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/vr/ - Retro Games


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File: 9 KB, 745x525, zeldata.png [View same] [iqdb] [saucenao] [google]
7383832 No.7383832 [Reply] [Original]

Say the game had done away with the experience points shit and instead Link was made, for the whole adventure, somewhere around levels 4-5 in terms of stats (thus making the game easier and the beginning and more challenging by the end)

Would the game have better or worse received?

>> No.7383847

>>7383832
Dunno about reception but I agree it would have been better if they just balanced the game around a static level instead of having level grinding. The level system is pointless anyway because there's no concept of a "build" and you're just supposed to max everything by the end of the game
> somewhere around levels 4-5 in terms of stats
That would be horrible. Death Valley and the final palace are hard even with maxed out levels. The game would need to be balanced around stats that don't change.

>> No.7383938

>>7383832
Even better fix:
Get rid of random encounters.
There, now I won't despise walking around in the overworld.
Plus it would make it that much faster to get back to where you are when you die.

But yeah, combine it with your fix, and make Link restart at dungeons when he dies, and you might just save Zelda 2.

>> No.7384375

>>7383938
Removing all hazards when moving between locations would make for a pretty boring game though

>> No.7384420

>>7383847
>The level system is pointless anyway because there's no concept of a "build" and you're just supposed to max everything by the end of the game
Agreed, I would extend this to say that any RPG where you have everything maxed by endgame (without excessive grinding) is shit.

>> No.7384520

>>7384375
Why? There are already bridges, caves, some forest tiles that have immediate encounters. Some people attack in the towns, etc.
Personally, I think it would make for some real good pacing. Long, challenging dungeons followed by peaceful overworld problem-solving.

>> No.7384560

>>7383832
>It's another "zelda 2 is bad" thread
give it a rest you autist

>> No.7384565

>>7384560
I mean, it is.

>> No.7384610

Leveling up can save the day.

>> No.7384647

>>7384565
go away

>> No.7384652

>>7383938
just stay on the roads smart guy

>> No.7384676

>>7383832
you shouldn't have to grind in this game. just from exploring, fighting enemies, and collecting p-bags, your levels should come along without extra effort

>> No.7384980

>>7384652
You have to go off the roads eventually.
One of the most annoying things is when you go off the roads and then back on them. An enemy can still run into you, causing you to be teleported to... a blank screen.
Thank you, game, for abruptly taking me out of the overworld to fight literally fucking nothing.

>> No.7385147

>>7383832
The original Japanese version made leveling extremely easy and hence the overall game a lot easier. The NA release is actually harder then the Japanese version. Go suck a cock in hell, faggot tranny.

>> No.7385221

>>7385147
Leveling up was easy but if you got a game over you lost levels. Whatever your lowest leveled attribute was became the level for all three.

>> No.7385235

>>7384560
>nooo why doesn't everyone agree with me!? MUH SAFE SPACES!!!

>> No.7385246

>>7385235
>30th thread in the last month saying Adventure of Link is shit
>nooo why doesn't everyone agree with me!? MUH (YOU)'S!!!

>> No.7385259

>>7384565
>I mean,
Effeminate retards hate Zelda II confirmed.

>> No.7385460

>>7385246
Except if you actually go int he threads it's circle jerking how amazing it is.
Hell every Zelda thread has posters that lose their shit if you don't say it's the best Zelda game or at least on the top 3. So the hivemind of /vr/ is very pro-Zelda 2. Hel, you're proof of that.

>> No.7385474

>>7385460
why would you do that, just go on the internet and lie like that

>> No.7385828

>>7383832
Exp system had literally nothing to do with why the game wasn't liked. It's generally one of the more interesting things about it.

>> No.7385846

>>7385474
>and lie like that
You really are a newfag, aren't you? Just look above that last post for a common example of what threads talking about Zelda 2 are like.

>> No.7385861

How about still having a level system, but you level up at specific points in the game, like after a dungeon and/or completing some sidequest, so you still get the whole "going back to an earlier area that you can breeze through feeling" and "oh gosh this area is way too hard I need to level up" without having to piss away time by grinding enemies. If that were the case, though, the random overworld battles would become 100% nuisance with no meaningful reward and no reason to do them unless you accidentally initiated one.

>> No.7385906

>>7385846
>talking
sir, this is a baited thread, in fact they are all baited threads when pertaining to zelda 2, you started with
>nooo why doesn't everyone agree with me!? MUH SAFE SPACES!!!
pretty ironic

>> No.7385937

>>7385861
>If that were the case, though, the random overworld battles would become 100% nuisance with no meaningful reward and no reason to do them unless you accidentally initiated one.
So not too far off how they are now?

>> No.7386662

>>7385246
This may shock you, but the thing about /vr/ is that the release of new /vr/ games rarely occurs

>> No.7386667

>>7385906
>Opinion I don't like = Bait

Grow the fuck up

>> No.7386668

>>7385259
This guy fucks. Who's doing the fucking is beside the point.

>> No.7387147

>>7383847
>no concept of a build
But there is, at the beginning of the game. The system doesn’t force you into spending your level up on lame shit like MP. IIRC it was a lot easier to build up your attack power early on in the Japanese version, at least they fixed this for the US release.

>> No.7387154

>>7383938
>Get rid of random encounters
You and your kind suck. Zelda II is perfect the way it is.

>> No.7387173

>>7383832
There is the ability to find items that make your attacks stronger or level up in every other [Japanese] action-adventure, and Zelda game. Why would you restrict the player in a way relatively few titles did?

>> No.7387195

>>7383832
There is nothing wrong with punishing the player for not killing everything that crosses their path. You’re never forced to grind. The fact enemies don’t respawn (for the most part) in dungeons, and dungeons can’t be replayed after you clear them is pretty based.

>> No.7387321

Frankly, the game isn't so hard once you understand the enemy patterns. Even the iron knuckles become pretty easy once you understand how to parry properly.

>> No.7387349

>>7387321
>the enemy patterns
>how to parry properly
That's the problem for most people though; IKs have no pattern (their swings are random), and "parrying properly" involves developing the appropriate muscle memory reflexes.

>> No.7388816
File: 262 KB, 1093x411, game vs concept art.jpg [View same] [iqdb] [saucenao] [google]
7388816

Zelda II had some really cool concept art, its a shame that due to the technology it had to be made into whatever is in the game.

>> No.7388892

>>7387147
If you game-overed in the Japanese version, your levels would go down to the lowest level.
So, for example, if you had Sword Level 8 within the first palace, but your Life was Level 3 and Magic was Level 1, everything would reset to Level 1 when you either got a Game Over or saved, forcing you to have all 3 stats always in the same level.

>> No.7388960

Fucking smartphone use has turned people into manic fiends with zero patience. You can easily beat Zelda II in under 5 hours, maxed out with all spells and items, without too much trouble. Why the fuck would it need to be even faster than that? Or better yet, start a new game from your first completed one and cheese your next playthru with maxed stats.

>> No.7389107

>>7386667
take your own advice

>> No.7389603

>>7388816
That's not concept art; it's promo art.

>> No.7389625

The Battle of Olympus is a better structured game than Zelda II. If the gameplay itself was tighter, it would have been perfect.

>> No.7389640

>>7388960
It is not about difficulty, but designing the game over a solid foundation. This kind of RPG progression in action games only serves to let the game designers get away with shoddy enemy placement, attack patterns etc. because they are not designed with a normalized player character.
Zelda II is like an Euro game made in Japan.

>> No.7389937

>>7389625
I hate the fact this game is forgotten, nobody talk about it, people are always talking about Zelda 2. I even saw some youtubers talking bad about it because they imagine it’s an obscure game, they wouldn’t say the same thing about Zelda 2 because it’s a Zelda’s game and they know they might hurt the nostalgia of their audience and make some people stop watching them. It really get me mad, I also saw 1 morron saying The Battle of Olympus got shit OST, it’s just revolting.

Also for an obscure reason Faxanadu also got the same aura protection despite not being a well know license today.

>> No.7389986

>>7389937
I really like Olympus too but it was a blatant rip off and the grind for snake skins and olives is a bit on the nose

>> No.7390025

>>7384676
Last time I played it, there was very little in terms of grinding. I had times where I had less than 1000xp to go, so I'd hang around an area for five minutes to snag that level, but I was never underlevelled and spending hours bashing enemies.

>> No.7390339
File: 210 KB, 3840x2400, golden_axe_warrior_map_168.png [View same] [iqdb] [saucenao] [google]
7390339

>>7389625
>If the gameplay itself was tighter
Yeah, that is the thing.
Its not.
Its the same with Zelda 1 vs the few clones we get in the same era. Like WIllow or Golden Axe Warrior.

Gameplay being tight and polished means you can actually play the game, instead of cursing the fake learning curve that comes from the jank.

>> No.7390481

>>7389107
In your head that caused 9999 damage and that's all that counts

>> No.7391581

Play Panalopy of Catalia

>> No.7392898

>>7389603
I saw it listed as concept art. My bad.

>> No.7393373

>>7390481
thanks for admitting you're just shitposting

>> No.7394206

>>7385460
If I had the time and gave a shit I could make a collage of all the posts that say "Zelda sucks" without even one or two sentences to explain why they feel that way. Hell, (You) are probably one of them. You're not arguing in good faith, you're shitting up the board with low quality bait. At least OP had a semi-original thought about this game. Grow up and find something better to do with your time than butting into adult conversations with your childish antics.

>> No.7395452
File: 239 KB, 800x1135, 18076-faxanadu-nes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
7395452

>>7389937
>Also for an obscure reason Faxanadu also got the same aura protection
In the Jap side it gets praise for being a spinoff from the DragonSlayer series. Also being a spinoff from a Falcom series.
In the west I wouldn't know.

As a game it has really janky physics, which is why its a bad game. But it never forced you to git gud since the physics are bad, and it gives you tools like magic and the longer weapons to avoid dealing with the fact the gameplay isn't tight enough for the starting weapon.
While you do spend quite a bit of time playing a subpar game with similarities to Z2:AOL, it also doubles down on the unique gameplay elements it uses, such as the mantas, the shops, the wingbots, and magic.