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/vr/ - Retro Games


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File: 1.33 MB, 897x738, stuntrace.png [View same] [iqdb] [saucenao] [google]
7438190 No.7438190 [Reply] [Original]

/vr/ likes to go on about vintage 3D renders and shit, but is there no love for promo art done with photographed models and maquettes? This sort of stuff was really a lost art by the late 90s

Bonus points if the art is actually used in-game (claymation is welcome)

>> No.7438247
File: 360 KB, 1280x1024, mwc.jpg [View same] [iqdb] [saucenao] [google]
7438247

>> No.7438249

>Soulful
Talk like a normal person and not a fucking retard

>> No.7438297
File: 69 KB, 640x410, starfox.jpg [View same] [iqdb] [saucenao] [google]
7438297

>>7438249
"Based"

>> No.7438316

>>7438190
This game ran at like 15 fps but I still loved it.

>> No.7438319

>>7438190
They are quite popular in cover art threads.

>> No.7438698

>>7438297
These things always looked unsettling.

>> No.7438749

>>7438698
they lost the original models after they came to life at the stroke of midnight and killed the artist who created them

>> No.7438803

>>7438190
>>7438297
This always felt like overcompensation; these games looked so simplistic with the primitive 3d visuals that they felt that they needed over the top elaborate packaging and promotional artwork to make up for it

>> No.7438827
File: 2.87 MB, 508x378, coupechanisno1.webm [View same] [iqdb] [saucenao] [google]
7438827

>>7438316
you can overclock the superfx chip by swapping out the timing oscillator and get a slightly better framerate. it's also fun in an emu with the sfx overclocked until it actually does 30 fps. physics are great and the game is actually fast as fuck.

>> No.7439185
File: 3.03 MB, 1190x2100, wildtrax.png [View same] [iqdb] [saucenao] [google]
7439185

>>7438190
In the original version even the logo was a handmade prop

>> No.7439198
File: 171 KB, 1500x1255, 815hQY7K2ZL._AC_SL1500_.jpg [View same] [iqdb] [saucenao] [google]
7439198

>>7438190
the way developers intended

>> No.7439412
File: 312 KB, 1280x1771, toma.jpg [View same] [iqdb] [saucenao] [google]
7439412

For me, it's Princes Tomato in the Salad Kingdom

>> No.7439684

>>7439412
I can't get over the fact I've seen this cover featured in more than one "worst box art" list, how can people have such shit taste?

>> No.7439691

>>7438190
>muh soul

Holy shit dude just kys already

>> No.7439697
File: 1.28 MB, 1897x2616, 9f651ce1f93f2f26cae9f1d87fd568d5.jpg [View same] [iqdb] [saucenao] [google]
7439697

>> No.7439759 [DELETED] 

>>7439691
Irl even 2bh imo

>> No.7439809

>>7439412

Huh it looks like Percy probably has five leaves. I have never seen a persimmon with five leaves. But Google Image Search tells me that they exist. I have learned from you, Princess Tomato box image.

>> No.7439815
File: 115 KB, 600x539, The Rescue of Dino & Hoppy.jpg [View same] [iqdb] [saucenao] [google]
7439815

>>7438190

>> No.7439818

>>7439815
Cool but unrelated

>> No.7439819

>>7439818
The Flintstones: The Rescue of Dino & Hoppy is a 1991 platform video game by Taito for the Nintendo Entertainment System based on the animated series The Flintstones. Taito has later released another Flintstones game for the NES titled The Flintstones: Surprise at Dinosaur Peak.

>> No.7439834

>>7439819
Sure, but that >>7439815 is from a 1960's viewmaster disc

>> No.7439896
File: 57 KB, 640x446, 50580_front.jpg [View same] [iqdb] [saucenao] [google]
7439896

>>7438190

>> No.7440124
File: 99 KB, 800x579, plok.jpg [View same] [iqdb] [saucenao] [google]
7440124

>>7438190