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/vr/ - Retro Games


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7401359 No.7401359 [Reply] [Original]

What does it mean for a game, particularly acclaimed ones, to not have "aged well?"

>> No.7401365

if your IQ is very slow and you got filtered and forced to face your own stupidity, that's when you pull up the good old "aged" rhetoric.

>> No.7401367

>>7401359
Dumb contrarians and trolls 99% of the time

>> No.7401380

>>7401359
It means you were a toddler during the 90s without the intellectual capacity to judge a game for what it truly is. Because lets face it, the particular game from back then is still exactly the same in 2021. But your generation stupid ego cant take it. So its easier to collectively agree that digital software somehow, magically ages.

>> No.7401389

>>7401380
While I'm inclined to agree with you, are we not considering the perspective of fresh eyes? Or does the opinion of how well a game ages rely solely upon the opinions of those that played retro games when they were released?

>> No.7401392

>>7401389
no one that says games age should ever be taken seriously, regardless of their age, though zoomers are the most common generation to bring that up for obvious reasons.

>> No.7401408

>>7401359
When it does something that, in hindsight, was improved upon greatly by future games in the same genre.

For example, a lot of older RPGs had you open a pause menu and select between "use", "talk", "examine". These days, all of those actions are bound to the A button, since 99% of the time you only need to do one of those things to a particular thing in the game.

>> No.7401419

>>7401408
RPGs are a bad example, they're literally "press X until the story is over."

>> No.7401440

>>7401419
This is honestly a lot more true than I'd like it to be.

>> No.7401447

>>7401359
when nostalgia can't make up for a shitty game, i tried replaying jazz jackrabbit but the controls and speed are a problem

>> No.7401470

>>7401389
>does the opinion of how well a game ages rely solely upon the opinions of those that played retro games when they were released?
Gen Y & Z have been conditioned to need a higher amount of sensory stimulation. So particularly Z wont get any dopamine from a 16bit "boomer" game. They simply dont get it. Which is the whole drama that plays out on /vr/ in real time. In other words if you werent there, you most likely dont get it now.

>> No.7401483
File: 2.83 MB, 268x360, James Rolfe & The Rex Vipers.gif [View same] [iqdb] [saucenao] [google]
7401483

>>7401359
Something like AVGNs new band, James Rolfe & The Rex Vipers, is an example of something aging well. A series has to reinvent itself to stay relevant and high quality, otherwise it gets stale and "ages badly".
https://youtu.be/QgksfOYP0SI

>> No.7401528

>>7401365
Fpbp /thread

>> No.7401875

>>7401359
It means the game has "artificial difficulty" and "bad design" and doesn't have full HD graphics.

>> No.7401912

Shit gameplay
Poor writing
Things you wouldn’t notice when you were growing up since it was new back then

>> No.7402336

>>7401912
>it's not cod or fortnite

>> No.7402359

People say a game "aged" because they're retarded and compare the game's mechanics to modern games that never even existed when said game released.

In other words, they're retards.

>> No.7402369

>>7401359
It was superseded by games that came out later.

>> No.7402372

>>7401359
I don’t get what’s so hard to understand about a 5th gen game being a pioneer. People make up shit, like, “this game hasn’t aged well,” which is bullshit. Let’s say Mario 64. Great game, but it has been improved upon. It feels a little slow in comparison to these modern games, but it doesn’t mean it “aged poorly.” It just set the blueprint, so of course it’s a little rough.

>> No.7402453
File: 9 KB, 640x512, 1.png [View same] [iqdb] [saucenao] [google]
7402453

>>7401359
It means that you don't have to spend minutes of real time on something that is as mildly exciting as reordering icons on your desktop.

Which actually was exciting in its time, too.

>> No.7402471
File: 804 KB, 1027x1294, agedbadly.png [View same] [iqdb] [saucenao] [google]
7402471

>>7401359
If you don't understand, it means you're illiterate.

>> No.7402514

Aging poorly is a bad phrase to use to describe a real matter. Playing an older game that existed before solutions became commonplace to its issues is extremely typical. The issue is directly related to era in which it came out, but doesn't actually have anything to do with the aging of the game itself. It's less like poor aging and more like buying a tin that doesn't come with a ring-pull or a radio that doesn't have bluetooth or aux.

>> No.7402754

>>7402514
What’s a radio?

>> No.7402773

some games I consider that aged "badly" are those that were improved by their sequels, like Gran Turismo games (why would you play 1 over 3 or 4?), sports games (likewise why would you play ISS Pro vs PES 6?). But the phrase gets badly thrown around for certain acclaimed games that play different to what zoomers are accustomed to (see Goldeneye, Half-Life, MGS, FF7...)

>> No.7402781

>>7401359
A good game is always good, but there are outside factors:

>standards changing.
>the game having been a novelty to begin with, and time removes said novelty from the game.
>similar newer games doing the same things substantially better.
>a series or genre losing favor over time.
There are still other factors, but you get the idea.

Those things said; I feel like any game that was ever enjoyable remains enjoyable forever. The game doesn't change, only the public's perception of it does.

>> No.7402793

>>7402372
What's funny is I'm actually enjoy that game more now than I did then. So.it obviously hasn't aged poorly. It's just that everyone other than me.has played it to death already and is are bored with it now. Thus "it aged".

What's sad is that Mario 64 coming to the switch is what finally got me to enjoy it.

>> No.7402854

>>7402781
Well everything ages, it's just a matter of whether it does so well or badly

>> No.7402881

>>7402854
you're such a retard that I'm surprised you know how to post a comment in this website.

>> No.7403016

>>7402881
You're illiterate to the English language and the breadth of meaning words have if you don't understand the basic truth of what I said.

>> No.7403072

>>7403016
No, he’s right, your post was dumb.

>> No.7403083

>>7403072
He's not and you're functionally illiterate. It's basic common English.

>> No.7403125

>>7403083
You’re the one that thinks a game can be objectively good when all art appreciation is subjective.

>> No.7403138

>>7403125
That's not even close to what I said, congrats on proving how illiterate you are.

>> No.7403208

>>7403125
>video games
>art
lmao

>> No.7403267

>>7401359
It's when you pretend to like video games to look cool (e.g., OoT, M64 and so on), but the facade drops when they actually play a game from the era. They don't actually enjoy video games so they drop the excuse that it hasnt "aged well" despite the fact that games don't change or get altered as they age (patches for online games aside).

>> No.7403274

>>7401365
OP absolutely and unequivocally D.E.S.T.R.O.Y.E.D.

>> No.7403464

>>7401367
yeah the real question is which end was blinded by current fashion and which end had the timeless truth. Someone in 2021 claiming something hasn't aged well because of racism is probably caught up in current-year moral panic. Someone claiming the janky 3D rendering on PS1 is "charming" probably has on rose-colored retro goggles.

>> No.7403491

>>7403125
>all art appreciation is subjective
die in a fire

>> No.7403524

>>7403125
No one said anything about objectivity until you did.

>> No.7403525

>>7403491
>>7403208
>t.stiff-ass fucko with little to no concept of subjectivity.

>> No.7403528

>>7401359
>>7401365
>>7401367
>>7401380
>>7401875
>>7402359
>>7403267
Nobody has ever implied that software "ages" you stupid faggots, only that even when compared to games released back then, a game's certain mechanics like movement, aiming or shooting feel like shit compared to today's standards. Which is completely fine to think. For example, Quake's movement feels snappy, responsive, and fun to play with, while Dark Engine games like Thief feel like shit today because they're so floaty and unresponsive in comparison.

>> No.7403706

>>7403528
>I don't like the gameplay
>that means its bad

>> No.7403714

>>7403706
That's not what I said and you know it. Stop being a faggot.

>> No.7404417

If you compare an old game to modern games, you're a colossal fucking retard. Doing that makes no sense.

>> No.7404457

>>7401359
Design choices, especially in terms of controls or interface, were in hindsight fucking braindead.

>> No.7404467

>>7401419
That's mostly a Final Fantasy problem.

>> No.7405054

>>7404417
>If you compare an old game to modern games, you're a colossal fucking retard.
What? That's stupid and wrong.

>> No.7405084

>>7402773
I preffer the simplicity of old sports game compare to new one.

>> No.7405307

>>7405054
>durrr, game bad because game that didn't exist yet is better

>> No.7405414

A game with controls that people learned and were fine with in the past can have people say it "aged poorly" simply because they play too many modern games that use the exact same control scheme. I have a friend who insists almost every game "aged like shit" because he plays modern games with instant controls and fast-paced gameplay. Anything with tank controls or move/turn inertia is "a bad design choice from the past".

And no, graphics don't "age". Even the earliest 3D graphics can still display in the same manner that they were intended to when they first launched. People who think graphics "age" may not realize that they're just low-key graphics whores who are trapped comparing graphical fidelity.

>>7403528
>For example, Quake's movement feels snappy, responsive, and fun to play with, while Dark Engine games like Thief feel like shit today because they're so floaty and unresponsive in comparison.
You don't make any sense. Thief launched after Quake. Are you saying that you believe Thief was "aged" when it launched? Or are you simply refusing to acknowledge your belief that momentum, inertia, and non-instantaneous actions don't fit with your desire to play only instant-action games for the sole purpose of not wanting to spend time to sit down and actually learn how to play a game anymore?

>> No.7405420

>>7405414
>Are you saying that you believe Thief was "aged" when it launched?
Yes, Thief felt like shit to control even in its release day. Any questions?

>> No.7405437

>>7405420
not even that anon but that's genuinely retarded
every game pre 2005 felt different in controls because it was on purpose
if it handled worse it was because it was part of the challenge or the story
only times it really wasnt because it was a bad game hoping to sell because it had a big name under it
modern games lack any sort of depth and mastery unless it involves something stupid as aiming or micro decisions that might as well be luck

>> No.7405503
File: 626 KB, 800x535, 48pqv20wcaa61.png [View same] [iqdb] [saucenao] [google]
7405503

>>7403706

>> No.7405626

>>7405420
Then it didn't age poorly, you just think it was always bad, huge difference.

>> No.7405793

>>7405626
more like his little tiny brain couldn't comprehend different video game genres and they control differently
>but it's first person
yeah but you aren't gonna jump at the speed of light in a stealth game nor will any game ever get melee systems right
Thief did what it needed and what no other stealth game has ever really even come close to it outside of the metal gear sold series because game devs in the usa make literal copy pastas for games

>> No.7406614
File: 592 KB, 1000x600, bigstock-Crying-Angry-Little-Boy-In-Bed-192646246_1_1000x600_crop_center.png [View same] [iqdb] [saucenao] [google]
7406614

>>7403528
>when a baby gets so triggered it looses it's shit and throws a tantrum replying to the entire thread

>> No.7407228

>>7403706
>>7405414
>>7405437
>>7405626
>>7405793
>>7406614
boomer cope
games do age chuds get over it

>> No.7407229
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7407229

>>7405503

>> No.7407264

>>7407228
It's mostly children who have a limited grasp of word meanings that don't understand aging.

>> No.7407310
File: 70 KB, 1200x630, down_syndrome_medical_conditions_affecting_children.jpg [View same] [iqdb] [saucenao] [google]
7407310

>>7407228
>Nobody has ever implied that software "ages"
>games do age chuds get over it
>when a baby gets so triggered it looses it's shit and can't remember which side of the argument it's on

>> No.7407321

A game (either usually a trendsetter or a hard follower of a trendsetter) uses mechanics, art, and music that are outdated. Think of something like Toejam and Earl, Earthworm Jim, Ocarina of Time, definitively 90's products, even for differing reasons.

Then a bunch of autistic virgins get mad about it because they can't literally see the cart/cd physically aging and use it to fight eachother on a dumb little internet site

>> No.7407340

>>7405437
>everything bad about old games was intentional and actually makes them good
>aiming and second to second decision making is luck
this is actually one of the worst posts I've ever read here.

>> No.7408117

>>7407340
There’s no real “aiming” in modern FPS games

>> No.7408121

>>7408117
What the fuck is "fake" aiming?

>> No.7408135

>>7408121
Basically games that play themselves. Algorithms in multiplayer online games that estimate where the other player is going to be.

>> No.7408146

>>7408135
What mental deficiency do you suffer from, and are you talking your meds as instructed?

>> No.7408207

>>7408146
>bruh check out my epic gamerscore and cheevos in Modern Duty, I could be a real Marine SEAL!

>> No.7408337

They get outclassed. A newer game offers the same or a similar experience with fewer flaws. It's one thing that separates the medium of video games from movies/books.

>> No.7408673

>>7408117
You still have to aim. Aim assist is there to compensate because most people are using controllers not a mouse. Either way though so long as everyone's playing by the same rules it evens out.

>> No.7408678

>>7408117
Turn aim assist off, brainlet. If you're playing a good game, the devs accounted for this and will place you in a game with other people who have it turned off.

>> No.7409017

It means that you can't cope with the fact that you aged while the game did not

>> No.7409321

>>7403525
There's both subjectivity and objectivity when it comes to art if you think otherwise you are literally a retard.

>> No.7409910

>>7402359
Nothing exists in a vacuum, things that were once good can become bad when compared to contemporary things or even the inverse. A lot of it just has to do with individual perspective.