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/vr/ - Retro Games


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File: 2.99 MB, 720x491, quake.webm [View same] [iqdb] [saucenao] [google]
7438412 No.7438412 [Reply] [Original]

This is considered a triumph for the Saturn.

>> No.7438413
File: 2.89 MB, 640x480, 1587089853363.webm [View same] [iqdb] [saucenao] [google]
7438413

>> No.7438415
File: 2.86 MB, 640x480, 1587859607061.webm [View same] [iqdb] [saucenao] [google]
7438415

>> No.7438432

>>7438412
>not posting power slave

>> No.7438446

>>7438412
It's a damn good port considering the low end hardware they had to run it on.
The SlaveDriver engine isn't bad, and it's not even a really awful representation of the game, they didn't cut any levels, didn't change or simplify any layouts (though they did cut polygons on geometry), preserved the atmosphere of the game, used the same animations. Even added colored lighting and a really nice underwater visual effect which are things the original game didn't have. A low end PC playing the DOS version would not have really been much better than this.

>> No.7438449
File: 74 KB, 642x394, 1596380956375.jpg [View same] [iqdb] [saucenao] [google]
7438449

>>7438412
you should have seen the other shiturn games...

>> No.7438468

>>7438446
>didn't change or simplify any layouts
>literally all three webms posted show simplified layouts
Ebin.

>> No.7438486
File: 2.94 MB, 584x476, tomb3.webm [View same] [iqdb] [saucenao] [google]
7438486

>>7438449
This lol. I like the Saturn but seeing fanboys unironically claim it's more powerful than the PS1 makes me cringe.

>> No.7438494

I don't see the problem? Looks better and smoother than the N64 version.

>> No.7438498
File: 2.84 MB, 640x480, Quake Saturn.webm [View same] [iqdb] [saucenao] [google]
7438498

>>7438494
lol no

>> No.7438502
File: 2.90 MB, 640x480, Quake 64.webm [View same] [iqdb] [saucenao] [google]
7438502

>>7438498

>> No.7438507

Nobody is using western shovelware kusoge as evidence of the saturns incredible power.

>> No.7438508

>>7438412
>zoomers posting old PC ports they've never played
It's decent and easily better than the N64 port. Lobotomy was on a roll with this, Powerslave and the Duke 3D port which I also enjoyed. Keep in mind Quake had to be rebuilt from the ground up in their engine which is why the levels aren't 1:1.
>>7438502
the n64 port doesn't even have the original soundtrack. Saturn port looks way closer to playing Quake in software at 320x240.

>> No.7438509

>>7438446

Can anyone post that modder criticizing Quake's optimization? He explains why quake demands so much from the systems

>> No.7438513
File: 2.90 MB, 622x438, Pentium 133MHz Quake 300x200.webm [View same] [iqdb] [saucenao] [google]
7438513

>>7438508
>Saturn port looks way closer to playing Quake in software at 320x240
Not really. It also plays nothing like Quake. At all.

>> No.7438521

>>7438513
Looks more similar than the N64's filtering and resolution. Not really sure why you made this thread except for the (You)'s, obviously the PC version of Quake is definitive but the Saturn port wasn't bad for the era.

>> No.7438526

>>7438513
>>7438508
>ITT: Console war Shitfits.

>> No.7438527

>>7438521
The Saturn port is barely playable and plays nothing like the PC original. I have no idea why there are those who are set on defending it in 2021.

>> No.7438535

>>7438527
but you probably haven't even played the original in DOS

>> No.7438536

>>7438535
I recorded literally every webm in this thread except the OP's. I didn't post all of them though.

>> No.7438539

>>7438536
prove it

>> No.7438540
File: 414 KB, 1250x1071, computers.jpg [View same] [iqdb] [saucenao] [google]
7438540

>>7438539
The computer used to capture that webm most recently posted is hidden the back of this photo.

>> No.7438551

>>7438412
Most consoles at the time couldn't even get Doom right, so yeah.

>> No.7438552

>>7438502
N64 is hideously blurry, as usual. Saturn easily looks better.

>> No.7438558

>>7438507
>b-b-b-but MUH 2D!!!
SOTN. DonPachi. In The Hunt. Mortal Kombat. Nekketsu Oyako.

All 2D games with more slowdown and longer load times than their PSX counterparts.

>> No.7438578

>>7438535
I frankly only ever saw the Win95 version of Quake 1. And that ran better on low-end Pentium II machines, compared to consoles.

PC mustard lice.

>> No.7438592

saturn quake is just a reskinned powerslave. Its not Quake

>> No.7438602

>>7438540
This is nostalgic for me to see, long ago i had exactly the same cases as the computers on the left and right. Were they that common perhaps? I remember the case on the left had a 300mhz cpu, the one on the right had 700mhz.
Back then the lifespan of a computer was barely 2 years and we would switch to the next

>> No.7438613

>>7438602
>Were they that common perhaps?
The one on the left is a Dell Dimension 4100 which are quite common.

>> No.7438614

>>7438509
Seconding this, I would love to read it

>> No.7438654
File: 1.92 MB, 384x192, 6d9J[1].gif [View same] [iqdb] [saucenao] [google]
7438654

>>7438412
Zoomer detected. You have no idea how nuts it was that Quake was able to be ported to a home console at the time because you weren't born for another 10 years at a minimum. Although you could go out and buy a Pentium 133 if you wanted to, the average home PC was still a 486/66 in 1996, which wouldn't even run Quake, let alone run it as well as the Saturn did.

>>7438558
A list of rushed cashgrab ports? Now you're really grasping at straws. Would you like to compare some of Capcom's 2D fighting games that are arcade perfect on the Saturn but had to be horrifically butchered (missing tons of frames of animation, game modes, and even entire characters) to even run on the PS1? How about 2D shooters?

>>7438486
Now show a webm that demonstrates the much better draw distance and water effects that the Saturn version of Tomb Raider has compared to the PS1 version.

You eternally butthurt snoys make me laugh.

>> No.7438682
File: 2.94 MB, 1046x406, tomb4.webm [View same] [iqdb] [saucenao] [google]
7438682

>>7438654
I'm not a snoy, I love my Saturn. But I'm realistic enough to see its failings unlike a deluded eternally coping fanboy like you.

>> No.7438684
File: 24 KB, 550x400, psxquake.gif [View same] [iqdb] [saucenao] [google]
7438684

That's nothing, wait til you see the PSX version

>> No.7438703

>>7438682
lol, cherrypicked bullshit, now show some footage from the Egypt levels instead of the Peru ones that had to be cut down just so they'd run on the PS1

> oh wait, you won't

>> No.7438704

These all look like a bunch of blocky crap, get a PS5 losers or at least a phone

>> No.7438710
File: 2.93 MB, 584x476, tomb2.webm [View same] [iqdb] [saucenao] [google]
7438710

>>7438703
You are literally fucking deluded nigger. The Saturn version is so obviously and immediately inferior it should be self explanatory.

>> No.7438715

>>7438684
To be fair, the PS1 did get a port of Quake II, but while Quake on the Saturn is a pretty good approximation of the PC game, Quake II on the PS1 is a completely different experience, with extremely cut down levels, tons of missing levels and enemies, and a laughably crude "skybox" that is literally just a purple gouraud shaded wall.

I'll give it props for having 4 player splitscreen deathmatch though, even if the deathmatch levels built for the game are about the size of my apartment.

>> No.7438720

>>7438704
nice falseflag

>> No.7438730

>>7438710
Tomb Raider on the Saturn doesn't actually look like that. You've either never played it (and therefor don't know), or you have and you're intentionally posting footage that was recorded with fucked up brightness/contrast to make the game look bad. Why would you do that?

If you want another example of a 3D game that runs way better on the Saturn than the PS1 check out Duke Nukem 3D. The Saturn version has a better framerate than the laughably terrible PS1 version, and as a side bonus it even featured online play that is still usable today.

>> No.7438742

>>7438509
Probably just a matter of the relatively unoptimized BSP system (manual splitting of visible areas with hint brushes and dedicated detail models wouldn't come until later id Tech engines). To be fair it was breaking new ground and even Carmack's prime autism could only do so much. There's also the thing about how there's no "actual" single player and even SP is just a locally-hosted one person server with pausing enabled, which set the stage for the entirety of the id Tech 2 to Source and CoD and so on engine family to do the same thing.

>> No.7438748
File: 104 KB, 245x315, 1590713826585.jpg [View same] [iqdb] [saucenao] [google]
7438748

>whining about people not universally liking the PS1 for selling better: the squeakquel
Imagine feeling a need to talk about this incessantly

>> No.7438751

> Grandia
> Duke Nukem 3D
> Hexen
> Mass Destruction
> NBA Jam
> Street Racer
> Powerslave
> Megaman 8
> Megaman X4
> Street Fighter Alpha
> Street Fighter Alpha 2
> Street Fighter Alpha 3
> Dead or Alive

What other games are better on the Saturn compared to the PS1?

>> No.7438757

>>7438486
Yes you absolutely love the Saturn posting the same bait webms all over /v/ and /vr/ for months now. A true fan. Totally.

>> No.7438760

>>7438710
Those are not even the worst levels in SAT tomb raider

>> No.7438763

>>7438730
I own both Tomb Raider and Duke 3D, boxed, for the Saturn. And funny you should mention Duke, I was just playing it this morning and immediately thought "so THAT'S why I've never made it past the second level in this game." Duke on Saturn runs like fucking ass.

And by the way I also own the PSX version of Duke 3D (and TR for that matter), and I don't give a fuck what Digital Foundry or any Saturn shills say, that version is infinitely superior to the Saturn's. It controls far tighter, the level geometry is higher, the textures are better, it doesn't have Lobotomy's fucking atrocious modeling, oh, and it's running the ACTUAL build engine and not a crude approximation of it. And in my (admittedly subjective) opinion, it feels better to play because its FPS is more consistent than the Saturn port and the controls aren't so damn floaty.

>>7438757
>NO! If you love something you have to only ever say positive things about it and NEVER criticize it
Consumerist drones like you are responsible for the current state of gaming.

>> No.7438771

>>7438751
Note how the Saturn shill has to cherry pick the GOOD Saturn ports, interesting.

>> No.7438781

>>7438757
>Yes you absolutely love the Saturn posting the same bait webms all over /v/ and /vr/ for months now
Also you're deluded if you think I'm the only one who posts these. I haven't even recorded a single webm ITT myself.

>> No.7438785

>>7438771
Are you retarded? It's literally a list of games that run better on the Saturn than the PS1. Of course these are "Good" games.

Holy shit, /vr/ is fucking cancer these days.

>> No.7438787

>>7438751
>Resident Evil
>Tomb Raider
>Thunder Force V
>Vandal Hearts
>Tactics Ogre
>Terra Diver
>Layer Section
>Strikers 1945
>Every Capcom fighting game

>> No.7438791

>>7438498
>>7438502
Saturn looks more playable here. N64 is vomit-inducing

>> No.7438813

>>7438785
>Are you retarded? It's literally a list of games that run better on the Saturn than the PS1.
Yes? Can you read? My point is you're having to cherry pick a pathetic little list of the Saturn ports that are actually better than their PSX counterpart probably indicates they're the exception rather than the rule.

>>7438787
>Resident Evil
>Tomb Raider
>better on Saturn
Stopped reading.

>> No.7438819

>>7438813
>Stopped reading.
Good. Now stop posting too and /vr/ will improve overnight.

>> No.7438825

>>7438819
What is it exactly that's getting under your skin?

>> No.7438830

>>7438813
>Stopped reading.
Saturn re1 has battlemode, fuckface. Stupid, shit for brains inbred slav skulled nigger.

>> No.7438840

>>7438830
>runs like ass but it has extra content therefore its better
yikes

>> No.7438842
File: 39 KB, 1024x573, 4134c595aa1d1926e6653714fc7577185f581bbdv2_hq.jpg [View same] [iqdb] [saucenao] [google]
7438842

>>7438830
>Saturn re1 has battlemode, fuckface
Ok, guess that justifies the compromised model work, textures, and transparency.

>> No.7438845

>>7438840
Not him but it doesn't actually run worse, it's just visually inferior. Not dramatically so, but noticeably. It's actually pretty good as far as Saturn ports go.

>> No.7438849

>>7438613
I have one of these, sick case but fuck that power supply, mine has been sitting around dead, I need to wire one of those adapters for them
>>7438813
whole thread has been cherrypicking like >>7438486
>>7438682
>>7438558
except he actually posted a substantial list, get fucked

>> No.7438857

the zoomers who know nothing and just shitpost about ports they've never played really need to get off the board or actually spend some time playing games

>> No.7438862

>>7438842
Right looks better. Now get triggered and dilate that axe wound just like every other time you post the same image and someone tells you the same thing.

>> No.7438865

>>7438857
It's mostly zoomers defending the Saturn these days. Saturn was savaged by the gaming press and its own install base alike in the 90s.

>> No.7438884

>>7438865
it's a complete bad faith argument from shitposters or people who've never played the console to say these are all inferior on Saturn
>>7438787
>>7438751

>> No.7438890

There's honestly no point in shitting on the Saturn, everyone knows it's a shit console and totally irrelevant in the history of video gaming. There's a few hipsters or weebs who will pretend it's great just so they can be contrarian, but most of the public even at the time it was "competing" with other consoles didn't even know it existed unless they were reading game magazines. I was a Sega kid and so we're most of my friends and literally not a single one of us knew it existed and we all assumed they went from Genesis to Dreamcast.
And for all those others like me we missed absolutely nothing. The Saturn doesn't have a single game that isn't better played through MAME or on a different console, it doesn't have a single game that anyone would care if they missed out on. So don't waste the time trying to shit on the Saturn just because 20 hipsters online decided their gimmick is going to be to pretend to like it.

>> No.7438891

>>7438884
>it's a complete bad faith argument [...] to say these are all inferior on Saturn
No one ITT did this, transparent strawman. I'm sorry you feel so personally attacked when people point out, rightfully, that the Saturn is inferior to the PSX hardware-wise for most applications.

>> No.7438895

>>7438865
The generation turn their nose (is this expression okay? Not a native speaker) at anything not made by Nintendo

>> No.7438904

>>7438891
never claimed it was more powerful than the PS1, stated that some ports are better which is the entire debate of this thread

>> No.7438961

>>7438486
>seeing fanboys unironically claim it's more powerful than the PS1 makes me cringe.
This is coming from someone that for years believed the Dreamcast was more powerful than the PS2, but I think this happens when fans of a system exit a generation shell shocked. The developers were lazy, the gaming press had it out for my console, the other companies stole my third party software in backroom deals. Back in the '90s I remember the argument was the Saturn was more powerful with 2D, but weaker in 3D, but then morphed into it was more powerful at everything later on. Nowadays you have people reading Segaretro.org's egregious Saturn hardware comparison page and genuinely believing that the Saturn could not only go toe-to-toe with the Playstation, but in some instances was more powerful than the N64.

>> No.7439064

>>7438813
>>Are you retarded??
>Yes?
Answers all of it really

>> No.7439175

>>7438961
The Dreamcast does have the PS2 beat in some very significant ways but the most obvious and important difference is the fact that 99% of all Dreamcast games are capable of 640x480

>> No.7439180

>>7439175
>inb4 retard saying gran turismo is 1080i

>> No.7439190

>>7438961
>all the Devs were lazy.
Not quite true.
Also, Hardware power is not cut-and-dry. Sound and graphics are two different things. obviously.

>> No.7439243

>>7439175
Very true. Dreamcast's image quality was amazing. Truth be told, back in 2001 I legit thought the Dreamcast had more computational power and could achieve better overall (polygon count, animation, etc) graphics than the PS2.

>>7439190
Yeah, I didn't convey what I was trying to say all that well in that post. The sentence which included devs being lazy was one of many arguments I heard and read back in the day, not what I actually believe.

>> No.7439253

>>7439175
>>7439180
Having twice as much VRAM (as well as hardware AA) is the reason why Dreamcast games had better looking textures, as well as more textures per scene than PS2 games did. That, and there were a few other areas where the DC could outperform the PS2.

The PS2's CPU being clocked a full 100MHz faster than the DC's was the biggest reason why you were able to see games like Gran Turismo 4 though. The fact that Polophony Digital managed to get 1080i/30 gameplay out of a console with only 4MB of VRAM is fucking insane.

We'll never know how far the DC could have been pushed since it was pulled from the market before we could see more mature software and third/fourth gen game engines being released, but in terms of overall system power it still would not have been able to overtake the PS2.

>> No.7439476

>>7438751
>> Megaman X4 is better on saturn
How so?

>> No.7439513

>>7438513
Do you at all understand it's timedemo recording?

>> No.7439518

>>7439513
Well yeah I'm the one who recorded it. It was the only gameplay webm I had.

>> No.7439524

>>7438751
>Cyberbots Full Metal Madness
>Darkstalkers 3
>King of Fighters 95
>King of Fighters 96
>King of Fighters 97
>Marvel Super Heroes
>Marvel Super Heroes vs Street Fighter
>Metal Slug
>Super Gem Fighter Mini Mix
>Real Bout Fatal Fury Special
>Samurai Shodown 3
>Samurai Shodown 4
>X-Men Children of the Atom
>X-Men vs Street Fighter

Basically anything 2D especially ones that used the 1MB and 4M RAM carts

>> No.7439539

>>7439518
Well, redo it on modern PC to get 1000 fps, and even faster “gameplayy”.

>> No.7439743

>>7439476
The Saturn version has a heatwave graphical effect in Magma Dragoon's stage that the PS1 version can't do. It also loops level music properly.

The downside is that some of the game's transparencies are mesh (like a lot of Saturn games), but if you're playing on composite you won't see it since your TV will blend the mesh, and if you're playing on an emulator you can replace mesh transparencies with actual ones.

>> No.7439750

>>7438513
Your webm plays nothing like quake, faggot. Learn to capture gameplay video.

>> No.7439928
File: 80 KB, 1024x682, 1592346293492.jpg [View same] [iqdb] [saucenao] [google]
7439928

>>7438412

It's another 'zoomer isn't able to step into the shoes of boomer and appreciate technical precedent when viewed through the sphere of the time because his feeble brain is unable to theoretically erase contemporary standards of fidelity' episode

>> No.7439931

>>7439928
are you saying it aged badly?

>> No.7439942

>>7439931

It was more than acceptable for the time considering Saturn was the weakest platform on the market

>> No.7439959

>>7438486
>unironically claim it's more powerful than the PS1 makes me cringe.


now compare 2d games

>> No.7440551

>>7438412
>runs Quake about as well as most people's computers could at the time
>but also with colored lighting
I would say that it is one, yes. Remember that few people had PCs which could get a consistent 30fps out of Quake at the time.

>>7438498
Playable.

>>7438502
Also playable, though looks less nice.

>>7438507
>Quake
>shovelware
>kusoge
The sad part is that you believe it, too.

>> No.7440561

>>7438551
PSX and N64 did a good enough job, with some concessions and changes.

>> No.7440574

>>7438842
Won't make a big difference on an old composite CRT image

>> No.7440575

>>7439931
It's more like OP aged badly.

>> No.7440826

>>7438412
Looks and feels like the real thing, camera wobbles, monster models dance like crazy, all is good. Frame rate is okay. PC Quake needs at least 8 MB of memory, and the console only has 2, so level complexity has to be limited for all data that is used in each game cycle to fit.

>> No.7441617

>>7440574
it really does.