is better than almost nothing.

>> No.7454804
File: 344 KB, 576x360, absolute_kino.webm [View same] [iqdb] [saucenao] [google]
7454804

>>7446675
fpbp

>> No.7455619

Konami kicked Capcom's ass until the mid 90s. Then Konami stopped producing original arcade games in favour of DDR, fucked up in translating Contra and Castlevania to 3D, and generally released garbage from that point on aside from the early SH games, Kojima and IGA, and the odd gem here and there like Gradius V and Shattered Soldier.

>> No.7456554 [SPOILER] 
File: 12 KB, 480x360, 1614133802365.jpg [View same] [iqdb] [saucenao] [google]
7456554

Konami had:
>first three Castlevania games
>Metal Gear
>Contra & Super C
>first three Ninja Turtles games
>Bayou Billy
>Gradius & Life Force
>Twinbee & Stinger
>Bucky O'Hare
>Yie Ar Kung-Fu
>Gyruss
>first few Goemon games
>Goonies 2
>first Tiny Toons game
>that one game where you're a literal fucking baby

Capcom had:
>first six Mega Man games
>the Disney Afternoon games
>Bionic Commando
>1942 & 1943
>the Strider metroidvania
>Commando
>Mighty Final Fight
>Ghosts n Goblins
>Gargoyle's Quest 2
>Little Nemo
>Gunsmoke
>Legendary Wings
>Street Fighter 2010
>SonSon
>Sweet Home
>Willow
>Yo! Noid
>Trojan
>Little Mermaid
>Mickey Mousecapades

The true winner during the NES era was Namco

>> No.7456603

>>7446675
why do we need to stoop down to your level just to talk about vidya?? the amiga was BALLS, get with the program

>> No.7457534

>>7456554
you need to play:
Konami:
>Getsu Fuma Den
>Crisis Force
>The Lone Ranger
>Mission Impossible
>Ai Senshi Nicol
>Rush'n'Attack
>the two Wai Wai World games
>Jackal
>Moai Kun
>Kid Dracula
>Monsters in My Pocket
>Batman Returns
>Zen the Intergalactic Ninja
>Lagrange Point

Capcom
>Section Z
>Snow Bros
>Higemaru Makaijima: Nanatsu no Shima Daibōken
>that's it

yeah Konami wins

>> No.7457550

>>7448226
Metal storm and sqoon are fuckin tits.

>> No.7457553

>>7456554
>>first Tiny Toons game

I had that we have to specify this. They made a fuckton of Tiny Toons platformers at the time on all platforms and they're all good, except the NES sequel to my favourite one because for some reasons that one time they decided to make a (short and easy) mini games collections. What were they thinking?!

>> No.7457571

>>7457553
>What were they thinking?!

Come to think of it they probably needed to shit out a sequel fast enough that it coincides with the release of the 16bit games. I've seen magazines ads where they advertise several Tiny Toons games on the same page.

And programming a bunch of mini games and on-rails segments is a lot more faster than having to worry about everything that can happen in regular platforming stages.

>> No.7457576

>>7456554
Yeah Capcom easily wins.

>> No.7457601

>>7448347
>literally every modern TPS ever made uses RE4 as a template. This is a 100% indisputable fact.

So, when Final Fight rips off Double Dragon it's Capcom who are the trailblazers, but when "modern third person shooters" start copying Gears of War, suddenly it's because of Resident Evil 4, and not because of Gears. Funny how that works.

>> No.7457660

>>7457601
>>7448347
RE4's camera-angles being influencial is highly overrated.
That type was camera angle was a logical next step in these days. There were at least two games, Cold Fear and Alone In The Dark (5) which were being developped at the same time as RE4, and which had the exact same type of behind the player/behind the shoulder camera angle during development, before knowing that RE4 was doing it too.

>> No.7457662

>>7457660
Basically, nobody wanted "tank controls" anymore, nor reviewers nor players. They were already calling those control schemes "dated" by 1998.

Once you take that out of the equation, that you need new camera angles and that you want to make a third person action game with guns, the behind the shoulder camera becomes a given. I don't think it should be considered such a huge deal, it's not like new techniques were involded like when the first AITD came up with 3D models within 2D backgrounds and the control schemes that go with it.
RE4's camera angle was a small logical next steps that other devs had come up with at the very same time.

>> No.7458379
File: 944 KB, 2665x3550, bong.jpg [View same] [iqdb] [saucenao] [google]
7458379

>>7446675

>> No.7459007

>>7458379
>thick eyebrows
MUH DICK

>> No.7460792

>>7446558
Capcom, but it's very close