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/vr/ - Retro Games


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File: 49 KB, 680x390, interpolation-bilinear-2x.png [View same] [iqdb] [saucenao] [google]
7403682 No.7403682 [Reply] [Original]

Pixel perfect or bilinear filtered?

>> No.7403686

integer scaling on a CRT, come on

>> No.7403689

>>7403682
Pixel perfect or CRT filter, bilinear is too blurry for me.

>> No.7403713

It baffles me that there are people who think bilinear is acceptable in any way

>> No.7403730

>>7403713
It comes as the default graphics option on many emulators so most people don't bother to mess with it, thus getting used to it and eventually preferring it

>> No.7403738

crt filter on a real crt monitor

>> No.7403752

You know you can just use a horizontal interpolation filter to clear up pixel sizing artifacts without having to blur the fucking out of it with bilinear

>> No.7403763

>>7403682
Pixel perfect. No point in emulation if I can play on real hardware and CRT otherwise.

>> No.7403765

>>7403682
Friendly reminder that bilinear interpolation is the only filter that actually looks like a CRT when you look at one in real life. photos can't capture them correctly. and no, not some PVM / Trinitron bullshit, i'm talking about the shitty magnetbox you actually had

>> No.7403775

>>7403682
sharp bilinear

>> No.7403783

>>7403765
But I actually had a Sony trinitron as a kid tho. Still owned it up until last year.

>> No.7403794

>>7403765
or you know the hundreds of CRT filters out there that more accurately depict various CRT video signals
Literally tvout alone has like 4-5 composite, s video and rgb configurations each

>> No.7403848

No filters, no point in doing that shit. At all.

>> No.7403918

>>7403682
I grew up with CRTs and I still prefer bilinear to integer or CRT shaders.

>> No.7404019

>>7403682
Pixel Perfect

>> No.7404020

>>7403682
The left looks more like how it looked on a tube tv back in the day, the screens were curved and they were fuzzy

>> No.7404058

>>7403682
CRT shaders sitting 6-7 feet from the screen

>> No.7404490

I usually prefer pixel perfect with maybe the NTSC filter... but I like the scale4x filter, too.

>> No.7404537

>>7403765
Bull fucking shit.

>> No.7404560
File: 27 KB, 500x294, IMG_20210211_072154.jpg [View same] [iqdb] [saucenao] [google]
7404560

>>7403765

>> No.7404598

>>7403682
integer ratio scaling with modest scalines

>> No.7404650

>>7403765
You have a shit connection then, or maybe shuts shitty eyesight

>> No.7406343

>>7403682
My actual preference is slight linear blur on both axis. The hard pixels look nice in some games but otherwise they feel grating on the eyes.

>> No.7406419

XBRz 2x + bicubic

Excess filtering and excess blur look like trash. Using a bit of both keeps them from overwhelming the image.

>> No.7406428

For Mesen-S, I use a Philips 107E CRT PC monitor, interger scaling, and a RGB TV filter preset that re formats to 4:3.

>> No.7407043

>>7403682
>Pixel perfect
Unless you're playing in windowed 1x or 2x, never. There's a reason everyone is trying to figure out a nice filter.

>> No.7407213

4:3, sharp bilinear

>> No.7407482

bilinear on a flat screen looks too blurry. On a CRT monitor running 640x480 though, it looks great.

>> No.7407548

>>7403765
my father was fucking autistic about sony in the 90's/00's, we had an expensive as fuck audio setup and of course, all our TVs/PC monitors were Trinitron

that's why i grew up with playstation i think

>> No.7407790

>>7403765
>Friendly reminder that bilinear interpolation is the only filter that actually looks like a CRT
This is bait.

>> No.7408310

>>7403682
bilinear filtering is the absolute shittyest filtering method that has ever existed. I do not even understand why emulators offer it as an option is looks like complete ass.

>> No.7408356

>>7403682
The same people that love bilinear interpolation are the same that love antialiasing

>> No.7408369
File: 775 KB, 1420x1200, Golvellius - Valley of Doom (UE) [!]-181011-195636.png [View same] [iqdb] [saucenao] [google]
7408369

>>7403682
CRT shader.

>> No.7408389

>>7408369
which shader is that?

>> No.7408407

>>7408389
crt royale

>> No.7408415

>>7403765
I wouldn't say it looks like a CRT TV, but it's definitely closer to one than integer scaling.

>> No.7408527
File: 186 KB, 600x510, A7CtZ0sh.jpg [View same] [iqdb] [saucenao] [google]
7408527

>>7408369
This looks like a CRT up close. But CRT up close looked uglier than LCD without shaders

>> No.7408571

>>7408407
looks way better than crt royale on my system
jealous

>> No.7408680
File: 1.34 MB, 1332x1000, 1E89F89C-58A9-42F6-887E-F4E523B958D6.jpg [View same] [iqdb] [saucenao] [google]
7408680

>>7408527
Great, now here’s another type of CRT

>> No.7408698

>>7408571
I hear that CRT Royale looks much better if you have a 4k monitor. 1080p doesn't quite cut it.

>> No.7408835

>>7408698
The higher the resolution the better with these shaders.
If I recall correctly, the guy who made CRY Royal said that you'd need around an 8k monitor to fully make a LCD look like a CRT visually.

>> No.7408878
File: 1.91 MB, 5720x1173, mmx.png [View same] [iqdb] [saucenao] [google]
7408878

>>7403682
s-video

>> No.7408983

>>7408878
Literally everything looks better then bilinear

>> No.7409019

>>7403738
holy mother of based

>> No.7409031

>>7403682
Pixel perfect because I got used to looking at sprite art backin the day

>> No.7409036

>>7403682
Bilinear looks like smeared shit my dude